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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,403 posts (6,579 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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Hi James, I'm running a Jade Regent campaign (and my players are having a TON of fun!) One of my newer players (joined during the Hungry Storm) is playing a Half-Orc Witch with the Time Patron. She doesn't know who exactly her patron is. I thought one of the Eldest would be good, in particular Shyka who has a vested interest in time.

However, before I reveal that, is there perhaps a powerful Kami or Oni patron I've overlooked who might tie into the Tian cultures more than Shyka?

Would First World figures be known to the Kami, or considered powerful Kami or Oni by such spirits?

She is happy to let me decide who the Patron for her is, and discovering who has been granting her magic is part of her story. I'd really like to tie into both her choice of a Time patron, and where the story is headed (Tian-Xia, Forest of Spirits and Minkai).

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

*sniffs*

They should have sent a poet!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Fourshadow wrote:

I don't know why you would go with the PDF for this... I know my printer would never be able to put it on the quality of card stock or whatever it is printed on...

Summons can now be well represented at a fraction of the cost of metal minis.

Some people use the PDFs to create tokens for digital tabletops. Others print them out on other materials (such as clear laminate) others like to cut around the figure and get around the "bleed".

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Thank you for the freebie. The production value looks great, love the art and layout.

However, I don't tend to post reviews if my reading would make for an unfavorable review. So I'm going to list some of the issues that are in this product which could easily be addressed:

Table lists an ability called "Unflappable" but the text lists it as "Unshakeable". There's an ability related to extracts, but no means to create them. Ad copy calls this a hybrid between Vigilante and Inquisitor, however it seems closer to a Vigilante/Investigator or Vigilante/Alchemist. As far as gadgets go, it's just a matter of being able to activate magic items via UMD. Doesn't really get much in the way of multiple identities unless a specific set of talents is picked. Sneak Attack is in the table, but the ability is not listed anywhere in the class description.

This is at best a draft of a good idea, that lacks a real hook to make the player feel like a super spy or a class that fills an empty niche in the game.

Silver Crusade

1 person marked this as a favorite.
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I'm so sad to see you go, I hope that you keep us updated on whatever adventures you embark on next. You're a powerful force for good in the gaming community and have earned the respect and fondness of even the most cantankerous of gamers.

Good luck in all your future endeavours.

I'll admit, some of my proudest posts are the ones favourited by you :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Malikjoker wrote:

Who wants a free copy of this class?

The first 5 folks who answer the following questions will receive a copy of this new class!

Q: Who is your Favorite Spy from fiction and why?
Q: What is your favorite spy gadget?

1) Harriet

2) Laser Watch.

Silver Crusade

2 people marked this as a favorite.
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Pro Tip: Tell players to roll the skill check before describing the cool thing they are trying to do. Give them the DC first, and if they succeed at the roll let them narrate their character's success or failure and how/why they succeeded or failed.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
coldvictim wrote:

Some ideas:

As there are no clerics or gods in the system, perhaps a universe wide romp based on the birth of a god, and the different factions that would like to kill/worship/kidnap the child.

A galactic government conspiracy around a secret organisation which is trying to train children that have been taken from their parents under false pretence (that they have gained place at a gifted programme school) only to be altered to become the Starfinder version of Sorcerers.

A race of creatures has been found on the edges of space that appears to be stripping planets. The PCs are sent to investigate, but it turns out they need the resources to combat an even greater threat.

The PCs wake up with no knowledge of their past but with (psionic) powers. Each is given cards with symbols which denote the powers they have, but until they use them they have no control, they can choose to develop these powers or develop in completely different ways. How did they get the powers? and why do the (badguy group) want to capture them?

There are gods in the setting its a pretty key conceit.

Silver Crusade

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I loved that his comedy was at its best when he was being a little bit frightening and angry with it.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Ilyana Kadushin did really good work in Bloodbound. 10/10. Would listen again.

Silver Crusade

2 people marked this as a favorite.
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13. Every morning you find a tooth under your pillow, and a copper coin in your mouth.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Name: Patches
Race: Dwarf
Class: Shaman 3
Adventure: The Battle of Bloodmarch Hill
Location: The Tomb of the Hill Giant Hero
Cause of death: Just One More Room...

Grizzly Details:

Our heroes defeated Skreed so easily it was almost funny, with an application of Hold Person and rope. There was only one room left to explore in Uskgroth's Tomb.
They entered the adjoining tomb of Hill Giant skeletons, one of which rose up carrying a broken spear.
Patches, wielding the Hammer of Unmaking used the secret word to grow large, and knocked apart its rib-cage. Seeing Patches as the most dangerous threat, the Skeleton stabbed her once with a spear, bringing her to 1 hp.
Seeing as she was still standing he attacked again, dealing damage enough to bring Patches immediately to death.

Our heroes were shocked, Vex the Half-Orc Fighter/Wizard hefted the hammer and finished off the skeleton. Our heroes walked out of the cave carrying the body of their friend Patches...

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Harrowed Medium?

Hmmm, this book looks too short to include it.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I think the first AP would be a bit of a grand tour of the Core Worlds, what is being called the Pact Worlds, if I heard that bit right from the Gen Con panel. Since a lot of the setting information is going to be communicated through the backmatter of APs, giving the players a quest that lets them land on all the Pact Worlds at one point or another might be a good option?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I usually do arrays: 16, 15, 13, 11, 10, 9 (arrange as you please)

Or I do something creative which usually leads to a different array.
I did liar's dice for Skull and Shackles.
I did a Harrow reading for Giant Slayer.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Tek Spellman is a great Starfinder character name BEE TEE DUBS.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Hi! I'd really like it if the Harrow Symbols (just the 6 symbols for the harrow suits) were released for community use.

I have a lot of Harrow themes in my game, and I'd like to create some custom Harrow cards for my players.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Vidmaster7 wrote:

That pretty cool that you got all that from top of your head without anyone to guide you and no prior experience I was taught by a older DM myself.

your way seems kind of pure I could only imagine starting and learning everything like that sounds kind of cool.

I made a lot of mistakes, and wince to think of some of the choices I made a DM. At the time I was the only person with the books and I wanted to introduce it to my nerdy friends. A lot of us liked Fantasy fiction and the Baldur's Gate games. I couldn't afford any source books, so what I lacked in money I made up for with time and imagination.

In fact the only reason I set the game in the frozen rim (my world was Ring Shaped) of my completely made up campaign setting was because I had a Dungeon Magazine adventure set in an insane asylum near the North Pole, but it was for 3rd level characters and I so I needed to make up enough content to at least get my players to that level.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Journey

To

The

Center

Of

Golarion!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Vidmaster7 wrote:
DM_aka_Dudemeister wrote:
I was 16. It was 3rd Edition D&D. I ran the campaign, and remember it fondly.
you ran your first game? that's interesting i probably didnt run till I had 4 years of playing under my belt. was it a module or something?

I made up the campaign, campaign setting and adventures all by myself. With heavy inspiration from numerous fantasy sources. I started the players off prisoners of a tribe of goblins and hobgoblins, they managed to escape and headed through a frosty wilderness to what would become the player's home base and campaign town, which was city built just beyond a world spanning wall of ice.

I ran that campaign for about 8 months, before I accidentally TPK'd the party in a random encounter with a Tiger. I still think back on that olde campaign setting with fondness, it was really a great sandbox for my imagination. I'm still bummed I never got to run the adventure that the players were on their way to when their characters died.

It was going to feature a frozen castle ruled by an intelligent psionic arctic spider, they were going to fight a chaos dwarf who could use the psionic "skate" power, in an ice rink of doom! just because I loved the idea of the players being frustrated by a Dwarf that could outspeed and outmaneuver them.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I was 16. It was 3rd Edition D&D. I ran the campaign, and remember it fondly.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Awesome!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

cogs and stuff.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The opening chapter vignettes are particularly wonderful in this book. I really love the Horror Rules chapter opening with Estra scolding a ghost.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
John Kretzer wrote:

Alot of interesting things....

Though kinda bummed about no divine class....

Also the two summaries give contradictory info.

One state it is more Star Wars feel....the other says it more Star Trek.....

Which on is it?

Setting is more Star Wars, ship battles is more Star Trek is my understanding.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I just did a test download of the Core Rulebook, and I'm getting ~3 minutes to download. So I'm not sure what issue the OP is seeing, but server seems fine?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Nameless Spires.

The Hungry Storm really only lets you explore the edge, and Legendary Games' supplement also doesn't really explore that location much. I think that is ripe for high level adventuring, because you'll want access to Teleport effects when you want to rest/resupply.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I loved it. Kate McKinnon will probably steal your girlfriend before the movie is finished though.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

SO MANY

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I bought so many cards.

Silver Crusade

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If I'm playing in an AP then I read the player's guide first. So I can build a character appropriate to the setting.

Then I brainstorm a couple of concepts for the 4 pillars Martial/Skill/Arcane/Divine. Usually using traits from the player's guide as a focus for the beam. This will usually be just a one sentence concept with a campaign trait tagged.

Then I talk to the other players and find out what they are most interested in playing to see if there are any gaps in the party. If there's a clear gap I'll pick a class based on that. If not then I'll pick whatever idea sings to me, I'll work up stats and basics and if I can imagine doing cool stuff I run with it, or move on to the next idea.

Then I try to create a name that sounds funny at first, but gets less funny each time you hear it. (example: Hollow Graves [B.Nec] Necromancer, Ash Q'Asheem and Sharumander Summoner).

Then I write ONE paragraph which tells the GM:

Who I am.
Where I come from.
What I want.
Why I can't have it.

Then that's that.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Grey Lensman wrote:
Ragadolf wrote:

Holy Cow THRAWN!!!!

(Old wizard just pee'd as little) ;P

Sorry, I liked the Expanded Universe. I can't believe that they kept something from it! :)

There are several ideas from expanded universe that made it into The Force Awakens - but with all the good to great stuff in the EU, there was also a lot of garbage. Putting the good stuff back in while (hopefully) leaving the bad stuff should be a good thing.

Are you saying we should or shouldn't bring back Luuke.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Dasrak wrote:
DM_aka_Dudemeister wrote:

[dice=Law/Chaos]1d3 = Lawful

[dice=Good/Evil]1d3 = Good
[dice=Size]1d20 = Small Town
[dice=Government]1d12 = Secret Syndicate
[dice=Quality 1]1d24 = Academy
[dice=Region]1d5 = West
[dice=Dominant Race]1d20 = Human

The Hall of Heroes

More to come...

A small town should have two qualities; roll another :-)

Fixed

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Law/Chaos: 1d3 ⇒ 1 = Lawful
Good/Evil: 1d3 ⇒ 1 = Good
Size: 1d20 ⇒ 5 = Small Town
Government: 1d12 ⇒ 12 = Secret Syndicate
Quality 1: 1d24 ⇒ 1 = Academy
Quality 2: 1d24 ⇒ 18 = Restrictive
Region: 1d5 ⇒ 4 = West
Dominant Race: 1d20 ⇒ 3 = Human

Hargrave

More to come...

Silver Crusade

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If I might make a suggestion, your indecision may be due to the fogginess of your concept.

Remember Pathfinder and D&D variations are primarily heroic fantasy games, allowing you to fulfill archetypes from heroic fantasy fiction.

"Ranged AoE" isn't a character concept any more than "Damage Dealer" or "High AC". Those are benefits a character has, not a concept in and of themselves.

Might I suggest, thinking about a heroic archetype you'd like to fulfill? Then finding an unusual way to fill it?

What if you're a Gandalf type, but you play a storm Druid? (I'll bet you'll be pretty happy with the ranged AoE there)

What if you're a mad-bomber what bombs at midnight, but you're an unchained rogue with an archetype that grants some alchemist goodies?

What if you want to be someone blessed/cursed with elemental power? A Bloodrager, a Sorcerer/Fighter/Dragon-Disciple, or Kineticist might fit the bill.

I dunno, I find it hard to build characters around abstractions like damage output. However building "the best spy in Brevoy", or "Exile from a Foreign Land", or "Kid with his first sword and a naive sense of honor" is easy to build for.

Silver Crusade

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I will holler for this until the end of time.

Journey to the Centre of Golarion.

An expedition that begins on the surface and then never sees the light of day again. A tour of the Darklands, the Vaults and all the wonders therein. With sweet nods to Jules Verne along the way.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

If you are the same team as the nearby gym you can train your pokemon against it.

If not, then defeating even 1 other team pokemon reduces the prestige of the gym and makes it easier for you (or someone on your team) to get control over the gym.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's tough being a Mystic in a Valor town.

But I perform Drive-By Gym attacks to keep those damn, dirty reds on their toes.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Voodoo Mystic She is in touch with the native spirits and religion of the area, and uses her power to guide her crew to fortune.
Examples: The Voodoo Lady from Monkey Island, Tia Dalma PotC.

The Kuru Cannibal Exiled from his tribe for breaking some taboo or another, the Kuru Cannibal finds himself aboard a ship. Kept around because a shark-toothed warrior with knowledge of flora and fauna of nearby islands is both useful and terrifying.

The Huge Pirate Strong enough to fight with an anchor, or carry a cannon under her arm. She is a mighty pirate indeed.

The Swindler A charismatic liar who does not deserve any of the praise or accolades that he finds heaped upon him. The Swindler is okay with a sword but better with his words. The Swindler will sell booty for more than its worth, and cheat at cards to win a new ship from under its captain's nose.

The Sea Witch Something nameless and ineffable beneath the ocean calls to her, grants her strange magics and gives her purpose. She travels with these pirates to forward her own horrifying agenda, an agenda which only aligns with the goals of the Shackles Pirates for now.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's been nearly six years since I wrote this stuff.

Here's an alternative Chaotic Good origin that has better links to Brevoy.

The Rebels
Chaotic Good
History: You're a member of a rebel cell that has longed chafed under Issia's iron rule of Brevoy. You've done little to overthrow the tyrant Noleski Surtova, besides sew dissent and rouse rabble. Tonight though you're going to do something real to get those Issians to stand up and listen.
Rebellious Mind-Set: You gain a +2 bonus on saves to resist charm and compulsion effects, furthermore you may treat Diplomacy or Intimidate as a class skill.
Recommended Races, Ethnicities: Human (Brevan, Iobarian, Varisian, Taldan, Ulfen), Half-Orc, Half-Elf, Halfling, Gnome.
Core: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Sorcerer, Wizard.
Classes
Base: Alchemist, Oracle, Vigilante, Witch
Hybrid: Arcanist, Bloodrager, Brawler, Hunter, Shaman, Skald, Slayer, Swashbuckler, Warpriest
Occult: Kineticist, Medium, Mesmerist, Spiritualist
GM Opening Encounter:

Spoiler:

Quote:
You are gathered together in Restov. The local Bank of Abadar is closing up and a wagon is being loaded with the day's takings. As tempting a prize as that is for the cause you aren't here for that. While the guards are distracted your goal is to sneak into the Vault, and take the bank's copies of the deeds to some Issian holdings in Rostland territories. You're going to take your lands back, one way or another.

Getting into the Bank shouldn't be two difficult while the guards are distracted the PCs can attempt a DC 15 Stealth check to get into the bank. Give them a bonus for entering at dusk, and if they fail a DC 12 Bluff check might get the PCs past the guards.

(Otherwise they can come back later using climbing equipment to get in through the stained glass dome).

Once the PCs are in they need only search the Bank a successful DC 12 Perception check can get them to the right lock-box. It will take a DC 25 Disable Device, or DC 30 Strength check to open the lock-box. The characters can take 20, and use Aid Another on these checks. There is an alarm (CL 5) spell on the lockboxes which can be disabled with a successful DC 26 Disable Device check. Once the PCs are successful they can seek to make their getaway with the deeds. They have a contact who they need to take the deeds to. If the alarm is triggered have nearby guards give chase (use urban chase card rules if you want to spice things up).

If the PCs want to loot the bank, you can let them, there is 250 gp easily accessible in the bank.

Once the PCs make their getaway. They should take the deeds to their contact. Calling himself the Secret Sword, he has a hideout in the basement of a local pub named The Quiet Night Inn. Upon handing over the deeds the masked man thanks the PCs for their ingenuity. At this point there is a crash from above: The bar is being raided by Issian Soldiers.

Quote:
"Dammit, it sounds like you weren't as careful as you thought. You've been followed. Get out of here, lay low. I'll be in touch." The Secret Sword races up the stairs to meet the soldiers head on.

The Secret Sword Human Swashbuckler (Mysterious Avenger) 5

Issian Soldiers (x6) Human Warrior 1

The players can either sneak or fight their way out.

Days later, as the party holes up in a safe-house. There is a knock on the safehouse door.

Quote:
"Let me in," the familiar voice of The Secret Sword on the other side of the door. You lost track of him after the raid.

The Secret Sword assures the party he was not followed, and a DC 10 Perception check verifies he is alone. Once the PCs open the door, the Secret Sword comes inside and says:

Quote:
"Listen, you've done an amazing thing by stealing these deeds from under those Issian bastard's noses. But we weren't counting on Gargoyle surveillance. You've been spotted, and they have your descriptions. It's not safe for you to be in Brevoy."

At this point let the players exclaim and respond.

Quote:

"Hold friends. You've done a great service to Rostland, and Rostland repays its debts," at which point the Secret Sword takes off his mask. Revealing the face of Javoci Ladovka, a Sword Lord of Brevoy.

"One of these deeds you took was in fact the Exploration Rights to a tract of land South East of Restov. It's called appropriately enough, the Stolen Lands. As a Sword Lord of Brevoy, I have both the right and privilege to imbue you all with the right to explore and colonize those lands. Technically you'll be outside Brevoy's lawful borders and can not be pursued for your crimes here."
Ladovca smiles.
"So in order to throw off suspicion myself and a few other Brevic nobles are sending forth "adventuring parties", on a mission of exploration to the South. Play your cards right and we might be able to build an alliance that could throw off Issian rule once and for all. What say you?"

After this give the PCs some horses, wagons and supplies and send them forth on the road to Oleg's, the Stolen Land awaits and a kingdom built by rebels is in the cards.

Silver Crusade

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Kingmaker Outcasts Origin could work well.

Serpent's Skull (could work, players are all prisoners bound for the colonies).

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

random monster: 1d765 ⇒ 80

Spoiler:

This dog-sized grub glows along strange patterns, it floats awkardly off the ground, the shiny buboes on its sides flash in irregular moments.
Sunworm CR 1/2
XP 200
N Small vermin
Init +2; Senses low-light vision; Perception +2
DEFENSE
AC 16, touch 13, flat-footed 14 (+3 natural, +2 Dexterity, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +4
Immune mind-affecting effects
OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +3 (1d4+2)
STATISTICS
Str 14, Dex 15, Con 15, Int —, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 13 (can't be tripped)
Skills Fly +0
SQ luminescence
ECOLOGY
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
SPECIAL ABILITIES
Luminescence (Ex) A sunworm’s glowing glands provide light
in a 10-foot radius. A dead sunworm’s luminescent glands
continue to glow for 1d6 days after its death.

Flash (Ex) Once per hour a sunworm can let off a bright flash of light, all creatures within 30 ft. become dazzled for 1d3 rounds. A successful DC 12 Fortitude Save negates (this save is Constitution based).

Sunworms live on the highest points of trees, wrapped around boughs and feeding off sunlight. During rainstorms sunworms will often attack warm blooded adventurers as they vainly attempt to absorb their heat.

Silver Crusade

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Does anyone else look at the final cover and think #SquadGoals ?

Silver Crusade

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"Don't kid yourself Jimmy. If a cow ever got the chance he'd eat you and everyone you care about."

Silver Crusade

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If someone confirms that there is a section or subheading in this book titled: "First World Problems", I will pre-order the book right now.

Silver Crusade

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Level 0 is my preference, but often times level 1 does the trick.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

A great GM is the GM you wish you had if you could play.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
GreyWolfLord wrote:
Does that mod work with the Downloadable game that one can buy these days online from places like GoG?

From GoG, yes. Yes, it does.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Relevant

Silver Crusade

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Kobold Cleaver wrote:

What I want to see, Pt. 1:

Giffs.

Like... animated cat pictures?

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