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Chaos Beast

DM Bigrin's page

3,940 posts. Alias of bigrin42.


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Harbug - You killed it, so forged in blood is active!

GM screen:

1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 3 ⇒ (3) + 3 = 6

Will saves:
Anglica: 2d20 ⇒ (2, 13) = 15
Harbug: 2d20 ⇒ (12, 12) = 24
Fang: 2d20 ⇒ (1, 16) = 17
Jakscar: 2d20 ⇒ (20, 5) = 25
Shabbezz: 2d20 ⇒ (1, 17) = 18
Zaphomil: 2d20 ⇒ (4, 10) = 14

1d4 ⇒ 2

Harbug raced in to help Angelica, with Fang close behind. With a powerful sweep of his falchion, Harbug killed the boggard to Angleica's right. The burglar dodged under the swing of the one to her left, distracting it. Fang leaped on the turning boggard, but the frog-man's movement through the cat off. Another pair of blue-white missiles coasted in to explode on one of the other boggards, while Zaphomil rushed in to heal his friends.

Suddenly, a roaring croak reverberated through the cavern, followed closely by another. The terrifyingly loud noise was enough to make even Zaphomil shake his head a little in terror. From around the far corner, a trio of giant frogs hopped, beckoned by the boggards' croaks.

Round 3:

EVERYONE is shaken for 2 rounds (rounds 3 and 4)!

Initiatives:
Harbug 18
Shabezz 16
Jakscar 10
Angelica 9
Zaphomil 7
boggard 1

Everyone is up!

Here's the map

current hit point status:
Harbug -0
Shabezz -0
Jakscar -3
Angelica -0
Zaphomil -0


Quill the Fletcher wrote:
Actually, I hope the fire just burns the taint. Only the taint and surrounding area.

You know, they used to use Mercury to cure that particular STD

Storn's comments successfully goading the woman into following him around the corner. For some reason, the mighty warrior didn't just pummel her, but as the archer followed him, Storn slammed his hammer into her unprotected skull. For the second time during the trip, the woman crumpled to the ground, but from the dent in her skull, and the way the blood poured from the wound, she did not look as if she were going to be getting up again.

Congratulations!:

Welcome to LEVEL 4!

Loot:

  • Masterwork chain shirt
  • belt of incredible dexterity +2
  • 345 gp
  • assorted mundane weapons


  • Within a few minutes, ten at most, Gadak returned.

    "Slavemaster Undamenta will see you now. I suppose this doesn't need saying, but she is a person of some power in the household, and will not take kindly to loose language or hidden mockery."

    Gadak led you to the House proper, a place almost devoid of straight angles. The building is a large, bustling place full of drow, and their servitors from the lesser races. Gadak led you to the rear of the house, through the servant's corridor to the stables.

    Eventually, you arrive at a large chamber. A dim violet light emanated from somewhere above, though to your drow eyes, the light is unnecessary. The walls are covered with diaphanous tapestries that look to be made of some kind of silk, delicately embroidered with the House Vonnarc emblem, and elaborate designs. Flanked by stone statues of fierce-looking drow warriors, a long table of dark stone dominates one end of the room. Three chairs line the table's far side, the centermost occupied by a severe looking drow female.

    Gadak gestures for you to move to the center of the room before stepping forward and bowling low. "Revered Slavemother, these are the travelers from beyond the portal of whom I spoke. House Rasivreign's operations at the portal gate were a confused and disordered mess when these arrived, and none stood to meet their return from the surface. With their own masters having forsaken them, I most meekly ask that their obvious skills and experience be considered for inclusion among the ranks of those who dutifully serve the envied and paramount house of Vonnarc."

    The woman raised an eyebrow in a high arch, the gesture magnified by the fact that the eyebrows were the only hair visible on the elf woman's head. "Skills and experience? Of what? Running away? Should I not be the judge of their skills and experience, cart hauler?"

    Gadak bowed and backed away as the woman began firing questions at you, looking at each in turn.

    Questions:

    Feel free to answer all or some, as you see fit.

    "Where do you come from?"

    "What House do you serve?"

    "Why did return to Zirnakaynin?"

    "Why do you seek to serve House Vonnarc?"

    "Why do you believe you are worthy of serving House Vonnarc?"

    "What could you possibly have to offer the illustrious house of Vonnarc?"

    "What is your relationship to each other?"


    I apologize for the train wreck my current schedule has made of my post rate. I am scrambling to get things under control enough to be able to post every day, but like the best-laid plans of mice and men...

    Please bear with me.


    Okay, I'm back. go kill some frogs

    Gm screen:

    ang: 1d20 + 5 ⇒ (2) + 5 = 7
    1d8 + 3 ⇒ (8) + 3 = 11
    ang: 1d20 + 5 ⇒ (16) + 5 = 21
    1d8 + 3 ⇒ (4) + 3 = 7

    jak: 1d20 + 5 ⇒ (14) + 5 = 19
    1d8 + 3 ⇒ (2) + 3 = 5
    jak: 1d20 + 5 ⇒ (18) + 5 = 23
    1d8 + 3 ⇒ (3) + 3 = 6

    Angelica and Jakscar each charge one of the boggards, with Shabbezz's spell hitting one of the ones in the back. Each of the boggards took some damage, but not enough to deter them. Both Angelica and Jakscar gained an additional foe, and were hard pressed to defend themselves. Angelica took a crushing blow on her arm, nearly causing her to drop her weapon. Jakscar blocked one blow, but another slipped through and cracked him in the ribs.

    Round 2:

    Angelica takes 7 damage

    Jakscar takes 6 damage

    Initiatives:
    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug -0
    Shabezz -0
    Jakscar -16
    Angelica -7
    Zaphomil -0


    GM screen:

    1d20 + 12 + 1 - 2 + 2 ⇒ (10) + 12 + 1 - 2 + 2 = 23
    1d8 + 2 ⇒ (3) + 2 = 5
    1d20 + 12 + 1 - 2 + 2 ⇒ (5) + 12 + 1 - 2 + 2 = 18
    1d8 + 2 ⇒ (7) + 2 = 9
    1d20 + 7 + 1 - 2 + 2 ⇒ (13) + 7 + 1 - 2 + 2 = 21
    1d8 + 2 ⇒ (4) + 2 = 6

    In desperation, the woman continues to backpedal, firing arrow after arrow at Storn. Somehow, the shafts either miss or deflect from the big man's armor, and only one manages to pierce his leg.

    "Run? Now? You killed my fiance, and I will die before I let you defeat me again!"

    Up on the watchtower, the orc flailed while the sticky fire burned away skin and hair. In his madness, he completely forgot that he was practically surrounded by water; blessed cool water that could put out the flames on his head and chest with pitiful ease. He collapsed to the deck, just missing the prone form of his victim, and died with a gargling scream still trying to escape his throat.

    Round 8:

    Storn takes 5 damage

    orcs 21
    Quill 18 (dying)
    Mariana 17
    Mawj 17
    Sander 15 (dying)
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map. The white area is Storn's obscuring mist spell

    current hit point status:
    Quill -26 (dying)
    Mariana -19
    Mawj -12
    Sander -34
    Storn -14
    Molly -16


    gm screen:

    1d20 + 12 ⇒ (6) + 12 = 18
    2d4 + 9 ⇒ (4, 3) + 9 = 16

    1d20 + 12 + 1 - 2 + 2 ⇒ (8) + 12 + 1 - 2 + 2 = 21
    1d8 + 2 ⇒ (7) + 2 = 9
    1d20 + 12 + 1 - 2 + 2 ⇒ (19) + 12 + 1 - 2 + 2 = 32
    1d8 + 2 ⇒ (6) + 2 = 8
    1d20 + 7 + 1 - 2 + 2 ⇒ (10) + 7 + 1 - 2 + 2 = 18
    1d8 + 2 ⇒ (7) + 2 = 9

    Quill looked up into the rage maddened eyes of the orc above him, and noticed that half of the orc's face was covered in twisted lumps of flesh that could only be scars from a bad burn. Thinking quickly, he pulled an alchemist's fire from his pouch. The orc's eyes widened in fear as he saw what Quill was doing, and even as the elf threw the flask's contents in his face, the orc was chopping down with his falchion. The pain was nearly unbearable as the blade carved into Quill's shoulder and torso. Then came the screaming from both elf and orc as the fire erupted on the orc's face and torso.

    In the fog, Storn rushed out at the archer while the others rand to help Sander and Quill. The archer tucked her shoulder and met Storn's charge without being shifted, then stepped back and fire three arrows point blank. Storn's shield, still raised for his bull rush, caught two of the arrows, their shafts snapping as they hit, but the third came in under the shield and pierced his left leg.

    Round 7:

    Quill takes 16 damage from the falchion, and 1 splash damage, and is now dying.

    Storn takes 8 damage

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17
    Sander 15 (dying)
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map. The white area is Storn's obscuring mist spell

    current hit point status:
    Quill -25 (dying)
    Mariana -19
    Mawj -22
    Sander -33
    Storn -14
    Molly -16


    Happy marriage! Congratugiving!


    The battle on the deck of the keelboat waged on as the combatants in the mist continued to hack at each other. With a roar of triumph, Storn smashed his opponent to the ground, leaving its head an ugly mess. Mawj, smiling a toothy smile as he heard Storn, rushed into the fog. He somehow found the orc in the mist and slammed his weapon into it. The orc, barely standing after all of the damage the girls had done to it, died with not even a shriek on its lips.

    Over at the lookout tower, Sander lay unconscious, bleeding out, with a very angry orc standing above him, weapon raised to deliver the final mercy. Quill stood, loosed an arrow, and dropped down in one smooth motion. Though the arrow went wide, it came close enough that the orc turned his attention to Quill, instead of the halfling. With steady strides, the orc mounted the stairs to the top of the lookout tower and stood over Quill.

    Round 7:

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17
    Sander 15 (dying)
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map. The white area is Storn's obscuring mist spell

    current hit point status:
    Quill -8
    Mariana -19
    Mawj -37
    Sander -32
    Storn -6
    Molly -16


    I will be traveling from Sunday through Friday this week. I will have internet access in the early morning and late evening, so I should be able to post daily. If not, hang in there, and make some RP noises.


    I will be traveling from Sunday through Friday this week. I will have internet access in the early morning and late evening, so I should be able to post daily. If not, hang in there, and make some RP noises.


    I will be traveling from Sunday through Friday this week. I will have internet access in the early morning and late evening, so I should be able to post daily. If not, hang in there, and make some RP noises.


    need a stabilize check from Sander...poor Sander


    Gaining access to the Vonnarc grounds was simplicity itself. Gadak showed his badge and the guards let him in without comment. The drover took the lizards and their burden to a low building that served as the stables, where he unhooked the animals from their harnesses and pushed the cart into a stall.

    "And now it is time to seek a place for you on staff here. Please wait here while I go and speak with the slavemother."


    GM screen:

    Angelica 1d20 + 3 ⇒ (6) + 3 = 9
    Harbug 1d20 + 0 ⇒ (18) + 0 = 18
    Jakscar 1d20 + 4 ⇒ (6) + 4 = 10
    Shabezz 1d20 + 2 ⇒ (14) + 2 = 16
    Zaphomil 1d20 + 1 ⇒ (6) + 1 = 7
    boggard 1d20 - 1 ⇒ (2) - 1 = 1

    demoralize 1d20 + 8 ⇒ (9) + 8 = 17

    Zaphomil's loud chanting sparks the boggards into motion, and they gave off loud croaks. The fight was on!

    Round 1:

    Initiatives:

    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug -0
    Shabezz -0
    Jakscar -10
    Angelica -0
    Zaphomil -0


    GM screen:

    1d20 + 2 ⇒ (20) + 2 = 22
    1d4 ⇒ 1
    1d100 ⇒ 24
    1d20 + 2 ⇒ (4) + 2 = 6
    1d4 ⇒ 3

    1d20 + 9 ⇒ (10) + 9 = 19
    1d12 + 10 ⇒ (9) + 10 = 19
    1d100 ⇒ 50

    1d20 + 9 ⇒ (9) + 9 = 18
    1d12 + 10 ⇒ (8) + 10 = 18
    1d100 ⇒ 60

    1d20 + 12 ⇒ (19) + 12 = 31
    2d4 + 9 ⇒ (2, 4) + 9 = 15

    1d20 + 12 ⇒ (14) + 12 = 26
    1d8 ⇒ 2
    1d20 + 7 ⇒ (1) + 7 = 8
    1d8 ⇒ 6

    Molly reeled in pain as the axe crashed into her, but clawed at the orc's face. Through the fog, she could barely see the looming shadow, but she felt her hand connect. Beside her, Mariana drew her dagger with her right hand and drove it at the orc. The dagger hit the orc in the groin, but barely penetrated its clothing and to the soft flesh beneath. in retaliation, the orc brought the axe around, cutting deeply into Mariana's chest. The archaeologist hardly had time to gasp before the pain hit her.

    In the fog cloud, Storn and the orc traded blows, while Mawj crawled out to safety. Storn came out the better, landing a heavy blow, and fending off the return attack.

    Sander breathed heavily, knowing that his life was in serious peril. His injuries made it hard for him to assemble his next bomb. When the enraged orc came around the corner, falchion lifted high, Sander threw the bomb. It hit squarely on the orc's chest, but barely seemed to slow him at all. Sander saw the falchion come down, and then there was nothing but pain and darkness.

    The female archer held an arrow to the string of her bow and circled in place, waiting for a target to appear.

    Round 6:

    Mariana takes 19 damage

    Sander takes 15 damage and is dying.

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17
    Sander 15 (dying)
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map. The white area is Storn's obscuring mist spell

    current hit point status:
    Quill -8
    Mariana -19
    Mawj -37
    Sander -32
    Storn -6
    Molly -16


    CRB wrote:


    "It's impossible to use Stealth while attacking, running, or charging."

    The way I read this (and many many other discussions and abilities) is to view stealth as a reconnaissance skill, not a combat one.

    Of course, if what you are really asking is if you could get a Sneak Attack in on the charge, I'd say that depends on if you go first in initiative or not. You won't get a surprise round, as they are clearly expecting some trouble, but you could catch them flatfooted if you are high enough in the init order.


    Sander - it is. he stopped to drink a potion/activate a magic item/call his mother on her birthday.


    Everyone - Don't forget that if you are in the fog or attacking in the fog you have to roll concealment (high hits). If you don't, I'll roll for you, but my dice hate players. Just saying"


    Quill - well, you may have missed some, and he may have healed somehow, and he may, just may, not be a bog-standard orc ;)


    Also, you are in the fog, roll for concealment, high hits


    No, you were fully healed. You haven't been updating your profile. It's okay. Look at the damage counter at the bottom of my last spoiler. you are only down 16 hp from full.


    Umm, the one you clawed hit you with his axe.


    Angelica snuck forward, followed by Jakscar. Surprisingly, the black cat managed to not give the burglar away as she peered around the stone outcrop. In the largish cavern beyond, she could see four boggards, equipped and outfitted for war. Unlike the boggards in the village, these looked ready for a fight, and all four were peering at towards the cave entrance. It was likely only the backlight that was keeping them from spotting the intruders. Other than the light spilling in from outside, the cave was entirely dark.

    Here's the map


    Nice crits, Quill!

    GM screen:

    1d20 + 3 ⇒ (12) + 3 = 15
    1d8 ⇒ 8

    1d20 + 7 ⇒ (4) + 7 = 11

    1d20 + 9 ⇒ (18) + 9 = 27
    1d12 + 10 ⇒ (6) + 10 = 16
    1d100 ⇒ 57

    1d20 + 9 ⇒ (3) + 9 = 12
    1d12 + 10 ⇒ (9) + 10 = 19
    1d100 ⇒ 52

    1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
    1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8

    2d8 + 3 ⇒ (8, 5) + 3 = 16

    Molly carved a trio of gashes in the orc's face as he was distracted by the spiders crawling all over him. Yelping and dancing, he didn't even see Mariana sidle close and put an arrow into him at point blank range. The orc was furious, but even as he turned to attack, a billowing cloud of fog enveloped them all.

    Grey light. Darkness. Light. Darkness. Light. Eyelids. Mawj realized two things almost at the same time. He was blinking, which meant he was alive. But why was everything fuzzy? He could still hear the sounds of combat, and as he came more completely to his senses, a warm splash of red fluid sprayed across his face. He could hear Storn's war shouts. Casting his eyes about, Mawj saw two pairs of boots right beside him, though who they belonged to would take more effort to figure out than he had to give at the moment.

    On the lookout tower, Sander was in dire straits. He waited, pressed against the wall of the tower, hoping that Quill would be able to kill the big orc before it came for him. He had seen the arrows stuck deep in the orc's chest, and he knew that he had hit the thing square with his own bomb, but the creature just kept coming.

    Quill looked over the rail, trying to get a decent aim on his current target. That was one touch orc. Even with one of Quill's arrows deep in its chest and another buried nearly to the fletching in its guts, the orc kept going. He was so engrossed on his target that he didn't even see the lady archer on the deck. The first he knew of her presence was when her own shaft struck him in the side, piercing deeply.

    Round 5:

    Molly takes 16 damage

    Quill takes 8 damage

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17 (stable)
    Sander 15
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map. The white area is Storn's obscuring mist spell

    current hit point status:
    Quill -8
    Mariana -0
    Mawj -37
    Sander -18
    Storn -6
    Molly -16


    he/she/it/they will be appreciative :p


    FYI - For those of you wondering about Mariana's absence, I chatted with him/her and got some info. Life is hitting him/her pretty hard right now, so I will be DMPCing until he/she can come back full time.


    Gadak looked oddly at Arca, then replied. "The Matron of the House is rarely seen in public any longer, invested as she is in her research. Day-to-day business is handled by First Daughter Alicavniss, one of the premier wizards in the city."


    Right now you on are on the edge of Eirdrissier, looking at the House Vonnarc compound

    Gadak looked over to Calumny and smiled. "As you likely know, House Vonnarc is known to host the premier arcane wizards of all the houses of Zirnakaynin, though of course we have our share of divine priestesses and such. Most recently, I suppose, the House is famed for its ability to twist the travel devices of the foul surface elves. Twist them, I say, to our own purposes."


    The level Sander is on is only about 10 feet up, then there is a short ladder that goes another 7 feet to where Quill is.


    Calla studied the badge that Gadak displayed. Apparently the sign of House Vonnarc, it was a spidery rune on a shield of red.

    House Vonnarc emblem

    Gadak apparently loved to hear the sound of his own voice, and happily chattered on about Zirnakaynin, it's history, and its politics for the entirety of the trek down into the city proper. The cart forced you to take the long way through the city, sticking only to the wider paths and streets, while lizard riders and drow on foot made their way more swiftly along walls and smaller footpaths.

    Gadak relays everything here. If you have any moer questions for him, feel free to ask.

    Finally, after hours of slow plodding, the close-set buildings open into a larger subcavern. Seemingly grown from the dark stone of this nighted abyss, a sinister palace of unnatural beauty and abhorrence looms. Spires of web-like metal slice through the darkness, their heights illuminated by arcane flame, while elegant curves of the structure's walls seem to flicker and shift in the dancing shadows. Around the compound, surrounded by a lacework of metal wrought depicting elves and demons in the most lurid acts imaginable, the barely seen forms of armored elves glide in a soundless patrol. Suddenly, from somewhere within, an otherworldly shriek arose. Half scream, half bestial howl, it resonated and then dies among the gloom. A moment later came the noises terrible answer, a fluttering peal of merciless, mocking laughter.


    The trek up to the cliffs that the boggard had indicated wasn't too long, and it gave Jakscar time to stretch out his newly healed wounds. Every time you looked back at the village, you could see the bulbous eyes of the boggards watching you. Apparently, there was little trust here, and the creatures wanted to make sure that you left their valley.

    Reaching the top of the trail, Angelica could see the cave opening. It was a fairly decent size, nearly fifteen feet across, and well-protected. It was easy to see why a tribe might want to use this as a base of operations. The only real wonder was why it had not been used before now.

    Here's the map


    gm screen:

    1d8 + 1 ⇒ (8) + 1 = 9

    mol: 1d20 + 9 ⇒ (1) + 9 = 10
    1d12 + 10 ⇒ (12) + 10 = 22

    sto: 1d20 + 9 ⇒ (6) + 9 = 15
    1d12 + 10 ⇒ (6) + 10 = 16

    sto: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
    1d8 + 2 ⇒ (6) + 2 = 8

    Sander's bomb blew the face off the orc attacking him, sending the orc over the rail of the lookout tower and onto the deck below. Seeing that the halfling needed no assistance, Quill began firing arrows at the newly arrived orc. One embedded itself deeply in the orc's back. The elf cheered. The cheering stopped when the massive orc turned to glare at him, then began loping up the stairs with incredible speed. Sander's own relief was short lived as this new foe rounded the corner and stopped only a few paces from him.

    Seeing Molly under attack again, Mariana used her wand to heal the witch, hoping that Molly's could defend herself. This hope was dashed as Molly's swing completely missed the orc, and instead spun her like a top. This might have been for the best, though, as the orc's downswing - aimed at Molly's head - missed the spinning girl and embedded itself in the deck.

    Storn did indeed destroy his opponent, and he wondered for just a moment if he could replicate the swing that sent the orc's head soaring over the rail and into the water beneath the boat. Maybe it was the wrist flick, or...? He didn't have time to really ponder the delicate movements of the strike through, as an arrow thudded into his back. The warpriest spun to see the ranger - Melira, was it? - captive from earlier, once more with a bow in her hands. His view of her was blocked out by a very wet and angry-looking orc swinging at him with a greataxe. Storn contemptuously blocked the strike, and was already planning to try and go for distance with this orc's head as well.

    Round 4:

    Molly is at full health.

    Storn takes 6 damage

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17 (stable)
    Sander 15
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map.

    current hit point status:
    Quill -0
    Mariana -0
    Mawj -37
    Sander -18
    Storn -6
    Molly -0


    Sander - Sorry, I must have missed your move. You should be in the right spot now.

    gm screen:

    f: 1d20 + 7 ⇒ (18) + 7 = 25

    maw: 1d20 + 9 ⇒ (9) + 9 = 18
    1d12 + 10 ⇒ (9) + 10 = 19

    mol: 1d20 + 9 ⇒ (5) + 9 = 14
    1d12 + 10 ⇒ (2) + 10 = 12

    san: 1d20 + 9 ⇒ (8) + 9 = 17
    1d12 + 10 ⇒ (8) + 10 = 18

    As Storn moved in with his hammer and dealt one of the orcs a heavy blow, Mawj moved in between the two and laid about with all of the weapons nature, and a little help from magical sources - had provided him. The flanked orc went down like a sack of mashed potatoes, heavy on the gravy, and Mawj turned to smash the orc behind him. As he did, Molly disgorged another of her spider swarms, which overran Mawj's foe and caused the orc to jump about. Unfortunately for the alchemist, the orc's flailing axe caught him in the temple, and he saw stars, then blackness. The half-orc beastman crumpled to the deck.

    On the stern, Quill finished off Sander's foe in time for the halfling to get another of his surprises ready for the orc charging up the stairs. The explosion crisped some of the orc's hair and gave it a few burns, but it wasn't enough to stop the creature. It's return attack caught the halfling in the stomach, folding him up in pain.

    From below decks, a pair of attackers rushed out, one an orc with a painted face, and the other the woman that you had last seen locked in a cage in the armory. Upon seeing her armed and armored, you might think that perhaps the armory wasn't the best place to have kept her.

    The orc that Storn knocked overboard managed to regain the rail, and even as Mariana was firing her bow at it, another ran towards Molly from behind the forecastle.

    Round 3:

    Mawj takes 19 damage and is dying!

    Sander takes 18 damage

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17 (dying)
    Sander 15
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map.

    current hit point status:
    Quill -0
    Mariana -0
    Mawj -37
    Sander -18
    Storn -0
    Molly -7


    The 30-foot wall of barbed stone and bladed iron stood, barring access to the city beyond. A closed gate of spiked black iron etched with images of howling demons bars your passage. Four heavily armes drow guards waved for you to stop, and Gadak reins in the lizards before presenting the house brooch he wears proudly on his left breast. One of the guards, peering into the cart and about to reach in, saw the brooch and jerked his hand back. Without a word, the guards withdraw, signaling some agent inside the walls, which caused the gate to rumble open.

    Stretching into the darkened distance, a fearsome city of sculpted stone and bladed iron fills the impossibly sized cavern beyond the gate. Eerie eldritch flames - burning in the colors of dying suns and furious thunderstorms - ripple over spires carved from ancient stalagmites, adorning them with the blaze of ominous, spidery runes.
    Two steep cliffs jut from the cavern floor, one atop the other, creating massive steps over which the city spills like a benighted waterfall. Flickering in the distance rises a single topless tower, a column connecting the ground with the ceiling, its entire height covered in runes. Below the tower lies tangles of gently glowing fungal blooms alongside pools of oily-looking water. Above, carved into the dome-like ceiling, flickering fire illuminates twelve caves, their mouths carved into unsettling and demonic images. Everywhere - as menacing as eldritch shadows - glide the graceful, deadly forms of drow.


    boggard:

    "The Grey Lady and her companions went into the caves under the cliffs. The metal-wearing she-humans gave much weapons and magic items to aid the People in their war against the lizard-filth. But now, they are nowhere to be found, and the People have suffered from the lizard-filth's attacks. But not as much as the lizard-filth have suffered at the hands of the People!"

    "The Grey Ladies went into the caves, there, where Daghop now lives, curse him. If he had not opposed our alliance with the she-humans, and taken a third of our best warriors with him, we would have thrashed the lizard-filth with much less harm to ourselves."

    "We know nothing of the cave system beyond the initial few caverns. Something lives there that prey on People and lizard-filth alike. The People avoid the caves, as should all right minded beings."

    "As for the lizard-filth, the troglodytes as you call them, we know where they live, and how badly they are injured. But their caves reek of lizard-filth stench, and we are content to let them wallow in their own filth for now. They will not bother the People for many moons."

    "Go then, if you wish to follow the she-humans, to the caves there. Deal with Daghop and his web-lickers as you see fit. Do not set foot on People lands again."


    GM screen:

    1d20 + 0 ⇒ (9) + 0 = 9

    1d20 + 9 ⇒ (16) + 9 = 25
    1d12 + 10 ⇒ (8) + 10 = 18

    1d20 + 9 ⇒ (2) + 9 = 11
    1d12 + 10 ⇒ (12) + 10 = 22

    Storn slammed bodily into the orc that had just climbed over the rail in front of him. The orc flew backwards, easily clearing the railing, and splashed into the shallows beside the keelboat. Then, the big man rushed over to distract the one pounding on Molly. Mawj leaped over the downed witch, his tusks driving deeply into the orc, allowing the badly injured Molly to make her escape. Another orc rushed him, and the pigman squealed as an axe bit deeply into his side.

    Mariana moved quickly to Molly's side and healed her with a touch of the wand in her hand.

    Up on the watch tower, Sander and Quill focused their attacks on the same orc, nearly killing it. In a rage, the greenskin shook off all of its wounds, and charged up the double set of stairs towards Sander. His companion was a little slower, but still clambering up the stairs towards the pair.

    Below decks, the clashing of weapons could be heard as at least some of the crew tangled with attackers who had managed to penetrate the oar deck.

    Round 2:

    Molly heals another clw: 1d8 + 1 ⇒ (1) + 1 = 2.

    Mawj takes 18 damage

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17
    Sander 15
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map.


    As the champion sat heavily on a nearby log, swigging something medicinal from a clay jug, the speaker turned to Shabbezz.

    boggard:

    "Tell us what it is you want to know. We will answer your questions, and then you will leave, as agreed."


    Gadak waited a moment longer for Kelendra to blink the blindness away, and shake off the lancing pain in her head. He appeared chagrined at her remonstration, and inclined his head in acknowledgement. Clucking at the lzard, he moved the carts along, occasionally asking more questions about Celwynvian.

    As the walls of the city loomed ahead, he asked, "Do you have arrangements int the city? If not, this one can probably pull some strings to have you taken in among the servants of House Vonnarc."


    It wasn't your turn. Now, you may go, but there is an orc in the way now.


    Quill - yes, you and sander are atop the tower. Sorry for the confusion.


    Moving on

    GM screen:

    Attack d sword: 1d20 + 9 ⇒ (18) + 9 = 27
    dmg d sword: 1d8 + 3 ⇒ (4) + 3 = 7

    Attack S sword: 1d20 + 7 ⇒ (6) + 7 = 13
    Dmg S sword: 1d6 + 1 ⇒ (6) + 1 = 7

    1d20 + 11 ⇒ (6) + 11 = 17
    1d8 + 7 ⇒ (3) + 7 = 10

    (-59 damage)

    Jakscar's blade cut back across the boggard's face, temporarily blinding the frogman with a trickle of blood. The boggard champion tried to return the attack, but it was weakening. Jakscar easily avoided the blow.

    Among the observers, the speaker looked nervous. Watching his champion sway, bleeding from a number of deep wounds, he croaked loudly.

    Boggard:

    "Enough! Stop this immediately. We will tell you of the strangers, and the paths they took, and you will leave this village, not to return."


    Gm screen:

    1d20 + 9 ⇒ (17) + 9 = 26
    1d12 + 10 ⇒ (7) + 10 = 17

    The orcs swarmed over the ship's low side, moving to the attack. The nearest saw Molly casting her spell and ran for her, axe at the ready. Engrossed in her casting, Molly didn't have the opportunity to dodge, and the axe bit deeply into her arm and side.

    Round 1-2:

    Molly takes 17 damage, and must make a DC28 concentration check to keep the spell.

    orcs 21
    Quill 18
    Mariana 17
    Mawj 17
    Sander 15
    Storn 8
    Molly 21

    Everyone is up.

    Here's the map.


    Molly Blackfoot wrote:

    Molly curses, casts a single spell, then sets off at a run down the deck!

    Molly casts Sleep on the Orc at I25, Will save DC 14 to negate, then moves to F27.

    Sleep is a full round casting time. Is that still your action? It will not go off until the start of your next turn (everyone seems to miss this)


    GM screen:

    Mariana 1d20 + 7 ⇒ (17) + 7 = 24
    Molly 1d20 + 3 ⇒ (16) + 3 = 19
    Quill 1d20 + 10 ⇒ (7) + 10 = 17
    Storn 1d20 + 3 ⇒ (7) + 3 = 10
    Vashta 1d20 + 1 ⇒ (11) + 1 = 12
    Mawj 1d20 + 8 ⇒ (14) + 8 = 22

    Mariana 1d20 + 3 ⇒ (14) + 3 = 17
    Molly 1d20 + 1 ⇒ (20) + 1 = 21
    Quill 1d20 + 3 ⇒ (15) + 3 = 18
    Sander1d20 + 3 ⇒ (12) + 3 = 15
    Storn 1d20 + 2 ⇒ (6) + 2 = 8
    Mawj 1d20 + 2 ⇒ (15) + 2 = 17
    orcs 1d20 + 1 ⇒ (20) + 1 = 21

    The riverboat pulled up to the bank, and with many poles, ropes, and squabbles, the crew got it close enough for you to jump overboard and onto the riverbank. However, as you were assembling on deck, a horn blew. From the cover near the riverbank, a half-dozen orcs charged into the river, throwing grapnel lines that thunked solidly into the wood of the keelboat.

    Only Molly saw the telltale signs enough to be prepared to act before the orcs swarmed the side.

    Round 1:

    Molly is up!

    Here's the map
    ignore the fact that there is no cover on the riverbank, I was in a hurry :p


    "I see. Well it seems you were even more fortunate than I had thought."

    Chitchat continued on in this vein until at one point, Gadak pulled a crossbow from the cart, and aimed it at the ceiling. Loaded in the crossbow was an overlarge quarrel with a thick cylinder where the head would be on a normal bolt.

    "I suggest you close your eyes."

    If you close your eyes:

    Nervous at giving a strange drow such control over you, you nevertheless closed your eyes. The crossbow discharged with a thump, and then the world was lit with a flash that even penetrated your closed eyelids. Blinking, you saw purple motes and a gray haze that slowly cleared, allowing you to see the shapes of darkmantles floating from their ambush spot towards a nearby crevice.

    Gadak said, "They are always there. By myself, I can't really fight them, so I use the flash bolts to frighten them off, and then I can be on my way. With your permission?"

    With a snap of his quirt, he lashed the lizards into motion again, and you continue on towards the city.

    If you do not close your eyes:

    Unwilling to give a strange drow such control over you, you steadfastly refuse to close your eyes. Gadak shrugged, and lifted the crossbow, pointing it at a spot on the ceiling. He closed his own eyes after taking aim, and you realized that perhaps you should have taken his advice, even as the dark elf pulled the trigger. The crossbow discharged with a thump, and then the world was lit with a flash that blinded you. Your newfound sensitivity to light drove pain through your skull like a lightning blast, nearly driving you to your knees.

    From beyond the pain, you can hear Gadak say, "They are always there. By myself, I can't really fight them, so I use the flash bolts to frighten them off, and then I can be on my way. With your permission?"

    With a snap of his quirt, he lashed the lizards into motion again, and you continue on towards the city.

    You are blinded for 1 minute, and take 1d6 ⇒ 1 nonlethal damage.


    Jakscar - you would have no idea of knowing whether potions are allowed.


    "This one is called Gadak, and it is my pleasure to serve so fortunate a group."

    Louder, he called out, "I'll rush back to the city for reinforcements! Do not fear, you will be relieved shortly."

    To the five of you, he said, "Come, quickly. Let us be off before someone here finds a use for you."

    With that, Gadak whipped the hissing lizards that drew the cart, and the contraption lurched into motion.

    The darklands were an eerie place, unlike even the caverns that Bruendor had grown up in. Caverns loomed, some no larger than a small building, others large enough to fit entire castles, or even small towns. Fungi lined the walls, giving off a faint violet glow, and occasionally, you see small cave-dwelling creatures. At one point, something the size of a squirrel skittered across the tunnel in front of the draft lizards. With a swift lunge, one of the lizards drawing the cart snatched it up in a toothy maw, crunching and swallowing the hapless beast.

    As you walked beside the cart, Gadak questioned you about the events in Celwynvian, apparently trying to get the gossip and rumors before anyone else.


    Zaph, you can try whatever you want, but you know good and well that most cultures would see any form of aid as cheating, and would likely void the challenge, and possibly end with all of you being attacked.

    GM screen:

    1d20 + 11 ⇒ (3) + 11 = 14
    1d8 + 7 ⇒ (1) + 7 = 8

    (52 damage)

    That last hit must have shaken the boggard a bit, as his return blow was off by a good distance. Still, Jakscar was hurting pretty badly. How much more damage could the boggard take? Would the catfolk be able to outlast his opponent?


    The next day dawned with much activity aboard the keelboat. Under the waspish orders of Halrex, the crew got the boat headed towards the fork where the Kestrel River you are on joins with the River Esk. That journey took only a few hours, then the hard work began. Going upstream against the River Esk's flow was hard work for the rowers and the horses alike. The Esk was broader, and swifter flowing than the Kestrel, and progress was slow.

    It was late in the day, with the sun hugging low on the western horizon, when Quill's sharp eyes saw a round white stone, about the size of his head, embedded in the northern riverbank, about ten feet above the water. When the boat got closer, he could see a circular etching, possibly the thorn circle he had been told to look for.

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