Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Chaos Beast

DM Bigrin's page

4,185 posts. Alias of bigrin42.


RSS

1 to 50 of 4,185 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

GM screen:

1d20 + 8 ⇒ (11) + 8 = 19

1d20 + 12 ⇒ (5) + 12 = 17
1d8 + 5 ⇒ (4) + 5 = 9

1d20 + 12 ⇒ (18) + 12 = 30
1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 12 ⇒ (12) + 12 = 24
1d8 + 5 ⇒ (7) + 5 = 12

1d20 + 12 ⇒ (4) + 12 = 16
1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 12 ⇒ (2) + 12 = 14
1d8 + 5 ⇒ (3) + 5 = 8

With the boats sinking, Jakscar and Angelica leaped to the relative safety of the oval platform. The water elemental lashed out at Angelica as she moved, but missed as the agile rogue tumbled behind Jakscar. Jakscar's return blow missed, but it allowed Angelica to drive her blade home. The blade sunk into the watery form leaving behind no trace of a wound. The elemental lashed out again, missing once more as Angelica dodged.

On the other boat, Fang attacked, even as Harbug transformed into a red, gelatinous blob and dropped into the water. The battle cat landed a few strikes, splashing water all over the boat, but seemed to do little, if any, damage. Shabbezz cast his web spell, the web stretching across the waterway, snaring the edge of the boat, but the water elemental seemed to simply flow through the sticky strands. It reformed itself just beneath the surface of the water and attacked Harbug. The jellyfish, unaccustomed as yet to its new form, was severely battered.

The lead boat, no longer with anyone in it or holding it to the platform, began drifting down the waterway to bump up against the other craft.

Boats are sinking

Rounds 2-3:

Harbug takes two hits for a total of 20 damage

Initiatives:
Zaphomil 3
Jakscar 20
Shabezz 18
Harbug 17
Angelica 11

elementals 4

Everyone is up!

Here's the map
web is shown as white template


The final drider was in a sorry state. No allies, sprawled on teh cavern floor, and enemies all around. It looked about piteously as the attacks came, and though they were ill-aimed, they were enough to finish off the last of the abominations. When the killing frenzy had left, there were no foes standing to oppose you.

The driders truly were pitiful wretches. Other than the weapons they had obviously stolen, and the minimal blankets and foodstuffs they had carried with them in flight, they had nothing of value left on them.


Quill - since you implied you were holding, go ahead and make your Round 8 attacks now, and then your Round 9 actions.

Gm screen:

fort, Molly 1d20 + 4 ⇒ (13) + 4 = 17
fort, Molly 1d20 + 4 ⇒ (3) + 4 = 7

1d20 + 18 ⇒ (4) + 18 = 22
1d6 + 6 ⇒ (2) + 6 = 8

1d20 + 18 ⇒ (5) + 18 = 23
1d6 + 6 ⇒ (5) + 6 = 11

1d20 + 18 ⇒ (7) + 18 = 25
1d6 + 6 ⇒ (5) + 6 = 11

2d4 ⇒ (1, 2) = 3

1d8 + 5 ⇒ (1) + 5 = 6

As the group staggered about, looking for the hag, the air elemental whirled on. The detritus cloud it kicked up was almost as bad as teh fog it was trying to dispel, but eventually the volume of air it was moving shifted and dispersed the cloud. As Storn tried to stand, the hag contemptuously slashed at him again with her claws and a muttered "Stay down already."

Sander, now that the fog was lifted, rushed in and slammed his little hammer down on the hag, who laughed in his face at the paltry injury. Casually, she swiped one of her claws at the alchemist, rending his shoulder and sapping his strength. The other raked across Storn, dropping the big man to the ground once more. Stepping back, she made a 'come on' motion.

Round 9:

Sander is at -4 DEX for the duration of the pox pustules spell.

Molly takes 2 strength damage

Storn takes two hits for a total of 19 damage, which puts him at dying status once more. He needs to make two DC16 Fort saves. He takes 2 Str damage for each save he fails.

Storn takes 3 fire damage

Storn gains 5 healing from Mariana.

Sander takes 11 damage and needs to make a DC16 Fort save or take 2 strength damage.

Initiatives:


Dieter 14
Storn 13 (dying)
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!

current hit points:

Dieter -22
Storn -50
Quill -0
Molly -10
Sander -11


Elemental will dispel the fog by the end of this round. More to come. Trying to be able to sit at computer without nausea


@Sander - you are not. She moved out of your range. the only person who could have seen her was Mariana, and I forgot to post that :{

@Molly/Storn - Molly's healing goes off AFTER Storn's initiative tick, so he sits there bleeding quietly (finally) until her healing. He can't act until next turn.

Gm screen:

1d20 + 18 ⇒ (6) + 18 = 24
1d6 + 6 ⇒ (2) + 6 = 8
2d100 ⇒ (92, 29) = 121

1d20 + 18 ⇒ (10) + 18 = 28
1d6 + 6 ⇒ (4) + 6 = 10
2d100 ⇒ (13, 15) = 28
1d20 + 18 ⇒ (12) + 18 = 30
1d6 + 6 ⇒ (4) + 6 = 10
2d100 ⇒ (69, 34) = 103

2d4 ⇒ (2, 2) = 4

2d8 + 5 ⇒ (4, 1) + 5 = 10

Dieter continued to stalk through the fog, even as Storn lay bleeding out on the ground. Sander, seeing a shape moving towards him through the fog, swung his hammer. It connected, and he cried in triumph. His joy turned to ashes in his mouth as he realized he had hit the wrong hag. Molly swore at him, though it didn't hurt. She bent to heal Storn's wounds, and then the pain started. The hag, seeing Molly undoing all of her hard work, slashed at the woman while she was casting her spell. Quill started to fire into the fray, but then realized that with no sight of the hag, he was more likely to hit one of his friends than the foe.

Molly cried out as she was hit, and both she and Mariana started yelling that the hag was south of them.

Round 8:

Sander is at -4 DEX for the duration of the pox pustules spell.

Molly takes 8 damage from the AoO, and must make a DC19 concentration check to get the healing spell off.

Storn gets 10 healing from Mariana, and another 18 healing IF Molly makes her concentration check.

Molly takes 10 damage, and needs to make two DC16 Fort saves. She takes 2 Str damage for each save she fails.

Storn takes 4 fire damage

Initiatives:


Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!
White template is range of the fog spell (20% miss chance at 5', no visibility beyond that)

current hit points:

Dieter -22
Storn -45 (33)
Quill -0
Molly -18
Sander -0


Gm screen:

1d20 + 12 ⇒ (16) + 12 = 28
1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 12 ⇒ (18) + 12 = 30
1d8 + 5 ⇒ (1) + 5 = 6

1d20 + 12 ⇒ (20) + 12 = 32
1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 12 ⇒ (18) + 12 = 30
1d8 + 5 ⇒ (3) + 5 = 8
confirm 1d20 + 12 ⇒ (17) + 12 = 29
1d8 + 5 ⇒ (3) + 5 = 8

Harbug immediately started backing his boat away from the water elementals, helped in part by the current. Unfortunately, elementals are masters of their environments, and the nearer one easily out paced the poled skiff and slammed into it with enough force to smash a few of the planks. The boat immediately began taking on water. What was worse, the elemental blocked further progress down the stream! Angelica and jakscar found themselves in a similar situation as the elemental closest to them smashed a hole clean through the bow of their boat. Water began pouring in, and the boat would certainly capsize in just a few moments!

Round 1-2:

Both boats are taking on water.

Initiatives:[/b]
Zaphomil 3
Jakscar 20
Shabezz 18
Harbug 17
Angelica 11 [/b]
elementals 4

Everyone is up!

Here's the map


GM Screen:

1d20 + 5 ⇒ (9) + 5 = 14

1d20 + 9 ⇒ (6) + 9 = 151d8 + 3 ⇒ (8) + 3 = 11
1d20 + 4 ⇒ (7) + 4 = 111d8 + 3 ⇒ (7) + 3 = 10

The ground underneath the drider was covered with a sheen of grease, and as the drider tried to keep its feet, a pair of calla's arrows slammed into it. That was too much for the abomination to handle, and down it went. Bruendor tried to strike out, but hi rapier tip was deflected by the drider's carapace. Lefrik waited just long enough for Kelendra's healing to take effect, then charged forward to bring his axe to bear on the fallen drider.

Round 6-7:

Lefrik gets 17 healing

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map

current hit point status:
lefrik -10
anklebiter -0
bruendor -10
kelendra -11
calla -17


@Storn - free action to drop pack is fine. Since you didn't roll the CSW, I rolled for you.

@Dieter - please remember to roll your concealment (high hits). I did it for you this time.

GM screen:

1d100 ⇒ 62

3d8 + 5 ⇒ (8, 4, 1) + 5 = 18
2d4 ⇒ (4, 3) = 7

1d20 + 18 ⇒ (16) + 18 = 34
1d6 + 6 ⇒ (3) + 6 = 9
2d100 ⇒ (76, 74) = 150
1d20 + 18 ⇒ (8) + 18 = 26
1d6 + 6 ⇒ (3) + 6 = 9
2d100 ⇒ (74, 50) = 124

The fog was doing its job, confusing the attackers and sheltering the hag, who was singling out Storn for her wrath. She cackled wildly as she saw the big man's shoulders slump under the weight of his pack, and watched as he retreated, leaving his gear behind. Molly's whirlwind was slowly moving the fog out, but the room was still too filled with cover for Quill to have any idea where the foe was. Mariana charged into the fog, hoping to find Storn and heal him, even as she was terrified that he hag would catch her first. She had little to fear, as the hag had eyes only for Storn, chasing him down and continuing to rake him with her claws.

Round 7:

Sander is at -4 DEX for the duration of the pox pustules spell.

Storn gets 18 healing

Storn takes 7 fire damage

Storn takes two hits for 18 damage and needs to make two DC16 Fort saves. He takes 2 Str damage for each save he fails.

Storn, I think that puts you down (I have you at -5 hp)

Initiatives:

Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!
White template is range of the fog spell (20% miss chance at 5', no visibility beyond that)

current hit points:

Dieter -22
Storn -51 (dying)
Quill -0
Molly -0
Sander -0


GM screen:

1d20 + 18 ⇒ (16) + 18 = 34
1d6 + 6 ⇒ (6) + 6 = 12
2d100 ⇒ (97, 55) = 152
1d20 + 18 ⇒ (20) + 18 = 38
1d6 + 6 ⇒ (2) + 6 = 8
2d100 ⇒ (36, 73) = 109

confirm 1d20 + 18 ⇒ (17) + 18 = 35
1d6 + 6 ⇒ (1) + 6 = 7

2d4 ⇒ (1, 1) = 2

Molly finished her conjuring and a small air elemental appeared on the edge of the fog bank. It immediately began to spin faster and faster. The fog began to shift, slowly at first, and the dirt and dust on the floor kicked up around the small whirlwind, creating a small cloud of its own. Those closest to the hag in the cloud converged on her, but the mist kept anyone from being very effective. It didn't seem to affect the hag at all, though, and Storn grunted as another set of claw attacks flayed open more skin. One caught him on the left side of the neck, and the big man's knees went weak as the hag's claws laid it open. Warm blood gushed from the severed artery.

Storn:
Hag is now directly west of you

Round 6:

Sander is at -4 DEX for the duration of the pox pustules spell.

Storn get 15 healing

Storn takes 2 fire damage

Storn takes two hits for 27 damage and needs to make two DC16 Fort saves. He takes 2 Str damage for each save he fails.

Initiatives:

Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!
White template is range of the fog spell (20% miss chance at 5', no visibility beyond that)

current hit points:

Dieter -22
Storn -44
Quill -0
Molly -0
Sander -0


Gm screen:

1d20 + 9 ⇒ (1) + 9 = 10
1d8 + 4 ⇒ (2) + 4 = 6
1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 4 ⇒ (1) + 4 = 5

Anklebiter's magical missiles rained down on the purple fire limned creature. Lefrik cut down the wounded drider, leaving only one left. Bruendor and his foe traded ineffectual blows as a freshly healed Calla rushed to send an arrow into the creature.

Round 5-6:

Calla gets 18 healing

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map

current hit point status:
lefrik -27
anklebiter -0
bruendor -10
kelendra -11
calla -17


GM screen:

1d20 + 8 ⇒ (14) + 8 = 22

1d20 + 19 ⇒ (12) + 19 = 31
1d6 + 6 ⇒ (1) + 6 = 7
1d100 ⇒ 20
1d100 ⇒ 71

1d20 + 19 ⇒ (4) + 19 = 23
1d6 + 6 ⇒ (3) + 6 = 9
1d100 ⇒ 54
1d100 ⇒ 32

2d4 ⇒ (2, 2) = 4

The fog cloud greatly hindered the effectiveness of everyone, with only Storn being able to attack the hag. Unfortunately, he couldn't see the creature clearly, and his strike missed. The hag's didn't. Her claws raked across Storn's face and chest, leaving lines of blood and gore behind. The wounds sapped the strength from the man, even as his armor continued to burn. Mariana ran forward, skipping agilely through the tangling vines, trying to get close to heal.

Storn:

Hag is in the square immediately to your north.

Round 5:

Sander is at -4 DEX for the duration of the pox pustules spell.

Storn takes 4 fire damage

Storn takes 16 damage and needs to make two DC16 Fort saves. He takes 2 Str damage for each save he fails.

Initiatives:

Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!
White template is range of the fog spell (20% miss chance at 5', no visibility beyond that)

current hit points:

Dieter -22
Storn -30
Quill -0
Molly -0
Sander -0


Storn:

Stomping into the fog towards where you last saw the hag, you see a shape looming out of the mist. It was the hag, or at least it could be. The fog makes it hard to tell. but still, maybe?


Shabbezz:
Water elementals are stronger when in water. They also have light resistance to all weapon damage (DR 5/-), as well as all standard elemental traits


1 person marked this as a favorite.

What do you mean? He's in the right spot (cough, cough)


GM screen:

1d20 + 9 ⇒ (13) + 9 = 22
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 4 ⇒ (6) + 4 = 10
1d8 + 3 ⇒ (5) + 3 = 8
1d20 + 3 ⇒ (10) + 3 = 13
1d4 + 1 ⇒ (3) + 1 = 4

6d6 ⇒ (4, 2, 2, 6, 3, 6) = 23

Neither Bruendor nor Lefrik managed to harm their opponents, but Calla did enough damage for all three of them, her bow firing as fast as her magically enhanced arms could fit arrow to string. The purple limned drider staggered under the impact of four arrow shafts, and then again with Anklebiter's magical missiles. It rocked backward, visage covered with both blood and fury. Seeing its enemies all lined up in a row, it aimed a small piece of graphite and shot forth a lightning bolt. The other drider swung its bladed mace furiously at Bruendor, but the agile rogue easily dodged the swings.

Round 4-5:

Lefrik gets 20 healing

Lefrik, Kelendra, and Calla each take 23 lightning damage, DC16 Ref for half.

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map

current hit point status:
lefrik -27(-15)
anklebiter -0
bruendor -10
kelendra -23(-11)
calla -35(-23)


GM screen:

Initiatives
Angelica 1d20 + 3 ⇒ (8) + 3 = 11
Harbug 1d20 + 0 ⇒ (17) + 0 = 17
Jakscar 1d20 + 4 ⇒ (16) + 4 = 20
Shabezz 1d20 + 2 ⇒ (16) + 2 = 18
Zaphomil 1d20 + 1 ⇒ (2) + 1 = 3
elementals 1d20 + 2 ⇒ (2) + 2 = 4

Delicately, Angelica pried first one stone out of the statue's eye socket, and then the other. The stones were beautiful, but what happened next was less so. Twin streams of water bubbled up from inside the statue, spilling onto the floor and running towards the river behind the burglar. The streams erupted into the turbulent forms of water elementals, which proceeded to attack the boats and people in them!

round 1:

Initiatives:

Jakscar 20
Shabezz 18
Harbug 17
Angelica 11

elementals 4
Zaphomil 3

Everyone but Zaphomil is up!

Here's the map


GM screen:

1d20 + 8 ⇒ (2) + 8 = 10

2d4 ⇒ (2, 4) = 6

Though the nauseating itching was gone, the pustules breaking out on Sander's skin made it difficult to move. His throw was halting, but still landed accurately enough, the bomb breaking apart and hurting the hag severely. Unfortunately, it also blew apart the carpet of spiders that Molly had just sent over to say hello, scattering the survivors. Storn tossed a sword to Dieter, who caught it with ease, then proceeded to show that he knew very well how to handle the long blade by cutting a huge gash in the hag's chest. Mariana, frustrated at not being able to hit with her bow, realized that Sander could do a lot more damage to the hag than she could, providing he didn't miss. Concentrating, she cast an inspiring spell on the halfling.

The hag stepped back and once more cast a spell, causing a thick fog to billow about her feet and fill the room. There was a red glow from where Storn stood, his armor heating up to the point where it was searingly hot.

Round 4:

Sander is under the effect of Mariana's Timely Inspiration spell (assuming he misses next round)

Sander is at -4 DEX for the duration of the pox pustules spell.

Storn takes 6 fire damage

Initiatives:

Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!
White template is range of the fog spell (20% miss chance at 5', no visibility beyond that)

current hit points:

Dieter -22
Storn -10
Quill -0
Molly -0
Sander -0


Storn of Gorum wrote:
Does Dieter have any weapons?

He has his fists.


GM Screen:

1d20 + 8 ⇒ (2) + 8 = 10

r2: 1d4 ⇒ 4

The hag staggered away from Storn's blow as the frost bomb exploded in her face. The sudden motion caused Storn to miss and Quill's pair of arrows to streak through the space where the hag (not Molly) had been moments before. Mariana's shot missed as well, nearly hitting the man tied up beside the throne. The man heaved with all of his strength, ropes and vines snapping as he freed himself. Finally!

The hag turned to Sander, menace glowing from her red eyes as she cackled out a spell. He felt his skin begin to burn and itch.

Meanwhile, Storn's armor was getting unbearably hot, burning his chest. The smell of scorched hair clung to him.

Round 3:

Sander needs to make me a DC17 Fort save or be sickened.

Storn takes 4 fire damage

Initiatives:

Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4
hag 21

everyone is up!

Here's the map!

current hit points:

Dieter -22
Storn -4
Quill -0
Molly -0
Sander -0


Angelica easily climbed the statue and was soon eye to eye with it. Of course, the "eyes" she was staring into were blue diamonds of the highest quality.


Gm screen:

1d20 + 15 ⇒ (19) + 15 = 34

1d20 + 9 ⇒ (9) + 9 = 18
1d8 + 4 ⇒ (6) + 4 = 10

Bruendor heard a scuttling to the north of him, just before the terrifying visage of a drider appeared in front of him, swinging a barbed mace at his head. He dove to the side, taking the vicious blow on the shoulder instead. Anklebiter lit one of the invisible driders alight with faerie fire, even as Calla blasted the forerunner into oblivion with a trio of well-placed arrows. Lefrik charged the newly visible target with abandon, ignoring the creature's puny attack and dealing a massive blow with his axe.

Round 3-4:

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map

current hit point status:
lefrik -24
anklebiter -0
bruendor -10
kelendra -0
calla -12


Sorry for the silence. This last week has hit me hard

GM screen:

1d20 + 8 ⇒ (10) + 8 = 18

1d20 + 3 ⇒ (7) + 3 = 10
1d8 ⇒ 7

1d20 + 4 ⇒ (11) + 4 = 15

The man beside the throne struggled with his bonds, but they didn't break. Even as Storn stomped up to the hag, tearing his way through the clutching vines, Sander's bomb sailed overhead. It crashed into the shrieking woman, showering her with icy liquid, but she shrugged off the minimal damage. Mariana's arrow went wide, as she turned to see Molly cursing at the grasping vines that had ruined her spell.

The hag stepped backwards and chanted a spell, her words clipped and redolent with evil. Storn felt his cherished armor beginning to grow uncomfortably warm.

Round 2:

Initiatives:
Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4
hag 21

everyone is up!

Here's the map!


I understand that you were beside it. I was commenting that you still can't get much info from 6 feet below the level of the head


From where she stands, some 6 feet or more from the tall statue's head, it is impossible to tell whether the stones are blue diamond or common sapphires.


Looking the statue over, Angelica sees the glint of blue gems in the eye sockets.


Gm screen:

Initiatives:

Mariana 1d20 + 3 ⇒ (14) + 3 = 17
Molly 1d20 + 1 ⇒ (7) + 1 = 8
Quill 1d20 + 3 ⇒ (9) + 3 = 12
Sander 1d20 + 3 ⇒ (1) + 3 = 4
Storn 1d20 + 2 ⇒ (11) + 2 = 13
Dieter 1d20 + 2 ⇒ (12) + 2 = 14
hag 1d20 + 4 ⇒ (17) + 4 = 21

"How did you come to be in this place?" called the crone to you as you walked into the room.

"It took me and my sisters almost three whole weeks and a whole troupe of dwarves to penetrate the defenses. Must've weakened them for you. Very well, I need some more fools to power the spells I need to overcome the defenses of the rest of the place, now that this fool is almost used up. Come, let us get this over with."

With a smooth motion that belied her apparent age, the woman leaped from the throne to stand ready for battle, the words of a spell already on her lips. The plants in the greenhouse below suddenly grew with alarming speed, viny tendrils closing over the bridge and spilling into the room. They wrapped about your legs, trying to hold you in place, and generally making it difficult to move.

Round 1:

Everyone must make a DC15 Reflex save or be entangled, as per the spell.

Initiatives:
Dieter 14
Storn 13
Quill 12
Molly 8
Sander 4

hag 21

everyone is up!

Here's the map!


Anklebiter:

One of the invisible ones moved to the other side of the rick formation in front of you (AE15).

GM screen:

6d6 ⇒ (4, 5, 6, 3, 4, 2) = 24

The drider ignored the javelin, but a trio of arrows embedded themselves into its chest. It could not ignore that, and moved forward. An arc of lightning formed and flew through Calla and Lefrik.

Round 2-3:

Lefrik and Calla both take 24 electric damage, DC16 Ref for half.

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map

current hit point status:
lefrik -24 (-12)
anklebiter -0
bruendor -0
kelendra -0
calla -24 (-12)


1 person marked this as a favorite.

My mind boggles.

PM sent.


I need an image processing scientist, preferably familiar with geospatial imaging and remote sensing, but I'll settle for one who knows how to generate 3D models from overlapping imagery. Oh, and they need to be willing to relocate to Durham, NC, USA.


As soon as Mariana indicated that the doors were safe, Storn pushed them open to reveal a large chamber with a raised dias at one end. On the dias was a throne of thorns. On the throne sat a hideously ugly woman with green skin and horns. To one side sat a bedraggled man, tied up and looking thoroughly miserable.

Here's the map


Harbug thought hard about succubi, realizing that other than rumor and legend, he really didn't know much about these creatures, other than they were supposedly beautiful demons with wings. He supposed that, like most demons, they were probably vulnerable to good-aligned weapons.

Drawing closer to the boats, you can see that each had a long pole nestled inside, probably used to scull the boat along by pushing against the ground. That suggested that the river wasn't all that deep, maybe 6-8 feet at its deepest point, judging by the poles' length. The boats didn't appear to be very old, but perhaps they were under the same enchantments that made the rest of this facility seem newly made.

Okay, assuming you are going upstream with 2 in the first boat, and 4 in the last.

You managed to get yourselves situated in the boats. It was a good thing that the boat with four people in it had both Shabbezz and Zaphomil, because anyone heavier would have had the boat riding dangerously low in the water.

Jakscar manned the pole in the lead boat, and Harbug followed behind, lagging by thirty feet or so. You quickly passed the balcony area where you first encountered the river, and followed the flowing water upstream. As you did, the sound of a cascade reached your ears, and it seemed that surely this level of water was being fed by a waterfall ahead. Carefully, Jakscar poled the skiff forward until Angelica's dark-accustomed eyes spotted the source of the sound.

A churning cascade of water poured from a circular hole in the wall ahead, about three feet across. A metal grate covered the hole, and glowing runes surround the hole's rim. On the south side of the watery tunnel, an oval platform protruded from the wall, forming a sort of balcony a foot above the river's surface. At the back of the alcove stood a twelve-foot tall stone statue of the beautiful woman, her arms raised to the air.

Here's the map
Sorry, I had no boat objects on hand


Calla stepped out beyond the rocks and flashed a trio of arrows off at the nearest drow. Whether it was because her shots were rushed, or because the nightmare creature was already in motion, her shots missed, caroming off the stone walls in the distance.

The nearest drider mouthed something unpronounceable by human jaws, and Calla felt a force gripping her mind. She has an almost unresistable desire to put her bow on the ground.

The other drider spoke its own words and vanished completely. From the back of the cave, the third drider disappeared as well.

Round 1-2:

Calla needs to make a DC16 will save or drop her bow to the ground. This is a mind-affecting (enchantment) effect.

Initiatives:

lefrik 10
anklebiter 7
bruendor 5
kelendra 4
calla 15

driders 12

Everyone is up!

Here's the map


1 person marked this as a favorite.

FYI, from now through the end of the year my posting as a GM may get a little spotty. Please bear with as I deal with a lot of work and personal issues that seem to suck up both time and will. I will post as I can, hopefully not less than every other day.


FYI, from now through the end of the year my posting as a GM may get a little spotty. Please bear with as I deal with a lot of work and personal issues that seem to suck up both time and will. I will post as I can, hopefully not less than every other day.


FYI, from now through the end of the year my posting as a GM may get a little spotty. Please bear with as I deal with a lot of work and personal issues that seem to suck up both time and will. I will post as I can, hopefully not less than every other day.


Of course they could have been allies! What kind of a GM do you think I am? :p

Calla - did you cast Invisibility on yourself (and are now visible)? Or Greater invisibility?


gm screen:

1d20 + 4 ⇒ (17) + 4 = 21
1d20 + 4 ⇒ (3) + 4 = 7

1d20 + 2 ⇒ (10) + 2 = 12
anklebiter 1d20 + 2 ⇒ (5) + 2 = 7
kelendra 1d20 + 2 ⇒ (2) + 2 = 4
bruendor 1d20 + 2 ⇒ (3) + 2 = 5
calla 1d20 + 6 ⇒ (9) + 6 = 15
lefrik 1d20 + 0 ⇒ (10) + 0 = 10

One at a time, Calla and Bruendor leapfrogged to the nearest rock. Once in place, Calla motioned to the others to come along, even as the invisible Bruendor moved to circle behind the creatures. Unfortunately, before he could make it very far, one of the driders looked right at him and shrieked.

"They have followed us! Defend yourselves, brothers!"

Calla was the only one not caught completely unawares as the creatures spotted them somehow while the companions were still setting up their ambush.

Round 1:

Bruendor was somehow spotted trying to sneak around the driders, and you lost your surprise. No actions, other than the pre-battle buffs and stealthy movements have gone off (e.g., Anklebiter has not cast his summons yet)

Initiatives:

calla 15
driders 12
lefrik 10
anklebiter 7
bruendor 5
kelendra 4

Here's the map


Looking over the forms, it was unclear what exactly had killed them. Magic, most likely, but there was also damage from some kind of blade or claw. As for how long ago, it was difficult to tell. These weren't creatures of flesh and wood, but of wood and sap. None of you were familiar enough with dryad anatomy to really give a good guess, other than "not today".


No one has any knowledge of the name, though Shabbezz speculates that it sounds like the name of a succubus...maybe. As he went through the door, Jakscar looked about cautiously. Rumors that catfolk hated the water abounded in Varisia, but it wasn't true. Sure, no one liked unexpectedly getting wet, and fur took a long time to dry, but not nearly as long as wool and leather. It was just that grooming afterwards took a bit. That all explained why Jakscar was cautions of his footing as he got near the water's edge.

He could see that the sandy bottom fell away sharply, and could hear the sound of rushing water off to the east. To the left, he craned his head around the wall to see the balcony they had just left, about thirty feet away. To the right, towards the sound of the rushing water, he couldn't see anything but the cliffs and the river.


Surprise round for all of you. I can't get you any closer without stealth rolls. If you want to try stealthing, we can go that route, I just need your rolls, and where you are going. Otherwise, surprise away! 2 driders on the map according to Anklebiter's descriptions (which may not be 100% accurate). The third is around in the back of the cave.

Here's the map


Angelica took a deep breath and began examining the panels more closely, looking for signs that they could be moved or switched like previous puzzles you had come across. The magic that had kept this place from deteriorating over the millennia made it impossible to find wear patterns that might indicate the proper panels to push. Likewise, nothing seemed to stand out except one panel near the center-bottom of the door. That one showed the Runelord of Lust apparently binding a succubus into a rather memorable structure...the torch held up by the stature known today as the Lady's Light.

She looked at the others, then carefully pushed the panel. An audible click was heard by all as it engaged, then a glowing red script appeared at the top of the tile.

Thassilonian:

Guess which spell I prepared today?

Ayandamahla is bound to the Light for all ages!

Then, with a shudder, the red metal door retracted slightly, then slid smoothly into the wall. Beyond was a sandy beach in an unlit cavern. The sound of flowing water was louder here, and you can see the edge of the water, moving left to right. Two small skiffs, each looking to hold no more than 3 or 4 people, are moored to stone posts.

Here's the map


Quill the Fletcher wrote:


"Does that smell like hummus to you? Is someone making hummus in here? Ooh...if it's nymphs, I hope one of them is also making pita bread."

Ducking autocorrect!

The bridge spanned the gardens below in solid majesty. Even when Storn jumped onto it, the structure barely shivered. The air was warm and maybe too much so, with pockets of even warmer air where the ceiling concentrated the last rays of the sun into bright spots. As you walk to the apex of the bridge, you can see the forms of the nymphs that Quill so interested in. Three of them lay on the floor of the bridge, their beautiful bodies scarred and split. They look to have died while guarding the doorway beyond the bridge, an interwoven structure of branches that were now twisted and blackened.

Here's the map


Doesn't ring a bell


Yes, Anklebiter, I know. When I said "minon" I was referring to the magical eye.


Zaphomil immediately gets a headache from the magical auras infusing the very surfaces of the chambers down here. There is so much magic involved, that picking out a single one is difficult. The very walls, glowing as they do, exude enough magical "light" to blot out any individual auras. Shabbezz, not one to sit idly by while someone else is investigating magical phenomena, kicks in her third sight and experiences the same feeling of overwhelm as the gnome.

With Jakscar's help, Angelica realizes that the red metal panel is actually a door of some sort, and each of the individual panels in it can be depressed. While there were no obvious signs of a trap, it seemed clear that pressing the wrong tile, or tiles if there were a combination, could trigger some kind of trap.


You crept down the shaft, pausing for Calla to make herself ready once she was out of direct line of sight from your escort. Bruendor didn't find any traps, which was good, and Anklebiter's minion reported that the driders were still out of sight, behind some rocks a ways up the bigger chamber.

Feel free to huddle, plan, and then let me know your strategy. I don't want to rush your prep, but at the same time I don't want to wait 4 days for everyone to wait for someone else to come up with a plan

Here's the map


Quill offers to open the door, in deference to Sander's desire not to simply smash and burn their way through the beautiful place. And it was beautiful, at least by most standards. As Quill opened the door, the pervasive twilight revealed a broad wooden bridge stretching across a wide, high chamber. From the door, it is difficult to see, but the bridge appears to overlook an exotic garden below. The air pouring out of the door is warm and humid, redolent with the smells of vegetation and hummus. The ceiling overhead was a massive, complex series of star-patterned glass that magnified the rays of the setting sun from across the chamber.


5 people marked this as a favorite.

I am in the process of converting the AP maps from the drawings in the books to VTT-ready maps for my players and I thought I'd make them available to you guys as well, if you like.

You can find them HERE and I will be updating them as I can.


@Calla - Not alone until you go into the shaft. But you wouldn't have to take very many steps down the shaft to get out of sight of the scout and guard.

Anklebiter concentrated on his seeing spell, but was unable to find any signs of exit from the chambers beyond.


The last of the twigjacks was torn apart as the group converged on it. Once the limp bundle of twigs lay on the ground, there were no more threats to be seen.

1 to 50 of 4,185 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.