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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,768 posts (5,859 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 16 aliases.


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Silver Crusade

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Also 1 hour recharge times are ridonculous. 1 minute is usually more than enough for an ability to only be used once per combat, 10 minutes if you want characters to choose between racing between combats to keep up their buffs or have an ability at the ready.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

At level 1 if I take Force Pulse Hand, I have 8 NC.

I can put all 8 points into a single attack which I guess deals force damage. Does this require an attack roll?

Can I put all 8 NC into the attack dealing 8d6 force damage, and potentially stunning a foe?

At level 1?

Shouldn't there be some kind of cap on how many NC can be spent on an ability, so we don't get the old Psionics nova problem?

Gosh, this is a cool idea for a class but I think it needs another development/editing pass because right now this document needs plenty of errata.

Silver Crusade

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Sorry for the rapidfire questions, just trying to understand some of the design choices behind this otherwise very cool idea.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Is Vocal detonator supposed to be DC 10 + cyborg level + Int mod?

Most class features use 10 + 1/2 Class Level + Relevant modifier to calculate save DCs?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Is Force Pulse Hand's DC supposed to be based off of Charisma?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I found what may be errata. Cyborgs good save (Fort) starts at +1, instead of +2, and their saves don't match normal save progressions.

Was this intentional?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Now you have the Mesmerist (Beguiler)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Adam Daigle wrote:
I'd greatly love to read a campaign journal from a GM that ran both concurrently, every other week switching off, and then pitted each group against themselves at the end.

Myself and the other GM in our group are planning on running two groups through it, players have to pick a side because at the end we're going to have some crazy capstone PvP adventure thing.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
completely coincidental wrote:
DM_aka_Dudemeister wrote:

...

Players need to activate crop circles and create their own to protect the villagers.

And for some reason the crop circles are much more effective if the PCs create them in the middle of the night when no one else is watching...?

Oh I'll have that covered, the players are going to discover that members of their town have been replaced with "Hollow Ones". So if they are going to activate an ET defense system they'll need to do so without drawing the attention of Hollow Ones.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I absolutely want to use Crop Circles in the first adventure. I wasn't sure how to fit them in, but the idea of Crop Circles as a symptom of a defensive measure put in place by the Starfinder crew to keep this town housing their children safe from alien invaders puts an interesting spin on things.

Players need to activate crop circles and create their own to protect the villagers.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Master Chemyst/Vigilante.

For all your magical girl transformation needs.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I really hope they find room for an Occult Vigilante.

Because WHO KNOWS what evil lurks in the hearts of men?

Silver Crusade

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[tangent] Does anyone else hope the Evil Iconics are just the Hell's Rebels iconics with goatees?[/tangent]

Silver Crusade

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Part 3 of the Trilogy: Hell's Revolution

Kill the Devil and Take her Throne!

Take control of Cheliax, whether you overthrow one tyranny for a new one, or work to redeem the nation from within depends on whether you were a Rebel or a Revenger.

A capstone Module for characters of 17th level or Above!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Note 1: I just pulled the name Yig at random because it sounded vaguely Lovecraftian. Turns out that's already a thing. Brainstorm new name.

Silver Crusade

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I'm working on a homebrewed Distant Worlds campaign for a group of my players.

So here's the basic idea. (Warning Long)

Spoiler:

The Dark Tapestry is not empty. The Dominion of the Black exists there plotting their blasphemous experiments for their bizarre empire.
Now they seek to expand to Golarion's star. They have a powerful super weapon that could mean the end of all life on the worlds surrounding the sun as we know it.
The Spider Moon, was once the living home world of the peaceful, if strange looking Flumph race. What it's name once was, only the Flumph exiles remember.

An invasion and experiment cancerized the Spider Moon, making it a living supership, capable of surviving the darkness of space or in the heart of a star. From the Spider Moon, the Dominion could launch large scale invasions, using the moon to breathe mutating agents into a world's atmosphere, transforming the genetics of a world into more kinds of Dominion aliens.
But it was a slow process, taking hundreds of years to completely transform a world, removing all resistance. Until the discovery of Yig. A foetal elder god, found floating in space. Anything approaching Yig was driven mad, or hopelessly mutated by its warp wave aura. But the Dominion is madness incarnate, and are the dead, broken end of a similar evolutionary path. They took the sleeping Yig from space and turned it into the brain of the Spider-Moon. With a new body Yig subjugated the Dominion forces on the Spider Moon, and improved the operation. With its divine power it would be able to burrow into the heart of a star, and warp the positive energy that sends life to everything in a solar system. Within a day the closest planets to the star would be completely warped, within a week the furthest planet would be completely warped.
The problem is gravity wells, the Spider Moon can not warp space and travel between star systems within a certain range of a star's gravity well. So it is forced to make a slow journey across the planetary orbits before it can reach the sun.
A generation ago, a team of adventurers from multiple planets in Golarion sought fortune, glory and all that jazz. Having crazy pulp style adventures, romances and sweet space battles.
They fought Dominion forces at the edge of known space. They lost.
Barely escaping on their Aethyrship the "Starfinder" they put their children into hiding, on Golarion and vowed to find a way to destroy the Spider Moon before it reaches the sun.
Our heroes are the children of the Starfinders. Protected by their anonymity in a small village in [Decide Start Location]. Our adventure kicks off with spooky alien encounters, villagers are being abducted by a science crew, and replaced with hollow clones. Our heroes will: meet a flumph warning of the Dominion.
Learn their guardian is more than she seems.
Rescue the townsfolk from a damaged Dominion liveship and be given the quest of finding the original Starfinder ship and collecting its crew or their research from across the planets to stop Yig the Spider Moon from evolving all life in the Solar system into Dominion forces.

Inspiration comes from Mikaze's rad idea

Tweaked somewhat for my own inscrutable purposes.

Right now I'm trying to figure out where to start the campaign.

In the first adventure I want to have a very X-Files like feel, so a small town, the heroes grew up in and are returning to, and it's all about alien abductions.

In between the beginning and the end of the campaign.

I want to begin with an alien invasion, and end with the heroes as the alien invaders. I want the players to eff the ineffable.

Along the way

Spoiler:
They'll become champions of the Akiton Gladiatorial pits, learn the secret history of Sovyrian's Elven population, earn their own Aethyrship, recruit the robots of Aballon, steal a powerful weapon from the Drow, ride with Space dragons, learn an apocalyptic Eoxian ritual, learn how to heal Dominion genetic tampering, and finally kill a planet.

Silver Crusade

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To be honest with you the flavour sounds more fitting with channeling and communing with spirits of specific dead people than the previous iteration.

I am excite.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

M&M 2nd Edition is just the best for superhero action, but 3rd Ed is rad too once you cross the d20 uncanny valley.

M&M is my favorite RPG, the only trickiness is enemy stat blocks. Which can be mitigated with something like Crooks! 2e or some of the other villain supplements for the game.

HIGHLY RECOMMEND

Superhero games are pretty wide open as regards to content. What sort of power level and setting are you thinking?

Because if you're looking for something narrative and low prep, I might recommend FATE it's pretty adaptable for superheroics.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mad Max Fury Road. Moar lyk dis please.

Silver Crusade

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Kingmaker Origin Stories

These are short adventures supposed to be played in conjunction with character creation.

Then you can just do some hex travel on the Road between Restov and Oleg's.

Silver Crusade

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What RobRendell said.
;)

Silver Crusade

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The scarlet pimpernel!

Silver Crusade

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I like the idea of the rebellion year, it'd be so tempting to have competing groups running through Hell's Rebels, Hell's Revenge, Skull & Shackles and Council of Thieves capping off with a massive battle between CG, LE, CN and NG parties from all those APs.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Kami
Kami are ancient, mystical, and otherworldly spirits created eons ago by the gods. Originally intended as guardians of those parts of nature that could not protect themselves, kami have proven remarkably adaptive. As the nature of reality changes, so do the kami. They often resemble the matter of the wards they are sent to protect.
Alignment: Neutral Good
Base Form: Biped (limbs [arms], limbs [legs])
Base Evolutions:
At 1st level, kami eidolons gain the resistance (electricity) evolution and the 4-point weapon training evolution (proficiency in martial weapons).
At 4th level, azata eidolons gain acid resistance 10 and fire resistance 10.
At 8th level, a kami gains the Ward ability (see kami subtype) but may choose the Summoner or one of the summoner’s possessions as their ward. The kami may merge with his ward rather than become banished if he is reduced to equal to or less than his constitution score. The summoner may still effect the kami with their spells even if the kami is merged with a ward.
At 12th level, kami eidolons gain the fast healing evolution. They also gain immunity to petrification and the telepathy ability (see kami subtype).
At 16th level, azata eidolons lose the resistance (electricity) evolution, and instead gain the immunity (electricity) evolution. They also gain the ability increase evolution, applied to an ability score of the summoner's choice.
At 20th level, a kami can no longer be banished or sent away from the plane where its ward resides. Furthermore its fast healing increases to fast healing 5 and gains immunity to polymorph effects.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Linkified Twitter

Edit: Fixed!

Silver Crusade

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You've spent more hours in Homebrew content than official adventure content.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mutants & Masterminds has the take 10 rule for when you fight mooks and minions. It's actually pretty great.

I'm tempted to port that rule over too.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Wow, that went in such a different fantastic direction. Well done Pennywit sounds like your players had a great time.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like the rule for removing iteratives, high level play is the worst for multiple reasons, but watching the math challenged roll multiple dice and try to remember the countless magical/class/circumstance bonuses can be legit painful.

Your players were out of line for calling you a "fun nazi". The faster combat goes THE MORE COMBATS YOU CAN HAVE PER SESSION!

Now the swinginess can hurt PCs, that's a true thing. But that can be mitigated by adding hero points into the game (see Advanced Player's Guide). So when the players roll badly they can boost the attack somewhat.

Or you can use the Mutants & Masterminds Hero points:
"Reroll your dice, if you get lower than 10, then add 10 to the roll."

Silver Crusade

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I follow one key rule when making decisions like that:

Will this be Rad?

So do what you feel is raddest for your players!

(I vote giant horror troll. Although magic immunity is lame, I'd go with decent Spell Resistance).

Silver Crusade

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NPCs you had to make up on the fly somehow become integral members of the kingdom's inner circle.

Silver Crusade

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I played him as an evil Thurston Howell. Looks down on the PCs due to their lack of pedigree, oblivious to the fact he's outmanoeuvred by Pitax, powerless against the barbarians and heedless of the people he's supposed to represent.

Drelev was a character my PCs really hated. I played his wife like Mallory Archer.

Silver Crusade

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That's interesting news.

#BRINGBACKGHOSTWALK

Silver Crusade

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This is a friendship problem. If Player T has no other time to socialise with friends and sort through problems, get support and whatnot, of course she's going to latch on to game night as the opportunity to do so.

As for player A, it's not my place to analyse someone I've never met. But I'm going to do it anyway. Sounds like he's taken all his internal frustration and is pushing it out on other people. Empathy and listening are free, and if he can't afford to do that for a friend, that's very sad indeed.

Go out to dinner, socialise. Rejuvenate your friendships and remember why you like each other in the first place. Then make it clear, game night is for gaming.

So be excellent to each other, and party on dudes*.

*

Spoiler:
Dudes is an all inclusive catch-all that encompasses all genders, including agendered and all races, species, ages and sentient clouds of gas.

Silver Crusade

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My god it's full of spam.

Silver Crusade

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My only complaint is that Div was included but Genie wasn't.

Genies are THE iconic outsider for summoning.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So useful. Thank you!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'd have some smaller rampages along the kingdom's southern borders. Without Hargulka to unite them, there's nothing stopping the trolls from playing to type and raiding farms for food and fun.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Jeraa wrote:
Matthew Downie wrote:
Jeraa wrote:
Combat Casting should be avoided in favor of Skill Focus (Concentration).
Concentration is not a skill in Pathfinder...
Right. I forgot that. Another stupid Pathfinder change.

Not stupid, means Concentration doesn't become meaningless at high levels. Under the old rules between Combat Casting, Skill Focus (Concentration) and the half dozen or so other synergies and boosts, Concentration checks would basically become impossible to fail.

Under Pathfinder even high level casters gotta watch out for heavy hitters.

Silver Crusade

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Manufacture a war, and train an army of Clones to serve the council and then betray them.

Silver Crusade

1 person marked this as a favorite.
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I build my campaigns on a single premise:

"Will this be rad?"

Dinosaurs trapped in a secret underground land presided over by psychic pterasaurs, where their only allies are primitive ape-men?

The answer seems to be: Yes. This will be rad.

Make it so.

Silver Crusade

1 person marked this as a favorite.
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Avengers 2: 2 Many Avengers

Was incredible, they fit a lot of story into it. I might be biased (I saw it a charity fan screening. Full of enthusiastic cosplaying nerds). Still there was plenty of story for every character.

Ultron was an awesome robot. The thing I love about his personality:

Spoiler:
Is that he's basically Evil Mirror of Stark, and there's something subversive about him being played by James Spader.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

FAN-tastic.

Too me Hargulka is someone who bites off more than he can chew. With the influx of food and supplies, Hargulka might recruit even more trolls and giants to his banner. Again outstripping what he can provide. Hungry rogue trolls or giants might start raiding nearby farms, perhaps even against Hargulka's wishes.

He also captures travellers and traders coming North from Mivon, enslaving them to build his kingdom. When the players find out about this they may want to renegotiate terms. Remember slavery is against the most important River Freedoms and trading with a slave taking nation of monsters may jeopardise diplomatic relations with other river kingdoms and Restov.

In any case sounds like a fantastic session, can't wait to find out how the rest of the adventures pan out.

Silver Crusade

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Bjørn Røyrvik wrote:
The only excuse for that droid is if it's punted by a stormie and destroyed at some point. I'm in the 'this is probably going to be pretty meh at best, likely even worse' camp myself. I want it to be good. I like (most of) what Disney did with John Carter except marketing, Marvel has been meh to good, but going by how they've treated the rest of the SW universe (the new Marvel comics, Rebels) and the trailer, I am not expecting it to be anything but a disappointment.

I love the Rebels cartoon series (dat season one finale), I love the comics (feels like an extension of the movies) and I love the little ball robot especially since it's mostly practical effects.

Silver Crusade

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I know some players who would never let that tiara go.

Silver Crusade

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The best Spider-Man television show is Spectacular Spider-Man any Netflix style series should just adapt that.

Silver Crusade

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Are the player's complaining?

If not, I wouldn't worry about it too much.

Silver Crusade

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I... may have... watched it all over the weekend.

It is single handedly the best superhero TV show ever. I don't normally go for Dark 'n' Gritty, but Daredevil handles it the best of any show I've ever seen.

The hallway fight will always stick in my head as one of the most brutal fights I've ever seen.

Silver Crusade

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DeciusNero wrote:

Rebellious hellknights and Skum?! Is there a veiled master behind all this? The plot thickens!

OmegaZ wrote:
Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?
Not sure - the little blurb I found references the order as "nomadic man-hunters". So glorified bounty hunters, maybe?

That or professional hen's night party throwers.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The caravan stats for monsters are built around the monster design rules for appropriate challenge vs CR. So the reason the PCs are doomed is because average CR assumes 4 PCs to face a foe of said CR.

That means every monster is listed as about 3 Challenge Ratings too low, because the caravan only gets one action.

So go HERE

Now when you roll a random encounter. Let's say: The Bandit Ambush (CR 2), go three lines further up the CR Table: The lowest is CR 1/2 so we'll go with that and reduce the numbers a little further to get CR 1/3

So the correct Bandit Ambush stats are

Bandit Ambush (CR 2) AC 10; hp 5; Attack:+0; Damage 1d4

That's closer to the correct challenge rules for only having a single action in a caravan.

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