1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 2 ⇒ (17) + 2 = 19
Anklebiter's sneeze reduced the badly injured zombie creature to a smoking pile of crisp skin and bone, while burning Bruendor's opponent badly. If the dwarf had had a beard, it would have been badly singed by the goblin's spell. AS it was, his cheek turned a dark red from the heat. Lefrik rushed forward to finish off the creature, but ducked as Calla's arrow flicked past his ear. The motion threw off his swing, and the zombie clumsily dodged his blow...but not the arrow that sped in to land just beside the ruins of its nose. Callas arrow punched through the hard skull with a thunk and the zombie dropped to the ground, tongue twitching. Bruendor took the opportunity to charge the newcomer threatening their healer. His rapier flicked out, piercing the bloated, barbed tongue, and driving into the ruins of the brain beyond. The zombie stood stock still for a moment before crashing to the ground.
Congratulations! 160 Xp each
tongue: 1d20 + 4 ⇒ (4) + 4 = 8
1d6 + 1 ⇒ (5) + 1 = 6
1d20 + 2 ⇒ (14) + 2 = 16
slam: 1d20 + 4 ⇒ (13) + 4 = 17
slam: 1d20 + 6 ⇒ (6) + 6 = 12
Bruendor rushed forward and rolled, trying to avoid the creature's stiffened hands. As he did, he gaped at the missing lower jaw and the bloated tongue hanging out of the lower half of the thing's face. He got a much closer look than he wanted when the tongue lashed out at him, barely missing his head ans he slid to the ground underneath the blow.
Calla backed up as Anklebiter ran up beside her and sneezed fire all over the zombies in front of her. The flaming goo splashed a little low, and instead of being completely consumed by it, the monsters took most of the damage to their lower bodies. That was still enough to weaken them to the point that Lefrik's axe could sweep down and cut one to ribbons. Calla and Kelendra peppered the other with arrows so that it looked like a heavily charred kebab, but it somehow managed to keep its feet.
The zombie exiting the ruined shop rushed at Bruendor, tripping over the rubble and nearly colliding with the dwarf, who barely managed to avoid the thing's sweeping blows. Another came loping from behind the buildings to fall upon Kelendra.
One down, another looking ready to fall.
Pushing inwards, the companions are surprised to see no immediate signs of danger. In fact, the inhabitants of the room appear to be more afraid of them than anything. Small blue figures run from the light, shrieking and hiding in the shadows created by the pillars that run down the center of a long hall. At the eastern end of the alcove is a silver statuette of a rearing sphinx, about 3 feet tall, standing on a stone plinth. Opposite sits an upside down ogre's skull.
Seated upon the skull, as if on a throne, is a small, wizened, blue creature that appears to be mostly head and spindly limbs. The nose and eyes look too large for the long face, and the bare feet have three toes, similar to the tracks seen in the dirt in the ant mound room. A dirty red napkin is tossed over its shoulders like a cape. It holds a curved dagger as if it were a scepter, and upon its head sits a bracer, its leather straps unbuckled and dangling about his head. A bell is tied to a buckle, and makes a tiny ringing sound as the creature motions for you to come forward.
It speaks to you in one of the bird-like voices, speaking words that are clearly questioning, though you can't understand what it is saying. It frowns slightly, and then asks again, in halting common, "Be you heroes I ask for? Heroes I need, and none to have. Quest, yes, and thusly rewards."
As teh king speaks, some of the other small figures in the room peek around the coulmns and out from shadows. They are more humanoids like the figure on the ogre skull throne, though none are dressed quite as oddly. Most wear nothing but simple breechcloths or bag-like tunics.
1d20 + 6 ⇒ (6) + 6 = 12
1d6 + 4 ⇒ (4) + 4 = 8
Calla moved forward. drawing and loosing an arrow in a smooth motion. The arrow slammed into the leading creature, blasting through the decaying flesh of its torso. The arrow didn't seem to phase the creature, however, and it sprinted for Calla, letting out an unearthly howl as it did.
Protective magics flared into being around the group, as Anklebiter and Kelendra cast their spells. The zombie's attack bounced from Calla's magically enhanced armor, and its long barbed tongue lolled in the air as it attacked. Aroused by the howls of their brethren, two more zombies came loping into view, one from the rubble of a destroyed building.
The light showed more spiderwebs on the walls, though not as thick as before. It also illuminated the stairs continuing down at a shallow angle into a wide room. To the left and right of the center platform at floor level were indications of ill-fitted plugs in the wall, each about a foot high and half as much wide. As Angelica moved down the stairs, oh so carefully, she saw that the room at the bottom opened into a larger hall, with ceiling supported by columns. More of the high-pitched noises came from the room, though fewer in number than in the previous hallway.
Here's the map
Hope everyone had a good holiday weekend. Or just a good weekend.
anklebiter 1d20 + 2 ⇒ (13) + 2 = 15
kelendra 1d20 + 2 ⇒ (10) + 2 = 12
bruendor 1d20 + 2 ⇒ (1) + 2 = 3
calla 1d20 + 3 ⇒ (18) + 3 = 21
lefrik 1d20 + 0 ⇒ (3) + 0 = 3
enemies 1d20 - 1 ⇒ (10) - 1 = 9
The ruins of the watchtower's attached structure are almost nothing but rubble. Even walking near them was dangerous, as the collapsed cliff side undermined the ground around the area. Suddenly, Calla threw out her hand, simultaneously hitting Lefrik on the arm and pointing ahead to where some of the bodies lay. Two were no longer laying in the rubble, but were squatting on their haunches.
The ravaged bodies looked like the men they once were, though multiple broken bones, and savage tears across the exposed areas of their bodies made it difficult to identify specific features. Great lolling tongues thrashed out of their mouths, wickedly barbed and slime-covered. The lolling tongues are so large that the lower jaws appear to be completely missing.
First half initiatives:
The secret door is a tight fit for Krass, and even tighter for Harbug, but you manage to squeeze your way through without too much noise and trouble. the stairs beyond the small opening lead downward to a level platform, and then down again. They seem to open into a larger chamber. Small, indistinct shapes move in the chamber beyond, but their fleeting motions make it difficult to discern anything about them.
Sorry, I got caught up in the Elder Scrolls Online Beta...sucked away most of my weekend.
The eastern entrance turned sharply south and you followed it fifty feet or so to a place where the hallway opened up to a larger space. The walls had tracings of spiderwebs on them, and the southern exit lead to a set of stairs going down. The stairwell itself had more spiderwebs, some draping nearly to the ground. High-pitched sounds came up the stairwell, in cadences that seemed similar to birdsong or speech.
Calla finds nothing in the house but crumbled roof tiles. It looks as if the previous inhabitants, or scavengers, took everything with them. She doesn't get very far, however, before she realized that the structure was far less stable than it looked from the outside. She hurriedly backed out of the house before the entire place came down on her head.
The first building you come to seems to be completely empty. A portion of th eslate-covered roof has collapsed into ruins, but the rest of the house appears stable. Judging from the rubble, the collapse likely happened when the meteorite slammed into the island. From the outside, it appears to have once been a house, with two rooms inside.
Calla looked up to see a number of carrion birds circling overhead, though none appear to be on the ground. Odd, because she can see some bodies in the distance (around K4 on the map).
You just examined the building in K20
Looking around, Harbug nudges Natalya and pints to a set of small, three-toed footprints in the dirt around the southernmost ant mound. He goes back to searching the niches as Angelica examines the footprints.
In the lowest niche on the southern wall, he found a stone panel that wasn't quite right. Pushing on the panel, he found that it moved, opening up a 2' x 2' square tunnel leading into darkness. Sticking his head into the tunnel, he saw the it opened up into a standard sized passage about 5 feet in. He even saw a set of stairs leading downwards.
Angelica examined the tracks more closely to see that they came from more than one creature, each one only about 4" long. The tracks seemed to lead into the ant mound itself, though they were obviously from bipedal creatures and not insectoid.
Krass Kargoth wrote:
Yes, feel free to change that one. It is a great mechanic, but you are right, in PbP it can be difficult to play. Although I see Harbug has already taken care of it
As for hit points, I think we were doing 1/2 + 1.
So, I am back in town, and we will be moving on shortly. I have a commitment to one of my other PbPs to remake the map I lost in the airport when I just slammed my laptop closed without saving, and then we can be off.
Look at the maps and tell me what you want to do. As a reminder, the walls have large burial creches in them, there are a half dozen ant mounds, and a hallway exiting opposite the side you entered on.
Ok, good news and bad news.
Good news: I am back from my trip and get to see my kids again (yay!)
Bad news: Apparently I closed the lid on my laptop while editing the maps for the next encounters and the battery drained on the plane. So, I have no maps and have to start over. 1-2 days max.
Thanks for hanging in there with me.
The ant went down under a flurry of attacks that sent pieces of chitin, legs, and mandible scattered about the immediate area. When it was over, the area was still again. There was no more motion from any of the ant hills, and the southern one never spilled out an ant at all.
They are dead and that takes everyone to Level 3!
Get your characters leveled up, and when I get back in town we can continue!
1d20 + 3 ⇒ (17) + 3 = 20
1d6 + 2 ⇒ (5) + 2 = 7
The ant was surrounded, but appaerntly that just meant its attackers got in each others' way. It squealed again as a drop of acid hit a vulnerable area, and lashed out at a random attacker. Tia gasped in pain as the mandibles raked across left leg, drawing a bright line of red blood, and numbing her leg as the flesh and muscle parted.
Tialara takes 7 damage
No map today :(
1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 2 ⇒ (5) + 2 = 7
The companions turned the tide against them as Harbug detatched his opponent's head from its body, and Krass skewered the one between him and Angelica. Tialara rushed forward to lend her claws in aid, swiping at the remaining ant, but missing as she ducked aside from Shabbezz's acid splash. The acrid odor of acid and burnt carapace filled the catwoman's nose as the ant squealed in pain. It tried to bite tia, but her nimble cat reflexes easily evaded the blow.
Two down, one to go!
1d20 + 2 ⇒ (9) + 2 = 11
1d6 + 2 ⇒ (2) + 2 = 4
1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (19) + 2 = 21
Shabbezz's acid ball splashed once more on the ant's head, and the thing looked to be near death. However, that didn't stop it from knocking aside Harbug's blade. Krass and his opponent failed to harm each other, but Angelica did not fare so well. The ant ducked under her claw and thrust and latched on to her right leg, just above the boot. Her boot immediately began to fill with blood as the ant's mandible opened her calf to the bone.
Angelica takes 5 damage
1d20 + 3 ⇒ (9) + 3 = 12
1d6 + 2 ⇒ (1) + 2 = 3
1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 3 ⇒ (11) + 3 = 14
Shabbezz's ball of acid burned into the ant again, making it rear in pain and fury. Harbug's haymaker swing missed by a whisker and the enraged ant caught his left arm in its pincers, the jagged edges tearing into skin and muscle. Fortunately, Tialara's healing magics started the wounds closing before he bled to death.
Krass managed to fend off his opponent's attack, though it cost him his own chance to attack. With a leaping, diving roll, Angelica came up behind the ant in front of her and, using Krass and Harbug's distractions, managed to place her rapier's tip in the joint between abdomen and thorax. The ant reacted much faster than she expected, pulling away before too much damage had been inflicted.
Harbug takes 3 damage
1d100 ⇒ 6
1d100 ⇒ 59
Yup, you can take 10 for now
Taking his time, Lefrik climbs the cliffside the hard way, grabbing handholds and toe holds with care. The climb is hard, but not too difficult, and he makes his way to the halfway point in about ten minutes. The others, at the top of the cliffs, alternate between watching Lefrik's laborious climb and watching the forest and ruins of Witchlight. The place still has an ominous feel about it, and you are all too aware of how many of those "not-lions " were on the cliffs, attacking the tower, last night.
At the midway point, Lefrik grabs onto the rope and the going becomes much easier. It takes only half the time to cover the remaining distance, and he soon arrived at the top of the cliff. He rolled over the edge and blew heavily, rubbing sore muscles that hadn't been used that way in a long time.
So, where to? You have a number of options: you can continue to explore the ruins of witchlight; you can go back down the path you took up the mountain; you can take the path to the East, towards where Samaritha said Zincher's camp was; you can pass through the ruins of Witchlight to the path that leads to the western watchtower, or; you can set out through the dense forest.
1d20 + 3 ⇒ (3) + 3 = 6
1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 3 ⇒ (15) + 3 = 18
Another ant rushed down as Angelica joined the fray. He blade pierced the ant before her, causing a spurt of greenish liquid to dribble from the creature's side. The ant spun to snap at her, releasing Krass' leg as it did. The rogue twisted away from the attack, and the ant's sudden release of his leg caused Krass to miss his strike. Harbug's blow was caught by his opponent in a brilliant block that the orc would never have expected from an ant. The ant slipped past the falchion and tore into Harbug's left leg with its mandibles. The pain was excruciating, and the ant only let go when Shabbezz's acib ball hit it in one of its eyes. Tialara managed to get to Krass to aid the hobgoblin, but even the healing wand in her hand couldn't completely rid him of his wounds.
Harbug takes 6 damage
Calla continued to scan the area around the top of the cliff for signs of danger as the others made the climb. There was nothing overtly hostile in the area, but the noises of the surrounding forest were subdued. Her skin practically itched to climb back down the cliff without the rest of her as first Bruendor, then Anklebiter, and finally Kelendra made it to the top without incident. The only one left below was Lefrik, who was going to have to make the ascent the hard way.
I need 5 climb checks from Lefrik. Feel free to unencumber yourself of your armor if you like. You can always send it up with someone who can wear the slippers.
1d100 ⇒ 26
1d100 ⇒ 47
Calla was frustrated to no end to discover that she had missed the conversation where rope was discussed, and that they only had enough rope to go halfway down the cliffs. Still, she was able to climb the cliffside easily enough, and belay the rope at the top...assuming the others could make it that far.
Minky, having understood at least some of what Anklebiter was trying to get her to do, came up the cliff with Calla, and scampered about at the top while the inquisitor tied off the rope. She wrinkled her monkey nose at the smell of the creatures from the night before, and eyed the remaining buildings of Witchlight with anxious glances.
Calla saw no immediate signs of danger, but felt very exposed at the top of the cliff with no one there to help should trouble come. She put the slippers in a pouch and handed it to the monkey and pointed at the cliff, hoping the animal knew what to do.
Minkey let out a few chirps and squeals and headed back to the cliff. She looked back at Calla and down again. Anklebiter waved at her to come to him, and the monkey slipped over the edge and back down the cliff to her master.
Whew, for a minute there I thought the monkey was going to just throw the pouch off the cliff
Lefrik put on the dainty slippers, his massive feet stretching the materials alarmingly. It seemed that he was not going to be able to wear them at all, but they held together, just barely. His feet were practically crippled by the slippers, though, making it impossible to walk, much less climb.
Ever tried to cram a women's size 7 on a men's size 12 foot?
1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 2 ⇒ (6) + 2 = 8
1d20 + 3 ⇒ (19) + 3 = 22
Krass and Harbug stepped forward, lashing out at the closest ant, ignoring the one on the far mound for the moment. Krass stepped on the still-twitching form of the dead centipede, causing his stroke to go wide by a few inches only. Harbug had better luck, bringing his falchion down in a massive overhead strike that sheared into the ant, sending viscera and chitin flying through the air as he recovered his swing. The two fighters blocked the magics of the others, and left Angelica with no clear attack path.
Looking over their heads, the rogue spotted two disturbing things. The first was the appearance of a new ant directly across from the embattled hallway. The second was the skittering charge of another ant as it raced across the room and fastened its mandibles on Krass's right leg. The serrated jaws clamped down deeply, a flow of blood and a terrible pain wracking Krass's lower leg.
Krass takes 7 damage
1d20 + 5 ⇒ (9) + 5 = 14
1d6 + 2 ⇒ (4) + 2 = 6
Krass and Shabbezz swapped places, as Harbug pushed forward with the attack. Acid burned the closest ant's carapace as Harbug's sword slashed in. The ant's head spun clear of its body and rolled several feet, stopping at the base of the nearest giant mound of dirt. The newest arrival skittered down the anthill and cross the floor to fasten its mandibles on Tialara's summoned centipede. The creature writhed about, trying to dislodge itself from the ant's jaws, to no avail. In moments the centipede quit thrashing and lay still in the insect's jaws.
The centipede is dead :(
1d20 + 3 ⇒ (12) + 3 = 15
1d6 + 2 ⇒ (4) + 2 = 6
1d20 + 3 ⇒ (5) + 3 = 8
Indeed Harbug, you take the good with the bad
Krass landed a mighty blow on the ant in front of him, then skipped backwards to avoid its bite and position himself in the hallway to better defend. Shabbezz ran forward and blasted the thing with a small ball of acid, which burned through one of the wounds Krassus had already given it, to the heart of the creature. The giant ant fell to the ground, legs kicking and twitching as its insect brain came to grips with the fact that it was not ever again going to be receiving life-giving fluids from that organ.
Shabbezz then looked around and realized that she was alone in the front of the group, an untenable place for a wizard. Especially once she was charged by the second ant. The grippli leaped into the air to avoid the biting mandibles, and had a clear view as yet another ant appeared from one of the mounds. She was comforted somewhat when a curl of mist and the sharp smell of ozone in the air announced the arrival of Tialara's centipede, which reared on innumerable legs to strike at the nearest enemy.
Tia, don't forget to make your centipede's attacks and such each round. Also, how long is it going to be around? (assuming it doesn't die)
1d20 + 3 ⇒ (4) + 3 = 7
1d6 + 2 ⇒ (4) + 2 = 6
The crossbow quarrel sticking out of the ant's thorax hampered its ability to attack, and though it tried to get at Krass' leg, the fighter fended it off with sword and shield. Krass' return strike bit into the stone floor as the ant skittered aside with more nimbleness than anticipated. Magic flared around the hobgoblin as his companions tried to get their aid in, but nothing connected with the ant. From the left, another ant came out of a mound of dirt, antennae twitching in the air.