Cool stuff! Do want, especially the kinetic blade stuff... I don't suppose Aether got a composite worth anything, did it? AOE healing sounds great, though I don't know if I'd spend a precious wild talent on the boomerang option.
Also, a question I can't find an answer to anywhere about Force Ward: Does its 'miss' feature work against attacks that do no physical damage but require a hit?Rules wrote:If an attack deals less damage than you still have as temporary hit points from force ward, it still reduces those temporary hit points but otherwise counts as a miss for the purpose of abilities that trigger on a hit or a miss.
As an example, if a Wight attacks an aether kineticist and its 1d4+1 damage doesn't drop the Force Ward, then the aether doesn't take the negative level (in my mind a very straight forward example that should be true). What about a Shadow? It doesn't do any damage at all, so if the Force Ward still has > 0 temporary hitpoints, does the shadow not do any strength damage? What about ray spells and touch spells - are they "attacks"? Ray of Enfeeblement for example would do nothing if the ward has any points left.
If an "attack" is anything that requires an attack roll, then Force Ward shields against some really nasty stuff!
It's a question that might be worth FAQ'ing.
As a GM, I'd probably rule that a Shadow can't get through a Force Ward (since it's a force effect, and very few things should ignore force effects).
But I could easily see how any attack that doesn't deal damage directly to hp at all should be able to bypass the Force Ward.