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Chaos Beast

DM Bigrin's page

2,016 posts. Alias of bigrin42.


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mechanics:

1d20 + 4 ⇒ (13) + 4 = 17

Once again the large ghoul dodged Abroshqualmie's bouncing ball of fire, but it was distracted enough that Bob got some good blows in with his crystalline blades. The ghoul died, still choking from the fiery cloud. Inside the cloud of smoke and fire, a commotion could be heard, but the dense, choking smoke made it impossible to see what was going on.

Confined in the hallways, the smoke drifted out to cover those standing nearby, as well. Your eyes burned from the acrid smoke, and your throat and lungs tickled. Everyone began to cough at the irritation.

Round 6:

Initiatives:
group
ghouls

Here is the map
The light patch in the hallway represents the smoke cloud.


Jakscar rushed to the hallway and threw a dagger at one of the nupperibos. The blade sank a tiny way into the waxy skin and then fell out to land on the floor with a loud "clang". While the others prepared themselves, the cat stared at a tiny figure in the seating area. He blinked as it faded from sight, but the flapping of leathery wings could be heard, growing fainter.

Surprise round:

Jakscar and Shabbezz have already gone, everyone else gets their surprise round actions.

Here's the map


Looking around doesn't yield too many options. Though the forest is dense, there don't appear to be that many large trees to climb up and shelter in, assuming of course that the akatas couldn't simply climb the trees. There were no caves in the area, not that you found, anyways. It seemed like your only chance was to either push on to the main crater and see what you could find, or hunker down here in the forest and defend yourselves as you are best able. It is still mid-afternoon, so there is some time yet before you have to make camp.

While you were looking for a defensible campsite, Bruendor spotted a small crater with another gleam of green crystal in it. It took him about 15 minutes, but he managed to dig out a few palm-sized chunks of noqual.

Bruendor found 1d3 ⇒ 1 pounds of noqual


It seemed inconceivable that in a dense forest environment something as relatively small as an arrow could be found, but Calla managed to find several of hers stuck in tree trunks or caught in the underbrush as they moved on. The akata attack, while expected, had still rattled the companions. This forest was the ideal place for ambushes, and the continuing drizzle helped keep the atmosphere gloomy and ill-lit.

Still, you pushed on through the woods, occasionally hacking through an obstacle or backtracking around one. The going was slow, and it became clear that you wouldn't likely have much chance to get to the crater and have much time at all for exploration before dusk.


Jakscar - Good question. On the boards I usually see it as conditional (e.g.,if a nat 20 is rolled, or first hit I take in combat). Since I roll damage and post at the same time, I'll need to know your condition before I start rolling.


mechanics:

1d20 + 2 ⇒ (19) + 2 = 21

1d20 + 4 ⇒ (14) + 4 = 18
1d20 + 4 ⇒ (1) + 4 = 5
1d20 + 2 ⇒ (1) + 2 = 3
1d20 + 2 ⇒ (9) + 2 = 11

1d20 + 3 ⇒ (11) + 3 = 14
1d6 + 1 ⇒ (1) + 1 = 2

Between them, Eva and Tamis manage to kill all but one of the ghouls remaining in the star-shaped chamber. That ghoul lashed out at Tamis, but the inquisitor managed to block the flashing teeth.

On the other front, a roiling cloud of fire and smoke engulfed the ghouls as three small fire elementals make the scene. The ghoul nearest the group was bitten badly by Wesley's dog, Dworkin, and it fell screaming to the ground to die. The fireball tumbling in the air moved over to the ghoul in front of Bob, which dodged the slow moving fire easily, but got a dagger in the gut for its troubles.

And the dog has a name at last :)

Round 5:

No damage this round

Initiatives:
group
ghouls

Here is the map
The light patch in the hallway represents the smoke cloud.


You made your way back in the other direction, as stealthily as possible with Jakscar stumbling about. It truly was amazing how much noise the catfolk could make. After a few moments, Angelica came to an intersection that looked like at one point it had a portcullis in place. However, the gate had long ago been removed, leaving only the channels in the stone of the walls.

Beyond that point was some sort of arena, about 30 feet in diameter, with a raised seating area on the far side. A set of stairs led up to the seating area. Within the main part of the arena was a pair of nupperibos, hacking and slashing at each other with dull rusted blades.

Here is the map


Harbug:

You feel a sense of power and strength wash through you. In your enlightened state, you feel like you can do anything. The phrase "10-feet tall and arrow-proof" was made for feelings like this.

You get a +1 to all rolls until further notice.


Right, anyone who wants to rub the frog on your weapons to see if it counts as poison is free to do so for the next 24 hours.


mechanics:

1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 4 ⇒ (8) + 4 = 12
1d20 + 2 ⇒ (16) + 2 = 18

1d20 + 2 ⇒ (13) + 2 = 15

1d20 + 5 ⇒ (10) + 5 = 15
1d6 + 3 ⇒ (4) + 3 = 7

1d20 + 3 ⇒ (19) + 3 = 22
1d6 + 1 ⇒ (5) + 1 = 6

Eva and Tamis make quick work of the two attacking them in the bottleneck of the entry way, though more ghouls swarmed up. One of them managed to get a nasty bite on Eva's arm, and though the barbarian shook off the pain, the numbness continued to bloom

On the other front, Bob's piercing wave of sound roughly shook the leading elements of the ghouls, forcing them back. Abrosh called upon his magics to send a fiery ball into the lead ghoul, badly burning its head and shoulders.

Round 4:

Evangline takes6 damage and owes me a DC 15 Fort save or be paralyzed.

Initatives:
group
ghouls

Here's the map


Harbug:
You can definitely see evidence of moderate abjuration magics on both columns, though you have no idea what spells are affecting them.

Angelica:

You feel a sense of power and strength wash through you. In your enlightened state, you feel like you can do anything. The phrase "10-feet tall and arrow-proof" was made for feelings like this.

You get a +1 to all rolls until further notice.


mechanics:

1d20 + 2 ⇒ (6) + 2 = 8
1d6 + 1 ⇒ (3) + 1 = 4
1d20 - 3 ⇒ (3) - 3 = 0
1d3 ⇒ 1
1d20 - 3 ⇒ (12) - 3 = 9
1d3 ⇒ 2

The last creature on Bruendor falls without the chance to harm the dwarf or anyone else. The one on Calla wasn't far behind. Between the five of them, the last akata was buried under a hail of steel. The forest went still and silent as you each bring your breathing under control. Once again, the purple creatures made no sounds in combat, an occurrence that was as unsettling now as it had been the first time you encountered it.


Jakscar:

You feel a sense of power and strength wash through you. In your enlightened state, you feel like you can do anything. The phrase "10-feet tall and arrow-proof" was made for feelings like this.

You get a +1 to all rolls until further notice.


Angelica does not see any sign of traps.


Zaphomil:
You feel a sense of power and strength wash through you. In your enlightened state, you feel like you can do anything. The phrase "10-feet tall and arrow-proof" was made for feelings like this.

You get a +1 to all rolls until further notice


mechanics:

Bruendor: 1d20 + 6 ⇒ (2) + 6 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

1d20 + 2 ⇒ (11) + 2 = 13
1d6 + 1 ⇒ (6) + 1 = 7
1d20 - 3 ⇒ (16) - 3 = 13
1d3 ⇒ 3
1d20 - 3 ⇒ (2) - 3 = -1
1d3 ⇒ 2

1d20 + 2 ⇒ (20) + 2 = 22
1d6 + 1 ⇒ (2) + 1 = 3
confirm: 1d20 + 2 ⇒ (13) + 2 = 15
1d6 + 1 ⇒ (6) + 1 = 7

Lefrik steps to aid Bruendor, leaving Calla and Anklebiter to deal with the remaining akata from that group. Unfortunately for Calla, Anklebiter turned with him, leaving her to deal with the charging akata alone. Two arrows sped from her bow, and one found its mark, digging deeply into purple flesh. The akata never made a sound as it swerved from its original target and bore down on the inquisitor. Fiery pain erupted in her left arm as the thing sank its glistening fangs into her.

On the other side, Kelendra and Anklebiter managed to kill an akata after Lefrik distracted it with his flailing axe.

Round 5:

Calla takes 3 damage (no crit confirm), and owes me a Fort save.

Initiatives:
group
akata

Here is the map


Taking the eastern passage, you quickly arrive at a wide room. A pillar stands at either end of the room. The northern pillar is carved with the image of a beautiful woman wielding a ranseur - The Runelord Alaznist, as you have seen in other areas of this structure. The southern pillar depicts seven robed men and women, their facial features blank masks. Each of them holds aloft one segment of the seven-pointed star. Strange runes are carved into the floor.

If you can read ancient Thassilonian:

The runes read, "Does true power lie with the one or the many?"

Here is the map


mechanics:

Will: 1d20 + 5 ⇒ (15) + 5 = 20
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 5 ⇒ (9) + 5 = 14
Will: 1d20 + 5 ⇒ (5) + 5 = 10
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 5 ⇒ (7) + 5 = 12

Will: 1d20 + 7 ⇒ (2) + 7 = 9
Will: 1d20 + 7 ⇒ (1) + 7 = 8
Will: 1d20 + 7 ⇒ (6) + 7 = 13

attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 3 ⇒ (5) + 3 = 8

attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4

This time, the wave of positive energy from Abroshqualmie rolled over the undead like a tsunami, tossing some to the ground and causing others to wither. The large one on the ground by the center collapsed entirely. The wails coming from the undead were hideous and painfully loud. Eva's strike missed as she fought to hold her focus against the clamor, but her backswing took the other ghoul in the throat. Tamis didn't seem to be too impaired though, as she cleaved the head right off the ghoul in front of her. The others moved forward, though the narrow entrance made it difficult for them to get at Tamis and Evangline. One of the dark-colored undead bit Tamis on the arm, making it numb. The other tried to go for Evangline, but missed its attack on the giant woman.

Wesley began summoning another creature as Bob continued singing. They both looked a little concerned at the sound of feet flapping on the stone corridor. They looked even more so when the pack of ghouls burst out of the darkness and charged!

Round 3:

Tamis takes 8 damage and owes me a DC 15 Fort save or be paralyzed. She also owes me a separate Fort save.

Both Eva and Tamis owe me DC 15 fort saves or be sickened from the ghouls' stench.

Initiatives:
group
ghouls

Here's the map


Hope you guys didn't think I completely disappeared> I was waiting for more definitive actions, but I think I'll just move us along.

You move quickly back to the entry point for this level, taking care to once more skirt the fire elementals in their circle. Taking the small flight of stairs down from the entry room, you are confronted with the choice to go west and circle around, or east and deal with the gate mentioned on the map sketch.

Here's the map

Left or right?


Sorry for the silence, long weekend went a little longer than expected. Going to DMPC eva and push on with the update.

mechanics:

1d20 + 4 ⇒ (3) + 4 = 7

put out flame: 1d20 + 8 ⇒ (7) + 8 = 15

1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 1 ⇒ (5) + 1 = 6
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 1 ⇒ (6) + 1 = 7
1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 3 ⇒ (14) + 3 = 17
1d6 + 1 ⇒ (5) + 1 = 6

1d20 + 3 ⇒ (11) + 3 = 14
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 3 ⇒ (18) + 3 = 21
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 3 ⇒ (15) + 3 = 18
1d6 + 1 ⇒ (3) + 1 = 4

1d20 + 3 ⇒ (8) + 3 = 11
1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (11) + 3 = 14
1d6 + 1 ⇒ (2) + 1 = 3
1d20 + 3 ⇒ (13) + 3 = 16
1d6 + 1 ⇒ (3) + 1 = 4

eva attack: 1d20 + 8 ⇒ (3) + 8 = 11
eva damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7

Tamis felled the ghoul in front of her as Bob tuned up the inspiring music. Wesley sped up the front line attackers as his fire elemental moved gracefully into the room. Stopping in the direct center, the elemental flared briefly as it attacked the undead there. The creature howled in pain, falling to the ground and beating the flames out. Some of the ghouls rushed to attack the fire elemental, eventually beating the living flame into darkness. Some of the other ghouls vanished from sight, perhaps running from the flame.

A pair of ghouls charged right at Tamis and Evagline. Eva's greatsword flashed through the air, drawing her opponent up sharp to avoid the blow. Tamis' foe wasn't deterred and dove forward, teeth and claws driving at the dwarf maid. Tamis wedged her sword into the foul maw, trying desperately to keep its teeth off of her as its claws raked her sides. She could feel the cold numbness spreading from the wounds there.

Round 2:

One down!

Tamis takes two hits for 3 damage and 4 damage and owes me 2 DC 13 Fort saves vs paralysis

Initiatives:

group
ghouls

Here's the map


mechanics:

1d20 + 2 ⇒ (8) + 2 = 10
1d6 + 1 ⇒ (1) + 1 = 2
1d20 - 3 ⇒ (15) - 3 = 12
1d3 ⇒ 2
1d20 - 3 ⇒ (1) - 3 = -2
1d3 ⇒ 1
1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 1 ⇒ (2) + 1 = 3
1d20 - 3 ⇒ (19) - 3 = 16
1d3 ⇒ 2
1d20 - 3 ⇒ (12) - 3 = 9
1d3 ⇒ 2

1d20 + 2 ⇒ (6) + 2 = 8
1d6 + 1 ⇒ (5) + 1 = 6
1d20 - 3 ⇒ (2) - 3 = -1
1d3 ⇒ 1
1d20 - 3 ⇒ (13) - 3 = 10
1d3 ⇒ 2

Anklebiter and Bruendor concentrated their attacks on the akata that Kelendra wounded. The combined efforts of the three killed the alien beast, leaving Bruendor only facing two of the creatures. The dwarf spun and dodged, trying to avoid the slime-covered fangs. He was so intent on the teeth, that one of the knobbed tentacles got through and numbed his arm below the elbow.

On the other side, Calla sent a pair of arrows into one of Lefrik's foes. The barbarian looked torn between engaging Bruendor's opponents and leaving Anklebiter and Calla undefended, or striking out at the closest foes. The felling of one of the akatas by Bruendor decided the matter, and with a shout he slammed his axe into his closest foe, driving it deeply into the back of its head and killing it instantly.

Round 4:

Bruendor takes 2 damage

Initative:
group
akatas

Here's the map


Greetings, salutations, salubriations, felicitations, and inebrations! GM Spiderbeard asked if I would like to join you lot as a healer, and I said YES! I'll probably be putting together a Warpriest tonight, and likely reading through the gameplay thread as well so I know what's going on.

See you in game soon!


Yes, this AP is apparently cursed.


FYI, I will be leaving this afternoon for a nice long holiday weekend. I will be back on Tuesday.


FYI, I will be leaving this afternoon for a nice long holiday weekend. I will be back on Tuesday.


FYI, I will be leaving this afternoon for a nice long holiday weekend. I will be back on Tuesday.


"They were here long before I arrived. I do not know who set them there, or their purpose, but runes are holding a sort of magic circle in place. The elementals cannot cross the circle, but I imagine anyone who foolishly crosses the runes will be burned alive by a couple of angry fire elementals."


"Yes, yes, just below those trapped fire elementals"


Wesley sorry to completely miss your fire elemental scout post in favor of Tamis. I had already written the post up and stepped out of the office for a bit, then hit submit. Your post appeared in the break :(


The narrow corridor turned sharply northward after just a dozen feet or so, and Tamis narrowly avoided stepping on a crumpled form on the ground. She looked down and nearly gasped out loud at the form of the sleeping ghoul laying on the floor. She quickly held up her hand to wave Evangline off, her eyes going wide at the sight of the rest of the room.

The room was star-shaped, and there appeared to be a design carved into the floor - a pentagram inscribed into a hexagon. What took Tamis' breath away, however, was the twenty or so ghouls stretched out on the floor of the room. Nearly the entire room was covered with the foul creatures, and what wasn't was covered with the gore from past meals. It seemed obvious why not many groups of adventurers got much deeper than the second level of the Vault of Graves.

At her feet, the ghoul opened its eyes and yawned widely, showing its mouthful of dirty fangs. It looked right at the dwarf and its eyes opened wide. It howled loudly, and around the room heads rose from the floors and eyes glowed with hunger.

Round 1:

Initiatives:
group
ghouls

Here's the map


"Useless am I? I'll have you know I can dictate a map to you, send you past traps, show you where treasure lies. But oh no, just because I am invisible and can no longer travel freely, I am useless. Perhaps it is the sullen wench who is useless here, and not the great Bayaz!"

"See? The cat knows the use of one such as I. Bravo, good sir!"

The invisible mage began talking ans someone grabbed a bit of charcoal and spare parchment. After a few corrections, the map was complete.


And what are you going to do? Firebomb the hallway? find a baby squirrel to toss in? Or maybe just stare at the opening until a better idea comes up?


Shabbezz:
Yep, you know that the ruler of the 3rd layer, Erebus, is Mammon


I thought surely one of you would know infernal.

Shabbezz:

Erebus is the third layer of Hell, populated solely by devils. It is essentially Hell's banking and warehouse district, where the riches of Hell are stored along with the material for its armies.


mechanics:

1d20 + 2 ⇒ (16) + 2 = 18
1d6 + 1 ⇒ (4) + 1 = 5

1d20 + 2 ⇒ (14) + 2 = 16
1d6 + 1 ⇒ (4) + 1 = 5
1d20 + 2 ⇒ (3) + 2 = 5
1d6 + 1 ⇒ (1) + 1 = 2

Another round of missile fire was all you got before the akata bore down on you. The lead monster succumbed to the flurry of crossbow shots and staggered in as Lefrik moved forward. The barbarian's axe took the thing's head clean off. The two following it stumbled over its corpse and their flashing fangs missed Lefrik.

Bruendor was assaulted by three of the akata, one of which managed to get a bite in on his left arm. The dwarf felt the oozing of warm liquid coming from the bite, and the air was colored with the scent of blood.

Round 3:

Bruendor takes 5 damage and needs to make a Fort save.

Initiatives:
group
akatas

Here's the map


It is in infernal, as I mentioned 3 posts up


While the others were talking with Bayaz, Jakscar looked behind the curtain to see the room beyond. The walls were covered in an angular script. The scribblings were done in charcoal, and looked repetitive.

Infernal:

The writings are crudely written slogans in infernal, almost like graffiti. They proclaimed the domain of the "Suzerain of Little Erebus", and "Death to all trespassers" and the like.

To Jacskar's question, Bayaz responded, "I can direct you, for sure, as it isn't difficult. There are several ways there, so no matter where you turn, you can get back to the devil's headquarters. I can't accompany you too far, however. The blasted devil's put up wards that I can no longer pass."


As the akatas charged forward, crashing through the underbrush, you pulled into a tighter formation. One was hit by Anklebiter's magical missiles and Kelendra's crossbow bolt. it staggered, but did not slow. Fortunately, the dense underbrush made it as difficult for the akatas as it was for you.

Round 2:

remember that the underbrush makes this difficult terrain. No 5' steps.

Initiatives:
group
akata

Here's the map


Shabbezz:
Nope. Nothing you have heard of a Bayaz

"Why am I keen on eliminating devils? Who wouldn't be? Evil, foul creatures. Send them all back to Hell, I say! Besides, you got down here, so what's to say they won't head up to the surface world and cause their mischief there? Say, you aren't one of those 'leave vanquishing evil to others' are you?"


Harbug:
Nope.

"Wherever my body ended up, I suppose. I was in northern Kantar, trying to get to Korvosa. A bit far for the spell I was working on, but you see I absolutely had to make it back by Wealday, and I was a little low on supplies....well, again, long story short. But, you don't need any of my stuff to kill devils. Good and silver weapons, my boy. Good and silver. Don't bother with fire, and expect resistance to just about all other elemental magics as well. Mostly, it look slike you are suited for hitting things real hard. Go do that. I imagine it'll work out well for you."


Angelica:

As far as you can tell, the voice is both truthful and earnest, and the explanation is plausible.


Eva saw that the floor looked to be heavily traveled, with the normal dust and detritus scooped towards the walls and away from the center of the hallway.

Tamis took her time and examined the door, not finding any traps. The door opened smoothly inwards, revealing an angled corridor ahead. A stench rolled out of the room, rancid meat and something darker.

Here's the map


There are many history checks you could make. Primarily, they would tell you that this structure was built and decorated in the height of the Thassilonian empire, and that it is obviously dedicated to Alaznist, the Runelord of Wrath. Basically nothing that the others couldn't have told you. However, keep those history checks in your back pocket, because more is to come!

"I am the great Bayaz, well, formerly great I suppose. My body and I are on somewhat of a separation period after a teleport gone bad. I was trying a new spell, you see, and... never mind that rubbish. The long and short of it is that my spirit has been trapped here for a long time. A long time..." The voice trailed off.

"But, enough about me. There are devils to kill, evils to vanquish, and dragons to be rescued from beautiful maidens!" The voice laughed to itself at that last bit. Apparently Bayaz enjoyed his own jokes.


Tamis held her hand up for everyone to wait as she spied the crack in the wall. It was too regular to be a natural fissure. She was certain it was a secret door, though the secret was not exactly hidden. A glance downwards showed why. A small bone, a vertebrae of some sort of creature, was jammed in between the door and the wall, propping the door open a small amount.


The slog through the jungle was extremely difficult. The dense undergrowth made every movement tricky, even more so than the trek to the eastern lighthouse. There was no stealthy way to move through it. Downed branches, tangled thorn vines, and the like seemed to be underfoot constantly. In the few open patches, the bed of leaf mulch dampened footfalls, but even then the scratch of dried leaves under incautious feet seemed to tear loudly through the air.

Bird calls and heavy breathing were about the only other sounds, and it seemed to be a pleasant walk through the woods, despite the raindrops trickling through the canopy. Everyone was soaked by now, the nearly 3 hours of constant rainfall having penetrated the brush and even the stoutest of oil cloaks.

It was difficult to keep an eye out in such conditions. The dense forest growth, the overcast skies, and the dense canopy above combining to turn the forest into a gloomy living cave, with bark-covered stalagmites. It was no wonder then that the akata managed to get as close as they did without being spotted first.

Round 1:

Initiatives;
group
akata

Here's the map


After some discussion the companions headed back for the Crow, stopping only to get Harbug a new shirt. The trip back across the bay went a little easier now, with Harbug having more experience with rowing and Angelica with steering. All in all, it was a decent trip and no one was tossed into the water.

Zaphomil was especially entrances by the Crow's carvings, and as you drew closer the little gnome was practically a figurehead of the rowboat, eager as he was to get a good look at the place. His look of delight was only strengthened as you moored the boat and entered the Crow itself.

The trip down to the level where you last left was uneventful, with the members of the original team occasionally stopping to point out an interesting feature, or to explain some of the more interesting bloodstains and piles of gore. It was hard to believe that you had only been in this place for a couple of days, given how much you had seen and accomplished. Like Tia, Jakscar had no particular ability to see in the dark hallways of the ancient structure. Nor did Zaphomil. They resorted to the same glowing rock trick that Tia used.

Pitch black in here, except where noted. Tia was using a rock with a Light spell on it. If you guys want to use something different, let me know.

Once again, the party squeezed past the fiery runes and entered the room with the lemures. The beaded red curtain was as still as the corpses on the floor. The voice again hailed you. "That was certainly quick! You wasted no time in coming back, and I see you have brought some replacements. Good, good. With my information and your...obviously capable physical forms, we should be able to clear this place of those devils in no time at all!"


Nope. If you remember the map right, and your view of the island from atop Witchlight, the main crater is several hours' trek inland, to the northeast part of the island. The forest here is dense, so half-movement through the forest.


Tamis chopped one of the ghouls down with a swipe of her greatsword. Wesley's spell anchored the rest of the ghouls in place so that Abrosh could roast them. The choking smell of burning flesh soon filled the corridor as the undead corpses burned. The smell was fetid, and nearly everyone scowled and wrinkled their noses. Still, it was much better than the poo monster from the earlier level, so there was that.

Creeping forward, Tamis found that the hallway teed into another, this one running east to west. It was where the ghouls had come from, and the dwarf was very careful as she glanced around the corners. The hallway to the west ended about twenty feet on. To the east, the hallway extended beyond the limits of her vision.

Here's the map

Spoiler:

No treasure, but a little XP. 400 XP to everyone. You guys are roughly 700 XP from leveling - one good fight, or two small ones.


Unlike the path to the western lighthouse, the way to the eastern lighthouse was choked with undergrowth. The way was difficult and more than once you had to hack your way through. The three hour struggle to the lighthouse was mostly uneventful, as you ran into nothing but ordinary jungle hazards - snakes, twisted ankles, and the like.

Unfortunately, as uneventful as the trek, the lighthouse itself was unimpressive. In fact. It wasn't there any longer. Like the tower at Witchlight, the eastern lighthouse had fallen into the sea. Nothing manmde was left on the promontory, the jagged edge of fresh stone and soil bearing witness to the lighthouse's grisly end.


You guys heading straight back? It's a little past noon, I think.

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