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Chaos Beast

DM Bigrin's page

4,044 posts. Alias of bigrin42.


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Gadak laughed. "A spymaster? Me? Not at all. I'm just the carter. Because I leave the House more often than the others, I can occasionally bring talent such as yourselves into the Household. But a spy? Not at all."

Calla:

True


Gadak looked at Calla and said, not too convincingly, "Just, around. Servants talk, you know. Especially that gossip of a kitchen cook!"

Calla:

Your spell says he isn't lying, but he is definitely being evasive.


Unable to determine anything at all about the tunnels, other than "long" Angelica just shrugs at Harbug's recommendation.


The dark elf seemed taken aback as you converged on his with the questions, but then smiled his easy smile once more. "I am preparing to deliver another batch of supplies to the gate area, fulfilling House Vonnarc's part of the contract. I was just checking in on you to see how you were fitting into your new lives here at the House. Searching your room, you say? Well, it's just that there were these rumors that you lot had far more wealth about you than any normal servitors, and I wanted to see for myself. I didn't take anything, I promise!"

Calla:

As far as you can tell, he isn't lying about what he said.


Quill is right. Difficult terrain only is in play if you move INTO the difficult terrain. AH100 looks clear to me, so 5' away!


Finding Gadak didn't take long. In fact, he was where you first saw him in this House of Vonnarc, the stables. gadak was hitching up the two foul-tempered giant lizards to his cart when you walked in. he looked up, smiled a thin smile, then greeted you.


K. Local for the knowledge check. Sorry, I meant to put that into the previous post.

gm screen:

1d20 + 5 ⇒ (2) + 5 = 7
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 5 ⇒ (10) + 5 = 15
1d8 + 3 ⇒ (5) + 3 = 8

1d20 + 5 ⇒ (3) + 5 = 8
1d8 + 3 ⇒ (5) + 3 = 8

1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 3 ⇒ (5) + 3 = 8

Even as she fired her bow, and everyone else backed away towards solid ground, Mariana was wracking her mind for what these creatures could be. She didn't have much experience in the swamp, but she had heard of frog-like humanoids called boggards. They moved through the water and muck of the swamps with ease, and had a terrifyingly load croak that could freeze a person in their tracks. That so many had attacked them either meant they had stumbled across a war party, or that there was a boggard village nearby. Either way spelled trouble.

Even as she relayed this information, the boggards moved in for the attack. Their powerful hind legs propelled them through the murky water with ease, and they burst from the water to attack those that had not been able to get to the shallows. Fortunately, the companions were ready for the attacks, and no one was injured. Those that had made it to the shallows, or ever to dry land were dismayed to see the flanking frogmen leap onto land to cut off their retreat.

Round 2:

Initiatives:
Mawj 28
Mariana 24
Quill 22
Sander 19
Storn 18
Molly 17

creatures 14

Everyone is up!

Here's the map
I put you closest to the squares you could reach while moving through difficult terrain. Remember that any square wholly or partially covered in water counts as difficult terrain.


Once Angelica had given the go ahead for the others to inspect the column, they descended, looking for clues as to its purpose and previous occupant.

Jakscar pointed out that, unlike the floor and walls of the cavern, and the external surfaces of the column itself, the inside of the column pieces seemed to be mostly clear of the secretions of the solfugids that seemed to make this chamber their home. His best guess was that the destruction occurred relatively recently, a few months, maybe. Certainly no more than a year.

Shabbezz and Harbug agreed that the winged shape could only have come from an outside, and given the voluptuous female form that it seemed to imply, and the hint of a tail, that it was probable that the prisoner was a succubus of some sort.

While the others inspected the monument, Angelica briefly scouted the other three tunnels leading from this place. They all had the feeling that they went on for a long way, like the tunnel you had just come through. None had any evidence of creatures traversing them, other than the ever-present brown crust that Angelica now knew to be solfugid excretions.


Bruendor's careful examination of their gear showed that while nothing was missing, and things had been put back mostly how they were left, there were minute signs of the intruder. A blade partly unsheathed, a misplaced fold of a tunic, a clasp not fully fastened. None of your treasures were gone, of course. That would be too obvious. Still, there might be enough evidence in your personal effects to show that you weren't necessarily the houseless drow you claimed to be. It came down to a matter of trust, and if there was one thing you learned that you could trust in this lightless place, it was that every drow looked out for himself first.

What do you intend to do? Track Gadak down and confront him? Let it slide? Something else?


Zaphomil's healing burst closed the remaining wounds on his companions, even as they reduced the remaining solfugid to a twitching pile of shattered chitin and steaming meat. The smaller solfugids seemed to be distraught at the death of the larger ones, as they fled the area, streaming up onto the walls and ceiling, and into cracks and crevices. A few remained, but nothing like the crawling carpet of bugs from before.

With the immediate threat ended, you have the chance to look around the chamber, spotting another three tunnels leading outward, not counting the one you came in through. You also have the chance to take a closer look at the column of black stone, noting that the hollow inside the stone looks like the impression of a winged woman, and that the monolith was broken from the inside, as if something trapped within finally burst from its prison.

Here's the map


His shift as Neskir's assistant ended, Anklebiter rushed to find his companions and tell them of what Magpie had seen in their room.


GM screen:

Mariana 1d20 + 7 ⇒ (17) + 7 = 24
Molly 1d20 + 3 ⇒ (14) + 3 = 17
Quill 1d20 + 10 ⇒ (12) + 10 = 22
Storn 1d20 + 3 ⇒ (15) + 3 = 18
Sander 1d20 + 8 ⇒ (11) + 8 = 19
Mawj 1d20 + 8 ⇒ (20) + 8 = 28
creatures 1d20 + 2 ⇒ (12) + 2 = 14

Despite the fears that the dwarf's escape might lead to worse things finding you in the night, the rest of the darkness passed in relative peace. A peace that did not include silence on he part of Storn and Mawj. Of course, their loud sawing and whinnying probably kept away much of the danger. That would be their opinion on the matter, at any rate.

The instructions from Silvermane said that the entrance to the Vault of Thorns was due north of the marker, so after spell preparations and a brief meal, you set out once more. The trek through the swamp this day was easily as nasty as the one before, and Sander was having a hard time keeping up, even with an occasional boost or carry from Storn.

It was during one of these times that Sander, with a bird's eye view perched atop Storn's shoulders, potted the eyes. Bulbous things they were, lidless and red. Sander shouted an alarm and leaped from Storn's shoulders to free the big man for battle as the waters all around them erupted with frog-like humanoids.

Round 1:

Initiatives:
Mawj 28
Mariana 24
Quill 22
Sander 19
Storn 18
Molly 17
creatures 14

Everyone is up!

Here's the map


You guys have a choice. If you leave your posts, you might be flogged for it, if you are caught.


Magpie:

Gadak moved quickly through the room, looking into the trunks and under the beds. He was out of the room in a few minutes, leaving things exactly as he found them. Without the magical observer present, it was unlikely that her master and his companions would ever have noticed that they had had a visitor.


Anyone wanting to do anything else during the night? The dwarf escape took place around midnight, more or less.


@Quill - yeah, great roll. But how do you track something swimming under dark water at night?


Anklebiter:
The door cracked open, and Magpie perked up. She was fairly used to her master's movements by now - and those of his companions - and none of them should be back in the rooms for at least another hour. The drow opening the door was unfamiliar to her, but she picked out his image from among her master's memories. It was the servitor Gadak, the one that had helped them ensconce themselves in this hive of scum and villainy. What was he doing here?

What actions do you want Magpie to take? It is clear that Gadak has not spotted her yet

everyone else:

You don't know why, but for some reason you spotted Gadak today, and he was being very furtive. As soon as he noticed you noticing him, he disappeared. It was vaguely troubling.


gm screen:

anklebiter
1d20 ⇒ 10
1d20 ⇒ 1
1d20 ⇒ 7
1d20 ⇒ 6
1d20 ⇒ 16
1d20 ⇒ 17
1d20 ⇒ 19

bruendor
1d20 ⇒ 15
1d20 ⇒ 14
1d20 ⇒ 11
1d20 ⇒ 20
1d20 ⇒ 14
1d20 ⇒ 9
1d20 ⇒ 15

calla
1d20 ⇒ 10
1d20 ⇒ 19
1d20 ⇒ 6
1d20 ⇒ 10
1d20 ⇒ 16
1d20 ⇒ 8
1d20 ⇒ 9

kelendra
1d20 ⇒ 1
1d20 ⇒ 17
1d20 ⇒ 6
1d20 ⇒ 8
1d20 ⇒ 10
1d20 ⇒ 12
1d20 ⇒ 14

lefrik
1d20 ⇒ 19
1d20 ⇒ 15
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 2
1d20 ⇒ 5
1d20 ⇒ 11

I need spot checks from everyone, please

Throughout this week, each of you has felt like you were under observation. It was nothing overt, maybe a shadow that disappeared when you looked directly at it, or perhaps that prickling feeling on the back of your neck so reminiscent of a blade laying there ever so gently. Still, Gadak, who you hadn't seen much of since you started your service with the house, started showing up in odd places, asking you how things were going.


gm screen:

claw: 1d20 + 7 ⇒ (2) + 7 = 9
1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d20 + 7 ⇒ (3) + 7 = 10
1d4 + 3 ⇒ (2) + 3 = 5
bite: 1d20 + 7 ⇒ (14) + 7 = 21
1d8 + 3 ⇒ (4) + 3 = 7

Between them, Fang and Harbug manage to down the second solfugid, tearing it apart with claws and steel. The other managed to avoid significant damage from Angelica, but took a strike from one of Jakscar's swords. Then, as the catfolk lined up another strike, he was distracted as a series of blue-white missiles blasted along the creature's back. It spun back towards Angelica, lashing at at her, as the only apparent threat from that direction. Her rapier picked off both of its claw attacks, but as she was straining to hold off the claws, the creature fastened its mandibles around her right leg and bit down hard.

Round 4-5:

Angelica takes 7 damage

Initiatives:

Angelica 4
Harbug 3
Zaphomil 19
Jakscar 9
Shabezz 8
bugs 7

Everyone is up!

Here's the map

current hit point status:

Angelica -7
Harbug -0
Fang -0
Zaphomil -0
Jakscar -12
Shabezz -0


@mariana - Sorry to hear that, friend. Hope the people and critters are all okay. When it rains, it pours.


Despite their ability to see in the dark, or track a falcon through teh sky on a cloudy day, the dwarf left little sign, other than at the bank where she went into the water. If she was even a moderately good swimmer, she could have easily swam under water beyond anyone's detection range in a matter of moments.


@molly - toads? no. Toads aren't usually foud in swamps. Just frogs. Toads are typically found in dry lands

MOlly desperately looked for the dwarven woman's gear, finding it all still neatly piled between Storn and Sander. Whoever the dwarf was, and whatever was wrong with her, she was alone in the swamp with no armor, weapons, or supplies. It was practically a death sentence.


gm screen:

1d3 ⇒ 1

It was near the midnight hour, with practically no moon. Molly and Mariana were on watch, quietly talking to each other and trying to ignore the muttering dwarf. The poor creature had slept for a few hours, then woken again to start her constant low-level yammering once more. The others were asleep, the events of the day taking their toll. Suddenly, a splash caused both women to turn, crossbows raised protectively. There was nothing in the water that they could see, but a giant set of ripples near the edge of the water showed where the dwarven woman had disappeared. On the ground where she had been laying was the unknotted length of rope that had been used to restrain her.


:D


Though the dwarf woman was now fully conscious, nothing she said seemed to make any sense. She rambled about orcs and brothers, about witches and heroes, and even once had a long diatribe in mixed common and dwarfish that appeared to be about the ramifications of allowing anvils to vote in general elections.


GM screen:

s1
claw: 1d20 + 7 ⇒ (3) + 7 = 10
1d8 + 3 ⇒ (7) + 3 = 10
claw: 1d20 + 7 ⇒ (1) + 7 = 8
1d4 + 3 ⇒ (4) + 3 = 7
bite: 1d20 + 7 ⇒ (1) + 7 = 8
1d4 + 3 ⇒ (1) + 3 = 4

s2
claw: 1d20 + 7 ⇒ (20) + 7 = 27
1d8 + 3 ⇒ (3) + 3 = 6
claw: 1d20 + 7 ⇒ (10) + 7 = 17
1d4 + 3 ⇒ (3) + 3 = 6
bite: 1d20 + 7 ⇒ (4) + 7 = 11
1d4 + 3 ⇒ (3) + 3 = 6

As everyone finally makes it into contact with the enemy, your superior numbers and skill starts to take effect. Jakscar managed to kill the scorched and bleeding solfugid, and Angelica gouged deeply into another while taking a wound of her own. On the left, between them Harbug and fang tore chunks out of their opponent, while Shabbezz's magical missiles sent shards of chitin flying through the cavern. Zaphomil, for his part, did his best to heal the worst wounds of the injured, while being sure to leave the insects alone.

Round 3-4:

Angelica takes 6 damage

Everyone is healed 10.

Initiatives:

Angelica 4
Harbug 3
Zaphomil 19
Jakscar 9
Shabezz 8

bugs 7

Everyone is up!

Here's the map

current hit point status:

Angelica -0
Harbug -0
Fang -0
Zaphomil -0
Jakscar -12
Shabezz -0


As the others try and put the dwarf aright, Quill looks at the position of the sun. Then, he rubs a few ends of feathers together and drops them to see how they fell. Satisfied with the result, he leaned over and asked Sander what time it was. The halfling looked at him and replied that it was early evening, as evidenced by the long shadows and the fact that they had spotted the fire a goodly ways off.

Quill shrugged, mumbling something about just asking to make sure. Now, if only they had any real idea how far away their destination was. Silvermane had implied that it wasn't too far into the swamp, but you still had to find that will-o-wisp and everything.

Forcing a little of Sander's extract into the dwarf's mouth was enough to wake her, though her eyes still had a crazed look. She mumbled something about her brother before staring around at you in confusion and terror.

Storn looked at the vial in his hand and passed it over to Sander, the little alchemist probably knew more about potions than he did. Storn knew it to be a potion of Remove Curse, though, and told the alchemist so.


Staryth - a beautiful barbarian response. Now, if only you weren't in a land where everyone has elven ears and thus expects that high level of sensitivity. Keep it up!

Quevven, sorry missed that in the update. Not much progress, no

Calla, simply doing a good job at guard duty might be sufficient, provided the RNG doesn't hate you. Other than that, if you can think of a creative way to gain influence, try it. It can't hurt...well more than a flogging. Or maybe an execuation by torture. in fact, maybe just run it by me first ;)


Sander and Quill both look over the dwarf, but can find no obvious signs of ailment. She had no fever, no obvious wounds - other than the ones from this fight - and no caches of intoxicants or drugs. He campsite was a meager thing, barely enough dry ground for a small fire and a ratty bedroll. In a torn and greatly abused pack, there were two potion vials, one of which was a healing potion of some sort. There was alse a steel hair clasp and a whetstone. The dwarf herself was carrying a small handaxe and a shortbow - no arrows - and was wearing chainmail. On the ground lay her waraxe, a high-quality specimen that radiated a faint magic.

loot:

  • +1 dwarven waraxe
  • mwk handaxe
  • mwk shortbow
  • mwk chainmail
  • cmw potion
  • unidentified potion
  • steel hair clasp

    Edit: Urgh! Somehow when I went to make a copy of the loot sheet for a new game, I accidentally overwrote this one. I'll rebuild it as soon as I can, but there will be missing stuff, I am sure. I hope your character sheets are up to date. My sincere apologies.


  • Mawj managed to pin the dwarf to the ground, and Quill piled on to help. With another kick to her temple, the dwarf was subdued, though still she cursed at the "orcs" attacking her. Finally, as Storn and Sander finally made their way to the small islet, the dwarf passed into unconsciousness, either from the beating or from exhaustion, it wasn't completely clear which.


    GM screen:

    aoo: 1d20 + 7 ⇒ (6) + 7 = 13
    1d8 + 3 ⇒ (1) + 3 = 4

    s1
    claw: 1d20 + 7 ⇒ (13) + 7 = 20
    1d8 + 3 ⇒ (5) + 3 = 8
    claw: 1d20 + 7 ⇒ (19) + 7 = 26
    1d4 + 3 ⇒ (1) + 3 = 4
    bite: 1d20 + 7 ⇒ (2) + 7 = 9
    1d4 + 3 ⇒ (3) + 3 = 6

    s2
    claw: 1d20 + 7 ⇒ (9) + 7 = 16
    1d8 + 3 ⇒ (7) + 3 = 10
    claw: 1d20 + 7 ⇒ (10) + 7 = 17
    1d4 + 3 ⇒ (1) + 3 = 4
    bite: 1d20 + 7 ⇒ (11) + 7 = 18
    1d4 + 3 ⇒ (3) + 3 = 6

    s3
    claw: 1d20 + 7 ⇒ (3) + 7 = 10
    1d8 + 3 ⇒ (6) + 3 = 9
    claw: 1d20 + 7 ⇒ (13) + 7 = 20
    1d4 + 3 ⇒ (1) + 3 = 4
    bite: 1d20 + 7 ⇒ (2) + 7 = 9
    1d4 + 3 ⇒ (1) + 3 = 4

    Jakscar vaulted over the bugs nearest him, distracting them enough that Angelica could move forward and pierce the most wounded one with her rapier. Everyone else moved in, with Zaphomil and Shabbezz sending missiles of their own into the fray. The bug closest to fang sprouted an arrow and rocked back from the magical missiles, but still managed to claw the battle cat. Jakscar fended off another lightning fast barrage of claws and mandibles in another dazzling display of defensive fighting, but ended with another large gash on his torso.

    Round 2-3:

    Jakscar takes a hit for a total of 4 damage.
    Fang takes a hit for a total of 4 damage .

    Initiatives:

    Angelica 4
    Harbug 3
    Zaphomil 19
    Jakscar 9
    Shabezz 8
    bugs 7

    Everyone is up!

    Here's the map

    current hit point status:

    Angelica -0
    Harbug -0
    Fang -4
    Zaphomil -0
    Jakscar -22
    Shabezz -0


    Ah yes, sorry about that. I meant to put a marker on it. Your burned one is the one in P15


    Arca:

    Neskir Vonnarc is a lesser noble of House Vonnarc, being the Matron Mother's fourth born son. He is a wizard of moderate talent, still in training at the wizard academy at Tower Solacas. His arrogance far outstrips his talent, which Anklebiter can tell immediately, given that the goblin has a much better grasp on arcane theory than the drow himself does.


    Jakscar, are you about? DMPCing Jak for Rnd 1

    gm screen:

    burn: 1d6 ⇒ 6

    jak: 1d20 + 9 ⇒ (1) + 9 = 10
    1d8 + 3 ⇒ (7) + 3 = 10
    jak: 1d20 + 7 ⇒ (13) + 7 = 20
    1d6 + 1 ⇒ (4) + 1 = 5

    s1
    1d20 + 7 ⇒ (20) + 7 = 27
    1d8 + 3 ⇒ (3) + 3 = 6
    1d20 + 7 ⇒ (3) + 7 = 10
    1d4 + 3 ⇒ (4) + 3 = 7
    1d20 + 7 ⇒ (19) + 7 = 26
    1d4 + 3 ⇒ (4) + 3 = 7

    s2
    1d20 + 7 ⇒ (5) + 7 = 12
    1d8 + 3 ⇒ (8) + 3 = 11
    1d20 + 7 ⇒ (10) + 7 = 17
    1d4 + 3 ⇒ (3) + 3 = 6
    1d20 + 7 ⇒ (6) + 7 = 13
    1d4 + 3 ⇒ (4) + 3 = 7

    s3
    1d20 + 7 ⇒ (5) + 7 = 12
    1d8 + 3 ⇒ (5) + 3 = 8
    1d20 + 7 ⇒ (12) + 7 = 19
    1d4 + 3 ⇒ (4) + 3 = 7
    1d20 + 7 ⇒ (9) + 7 = 16
    1d4 + 3 ⇒ (4) + 3 = 7

    confirm bite 1d20 + 7 ⇒ (10) + 7 = 17
    1d8 + 3 ⇒ (8) + 3 = 11

    Shabbezz concentrated on the creatures, knowing to be a solfugid of some kind, albino by the coloring, and cave because...well they were in a cave. She remembered that these insectile creatures are very aggressive, though the carpet of small ones shouldn't be a problem. They didn't get those nasty mandibles until they were out of the juvenile stage. They were fast, excellent climbers, and were known to completely strip a corpse of its flesh in less than a minute.

    She was just about to call out these facts to the others when the three large solfugids made the point moot. They charged Jakscar, each lashing out with the razor-spines on their claws and with their mandibles. As one crossed the opening of the tunnel, Zaphomil squeezed off a quick shot, catching the creature in the abdomen. Jakscar watched the fiery one carefully, lashing out with both swords as it closed. His short sword nicked the thing before he was too busy defending himself to worry about attack.

    In an amazing display of agility and swordsmanship, Jakscar picked off or dodged attack after attack. Of course, even the most agile, well defended warrior might succumb to a thousand blows, and Jakscar did. One of the creatures got a grasp on his right elbow, badly damaging the joint there and nearly causing him to drop his dueling sword. A claw struck him in the left leg, drawing a fiery line down his thigh. Still, it was not much less than a miracle that he wasn't more heavily damaged.

    Round 1-2:

    Jakscar takes 2 hits for a total of [b]13 damage[/dice] .

    Initiatives:

    Angelica 4
    Harbug 3
    Zaphomil 19
    Jakscar 9
    Shabezz 8
    bugs 7

    Everyone is up!

    Here's the map

    current hit point status:

    Angelica -0
    Harbug -0
    Fang -0
    Zaphomil -0
    Jakscar -18
    Shabezz -0


    Okay, my travel obligations for the season are over (barring any new ones), so I should be back to checking the boards and posting at least once a day. Thank you for putting up with my delays and absence.

    That said, I am now back to a daily check/post cycle and I would like everyone to shake off the cobwebs, scrape off the rust, and get ready for the same. Hopefully we can all get back to daily posts by Monday, at the latest.


    GM screen:

    anklebiter:
    1d20 ⇒ 15
    1d20 ⇒ 7
    1d20 ⇒ 13
    1d20 ⇒ 10
    1d20 ⇒ 6

    bruendor:
    1d20 ⇒ 5
    1d20 ⇒ 7
    1d20 ⇒ 8
    1d20 ⇒ 12
    1d20 ⇒ 7

    calla:
    1d20 ⇒ 3
    1d20 ⇒ 7
    1d20 ⇒ 18
    1d20 ⇒ 3
    1d20 ⇒ 10

    kelendra:
    1d20 ⇒ 16
    1d20 ⇒ 20
    1d20 ⇒ 6
    1d20 ⇒ 17
    1d20 ⇒ 8

    lefrik:
    1d20 ⇒ 14
    1d20 ⇒ 5
    1d20 ⇒ 5
    1d20 ⇒ 14
    1d20 ⇒ 4

    The days began to blend into monotony as you moved from one duty to another. You made contacts as you did, learning more about the House and how it was run. By utilizing small favors and some decent wordsmithing, each of you made a good rapport with at least a few people in the House, though none of tremendous significance.

    Anklebiter - Arca, he must remember to think of himself as Arca - made perhaps the most progress towards learning more about the goals of the surface raid, when he was summarily removed from the Guards and established as Neskir's assistant. After a few days of menial chores within the lab, and some basic scribing, Neskir was delighted to have someone of Arca's caliber to work with. Trust was not an easy thing to build among drow, and Arca could tell that there was a lot that the noble drow wasn't telling him, but it was a step in the right direction.

    Calla, however, failed miserably. It wasn't that she wasn't suited for the house guards. It was that she was trying too hard to get the other guards to talk. They were a suspicious lot, and after the third day of complaints, she was brought up before Paingiver, who had a nasty look on his face. He demanded to know who she was spying for, and how she got into his guards to begin with. Talking quickly, she managed to convince him of her innocence - for now - but was flogged 10 strokes. There was nothing she could do, other than take her punishment and heal herself afterward. After that, she managed to serve well enough as a door guard for her to be given some leeway within the House once more.

    Bruendor stayed in the kitchen, continuing to do good work there, while Kelendra moved into the ranks of the house maids. She tidied, carried laundry, and was responsible for making sure that the floors were scrubbed by the slaves on a regular basis. Especially the "entertainment" rooms. Despite the black coloring of the granite floors, blood stained everything, and even the smallest speck of blood would begin to smell eventually. So, she worked with Verez, a scarred troglodyte who was in charge of the slaves. His attitude was friendly enough, and she thought that he might make a good information source. After all, who cares what a slave overhears? They aren't people, after all.

    2 weeks done, and you are learning the ropes. Anklebiter, Bruendor, and Kelendra have made good strides towards advancing in the servant ranks. Lefrik and Calla...not so much.


    Okay, my travel obligations for the season are over (barring any new ones), so I should be back to checking the boards and posting at least once a day. Thank you for putting up with my delays and absence.

    That said, I am now back to a daily check/post cycle and I would like everyone to shake off the cobwebs, scrape off the rust, and get ready for the same. Hopefully we can all get back to daily posts by Monday, at the latest.


    Mawj, best bet would be to grapple and then pin, since you don't have the Flying Tackle feat.

    gm screen:

    aoo: 1d20 + 9 ⇒ (5) + 9 = 14
    damage: 1d6 + 3 ⇒ (5) + 3 = 8

    Molly: 1d20 + 9 ⇒ (5) + 9 = 14
    damage: 1d6 + 3 ⇒ (1) + 3 = 4

    The dwarf continued raving about arc spies and treachery, slinging her fists about her in an attempt to kill Molly. There was no sanity left in her eyes. Simply a broken hole of nothingness tinged by raw fury. Mawj slammed into her, wrapping the dwarf in his arms even as Molly kicked her in the jaw. Another pair of arrows sprouted from the deranged dwarf's torso as she squirmed and fought.

    Round 5-6:

    Dwarf is disarmed for the moment.
    Initiatives:
    group
    dwarf

    Current hit point status:

    Mariana -0
    Mawj -0
    Molly -13
    Quill -0
    Sander -0
    Storn -0


    Okay, my travel obligations for the season are over (barring any new ones), so I should be back to checking the boards and posting at least once a day. Thank you for putting up with my delays and absence.

    That said, I am now back to a daily check/post cycle and I would like everyone to shake off the cobwebs, scrape off the rust, and get ready for the same. Hopefully we can all get back to daily posts by Monday, at the latest.


    gm screen:

    Angelica 1d20 + 3 ⇒ (1) + 3 = 4
    Harbug 1d20 + 0 ⇒ (3) + 0 = 3
    Jakscar 1d20 + 4 ⇒ (5) + 4 = 9
    Shabezz 1d20 + 2 ⇒ (6) + 2 = 8
    Zaphomil 1d20 + 1 ⇒ (18) + 1 = 19
    bugs 1d20 + 1 ⇒ (6) + 1 = 7

    Jakscar rushed forward at Angelica's hand motions, pulling a flask of alchemist's fire as he went. The catfolk hurled the flask, which exploded on contact with the nearest creature. An eerie shrieking hiss echoed throughout the chamber, as the injured bug thrashed and spun, flinging gobbets of fire in every direction, but not doing much to quench the flames on its back.

    Round 1:

    Initiatives:
    Zaphomil 19
    Jakscar 9
    Shabezz 8

    bugs 7
    Angelica 4
    Harbug 3

    Zaph, Jak, and Shabbezz are up!

    I'll update the map when I hit the hotel tonight or tomorrow.


    As I said a few weeks ago, I am spotty through mid-september. I GMPC as I get the chance to post. Once my traveling is done, we will go back to a 24 hour post cycle.

    gm screen:

    1d20 ⇒ 3
    1d100 ⇒ 89
    1d20 + 9 ⇒ (1) + 9 = 10
    1d10 + 4 ⇒ (2) + 4 = 6

    Molly's command seeemd to do the trick, as the axe fell from the attacker's hand. The dwarf stopped and looked confused again, mumbling to herself as the others continued to close in. An arrow nicked the dwarf in the shoulder and she seemed to focus on a point off to Molly's right. She lashed out at Molly with gnarled knuckles, but fortunately for the witch, the dwarf's strike went wide, almost as if she were attacking something that wasn't there. Mariaan's arrow also found its mark, leaving yet another small trail of blood to crawl across the dwarf's torso.

    Round 4-5:

    Dwarf is disarmed for the moment.

    Initiatives:
    group
    dwarf

    At this point, I think all but Storn and maybe Sander are within 50 feet or closer.

    Current hit point status:

    Mariana -0
    Mawj -0
    Molly -13
    Quill -0
    Sander -0
    Storn -0


    As soon as I get to a real computer with a reliable internet connection, I'll level up Ayesha.


    Also, don't think that your various checks and plans are not successful, just because you don't see an immediate response. These are drow, after all, a very suspicious race where your worst enemy could be your closest family. They aren't going to throw themselves at your feet with one diplomat check


    I meant to mention this sooner, but my travels have my posting all buggered up.

    If you do a good job in your menial tasks, you can advance to more responsibilities. Undamesta hinted at this to arca when she said she couldn't trust you yet. Depending on how good you do your jobs, make creative solutions, or use skills to influence others, you can advance quicker. Of course, if you do a bad job, made poor decisions, or get caught doing something unauthorized, you will be punished, perhaps even flogged or executed.

    So, be creative, be patient, and I'll try and make the next 13 weeks of game time interesting as I can.


    gm screen:

    1d100 ⇒ 82

    1d20 + 9 ⇒ (16) + 9 = 25
    1d10 + 4 ⇒ (5) + 4 = 9

    Everyone continued to approach, some with more caution than others. Mariana's arrow winged in to strike the mumbling dwarf on the shoulder, and that seemed to snap her back from wherever her mind had gone. She glared at Molly, then charged ahead once more, axe flashing. The axe bit deeply, undoing all of the healing that Molly had just managed to successfully apply.

    Round 3-4:

    Molly heals 9 and takes 9. It's a wash.

    Initiatives:
    group
    dwarf

    At this point, I think all but Storn and maybe Sander are within 50 feet or closer.

    Current hit point status:

    Mariana -0
    Mawj -0
    Molly -13
    Quill -0
    Sander -0
    Storn -0


    gm screen:

    1d20 + 4 ⇒ (13) + 4 = 17
    1d20 + 4 ⇒ (19) + 4 = 23
    1d20 + 4 ⇒ (2) + 4 = 6

    The cave wound deeper under the cliffs, twisting and turning. After about an hour of walking, you came to an intersection of sorts. From her place as scout, Angelica can see at least one other tunnel leading out from this chamber. In the center, under a soaring ceiling, stood a seven-sided monument of black basalt. The top portion of the thirty-foot structure appears to have been broken away, revealing the monument to be hollow inside. Angelica wanted to get a closer look, but the floor was covered in a crawling wave of white insects about the size of her little finger. Among the smaller creatures stood three larger ones, about the size of a small pony, with large tearing claws on their front legs and toothy mandibles.

    What do you do? They haven't noticed you yet, thought that could change at any moment.

    Here's the map


    Arca:

    "And what assurances do I have that this spy network remains under the sole control of House Vonnarc? What reason do I have to trust that a lowly House Guard of less than a week, one who was completely unknown to this House before that time, would keep the secrets gained from this clandestine force solely to the House? Can you build in restrictions that they stay on the property? That they answer only to a noble of the House, and not to you? Ensure that their construct loyalty is solely to the nobles of the House?"

    "No, I think not. Not at this time at any rate. I will speak with the First Daughter about all this, and then only after you have proven your loyalty to House Vonarc beyond all doubt. This one will stay in your rooms at all times. If it is seen anywhere else, other than under strict command of a noble of this house, it will be destroyed and you will be flogged. Dismissed!"

    Don't despair. It was a good plan


    kitchen crew:

    Mellios didn't take much in the way of convincing to begin her wild tales of lurid intrigue and petty thefts. Most of her information was completely useless for your purposes, other than pure entertainment value. however, some hints she dropped about the goings on at the nobles' level made you realize that you would have to climb the servitors' ranks if you wanted access to the areas where your questions would likely be answered.

    guards:

    Your fellow guardsmen, Covakis being the sole exception, weren't exactly forthcoming on stories and gossip. The surface dwelling guardsmen's prime entertainment vehicles of scuttlebutt and complaints seemed all but invisible here. The guards were a taciturn lot, doing little outside of their duties other than sleep, a few card games, and watching the tortures of slaves, miscreants, and captured spies. Covakis was the exception, as he truly enjoyed talking, and would happily chatter away unless Paingiver or the tongueless Disakev were about. Reading between what he said, the best ways of learning details about the House and its politics was to climb the ladder within the House Guard to be assigned work guarding the nobles of the House.


    gm screen:

    1d100 ⇒ 48

    As everyone moved closer to the island, cursing that they let Molly get so far out ahead, the dwarf just stood there, mumbling to herself. Words such as "bother" and "orcs" figured prominently, but so did phrases such as "I'll teach that weasel a lesson" and "flagpoles are for dinner". It was clear that there was something not right about this dwarf. She barely even twitched when Mariana's crossbow bolt nicked her arm.

    Storn thrashed around in the murky water for a bit, finally coming up for air with his precious hammer in hand once more. He looked on in frustration at the distance between himself and the combat. He could only shake his head as Quill bounded through the water, splashing loudly and shouting his name.

    Round 2-3:

    Initiatives:

    group
    dwarf

    Current hit point status:

    Mariana -0
    Mawj -0
    Molly -13
    Quill -0
    Sander -0
    Storn -0


    So where are you buggering off to?

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