Hey all,
I've owned Shackled City for years, and a couple of years ago attempted to run a game set in Eberron, which for better or worse failed. Still I always loved the setting of the city in a volcano and wanted to run a more streamlined version of the Adventure Path.
The reason for this is threefold -
1) New Players - I've recently found a group of players completely new to D&D (or Pathfinder for that matter) and I thought giving them a truly 'fantastic' experience in the Shackled City would be a great way to get them hooked on the game. The Adventure Path is notoriously difficult, and the first adventure alone is very arduous, I don't want to discourage my players who have never even played Baldur's Gate from learning the game by giving them a campaign that requires deep and intimate knowledge of the rules to complete.
2) Confusing Plot - I've read the Shackled City adventure path a number of times and ultimately it leaves me confused and I'm the DM privvy to *all* the information. Valantru wants to control the city, but he ends up allying with the very people who are going to destroy the city, to free Adimarcus who went mad and is trapped in another dimension because they had some bad dreams? I can't help but feel that the PCs actions aren't really driving any of this story whatsoever. I can't think of a reason why anyone would care if Adimarcus got free, and while hell on Earth is a terrible thing ultimately that plot left me feeling a little cold. So I'm going to try to simplify the plot by focusing on the themes I enjoyed most about this adventure path.
3) Pathfinderizing and Setting - Since I'm going to be using Pathfinder for these players I'm still going to have to do some conversion work. So since I'm writing anyway I might as well do as much as possible.
------------------------------------------------------------------------
What I need from you.
What do you think the most iconic moments of the SCAP are?
Right now I have the following:
Chapter 1 (Life's Bazaar)
Opening Scene - The PCs are brought together when they stop the mugging of a Priest.
Fun Traps in old Gnome town - The occasional trap spicing up combat to highlight the dynamic nature of combat. One fight in an elevator was particularly interesting.
The Slave Bazaar - Kazmojen trying to sell the kids into slavery and being stopped by the PCs was a great Big Damn Hero moment.
Chapter 2 (Drakthar's Way)
Nothing of particular note as interesting. Although perhaps using bits and pieces from Rise of the Rune Lords Burnt Offerings might be fun.
Chapter 3 (Flood Season)
Werebaboon! This has to be one of the most fun villain ideas ever.
Shensen Teseril - Sexy NPC fun!
Fighting the Flood - the moment where the waters recede is another Big Damn Hero moment.
Chapter 4 (Zenith Trajectory)
Umberhulk Smash! - Big monster causing chaos in town. Gold!
Fight a Dragon! - The PCs get an opportunity to face one of the most iconic creatures in the game. The only problem is that it feels too much like a random encounter. Dragon fighting should be a climax not a mid-point.
The Pit of Seven Jaws. That's right, not long after fighting a Dragon, the PCs are pitted against a hydra on a very precarious stair-case. This could be a great fight but with a dragon already fought it gets somewhat overshadowed.
Fingerlings - creepy, weird and fun!
Dhorlot - Another dragon, but this one is a big chicken and flies off.
Zenith - Prophecies of doom.
Chapter 5 (Demonskar Legacy)
Tax Riot - Very great moment for an Urban campaign.
Fire in the Night - Racial tensions boiling over, again v. cool.
Rage of Nabtharon - A demon murdering a paladin is a very great moment.
Chapter 6 (Test of the Smoking Eye)
Dimensional Travel - Entering a strange new hell 'tainted' by good, very nifty.
Kaurophon - from ally to enemy in the blink of an eye.
Gaining the Smoking Eye Template - The ability to rule another dimension is kind of cool.
Chapter 7 (Secrets of the Soul Pillars)
Spellweaver Coffins - Creepy + Interesting
Dracoliche - Fighting dragons is fun!
Chapter 8 (Lords of Oblivion)
Fight with Valantru
Chapter 9 (Foundation of Flame)
The whole thing!
Chapter 10 (Thirteen Cages)
-
Chapter 11 (Strike on Shatterhorn)
-
Chapter 12 (Asylum)
Final Fight with Adimarcus.
Perhaps ending the campaign with Foundation of Flame might be the way to go? Or changing the ultimate goal from defeating Adimarcus to defeating Valantru?
Anyway what do people think. Have I missed any iconic moments that are important to the game?