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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,454 posts (6,635 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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Thaago wrote:

Cool stuff! Do want, especially the kinetic blade stuff... I don't suppose Aether got a composite worth anything, did it? AOE healing sounds great, though I don't know if I'd spend a precious wild talent on the boomerang option.

Also, a question I can't find an answer to anywhere about Force Ward: Does its 'miss' feature work against attacks that do no physical damage but require a hit?

Rules wrote:
If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss.

As an example, if a Wight attacks an aether kineticist and its 1d4+1 damage doesn't drop the Force Ward, then the aether doesn't take the negative level (in my mind a very straight forward example that should be true). What about a Shadow? It doesn't do any damage at all, so if the Force Ward still has > 0 temporary hitpoints, does the shadow not do any strength damage? What about ray spells and touch spells - are they "attacks"? Ray of Enfeeblement for example would do nothing if the ward has any points left.

If an "attack" is anything that requires an attack roll, then Force Ward shields against some really nasty stuff!

It's a question that might be worth FAQ'ing.

As a GM, I'd probably rule that a Shadow can't get through a Force Ward (since it's a force effect, and very few things should ignore force effects).

But I could easily see how any attack that doesn't deal damage directly to hp at all should be able to bypass the Force Ward.

Silver Crusade

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Thank you for the great feedback!

I've made some very big revisions to the class:

Tinker 2.0

Silver Crusade

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Hi everybody, I put together a tinker class using two classes and three archetypes (Gunslinger (Experimental Gunsmith and Gun Scavenger) and Investigator (Scavenger)).

In any case, I'd really like your thoughts and feedback:

Tinker

Balanced/Unbalanced/Playable?

What do you like, what do you think needs tinkering with?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
RobRendell wrote:

I also made a set of chase cards for the Kankerata Run, using images I pillaged from the internet all by myself.

https://dl.dropboxusercontent.com/u/16299287/Kingmaker/KankerataRun.pdf

The locations where the competitors need to mark a column with a bloody handprint are marked with... a bloody handprint :) For the locations where special events happen (such as Kankerata spring-attacking), I made a GM-only key page rather than marking the locations with cryptic symbols, because the players would probably figure out what the symbols meant after a few rounds.

Hopefully they will be of use to someone else!

Fabulous work RobRendell!

I'm always blown away when people do cool stuff with my old ideas.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Following along.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Instead of targeting touch AC, the gunslinger gains a +5 bonus to hit normal AC.

It's still a bonus, but not nearly as dramatic as targeting touch AC.

Silver Crusade

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BMO wrote:

Oh sweet baby Erastil that is an ugly logo and cover for the core rulebook.

The original mock up logo was a bit flat but at least it was clean. Now it looks like a mishmash of the Animorphs logo and some kind of testosterone-laden military-themed game from the 80s.

As for the cover, while I understand the desire to show off the iconics, the original android/kasatha/ratfolk poster was much better composed. Judging by just about every other hardcover released for the Pathfinder line, we'll actually end up with some kind of intense battle scene that includes an iconic or two. But really hoping that this is just a mock-up placeholder.

Don't get me wrong, I'll still be buying these products, but I REALLY hope that the final product looks a little more appealing. Though I have a feeling the ship has sailed on that unfortunate logo.

From the product page for the official rulebook:

Chris Lambertz wrote:
Now available for preorder! Cover image and description are not final and may vary before release!

Silver Crusade

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Please excuse my incoming skeptical post, I'm incredibly excited about the first Starfinder AP, and am really chomping at the bit to get to know the story and universe that's being built. I do have some concerns and thought I might voice them.

Disclaimer: I don't know about the economy of these products, and the costs involved, nor am I asking Paizo to defend any pricing decisions they have made. /disclaimer

I'd be fine with bimonthly 64 page adventure, but the cost of this book is only about 8% cheaper than the cost of a 94 page book. While being roughly 30% smaller. Then when you consider that there's a bunch of backmatter content, it's not really a 64 page adventure. Looking at the most recent Pathfinder Module "Seers of the Drowned City", the "Appendices" or backmatter start on Page 46, the adventure starts on page 4. Leaving roughly 42 pages of adventure content, and 18 pages of backmatter.

I'm not worried about being shorted adventure content (I'm confident that I can pad and expand adventures myself), I'm worried I'm not going to get enough backmatter! Since it's been stated that the Adventure Paths will be the primary method of delivering new lore, rules and monsters to the setting only 18 pages of backmatter might not be enough to get the job done.

There's an entire universe to explore in Starfinder, and as a GM I thrive on having more content to build and expand on for my players. To make the universe feel lived in rather than roughly scribbled as we go.

So understand that my issues are only coming from a place of being a bit greedy for content and worrying that I won't feel satisfied with the morsels being delivered when I'm hoping for a feast.

Silver Crusade

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Mark Seifter wrote:

At least the last time I saw it, like Sutter said, it does indeed leave things in the hands of the GM. Listing an expected level for everything makes it a lot easier for the GM to make those decisions than not listing it, however, and it also makes it easier for the GM to design adventures around expectations as well.

For instance, imagine we did that in Pathfinder, listing all the expected levels for various stat items, weapons, and so on. It would then be much easier for a GM to figure out how to do an automatic bonus progression, or to track where her PCs were sitting compared to those expectations. I certainly wish I had been able to get my hands on something like that when my group first switched to 3.0.

This table would be more useful to me as a GM than a WBL table, because as a GM it's so painful to reverse engineer appropriate gear.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I think the Tempest could safely be called the Flash.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Great work RobRendell, who says you need to be high level to engage in epic adventures?

It seems both you and your players had a good time, and really felt those ethical Civilization style quandaries. I'd love to hear how Talonquake goes, and how you go with Varnhold later on.

Silver Crusade

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baron arem heshvaun wrote:

During the data breach scene there were several code names in the Imperial archive.

Four of them were different aspects of the Death Star, all from Catalyst.

They were named Stellar Sphere, Pax Aurora, Mark Omega, and Celestial Power.

The four aspects that they relate to are an advanced turbolaser project, advanced shields (Stellar Sphere), the hyperdrive/power for the station, and Galen's crystal research (Celestial Power). In the movie there was also Dark Saber and of course Stardust.

I'm just sad they never referred to it as the Murderball from Campaign.

Silver Crusade

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I find myself posting far less than I used to.
2016 has been a rough year for everyone, but I do lurk on the boards nearly every day. It's still the best resource for mining ideas and sharing experiences.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
DM_aka_Dudemeister wrote:

I've read Adventure Paths I'd rather have played in, but now I've had people offer me places in their games as a player. So I won't get the pure experience of playing it fresh and I'm going to have to seriously clamp down on backseat GMing.

I mean Iron Gods AND Hell's Rebels, two of the BEST APs ever and I'm going in completely spoiled about the major plot arcs.

But I'm so happy I get to PLAY these dream APs.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've read Adventure Paths I'd rather have played in, but now I've had people offer me places in their games as a player. So I won't get the pure experience of playing it fresh and I'm going to have to seriously clamp down on backseat GMing.

I mean Iron Gods AND Hell's Rebels, two of the BEST APs ever and I'm going in completely spoiled about the major plot arcs.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
James Sutter wrote:
I really enjoyed this interview, and I'm super excited for everyone to see Iseph! :D

In the blog above he's named Ispeh?

Silver Crusade

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In a dungeon, I treat each encounter as 1 minute, and if the PCs are searching the room I treat that as 10 minutes and if they are taking 20 on a search then I treat that as about an hour (depending on the skill).

In a town, if there are encounters every 4 hours then that means in a day of 8 hours action, 8 hours rest and 8 hours play you're probably really rolling 4 times.

So that means players can take 4 significant actions in a day in town, after each one roll a random encounter. Significant actions can be but are not limited to: Visiting an NPC, shopping, gambling, purchasing spellcasting services, visiting the dungeon, crafting. No more than 4 times per day.

Silver Crusade

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1) Make the game easier to run Unify and simplify more rules to be more universally applicable remove ability scores they don't do anything, you only use the modifiers 90% of the time. Make encumberance easier to deal with, limit buffs, simplify math. Removed experience, don't make WBL a second progression, make NPC making easier.

2) Make the game simpler to learn I love CMB/CMD, literally any time a player wants to do something "off book" CMB is the go to, but AoOs punish you for creative play. Simplify magic, I like spell slots but tracking buffs/debuffs needs to be simpler.

3) Make roleplaying and mechanics interact You never have to roleplay in Pathfinder. You might be affected by morale bonuses/penalties but a raging barbarian can still think and plan like a genius wizard. Knowledge checks mean the person rolling knowledge asks the GM to speak in exposition after which the playe says: "I repeat that to the party." Instead they could add facts to the campaign that are retroactively true. There is no status condition for angry, hungry, exhausted, frustrated, happy, or in love.

4) Alter power expectation If a demon lord is CR 20, then a God could Ben CR 25, if most campaigns finish around 15-17 then you can hit that upper echelon of power. A 1st level character should be able to express their concept, a level 15 character should be a refined version.

5) Make power wider not deeper Fighters should be adaptable, not specialised, wizards should be able to do a wide array of things, but not all at once.

Silver Crusade

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This is getting me so hype! I just want to start running this game.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So just a quick thing, is there perhaps a printer-friendly version of this that could be made. Because even reading the PDF on a computer is painful because of the lack of contrast between text and background. The background is really busy as well, which really gets in the way of reading.

Silver Crusade

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Curse you for making the perfect magic-school campaign location. Because it's constantly moving you can always have new adventuring locations nearby.

YAASSSSSS!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

This might actually answer the original question.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I ask my players when their character prays for spells each day and that time can't be changed. I don't really enforce the 8-hour recent casting limit. It's not something I enforce for arcane casters either. My rule is that spell prep happens once per day, or in the specific case of arcane prepared casters who leave slots empty it takes a number of minutes equal to 10*spell level to fill empties. Useful for the odd utility spell you'd never otherwise
prepare.

Silver Crusade

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Who is the artist who did the art for Navasi?

Silver Crusade

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Almonihah wrote:
Claxon wrote:
DM_aka_Dudemeister wrote:
I'd love to see an all kineticist party, with each character being based off a different element.
Can their powers combine to make one super being?
Not unless Paizo has released a Heart element that I'm unaware of.

I was more thinking along the lines that long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked...

Silver Crusade

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I'd love to see an all kineticist party, with each character being based off a different element.

Silver Crusade

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Skull and Shackles is the best AP for Pirate themes.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Look, it's no good for optimizing. But Adventure Paths are balanced for 15 point buys.

The whole set-up is to decide on class after stat generation. Which for some groups is the wrong choice (totally understandable!) For other groups though, who want to play with a bit of added challenge, and learn something about their characters during generation it's a bit of fun.

I've done so with my Giantslayer game, and I have a pretty diverse party for it.

Right now it's: Dwarf Shaman (deceased), Half-Orc Fighter/Wizard [Going into Eldritch Knight], Half-Drow Undead Lord Cleric, Changeling Druid, Grippli Swashbuckler, Human Barbarian, Skinwalker Rogue.

Silver Crusade

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Helel13 wrote:
Master Elodin wrote:
DM_aka_Dudemeister wrote:

I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again: ** spoiler omitted **

Crazy good idea. I like it!

One thing that might be difficult for some groups - certainly mine - is assigning their stats via the Harrow reading. That really eliminates so many options the players may want to use and be excited about.

Not sure I understand what you mean by assigning stats via the Harrow reading? From what I recall each Harrowing gives bonuses to stat based checks based on the book; can't readily remember it ever affecting a PC's statblock

Okay!

So here's how you generate stats using a classic 9 Card Harrow Reading:

Spoiler:

Players start with an 8 in each stat.
Lay out your cards in a 3x3 grid harrow reading.
For each true match of alignment Players gain +4 in that stat. For each partial match, +2 in the stat. For everything else: +1.

After that, your players may swap any two stats.

It's a bit of a mix of old school generation, and the idea is that the players growth is based on the results of the reading.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

My Giant Slayer game is making use of Consolidated Skills, Background Skills, Stamina, Skill Unlocks, Unchained Rogue, Unchained Barbarian, Unchained Poison/Diseases.

Plenty of cool stuff if you're willing to homebrew some character sheets, and keep an open mind.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Umbral Reaver wrote:
Attitude being system permissions? Indifferent = Guest and Fanatical = SysOp?

Yup. It was the system used in Star Wars SAGA, and it meant slicing didn't take any more time than any other social interactions in the game. It also meant I could characterize certain systems.

Silver Crusade

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I would hope it works similar to Diplomacy, asking "favors" of the computer based on it's attitude towards the hacker or user.

Silver Crusade

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I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again:

Level 0 Adventure Seed:
I'd have the PCs start off as orphans in one of Korvosa's orphanages on the day of Ileosa's Wedding to the King. They would meet Zellara the Fortune Teller (which is how I would determine the PC's stats for the campaign).
The PCs would also encounter Gaedren Lamm,rescuing a fellow orphan (perhaps Sabina Merrin?)
At the end of the adventure I'd have the PCs become adopted, by characters who have ties to various factions in Korvosa, and more solidly tie the characters to the location.

Silver Crusade

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rando1000 wrote:
Thanks for the input. I've got a while to really consider it, I guess I'll just have to purchase Book 6 and see what alternates I come up with to determine if it's feasible or not. I suspect I could make it work, but I'm not 100% sure it's worth it.

Running any E(X) game in a Pathfinder AP, requires altering the challenges to suit the power level. So, as written: No.

However, if you're willing to replace the higher CR foes, and rebuild NPCs/enemies you could have a great time running this or any AP in E10 or E12.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh my god. I have to tell EVERYBODY!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
poptartdemon wrote:

So, absolutely loving this idea, and I've toyed with it a bit. And, with my players, and with how things played out, I currently have Rigg, Vesket, and the Spirit of Visshak all allied (and alive) with Hargulka. Which is the only fight we have left. My PCs don't want to provoke him, as they're unsure of his intentions, and I'm considering having him provoke them with some gruesome or otherwise outrageous message. But I'm a bit worried about the difficulty. Party of four (aasimar veneticus witch 6, dwarven warpriest 6, hobgoblin samurai 6, and human viking 6.) I'd also considered, with all that's gone on, whether or not any of them (Vesket particularly, but maybe Rigg) would have another level yet.

Does this, combined with everything else they'll face, seem like it would be too much? It's a boss fight, I WANT it to be tough, but we also do story levels rather than by-experience levels, so I could give everybody level 7, but then my viking has leadership and intends to grab a dedicated healer, probably a cleric of Shelyn... Just curious on thoughts here.

The Challenge Rating rules are more guidelines, but even so you don't want to weight too much in the enemy's favor. I would maybe pair them up in various areas of Hargulka's Fort (or make them commanders of some of Hargulka's troll squads). Spread the challenge around a bit. You aren't looking to punish the players for allowing recurring villains to exist. Otherwise they burn and salt all the bodies of every badguy they come across and you'll lose out on all the fun of characterizing these fiendish foes.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
PossibleCabbage wrote:

The funny thing about Automatic Bonus Progression in a Kineticist's only sort of game, is that it's not entirely clear whether the "weapon attunement" even applies to characters whose weapon of choice is a kinetic blast. I kind of suspect it does not.

(I mean, you could attune an actual weapon, but in games where I've played a kineticist I didn't even bother carrying a weapon I intended to ever use.)

I'd probably allow it on any non-energy attacks, because those attacks are the most likely to suffer accuracy wise.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I have all the ones that are out so far, though I like the prefer the Paizo elements mostly, because they are strongly thematic to the setting that I'm trying to build but the expansions on those elements are definitely going to be part of the experience.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Slayer certainly works for a non-magical Slayer. I wouldn't mind allowing the
Kobold Press version
aswell for a more "nature" focused type. I have one in myJade Regentcampaign and it seems a balanced fit.

@Lady-J: I was thinking of this system to mitigate the need for standard magic items. Which means I can make treasure focus on more unique and interesting objects from bygone ages.

Silver Crusade

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PossibleCabbage wrote:

The big issue I would worry about is the lack of efficient out of combat healing (since Kinetic Heal isn't that good at getting the party topped off) and the lack of handy utility magic (no one can cast "tongues" say.)

The thing about "being able to use stamina instead of burn" is a thing you're going to have to dive pretty deep on the math for in order to make sure it's balanced.

Might adopt the 5e short rest system.

Yeah, I might have to think hard about how that effects things. Might change stamina to a larger pool to help mitigate the loss of buff spells.

Also might be implementing the inherent bonus system from Unchained to mitigate the loss of Big-6 magic items.

The deeper I dig the more this becomes a massive overhaul, but I'm interested in making it work.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Lady-J wrote:
so is it baring all other spell casters or just the lvl 6 and 9 spell casters like could a player be a ranger,paladin or bloodrager?

Ranger I'd either encourage a "spell-less" version. Paladin I was thinking of excising entirely (might also mean I could remove alignment from the game). Bloodrager might swap spell casting for a selection of Kineticist blasts and talents.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So, I've had an idea rattling around in my head about a setting that doesn't have any traditional spell-casting. Instead the only supernatural power the players have access to is the kineticist class.

On top of this other classes that do have minor spell-casting can pick a kineticist talent or gain a blast (at a reduced level) at any point they would gain a new level.

Additionally, I'd like to integrate something akin to the Unchained Stamina System, and Burn would reduce stamina, and characters who aren't using kineticist abilities would be able to spend stamina to boost their feats (and attack rolls).

Does this seem like a possibly workable system?

Silver Crusade

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For some reason I thought this said Eberron Goblin Frontier, and I thought "What a great idea for an alternative Kingmaker type of campaign."

Silver Crusade

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I say go for it, just rule that the additional hp gained during a rage are Temp HP, therefore current hp does not reduce when rage ends or the character is knocked unconscious. It's an easy enough fix, and should add to everyone's enjoyment.

It's your game, and your table, and as long as the players are happy, it doesn't hurt anybody.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like the rope trick mini. You can also use it to represent where the adventurer's enter any dungeon or room from above. Or nestle it against a wall where they have climbed down or are going to climb up. Physically representing a rope on the battle field reminds the players (and the GM's minions) that it's there and can shift a battle's priorities dramatically.

Silver Crusade

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Rise of the Runelords: Fight monsters of increasing size until you learn the biggest monster was inside you all along.

Curse of the Crimson Throne: Kim Kardashian ruins everything.

Second Darkness: Hate elves yet? Don't worry, you will.

Legacy of Fire Do you hate when your adventures turn into boring shopping trips? Well, be careful what you wish for.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'd put them underneath Korvosa, at odds with the Derro that seem to pop up in the city.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

They certainly are.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Star Citadel The logical endpoint in the quest for sky. This massive battle-fortress and interstellar arcology are each considered mobile dwarven nation states. They are each named for Mountains from long, lost Golarion.

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