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Chaos Beast

DM Bigrin's page

2,664 posts. Alias of bigrin42.


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Yelena and Quill:
You know that the name Plague House came from its last duty. After the Iomedaen temple had been resurrected inside the walls, the Plague House was quickly rebuilt to house victims of a plague some 50 years ago. While full of ill patients, the newly christened Plague House was struck by lightning and burned once more, with most of the severely ill people still inside.

As she approached the burned out former church, Molly began scanning for magical auras. In the broad light of day, her arcane sight showed no magical energies nearby, except for the minor flicker that was Vashta.

Coming close to the front doors, the remains of the steps and porch were an obvious mess, though the disturbed morass of mud below them showed evidnce of years of trespassers, explorers, and illicit lovers. The doorjamb was intact, though, and the doors themselves looked charred but still serviceable.

The Plague House sits just beyond Trunau's walls. Close enough for easy visitation, yet outside the protection of the walls in times of raids or battle. The walk there is a short one, and the site is known as one where young lovers are known to meet outside of the walls and away from guardian eyes.

When you arrived, Quill did a quick scout around the place to make sure there was nothing awaiting them. He saw no signs of ambush or raiding parties. There were signs of tracks in the ground, but nothing stood out.

The burned husk of the building looked to be in relatively stable shape, though evidence of charring and burnt beams were quite evident. The wooden steps and porch leading up to the main entrance were burned away, leaving the doors sitting about three feet over the ground. The windows flanking the door are broken, but a huge stained glass window dominating the front of the old church was intact, showing a varicolored image of Iomedae holding her sword aloft.

Off to the south of the building were remnants of a firepit, bonfires used by the local youth in their revelries, no doubt.

In addition to the front entrance, there were several holes int eh crumbling walls, torn out by fire and eroded by the elements.
Here's the map

As far as you can tell, Katrezra is telling the truth.

"I do not know who would have wanted Rodrik dead, but before he died he left me his journal. I don't know why he thought he had to leave it with me, but I have read it through several times in the last two days. I believe this page is most relevant to you, in your investigation." He handed Vashta the journal, already opened to the appropriate page.

Journal entry

"It is no great secret that I was blessed - or cursed, depending on how you look at it - with preternatural visions many years ago during my time with the Empty Hand Clan. Since I left those savages, many have sought my counsel for matters ranging from the mundane to the mythical. But, I'm afraid the omens that assault my dreams are nigh indecipherable, even to me, and I have no means of control or direction over them."

"Rodrik Grast first sought me out for advice while courting Brinya Kelver. I don't know what he was thinking, poor fool. Insights into a half-orc's traditions? Visions of their everlasting happiness? Her favorite color? Please! Do I look like the romantic type to you? I couldn't help him, but he persisted in talking with me even still. A friendship grew there, and I do myself the honor of thinking that besides his brother and Brinya, I may have been the closest friend he had."

"A few weeks ago, I started receiving visions of white crosses or swords hovering over the town. The Plague House featured heavily in these same dreams, as did a feeling of dread. When I told Rodrik of them, he said that he was investigating something, and my dreams might be of use. A few days later, the first of the white sword graffiti was reported."

"I have since seen more and more visions of the white swords, the Plague House, and of a dark cloud covering Trunau. I believe there is more to the Burned Church than burned wood and rubble. Rodrik did as well, and visited there two days before he died."

Sara Morninghawk looks at Vashta flatly as the arcanist asks about Katrezra, then motions you back to her office. Once inside, she rounds on the group. "Why have you come here looking for Katrezra? Who told you he was here? Why do you think I know where he might be? Have you been spreading the word that Katrezra is here? He is a good man, and I'll not allow any to accuse him..."

She broke off as a door opened behind her. The door, which likely led to a storage closet, was held open by an older half-orc, with suppurating sores all over the visible parts of his body. The half-orc was completely hairless. When he spoke, it was with a raspy voice. "Easy, Sara. These are the ones I told you about. I am sure they are simply looking for me to ask questions about my relationship with Rodrik Grast. You are the ones that are helping Kurst investigate his brother's death, are you not?"

"Hear ye, I can, and help ye I may. But, I must ask ye not to be too hasty with those weapons o' yourn. Some folk'd find me appearance...disturbing."

Yes, take and hold the library until the main force arrives

Jakscar puts the "crash" in dungeoncrasher

Blessed Books are never found with spells in them :p

Clamor was living up to its name as you arrived, with Sara using a combination of heat and brute force to weld three steel rods together to form the spine of a new longsword. She looked up as you entered, wiped the sweat from her brow and glared at Yelena.

"Look, Yelena, I know you are helping Kurst look into his brother's death, but any idea when you'll be back to work? We are starting to fall behind with both you and Urnsal gone. She wasn't much help at the anvil, but at least she could pump the bellows."

She glanced at everyone with Yelena and said, "I assume you aren't here to help out. More questions?"

The wand is magic missile, with 10 charges left. The book is a blessed book

Scanning about, Calla does not see any means to access the roof. The drow must have gone up from the outside. Anklebiter rifles through the drow's pockets, skipping the armor and weapons and looking for anything immediately useful. He finds a potion of cure moderate wounds on each of the two drow soldiers, along with another two on the leader, plus a scroll and a wand. Also, a whip at the leader's side radiated magical properties. In the pile where the ambushing drow had hidden, Anklebiter detected magical auras that turned out to belong to another scroll and a book.


This is just the result of the quick search, and you never searched the drow outside.

  • 4x cure moderate wounds potions
  • wand
  • scroll
  • magical whip
  • scroll
  • book

  • So, happy news. I was so caught up in RL things and getting you into this new level of the dungeon that I forgot to tell you...

    CONGRATULATIONS! Welcome to Level 4!1!!!!11!111!One!!elventyelevensies!!!

    The walkway down the eastern hall was wide enough, but with a stream of mucky water rushing along only a foot below the walkway to your side, it felt a lot narrower. It was easy to imagine all sorts of creatures swimming just beneath the cloudy surface, waiting for the perfect opportunity to lung out and grab unsuspecting travelers.

    All in a line, you made your way to the circular chamber at the end of the hall. The walkway did indeed seem to rise and turn like a bridge, connecting the hallway you had just traversed to a set of stairs heading down to the south.

    A few feet below the bridge, dark water fills the room. The walls have been painted into a remarkable mural that depicts the skyline of Magnimar, complete with numerous ships that seem to float on the waters of the room.

    The clicking of the clockwork servant's legs on the stone walkway, along with Jakscar's torch and the noise the others were making, alerted whoever had been singing, for the sound cut off when you were still halfway down the hall.

    Stamping and shuffling, Anklebiter manages to put out the fires with only some minor burns on his feet. A touch of Calla's wand easily put him aright. Bruendor, however, is another matter entirely.

    Go ahead and heal up as needed, then tell me what you plan on doing

    thank you. I actually enjoyed that one a lot. And no, you are correct, it's not part of the Ap. Just something I came up with to add a bit of personality to the unnamed clerics and acolytes of Trunau.

    Everyone in the room seemed to ignore Storn's outburst, though the High Priestess' expression tightened slightly.

    Brantos filled the following silence with "Hmm, I see. Well this should be quick then. In order: I have no idea how the symbols were created, I have no idea where the half-orc went, and I didn't even know Rodrik Grath was dead until Carver told us all. I'm sorry I can't be of more help. I know Rodrik and Katrezra used to sit and talk for hours about whatever it was that Rodrik was investigating, but I respected their privacy and never listened in. As for where Katrezra might be, you might ask Sara Morninghawk down at Clamor. She keeps pretty good tabs on most of the half-orcs in town, and I know she and Katrezra are kind of chummy. Anything else I can help you with?"

    GM Bigrin crits with a Wall of Text attack!

    1 person marked this as a favorite.

    Quill, unless you frequent Sanctuary, you likely would not know of Katrezra. brantos, perhaps. My wife comes from a small town of 300 and she didn't know everyone there by sight. Trunau has 3 times as many, plus many itinerants. Unless you frequent the same places, odds are good you might not know someone.

    "As I said before, what he used was essentially a minor miracle. Hmph, I can see I am not explaining this correctly. In the secular world, the word 'miracle' is ascribed to anything someone can't explain. Lucy's pox fever broke? It's a miracle. The tree didn't hit the barn when it fell in the storm? It's a miracle. The two-headed kitten lived? It's a miracle. But in reality, sometimes pox fevers run their course, the wind was blowing away from the barn, and two-headed animals live all the time. It may not happen often, but it does happen."

    "When I speak of a miracle, I am referring to the touch of a deity's hand onto this mortal plane. A working of divine power that is so intimately connected to the god's or goddess' nature that no force on Golarion could explain it. And because of that connection, no deity can wreak such miracles too often, or their very power would erode the fabric of this planet. Prayers and spells tap into the divine and arcane forces to cause limited effects on this world."

    "A miracle sidesteps all those normal limitations and allows the full, unfiltered divinity of Iomedae - or any other deity - to directly touch the fabric of the world. Done casually, or without concern for the possible consequences, such a touch could destroy half the world. Which is why, under no uncertain terms, the Church of Iomedae strives to carefully constrain how such miracles are used."

    "Yes, there is the theological debate that if the outcome were not desired by Iomedae, she would not allow her touch to be used in such a manner. But, if given the choice, would you not prefer to let the scullery maid clean the baseboards while freeing the Queen to address points of law that benefit her subjects? Using the goddess' blessing to wipe off a bit of graffiti - no matter how irritating the defacement be - is a gross misuse of power, and one that cannot be countenanced by the Church."

    "And your question of why he would use such a power to clean off graffiti is quite telling, and is the reason he is currently engaged in soul-searching penance. He told me that he was irked at the stubborn refusal of the mark to come off, and in a fit of peeve, went and used the Blessing. Such a lapse of judgement calls into question his theological foundations, and puts the Church in a difficult position."

    "Now, please. This is an internal matter for the Church of Iomedae, and I shall speak no more about it. Were you not here looking for information that could help with the investigation of Rodrik Grath's death, I would not have said as much. Ah, I do believe that Brantos has arrived."

    The door to the office opened, and a human male walked in. Though he wore only a robe and tunic, like the other priests in Sanctuary, he had a military bearing. Straight-backed and heavily muscled, the man walked in and stood to attention before the High Priestess.

    "At ease, Brantos. I have told you before that I am a priestess, not a general. You do not need to treat me as a commanding officer. These are a group of people investigating Rodrik Grath's death, and the white swords painted around town. I am afraid their names are mostly unknown to me, though I do know quill here, and Yelena. They wanted to talk to Katrezra, and I suggested you might have some of the information they seek."

    "I am afraid he will be unavailable for a few days. He is serving a penance for wasting the Lady's blessing frivolously. If there is something specific you wish to learn from him, I might consider allowing him to break his penance if it seems worthwhile"

    The priestess got an irritated look on her face as she replied, "He used what was essentially a minor miracle to have the graffiti removed. A blessing that could have been saved for someone gravely injured, or unto death. Or even...well, it could likely have cured Katrezra, if he had been inclined to allow it. As for his condition, that is his story to tell. All I will say is that he is afflicted by terrible open sores and internal bleeding, neither of which is contagious, but make even sitting or lying still extremely painful for him. Like I said, it is unlikely he will go far from this place of healing, nor remain away for long."

    Ducking into the first chamber, Angelica carefully walks to the corner to peer down the eastern hallway. She sees that the hallway goes for about 60 feet before entering another chamber. The walkway seems to rise and loop over the chamber like a bridge.

    To the south, there is another chamber where the sounds of splashing water can be heard. Wooden ramps are visible, leading up from the walkway to platforms above another open cistern.

    Here's the map

    Wearily the High Priestess sat on a cushioned chair, and waved for you to do likewise on the various chairs and benches along the walls of her office. "Yes, I know of Rodrik's death, though I wasn't aware of his investigating that graffiti. I was told immediately upon my return. It's a shame, too. That young man was good for this community. He will be missed greatly."

    "And please, not every sword is one of Iomedae's. Whoever is painting these things across town is certainly not one of my flock. As far as I can tell, they are nothing more than someone's attempt at a joke, laughing silently to themselves as they watch people with far better things to do waste their time trying to clean up the mess. There was even one on the back of this building, though I understand one of the priests misused one of Iomedae's blessings to remove it." She frowned at the recollection.

    She paused for a moment as she considered the last half of Yelena's statement, and then Mariana's. "I don't know anything of this half-orc you speak of. There are quite a few in town, you know, and not everyone graces these halls with their presence. Katrezra might though. Not that all half-orcs need to know each other, but they do hold a special place in this community. Come to think of it, if you are investigating Rodrik's death, then you probably want to talk with him anyway. Katrezra and Rodrik met frequently in the last few weeks."

    "Normally, you could find him here, as his condition requires daily medical care. But, he disappeared while I was away. I can't imagine he has gone far, given his condition, but I have no idea where he went. perhaps Brantos can be of more service. He tended Katrezra most often, and had a friendship with the half-orc."

    High Priestess Tyari Varvatos rose and opened her office door. In a hushed voice she asked one of the acolytes outside to find Brantos and bring him to her office. Then, she closed the door and asked, "While we wait for Brantos, was there anything else?"

    Glad to hear that everything came out okay (pun intended). My wife's a vet, and I hear all the stories about animals that eat things they shouldn't.

    Under a hail of arrows and a cloud of fire, the remaining drow falls to the ground. One arrow sticks out of her left eye as the body comes to rest facing Bruendor. The paralyzed dwarf and the dead drow stare blankly at each other as the scrolls and old parchment around them begins to catch fire.

    Combat over, but now there's a new crisis. See? All goblins like to burn stuff!

    "I see. Well, why don't you come into my office, and we can discuss your questions there."

    Once in her office, the High Priestess turned and said, "Now, what questions did you have, and how can the Church of Iomedae help?"

    Are you kidding me? I'd have to change tokens, update my rolling's a ral headache, I tell you ;-)

    And the Gm breathes a sigh of relief.

    You take your leave of Omast Frum, confident that he was telling the truth as he sees it, and that you could find the man again if need be. The man looked about as you left, noticing the small crowd watching for the first time. He looked a little embarrased, and mumbled something about drying out before heading off.

    Quill's suggestion to go back to Sanctuary seemed to be the best bet, and given that it was already around noon, it seemed likely that the High Priestess would have returned by now. The acolyte that answered the door this time was a young woman, who looked a little nonplussed at Quill's statement.

    "Um...okay. High Priestess Varvatos just arrived a half hour ago. She is taking a quick meal and cleaning up from the road, but I will let her know that there is someone to see her."

    A few minutes later, a woman in her late twenties, garbed in the robes of a priestess of Iomedae, appeared. "Jocelyn tells me you have some questions for me? Something about the graffiti all over town? hold a moment, you are Quill, the fletcher's boy are you not? Carver told me of your run-in with assassins last night. By Iomedae's grace, I am so very glad that he was nearby when you needed the help."

    A short flight of stairs leads down to a large chamber with a cistern filled with dark water taking up most of the floor. Channels of this water run east, west, and south through hallways alongside five-foot walkways. Soggy-looking timbers have been draped over the gaps to provide unstable-looking bridges over the troughs. An ornamental torch made of onyx burns in a sconce by the eastern hallway, from which the sound of someone singing sea chanties with a raspy voice wafts.

    Here's the map

    Waiting on me to find time to post, you mean? ;)


    1d20 + 8 ⇒ (1) + 8 = 9

    2d8 + 2 ⇒ (3, 8) + 2 = 13
    high hits: 1d100 ⇒ 42

    Lefrik's axe did the job, neatly lopping the head from his foe and sending it bouncing to land atop a pile of scrolls and loose paper. Arrows and magic struck the dark elf attacking Bruendor, killing it as well. Kelendra called the cold of deep space onto the spellcaster, causing its skin to crack under the intense cold.

    The drow spat something in a dark language, then moved to Bruendor's side. The clearing dust made what happened next all the worse for being clearly seen. The drow lined its morningstar up with Bruendor's head and hauled it back. The weapon swept forward and connected with a meaty thunk. Bruendor toppled, rigidly hitting the floor.

    Undercommon, twisted dialect:

    "You may have taken the library, but I will take your friend with me!"

    Round 3-4:

    Bruendor took 13 damage and need to make a DC23 Fort save or DIE!!
    (coup de grace)

    If he lives, Bruendor can make another DC16 will save to shake off the paralysis.


    bruendor 8
    anklebiter 7
    lefrik 3
    calla 23
    kelendra 19
    enemies 11

    Here's the map
    The dust cloud is now dissipated.

    Will do. Thanks for the heads up.

    You only have to check if you start your turn in the cloud


    1d20 + 6 ⇒ (4) + 6 = 10

    1d20 + 9 ⇒ (3) + 9 = 12
    1d6 + 3 ⇒ (5) + 3 = 8

    Bruendor rushed forward and pricked the drow who had shot him. The drow sucked in a breath adn began coughing on the dust that still filled the room. He backed off, and Bruendor felt a presence in his mind, freezing his muscles, though he tried to fight.

    Kelendra, Calla, and Lefrik focused on the drow separated from the others. The drow took damage from arrow, axe, and morningstar, but continued to press the attack on Kelendra. Fortunately for the oracle, the strike missed.

    Round 2-3:

    Everyone in the cloud must make their DC15 Fort save or cough and choke, having only a move action for the round.

    Bruendor owes me a DC16 will save or be paralyzed.


    bruendor 8
    anklebiter 7
    lefrik 3
    calla 23
    kelendra 19
    enemies 11

    Here's the map
    The dust cloud is marked with the white cloud.

    "Might be a bit of an exaggeration, but not by much. Ask Kurst, he'll tell you. What apprentice?"

    Man, I'm sorry, it hits. I was thinking 50% miss chance when I put this together. My bad. I need sleep.

    Please keep an eye on the initiative order. Only Kelendra and Calla can go before the dark elves


    1d20 + 6 ⇒ (13) + 6 = 19
    1d20 + 6 ⇒ (18) + 6 = 24
    1d20 + 8 ⇒ (1) + 8 = 9

    k: 1d20 + 9 ⇒ (11) + 9 = 20
    1d6 + 3 ⇒ (3) + 3 = 6

    b: 1d20 + 8 ⇒ (19) + 8 = 27
    1d4 + 1 ⇒ (4) + 1 = 5
    high hits: 1d100 ⇒ 98

    confirm: 1d20 + 8 ⇒ (9) + 8 = 17
    1d4 + 1 ⇒ (1) + 1 = 2

    The cloud of dust lingered, causing several people to hack and cough. Kelendra moved out of the cloud and off to the side where the elf that kicked off the ambush was waiting. He charged her, catching her with a striking blow to the shoulder.

    Calla managed to step away from the falling bookcase and held her breath. Taking a step to the side, she fired a pair of arrows off at the closest drow. Both arrows flew wide as the drow bent double coughing on the choking dust.

    As the drow stumbled back out of the cloud, the other took careful aim at Bruendor. The hand crossbow twanged and the small dart flew true, striking Bruendor in the neck. A slow numbness spread from the wound.

    Round 1-2:

    Bruendor takes 7 damage and must pass a DC14 Fort save or fall unconscious.

    Kelendra takes 6 damage


    bruendor 8
    anklebiter 7
    lefrik 3
    calla 23
    kelendra 19
    enemies 11

    everyone is up! If you want to use an action already posted, just say so.

    Here's the map
    The dust cloud is marked with the white cloud.

    Omast looked confused for a moment. "The two of us? Roddy hasn't spoken five words to me in 3 years. He's...he was a little upset at how I tried to keep him off the duty rotations when he was green. I may have gone a little overboard trying to keep him safe. Him and Kurst both, though Kurst took it better, I think. Anyways, I don't know anything Rodrik might have been working on regarding those damned swords. I been trying to clean them up for a few days, but nothing seems to work. Tried staying out late, too, to catch the vandals, but never did."

    It is quickly apparent that while Frum is happy enough to extol Rodrik's virtues and rant about his mistrust of half-orcs, you aren't likely to get anything of any coherency out of him until he sobers up. Yelena, not one to stand on ceremony, grabbed Frum and hauled him to the nearest fire barrel. The barrel, like many scattered throughout the town, lay underneath a downspout, and collected rainwater to be used in case of fire, whether accidental or set by orcs during a siege. Taking a firm grip on his hair, Yelena dunked Omast under the stagnant water a few times, waiting for the spluttering to stop before submerging his head again.

    After the fourth such dunking, Omast Frum coughed and spluttered and shouted "Enough! Dammit dwarf, you're going to drown me if this keeps up." Apparently washing his head had cleared Frum's head up some, for his speech was much less slurred than before.

    "What're you wanting to talk about? Roddy's death? Don't know anything about it. Wasn't there, though I saw them carry his body in. Wasn't no accident and no suicide, either. Course I guess you know that or you wouldn't be looking into it. So what else do you think a recovering drunk...well, more drunk than recovering at his point...can tell you?"

    Creeping forward while the others take care of Zaphomil, Angelica scouts the hallway to the west. She can see that the hall turns to the south and ends in a set of stairs going downwards.



    anklebiter 1d20 + 2 ⇒ (5) + 2 = 7
    kelendra 1d20 + 2 ⇒ (17) + 2 = 19
    bruendor 1d20 + 2 ⇒ (6) + 2 = 8
    calla 1d20 + 3 ⇒ (20) + 3 = 23
    lefrik 1d20 + 0 ⇒ (3) + 0 = 3
    enemies 1d20 + 3 ⇒ (8) + 3 = 11

    1d4 ⇒ 2

    As you cautiously move into the room, everyone is scanning the shadows and rafters for signs of danger. Anklebiter's glowing staff provides a good deal of illumination in the area immediately before the doors, but makes the shadows in the rest of the room deeper by comparison.

    Suddenly, from a tall pile of scrolls and books, a figure lunges upwards. As everyone reacts to that danger, Bruendor catches sight of the bookshelves nearest you toppling forward. "Ambush!" he called.

    Round 1:

    Bruendor, Lefrik, and Kelendra need to make a DC15 Ref save or take 2d6 ⇒ (3, 4) = 7 damage.

    Also, the falling bookcase creates a large cloud of dust giving everyone inside concealment (20%), and anyone in the cloud needs to make a DC15 Fort save or cough and hack so much that you can only take a single move action that round


    calla 23
    kelendra 19
    enemies 11
    bruendor 8
    anklebiter 7
    lefrik 3

    Calla and Kelendra are up!

    Here's the map
    The dust cloud is marked with the white cloud.

    "What d'ya want from Frum? Hah, get i'? From Frum? Anyways, wha's you need?"

    I shouldn't have to ask this by now, but where are you "scuttling forward" to?

    Looks like we got us some lollygaggers! That right boys? You gag on your lollies?"

    Jakscar takes down his opponent with a well-times thrust of his sword, as Harbug moves in to support Angelica. The spear lancing over her shoulder didn't faze the burglar, though it did catch the sinspawn by surprise. The heavy blade tore into the creature's chest and left it bleeding heavily on the steps. The blood flow stopped quickly, though, as Harbug's thrust had torn out the creature's heart.

    Shabbezz was prepared to swim, but saw the end of the combat. With as much dignity as she ould muster, she placed her pack back on her shoulders and waited for her Harbug-carriage to return.

    To the west, a hallway led out, turning to the south after no more more than thirty feet.

    Here's the map

    Bruendor cautiously enters the library proper, his eyes scanning the shadows and darkness for any sign of attackers. He looks down to see some signs that the wreckage on the floor had been gone through, as if someone was searching for something.

    Bruendor hears nothing on the other side of the door, and following Calla's prompting, pushes the door open. Beyond he sees a large oval room, filled with tall stone bookcases covered in dust and cobwebs. Some of these shelves lean ominously onto their neighbors, and at least one has succumbed to gravity entirely, scattering books and scrolls all over the floor. The floor itself is covered with hundred of crumbling tomes and scattered sheets of paper and parchment, the contents long ago having turned to dust, their knowledge lost forever.

    Here is the map

    Bruendor first satisfied himself that the door was not trapped before getting to work with his tools. The ancient lock was a little fiddly, but with the rake positioned just so, and the fulcrum there...the lock opened.

    Bruendor's eyes don't spot any large spiders in the webbing, though there were plenty of smaller ones. In fact, the webbing strands aren't as thick as the ones from the foyer, either. Stalking through the webbing, the dwarf reached the door to find it locked.

    "Shut yer mouth, Yelena! You know nothin'! I ain't officially on duty. Jest cleanin' up this damn graffiti. Maybe you should talk t' Papa Grast if'n you think you know better'n him. Somehow you think you've got sheniority on me? I go' more years as a patrol shergeant than you've been alive! So I shuggest, Private, that you le' go of your senior and let him go about his chosen duty."

    "As fer Kursht, he and Roddy been cozy t' half-orcs all their lives. Tha' Sara Morninghawk, fer one. And that loafer Katrexra o'er a' th' Sanctuary. Allways takin' up spots in town tha' could be used fer worthy Trunauans."

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