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Between you, all the rats in the room are struck down, bleeding and smoking. Bob rushed to the rubble pile to see three of the largest rats of all sitting atop it, and the woman's screams coming from behind. One of the rats turns to hiss at the bard, but the other two appear to be focused on the woman.
1d20 + 2 ⇒ (18) + 2 = 20
1d4 ⇒ 4
1d20 + 6 ⇒ (19) + 6 = 25
Abroshqualmie moves forward, his hands alight. Flames shoot out and a pair of rats go down, charred and smoking. Wesley manages to drop another one with a spell and Evangline cleaves another of the small rats in twain, while everyone else pushes forward. Tamis, out in the lead sees the woman on top of a pile of rubble, swinging what looks like a chunk of stone at three of the largest rats. With a yelp, she overbalanced and tipped over backwards and tumbled out of sight. The rats quickly pursued. From the shadows by the river, one of the large rats and a smaller cousin rushed Tamis. The ranger, focused on the woman's plight, was unable to put up a decent defense, and was badly bitten.
Tamis takes 11 damage.
1d20 + 10 ⇒ (17) + 10 = 27
1d6 ⇒ 1
1d20 + 10 ⇒ (5) + 10 = 15
1d6 ⇒ 4
1d20 + 5 ⇒ (11) + 5 = 16
1d8 ⇒ 3
The creature flashed back into solidity for a bare moment, raking its claws at Lerik. The barbarian managed to turn one with his axe, but the other scored a light wound down his left side.
Kel,Bruendor and Lefrik were already in the room. your color spray will hit them no matter what. Is that what you want to do?
lef conceal: 1d100 ⇒ 67, high hits
lef conceal: 1d100 ⇒ 19, high hits
Lefrik wades in with a powerful stroke that cleaves through the shadows and draws a streak of pain from the dark form. One of it's heavy wings looked to be barely functional, and a rain of dark fluid splattered on the floor. Bruendor slipped around the distracted creature, who became even more distracted when Calla's morningstar glanced of its snout.
Waiting on Kel's updated action before finishing the round
1d20 + 10 ⇒ (16) + 10 = 26
1d6 ⇒ 5
1d20 + 10 ⇒ (13) + 10 = 23
1d6 ⇒ 4
1d20 + 5 ⇒ (1) + 5 = 6
1d8 ⇒ 7
anklebiter 1d20 + 2 ⇒ (1) + 2 = 3
You make your way back to the western exit from the entry cahmber and Bruendor leads the way, followed closely by Lefrik and Calla. You barely have time to register the fact that this cavern has exits to the north and south before a shadowy form bursts from the darkness and attacks with an ear-piercing shriek. Its claws rake along Bruendors left side and right cheek, leaving deep bloody furrows, then it appeared to lose solidity. Only a wavering shadow seemed to stand before teh bleeding dwarf, his blood on its insubstantial claws.
Bruendor takes 9 damage
Abroshqualmie's hands light up the cavern with orange fire. Rats squealed in pain and terror as the flames washed over them, killing a half-dozen in just a few seconds. Evangeline leaned to one side, trying to keep her hair from the flames, and spitted another rat with her sword. Wesley chanted and his fingers waved in an intricate pattern, and a splotch of grease appeared on the ground under a trio of rats. Their claws scrabbled on the now-slick stones and all three lost their balance. Tamis rushed over the charred rats in front of her, ignoring the snapping of nearby rats, to get a better angle on the big rats at the western side of the cavern. Her passage upset her sister's aim, and Trihedron put a pair of arrows into the river, instead of into a pair of rats. From the darkness, the woman continued to scream and curse at the rats, while still calling for help.
The northeast passage is narrow and choked with rubble. Not a dozen feet in the passage branches to the south. The southern passage is barricaded with wooden slats, barrels, and crates, lashed together with rope and some kind of alchemical cement. Spidery runes cover the barricade, written in a strange form of undercommon.
The runes are difficult to make out, as they are an odd dialect of undercommon. What is clear is the repeated use of the runes for Danger, peril, and silence.
Sorry for the delay; elder scrolls online has consumed me and my free time.
1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (8) + 1 = 9
confirm1: 1d20 + 1 ⇒ (5) + 1 = 6
Everyone rushed forward and prepared to save the woman as rats flowed across the cavern floor like a flood of fur and tails. Tamis and Trihedron each spitted one with arrows, and Evangline managed to take out a couple more with her massive sword, but it barely made a dent in the tide. The fur wave sprouted teeth and claws as the rats got close enough to attack, but most simply bit into boot leather or armored trousers. Evangline took a bite on her left leg from one particularly high jumping rat, but it was barely a scratch for the woman.
From the darkness to the west, the bare end of the large rat pack could be seen at the foot of some sort of rubble. The woman's screams and calls for help continued from the darkness beyond. The larger rats had successfully cut her off from any chance of joining you, apparently.
Each of the drow is wearing a high quality chain shirt and carrying a high quality hand crossbow and small shield. Also, each has a small pouch with a potion of cure light wounds and a handful of coins.
Lefrik's axe took the floating drow in the stomach this time, killing the dark elf and sending a gout of blood and viscera down over the barbarian's arms and shoulders. Kelendra's bolt clipped Bruendor's opponent in the neck, sending him reeling right into Bruendor's rapier. The point took the drow in the eye, killing him almost instantly.
Congratulations! Everyone gets 360 XP
The small blue creatures poured into the room around you, screeching in their bird-like voices and attacking with everything from broken furniture to rusty blades. However, for all their zeal, the two-foot high creatures weren't exactly a major threat. A few minutes later and it was all over. You stood around a room filled with the corpses of mites, shaking your heads in disgust and chagrin. The only sounds, other than your heavy breathing, are the sobs coming from the king mite cowering behind his throne.
1d20 + 4 ⇒ (18) + 4 = 22
1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 8 ⇒ (3) + 8 = 11
The drow kept his feet as Anklebiter's spell took effect, but the grease did cause him to use all of his concentration in avoiding Bruendor's and Calla's blows. The drow riposted feebly, but his attack came nowhere near Bruendor. The other drow gasped in pain as Lefrik's axe tore into his groin, followed by a bolt from Kelendra in the chest. The drow slumped in the air, weakly thrusting at Lefrik as the barbarian came close.
The worked stone hallway heading south opens into a natural passage that continues another 50 feet or so before opening into a vast chamber. Through the middle of the chamber, a fast-moving stream runs. Rats are everywhere. Dozens of rats in varying sizes are scattered about the room, many turning to see the small glow of light from Abroshqualmie's fist. Near the stream, a woman in tattered clothing is standing before a small pack of rats the size of large dogs. Looking up, she screams, "Help me!" She tried to run towards you, but the rat pack cut her off. She moved again, but the pack herded her around the corner and out of your sight. Her sobs continued from the darkness out of your sight as the rats moved in on you.
The woman was herded to the west on your map.
The trip up the spiral stairs and back to the mite king's throne room was a short one, and as you approached the mite king on his ogre skull throne, he looked up sharply. In that bird-like voice of his he screeched in a strange language. What followed was a tumble of words and hisses, only one of which you can make out. "Assassins!" The king practically fell over the back of the throne trying to get away from you, and small forms poured into the room.
Dice roller hates you guys.
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (14) + 8 = 22
The cacophony caused by battle in the cavern make it difficult to communicate, and the drow seem to be taking it better than you. Bruendor's opponent dodged all the attacks sent his way, flicking his rapier into the dwarf's shaven cheek in return. Responding to the dwarf's words, the drow spoke in common, with a fluid, but harsh, accent. "My name is T'kay F'rtwan, dwarf. And you will find that my post will be difficult to slip by."
Meanwhile, Lefrik missed his floating opponent, taking a light nick in return. His head grew chill as the drow was wreathed in cold energies. He looked back to see Kelendra with a distant look in her eyes, the light of stars glimmering in their depths.
Lefrik takes 3 damage
Bruendor takes 6 damage
As usual, if you can't see it, let me know. I may have to find somewhere else to host it (sad face)
1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 8 ⇒ (11) + 8 = 19
One drow lay dead or dying on the ground as you turn to engage the others. Bruendor made a slashing feint on the drow closest to him, and when the elf's defense was too low, the dwarf cut back to the right, neatly slicing a deep gash in the drow's arm and chest. The same drow staggered as the divine wrath of Calla's fierce judgement plowed into him, his ankle turning and throwing him into a nearby rock outcropping.
Lefrik charged the shooter in the back. The drow was still levitating, but not quite high enough. It scrambled to stay just ahead of Lefrik's axe and still dodge Kelendra's quarrels. It's eyes looked a little scrambled as Anklebiter's spell sent his head ringing, but he managed to keep his wits. Lefrik felt the point of the rapier enter his left arm with a cold numbness, and a warm splash of blood jetting across his side.
Lefrik takes 4 damage
Is anyone still not able to see the maps?
1d20 + 8 ⇒ (20) + 8 = 28
1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 7 ⇒ (18) + 7 = 25
confirm: 1d20 + 8 ⇒ (5) + 8 = 13
Bruendor vacated his flanking spot to ensure that the second drow was not able to slip away. His strike ont he drow missed, but his movement caught the first drow unawares. The drow half turned to watch the dwarf's movement, and Lefrik's axe took him solidly in the chest. As the drow crumpled with the pain, Calla moved up and casually finished him off with a solid blow to the head. Anklebiter and Kelendra moved up, the goblin's spell barely scorching one of the remaining drow. Bruendor was not able to avoid the rapier thrust that his opponet sent snaking out towards him. the point dove deeply into his side and lodged in something critical, because Bruendor nearly collapsed with the pain. As he staggered, another crossbow quarrel sank into his unprotected side. Waves of nausea mixed with the poison on the quarrel to send black spots dancing in his eyes.
Bruendor takes 3 damage from the rapier, and 1 damage from the quarrel. He owes me a DC 14 Fort save to avoid unconsciousness (poison).
So, I carved out 10 minutes this weekend to update the game, and the server ate my post. Grr...
1d20 + 8 ⇒ (6) + 8 = 14
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 7 ⇒ (1) + 7 = 8
Bruendor flashed around the dark elf in front of him, striking deeply with his own rapier as he did. Magic assaulted the drow, deafening him and sending him reeling into the wall. Lefrik took advantage of both the drow's misfortune and Bruendor's absence and strode forward, axe raised. The blade fell and the drow hit the floor of the cave, quite dead. one of his friends rushed Bruendor with his own rapier raised, but the dwarf neatly dodged the blow. He was still moving as the crossbow quarrel from the third drow skipped off the stone next to his left boot.
Tamis - No. Bob - Most ghouls are carriers of ghoul fever.
A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.
You all make a dash for the spider room, with the hungry centipede swarm close behind. The webbing slows the swarm down initially, with its leading elements getting caught in the sticky traceries on the floor that your larger mass simply tears through or ignores. Still, the swarm came on, traversing the captured forms of the leading elements, thousands of pale yellow wriggling forms in pursuit. What finally stopped them was the ready access to fresh meat in the form of the spiders you killed here earlier. Your former foes turn into your saviors as the centipedes fall on their corpses. A single centipede feasting doesn't make enough noise to be heard by most humanoids. A thousand thousand, however, sounds like a near-continuous crackle of static electricity. It is a sound that strikes disgust into your very core.
You ran straight through the spider room to the staircase leading upwards