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Chaos Beast

DM Bigrin's page

2,267 posts. Alias of bigrin42.


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So, one of the things I encounter a lot in games I am in is the lack of mapping options. Either no good maps are available, or the GM doesn't have the time/knowledge on how to incorporate them into their game. I don't know that I can do a whole lot about the second part, but maybe I can help in the first.

I enjoy making maps. For some reason, it resonates with me. And, since I am making them for my own campaigns anyways, why not share them with the community?

I made all of these maps in photoshop, and exported them as JPGs for however you want to use them (MapTool, Roll20, Google docs, etc.). The scale is 50 pixels per 5' square. Feel free to use however you like, but NO SELLING! All I ask is that you give me the credit for the initial effort.

I have a set of maps that I use for generic encounters. I tend to just cut out a semi-random portion and use that for a given encounter.

Generic maps:

Swamp map - 6000x3000 image

Forest paths - Over 2km of paths through a forest with clearings and almost any kind of trail I could think of (Okay, I got a little carried away) 14200x12300 image (80MB download)

I also have a near-complete set of maps for the first 2 modules of Shattered Star (see the SS subforum).

I'll continue updating as I get new maps to share. I hope you like, and I hope your players do too. I know mine did. Enjoy!

*************************

P.S. I do take requests for specific maps, but you have to take into account that my timeframe is...sporadic. Still, no harm in asking, is there?


Since the original thread was all about the Shards of Sin (first module) and I have branched out beyond that, I am closing this thread and placing all the maps in a new thread. This should make it more clear as to what maps are available. Thanks again for all your comments.


1 person marked this as a favorite.

Since I have moved beyond the Shards of Sin module with my group (and thus my maps), I decided to rename the thread and put all of the maps in one thread.

I made all of these maps in photoshop, and exported them as JPGs for use in MapTool or however you want to use them. The scale is 50 pixels per 5' square. Feel free to use however you like, but NO SELLING! All I ask is that you give me the credit for the initial effort.

I hope you like, and I hope your players do too. I know mine did.

Shards of Sin maps:

I didn't start making my own maps until The Crow, but I did have a friend hand me his maps for Natalya's hideout, which I will include here.

Natalya's Hideout - ground floor

Natalya's hideout - Upper floor

The Crow - First Floor

The Crow - Second Floor

The Crow - Third Floor

The Crow - Fourth Floor

The Crow - Catacombs

The Crow - Dungeon

The Crow - Thassilonian Laboratories

The Crow - Ancient Sewers

The lower levels (catacombs through sewers) are better quality, as I learned some tricks as I went along.

I also have a set of maps that I use for generic encounters. I tend to just cut out a semi-random portion and use that for a given encounter.

Generic maps:

Swamp map - 6000x3000 image

Forest paths - Over 2km of paths through a forest with clearings and almost any kind of trail I could think of (Okay, I got a little carried away) 14200x12300 image (80MB download)

I'll continue updating as I get new maps to share. Enjoy!


Lefik pounded up the moonlight bridge to the archer's high hide. Almost at the same time as he arrived, the zipline went slack. Apparently, the bugbear was trying to remove the chance of being followed.

Bruendor continued along the ground, moving slowly through the underbrush as the others converged on Kelendra and her moonlight bridge.


Walking is fine. Kel put the bridge up, as if she wanted Lefrik to go down the zipline. I was just confused as the the actions.


There are no spare handlebars onthe zipline. How are you planning to pursue?


mechanics:

Initiatives
Angelica 1d20 + 3 ⇒ (3) + 3 = 6
Harbug 1d20 + 0 ⇒ (15) + 0 = 15
Jakscar 1d20 + 3 ⇒ (17) + 3 = 20
Shabezz 1d20 + 2 ⇒ (9) + 2 = 11
Zaphomil 1d20 + 1 ⇒ (19) + 1 = 20
nupperibos 1d20 + 0 ⇒ (4) + 0 = 4

As Angelica moved to a flanking position, Harbug opened the door and stepped back. Inside the room were a handful of the weaker devils you know as nupperibos. They each carried rusted shortspears, and began to move towards you threateningly, though without much intelligence apparent.

Round 1:

Initiatives:
Jakscar 20
Zaphomil 20
Harbug 15
Shabezz 11
Angelica 6
nupperibos 4

Here's the map


Moving at half speed for stealth, vs. a ziplined and fleeing bugbear? Interesting. If you are going to pursue, don't forget that every minute you spend looting lets him get that much further away.

Bruendor ran across the trail and slipped into the forest, following the bugbear's line of retreat. Calla ran back to the burned bugbear to the north, and grabbed up his half-empty quiver. The arrows were thicker than she liked, and fletched with black, ratty feathers.

Also, on the corpse she found a charred set of studded leather, a heavy flail, a composite longbow that was way too heavy for her to pull back, and a small coin purse with 40g in mixed coins.

loot:

1 bugbear's worth (NE on the last map)

  • 40 gp
  • studded leather armor
  • heavy flail
  • masterwork composite longbow (+4 Strength)
  • 12 arrows
  • 4 special arrows

  • As the others converged on the remaining ambusher, Kelendra fired off a round from her crossbow. The bolt ripped a thin line in the bugbear's left arm and he snapped out of the fascinating reverie that he was in. He immediately put arrow to string, but glanced around uncertainly as he noticed that there were no other sounds of fighting. As soon as he saw that he was alone, the bugbear archer dropped the arrow, slung his bow on his back, and turned.

    You weren't able to see what he did, but a moment later he came shooting out of the high hide, sliding along a rope zipline that had been prepared, following a cleared path through the trees. In moments he was out of sight.

    Spoiler:

    Congratulations! That was a tough fight, being ambushed in the trees. I thought we were going to lose Lefrik for a moment.

    Let me know what you intend to do (loot the bodies, chase down the fleeing bugbear, something else?)


    Been a little slow this last week. Everyone okay? Are you going to open the door, or simply catalog it and move on?


    You make your way through the hallways back to the northeast section, where you find a wooden door that appears to be both unlocked and untrapped.

    Here's the map


    mechanics:

    B: 1d20 + 6 ⇒ (13) + 6 = 19
    1d6 + 3 ⇒ (5) + 3 = 8

    C: 1d20 + 7 ⇒ (4) + 7 = 11
    1d8 + 4 ⇒ (4) + 4 = 8

    1d20 + 7 ⇒ (19) + 7 = 26

    Bruendor drove his rapier forward, finally killing his opponent. The bugbear fell back against the railing of his hide, breaking through and falling the fifteen feet or so to the ground.

    Calla's arrow caught the bugbear archer a telling blow, sendign the goblinkin crumpling to the floor of its hide. Anklebiter's flaming sneeze sent fiery globs of snot to cling to the platform and its camouflage. The hide was quickly burning merrily, though the large hickory tree that it was mounted to seemed mostly unaffected.

    Everyone spun to observe the other bugbear, who was showing signs of throwing off Kelendra's spell.

    Round 9:

    One left!

    Initiatives:
    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    I would recommend Shattered Star after RotRL. And hey, there'r even some awesome maps someone created specifically for PbP use.


    Lefrik - wouldn't your rage give you +2 to hit, since your str goes up by 4? If so, you finished off the bugbear. If not, don't tell me :)

    mechanics:

    1d20 + 8 ⇒ (19) + 8 = 27
    1d20 + 8 ⇒ (4) + 8 = 12

    B: 1d20 + 9 ⇒ (7) + 9 = 16
    1d6 + 3 ⇒ (6) + 3 = 9

    C: 1d20 + 7 ⇒ (4) + 7 = 11
    1d8 + 4 ⇒ (1) + 4 = 5

    Kelendra's spell exploded in two places, simultaneously hitting Lefrik's opponent from behind, and nearly tossing Calla's foe from his high hide. Calla smiled grimly as her feathered shaft caught the exposed bugbear just under his left collarbone. The creature stood there stunned for a moment, before winging one of his few remaining arrows back at the inquisitor. But Calla's latest shot had seriously impacted its ability to draw properly, and the arrow missed.

    Lefrik swelled with rage as he gave in to his anger, his frustration, and his darker nature. Muscles swelling, he brought his axe down on the bugbear, catching the goblinkin right between the eyes. The bugbear crumpled to the ground, not moving, as Lefrik swept his gaze around the ambush site.

    Bruendor thrust out, hoping to finish off the bugbear in front of him, but the rapier's tip was dodged. The creature's scimitar lashed out at the dwarf, but Bruendor was too fast for such an obvious stroke.

    Round 8:

    The fascinated bugbear regains control of himself in round 9!

    Lefrik's opponent is dead, dead, dead.

    Initiatives:
    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Not too surprisingly, but telling the clockwork servant to "stay" in Thassilonian worked, the thing holding its position as Angelica backed away.


    I figured that would be the one you would take, somehow ;-)

    As Angelica moved backwards, the thing followed her, staying a respectful 3-4 paces away at all times. The construct moved easily over the rubble. It seemed not to even notice the cleared path, as its insectile legs easily shifted to meet any obstacle.


    As Angelica circles, the clockwork circles as well. It makes no response to her words, only to her movement.


    Extra languange from what? The INT bonus? If so, then you can choose

    The construct seems to be idling and not making any reactions to anything going on around it. At least, not until Angelica tried circling it to see it from another direction. Then, the clockwork spun to face her.


    Harbug:
    Harbug, you are correct. There is a very faint magical aura now that it has been wound.

    You recognize this as a type of clockwork servant, a device created to maintain and repair other clockwork constructs. Most clockwork servants also have a few defensive or offensive capabilities. From the archaic design - most clockwork servants these days are built upon a humanoid chassis - this one has probably been here a very long time.

    You remember that most willing constructs will allow a trusted person to remove their winding key, or even "unwind" it to power it down.


    mechanics:

    1d20 + 9 ⇒ (14) + 9 = 23

    B: 1d20 + 6 ⇒ (16) + 6 = 22
    1d6 + 3 ⇒ (4) + 3 = 7

    L: 1d20 + 7 ⇒ (18) + 7 = 25
    1d10 + 6 ⇒ (9) + 6 = 15

    C: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
    1d8 + 4 ⇒ (3) + 4 = 7

    Anklebiter's spell scorched the bugbear as the goblin hastened away, leaving the badly hurt goblinoid to Bruendor, who neatly poked another hole in the bugbear's flesh.

    Lefrik swung, hoping for a good contact, and missed. The evil creature grinned maliciously, and slammed the spiked head of his flail into Lefrik's already wounded leg. The leg snapped, and it was all the barbarian could do to keep from passing out from the pain.

    Kelendra kept her foe entranced, but winced as she saw Lefrik get hit again. Calla smiled at her shot, then winced in pain as another arrow found its mark, this time in her left leg, just above the knee.

    Round 7:

    Pushing forward without Bruendor

    Lefrik takes 15 damage.

    Calla takes 7 damage.

    Initiatives:
    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Zaphomil gets no response.


    The key ratchets in the mechanism, and Angelica was able to give it three full turns before the key stopped turning. A whirring sound came from within the mechanism, and the thing shuddered for a few ticks before springing to life. The clockwork construct flexed its legs and arms, then returned to a docile posture, though the mechanism was still humming and ticking softly.


    The slides in easily. The flanged ends on the handle would make it easy to turn.


    Though he wracked his brain, all Zaph could think was that this was a construct of some sort. He couldn't quite figure out what kind though. Clockwork dragons had wings, and most steeds were bigger, though this could be a steed for a gnome. Hmm...

    Meanwhile, Angelica was simply trying to figure out what it was worth, and how to get it out of there. A construct like that would bring good money, at least 3000 gold, assuming it could be moved out of there. Loking it over, and brushing off the dust and debris, she saw a hole in the topmost portion of its back where a key might fit.


    Poking around, Angelica spies something of interest lying buried under a collapsed set of shelves. With Harbug and Jakscar's help, she managed to pull the shelving aside to reveal a construct the size of a large dog. A three-legged four-armed insect looking device, the thing is completely covered with dust and debris.


    mechanics:

    1d20 + 9 ⇒ (14) + 9 = 23

    B: 1d20 + 9 ⇒ (10) + 9 = 19
    1d6 + 3 ⇒ (3) + 3 = 6

    L: 1d20 + 7 ⇒ (11) + 7 = 18
    1d10 + 6 ⇒ (1) + 6 = 7

    C: 1d20 + 7 - 2 ⇒ (10) + 7 - 2 = 15
    1d8 + 4 ⇒ (7) + 4 = 11

    Wow, Calla. The dice roller hates you.

    Anklebiter lets loose a stream of flaming snot, just as Bruendor rears back to strike. The dwarf ducked under the wave of fire, as did the bugbear, and when Bruendor raised his head, he saw the barely singed goblinoid doing the same. His rapier took the thing in the throat as he shouted imprecations to the mage.

    Lefrik landed a solid blow on his opponent, staggering the bugbear, and nearly sending it to the ground. The creature snarled, though, and whipped its flail across Lefrik's legs. The barbarian shouted in pain as the blow hit, crushing his left leg and nearly dropping him on the spot.

    On the other side of the trail, Kelendra kept the one ambusher entranced as Calla traded fruitless shots with the last bugbear with a bow.

    Round 7:

    Lefrik takes 7 damage

    Initiatives:
    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Opening the door carefully, Jakscar finds a room piled high full of crates, barrels, shelving, and casks of all sizes. Most were broken long ago, and the room has a general feel of disuse.


    mechanics:

    1d20 + 7 ⇒ (3) + 7 = 10
    1d10 + 6 ⇒ (2) + 6 = 8

    K: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
    1d8 + 4 ⇒ (8) + 4 = 12

    Lefrik slammed his axe into the fallen bugbear, who countered with a weak swing of its flail. Lefrik skipped aside, grinning at finally having a level playing field.

    Calla moved to reinforce Kelendra, firing an arrow as she went. It joined the many others embedded into the bubear's firing platform, but startled the creature enough to make it miss its own shot.

    Meanwhile, three Anklebiters and Bruendor stealthily approached another tree. Bruendor shinned up the tree, taking care not to make obvious sounds, so that he might take the creature there by surprise.

    Round 6:

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    well, it is a flattened JPEG after all. The PSD file is closer to 280MB...and it has 1203 layers (yikes!)


    Thanks! I had a lot of fun making it. Something like 300+ layers in that one. Did it over the course of a week while catching up on Arrow in Netflix.


    AB, pretty sure that's a double move to get into the blind. 20' to get to the tree, plus climbing 15'

    Difficult terrain, some cover, depending on where you are and from which direction. Remember they are elevated


    mechanics:

    1d20 + 2 ⇒ (2) + 2 = 4

    1d20 + 6 ⇒ (7) + 6 = 13

    K: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
    1d8 + 4 ⇒ (4) + 4 = 8

    Anklebiter's spell slammed into the northernmost ambusher, causing the bugbear to shake its head and stare about with a concussed look on its face. Calla tried to put an arrow into the wide face, but the shaft clipped a branch and went skittering off into the woods. Bruendor took advantage to sneak closer.

    Lefrik bounded forward and, spotting some pitons driven intot he trunk, went up the tree a few feet. From there he swung his axe, crashing it into one of the support beams for the high hide. The platform and the bugbear came tumbling down to crash onto the forest floor. The bugbear groaned and heaved itself to its feet, dropping its bow and pulling out a wicked looking spiked flail.

    On the other side of the path, Kelendra dodged an arrow while conjuring up a fascination spell. Her target blinked its eyes in astonishment at the pretty colors, moving his head back and forth as he followed the pretty lights.

    Round 5:

    Nice battlefield control!

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    According to the map, you've cleared all the "open" halls and rooms. There is a closed door to the northeast, one in the long room to the south, and one right beside you on the western wall.


    His hide is about 10-15 feet off the ground, so yes. However, there is a ladder of spikes driven into the tree for fast ingress/egress, so the DC is only 5


    Angelica finds that the door is neither trapped nor locked. There is also no sounds coming through the door.


    mechanics:

    p: 1d20 + 11 ⇒ (7) + 11 = 18
    p: 1d20 + 1 ⇒ (6) + 1 = 7
    p: 1d20 + 1 ⇒ (10) + 1 = 11
    p: 1d20 + 1 ⇒ (11) + 1 = 12

    L: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
    2d6 + 6 ⇒ (3, 5) + 6 = 14
    L: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
    1d8 + 4 ⇒ (1) + 4 = 5
    K: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
    1d8 + 4 ⇒ (2) + 4 = 6
    C: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
    1d8 + 4 ⇒ (3) + 4 = 7

    Bruendor disappeared from sight into the brush on the river side of the trail, while Lefrik made as big a distraction as possible by crashing through the underbrush towards one of the archers. He was close enough now to see it as a bigbear, a swarthy goblinoid nearly 7 feet tall. The bugbear sneered as it fires another arow, almost straight down at Lefrik. The arrow impacted almost simultaneously with another shaft fired from the bugbear to the north. Neither did much damage, thanks to Anklebiter's spell.

    Anklebiter's magical missiles took the sneer off the creature's face as they blasted into it. The bugbear grabbed onto his platform as he was nearly tossed from the tree.

    To the west, one of the bugbears looked in astonishment as a pair of Calla's arrows sprouted from the platform in front of him. He snarled and broke the shafts, then sent one in return that sank into the dirt of the trail.

    Round 4:

    Lefrik takes another 4 damage, and the shield is at 35/50 hit points.

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Harbug casts about with magical sight, but it reveals the same thing as his normal senses. That is to say, nothing.


    *blush*


    The room appears to have once held an alchemical laboratory of some kind, but all the equipment and furniture has been completely destroyed.


    Ready to start the third module? My RL players finally are. We'll be going through the mushfens using this swamp map as the basis. Enjoy!

    Generic Swamp Map


    Before I learned how to make my own maps, I got these from a friend.

    Natalya's Hideout - ground floor

    Natalya's hideout - Upper floor

    As for grid size, all of mine are built on a 50 pixels per 5' cell grid.


    mechanics:

    anklebiter 1d20 + 3 ⇒ (11) + 3 = 14
    kelendra 1d20 + 6 ⇒ (4) + 6 = 10
    bruendor 1d20 + 5 ⇒ (11) + 5 = 16
    calla 1d20 + 9 ⇒ (8) + 9 = 17
    lefrik 1d20 + 4 ⇒ (16) + 4 = 20

    b attack: 1d20 + 6 ⇒ (1) + 6 = 7
    1d8 ⇒ 2

    L: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
    2d6 + 6 ⇒ (1, 3) + 6 = 10
    L: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
    1d8 + 4 ⇒ (3) + 4 = 7
    K: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
    1d8 + 4 ⇒ (3) + 4 = 7
    C: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
    1d8 + 4 ⇒ (4) + 4 = 8

    Circling up, the group used their horses as living bulwarks against the ambushers. The scared horses were more than a sufficient deterrent for the ambushers, though Anklebiter's wolf nipped at the nearest horse when it came close. Arrows flew around them, but the archers were obviously hesitant to shoot the horses, and none came close to the companions. In fact, as they stood from their blinds to attack, the archers revealed themselves.

    Round 3:

    No damage this round! Four archers revealed.

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Sorry for the delay. I got sick this week and my ability to post kinda dropped through the floor.

    Harbug stepped back and thrust into the lemure, holding it in place as Angelica and Jakscar bring their silver blades to bear. The attacks were too much for the devil, which collapsed to the floor, quite dead.

    Here's the map There is a closed wooden door to the west (AI14)


    mechanics:

    L: 1d20 + 10 ⇒ (18) + 10 = 28
    2d6 + 6 ⇒ (6, 6) + 6 = 18

    L: 1d20 + 7 ⇒ (4) + 7 = 11
    1d8 + 4 ⇒ (5) + 4 = 9
    K: 1d20 + 7 ⇒ (14) + 7 = 21
    1d8 + 4 ⇒ (4) + 4 = 8
    C: 1d20 + 7 ⇒ (17) + 7 = 24
    1d8 + 4 ⇒ (4) + 4 = 8

    Calla's shot flew true, hitting one of the ambushers to the west of the trail, where the early morning sun wasn't painfully slanting into her eyes. The creature grunted, then returned fire, its arrow driving into Calla's right side. The others milled about in confusion, trying desperately to see where the attacks were coming from. Unfortunately, the trees, in combination with the sun off to the east, made it difficult. Bruendor finally spotted Calla's target, and raised a finger to join her pointed bow. Lefrik, still on his panicked horse, felt a third arrow drive deeply into his chest. His left lung filled with blood and collapsed as he weakly held himself in the saddle.

    Round 2:

    Lefrik takes another 18 damage.

    Calla takes 8 damage.

    Bruendor spots the archer in DA38, and has the clarity of mind to point him out to the others.

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    It's not the low-light that's the problem. It's looking directly into the slanting sun. Still, nice 20 :)

    Calla looks around, squinting to stare through the slanting sun and into the trees to her right. She sees a pair of forms about forty feet into the trees, sitting in well-made blinds about fifteen or twenty feet up. Turning to the left, she sees a similar setup.

    [ooc]I'll update the map once we get some others to make their Perc checks. But Calla, at least, knows right where the ambushers are.


    Leaving the gorgon's territory behind, the road joins up with the Velashu River and follows its western bank for the rest of the day. Camping by the river, you set your watches and lay back to get some much-needed rest.

    mechanics:

    Perception:
    anklebiter 1d20 + 3 ⇒ (6) + 3 = 9
    kelendra 1d20 + 6 ⇒ (8) + 6 = 14
    bruendor 1d20 + 5 ⇒ (1) + 5 = 6
    calla 1d20 + 9 ⇒ (16) + 9 = 25
    lefrik 1d20 + 4 ⇒ (11) + 4 = 15

    Surprise round:
    1d20 + 10 ⇒ (10) + 10 = 20
    2d6 + 6 ⇒ (3, 6) + 6 = 15

    rand: 1d5 ⇒ 5
    1d20 + 7 ⇒ (17) + 7 = 24
    1d8 + 4 ⇒ (4) + 4 = 8
    rand: 1d5 ⇒ 2
    1d20 + 7 ⇒ (2) + 7 = 9
    1d8 + 4 ⇒ (6) + 4 = 10
    rand: 1d5 ⇒ 1
    1d20 + 7 ⇒ (5) + 7 = 12
    1d8 + 4 ⇒ (4) + 4 = 8

    Initiatives:
    anklebiter 1d20 + 2 ⇒ (15) + 2 = 17
    kelendra 1d20 + 2 ⇒ (10) + 2 = 12
    bruendor 1d20 + 2 ⇒ (6) + 2 = 8
    calla 1d20 + 3 ⇒ (4) + 3 = 7
    lefrik 1d20 + 0 ⇒ (12) + 0 = 12
    enemies 1d20 + 3 ⇒ (19) + 3 = 22

    Round 1:
    1d20 + 10 ⇒ (5) + 10 = 15
    2d6 + 6 ⇒ (1, 4) + 6 = 11

    rand: 1d5 ⇒ 2
    1d20 + 7 ⇒ (2) + 7 = 9
    1d8 + 4 ⇒ (3) + 4 = 7
    rand: 1d5 ⇒ 2
    1d20 + 7 ⇒ (16) + 7 = 23
    1d8 + 4 ⇒ (7) + 4 = 11
    rand: 1d5 ⇒ 2
    1d20 + 7 ⇒ (9) + 7 = 16
    1d8 + 4 ⇒ (4) + 4 = 8

    The morning dawned with a cool, misty light, and once breakfast and spell preparation was complete, you set off again. You had only been on the road for an hour or so, when a movement off to the east had Calla peering into the woods. She was about to say something when a black-fletched arrow slammed into Lefrik's shoulder. The force of the blow nearly sent the barbarian reeling out of his saddle.

    The first arrow must have been a signal of some kind, because more arrows rained down on you from both sides of the path. A second struck Lefrik, this time in the leg, pinning him to his horse, which reared in sudden pain.

    Round 1:

    Surprise! Ambushed from the trees. you will need to make perception checks to see them, and the dawn light makes that hard.

    Lefrik takes 23 damage from the first two arrows. He also needs to make a DC15 ride check or be thrown by the rearing horse.

    Kelendra takes 11 damage.

    Initiatives:

    enemies 22
    anklebiter 17
    kelendra 12
    lefrik 12
    bruendor 8
    calla 7

    Here's the map


    Visit a haberdashery!


    Just glad you are okay. Welcome back!


    Looking up gorgon's now...oh hey, you CAN get spell components from them. And yes, they can and do form small herds.

    Upon further reflection, Anklebiter is certain that he has heard of wizards using gorgon horn for certain strength-enhancing solutions, as well as spells relating to stone. It took a little coaxing, but he managed to convince Lefrik to hack the horns off for later use.

    Looking around, Calla spotted the remnants of more statues, some of which were badly deteriorated, while others looked brand new. Some of the newer ones still had their effects about them - clothing, pouches, and belt daggers. Between them, she found a decent amount of coins and a small handful of gems. Given the clothing, she was sure that the gems came from either a minor noble or a gem merchant.

    Spoiler:

    Loot (added to sheet in the appropriate categories)
  • 2 gorgon horns
  • 4 gems
  • 243 gp in mixed coins

  • If you were an alchemist, probably. Not for arcane or crafting though

    Within a minute, the grey stone of Kelendra and the two horses begins to take on the blush of living flesh. The metamorphosis from stone to flesh proceeds rapidly, and the three gasp deeply in reflex, drawing in air as if they had been drowning.

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