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Alastir Wade

DM Arknight's page

50 posts. Alias of Arknight.


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Ok, I can tell this is going to be a tough decision. :( A lot of interesting concepts and I really hate to not let everyone in the game, but I'll only have a limited number of slots so please don't hold it against me if not selected? :)


I'm here too. :) just been watching the interactions and all and greatly appreciating the advice everyone is sharing. :)

I'm a work and on my iPhone, so was hoping someone could do me a favor and post a list of the current submissions? That'll make it easier to go through than the whole thread I think :)


Grand Moff Vixen wrote:

Hmm, I do know how to use hero lab when it comes to pathfinder since I have used that dataset from 2009. I just got the M&M 3e for it and have zero experience with it, hence all the questions. Just when you think it should be easy and BOOM! None for you. Hehe.

Arknight, I managed to get a sonic boom made up but want to know which power you would use to make it. Also, I got everything entered in and am coming up to 138 points. Was this intentional or am I supposed to be balancing out?

Thanks again.

See how it's listed?

Sonic Boom: Burst Area Damage 10 • 20 points

It's simply going to be Damage 10, with the Area (Burst) Extra.

Looks like you're missing the Enhanced Defenses (Dodge 11, Parry 11) bit. That would be the Enhanced Trait power and adding Dodge and parry on the selection.

I think with that and changing the Sonic Boom from
If I plug it into HL, I'm coming up with the 150.. Should be:

40 on Abilities
77 on Powers
3 on Advantages
16 on Skills
14 on Defenses

Does that help?


thzero wrote:
Still got slots available?

Yep, I won't be choosing the team until Wednesday or Thursday.


Grand Moff:
Here's how you handle this. It's 2 separate powers. :)

Rapid Attack -
Edit your Sonic Boom power.
1 - Click Add Alternate Effect
2 - Add Damage power
3 - Add New Extras or Flaws
4 - Add Accurate then Multiattack then Selective Extras and close
5 - increase Accurate to 2 and Power Ranks to 6
6 - enter "Rapid Attack" without the quotes in the "Name:" area
7 - Click <Add> button and you're done.

Hard Target -
1 - Add New Powers
2 - select Enhanced Trait
3 - click the Add New Advantage
4 - Add Defensive Roll then Improved Initiative
5 - increase both to 3 ranks
6 - Click <Add> button and you're done.

Defenses -
Add directly on the ability tab. Those values are the number of additional over what the base is.

That help? :)


All, I'll be going through this thread in detail later tonight and tomorrow. I've got a weekly paper to prepare for a class and a bit of actual work to do on my day off tomorrow. :( not to mention all the family stuff.. LOL

Umbral, Catman: No group decision will be made until Wednesday or Thursday, so you have plenty of time. :)

Maverick: I really appreciate the help with answering the questions and all. :)


Grand Moff Vixen:
SPEEDSTER
1d20 ⇒ 19 - Old-Timer: You’ve seen a lot more than most heroes, but you’re not quite ready to hang up your cleats.

ABILITIES — OLD-TIMER
STR STA AGL DEX FGT INT AWE PRE
1 1 3 2 5 2 3 3

ADVANTAGES
1d20 ⇒ 15 - Prodigy: You have learned a little bit of everything.

ADVANTAGES — PRODIGY
Beginner’s Luck, Eidetic Memory, Well-informed

SKILLS
1d20 ⇒ 14 - Scientist: You are an expert in a field of science.
SCIENTIST
Expertise: (Choose one) 6, Technology 6, Vehicles 4

1d20 ⇒ 4 - Athlete: You are a trained athlete.
ATHLETE
Acrobatics 4, Athletics 8, Perception 4

POWERS
MOVEMENT POWERS
1d20 ⇒ 13 - Flying
1d20 ⇒ 12 - Hypersonic: Flight 14 (32,000 MPH) • 28 points

OFFENSIVE POWERS
Speedster Stunts
1d20 ⇒ 17 - Sonic Boom: Burst Area Damage 10 • 20 points
1d20 ⇒ 18
1d20 ⇒ 10 - Alternate Effect - Rapid Attack: Selective Multiattack Damage 6, Accurate 2 • 20 points (1 point)

DEFENSIVE POWERS
1d20 ⇒ 8 - Hard Target: Enhanced Advantages 6 (Defensive Roll 3, Improved Initiative 3), Enhanced Defenses 22 (Dodge 11, Parry 11) • 28 points

DEFENSES
DODGE PARRY FORTITUDE TOUGHNESS WILL
+0 +0 +7 +0 +7

(Not Used :
1d20 ⇒ 4
1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 8)

Sorry it took so long. Been one of those days....


Grand Moff Vixen wrote:
I am looking for someone who is a speed demon. Preferably with sonic flight. I have been wanting someone with sonic flight for a while. Add anything you feel would work with that.

Ok. That will put you in the Speedster power type. :) I'll use your rolls from there. Not sure if I'll get to it tonight or in the morning though..


Xzaral:
1d20 ⇒ 12 - Psychic

ABILITIES
1d20 ⇒ 14 - Psychic Warrior: You’ve trained your mind and body to
work as one and have tapped into a vast psionic reserve
of power.

PSYCHIC WARRIOR
STR STA AGL DEX FGT INT AWE PRE
2 2 2 2 4 2 4 0

ADVANTAGES
1d20 ⇒ 17
TRAINED FIGHTER
Improved Initiative, Power Attack, Uncanny Dodge

SKILLS
1d20 ⇒ 14 - Stealth
1d20 ⇒ 15 - Stealth
SKILLS — SNEAK
Deception 8, Perception 8, Stealth 8

OFFENSIVE POWERS
1d20 ⇒ 18 - Telekinetic
Telekinesis: Move Object 10, Accurate 4 • 24 points

Array -
1d20 ⇒ 18
Telekinetic Snare: Ranged Cumulative Affliction 10 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Accurate 4, Extra Condition, Limited Degree, Limited—There must be materials about to bind the target • 24 points

1d20 ⇒ 16
Alternate Effect: Telekinetic Hammer: Ranged Burst Area Damage 8 • 24 points (1)

1d20 ⇒ 7
Alternate Effect: Telekinetic Constructs: Create 8, Movable • 24 points (1)

1d20 ⇒ 8
ALternate Effect: Telekinetic Bolt: Ranged Damage 10, Accurate 4 • 24 points (1)

DEFENSIVE POWERS
1d20 ⇒ 6
Precognitive Reactions: Enhanced Advantages 8 (Defensive Roll 4, Evasion 2, Improved Defense, Improved Initiative); Enhanced Defenses 12 (Dodge 6, Parry 6) • 20 points

UTILITY POWERS
1d20 ⇒ 10
Telekinetic Flight: Flight 5 (60 MPH), Distracting • 5 points

DEFENSES
DODGE PARRY FORTITUDE TOUGHNESS WILL
+6 +4 +5 +0 +8

(Not Needed -
1d20 ⇒ 10
1d20 ⇒ 9
1d20 ⇒ 5)

Ok, This is the Pure TK version. If you like for your powers, you could take Telepathy as a power, making TK as the first power in the array. For the 3 alternates, you can choose either TK or Telepathy power. You don't have to though. :)

Also, you can use the Extra rolls to substitute for any rolls and I'll adjust it. Including for the Hero type initial roll.


Ok, I'll go ahead and use this as a recruitment thread too. :)

I think people are anxious to play, but I want to give everyone an opportunity to submit a concept who would like to. I won't require a fully fleshed out character, but at least a short background and description of powers if don't have stats. And even if have stats, I do want to know who the person is behind the stats, so the background bit applies too, agreed? :)

I really didn't expect this level of response. I have a bad feeling that I'm going to have to struggle to choose the group. :) I'm thinking 5 players max, and there was that in interest in a matter of minutes.

Is 3E new to anyone so far or need help flashing out a concept or a rolled character? I don't want to put anyone at a disadvantage because of that.

Zouron: I appreciate it. :) I think I need to keep the concepts a bit more focused this go round :)

Trup - the only thing I see an issue is that I'd like to keep max a +2/-2 trade off and your toughness with the Hex Shield is 1 over as is The Hex Blast which would really top out at +12 and 8 damage...


Ok. It looks like there is a lot of interest, so think I can manage a reboot of my Emerald City campaign. Here's the synopsis of the concept:

Emerald City Chronicles wrote:

Details:

- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

It will be 3rd Edition, PL 10. Newbies to 3E are welcome, and I will gladly assist in statting out a concept or even helping randomly generate a character using the charts in the GM Kit.

I'm looking for more typical, 4-color heroes along the lines of Avengers, JLA, Youngblood or even WildC.A.T.s

Thoughts/Comments?
TC


Bistro Pacifica
Esoteric
The waitress smiled and stepped up to the table. "I have a feeling that I know what you'll be having Mr. Pickman as I've served you before and have a good memory, but as I am sometimes wrong about these things I...." Her voice trailed off and she dropped her pencil and pad. Her eyes went wide as she stared out the window, focusing on something out there.

Ninjahime
Rae smiled. "It was part of the plan you see. You always look better in heels and dressed up than you do any other time. And, since I happen to know you don't get out to socialize very much I figured this might be a good opportunity to get you into the sunlight and among the living. Oh, and I just heard from my 'money guy', as you so succinctly put it, just before you arrived. He's held up in traffic. Seems like a delivery truck stopped right in the middle of the road on it's way down town."

She nodded and took a closer look at the menu. "Sounds good to me. Why don't we add some....." Her voice trailed off as she stared out the window, focusing on something out there.

Jose's
Hurt & Seizure
Hurt's strange way of ordering had the waiter shaking his head as he walked away. He apparently was not used to people speaking like that. Joesph saw him shake his head and say something to a couple of the other waiters and they burst out laughing just before he stepped into the back or the restaurant. After a couple of minutes, the waiter returned, setting a drink and a plate of tacos down in front of the strange individual. He then stepped over toward Joesph and stopped suddenly, the tray with Joesph's food on it clattering to the patio with a loud crash.

*****

Yellow Brick Road
All
You all feel it really a split second before you see it.

The loud, heart-stopping sounds of an explosion and shattering glass along with the accompanying shock strike you all with barely a warning. Within moments, a strange cloud of silvery mist blankets the surrounding area. Just as panic and flight are about to take hold, the cloud begins to swirl without any evident prompting from the wind. It whips itself into a cyclonic mass, discharging what appear to be bolts of bluish lightning both within itself and outward around its immediate vicinity.

Both blast and bolts subside and begin to dissipate before anyone (yourselves included) can arrive on the scene, leaving the dead and injured as the most immediate concern. The fleeing,panicked crowds and hopelessly jammed roads make you all the only first-responders available for the critically injured now.

Each of you can take one action before the blast hits.


No problem :) Should you come up with something to add, feel free. This is everyone's story after all.

I do need everyone to go ahead and make a perception roll too.


Why yes it is. :)

I just posted the gameplay thread. It's begun. :)


with apologies to Billy Joel for the thread title :)

After a fairly dreary week, Friday arrives with a hint of sunshine although still with a bit of chill. As is typical, the threat of sunshine has most of the people of the city up and about, scrambling from place to place. They go, not in vehicles for the most part, but public transportation or even walking to take advantage of the respite from the rain and the clouds. For many people, or at least those who can or are able to, the chosen destination is in the midst of downtown. Along the Yellow Brick Road, all sorts of entertainment, shopping and eateries can be found.

With lunchtime approaching, one of the more popular destinations for lunch is the Bistro Pacifica. Styled like an old European restaurant, the place serves homemade food with an Asian spin. Just halfway up the block is Jose's. Serving Tex-Mex with a distinctly regional flair, Jose's has become a favorite for business-people and those looking for inexpensive food with a lot of taste.

Bistro Pacifica
Esoteric
A limo pulled up at the end of the Yellow Brick road and let out a tall man dressed in business attire. With a definite purpose, Edward entered the Bistro. Without hesitation, the waitress smiled at him. "Hello Mr. Pickman. Ms. Jackson and your guest are already here." She led him to one of the seats near the side of the building where the view looked out along the YBR. As Edward approached, he saw Jackson and Mr. Warren, seated and in conversation. He could tell as he got closer it was some kind of small talk, most likely in deferment of awaiting his arrival.

Ninjahime
The bus stopped at the end of the YBR just as a limo was pulling away from the curb. Several people stepped off the bus, but a tall, thin, well-dressed blond stood out. While most of the people getting off the bus appeared to be college students, soccer moms or elderly, she appeared more like she belonged on Wall Street or in the financial district with her business jacket and skirt with heels.As she entered the bistro she heard Raelene's voice and saw her stand up gesturing with a smile.

Jose's
Hurt
Sitting on the patio just off the YBR, John waited anxiously on his platter of tacos. Jose's had always been his place to come when he was in this kind of a mood, and the cooks never failed to satisfy that craving. Lately, John had gotten in a bit of a habit of just people watching. He found that evaluating people kept his mind sharp, and as a friend has told him a while back, a sharp mind is one of the better weapons a soldier could have. He smelled them before they arrived. John sat back as the waiter placed the beginnings of the taco special in front of him. "Is there anything else I can get you sir?"

Seizure
Joseph was happy to get away from the office for lunch. It had been a long morning with several people just not cooperating with him. A couple of kids in one family were being bratty and their parents had called him to get him to basically threaten their kids. Another stop he'd had was to check on a mentally ill adult who had been abused by his brother. That one had turned out ok, but even with the man in a home, there was still no clear indication of who was going to be handling it in the long run. With tons of paperwork and barely any time to think, Joesph found himself at Jose's for lunch. He'd been there a few times, and the food was good. He was seated inside, in a quiet booth with a window seat.


LOL :)

I can guarantee the clock has less than 7 days on it. I've got my last final of the term on Thursday evening, and a couple of papers/presentations this week as well so may be a bit tight during the week. As I haven't been able to get into any other games on here, I'll have a bit more time to focus on making this an exciting game :)

However, I may be posting entries to a gameplay thread through the week, but please don't reply until I post a notice here? I'd like to get all the openings personalized and up ahead of actual start.


Cool :)

I've just added a pic for Hurt on the Obsidian Portal site. Let me know if that works or if might want another image :)

Countdown clock is rolling to the premiere........ :)


Sorry for keeping you all Ina holding pattern, but I promise this is the final stretch. Work has slowed down quite a bit, our offer on a home was accepted, and we're just waiting for appraisal and possibilities of getting some small things fixed before closing.

In the spirit of the game too: Assume it's been a couple of days since your postings of 'day in the life' above. :) It's Friday morning, and you are supposed to meet with a friend/family member/associate downtown for lunch near the beginning of the 'Yellow Brick Road' pedestrian mall.

What do you do until then? :)


Yep, still around. Home and work kicking my tail. Should have some downtime this weekend to advance a couple of topics :)


Sorry guys, I'm still here. I've been tied up for a few days with some frustrating stuff at work and home. (Part of it is trying to buy a house and keep getting the run around trying to get the pre-approval. So much so that the first choice (out of 3 possible in our area) for our home got under contract this weekend and we're still waiting on a credit company for info so can get the preapproval). :(

I'm going to make sure this game doesn't vanish, because I'm anxious myself for some hero action. :)


Hope everyone had a good weekend, because it was a bit rough for me :) on the plus side, it looks like everyone is ready to go so I'll try to get stuff up and started tomorrow or Wednesday.

One thing that might help me get things going too is what would an average day look like for your characters? What would they be doing say on a typical Wednesday? I have a couple of ideas, but wanted your inputs..


Deadmanwalking wrote:

Actually:

YuenglingDragon wrote:
DM Arknight wrote:
Something I'd like to see, is if this was a movie or TV series, who would you see playing your part?
Nathan Fillion maybe. But he'd probably have to engage in a pretty aggressive work out routine. Ryan Reynolds but he'd have to spends some time in makeup getting a bit more grizzled.

D'oh! :)

Sorry about that! I do recall liking that choice too. I'll see if I can find a good image... Maybe from Castle or White Noise 2, since those are nice modern setting movies :)


Nah, long notes are fine, also short ones. :) whatever you feel comfortable with and can get what you want to express across :)

I've done some touch-up on the Obsodian Portal site. Still looking for a good image to use for Ninjahime, but I don't think I ever saw who would play Hurt. Yuengling, any thoughts? Somehow I kinda see him as a Bruce Willis Or Jason Statham type... :)

I'd like to start the gameplay by Monday at the latest, so if everyone could do any last minute touch-ups on their characters that they want and post if they feel 100% ready, we can get started after everyone sounds off as ready. :)


One other change I'm considering is with regards to Impervious. I've never been really excited about the whole 'equal to or less than half the Impervious ranks' thing. As a suggested 'semi-official' house rule in the Armor Powers power profile, Impervious will read like this:

Impervious (+2 Cost per rank)

A defense with this modifier is highly resistant. Any effect with a resistance difficulty modifier of equal to or less than the Impervious rank has no effect.

Penetrating counters Impervious on a 1-1 basis, so a Damage 10 (Penetrating 5) attack would force a resistance save on a defense with Impervious 5 or less (with the full 10 damage ranks) while an Impervious 6 defense would resist as if the attack were Damage 9 (Damage 10 - (Impervious - Penetrating)).

Thoughts?


Just touching base :) I love the background discussion, please keep the ideas for all facets of the game coming. I'd especially like to know what you would like to see develop, both for your character and the game in general.

Also, in 2E, Obscure was a separate effect used for smoke bombs, etc. in 3E, it's considered a Concealment effect. On the Atomic Think Tank, there's been some discussion about the differences. If you follow this link (ATT thread ) then you'll see a house-ruled version of Obscure for 3E. I'd like to know your opinions on if should use this version or not.


Zouron - Thanks. :) Hoping to expand on it as we go. :)

Robertness - I would say you have a lot of leeway. :)

With the notice that I reserve the right to retcon the information when the book comes out. :D


I've created a simple page on Obsidian Portal to provide some campaign information and just gather some info all in one place.

Emerald City Chronicles (on Obsidian Portal)

It's going to be fairly sparse of actual city information unless we come up with it regarding places, things, etc (at least until the EC box set comes out later this year. :) )


Kargath: I can work with one more player, so go ahead and stat yourself a character. :) A colossus-style character might be useful as the team doesn't really have a hard hitting/strong member. They can use some powers to lift stuff, but no raw strength. :)

All: I'm going to try to put a discussion thread together, so we can move some discussion over there... :)


Robert: yes, that is it. It was working earlier, so may just be having network issues.

I'm having issues with net access at home, and not sure if it's router or laptop related (or weather for that matter). Posting from iPhone is a pain, so that's why lot of posts are shorter recently....


Zouron: I'm fine with the Reality Unbound power, but go with what you feel works best for you.

I'm finding it very easy to picture the chosen persons in the hero roles, so that will definitely be among the motivating factors to keep this going :)

Robertness: Also, if you have any questions and don't have a book available, check out D20Hero, a MnM version of d20PFSRD. The build deadman put together is a good one to start building from if you have a couple ideas not covered in it. :)


I agree. I was trying to access it through my iPhone and had similar issues that seem a lot better now. :)


Yes, please remove that immunity. However, I think this will help reflect some of what you have in mind:

Gremlin (Feature (3 pp)): Technology around Esoteric tends to malfunction at inopportune moments for the owner.
Complication - Gremlin: (same description)

The complication would take care of beneficial technology and the feature would help with hostile intents in some way.

Thoughts?


No worries robertness... I've had the same issue.... Won't start without you I promise :)


Ok, I had posted something earlier, or so I thought.....

The only comment I have, and it's after a lot of thought is about the Immunity: Technology. I have to say it seems a bit too broad to me. Is a bullet technology? What about a knife? A laser pistol is high tech, sure. Because the light beam is produced by a high tech means are you immune to it?

How do you see that sort of thing?


Just touching base while I have a couple of minutes here at work....

I love the way everyone's working out so far, and appreciate the working together to develop cohesive characters. The group is definitely a bit ummmmm... Shadowy? But I think it will make for some interesting RP. The end concept is to set up a team that a city could get behind and call their own. Even General Han Solo started out deep in the shadows running drugs from time to time, so I think there's hope.

Are you all ok with your characters going in that direction? For Hurt, it would be a major support system, for Esoteric and Siezure both it would mean a balancing of any darkness that might build up.

Besides, if the White Queen and Magneto can be part of the X-Men, we can work it out. :)

I'll try to have some more in depth comments after I get home from work. It's a pain to do a lot of cut/paste/copy from my iPhone :)


Been a long day... I'll look things over and reply tomorrow.

Welcome Robertness, Can certainly fit you in and I think Deadman and I along with the others will gladly help you build your concept. :)

Oh, and thanks Deadman for the hints and advice, and to all for the opportunity for me to flex my GM muscles. :)


Sounds good. I'm just getting stuff together, and since at the moment it looks like it's you three we'll get everyone in a place where they're ready to go and get started. :)


Deadman, that sounds like a good lineup of complications that I can work with... <insert evil laugh here> :)


Yep, I saw that and it's a great resource for when I'm at work and don't have my books on my iPhone :) (some of the layouts on it and d20pfsrd go wonky on he iPhone though but I can live with it :) )


Wow. You didn't have to go with that many, but all of them do look good. If you want to pare them down to 3 or 4 I wouldn't have an issue. :)

I'll keep track of the others though to maybe inspire further adventures :)


I just remembered one thing I hadn't seen on any build yet..... Complications :) Remember, need 1 Motivation and at least one other :)


Deadman: yes, Subtle or Insidious by itself will require Mental Awareness to detect.

The Mental powers profile also had a bit of clarification regarding Mental Awareness which i agree with. MA is more for sensing the effects and emanation of psychic energies. For detecting minds, this would be a better way to build it: Senses 6 (Detect Minds, Radius, Extended, Acute, Accurate) (6 pp)

Add a 1 pp AE for the mental awareness and your detecting minds, but then able to focus on the Psychic energies if need be at the expense of knowing where the minds are.

Also, who's the pic of? Doesn't look familiar, but then the pic seems to be from a UK site, and I don't get to see a lot of UK TV :)


Something I'd like to see, is if this was a movie or TV series, who would you see playing your part?


Yuengling: in taking a closer look, I see a couple of potential issues with Hurt. These may be by design, but I want to make sure they're pointed out just in case they're not. :)

* Combat PL - As is, right now you look to be about a PL 9 with your to-hit chances, but only about a PL 5 damage when you hit. You're also looking I be a PL 7 or so for Defenses too in terms of Dodge/Parry and Fort/Ref/Will save bonuses. Your toughness is right at PL 10 though so good there :) Definitely a top Agent, possible difficulties at the Hero level.


Seizure looks good for the most part, although I do have a couple of comments/ suggestions:

* Subtle 2 - I've never been really sure about this level of Subtle. To me, one level is enough to cover 90% of the situations. I'd prefer if could drop these back to just Subtle.

* Insidious 2 - I'm curious as to why this modifier?

* Mind Control/Transformation - kind of a dangerous ability :) what's stopping him from say wiping everyone he meets or simply making people think he's paid for something when he hasn't?

In the Power Profiles (Mental Powers) supplement, there is a Limited: Third Degree Only modifier that might work for you. The first two degrees of an affliction only serve as placeholder for reaching the Third degree. They have no real effect on the target. That might actually be the effect you're looking for if I understand the intent of your build.

* Mental Awareness - Are you looking at this as detecting the use of mental powers in your area or as detecting actual minds?


I think this will get off the ground after all. :)

YuenglingDragon : Hurt looks fine to me offhand. I can throw it in Herolab to be sure nothing major is missing :)

Zouron: I think could work with either concept. :) The sorcerer would make an interesting contrast to the tech of the area, and the 'Spirit' would work too, maybe something due to old native American influences?

Deadmanwalking: sounds good to me. Could fit the origin into the story nicely. :)

Let's officially make this the recruitment thread. Go ahead and post concepts or builds, and if needed I can help by running them through HL to clean them up. :) So far too, looks like you three may be it. :)


Hmmm... doesn't seem to be too much interest out there.... am I wrong folks? :)


Hi all!

After some debate, I've decided to try my hand at a PbP and decided on Mutants and Masterminds 3rd Edition as my game of choice. As such, I thought I should post to see if there would be enough interest for it here. :)

Details:
- The game will take place in Emerald City, a west coast companion to Freedom City.
- The campaign will begin with the 'Silver Storm' series of modules, but will also involve stories and themes unique to the players.
- The PCs will take the place of the Sentinels as one of the very few hero teams based in the area.

While the game will be the standard PL 10, I'd like to have any initial concepts started out at PL 4-5. The storm is intended to be used as an 'origin' source for the PC's although they may have some minor powers prior to the event. Note that YMMV as this is just my interpretation of the initial module and gives a good reason for folks to band together.

I'd also like to see an indication of 'why' your character would consider being a hero. Whether it's money, helping out the needy or something completely different, it doesn't matter specifics, just that you would be willing to be part of a hero team.

Also, Emerald City has had very little paranormal activity up unil now, so it might help to to explain why you would be in such a place. :)

Looking forward to feedback too :)


Actually, I did mean to post a list, but I posted before I included the names. Here's the list:

Chris Mortika
AJ's Dad
Matthew Winn
Monkeygod
AlanM
JamesF
Redclover

Also, here's the link to the information on Emerald City. It's on google sites, and private for the game, so please post an email or such that I can use to add you to the site. :)


Yep, still here . :)

I've been mulling it over as to how large a group I could handle. I've got 7 people interested, but feel like as this is my first attempt at running a PbP that five would be the most. I could do.

As most are familiar with MnM 2nd edition at least I think that would make things a bit easier. So, the following folks are more than welcome to begin creating a character. :) I'd like it to be a collaborative effort to make a workable team, so if you want to discuss ideas, powers, etc here feel free.

I'll post a link tonight with info about Emerald City itself.

Once we get some characters hashed out I'll start a couple of appropriate threads. :)

Sound fair? :)


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