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Chaos Beast

DM Bigrin's page

2,925 posts. Alias of bigrin42.


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Ghaer looked uneasily at Molly for a long moment, then seemed to collapse slightly.

Giantish:

"Yes, yes. You are right. I do know a bit more about the half-orc, though not as much as you would like, I am sure. His master is an orc named Skreed, and Daktani was the contact between Skreed and the Twisted Nail tribe. We couriers would meet him every month or so, alternating so that none of us knew all there was, but I know Daktani was a petty man, feeling put upon by the people of Trunau, and was easily swayed to help organize their downfall."

"My message to him this evening was to be ready, as the time is near. My mistress is unhappy at the delay at finding this artifact she seeks, and is coming to take possession of it herself."


Quill, I was waiting until the interrogation was over so the loot didn't get lost in the middle.

Molly:

As you listened to what the troll had to say, you noticed a slight hesitation in the way she spoke about Daktani, particularly with regards to not having any message for him, or any further information about him.

Loot:

To save time, items marked with an (m) radiate magic, items marked with an (a) need to be appraised for relative worth

On Daktani:

  • clw potion (m)
  • potion x2 (m)
  • potion (m)
  • smoke pellets
  • tangleburn bag x2
  • mwk morninstar
  • mwk shortsword
  • dagger x2
  • leather armor
  • belt (m)
  • alchemically treated coals
  • crowbar
  • thieves' tools
  • garnet (a)
  • 30 gp in mixed coins

    On Ghaer

  • potion (m)
  • 7 gems (a)
  • 50 gp in mixed coins

  • Giantish:
    "Your grasp of my language must be worse than I thought. I already told you I was here to receive information, not to deliver it. And again, in case the wax in your ears has corroded your brain, I have never met Daktani before. I know nothing about him other than his name."


    In response to the questions Molly translates, the trollish woman spoke.

    Giantish:

    "As I said, I know no details of the item, or the timing of the raid. I am only a messenger. As for Daktani, I have never met him before, and do not know who he works for."


    Giantish:

    "She is an orc, of course. What? Do you think an elf would be leading the tribes?"


    Giantish:

    "I am indeed answering your questions. Perhaps your grasp of my language isn't as good as you think it is."


    Giantish:

    "She holds the gods favor, though she does not cast their spells. She has many shamans for that, and warriors by the thousand. All are her children, though none from her loins. All tribes will unite under her banner, and we will be one once more."


    Giantish:

    "What more is there to say? Grenseldek is the leader of the tribe. Not just because she is the largest and strongest, but because she is the one chosen by the true gods to clear this land of all those that are not Children. I think you can guess from that what Harrowing means."


    Giantish:

    "The universe began as an agreement of division between two forces: Arakan the Forktongue, God of Darkness, and Kuldrok the Remover, God of Light. Arakan brought existence into being and revealed it, shrouded by darkness, while Kuldrok created a land apart of falsehood and deception, blinded by light. Over time, Arakan created the brothers Torglarok and Grymblor, while Kuldrok, foolishly blinded by his own light, created only one being, the dread sun Helmang. Arakan made his children great and all powerful, but withheld secrets that kept them from usurping him even as they surpassed him. Helmang, however, was not granted such restriction and defeated Kuldrok to come to rule the light."

    "Jealous, Helmang, the Dread Sun King, would regularly rush the sun into the earth to sear and destroy the orcs, and would catch anyone floating in the air between the earth and the sun. The god of the earth, Torglarok, and the god of strength, Grymblor, then created two great gifts for orckind. The first gift is gravity. Torglarok embraced existence and pulled the universe to him for protection. The second gift is the sun's gravity. Grymblor pushes the sun away from the earth. The sun still attempts to assault the earth every few hours, but is always deflected, skittering away to the west only to try to sneak up on Torglarok from behind to the east."

    "The Children of the gods know to shun Helmang's approach, and set themselves up as rulers of the world, as the gods intended. But, other races, man chief among them, encroached on the lands of the orcs, driving deep wounds into the tribes, and pushing them from the lands their gods had rightfully chosen for them to dwell upon."

    "Fractured by these invasions, the Children became tribes, each striving to maintain the darkness in their own realms, and shunning the light of Helmang. Those invaders that cherished the sun's fiery warmth acted in evil ways, driving the orcs further from the lands of their ancestors, hunting and despoiling the lands."

    "The tribes held fast to their identities, though, and fought against the incursions of the godless races. Each tribe took for its totem a sigil that represented the aspect of the World as it Should Be. The Twisted Nail sigil represents the stable foundation of family and clan, uprooted and twisted by the human and elven invaders."

    "Thus the Twisted Nail tribe flourished in the lands you call Belkzen, and continually strive to retain that which was promised, that which was given. Humans, elves, and the other so-called "good" races have driven as far into the orcish wilds as they are ever going to, and the time is soon approaching when the Tribes shall once again unite as the Children, and the World as it Should Be will once more become the World That Is. "

    "Grendelsek sees this clearly, and has laid her plans. If I were in your places, I would throw myself at the feet of the true gods and beg their forgiveness for your usurpation and your treatment of the Children. Best to do so before the Harrowing comes, when it will be far too late."


    Giantish:

    "Grenseldek is the leader of the Twisted Nail tribe. I am just a courier. One of many. Not important enough to know any details other than those relayed to me. As for your 'white swords', I know nothing about them."


    Giantish:
    "Molly, I will hold you to that, as witnessed by both gods and men. Daktani's master is working with my mistress to coordinate some kind of raid on this town. There is something here that my mistress wants, and she will stop at nothing to get it."

    "I do not know any details of the raid, and in fact I believe that Daktani was to relay to me more information along those lines tonight. Of course, you can get that information from him, providing you barbarians didn't kill him out of hand."


    sense motive: 1d20 + 0 ⇒ (14) + 0 = 14

    The trollish female looked concerned at Molly's words. Agitated, she seemed to come to a decision.

    Giantish:

    "You leave me little choice. You may call me Ghaer. If I answer your questions, you will release me? Upon your word?"


    Unfortunately, only Harbug can see in the dark, and the lights carried by the others that would allow them to see the message are easily spotted in what is otherwise a (mostly) lightless catacomb

    mechanics:

    a: 1d20 + 5 ⇒ (12) + 5 = 17
    damage: 1d8 ⇒ 8 + sa: 1d6 ⇒ 5
    poison: 1d6 ⇒ 5

    trip: 1d20 + 7 ⇒ (8) + 7 = 15

    Angelica 1d20 + 3 ⇒ (13) + 3 = 16
    Harbug 1d20 + 0 ⇒ (5) + 0 = 5
    Jakscar 1d20 + 3 ⇒ (16) + 3 = 19
    Shabezz 1d20 + 2 ⇒ (5) + 2 = 7
    Zaphomil 1d20 + 1 ⇒ (19) + 1 = 20
    enemies 1d20 + 6 ⇒ (2) + 6 = 8

    Angelica shook off the effects of whatever spell was clouding her mind. As she did so, two stunted figures with shocking white hair and pale blue skin appeared in front of her. One carried a spear with what looked like a giant syringe attached to the end in place of a blade. The other had what looked to be a hooked club with a cord tied to one end.

    As she stood, still reeling from fighting off the spell, the one with the spear stabbed her just over her left breast. She could feel a deep numbing cold penetrating her heart and lungs as the blood from the wound frosted slightly. It was hard to catch her breath, and she stood nearly helpless as the other creature swung its weapon low to knock her feet out from under her. The rogue collapsed to the ground, wheezing and coughing.

    Round 1:

    Angelica takes 13 damage, is prone, and needs to make a DC13 Fort save or take another 5 cold damage.

    Initiatives:
    Zaphomil 20
    Jakscar 19
    Angelica 16

    enemies 8
    Shabezz 7
    Harbug 5

    Zaphomil, Jakscar, and Angelica are up!

    Here's the map

    combat hit point status:
    Zaphomil:
    Jakscar:
    Angelica -13
    Shabezz:
    Harbug:


    mechanics:

    1d20 + 10 ⇒ (4) + 10 = 14

    Harbug saw the message Angelica was trying to convey, but none of the others did. Jakscar crept forward, bringing the light source with him. Angelica frantically waved him back, but by the time the catfolk could see her grstures, the light was already spilling into the room beyond. The voices broke off suddenly. Angelica risked a glance around the corner, but saw nothing in the darkened room.

    From the dark, she heard a single word in an unfamiliar language, and a fuzziness seemed to wrap itself around her mind.

    I need Angelica to make me a will save. No other actions until after I have revealed the result of the save, please.


    There's a place on N. Roxboro here in Durham called La Superior Carniceria y Tienda. Their tamales are really good (but a little skimpy on the meat). I also get chicharrones there, and all my hispanic groceries. Their pre-marinated chicken fajita meat is good too.

    And I was kidding about the language thing...mostly :)


    Sorry to box out most of you from this conversation. Perhaps in a campaign named 'Giantslayer' you could have, you know, learned their language? <wink, wink, nudge, nudge :D

    Edit: actually, I am loving the kind of half-confused, half-threatening RP that is going on, while Molly tries desperately to translate and get her own questions in. It's exactly what I'd imagine a situation like this would be like. (Not unlike me trying to order tamales at the local hispanic market).


    If you hit with a melee weapon, you must make a DC18 reflex save or the weapon takes 1d8 points of acid damage. If this damage penetrates the weapon's hardness, it gains the broken condition

    mechanics:

    aoo: 1d20 + 12 ⇒ (11) + 12 = 23
    1d8 + 7 ⇒ (4) + 7 = 11
    aoo: 1d20 + 12 ⇒ (19) + 12 = 31
    1d8 + 7 ⇒ (7) + 7 = 14

    l: 1d20 + 12 ⇒ (3) + 12 = 15
    1d8 + 7 ⇒ (6) + 7 = 13
    l: 1d20 + 7 ⇒ (3) + 7 = 10
    1d8 + 7 ⇒ (1) + 7 = 8

    b: 1d20 + 12 ⇒ (17) + 12 = 29
    1d8 + 7 ⇒ (2) + 7 = 9
    b: 1d20 + 7 ⇒ (3) + 7 = 10
    1d8 + 7 ⇒ (6) + 7 = 13

    ref: 1d20 + 5 ⇒ (20) + 5 = 25
    c: 1d20 + 12 ⇒ (14) + 12 = 26
    1d6 + 5 ⇒ (6) + 5 = 11
    c: 1d20 + 12 ⇒ (4) + 12 = 16
    1d6 + 5 ⇒ (2) + 5 = 7

    Reacting to the presence of the demons, the group responded with violence. Anklebiter began summoning minions, while Bruendor shifted to defense. Lefrik charged the babau, taking a pair of wounds from the longspears. His axe bit deeply into the babau in front of him, though the demon's natural defenses blunted some of the attack. Kelendra's attack narrowly missed her target, mostly due to her intent to not hit Bruendor. Calla fired a pair of deadly arrows into her foe, dreadful wounds opening in the creature's hide, which immediately filled with a hissing black ichor.

    The demons were ferocious and pressed the attacks. The one on the roof lashed out at Calla with its claws, balancing on the precarious roof as if it were a bird. One claw lashed across the inquisitor's chest, leaving deep wounds.

    On the ground, both Lefrik and Bruendor were beset by the longspears, the demos moving to best advantage. Lefrik, bleeding badly from the strikes he had already taken, managed to brush these fresh assaults aside with his axe. Bruendor wasn't so lucky, and one of his opponent's blows made it through his defense to score a hit on the beardless dwarf's leg.

    Round 2:

    Lefrik takes 2 AoOs for a total of 25 damage

    Bruendor takes 9 damage

    Calla takes 11 damage

    Initatives:

    babau 19
    lefrik 15
    bruendor 14
    kelendra 13
    calla 8
    anklebiter 6

    Everyone is up

    Here's the map

    Current combat hit point status:

    lefrik: -25
    bruendor: -37
    kelendra:
    calla: -11
    anklebiter:


    Assuming she cast it immediately before Anklebiter and Calla went up to the roof, you should have 8 rounds left


    mechanics:

    1d20 + 5 ⇒ (17) + 5 = 22

    The female looked confused at Molly's statement.

    Giantish:

    "What do you mean, 'grow back heads'? If you cut off my head, I will die. Is that what you have planned for me? Death comes for all mortal creatures. That is what you have to look forward to, as do I, apparently."

    Molly believes the woman


    Giantish:

    "What I was doing here is my own business. If I want to buy slaves, read poetry, or have a love affair with a half-orc what business is it of yours? And just because I look different, you will call me threatening? I say it is more threatening to cast magic spells at someone and beat them, break bones and bruise flesh. And all for naught but you don't like my looks? By that reasoning, every human village should be razed because their pink skin offends orcs and trolls? You are a bigoted people, and deserve what is coming to you."


    mechanics:

    anklebiter 1d20 + 2 ⇒ (4) + 2 = 6
    kelendra 1d20 + 2 ⇒ (11) + 2 = 13
    bruendor 1d20 + 2 ⇒ (12) + 2 = 14
    calla 1d20 + 6 ⇒ (2) + 6 = 8
    lefrik 1d20 + 0 ⇒ (15) + 0 = 15
    babau 1d20 + 5 ⇒ (14) + 5 = 19

    b: 1d20 + 12 ⇒ (8) + 12 = 20
    1d8 + 7 ⇒ (7) + 7 = 14
    b: 1d20 + 12 ⇒ (14) + 12 = 26
    1d8 + 7 ⇒ (7) + 7 = 14

    As Calla neared the front edge of the ruined roof, a red-faced demon appeared, crawling onto the roof itself. It hissed at her, pulling its body up and into a crouched position of attack. Another pair of the demons raced around the corner to confront Bruendor. These had longspears in their hands, and jabbed them roughly at the dwarf. Both spears lanced into the dwarf, who was caught flat footed.

    Round 1:

    Bruendor takes 2 hits for a total of 28 damage.

    Initatives:

    babau 19
    lefrik 15
    bruendor 14
    kelendra 13
    calla 8
    anklebiter 6

    Everyone is up

    Here's the map

    Current combat hit point status:

    lefrik:
    bruendor: -28
    kelendra:
    calla:
    anklebiter:


    Sure, you passed your check.


    Giantish:
    "Why is the dwarf yelling? Does she think that being louder will magically help me understand her gibberish? Or does it help her feel better about herself for attacking an unarmed and non-threatening creature?"


    Calla - a few places, sure. Every move action will require the reflex check, though.


    Calla:

    MOving forward, you felt the roof giving way, making footing difficult.

    Make a DC15 Reflex save or fall through the crumbling roof


    At Vashta's question, the boy peeked at the dead half orc, turning slightly green as he saw the carnage Storn had made of the humanoid. He stammered, "Umm, ah...yes. I think so. So much blood. I mean, I think this was the one. It was dark, and he didn't have all that..." Othdan suddenly turned and retched into a corner of the room, coughing on the vomit that spewed from his mouth.

    The trollish looking female looked warily at Storn as he approached, but after the minor amount of healing, she seemed if not happy, then at least satisfied for the moment. To Molly she said

    Giantish:

    "I know nothing of the boy. If Daktani took him, then it was for his own reasons. Maybe to keep mean humans from attacking him for no reason. Orcs can be funny that way."


    Hmm. I guess I never actually posted my response, as I wasn't sure if you were stating an action, or merely musing. It is only a DC10 climb check, which Calla can easily make.

    With little effort, Calla clambered to the roof, then leaned over to help Anklebiter up. The goblin, lifted by Lefrik's arms, took Calla's outstretched hands and mounted the roof with her. The roof was crumbled, and in places had collapsed into the building below. Footing would be treacherous up here, for sure.


    Molly:

    As far as you can tell, the trollish thing is being both honest with you, as well as affronted that you attacked her without cause.


    Don't forget this article that I linked. Light spells only counter Darkness spells if cast on the same target (rock, creature, etc.). Simply overlapping the illumination effects do not cancel.

    mechanics:

    1d20 + 5 ⇒ (6) + 5 = 11
    1d20 + 5 ⇒ (4) + 5 = 9
    1d20 + 5 ⇒ (17) + 5 = 22


    Giantish:
    "Oh, so I suppose I should thank the gods that you didn't slaughter me out of hand without provocation. It is no wonder that the orcs raid your villages and farms if this is how humans and dwarves act. Like for like, apparently. Please, can you heal this arm before trying to tie me up? I don't think I can stand the pain much longer."

    The trollish female cradled her broken arm and moaned in pain, but she did manage to lie down with her back turned.


    mechanics:

    1d20 + 0 - 4 ⇒ (16) + 0 - 4 = 12

    As Angelica returned to the intersection and continued south, she could hear the sound of voices raised in conversation. She didn't recognize the language, but the cadence of the voices made it sound like an argument of sorts. As she neared the room, she could see a light violet glow along the walls, She was loathe to get too close, since it sounded as if the conversation was right around the corner.

    Here's the map


    The trollish female looked at Yelena and bared her fangs at the dwarf.


    The troll woman flinched away from Vashta's spell and barked back at Molly.

    Giantish:

    "I never resisted, yet you attacked anyways. Why should I not die here, rather than let you slaughter me at your leisure later?"


    Oh sure. I check the boards every 30 minutes all day long and no one posts. I step out for an evening with my family and NOW you want to do knowledge checks and such :p

    K. Planes DC26:

    Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it.


    Hope everyone had a good weekend. Now, back to the story...


    Carefully, the group maneuvered past the slime, and into the northern tunnel. The tunnel wound around for a short ways before opening through a large crack in the wall to another worked stone chamber. Leading out of the chamber, there was another of the sewer channels heading east. From the corner, Angelica can see the end of that passage, and it appeared that you had circled back around to the entrance.


    You made your way back into the ruins of Celwynvian, taking care to avoid the larger groups of troops. It took an hour or more, but you crept through the ruins deeper and deeper. Finally, you saw a small pack of demons. As you watched them move from house to house, you crept up and planned your attack.

    K. Planes DC16:
    These gaunt, abyssal creatures are called babaus, a type of demon that specializes in stealth and assassination. This result reveals all outsider and tanar'ri traits.

    Here's the map
    You last saw the demons on the opposite side of the building directly to the east of you.


    If no one is going to bash the thing's head in, then we are out of combat. You can take 20.


    Looking upwards, Shabezz can just see the thing on the ceiling. It looked much like the other slime molds in the room, but it rippled slightly. If she had to guess, just by the color, Shabbezz would say that it was likely some form of green slime. Not a creature, per se, but a hazardous challenge for anyone nearby, none the same. Still, slimes weren't oozes, and it wouldn't pursue the group if they went around.


    The half orc was dead. No matter how many people stopped to check, the fact remained that a half-severed head was not likely to give up desired information. Snorting, Storn moved over to help Mariana, though he couldn't get a good grip on the trap, which remained firmly attached to the archaeologist's leg.

    In the hallway, Yelena ducked as Quill's arrow flashed over her head and dove into the troll creature. Glaring over her shoulder, she brought the hammer up over her head and down in a heavy stroke. With a heavy smack, the hammer head slammed into the troll, knocking her - for up close the creature was definitely female - over in the pool of grease. The creature's right arm was obviously broken, and from the indent in her side, it was likely that a few ribs had been broken as well.

    Lifting her uninjured arm above her head, its two-inch claws grabbing what little light there was, a growl of rumbling words poured out.

    Giantish:

    "I have no weapons that I can throw down. I surrender! Please no more hurting. I never harmed a one of you. Oh, damn that hurts!"


    When Jakscar stepped back, the ceiling stopped rippling and settled down once more. Apparently whatever was up there was an opportunistic ambusher.


    Going to take me a day or so to set up the next encounter. I thought I had it ready to go, but apparently not. I apologize for the brief delay.


    mechanics:

    r: 1d20 + 5 ⇒ (18) + 5 = 23

    Mariana healed herself with a tap of her wand, relief flooding through her as the worst of her wounds sealed. Her leg was still trapped, but at least she was no longer in danger of bleeding out on the floor. As she and Molly struggled with the traps, Storn charged the orc in front of him. His greatsword swung down with a definitive slice, nearly decapitating the half-orc. Aghast, Vashta yelled at Storn about keeping one alive, so Quill decided that it was up to him. He charged into the other room, hoping to cut the troll off. Yelena piled in right behind him, moving to the center of the urn room and staring down the runty troll, who was almost into the room.

    The troll looked at Yelena, and then at her longhammer, then turned back into the hallway, preferring to face Molly and the grease spell instead. It made it out onto the grease, then paused, as if unsure of how to proceed.

    Round 3:

    Initiatives: (if your name is in bold, you are up)
    troll 22
    Molly 17
    Mariana 16
    half-orc 16
    Quill 13
    Vashta 12
    Storn 9
    Yelena 2

    Everyone is up.

    Here's the map

    This combat HP status:

    Mariana: -3
    Molly: -4
    Quill: -0
    Storn: -0
    Vashta: -0
    Yelena: -0


    Shows how much attention your GM is paying.


    mechanics:

    w: 1d20 + 1 ⇒ (7) + 1 = 8

    r: 1d20 + 5 ⇒ (12) + 5 = 17

    The rest exploded into action as Vashta rolled away from the newly arrived threat. Her spell caused the half-orc to simply blink in stunned amazement. Storn and Quill took up defensive positions, but Yelena didn't hesitate. She moved forward, her longhammer whistling through the air. The metal head cracked into the dazed half-orc's skull and the blow nearly buckled the bulky creature to its knees.

    In the hallway, the troll-like creature carefully stood and walked out of the grease effect back towards the urn room and out of sight.

    Mariana, are you saying that the healing is your Round 2 action?

    Round 2:

    Initiatives: (if your name is in bold, you are up)
    troll 22
    Molly 17
    Mariana 16

    half-orc 16
    Quill 13
    Vashta 12
    Storn 9
    Yelena 2

    Everyone is up, as the half-orc has no action this round.

    Here's the map

    This combat HP status:

    Mariana: -8
    Molly: -4
    Quill: -0
    Storn: -0
    Vashta: -0
    Yelena: -0


    The room and its pool do not seem to hold anything of immediate interest, though the tunnel does continue to the north. The torch in the wall sconce seems out of place, and a more detailed look shows that there is no soot marks on the wall behind it, leading Jakscar and Angelica to believe it is likely magical in nature. Jakscar was just about to go pluck it from its scone when Angelica cleared her throat noisily.

    Angelica:
    You spot something moving on the ceiling above the torch. One of the slime molds there, a green one, seems to be rippling slightly.


    Thank you for your input. Since not everyone can reliably access Roll20, and there is no immediate reason to change, we'll stick with what we are currently doing until forced to do otherwise.


    Thank you for your input. Since not everyone can reliably access Roll20, and there is no immediate reason to change, we'll stick with what we are currently doing until forced to do otherwise.


    The night passed smoothly for your group, though occasionally you could hear the sounds of magical explosions or the roars of combat in the far distance. In the morning, a messenger clapped outside your quarters and announced that Lady Eviana would like to see you for the morning briefings.

    At the camp headquarters, Eviana's tent was once again transformed into a war room, with the large table and its maps. A side table full of fruits and fresh vegetables is at hand, along with ewers of cool water. You are among the last to arrive, though others trickle in as you break your fast.

    Finally, when everyone is present, Eviana kicked off the meeting by asking a spokesman from each group to report on the previous day's and night's activities. Most of the reports were brief, and overall it sounded as if the elves had made great headway in their fight against the dark elves. When your turn to present came, there was more than a little grumbling about the cloud, though to your surprise Kaerishiel spoke up in your defense, reminding everyone present how much damage the alchemical weapons could be doing to elven warriors.

    When all the reports were in, assignments were given. It seemed that this day was primarily slated for full-scale battles, and very little raiding. As your particular skills weren't in high demand this day, Eviana offered you your choice of staying in camp for a full day of rest and recuperation, or going into Celwynvian as a tactical raiding force - one capable of picking off small patrols of drow as they moved to support the larger positions.


    Two things: (1)No one specifically went down that corridor. (2) There was a bypass trigger that the half-orc set when he walked pas that way, hence the pause in conversation

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