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Chaos Beast

DM Bigrin's page

3,986 posts. Alias of bigrin42.


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gm screen:

Mariana 1d20 + 3 ⇒ (10) + 3 = 13
Molly 1d20 + 1 ⇒ (10) + 1 = 11
Quill 1d20 + 3 ⇒ (13) + 3 = 16
Sander 1d20 + 3 ⇒ (3) + 3 = 6
Storn 1d20 + 2 ⇒ (12) + 2 = 14
Mawj 1d20 + 2 ⇒ (5) + 2 = 7
dwarf 1d20 + 6 ⇒ (5) + 6 = 11

"Filthy green skin! How dare she talk to me? Right, brother? They killed you and now she talks? But you aren't dead, just lost, isn't that right? Still let's kill the Greenspan and then go find you."

The muttered words were barely discernible for Molly, and no one else heard them, but the charge was easy enough to understand. The dwarf staggered forward, axe raised as she lurched towards Molly.

round 1:

Quill, Storn, And Mariana are up first.

No map, because I am doing this on my phone. Use yer noggins. All terrain except the squares surrounding Molly and the dwarf are swamp, difficult. Dwarf is adjacent to Molly.


GM screen:

1d20 + 10 ⇒ (15) + 10 = 25

Molly left the others behind, sneaking in close to the campfire to see what it signified. She waded as quietly as she could through hip-deep water, using the low underbrush as cover. She got close enough to see that on the far side of the fire was a ratty tent. Crouched beside the fire was a ragged-looking dwarf, hair matted into a rats nest, and clothes muddy and torn. About the time she managed to make it close enough to see the dwarf clearly, her left boot came off in the thick mud. Molly swore softly, and nearly lost her balance, the water around her splashing softly as she tried to recover both balance and boot.

The dwarf's head snapped up, and her - that face could only belong to a female - eyes peered into the darkening swamp, trying to focus on whatever was creeping up on her. "Who's out there? My brother'n I can take care of anything less than a dragon, and maybe even a young one of those! Don't you be trying to sneak up on us! Show yourself, now!"

Despite her words, Molly could see no signs of another inhabitant of the tiny island.


1 person marked this as a favorite.

We are not going to go through this drudgery day by day. Rather, I am going to skip a few days at a time, making your rolls for you, and posting the results in summary emails. Occasionally I may stop to give you some RP time, or to do something your character really wants to try, whether it is breaking into a locked room, pinning down an NPC for a long chat, etc. No leaving the House just yet.

Please make up a list of things your character would be doing to gather the info you are after, and I'll work it into the daily summaries.


Guards:

"No fighting in the ranks. You think I need my already short-handed posting throwing each other off the walls? You have a problem with it, deal with it yourself, but nothing that would keep her from showing up for duty."

The three new guards were assigned their watch partners, and each headed to watchposts on the walls. The duty was boring, and your eight- hour shifts were only made interesting though whatever conversation you could elicit from your watch partner. Arca was paired up with the tongueless woman, Disakav. Staryth with Covakis, a skilled archer and somewhat of a braggart. Callumny with Immanis, a hulking brute of a dark elf, whose sole vocabulary appeared to consist of grunts and shrugs.

House:

1d20 + 0 ⇒ (16) + 0 = 16

Kelendra spent the day up to her elbows in hot, soapy water. When the water cooled, Mellios sent a scullery boy - she just called him "boy"; you never learned his name that first day - to fetch water which was boiled and added to the scrub vats. Kelendra somehow managed not to drop or chip any of the crockery, and Mellios was pleased with her work.

Quevvan turned out to be fairly skilled in the kitchen, much to everyone's surprise. His loaves were uniform in size and shape, his knife work precise, and he seemed to have a knack for sauces. Mellios gazed at him admiringly after tasting a sauce he had concocted out of mushroom stems and a wine that had gone a little sour.

Your shifts ended at roughly the same times, and you met back in your cramped room, worn and exhausted from the day's work. It wasn't that it was more difficult than hiking through a jungle, or climbing cliffs, just different.

Feel free to RP among yourselves, and plan your strategies for finding out the info you are looking for.


Storn loud out a moan of disappointment as he shrunk back to his normal, merely hulking, size. As Molly and Mawj looked over the creature, trying to decide if it would provide any use as clothing or edibles, Quill went back to trying to figure out what direction they had been travelling in. He had been sighting along two trees, one almost perfectly straight, and the other looking somewhat like a dancer.

You trudged northward, or as close as Quill could discern, until the dropping sun cast long shadows on the march. There was little safe place to camp, so you continued onward. Finally, Quill's sharp eyes spied the flickering glow of a campfire, not too far away. It appeared to be on a fairly large spit of land.

The fire is about 300 feet away. How do you proceed?


I imagine you can eat anything if you try hard enough, and use enough ketchup.

What skill were you rolling?


The hodag, badly injured already, shuddered as Quill's arrows hit home. It was on its last legs when Sander's thirds bomb erupted on its back. The shock of the explosion, on top of everything else it had endured, was enough to kill the creature. Molly, in the midst of chanting her spell, tried to halt the process, but the spellcasting had taken effect. Even as she stumbled to a halt, she could feel the magic leaving her and taking hold of Storn. The already enormous man grew to nearly double his original size. His head brushed the top branches of the scrubby tree, and he nearly toppled over as his platter-sized feet sank into the mud of the hummock.


Was more for Storn's benefit than yours. Didn't want him upping his stats for this round. As for crafting, boots maybe?


Just a note, Enlarge Person is a 1 round spell, which means it takes effect immediately before Molly's next round (round 4)


GM screen:

1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 ⇒ (18) + 8 = 26

bite: 1d20 + 11 ⇒ (8) + 11 = 19
1d8 + 4 ⇒ (8) + 4 = 12
claw: 1d20 + 11 ⇒ (1) + 11 = 12
1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 11 ⇒ (20) + 11 = 31
1d6 + 4 ⇒ (4) + 4 = 8
tail: 1d20 + 11 ⇒ (20) + 11 = 31
1d4 + 4 ⇒ (4) + 4 = 8

claw, confirm: 1d20 + 11 ⇒ (20) + 11 = 31
1d6 + 4 ⇒ (2) + 4 = 6
tail, confirm: 1d20 + 11 ⇒ (2) + 11 = 13
1d4 + 4 ⇒ (3) + 4 = 7

Mariana healed Molly as the witch moved back and vomited up a mass of spiders, which immediately rushed the hodag. The enraged reptile ignored the swarm, focusing instead on defending against Storn's assault. Another frosty bomb exploded on its back, killing off some of the spiders as well, but the monster continued its assault on Storn. As the man healed himself, then struck, it blocked his blow, with a flashing tail, then grabbed the big man in its maw. Holding the man still, it raked him with one set of claws, making huge rents in Storn's armor, side, and thigh. Blood flowed and mingled with swamp water as the thing thrashed its head back and forth, swinging Storn through the air.

Round 3:

Storn takes 2 hits (one was a crit) for a total of 22 damage.

Initiatives:
Quill 20 (blessed)
Mariana 20 (blessed)
Molly 16 (blessed)
Storn 16 (blessed)
Sander 12 (blessed)
Mawj 9 (blessed)
creature 8

Everyone is up

Here's the map

Current hit point status:

Quill -0
Mariana -5
Molly -10
Storn -27
Sander -0
Mawj -0


I will be traveling for work the next 2 weeks. I should have internet access to at least check the boards in the evenings, but if I am quiet for a day or two, that is why.


I will be traveling for work the next 2 weeks. I should have internet access to at least check the boards in the evenings, but if I am quiet for a day or two, that is why.


Welcome to the potato state!

I know I am guilty of it as well, but a reminder that a heads up beforehand will help everyone keep up with posting and there's no waiting wondering if someone will post at the last minute.

On a related note: I will be traveling for work the next 2 weeks. I should have internet access to at least check the boards in the evenings, but if I am quiet for a day or two, that is why.


Dunno, but we're moving on in the morning. Was going to be tonight, but I have a headache. Probably from reading the new AP.Lovecraft + Pathfinder = YUM!


Sorry, I meant to put this in the original post. Will DC12 or be shaken for 1 hour


Jakscar swung the hammer against the carving, sending splinters of stone flying in all directions. His second swing knocked off one of the many eyes on the carving. The air around the darkened cave grew even darker. The light pouring in from the cave mouth went dim as a cloudy form passed across it. The cloud took on solidity, with many red eyes glowing dimly from the many-headed shape that was beginning to form.

Will saves from everyone!


As a guard, I'd imagine daily use items would be appropriate to take with you. Basically, anything you would normally take without a backpack. And yes, if you tried to carry that equipment to the kitchens, I imagine that someone would object. Think about where you are.


Okay, we've entered the part of the campaign that drives the players and GM nuts. It's a freeform espionage sandbox within House Vonnarc. you will have daily duties, which I'll give you various checks to make. Failing these duties yields punishments, up to and including flogging and execution. Succeeding means rising in the servitor ranks and thus being better placed for your real job here...finding out information on the drow's purpose in Celvynvian, the corrupted elf gates, and general drow plans for the surface world.

You can use Gather Information checks (your primary source of inquiry) as well as any other means for getting the info you seek. Remember though, that you only have a limited time to play out this charade, and getting caught likely means execution.

Go forth my children. Explore, Report, Cooperate.


The Slavemother looked neither impressed, nor upset. In a flat tone she said, "Fine. You three in the Guard, and the other two with the House. Gadak, take our newest House servitors to the kitchens. The food there has been less than favorable recently, and Mellios lost some of her staff to floggings. She could use the help today. The rest of you come with me. Oh, and leave your belongings here. There will be no room for them in the kitchens or on the wall. Those serving the Guard should, of course, take their weapons."

Kelendra and Bruendor followed Gadak to the kitchens, while the other three went to the guardhouse with Undamesta.

If you want to try and take something with you other than what the Slavemother requested, sleight of hand checks would be necessary

House Servitors:

Arriving in the kitchens with Gadak, you see the first plump drow you have ever laid eyes on. Her waspish tongue was in full force as she castigated a scullery boy for chipping a dish. She was in the midst of explaining how painful it would be do wash dishes with his fingernails pulled out when Gadak cleared his throat. The woman stopped in mid-harrange and glared suspiciously at Gadak.

"What do you want, Gadak? I've no time to get scraps together for those vile lizards you tow around. I've got meals to prepare, a veritable mountain of crockery to wash, and precious few hands to do it all with."

Gadak smiled at her. "Well, Mellios, that is what I am here about. I think you'll be ready to kiss me stupid when I tell you that I have two new recruits for you today. Slavemother Undamesta wants to see how these two do in the kitchens today before trying them out on other duties. You two, this is Mellios. She's run this kitchen for more than sixty years, and is the best cook I know. She's a bit of a gossip, but she also has a sharp tongue. Don't get on her bad side, or the Slavemother will be giving you a lashing, and not with her tongue. Good day!"

Gadak left quickly, leaving you to Mellios' tender mercies. Not so tender, as it turned out. Within moments Kelendra was washing dishes and Bruendor was turning out a dark dough into small loaves.

Need DC15 Wisdom or Profession(Cook) checks from both of you.

Guard Servitors:

The Slavemother took you through the winding hallways to the guard barracks. There, she motioned over a male drow who looked as if he had taken an entire drawer full of cutlery to the face at one point.

"Drovoanis, here are some new recruits for you to replace that last drafting. Let's try and keep these around a little longer than the last ones, yes?"

Without another word, she left you. The male drow looked you up and down, looked at your weapons, then looked back at your faces. "You're obviously a fighter, as are you," he said, looking at Lefrik and Calla, "but I can't tell what you are. Some sort of scout? Never mind. You'll start on the wall, like all the others, paired with one of my own so no one who hasn't proved their loyalty to the House gets ideas about letting in someone who doesn't belong. I'm Paingiver Drovanis - yes, Paingiver, want to add to your misery by laughing at my name? I thought not. I run the House Guard, and you'll do as I say, how I say, and when I say. Is that clear? Don't give me any lip, or you'll end up like Disakav over there."

He pointed to a young female drow, who opened her mouth and waved the stump of her tongue at you, while making an obviously rude gesture.

"You got anything to say? Now's the time. If not, get to your posts. Someone show the new meat to the guard posts on the eastern wall."

To perform your lookout duty, I'll need DC 12 perception checks from all of you.


Shabbezz recognized a most hideous form of amphibian worship, that of Gogunta the Frog Mother, a demon goddess of the boggards. Many grippli in her native forests were sacrificed to this evil deity.


GM screen:

aoo: 1d20 + 11 ⇒ (13) + 11 = 24
1d8 + 4 ⇒ (7) + 4 = 11

fort: 1d20 + 8 ⇒ (14) + 8 = 22

bite: 1d20 + 11 ⇒ (5) + 11 = 16
1d8 + 4 ⇒ (5) + 4 = 9
claw: 1d20 + 11 ⇒ (19) + 11 = 30
1d6 + 4 ⇒ (4) + 4 = 8
claw: 1d20 + 11 ⇒ (17) + 11 = 28
1d6 + 4 ⇒ (3) + 4 = 7
tail: 1d20 + 11 ⇒ (18) + 11 = 29
1d4 + 4 ⇒ (4) + 4 = 8

A well-placed arrow fired by Quill caught the creature behind its foreleg. It was followed closely by an explosion of frost covered the creature as Sander ran in and threw his bomb. Even as Mariana was being healed and helped to her feet by Molly, she was wracking her brain trying to figure out what kind of creature this was. As Storn charged, hammer held high, a spiked tail rose out of the water and slammed into the giant man, ripping furrows into clothing and armor. His blow rang on the hard leather hide, and the creature whuffed as the air was driven from its barrel-like chest.

That tail, plus the toss she'd been given helped Mariana to identify the thing as a hodag. These reptilian beasts were amazing ambush predators, and could be found in almost any environment. They were expert swimmers, burrowers, and even climbers. Their spiked tails were deadly weapons, and they often charged their victims from ambush, tossing them high into the air, like it had done to her. They were known to be ferocious fighters, carrying on long after lesser creatures would have died.

All this came into her mind, even as she blessed the party to bolster their efforts. It wasn't a moment too soon. With a shudder, the thing shook off the frost still lining its back and then attacked. Teeth and claws flashed out, taking Sander and Molly by surprise. The halfling managed to duck the bite, but Molly was caught by both raking claws. The spiked tail whipped around again, blindingly fast, and caught Storn another blow. Several of the spikes on his armor bent under the force.

Mawj just stood there, watching it all unfold.

Round 2:

Storn takes 2 hits for a total of 19 damage.

Molly takes 2 hits for a total of 15 damage.

Initiatives:
Quill 20 (blessed)
Mariana 20 (blessed)
Molly 16 (blessed)
Storn 16 (blessed)
Sander 12 (blessed)
Mawj 9 (blessed)

creature 8

Everyone is up

Here's the map

Current hit point status:

Quill -0
Mariana -5
Molly -15
Storn -19
Sander -0
Mawj -0


K. religion for details

Harbug strained his brain trying to make sense of the rock carving. Eventually, he threw up his hands in frustration and decided it was probably related to the frogs' religion, and who knew what nonsense the heathens out here in the swamps would worship.


Around the corner where the frogs and large boggard came from, the ceiling rises to a cathedral-like height of forty feet or more. The ground is smooth and clear of debris, save for a few boulders and large rocks here and there. A frightful wall carving of an enormous multi-headed frog demon crouched on a mound of skulls and bones. Four crude nests of mud and reeds lie on the floor in convenient spots.

At the back of the cavern is a tunnel, leading deeper underground.


GM screen:

Attack D sword, flank: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 18
Dmg d sword: 1d8 + 3 ⇒ (5) + 3 = 8 + SA: 1d6 ⇒ 2
Attack S sword, flank: 1d20 + 7 - 2 + 2 ⇒ (9) + 7 - 2 + 2 = 16
Dmg S sword: 1d6 + 1 ⇒ (1) + 1 = 2+ SA: 1d6 ⇒ 6

The remaining boggard, seeing its protection fall, turned to run, but found itself cut off an completely surrounded. it croaked in protest, then tried to attack, but was cut down as blades, magic, and claws descended from every direction. When the flurry of attacks were finished, the frog-man was nothing more than a corpse inside some expensive armor.

Congratulations!:

With Zaph's healing, Jakscar is down 21 hp.

On the bodies you find:

  • +1 warhammer
  • +1 hide armor
  • 2 CLW potions
  • 4 morningstars
  • 4 hide armor
  • 9 minor gems
  • 2 high quality garnets
  • platinum link necklace
  • 368 gp in mixed coins

  • "The House chapel is dedicated to Areshkagal, who has aided our family in many ways over the last few centuries. Our closest allies, if such a phrase can be used, is House Azrinae, though their power has waned significantly in the forays to the surface world. I would consider House Vexidyre to be our biggest rival in the city now, though our successes and those of the Azrinae have set those puffed up merchants back on their heels.

    I imagine that if you prove yourself to the Slavemother, she will allow you a space to craft your poisons, though if I were you I wouldn't try anything complex on your own before getting explicit permission. The salves are there for the House's benefit, and not your own. If you are given duties that require you to interact with the slaves, you will most likely simply tell Verez, their foreman, and he make sure it gets done.

    You will have adequate supplies of wine delivered with your meals, though I caution you not to get drunk. Even the slightest slip of a tongue can cost you that member, or worse."

    As Gadak was speaking, there came the sounds of footfalls in the corridor outside. Moments later, Slavemother Undamesta appeared in the doorway and sneered.

    "Do you have them acclimated Gadak? It is time to get to work. Remember the House rule: If you don't work, you don't eat. Now, I have need of three house servitors and three guard servitors. If you have a preference, choose quickly. Otherwise I will just assign whomever I choose."

    If you have a preference, say it quickly, or I will just assign. You get no details, just "house" or "guard'"


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    GM screen:

    Mariana 1d20 + 7 ⇒ (13) + 7 = 20
    Molly 1d20 + 3 ⇒ (13) + 3 = 16
    Quill 1d20 + 10 ⇒ (10) + 10 = 20
    Storn 1d20 + 3 ⇒ (13) + 3 = 16
    Sander 1d20 + 8 ⇒ (4) + 8 = 12
    Mawj 1d20 + 8 ⇒ (1) + 8 = 9
    creature 1d20 + 2 ⇒ (6) + 2 = 8

    a: 1d20 + 11 ⇒ (11) + 11 = 22
    1d8 + 4 ⇒ (6) + 4 = 10
    toss: 1d20 + 13 ⇒ (8) + 13 = 21

    The discussion on fey and redcaps got a little loud, and gripped the attention of everyone in the party. Quill was adamant that they fey would leave them be if they did the same. Molly was just as adamant that, in this at least, Quill was being an idiot.

    While they were engaging in verbal battle, a submerged log gently rose to the surface and drifted closer. Suddenly, an enormous lizard-like creature covered in spikes, scales, and knobby skin burst from the water and slammed into Mariana. Mariana folded over the creature, which tossed its head and threw her to the side. Mariana landed with a splt and groaned as her blood mixed with the mud below her.

    Round 1:

    Mariana takes 10 damage and is thrown 10 feet to land prone.

    Initiatives:
    Quill 20
    Mariana 20
    Molly 16
    Storn 16
    Sander 12
    Mawj 9
    creature 8

    Everyone is up

    Here's the map

    Current hit point status:

    Quill -0
    Mariana -10
    Molly -0
    Storn -0
    Sander -0
    Mawj -0


    Quill scans the area, looking for more traps or signs of the one who set the snare. There were no more traps in the area, and the signs Quill saw were those of animals. There were numerous bird tracks, a clear sweep in the detritus that marked a snake's passage, some small tracks from animals like rabbit or achrian, and goat hoofprints.

    K. Nature DC15:

    Goats aren't common in swamplands, but many fey have goat-like feet


    As everyone moved back from the area, Quill shot an arrow at the trap. The bent limb whipped upward, and an empty leather snare flew through the air towards it. There were no explosions, nor spikes. Just a simple snare for small animals.


    The night passed uneventfully, though Quill's occasional noises made the others wonder what was wrong with the boy. In the morning, Bloodtusk held a ceremony for the dead. Afterwards, he handed out packs of supplies, and said, "Good luck on your trip into the swamp. I can't say I'd be happy to be in your shoes. We will wait here four days for you to return. If you aren't back by then, we'll have to move on. If that happens, the Fort is about two days' sail upriver, maybe seven to ten on foot. Good luck. There are some rations in the packs, and some other supplies, mostly bandages and things. I have a feeling that you could use more than I have to spare, but with the crew injured from yesterday's fight..."

    He trailed off and just looked at the boat and crew for a moment. Then, without further comment, he gave the same salute that gladiators perform for the crowd and moved off.

    The thorn circle marker showed that you were in the place that Silvermane spoke of, near the entrance to the Vault of Thorns. Of course, you still had to go inland, deeper into the swamp, find a wisp husk to power the lantern, and find the stone circle that marked the Vault itself. Standing on the edge of the marsh, that task seemed a little more daunting than it had back in Trunau.

    The marsh itself was composed of slow-moving streams, pools of stangnant water, moss-covered hummocks and rocks, and mud. Lots of mud.The water ranged from a few inches to several feet deep, and Sander found several places that were over his head. Storn had to help the halfling, towing the alchemist along and keeping his head above the water.

    An hour into the day, and it was already unseasonably hot. Every step kicked up a torrent of rotten plant and animal matter from the mud, releasing clouds of foul stench. The near-constant wetness caused chafing and more than once someone lost a boot and had to go digging through the much to retrieve it.

    At one point, near noon, Mariana was staring at a clump of purple bellflowers when she saw a thin line snaking across the ground. She called out, just before Molly stepped on it.

    How do you proceed?

    GM screen:

    Perception:

    Mariana 1d20 + 7 ⇒ (17) + 7 = 24
    Molly 1d20 + 3 ⇒ (3) + 3 = 6
    Quill 1d20 + 10 ⇒ (5) + 10 = 15
    Storn 1d20 + 3 ⇒ (13) + 3 = 16
    Sander1d20 + 1 ⇒ (18) + 1 = 19
    Mawj 1d20 + 8 ⇒ (10) + 8 = 18


    GM screen:

    Attack D sword: 1d20 + 9 - 2 + 2 ⇒ (9) + 9 - 2 + 2 = 18
    Dmg d sword: 1d8 + 3 ⇒ (3) + 3 = 6

    Attack S sword: 1d20 + 7 - 2 + 2 ⇒ (13) + 7 - 2 + 2 = 20
    Dmg S sword: 1d6 + 1 ⇒ (5) + 1 = 6

    j: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
    1d8 + 7 ⇒ (3) + 7 = 10

    The frog was buried under attacks, and died with an ear-shattering croak. The boggard, however, was very skilled, dodging all attacks and lashing out at Jakscar. The fighter ducked, taking the blow on the shoulder, but nearly losing his off-hand sword in the process.

    Round 6:

    Jakscar takes 10 damage.

    Initiatives:
    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug +2
    Shabezz -0
    Jakscar -24
    Angelica -10
    Zaphomil -0


    Gadak took you in tow once more, showing you the parts of the House that the servants had ready access to. As he did so, he also explained the rules of the House: never meet the Matron Mother's eyes, or those of her children; never refuse a direct order from any of the Elder or Lesser nobles, or those of the Slavemother; and, of course, never embarrass the House in public. There were many more rules, most of which involved things like how low to bow, when to fawn, and when to fight, but by and large these were just variations on the first three.

    One bit of information that Gadak let slip was that a servant, and a rather high-level one at that, was caught a decade ago praying to a god of the Light. He was executed of course, and his holy symbols destroyed, but it brought the First Daughter's wrath down on all the slaves. It had blown over eventually, though public chapel attendance was now mandatory amongst the slaves and servants.

    Gadak was very clear that there were indeed differences between slaves and servants. Slaves, like the dozen or so troglodytes in residence, were property of the House, must be supervised by a member of the House, and could never leave. Servants, like you, were members of the House, though at the lowest level had some autonomy, and freedom to roam the city when not on duty. Yes, the hours were long and grueling, but there was freedom of a sort.

    The cartmaster showed you all around the servants' quarters, the kitchens, slave quarters, dining areas, ballroom (a peek through a servant's entrance covered by a tapestry), and several other rooms. The House was indeed quite large, built from imposing black rock and lit by eerie purple flames in braziers and sconces. You notce that every door Gadak approaches, he first touches with his ring before opening it. Gadak explained that there were three types of doors in the House. Iron doors were accessible by anyone with a House signet ring, such as the ones you wear. Doors sheathed in other materials or intricately carved runes were Noble doors, and could only be opened by amulets worn by family nobles, and those few servitors of high enough rank to serve them. Then there were the Matron's doors. Those were only on the second floor, where none but the Matron Mother and her First Children were allowed. Being spotted unescorted on the second floor of the House was cause for execution by torture.

    With that cheery news, Gadak brought you back to the servants' quarters where you would be staying and told you that the Slavemother would be in soon to assign your duties.

    Ask him any questions you want now. I'll post again tomorrow with answers and get us moving again. Sorry for the delays recently.


    I'm not dead, merely swamped. Trying to dig out to post. Bear with.


    1 person marked this as a favorite.

    I'm not dead, merely swamped. Trying to dig out to post. Bear with.


    1 person marked this as a favorite.

    I would feel like this.


    Work 73 hours and take a weekend trip and everyone starts calling the rescue squad.

    Sorry for the silence. This week kicked my butt.


    "Very well then. Gadak, see them to the servants' quarters and get them a room. I am sure that they won't mind bunking five to a room, given how close they are. Give them a tour and make sure they know the rules of the house. Do not bother me again, today. I have to work with one of the scullery girls. She has some rather painful lessons to learn about her station, and I am looking forward to taking my time delivering them."

    With that curt dismissal, Undamesta swept out of the room. Gadak looked at you with a smile on his indigo face, and motioned for you to follow. After leading you through a confusing arrangements of rooms, hallways, and side corridors, Gadak ushered you in to the servants' quarters. This area consisted of six rooms, each housing beds for three to seven people, and a small common room. Gadak moved to one of the rooms, and after a quick discussion with the two drow inside, helped them relocate their meager belongings to another room, then indicated that this room would now be yours.

    The room was small, barely large enough for the three bunk beds and three chests. There was enough room to get between the bunks, but only if you turned sideways. At best, it was a place to sleep, and not much else. There would be no privacy within the room, but at least you had a room to yourselves. The chests had no locks.

    Gadak left to let you gt yourselves situated, and was back a little while later with signet rings and badges identical to his own. "Here you go. You are now officially members of the household. Wear the badge and ring everywhere you go in the House and in the city. Intruders are tortured to death, and an excuse of "I forgot to wear my badge" is seen as evidence that you are too stupid to live on your own, anyways. Sometimes the servants play pranks on each other, but no one will touch someone else's badge or ring. If caught, the best they could hope to get away with is a flogging. At worst, there is torture unto death or even being turned into a drider!"

    Gadak shuddered at this last, and then brightened. "Are you ready for your tour now?"


    SRD wrote:

    Succeeding on a Saving Throw: A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature's saving throw succeeds against a targeted spell, you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

    It failed its save.


    GM screen:

    ref: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
    ref: 1d20 + 6 ⇒ (7) + 6 = 13

    jakscar: 1d20 + 9 ⇒ (19) + 9 = 28
    1d8 + 3 ⇒ (4) + 3 = 7

    bite: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8
    damage: 1d6 + 5 ⇒ (1) + 5 = 6

    j: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
    damage: 1d8 + 7 + 2 + 1 ⇒ (4) + 7 + 2 + 1 = 14

    The cave lit with a blast of actinic light, and filled with the smell of ozone and cooked amphibian flesh. Shabbezz blinked away the purple spots on her vision to see both frogs lying twitching on the cave floor. Angelica, freed from the razor maw, leaped forward to slash at the remaining frog. Fang clawed and bit at the boggard in front of him, tearing it to shreds and continuing to rip at the corpse. Harbug moved past, fixing his eye on the frog, which goggled at him warily. Jakscar moved past the dead boggards to engage the frog, hoping to put it out of action quickly so that he and Angelica could team up on the new boggard. His sword dove in under the frog's eye, but did not kill the creature.

    The frog tried to bite Jakscar in return, but the catfolk's sword embedded in its cheek kept the attack at bay. Unfortunately, with one of his swords bound up this way, Jakscar was unable to defend himself against the boggard. With a bounding leap, the frog man brought his warhammer down in a great two-handed strike, catching Jakscar on the left should and breaking it.

    Round 5:

    Jakscar takes 11 damage.

    Initiatives:
    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug +2
    Shabezz -0
    Jakscar -14
    Angelica -10
    Zaphomil -0


    The woman looked unimpressed at your answers, lips sneering a little when Quevven spoke of being freeswords. Her eyebrows lifted slightly at Arca's spell, however, and she seemed to give some decent weight to Calumny's words.

    In all, the interview went as well as could be expected. When the first round of answers had been given, she turned to Calumny, evidently deciding that this strong female was the leader of your little band of merry murderers.

    "Well, we have sellswords enough that I can't fault you for your profession, though exiles from a House with no name worth mentioning would do well to keep that fact to themselves. Still, we could use the extra hands, I suppose, as long as you aren't too squeamish. Unlike this one." She pointed at Gadak.

    "What cause do you have to travel with him? Is Gadak expecting some tribute? Fealty? Help in his little plans?" What would you say, Calumny of No House Worth Mentioning, if I asked you to kill him?"

    Sense Motive DC 18:

    Undamesta doesn't really expect you to kill Gadak, though she wouldn't likely punish you if you did. It is yet another test.


    As Molly moved about the crew, healing as best she could and at least stopping the bleeding on most, Captain Bloodtusk wiped the blood splatter from his face. "Night's coming on quick, and I bet you're not excited to be moving about the swamp in the dark. And I don't care if this lot attacked because of you, or just because we were in the the wrong place at the wrong time. You've been good to the crew, and you've worked hard. Because of you, Calrianne is alive, and the boat's still going. We contracted to bring you here, stay until you've done what you needed in the swamp, then take you on North to the fort, and I ain't backing out on that. Halgra said your business int he swamp would likely take a couple of days, and we could use that time to rest and recover."


    Trying to get a delivery ready for work, and all available time going to that. Patience is desired. And alcohol. Much alcohol.


    Going back below decks, you see signs of a horrific fight. The brutish orc and the archer had cut their way trough the crew, leaving a pile of wounded and dead. Halrex was draped over a bank of oars, bleeding horrifically from a head wound that Captain Bloodtusk was trying to staunch with the remains of his shirt. The Captain himself looked as if he had been wounded several times, and there were bodies of 3 other orc raiders draped over the decking.

    The Captain looked up and said, "Krothu's dead, and Barka too. The rest are injured. Most of 'em'll just take time to heal up, but Halrex is hurt bad. He got her in the head. If we can't stop the bleeding and heal the wound with magic, she'll die. Can you help? She's not long for this world. I gotta feeling this all has to do with you, anyways, since the orc leader rushed to let that archer out while his boys did for my crew. Shoulda known better than to lock her in the armory, even with that cage in there."


    Seriously, see the Retraining rules

    tl;dr

  • 5 full days (8 hours per day, during which you can do nothing but train) with a character who has the feat you want
  • costs 10xlevelXdays = 200gp


  • Storn of Gorum wrote:


    @GM - Change weapon focus feat? :D :D :D :D

    You would choose to betray your god, forsake his chosen weapon, and turn to another just because you found a shiny new toy? For shame! Learn a new feat ya lazy bar steward!


    Harbug - Actually, that should have said EVERYONE (but Harbug) :D

    GM screen:

    1d20 + 3 ⇒ (5) + 3 = 8
    1d20 + 7 ⇒ (18) + 7 = 25

    1d20 + 3 ⇒ (12) + 3 = 15
    1d6 + 2 ⇒ (6) + 2 = 8
    1d20 + 7 ⇒ (20) + 7 = 27

    1d20 + 3 ⇒ (20) + 3 = 23
    1d6 + 2 ⇒ (1) + 2 = 3
    1d20 + 7 ⇒ (13) + 7 = 20

    confirm: 1d20 + 3 ⇒ (17) + 3 = 20
    1d6 + 2 ⇒ (5) + 2 = 7

    1d20 + 5 ⇒ (12) + 5 = 17
    1d8 + 3 ⇒ (6) + 3 = 9

    Between you, you make short work of the remaining boggards, with the last one clinging stubbornly to life and smashing its morningstar into Harbug in retaliation. The trio of six-foot long frogs moved in on Angelica. She managed to dodge a long, sticky tongue and one set of biting jaws, but the third frog clamped a set of razor-sharp teeth around the burglar's waist. From the motions the frog was making, it was trying to swallow her, but Angelica was much too big.

    From around the back corner came another figure. It was another boggard, armed and armored better than the quartet you were just fighting.

    Round 4:

    Angelica takes 10 damage and is grappled.

    Harbug takes 9 damage.

    EVERYONE but Harbug is shaken for 1 more round (round 4)!

    Initiatives:
    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug +2
    Shabezz -0
    Jakscar -3
    Angelica -10
    Zaphomil -0


    As Quill was kicking the scarred orc, he noticed a piece of parchment fall out of a pouch and onto the deck. It had writing on it, which intrigued him enough to pick it up

    Parchment scrap


    Harbug - You killed it, so forged in blood is active!

    GM screen:

    1d20 + 5 ⇒ (10) + 5 = 15
    1d8 + 3 ⇒ (3) + 3 = 6

    Will saves:
    Anglica: 2d20 ⇒ (2, 13) = 15
    Harbug: 2d20 ⇒ (12, 12) = 24
    Fang: 2d20 ⇒ (1, 16) = 17
    Jakscar: 2d20 ⇒ (20, 5) = 25
    Shabbezz: 2d20 ⇒ (1, 17) = 18
    Zaphomil: 2d20 ⇒ (4, 10) = 14

    1d4 ⇒ 2

    Harbug raced in to help Angelica, with Fang close behind. With a powerful sweep of his falchion, Harbug killed the boggard to Angleica's right. The burglar dodged under the swing of the one to her left, distracting it. Fang leaped on the turning boggard, but the frog-man's movement through the cat off. Another pair of blue-white missiles coasted in to explode on one of the other boggards, while Zaphomil rushed in to heal his friends.

    Suddenly, a roaring croak reverberated through the cavern, followed closely by another. The terrifyingly loud noise was enough to make even Zaphomil shake his head a little in terror. From around the far corner, a trio of giant frogs hopped, beckoned by the boggards' croaks.

    Round 3:

    EVERYONE is shaken for 2 rounds (rounds 3 and 4)!

    Initiatives:
    Harbug 18
    Shabezz 16
    Jakscar 10
    Angelica 9
    Zaphomil 7
    boggard 1

    Everyone is up!

    Here's the map

    current hit point status:
    Harbug -0
    Shabezz -0
    Jakscar -3
    Angelica -0
    Zaphomil -0


    Quill the Fletcher wrote:
    Actually, I hope the fire just burns the taint. Only the taint and surrounding area.

    You know, they used to use Mercury to cure that particular STD

    Storn's comments successfully goading the woman into following him around the corner. For some reason, the mighty warrior didn't just pummel her, but as the archer followed him, Storn slammed his hammer into her unprotected skull. For the second time during the trip, the woman crumpled to the ground, but from the dent in her skull, and the way the blood poured from the wound, she did not look as if she were going to be getting up again.

    Congratulations!:

    Welcome to LEVEL 4!

    Loot:

  • Masterwork chain shirt
  • belt of incredible dexterity +2
  • 345 gp
  • assorted mundane weapons


  • Within a few minutes, ten at most, Gadak returned.

    "Slavemaster Undamenta will see you now. I suppose this doesn't need saying, but she is a person of some power in the household, and will not take kindly to loose language or hidden mockery."

    Gadak led you to the House proper, a place almost devoid of straight angles. The building is a large, bustling place full of drow, and their servitors from the lesser races. Gadak led you to the rear of the house, through the servant's corridor to the stables.

    Eventually, you arrive at a large chamber. A dim violet light emanated from somewhere above, though to your drow eyes, the light is unnecessary. The walls are covered with diaphanous tapestries that look to be made of some kind of silk, delicately embroidered with the House Vonnarc emblem, and elaborate designs. Flanked by stone statues of fierce-looking drow warriors, a long table of dark stone dominates one end of the room. Three chairs line the table's far side, the centermost occupied by a severe looking drow female.

    Gadak gestures for you to move to the center of the room before stepping forward and bowling low. "Revered Slavemother, these are the travelers from beyond the portal of whom I spoke. House Rasivreign's operations at the portal gate were a confused and disordered mess when these arrived, and none stood to meet their return from the surface. With their own masters having forsaken them, I most meekly ask that their obvious skills and experience be considered for inclusion among the ranks of those who dutifully serve the envied and paramount house of Vonnarc."

    The woman raised an eyebrow in a high arch, the gesture magnified by the fact that the eyebrows were the only hair visible on the elf woman's head. "Skills and experience? Of what? Running away? Should I not be the judge of their skills and experience, cart hauler?"

    Gadak bowed and backed away as the woman began firing questions at you, looking at each in turn.

    Questions:

    Feel free to answer all or some, as you see fit.

    "Where do you come from?"

    "What House do you serve?"

    "Why did return to Zirnakaynin?"

    "Why do you seek to serve House Vonnarc?"

    "Why do you believe you are worthy of serving House Vonnarc?"

    "What could you possibly have to offer the illustrious house of Vonnarc?"

    "What is your relationship to each other?"


    I apologize for the train wreck my current schedule has made of my post rate. I am scrambling to get things under control enough to be able to post every day, but like the best-laid plans of mice and men...

    Please bear with me.

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