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Chaos Beast

DM Bigrin's page

3,092 posts. Alias of bigrin42.


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No worries. Like I said, this part takes some imagination and probably a better explanation than I gave


Yes. Squeezing rules apply while you enter. Watch the grease.


No, the tower is 30 feet tall or so.


Angelica sets the pesh and flayleaf aside, not knowing any use for them other than as drugs, and rather nasty ones at that. The gems, on the other hand, are worth a decent amount - probably five or six hundred gold for the lot.

Angelica soft-footed down the hallway, her emotions still in a riot about not hearing the clicking-whirring sound of her mechanical companion behind her. Carefully she approached the new room, which was semi-circular and appeared to contain a half-dozen cells. Three of these had people in them, a female human, a male human, and a male halfling. All were naked, and all were unconscious.

Here's the map


mechanics:

ref: 1d20 + 0 ⇒ (11) + 0 = 11
ref: 1d20 + 0 ⇒ (19) + 0 = 19
ref: 1d20 + 0 ⇒ (6) + 0 = 6
ref: 1d20 + 0 ⇒ (10) + 0 = 10

acro: 1d20 + 0 ⇒ (15) + 0 = 15
acro: 1d20 + 0 ⇒ (4) + 0 = 4
acro: 1d20 + 0 ⇒ (14) + 0 = 14

As Storn grew to the size of a giant, Mariana cast her spell. The results were better than she had hoped for, with three of the orcs falling, hanging on to each other, dropping weapons, and generally letting out shouts of dismay. Two managed to regain their footing, while the thirds slid helplessly along the floor, completely covered in the slippery mes.

Round 1-2:

Initiatives:

Sander 12
Quill 10
Yelena 10
Storn 8
Mariana 22
Molly 15

orcs 13

Everyone is up!

Here's the map
This next part's going to have to take a little imagination, since I never modeled the inside of the towers


As you made your way back to the elven camp, a shadow flew over you, as if a fast-moving cloud had just crossed the sun. Looking up, you just barely caught motion over the trees, but no one saw it clearly enough to determine what had caused it.


Mostly. The two in front are standing in the doorway


mechanics:

Mariana 1d20 + 3 ⇒ (19) + 3 = 22
Molly 1d20 + 1 ⇒ (14) + 1 = 15
Quill 1d20 + 3 ⇒ (7) + 3 = 10
Sander1d20 + 3 ⇒ (9) + 3 = 12
Storn 1d20 + 2 ⇒ (6) + 2 = 8
Yelena 1d20 + 1 ⇒ (9) + 1 = 10
orcs 1d20 + 0 ⇒ (13) + 0 = 13

The orcs in the tower were incensed by the drumming and, more ominously, appeared to be setting a defense for the tower. Long spears bristled out of the tower's broken doorway, and great axes were brandished by those in the front ranks. It looked as if at least four orcs were preparing to defend the entry, though there could be more inside out of sight.

Round 1:

Initiatives:

Mariana 22
Molly 15

orcs 13
Sander 12
Quill 10
Yelena 10
Storn 8

Mariana and Molly are up!

Here's the map
This next part's going to have to take a little imagination, since I never modeled the inside of the towers


@Karui - thank you, sir!

@DM Sothal - a real shame that is. at this rate, I won't be on book five for at least another few months

@Tetsuo - *bows* send me a PM if you don't see any updates and you need to move on. I may or may not have something new that I haven't posted yet.

@JPSTOD - I make the maps in photoshop, using a combination of textures from cgtextures.com and objects from the dundjinni archives


I paid them to make your next roll a 1. They were going to do it anyways for grins, so it didn't cost much.


Fenster the Blight fell to a swarm of blades and magic, the clouded look in his eyes, and the slackness of his face easing in that final moment. With a moan of "Mishtreshhhh..." his earthly ailments were left behind.

Near the bed in one corner of the room was a small chest. The lock was simple, and it took Angelica less time to open it than it did for her to snap at Jakscar to give her some room. Inside are several substances that the rogue recognized as drugs of some kind, as well as two potions. Also, there was a small pouch with 6 onyx teardrops.

loot:

  • 3 doses of id moss
  • 2 doses of striped toadstool
  • 10 doses of flayleaf
  • 8 doses of pesh
  • elixir
  • elixir
  • 6 onyx teardrops
  • The hallway continued westwards, opening into a curved room. On the far walls you can make out what appear to be gates or barred doors of some kind.

    Here's the map


    @Mariana - Ah, the randomness of magic is what makes it fun...and encourages you to upgrade as soon as possible :) And 4 on a d8 isn't bad.

    Storn waits for Yelena to stand once more before rushing off to the next fight. He kicked the door in to the building immediately to the north of him, only to find it ransacked and empty of enemies.

    From within the tower came hoots of orcish laughter, and a handaxe flew by Storn, missing by several feet. Sander, still keeping an eye on the tower door, saw it leave the hand of one of the orcs inside.

    From the top of the tower, the drum changed rhythm slightly, turning to a gut-wrenching song that evoked slaughter...your slaughter.


    Storn's blow was accurate enough, taking the top of the orc's head off. Apparently, you didn't have to run someone clear through with your blade or cleave them from shoulder to crotch to kill them. Who knew?

    The remaining orc was leveling his falchion for a thrust into Storn's abdomen when an arrow came whistling over the big man's shoulder to thunk solidly into the orc. The creature's eyes crossed as it tried to see the arrow sticking out from its forehead. The eyes continued to roll up until only the whites were showing, and the orc collapsed.

    Combat over!

    The house had been ransacked, but there were no bodies to be seen. It looked as if the occupants had gotten clear before the orcs arrived.


    mechanics:

    will: 1d20 - 1 ⇒ (2) - 1 = 1

    y, evil eye: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
    damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

    s: 1d20 + 5 ⇒ (1) + 5 = 6
    damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

    Storn ran in to assist Yelena, and though his strike did not make contact, he at least opened the way for the dwarf to back up and level another thundering blow at the orc in front of him. The great hammer smashed through the orc's defenses and sent him crashing into the wall. The orc slid to the ground, his head split by the hammer blow.

    Outside, Molly fixed one of the remaining orcs with a glare, her natural powers giving the orc the Evil Eye. Mariana stepped up and healed some of Yelena's wounds, though not the worst of them.

    Sander kept an eye on the northern house, hoping that there were no orcs there to attack them from the rear. He noticed that the tower's door had been broken open, and hung limply from one hinge. In side the tower, orcs were gathering, though the halfling couldn't make out what they were doing.

    The orcs in the house rallied at the death of their companions, and pressed the attack. Storn's swift bladework easily pushed aside his opponent's feeble attempts at attack, but the other orc pressed Yelena with far more skill and ferocity. The dwarf's heavy hammer was not meant for defense, and snagged on the door fram as she tried to parry. The orc's falchion came in to crash into her unprotected side, driving deeply into her viscera. Yelena cried out and fell to the ground, dying. The orc grinned and reversed his grip on the falchion, ready to stab it into the unconscious dwarf's helpless form.

    Round 3:

    Yelena takes 10 damage and is dying.

    initiatives:
    group
    orcs

    Everyone is up!

    Here's the map

    Current combat hit point status:

    Mariana
    Molly
    Quill
    Sander
    Storn
    Yelena -21


    "Yew ain't here on th' mishtreshes orders! Yew's here to do harm to her."

    " Intrudersh!" Fenster picked up a large poker from the table, its end smeared with some kind of light green substance. As he turned, you can see recent scars and puckered wounds on the back of his head and neck, including one roughly stitched cut that went from the base of his skull, nearly to the crown of his head.


    @Sander - It may feel like hours, but in reality it has only been an hour or less.


    I'll admit, I'm not reading all that far ahead. I read through the modules all at once when I was first looking into the Ap, but haven't recently...and that was 3 years ago.


    It would be really easy to play the elves like total pricks, but other than Kaerishiel, there is nothing in the module to say they are treated any way other than valued mercenaries. Sure, you aren't elven, but as long as you do the jobs parceled out to you, the elves don't particularly care (after the initial meeting). Fighting against drow is really all the motivation they need to see you as allies. Maybe not friends, but allies.


    Yelena gets an AoO as the orcs rush her.

    mechanics:

    y: 1d20 + 5 ⇒ (7) + 5 = 12
    damage: 1d6 + 3 ⇒ (1) + 3 = 4

    y: 1d20 + 5 ⇒ (17) + 5 = 22
    damage: 1d6 + 3 ⇒ (1) + 3 = 4

    y: 1d20 + 5 ⇒ (18) + 5 = 23
    damage: 1d6 + 3 ⇒ (5) + 3 = 8

    1d3 ⇒ 2

    As everyone positioned for the orcs to run out of the house, Yelena threw caution to the wind and charged inside. Her hammer came down and smashed one of the orcs to the ground. The others charged her, their falchions cutting in from all angles.

    Round 2:

    Yelena takes 4 damage If her AoO does not kill one of the attackers, she takes another 9 damage.

    initiatives:
    group
    orcs

    Everyone is up!

    Here's the map

    Current combat hit point status:

    Mariana
    Molly
    Quill
    Sander
    Storn
    Yelena -4 (-13)


    It was hard to make out in the dim light, but Zaphomil can see that something was very, very wrong with the man. The limp hair and waxy skin could just be the product of malnutrition, but that wouldn't explain the milky eyes or the pustules all over the man's visible skin. The gurgling was likely due to some form of chest infection - maybe tuberculosis - and the slur...maybe related to medicine used to combat all of the above?


    One of the scouts comes up to Kaerishiel. "Sir, Pedi and Jarin are still alive, just unconscious from the poisoned quarrels. The rest didn't make it."

    Kaerishiel cursed in elven, then followed it up in common. "Damn! Four good elves died in this ambush, but it would have been all of us if you had not come to our aid. Very well, then. Let's be off. Let's rig some travois for the unconscious ones so that we can move quickly. I have important information to relay to Eviana, but it would be good to have another set of ears to hear it, just in case we are split up, or I should fall on the way back...as nearly happened here."

    "I think the drow leadership, or at least the entry to wherever their leadership is hiding, is in a building that was once known as the Academy of Arts. It is centralized within the drow holdings, and we managed to get a decent look into the place before we had to leave. The drow leadership is definitely there, given the amount of messengers flowing into and out of the place. We also saw a large troop of drow enter, far more than the building should have been able to hold."

    "We were spotted as we tried to leave the area, and the drow ambushed us with that ballista. Killed two of my scouts with the first shot, and we were forced to take cover in the ruins. They had the high ground, cover, and reinforcements on the way. It was as bad as it gets."

    "Still, we needed to get the information on the drow leadership to Eviana. Let us move."


    Anklebiter - sorry, I missed the acrobatics roll. However, there is no way for you to use acrobatics to get to M9 after casting a spell. That's 45' away in a straight line, not counting the half movement for the acrobatics.

    mechanics:

    will: 1d20 + 5 ⇒ (9) + 5 = 14
    fort: 1d20 + 6 ⇒ (9) + 6 = 15

    Lefrik chopped down the last dark elf on top of the tower, his bloody work sending a spray across everyone still standing atop the tower. Below, the remaining elves finished off the drow soldier under the moonlight bridge.

    Amklebiter chanted his spells, and though no one else could see the effect with clarity, the drow he was targeting certainly did. A look of abject terror filled his face, and he swiped out at thin air with his rapier. His face grew darker, and blood ran from his nose. Finally, with a gurgling cry, the drow collapsed to the ground, bleeding from mouth, nose, eyes, and ears.

    Spoiler:

    Congratulations!

    Loot:

  • fire bolts (15)
  • acid bolts (15)
  • drow poison bolts (40)
  • potion of cure moderate wounds (4)
  • mithral chain shirt (3)
  • masterwork buckler (3)
  • masterwork hand crossbow (3)
  • +1 bolts (30)
  • masterwork rapier (3)

  • As the final elf fell, Kaerishiel let out a exclamation of triumph. He turned to Kelendra and raised a hand to help her off the moonlight bridge. The other two elves moved back to the ruins to check the fallen. Kaerishiel waited until those on the tower has come back down, then said, "I cannot thank you enough. I do not know how or why you knew to come here, but we would have all died without your aid. I know that I have treated you poorly these last few days, and I offer my sincerest apologies."


    The choking smoke grew thicker as you made your way back to the area around the tower. The copse of trees in the center of the Inner Quarter was burning, and sending up some kind of greenish smoke. It made you cough and your eyes tear up even more than the smoke did before.

    The front door of the nearest house to clear was inaccessible due to that choking smoke, but the back door was relatively clear. The door was closed, but crashed inwards when Storn applied the Lockpick of Gorum to it. His kick shattered the door from its frame, and inside you can see the shapes of four orcs looting the place. The owners of the house appear to be either absent, or hidden out of sight, for the only movement comes from the orcs.

    Round 1:

    initiatives:

    group
    orcs

    Everyone is up!

    Here's the map


    The man turned to face Angelica as she called his name. He had a blank look on his face, and slurred out, "Mishtresh ain't shaid nothing about no vishitorsh. Mebbe yew ain't shupposed ta be here? Whatchew doin here?"


    The boys come out from under the bed, their curly brown hair matted and dirty, and their soot stained faces streaked clean in places from the tears. Looking between them, both immediately tried to climb on Storn's back, probably because he looked like the biggest and meanest thing around. One, it was hard to tell which, ended up back on the floor and moved to Yelena instead.

    Quill stood there with arms wide, and looked on in discomfort as apparently no one seemed to think him capable of protecting them. That is, until Elena came up and kissed his cheek. "Marigold is a lucky girl, Quill. Thank you." She ran out into the smoke and darkness, following Yelena and Storn, the rest close behind.

    Once the Elson children had been seen safely to the barricade, you regrouped and headed back towards the tower. The drumming was fierce, and sounds of combat could be heard from the west, as more orcs entered the lower city. Still, it sounded as if Kurst and his men were holding off the worst of the raiders, and the main army hadn't yet made it into the city.

    You still have orcs in the houses near the Elsons' place, and whatever is in the tower.


    Hooray for kids back in school :)


    mechanics:

    attack: 1d20 + 12 ⇒ (1) + 12 = 13
    damage: 1d12 + 7 ⇒ (7) + 7 = 14

    attack: 1d20 + 9 ⇒ (3) + 9 = 12
    damage: 1d6 + 3 ⇒ (6) + 3 = 9

    attack: 1d20 + 9 ⇒ (14) + 9 = 23
    damage: 1d6 + 3 ⇒ (4) + 3 = 7
    random: 1d7 ⇒ 3

    On top of the tower, the lightning elemental smashed one of the remaining drow to the ground with a powerful blow. Bruendor ran the other through with his rapier. The drow spun, lashing out at the dwarf, but failed to connect. As did Lefrik, who stepped around Bruendor to hack at the last foe on the tower. And Calla, for that matter, banging her elbow on the siege engine as she angled for an attack.

    On the ground, Anklebiter split, then split again, with a collection of little Anklebiters standing about, milling through the same space. The drow in front of him snarled and attacked, stabbing Anklebiter in the throat. The image of the runed goblin popped, and then there were six. Kelendra fired off a spell at the drow before Anklebiter, but the holy light faded as it neared the dark elf.

    Under the moonlight bridge, the drow was best, taking heavy wounds from the elven scouts.

    Round 4-5:

    Initiatives:

    lefrik 16
    kelendra 13
    anklebiter 12
    bruendor 10
    calla 26

    elves 25
    drow 19

    Everyone is up!

    Here's the map


    Okay, so the outdoors part of the maps isn't as fleshed out as I like, but I am burnt out on this right now. Let's just post them as is, and when I get back to it I might revise the images.

    Beyond the Doomsday Door - Windsong Abbey Maps

    Windsong Abbey - ground floor

    Windsong Abbey - second floor

    Windsong Abbey - bell tower

    Windsong Abbey - gatehouse second floor

    Windsong Abbey - gatehouse third floor

    As usual, these maps were made with a 50 pixels = 5 feet grid.

    Enjoy!


    Apparently, I forgot to type the combat is over message, though you truly wouldn't know until you searched the house. No new map until you make new actions :)

    "We're back here" came a sobbing voice in reply.

    Going into the building, you can see a young woman in the back room, barely out of girlhood, crying over the bodies of an older couple. Hiding under the bed were a matched pair of boys, the Elson twins. The girl must be their older sister, Elena, though through the blood, tears, and soot it was hard to tell. Haver and Pelma Elson had been slain by orcish blades, Haver looking as if he put up a good fight with the chair leg that lay by his hand.

    The pounding of drums from the nearby tower continued, as did the swell of battle sound from the orcish army sill outside the walls.


    mechanics:

    aoo: 1d20 + 3 ⇒ (7) + 3 = 10
    damage: 3d6 + 7 ⇒ (5, 6, 3) + 7 = 21

    y: 1d20 + 5 ⇒ (18) + 5 = 23
    damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

    As the orcs poured out of the house, they ducked to avoid Yelena's longhammer. One ducked right into Storn's flashing sword instead, and headed to the ground for an eternal nap. The sword flashed around again, decapitating the next orc in line. The remaining orc looked a little terrified at the response, but its eyes hardened as it heard the drumming and knew more of its kind were on their way. He slashed at Yelena with his sword, cutting a deep gash in her left side. It then died on the spot to the flurry of blows from the companions.

    Spoiler:

    Yelena takes 11 damage.

    It was obvious the orc was going to die, so I pushed ahead. I hope that doesn't bother anyone. If it does, let me know and I'll not do it again.

    Inside the house, you can still hear crying and screams, although the tone has turned from terror to the deeper sounds of mourning.


    Mechanics:

    1d20 + 3 ⇒ (20) + 3 = 23

    Angelica crept down the hallway, the others hanging back to let her scout without distractions. She came to the room and noticed that it was really more of a large alcove than a room, with the hallway continuing off to the west.

    The figure in the room had its back to her, and didn't appear to hear her approach. It was human, and wearing what appeared to be filthy rags. His - for it was male - flesh was gray and pocked with pustules and old disease scares, and his breathing had a wet gurgling quality to it. He seemed familiar. In fact, Angelica knew this man. It was Fenster the Blight, from the Underbridge area, Natalya Vancaskerin's former landlord!


    mechanics:

    Initiatives:

    Mariana 1d20 + 3 ⇒ (16) + 3 = 19
    Molly 1d20 + 1 ⇒ (13) + 1 = 14
    Quill 1d20 + 3 ⇒ (10) + 3 = 13
    Sander1d20 + 3 ⇒ (12) + 3 = 15
    Storn 1d20 + 2 ⇒ (20) + 2 = 22
    Yelena 1d20 + 1 ⇒ (9) + 1 = 10
    orcs 1d20 + 0 ⇒ (11) + 0 = 11

    Re-positioning, everyone got into place to funnel the orcs into a deathtrap. Quill's first arrow too the orc in the hallway in the shoulder, spinning it around so that it was looking straight out of the doorway to see Yelna. Bellowing in rage, it charged right into Sander's homemade explosive. The vial broke on its forehead with head shattering (literally) force, showering the hallway with fragments of bone and clumps of brain tissue. The creature's battlecry, along with the explosion, caught the attention of the other orcs, who each came charging with axes drawn...right into Yelena's hammer.

    Round 1:

    Yelena gets an AoO, as does Storn.

    Initiatives:
    Storn 22
    Mariana 19
    Sander 15
    Molly 14
    Quill 13

    orcs 11
    Yelena 10

    Everyone but Yelena is up!

    Here's the map


    Opening the door, Angelica spies a long hallway, ending in a small chamber or large alcove. She can see that there is a worktable against one wall, and what looks like a bedroll of sorts. Something moved in the shadows of the room, but she was unable to make out what it was.

    Here's the map


    mechanics:

    bruendor: 1d20 + 9 + 2 + 2 ⇒ (20) + 9 + 2 + 2 = 33
    damage: 1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 + bane: 2d6 ⇒ (6, 3) = 9 + SA: 3d6 ⇒ (6, 6, 5) = 17

    bruendor, confirm: 1d20 + 9 + 2 + 2 ⇒ (11) + 9 + 2 + 2 = 24
    damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

    b: 1d20 + 2 ⇒ (16) + 2 = 18
    1d6 + 1 ⇒ (6) + 1 = 7

    a: 1d20 + 9 ⇒ (4) + 9 = 13
    1d6 + 3 ⇒ (1) + 3 = 4

    Lefrik stepped from the crenelations and with a powerful blow cut down two drow in one swing. Bruendor stepped around the barbarian, driving his rapier into the neck of the drow solder still trying to manhandle the ballista into position. The blade, angled just so, slipped under the elf's jaw and into his brain, dropping him into the next world immediately. The other drow there took a hit from the lightning elemental, and failed to hurt Bruendor as he flailed about.

    On the ground, Kelendra's crossbow quarrel skipped off the stone ruins before she ran up the bridge to relative safety. Anklebiter's eyes grew wide as he noticed the drow's gaze fix on him. He mumbled a spell as the drow began to charge. The magical missiles blasted into the dark elf, but still it came on. The drow's attack missed as Anklebiter ducked under a low branch, but it called out something in its foul language. You didn't need to be fluent in drow dialects to know it was a very nasty threat. Under the bridge, Kaerishiel and the remaining two scouts converged on the lone drow soldier, who managed to fend off most of their attacks, but was sorely outnumbered and soon wounded.

    Round 3-4:

    Initiatives:

    lefrik 16
    kelendra 13
    anklebiter 12
    bruendor 10
    calla 26

    elves 25
    drow 19

    Everyone (but Lefrik) is up!

    Here's the map


    Through the busted door of the house, Quill can see orcs moving inside. Screams came from the house, and more than one orc seemed to be splattered with blood. Because of the ruckus, none of the orcs noticed Quill standing in the doorway.

    Here's the updated map


    Sander looked around, alarmed at the sound of the war drums apparently already inside the walls of Trunau.

    It is a single war drum. No knowledge checks necessary or useful at this time


    Yelena moved off to the North, everyone following her around shattered buildings and swirling masses of smoke. From inside the buildings around you, you can hear screams and the sound of orcs ransacking houses. A rhythmic drumming sound pulsed in the air around you, seemingly coming from the lookout tower just north of where you are.

    Here's the updated map


    Angelica headed southwest, growling a little under her breath about the loss of the mechanical companion, and about Jakscar's complete inability to take two steps without falling over himself. She was also more than a little miffed to find yet another staircase heading down, as well as a pair of closed doors.

    Taking a careful study of each door, she found no signs that they were trapped, and both doors were unlocked.

    Here's the updated map


    1 person marked this as a favorite.
    Storn of Gorum wrote:

    "I can't help but think either," agrees Storn.

    I want some peanuts.

    Am I going MAD, or did the word "think" escape your lips? You were not hired for your brains, you hippopotamic land mass.


    Quill the Fletcher wrote:


    I know Quill doesn't do much, but wasn't that Quill's kill? An arrow in the first round, another in the second? /me huffs and puffs, pumping his weak elven arms in rage.

    It would if you had hit. The 14 did not hit. Storn, however, mighty as he is, smote the smitten orc with mighty smiting, so that he got smit all over the place


    FYI - Last night my RL group just finished module 3 of this AP and started on module 4. Awesome times! So far, module 1 has taken by far the longest, at 6 (8-10 hour) sessions to complete. Module 2 took about 4 sessions, module 3 took 4 (with a LOT of RP). Probably could have done that last one in 3, but we had a lot of fun intriguing in Kaer Maga before dungeon diving.


    Storn cut the orc down with a well-aimed blow, and the combat was over for the moment. Sander continued to watch the area as Mariana healed Yelena of her wounds. Against the bar, Rabus groaned, and tried to sit up straighter, but the spear through his should kept him pinned.

    "Thank you, gods thank you! They would have killed me. Iomedae sent you just in time, she did, and it's grateful I am. Please, get the spear out of me and get my first aid kit. It's behind the bar...a loose floorboard..." He let out a groan.

    "You lot have free drinks for life here, once these orcs are routed. You saved my life, and a lot of pain before death, I'm sure. I'll not be forgetting this."

    Behind the bar, Sander finds the loose floorboard. In a hole beneath is a box with several potions and vials, each clearly labeled, including two cure light wounds potions. There are also clean bandages, herbs, and other assorted items for tending to everyday hurts and woes.

    "Thank you. Hand me one of those cure potions, will you? And then pull the spear out."

    As soon as the spear was yanked out, the barkeep chugged one of the healing potions. After a moment's thought, he took the other as well, his wounds healing over as the magic took effect.

    "That's much better. Now, best be off to help where I can. Where's the triage station located? I'll take these supplies. Best be used there, I imagine."


    Anklebiter, I need an SR roll every time you cast against drow, please.

    mechanics:

    1d20 + 6 ⇒ (16) + 6 = 22
    1d20 + 6 ⇒ (14) + 6 = 20
    1d20 + 6 ⇒ (9) + 6 = 15
    1d20 + 4 ⇒ (15) + 4 = 19

    a: 1d20 + 2 ⇒ (19) + 2 = 21
    1d6 + 1 ⇒ (3) + 1 = 4

    a: 1d20 + 2 ⇒ (19) + 2 = 21
    1d6 + 1 ⇒ (1) + 1 = 2

    a: 1d20 + 2 ⇒ (10) + 2 = 12
    1d6 + 1 ⇒ (5) + 1 = 6

    a: 1d20 + 9 ⇒ (9) + 9 = 18
    1d6 + 3 ⇒ (3) + 3 = 6

    Calla finally managed to join Bruendor and Lefrik at the top, and watched as Anklebiter's spell exploded in the air. Following that, the lightning elementals zoomed to the top of the tower, but were unable to harm the drow there. One of the elementals died in the counterattack, while Calla turned a well-aimed blow at her face. On the ground, two drow ran out of the tower, headed towards Kelendra and Anklebiter.

    Round 2-3:

    Looks like things got a little chaotic with my mispost, so I'll try and regroup. Lefrik climbed in Round 1, and will attack in round 2. I'll just keep the rolls. Elves are delaying until after Calla goes to simplify postings.

    Initiatives:

    lefrik 16 (already gone)
    kelendra 13
    anklebiter 12
    bruendor 10
    calla 26

    elves 25
    drow 19

    Everyone (but Lefrik) is up!

    Here's the map


    I started the fourth book this last weekend. The abbey is taking more time than I had thought, especially as I am trying out some new techniques. It should be done soon, though.


    No precise shot?


    Yeah, I understand. When your scout can't post every day, you tend to stand around and make comments about the architecture. :)

    Still, I don't think of this as GMPCing. More like directed exploration :D


    Angelica's been posting pretty slowly recently, and I know you guys are relying on her to scout. What sya you just post where you want to explore, and I can have "Angelica" lead the way? We're bogging down here, and I don't want to lose anyone to boredom.


    mechanics:

    Calla tried to climb the tower, she even made a pretty good effort, however she just wasn't able to find the handholds that Lefrik and Bruendor did. The other two scampered up the tower like Anklebiter's monkey might have. Bruendor had the slippers, of course, which made climbing easy. Lefrik just did it the hard way, nimble fingers grasping handholds and strong muscles hauling the big man upwards.

    The elves gave up any thought of attacking, and ran for the cover of the moonlight bridge. Two didn't move, either dead or just unconscious from the drow sleeping poison.

    Bruendor and Lefrik made it to the top of the tower to see four drow on the tower's top, two firing at the elves and Kelendra, and two more manhandling the large ballista. An open trap door led into the tower itself, and it was likely that more drow were inside.

    waiting on Anklebiter and Kel. sorry, I messed up the mid-round post.


    mechanics:

    longhammer: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
    damage: 3d6 + 7 ⇒ (5, 3, 5) + 7 = 20

    s: 1d20 + 5 ⇒ (2) + 5 = 7
    1d12 + 4 ⇒ (6) + 4 = 10

    Yelena's hammer came down over Storn's shoulder, but the dwarf was not able to get a good angle on the human since Storn was in the way. The hammer's head slammed into the door frame, knocking free a large chuck of splinters. Molly touched Storn, some healing energy closing the worst of the man's wounds. Refreshed, he shouted in triumph and drove his sword into the human mercenary's stomach. The smell of offal and beer gushed out through the whole, along with the man's intestines and a whole lot of blood. He died on the floor of the aptly named Killin' Ground, something that caused Storn no end of mirth. The orc slashed at the warpriest with his axe, but Storn turned the blow contemptuously.

    Sander continued to look around nervously for signs of any other foes, but the thick smoke made seeing more than fifteen or twenty feet impossible.

    Round 3-4:

    Mercs are down, and only the orc is left.

    Initiatives:

    Quill 8
    Mariana 5
    humans 19
    Yelena 18
    Molly 17
    Storn 16
    Sander 15

    orc 10

    everyone is up!

    Here's the map

    Current combat hp status:
    Yelena -7
    Molly -0
    Storn -4
    Sander -0
    Quill -0
    Mariana -0


    Harbug - it would take an artificer to fix the clank, or a make whole spell. The tools are not magical, but they are a fine set of surgical tools worth a bit of gold to the right buyer...once they've been cleaned up.

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