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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,469 posts (5,541 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.



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SKR adds a touch of robot to your eidolon

****( )

6 Pages, nice bit of art and decent production values in the graphic design.

A pretty simple archetype, very flavorful choices made expanding the summoner spell list and making the eidolon (Mechrillon) more construct-like.

For $1.95 it's a pretty decent quality outing from SKR. The art is cute, and the layout is easy to read and pretty easy on the printer ink.

I do wish that this went a little further away from the core summoner experience as right now it doesn't feel enough like a dude and his robot and more like a dude and his slightly mechanical outsider. But objectively the character options provided here are effective at making a machine out of your companion.

I do recommend the Robomancer, but with the caveat that if you're looking for an extreme make-over of the summoner that you temper your expectations.


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Open Your Heart and Replace It With A Barbarian Robot Heart

*****

Numeria: Land of Fallen Stars is what happens when you make the fevered dreams of Isaac Asimov, Robert E Howard and Edgar Rice Burroughs all get together and have a party in the world of Golarion. It is at once epic fantasy, philosophical science-fiction and the sweet mural airbrushed on the side of your favorite metal band's van.

You need this in your life, to inspire you and to break down every fear you had about how to handle robot peanut butter in your fantasy chocolate. If you're allergic to sci-fi nuts, then this book might kill you by blowing your mind.

The book details the major regions of Numeria. Interesting locations, all filled with great NPCs for your party to interact with, and juicy plot-hooks for the GM to expand. As a GM you'll want to embody these NPCs, let your players get to know them and then inevitably and suddenly betray the PCs with these characters.

To me though, the heart and soul of this book, is the Plots and Perils section. Really great hazards, environmental rules, horrifying infestations open the chapter along with detailed rules about the Numerian fluids. With details about what happens when you drink SPACESHIP JUICE.
We continue into a thorough look of the various barbaric tribes that are the people of Numeria, and a couple of pages on the Technic League (Numeria's movers and shakers). My favorite part though is the Adventure Sites. Each adventure site is juicy enough to support anything from a single adventure to an entire campaign. Some are pure fantasy such as The Battle of Grayshot, some are deeply sci-fi such as Hollow Garden, but the highlights are those that combine the two flavours like Castle Urion (a great base of operations for primarily good PCs). But nothing compares to the awesome technological body horror of The Chapel of Rent Flesh, kytons, and cyborgs and shadows and twisted creations all combine into what could be a great high-level campaign.

The book closes out with a bestiary, with stats for classed characters (like the Android Imposter and Technic League Hireling), and monsters such as various robots, nanite based oozes.

In conclusion, get this book and absorb its power and you to can become a heavy-metal sci-fi fantasy GM God!


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Darned Lovable Scoundrels

****( )

So like many readers of the Tales line I had become sceptical of scoundrels. The tales line is replete with them, one more was likely to bother me.
But Tim Pratt writes a screwball buddy comedy road trip filled with a cast of weird and wonderful characters. I genuinely sympathised with the protagonists and was guessing at the big reveal. I honestly couldn't put it down.

There were some filler encounters, and wasted opportunities considering the geography involved but overall it was a great journey through the River Kingdoms and Brevoy.


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Making Elves Cool Again.

*****

This book is amazing, go read it now!

Now that's out of the way, on with the review. I've been subscribing to the Pathfinder Tales line since it's inception. Overall it's been a pretty good line. Always providing a solid fantasy adventure with a twist or two and relate-able characters who do some cool stuff.

This book is the best of the lot.

Written by Dave Gross, this is the third novel starring Count Varian Jeggare and his bodyguard Radovan. As always the heart of the novel is a mystery, a missing person's case with a deeply personal connection to Count Varian. Unlike previous novels Dave has kept the dynamic duo together for the majority of the adventure, allowing the pair to interact and bounce off each other. The chemistry between the two main characters absolutely drives the book, and I found myself laughing out loud at the pair's witty repartee. Balancing the humour is a great deal of pathos, these characters have been steadily evolving since their first appearance and even over the course of this novel the characters grow further still.

Each of the Varian/Radovan novels has a unique hook, and in this one it's elves and classic adventuring parties. Joined by agents of Kyonin's various factions you'll grow to know and like each of the characters Gross introduces. He has an economy of language, and mastery of voice. Furthermore he manages to introduce the complexities of elven politics in the best way possible, through the lens of characters who each are sympathetic in their own way.

It's a wonderful novel, and I devoured it in a day. So if you're interested in the ongoing saga of Count Varian Jeggare and Radovan, elves, dragons, adventures, magic, mystery, humour, pathos or fun. Read this book.

Even if you weren't previously interested. Read this book anyway. You'll be glad you did.


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GM Food

*****

Dungeons of Golarion provides the most important thing a GM needs to create a campaign. Inspiration. While each and every one of these dungeons is filled with Golarion flavor and lore they remain modular enough to place anywhere.

The Red Redoubt of Karamoss will be taking a starring role in my Kingmaker Campaign. The Candlestone Caverns are an excellent resource for kicking off an early home-brew campaign effort.

Well written, with excellent art and super useful maps. Dungeons of Golarion is easily my favorite soft-cover in the Pathfinder Campaign setting line. Every page gets the GM gears turning as the writers evoke exciting adventure locations without spelling out how to build them.

This here is the blueprint, from which you can craft an entire campaign or just a night's adventure.

Grab Dungeons of Golarion - You'll quickly realise it's the most useful book in your collection when you want a quick shot of inspiration.


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