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The next few minutes are a bit harrowing with several close calls and ricochets of small rock chunks off of the hull and shields. As the asteroids thin a bit, You notice that the signal beacon has led you to an hourglass-shaped asteroid. Points of light penetrate the asteroid's outer crust, highlighting air vents and repulsor-beam projectors. As your ship circles the spinning chunk of rock, you notice an opening in the asteroid's side. It appears to be a hangar bay, and several figures can be seen moving about within its lighted interior. As you approach, your com unit crackles to life.
"Freighter, identify yourself immediately and state your business."
Classes Most Comfortable With:
Desperate Poor, Working Poor: Balthazar identifies most with these folks because he has been there. He knows what it is to struggle and hope for better. It's day to day for them, and he's hoping that he will be able to do something about that.
Classes Least Comfortable With:
Wealthy Outsiders, Wealthy Citizens: In Balthazar's experience these people tend overall to only be concerned about bringing in more wealth no matter what. He does want to be able to be one of them, just so he can help those of lesser station.
As the imperials open up with their guns, Jan throws the freighter into a tight spiral and then a loop to avoid the fire. Green bolts of energy glance off the deflector shields, barely penetrating and not even leaving a noticeable burn on the hull.
As the ship comes out of the loop, one of the opposing fighters drifts right into Kara's line of fire as she pulls the triggers on her cannon and the small vessel erupts like a firework as it is caught dead center. The loss of his remaining wingman seems to startle the last pilot and he swerves away from the pursuit, unfortunately taking him right into Arannis' gunfire. The line of fire from Arannis' guns shears through the port wing of the fighter and it tumbles in a spin for a moment before exploding as well.
The intensity of the last few moments give way to the realization that larger and larger rocks have been hurling past both gun turret, some bouncing within inches of the plexan view ports. Jan's voice comes over the comm, addressing Arannis and Kara in particular. "You folks may want to skinny back out of those turrets. Lots bigger rocks are coming and on the off chance I get too close to one, I wouldn't want it to knock a turret off with one of you in it.
I'm following the beacon to the base, but it looks like it may be a bit tricky to get there. Everyone buckle up!"
I apologize for the rough start as I get used to the combat/initiative, etc.... I'll get better, I promise. :)
I haven't seen anything from Jan, so I'll be NPCing him for a bit, just in case. And, looks like won't need the initiative rolls after all. :)
Kara's shot came close to striking the TIE, but missed just enough that the pilot's reactions threw him right into the path of Arranis' guns. A quick squeeze of the triggers at that moment and the fighter exploded into several pieces.
As the ship exploded, Jan flipped the freighter around in a spiral, heading for the relative cover of the Roche field at full burn. In an instant, the remaining TIEs had pulled tight turns and were in rapid pursuit trying to close the distance to secure a targeting solution.
The fighters are now chasing you at Medium Range. Go ahead and roll initiative, but you get one more round before that'll take effect. This one, you get to go, then the Imps. :)
BTW, this was ready to post about 6 hours ago..... However, my iPad failed to be able to connect to the wireless at work. Go figure.... LoL
What you know -
Roche Asteroid Field wrote:
Kellen Tantar wrote:
Just include however much you'd like. I'm willing to be flexible and if there's something you include that doesn't fit, I can adjust it.
that works. :) I can always add or roll whatever extra is needed. In this case, there's no connection. Most likely due to the comm being off on the receiving end.
The comm crackles with the response from the vessels. "That's none of your concern. Just follow as you're told and this will go smooth."
As the streaks of light condense back into the star field of normal space once more a couple of items are immediately apparent. First, you've come out a bit closer to the asteroids of the Roche field than you intended. From what you can see this is probably due to the cloud of dust and debris indicating an collision wishing the field of something fairly large.
Second, two lights have begun blinking on the dashboard. One you were expecting as it serves as a beacon to Ackbar's command base. The other however is the proximity alert indicating something approaching fast from the port side. It's not hard to figure out what it is as a sudden volley of blaster bolts explodes across the bow of your ship, close enough to feel the ship rock a bit. In a blink of an eye, the explosions are followed by a trio of TIE fighters screaming over the top and ahead of the ship. The comm crackles to life.
"Unidentified Freighter. You've entered a restricted area. Turn about and follow us for inspection."
Just as a note, as I don't think I mentioned this before. It's not 100% positive at this point you'll have to take Ackbar anywhere. You have a coded, sealed holo-message for him that, based on hints when you were given it strongly suggest it though. :)
As the conversations break up, and everyone begins to move about, the klaxon sounds, indicating the ship's arrival to the edge of the asteroid field.
I've been meaning to get your ride posted....
While generally marketed as a new design, the YT-1930 is actually a commercial variant of the venerable YT-1300. Like many later entries in the YT-series, the YT-1930 has the cockpit placed in the ship’s center, nestled in between the twin forward prongs, with the other major design change being the inclusion of two aft cargo pods, resulting in a drastic increase in how much cargo the ship could carry. Other significant changes included upgraded shields and hull plating, as well as an engine design that proved to be even more resilient than the YT-1300’s even if the sublight drives were only marginally faster. While it was never produced in large numbers, the YT-1930 did prove to be a resilient design, and many of its innovations were incorporated into the YT-2000 transport. In spite of its low production volume, many starship enthusiasts considered the YT-1930 to be the pinnacle of the YT-series.
I want to let everyone know that things are rolling on as expected and I love the direction everyone is going. :)
I'm tempted to set up a campaign at Obsidian Portal in addition to a Word doc I'm putting together. What's your thoughts on that? The word doc will be on my Dropbox share so anyone can check it out, but I want to get it to a certain point before I share it... :)
I'm looking through the thread today to be sure I haven't missed any questions or concerns, and may get something rolling more in the gameplay later today or tomorrow. (Maybe get things going to start with the start of springtime. :) )
All, I have to say I like everything I see. :)
I appreciate the help you're giving each other, and I love the interactions over on the gameplay thread while we get things rolling. ;)
As a plus (and you can modify your stuff with these as well) here's a couple of additional attachments/mods for your items. Most are lightsaber based, but the Modular can apply to any ENC 1 weapon.
I welcome input and comments on these. :)
I actually had it in mind that you all were in a modified YT-1930. But I'm flexible if prefer something else. :)
F. Castor wrote:
On another note, we seem to be four now. Should we try for more while doing some RPing in the Gameplay thread? I could ask around but I am hesitant to do so without an answer by those that Jaarka has already contacted and/or our GM's permission.
I'm fine moving ahead and if any more that have been contacted or want in, can work in a couple more as go along....
sounds good to me. It fits. :)
DM Arknight wrote:
I almost forgot, with the 80Xp, you also have 4000 additional credits to spend. :)
F. Castor wrote:
Umm... Do you mean we get +20 added to our starting XP for character creation and after we are done with that we get another 80 XP to spend as if gained through play (i.e., they cannot be used to raise characteristics)? If so, I do have certain changes here and there to make, I think...
Correct. :) +20 to starting XP, then 80 as if earned after that to reflect recent off-screen jobs, adventures, etc...
4-6 characters is what I was aiming for, so I'll take an extra interest or two. :)
Well........ It appears that the board issues last night ate my post in response to FC's questions.... :(
1) everyone looks good. Have 20 bonus XP for all (as if still beginning XP). :) (then spend an additional 80 (no skill ranks over 3) )
2) beginning Obligation/ Duty will be 10.
3) correct. Same 1d100 starting funds for all.
DM Ark, from the opening crawl it seems that we're focusing more on being Rebels or sympathizers. Is that the case, or are we just taking the higher bid in a more Edge-style game? Just trying to make a character with the correct mindset. Thanks in advance.
I see it as in the beginning, the Empire, in one way or another, has rubbed you the wrong way. So that even if you're not outright a 100% member of the Rebellion, you can understand why they do what they do (and especially if those rumors of Alderaan being destroyed by the Empire themselves and not Terrorist Rebels like they say are true). And to that end, their money and goods are as good as anyone else's when it comes to deals. :)
I can shape the adventures however you want. You all are the Stars, and as the director, I'm here to guide you through the story. :)
Old Guy GM wrote:
I'll have a character ready tonite. Expect a soldier type, heavy on the combat, some piloting.
Sounds good, I was hoping there would at least be one heavy hitter. :)
I Know, Right? Seems like that was a common concept, probably why Disney came up with it too. :)
Looks like shaping up to an interesting group. :)
Good questions. :)
No, no changes to character creation. I do ask that the players do fall under the 'good guys' banner though. They can still be edgy, but overall on the good side. :)
One thing I thought about is giving 5 bonus XP for details on a Friendly, Neutral or Unfriendly NPC with a connection to your character up to 15XP max. I'll also offer 5XP for a good background with possible hooks/connections I or anyone else could use. :)
I'll read that over, thanks Castor. :) In my mind, the Force Users should have Morality and one or both of Obligation/Duty. Non-Force Users are able to choose from Obligation and/or Duty. XP or Funds can only be gained from one of your selections, not all three. :)
Does anyone have any thoughts on what they've found to be difficulties or things they've enjoyed from previous games?
A little something to help inspire. :)
• What do you look like? (How old are you and how old do you appear to be?)
• What is your style and attitude? (How do you dress and talk? Are you cultured or back birth?)
• Do you have any quirks we should know about?
• What kind of impression do you think you first make?
• Where do you hail from? (Where were you born? Where did you grow up? What was your childhood and youth like? What does your family think about you?)
• What is your best quality as a person? (What is your worst quality as a person?)
• Describe your personality in only two words.
• Describe your favorite and least favorite things (food, drinks, books, music, assault rifles, ect.).
• They say you can judge a man by the enemies he makes and the friends that he keeps. Who is your nemesis and who are you allies?
• What is your romantic life like? (Orientation? A Virgin? Has there been “a great love”?)
• What do you fear? (Do you have reoccurring nightmares or dreams?)
• Who do you look up to? (If there isn’t anyone now, was there someone in the past?)
• What offer would be irresistible enough for you to betray your friends or crewmates?
• What principle matters to you most?
• What is your most treasured possession? Why?
• Who do you value most in all the ‘Verse?
• What are your ambitions? (What are your social, professional and romantic goals? What do you wish you could do that you can’t?)
• Where do you picture yourself 20 years from now?
• What other kinds of work have you done to pay the bills?
• What are your political and religious beliefs, if you have any? (Do you have any prejudices?)
• What were you doing during the Battle of Yavin? (How has the rebellion affected you? Have you served in the conflict? Which side? Did you lose anyone you cared about?
• Do you have any hobbies? (How do you pass the time away?)
• What event in your life that you did are you most proud of? Most shameful of?
• What have you been doing the last few months?
• If you the player could give your character a piece of advice, what would it be?
One thing I would like to touch on are the type of adventures you would prefer. A couple of ideas I had was to do something like the old Dawn of Defiance campaign or run a mix of old modules with custom adventures and FFG created ones.. :)
In terms of character creation, anything goes for FFG stuff. I'm open to any type of character including Force users, as long as willing to face the consequences of force use in the Empire. :)
As a matter of fact, the discussion thread is here. :)
OGGM: Thanks for the link to your game. I borrowed just a bit of your info as you can see. :) (Also, I'd love to play when you have an opening. ;) ) I really do appreciate the input too. This is going to be a first for me, so please let me know any hints or suggestions you may have.
We can go ahead and take the rest of the discussion over to the OOC thread. :)
OK, sounds like we've got enough interest. So the following people are part of the game as far as I'm concerned. :)
The setting is as the book, very shortly after the destruction of the first Death Star. So, yes, Force Users are legal, but have potential issues with revealing their abilities.
I've liked this to a campaign page where the Die Roller link is located as well as a sample code for the roll itself. When you roll, copy the result to the thread and remove the die images. :)
Looking forward to this. :)
Sounds like have enough interest for me to actually pull something together. :)
I do want to give it that Firefly/Serenity feel, but with the thing that make Star Wars Star Wars. This would be maybe sometime doing things for Hutts, somethimes for Rebellion, and usually for selves. However, it seems like there is a bit of the Force involved, so that splashes in as well. :)
Thoughts on type of situations you would enjoy?