Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts    RSS Reviews    RSS Wishlists
Statue

DM_aka_Dudemeister's page

Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 2,833 posts (2,846 including aliases). 3 reviews. No lists. 4 wishlists. 8 aliases.

Posts

Search Posts
Search DM_aka_Dudemeister's posts:
RSS Recent Posts
401 to 450 of 2,833 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Drejk wrote:
Looks like a streak of unlucky rolls for the Alchemist against the poison (unless he selected archetype that removes his poison resistance). Two levels later and he would ignore the poison completly.

The player tends to have very swingy luck with the dice, strings of terrible rolls with critical successes at vital moments. He understands that failure makes for more complex stories than success.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

The Two Deaths of Vandyre

Name: Vandyre
Race: Apparently Human (really Tiefling)
Classes/levels: Alchemist 8
Adventure: Varnhold Vanishing
Location: Varnhold Village (Random Encounter)
Catalyst: Peluda Poison and Failed Knowledge Checks

Gory Details: The party happened on a Peluda randomly in the previously cleared Varnhold Village, feasting on the delicious lobster flavored Chuul. Startled by the Party it let loose a Quill Barrage, poisoning the Barbarian, the Alchemist and the Ranger Cohort. With Con damage each round the battle was put on a timer, and the PCs managed to defeat the Paluda, but the poor Alchemist's poor rolls and the GM's high Con Damage rolls combined to bring the Alchemist to 0 Con. The Party decided to head to the Centaur Camp to get him raised.
It was a little later when the Druid (a new player) realized she had a scroll of lesser restoration. So we retconned Vandyre to life (albeit on 1 Con), a couple of days rest holed up in the village and all the Druid's second level spell-slots had Vandyre back in tip-top shape.

Name: Vandyre
Race: Apparently Human (really Tiefling)
Classes/levels: Alchemist 8
Adventure: Varnhold Vanishing
Location: Nomen Camp
Catalyst: Soul Eater Snack

Gory Details: The party was resting in the Centaur Camp, due to travel to the burial mounds with the Centaurs in the morning (having reached Trust Score 26). That night on the Duke's watch the Soul Eater snuck into the Gazebo and attacked one of the PCs responsible for the death of the Raven. With a full-round of attacks it struck Vandyre (didn't Coup de grace in order to use its soul eating ability). Trapped in the belly of the beast Vandyre could only watch in gibbering madness as his allies fought the creature of smoke and shadow. Some good grapple checks from the Fire Elemental formed Druid, kept the Soul Eater in place long enough for the Barbarian, Cavalier, Rogue and Ranger to destroy the thing freeing Vandyre's soul.

Lessons Learned: Peludas have a lot of very deadly abilities (A DC 20 Con poison is entirely too much), I think changing the poison to Strength or Dex would be better because Poison attacking Con is a cheap way for a PC to die.

The Soul Eater worked exactly as hoped, placing a fellow PC in peril and putting a timer on the battle.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Yeah, I'm all for more Numeria as are my players.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

DANIDE THUNDERHOOF CR 9
CENTAUR BARBARIAN 7

Spoiler:

XP 12,800
N Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +14
DEFENSE
AC 21, touch 11, flat-footed 19 (+7 armor, +2 Dex, +1 natural, +2 shield, –1 size)
hp 93 (4d10+7d12 +22)
Fort +8/ +11 while Raging, Ref +8/+11 while raging, Will +8/+11 while raging
Defenses DR 1/-, Improved Uncanny Dodge
OFFENSE
Speed 60 ft. (40 ft. in armor)
Melee Varn’s End (+1 Bastard Sword) +13/+6 (1d10+5/19–20), 2 hooves (magic horse shoes) +8 (1d6+2)
Ranged Javelins +13/+6 (1d8+2/×3)
Space 10 ft., Reach 5 ft.
STATISTICS
Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk +11; CMB +13; CMD 22 (26 vs. trip)
Feats Improved Initiative, Run, Exotic Weapon Proficiency (Bastard Sword), Power Attack, Weapon Focus (Bastard Sword), Cleave
Skills Diplomacy +12, Intimidate +13, Knowledge (nature) +4, Perception +14, Survival +16
Languages Common, Elven, Sylvan
SQ undersized weapons, rage 20 rounds/day (+4 Str/Con, +2 Will, -2 AC), Trap Sense +2, Rage Powers (Superstition, Knockback, No Escape)
Treasure
(+1 fortification breastplate, heavy steel shield, +1 Bastard Sword, 10 x Javelins, +1 Horse Shoes, Saddle Bags containing 3 x Potions of Cure Serious Wounds, 1 x Potion of Remove Disease), 4 x Alchemist’s Fire, 4 x Tanglefoot Bag, 4 x Torches)
SPECIAL ABILITIES
Undersized Weapons (Ex) Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).

While Raging:

Spoiler:

DEFENSE
AC 19, touch 9, flat-footed 17 (+7 armor, +2 Dex, +1 natural, +2 shield, –1 size, -2 Raging)
hp 115 (4d10+7d12 +44)
Fort +8/ +11 while Raging, Ref +8/+11 while raging, Will +8/+11 while raging
Defenses DR 1/-, Improved Uncanny Dodge
OFFENSE
Speed 60 ft. (40 ft. in armor)
Melee Varn’s End (+1 Bastard Sword) +15/+8 (1d10+7/19–20), 2 hooves (magic horse shoes) +8 (1d6+3)
Ranged Javelins +13/+6 (1d8+4/×3)
Space 10 ft., Reach 5 ft.
STATISTICS
Str 19, Dex 14, Con 19, Int 11, Wis 14, Cha 12
Base Atk +11; CMB +15; CMD 24 (28 vs. trip)

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Seeing as Jade Regent is so recent I want to support this as a future AP, say sometime in the next 3 years. I'd rather see a Lastwall/Mendev/Worldwound AP first.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

The way I'll be running the game is the PCs will all be assumed to be Pathfinders, but the PF Society won't have the manpower to mount an expedition. Thus the PCs will need to court the Sargavan Government, the Shackles Pirates or The Red Mantis, competing with the Aspis Consortium for the "secondary" factions.

But this isn't for a while yet, I have Kingmaker to get through.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Thanks, on second read through there's some errata required so I'll get that incorporated in a PDF perhaps.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Yep it has been a while, I had some time this weekend so I put it together.

I was going for a mutant flavor, but an Aasimar or Tiefling with this bloodline would make sense too (see also: Supernatural).

I think next I want to work on some psychic Oracle Mysteries and Curses.

Then maybe some psychic archetypes for other classes.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Kobold Cleaver wrote:
The 8th Dwarf wrote:
FuelDrop wrote:
so tucker's kobolds consider the PCs kobold tucker?

Australian Slang

tucker = food

Only if they were Aussie Kobolds.... then it would be worse for the PCs... Defence in depth, aggressive patrolling....

Kobolds live in the Underdark, the most dangerous, monster-filled land on the Material Plane. Of course they'd use Australian slang.

The Down Underdark, now with added Drop Bears.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Area F: The Centaur Burial Mound: I've converted this to a mini adventure featuring Manticores, Gargoyles and Bats. You can download the PDF HERE

As always feedback is appreciated.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Clairsentient Bloodline
You are an anomaly, your genetic history isn't so important as the mutation that you carry now. You've always had a knack for knowing things before they happen and experiencing visions you never quite understand.
Class Skill: Perception
Bonus Spells: Anticipate Peril (3rd), Locate Object (5th), Clairaudience/Clairvoyance (7th), Scrying (9th), Contact Other Plane (11th), True Seeing (13th), Vision (15th), Discern Location (17th), Foresight (19th).

Bonus Feats: Enlarge Spell, Extend Spell, Iron Will, Still Spell, Silent Spell, Skill Focus (Perception), Skill Focus (Knowledge (History))

Bloodline Arcana: Unlike most sorcerers, whose innate magic is powered by force of personality, you use your insight to understand and master your mystic powers. You use your Wisdom rather than your Charisma, to determine all class features and effects related to your sorcerer class, such as bonus spells per day, the maximum spell level you can cast number of daily uses of your bloodline powers. You gain a +2 bonus on Perception and Knowledge (History) checks.
Bloodline Powers: Your mental powers grow more prodigious, but and the powers you gain allow you to affect the minds of others with your will alone.

Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Danger Sense: Starting at 3rd level, you gain a +1 luck bonus on all of your saving throws and to your AC during surprise rounds (see Combat) and when you are otherwise unaware of an attack. At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

Sudden Insight (Su): At 9th level you may now use your Prescience ability to use True Strike as a Move Action. This expends one use of your Prescience ability.

Clairsentient Defense: At 15th level you become adept at anticipating your opponent's moves by reading their surface thoughts. You gain Uncanny Dodge, furthermore you may expend one use of your Prescience ability as an immediate action to gain either Improved Uncanny Dodge or Evasion until the end of your next turn.

Visionary Apotheosis: At 20th level you've mastered the art of seeing beyond your mere mortal senses. You gain Blindsight 120 ft., furthermore you may create a permanent prying eye as the spell greater prying eyes at will. Only one such eye can exist, and if a new eye is created while one is in existence the previous one winks out of existence.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Well if I could have any role I like?

I'd be Iron Man in the Marvel U.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

4 man - Fighter, Cleric, Rogue, Wizard.

5 man - Add Bard.

6 man - Add Paladin.

Archetype to taste.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Waters of Golarion! Undersea cultures of Golarion, and advice and options for aquatic adventurers.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

You're involved with a company that makes RPGs, videogames and comic books based on a vision you, your friends and coworkers believe in. I honestly can't think of a question right now except do you thank your lucky stars every day? You're a geek astronaut and rockstar!

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

James Jacobs wrote:
Sincubus wrote:

Question to James Jacobs: How long does it take to create an entire bestiary?

Takes dozens of people the better part of 9 months to make a Bestiary.

Exactly like making a baby.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Ouch. This campaign isn't just deadly it's painful. Your players are gluttons for punishment.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

+1elevtyoneoneone!

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

If your wizard has 1 rank in Linguistics so does your familiar.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Int 6-7 is about Forrest Gump or 6 year old kid. Abstract concepts can be confusing, but a fine grasp of concrete ideas should be firmly in place. "The tower was really big boss!"

Int 8-9 is a little slow, it takes a little longer to explain but even abstract concepts are communicable. "The tower was taller 'n the one at home boss"

Int 10-11 is average, and a familiar will have little problems communicating most any concept.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I run APs, and without intending it I've averaged about one death per book.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I mentioned it in the middle of a bunch of other rumours. My players put two and two together eventually and that was sweet.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Submitting is a RUSH. Now to work on my round two submission!

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I don't mean to alarm anybody but I can see nipple... On that very handsome multi-armed monster.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

DΗ wrote:

I like the setting.

I do agree that some of the rules changes are things I'm less keen on. Mostly when they "fixed" something that wasn't broken.

But then, I think that undershooting the powercurve is nearly as bad as overshooting it (yes, in some cases we can just pretend the option doesn't exist, but it slows down time looking for usable options, misleads new players who dont have a sense of where the power curve is for each level, and is a waste of space in the book), and the paizo devs disagree with me on that.

Example: Cleave (Pathfinder version, as opposed to the non-stellar, but acceptable 3.5e version).

You mean the current Cleave that the fighter uses in my party to great and deadly effect?

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Welcome to the madhouse.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Gardener.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

R_Chance wrote:
Kirth Gersen wrote:


Pinky's Brain wrote:


Raymond E Feist is more in the right direction

But that's circular, since he basically started off writing about his D&D campaign.

Well, that and ripping off EPT... *sigh* sorry had to say it. It's a knee jerk reaction to Feist's writing. One of those old grognard complaints...

Who is EPT?

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Leveling without having to play every day?

I'm for it.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I loved the inside covers from Kingmaker. They provided both flavor and side quest ideas, as well as handy NPC portraits.

In any case a single line with key information is I think the best compromise between ease of use and space. Also bolded monsters, traps, treasure and interactibles would make at-a-glance searching much easier. Much like highlighting interactive assets in video games does.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Of course :-)

It's why I post my GM notes up after all.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

CALLED IT!

Lol, this is super exciting stuff and I can't wait to read it. Definitely going on my pull list. I hope we see the iconics in comic book form!

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Craft Construct, +5 to the spellcraft DC for not having the spell prerequisite. See animated object in the Bestiary for more info.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

These are the notes I worked from (slightly edited as I originally had additional events occur within the party.

Rumours in Restov

Spoiler:

Restov
- The Party is greeted by Lilly Ladoca, she shows them to a very fancy hotel paid for by the Sword Lords of Restov. They are told they have a day to enjoy themselves, as the other explorers have already arrived or are expected within the day. Lilly suggests the party purchase some formal wear, as the Inauguration Ball is planned for the next day.
- Rumours – Restov is abuzz, four proposed colonies are being discussed by the sword lords. It’s something of an open secret.
- Rumours - Some explorers are to be anointed into the nobility by the Churches of Erastil and Pharasma.
- Rumours – Lord Varn’s exploration party consisted of Maegar Varn, his daughter Holly Varn (19), and other NPCs named in VV.
- Rumours – Lord Hannis Drelev is here with his wife Lady Pavetta Stoon-Drelev, his advisor Imeckus Stroon, Lord Terrion Numesti the Baron’s military adviser.
- Rumours – Word has it that King Irovetti of Pitax is in Restov on diplomatic business.

The Inauguration Ball

Spoiler:

- The ball begins with introductions by the Heralds. Various Brevic nobility are already in attendance.
- The Dwarven contingent wants the PCs to discover and claim the Dwarven Ruins, and want first rights to any precious gem mining operations. (10 BP) (5 BP upon completion) (Diplomacy DC 17, failed check only provides half BP)
- Elven contingents want to claim the Elven Ruin. They also want to found a forest Village called Tatzlford. (10 BP) (5 BP upon completion) (Diplomacy DC 15, failed check only yields half BP)
- Human refugees from the Worldwound. The refugees have little to offer besides manpower, but want little besides the chance to live in the PCs kingdom free from constant Demonic invasion. (5 BP) (No Check Required)
- Lord Varn’s party arrives next
- Followed by the Drelev party.
- The Pathfinder Society party (Venture-Captain Sascha D’vore, and guest Hollow Graves Esq.) (knowledge (history) 5 BP, failure yields only half)
- Father Turvic, representing the Church of Erastil. Wants Church of Erastil to be the official church of the Kingdom. (10 BP) (knowledge (religion) DC 17, failed check yields only half)
- Mother Devrin representing the Church of Pharasma. Wants Necromancy outlawed in the Kingdom.(10 BP) (knowledge (religion) DC 17, failed check yields only half).
- Representatives of Brevoy (30 BP Automatic)

1. After the introductions there’s a formal dinner where an informal boasting competition happens. It comes to a close when King Irovetti bursts into the room, throwing a shield upon the floor bearing the mark of the Iron Brotherhood (the fourth band of adventurers given a charter into the lands bordering Pitax) and makes it known in no uncertain terms that he will brook no contest to his borders and that the new barons had best remember that.
2. Then mingling, the PCs can get to know their investors and potential subjects. Hollow Graves approaches any Elves about Elven Ruins. He also asks any female party members for a dance.
3. Any gnome PC is approached by a gnomish delegation, talking about the links between the Stolen Land and the first world, of course they are looking to invest in the community, but it’s a matter of promotion. The gnomes seek permission to send an exploratory party to map parts of the realm and will provide a good deal on any maps created.
4. The new barons are anointed by the clerics of Erastil and Pharasma. They sign the new Charter.
5. Party winds down…

Hope that helps.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Monks, Rogues, Cavaliers.

Now dance my puppets.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

If players want to play the same race/class combo I insist they raise the dead character somehow. Otherwise, they need to change two of three following aspects: race/class/alignment.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

New iPhone background :-)

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I will probably never use Epic Monsters revisited but Eldritch horrors revisited would be sweet.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I also am a fan of the changes introduced in Jade Regent, the focus on
Key NPCs and treasure is great.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Also considering the PCs can carry down an egg each, if the Party contains 4 or more characters the Roc will likely only be able to retrieve 1 or 2 eggs (No big loss since the PCs only really need 2 eggs for their quests. Any other eggs can be sold in Restov or their Kingdom for 1,500 gp each).

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Oh and I used the Centaurs to convey the information that they consider the Roc and Kankerata "sacred spirits".

At some point I'll have to post up my spirits of the land document (but it's one of those things I put together in fits and starts).

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Some errata: The Random Encounter chance resets when an encounter is rolled.
Ellegua's interpretation about what happens on a failed check is correct.

Clarifications: The captain in his room should have gear for a third level NPC, his Tabard also counts as a cloak of resistance +1 it bears the crest of Varnhold.

The Spirit is Neutral (in my game the Roc is associated with Pharasma and appears as an enormous rook). Make it clear to the players these eggs are unfertilized, and the Roc is not part of a mated pair. Thus stealing the eggs should be no big deal.

When my PCs attempted this they reached each level after about 2-3 rolls. Remember one PC can make a roll or take 10, climbing gear can add a +2 bonus, aid another checks can add a further +6. Assuming only 1 PC with max ranks and a modest +3 STR bonus the party can hit a 34 routinely. The ascent might slow down near the top as they can't take 10 in the snow storm.

When the PCs are descending with the eggs, they can also not take 10, furthermore anyone carrying an egg who rolls a Natural 1 gives the egg the "broken" condition. If in combat they roll a 1 or are struck by a critical hit, the egg gains the broken condition. (Can be fixed with mending). An egg with the broken condition that gains it again is destroyed.

Anyway hope that helps, and I'm glad you all like it. :-)

If PCs want to earn the Spirit Bonus (+2 Perception on Mountain terrain, once a year cast Breath of Life (Self only) when reduced to death). Increase the Roc's intelligence to 15. PCs must make a Diplomacy Check to make the Roc friendly. The Roc is treated as Hostile. If PCs succeed on this check the Roc offers one final challenge. PCs must make Ride, Climb and CMB checks at DC 15, 20, 25, 30 and 35. They must succeed 3 times before failing twice. Describe it as a wild ride through the mountains, if they fall determine height by rolling 4d10 and multiplying the result by 10.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Letters or words?

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

@CunningMongoose: I'm an avid reader, have been all of my life. I love the English language, and the formation of sentences. I've read a lot of books that might be considered dry by the modern reader and enjoyed most of them. I finished the first book of Lord of the Rings and then gave up about half way through the Two Towers. See, reading that book feels like work.
I don't begrudge Tolkien's ability to world-build, or his mastery of language. The books focus too much on the background, and not enough happens in the foreground. It's why I prefer the films, the background feeds into the rich visuals while the plot is cut down to a mere 12 hours of movie.

It's not "ego", or hipsterism. It's taste. Not everything is for everyone. The world is FULL of books, and works of amazing fantasy and science fiction. Some people like Jules Verne, and some people don't. Some people like H.G. Wells and some people don't. Some people like Jane Austen and some people don't. Life is too short to read every book. At some point if the level of enjoyment does not exceed the level of effort there's no shame in finding something better to do with your time.

Lord of the Rings is too slow, it's a valid critique of the work. Some people enjoy a slow paced book. Other people don't.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Kvantum wrote:
Shouldn't that also be a Happy 7212 IC for the Dragon Empires?

Nah, that's not until February.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

There is some value to this. Even a line or two at the start of a dungeon that reads:

Light Dim; Walls: stone. Doors: heavy wooden.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Varnhold Pass Area K
There is an Elven Tower in Varnhold Pass, repurposed as a Watchtower for Varnhold.
Inside the tower is eerily empty, and still contains most of the equipment in the armory. One room (the Captain's Room) at the top of the tower is Stuck Shut (DC 24 Str check to open).
Within the room smells of death. Captain Stepheo Dorlais is dead in this room (DC 20 Heal check reveals cause of death as Starvation) he is clutching a journal.
Treasure: The Journal provides a +2 equipment bonus to any Knowledge (Geography), or Survival checks made to scale Talon peak. Whoever uses the journal take a -1 penalty to their Will Save vs the Yeti's Frightful Gaze ability, and may not choose to avert their eyes. (The Journal's contents are spoilered below)

Spoiler:

The journal is mostly a record of the various surveys, with maps and information. The last few entries though reveal something disturbing.
1 Week Before the Vanishing <insert Date here>
The rooftop watchers report something strange, eyes like burning coals staring just beyond the edge of the light. Constantly staring. I'll give Private Quire a week off from the night watch. The isolation must be getting to him.

<date of the Vanishing>
Private Quire reports that the beacon tower was not lit tonight. Perhaps forgetfulness? If it is not lit tomorrow we shall mount an expedition.

<2 days after the vanishing>
At night they came, I thought the howls merely wind. They tore Quire in half. We never see them, always they are at the edge of our light, staring at us.

<5 days after the vanishing>
There is none of us left. I can not leave this place, they won't let me leave. I see them from my window. Staring at night. I dare not leave my room. The horror, the horror, the horror.

Talon Peak
__________

Scaling the Talon Peak requires a DC 400 cumulative Climb check. One character makes a primary Climb check others may Aid Another using Climb, Survival, Knowledge (Nature), Knowledge (Geography) or if they have the capacity to fly Fly (using Fly uses up an hour of flight time).
Each climb check represents 4 hours of Climbing, the DCs are 10 (0-100), 15 (101-200), 20 (201-300), 25 (301-400). Failing a check minuses an amount equal to the difference between the current DC and the check. After each check there is a chance for a random encounter (cumulative 15% chance), roll twice each time the PCs rest.

Once PCs have ascended beyond cumulative DC 100 the howling winds, and constant cold make rest difficult. PCs must make a DC 15 Fortitude Save or gain the Fatigued Condition, furthermore they do not gain any benefit from rest including regaining spells or hit points.

At reaching Certain accumulation Characters reach one of the following areas or trigger one of the following events.

Area A: The Low Plateau (CR 7)
Cumulative DC 100
(Terrain for Random Encounters: Rugged) (Weather: Cold) (Altitude: Low Plateau)

Spoiler:

Monsters Cave Bear (Dire Bear)

lives in a Cave in the low plateau. If PCs are scaling the mountain in the Winter then the bear is slumbering fitfully (Suffering a -10 on Perception checks) if the PCs choose to sneak by. Otherwise the Bear is active, PCs may attempt to sneak past it, but it is more difficult.

Development: When the PCs return to this spot when climbing down the Mountain and have a trust score of 21 or less either a group or a single Centaur attempts to send the Cave Bear after the PCs.
[/b]

Area B: The Cold Mephit Cliffs (CR 8)
(Cumulative DC 200)
[spoiler]
Monsters: 4 x Mephits

As the PCs are scaling the side of a sheer cliff (Approximately 80 ft drop to the nearest plateau), a group of 4 Mephits attempt to steal the PC’s packs and supplies. This is a CR 8 encounter because it favors the Mephits who are capable of flight. The Mephits flee if reduced to 10 hp or less, or if half of their number die. PCs may attempt to negotiate with the Mephits with a successful DC 20 Diplomacy Check and an offer of 500 gp worth of gold, gems or magic items. Each 100 gp beyond that the PCs offer gives the PCs a +1 bonus on the Diplomacy Check.

Development: Return to Mephit Cliffs CR 9 (+1 CR for Advantageous terrain for the Elementals)
As PCs are descending the cliff, it shakes with an ominous force, cracking as it does so. 3 Large Ice Elementals are released from the First World. The Elementals are angered at their sudden ejection and assume the PCs are responsible. (The Elementals are actually the victims of the thin planar boundaries between the Stolen Land and Thousand Breaths).
3 x Large Ice Elementals (Replace Swim Speed 60 ft, with Climb Speed 30 ft.)

Cumulative DC 250 - Event A:
Light Snow (Weather: Snow -4 Perception, -4 Ranged Attacks, Cold Weather 1d6 Non-Lethal Damage every hour (Fort DC 15 or Cold Weather Outfit negates))
Due to the proximity between Talon Peak and the first world, the weather is unpredictable. Snow begins falling from the sky at this point.

Area C: Yeti Den (CR 8) (Cumulative DC 300)

Monsters: Big Yan (Yeti with Large Simple Template), Young Yan (Yeti with Small Simple Template +1 Frost Ranseur and +1 Studded Leather Armour), and 2 x Yetis.

Big Yan

Spoiler:

Yeti ( Giant ) CR 5
XP 1600
NE Huge monstrous humanoid (cold)
Init +0; Senses darkvision 60 ft., scent; Perception +10
________________________________________
DEFENSE
________________________________________
AC 18, touch 8, flat-footed 18 (+0 Dex, +10 natural, -2 size)
hp 84 (6d10+24) 31
Fort +8, Ref +5, Will +6;
Immune cold;
Weaknesses vulnerability to fire
________________________________________
OFFENSE
________________________________________
Speed 40 ft., climb 30 ft.
Melee 2 claws +12 -2 (1d8+8 -2 plus 1d6 cold)
Space 15 ft.Reach 15 ft.
Special Attacks frightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold)
________________________________________
STATISTICS
________________________________________
Str 27 -3, Dex 10, Con 19, Int 9, Wis 12, Cha 10;
Base Atk +6; CMB 14; CMD 24
Feats Cleave, Great Fortitude, Power Attack
Skills Climb +23, Intimidate +9, Perception +10, Stealth -4;
Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo

Young Yan

Spoiler:

Yeti ( Young ) CR 3
XP 800
NE Medium monstrous humanoid (cold)
Init +2; Senses darkvision 60 ft., scent; Perception +10
________________________________________
DEFENSE
________________________________________
AC 20, touch 12, flat-footed 18 (+2 Dex, +5 natural, +3 Armour, +0 size)
hp 33 (6d10)
Fort +4, Ref +7, Will +6;
Immune cold;
Weaknesses vulnerability to fire
________________________________________
OFFENSE
________________________________________
Speed 40 ft., climb 30 ft.
Melee Ranseur +6 (2d4+7+1d6 Cold); 2 claws +6 (1d4 plus 1d6 cold)
Space 5 ft. Reach 5 ft. (10 ft. with Ranseur)
Special Attacks frightful gaze, rend (2 claws, 1d6+6 plus 1d6 cold)
________________________________________
STATISTICS
________________________________________
Str 11, Dex 14, Con 11, Int 9, Wis 12, Cha 10;
Base Atk +6; CMB 8; CMD 21
Feats Cleave, Great Fortitude, Power Attack
Skills Climb +19, Intimidate +9, Perception +10, Stealth +7; Racial Modifiers +4 Stealth (+12 in snow)
Languages Aklo

Development

Spoiler:

A family of four NE Yetis (One with a Large Template, and One with a Young Template) reside in a chimney the PCs will need to scale to reach the top of Talon Peak. If any of the Yetis are killed they retreat deeper into the mountain. The medium yeti wields a +1 Frost Ranseur of clearly ancient elf design (stolen from the Observatory), and wears a set of +1 Studded Leather Armor.

Area D: The Black Roc of Talon Peak (CR 10)
Cumulative DC 400 (Altitude – Low Peak)

Spoiler:

An elf observatory is atop Talon Peak. A stone tower with a set of stairs twisting all the way to the top with the crushed dome at the top, the shattered remnants of an ancient telescope litters the ground at Talon Peak. When the PCs first arrive the Roc is not currently on the tower.

PCs may spend an hour searching the ruins of the tower. A DC 25 Perception check uncovers an efficient scroll case (20 scrolls/wands and 5 staves; price as efficient quiver), there is also a door at the base of the tower with strange markings. A Knowledge (Nature) check DC 30 reveals these patterns as being roughly analogous to the ancient stars (PCs may take rubbings of the markings to glean this knowledge).

The tower can be turned into an Observatory for half price. An Observatory can be built instead of a farm. Observatories, concerned with the science of the stars

The Roc’s eggs are the size of a Medium Humanoid and weigh 50 pounds each. Due to their shape and size it’s impossible to put them away in a Bag of Holding or similar. PCs can use ropes and the like to create a harness to carry the Eggs. There are currently 6 eggs on the tower.

As the PCs begin to descend from the tower, the Roc returns:

BLACK ROC OF TALON PEAK CR 11

Spoiler:

XP 6,400
N Gargantuan animal
Init +6; Senses low-light vision; Perception +15
DEFENSE
AC 26, touch 10, flat-footed 22 (+4 Dex, +16 natural, –4 size)
hp 152 (16d8+80)
Fort +15, Ref +16, Will +10
Defensive Abilities DR 10/Cold Iron; SR 21; Resist cold 10, electricity 10
OFFENSE
Speed 20 ft., fly 80 ft. (average)
Melee 2 talons +20 (2d6+11/19–20 plus grab), bite +19 (2d8+11)
Space 20 ft.; Reach 15 ft.
STATISTICS
Str 32, Dex 19, Con 21, Int 2, Wis 16, Cha 15
Base Atk +12; CMB +27 (+31 grapple); CMD 41
Feats Flyby Attack, Improved Critical (talons), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Skill Focus (Perception),Weapon Focus (talons)
Skills Fly +9, Perception +17
Tactics: The Roc only fights until it has been reduced to a quarter of its HP, at which point it flies off seeking another nest (Possibly area Z).

Event D: As the PCs descend beneath the cloud level the snow becomes much heavier, as it seems the mountain itself seems angry at the PC's thievery.
Heavy Snow (Heavy Snow: -6 Perception, Ranged Attacks. 20% Concealment beyond 5 ft).

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

1st edition wizards weren't packed fulla magic in those days. Especially if their goal was the deeper tunnels.

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

I halved the BP from Restov and had Elven and Dwarven delegates as well
as Worldwound refugees, the PCs had to use Diplomacy and make promises to these folks in order to attract investment and citizens. Basically each "faction" was Neutral, changing an attitude to "Helpful" netted 5 BP, and "Friendly" netted 10. The party had fun trying to resolve the sometimes conflicting desires. I'll post my notes up when I'm home if you like?

Silver Crusade (Pathfinder Adventure Path, Tales Subscriber)

Thanks!

I played Drelev with a Thurston Howell voice, he constantly described the PC's kingdom as "quaint", and flirted outrageously with female NPCs, with his wife in the room. 'twas hilarious.

401 to 450 of 2,833 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.