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DM_aka_Dudemeister's page

Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 2,624 posts (2,637 including aliases). 3 reviews. No lists. 4 wishlists. 8 aliases.

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Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

This is easily my favorite monster. Yes it uses an APG ability, but if a GM doesn't have the APG there's the PRD, and the monster has the information on its damage in the stat block. This one gets my vote. Your other two submissions were favorites of mine. Can't wait to see your adventure proposal.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Righteous. Can't wait to get my flashback cards.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I can't wait to read more. How are you distributing plot cards?

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Cookies!

Every time players challenge foes to single combat they gain a cookie (or hero point etc).
Every time a player accepts a surrender: MOAR COOKIES, or Hero Points.

Reinforcing certain behaviors with in game and out of game benefits leads to changed behaviors.

But first talk to your players about these concerns. It's possible they aren't interested in playing "Goody" good guys.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I'm not so excited about the FAQ blogs, probably because when my group hits a corner case we just rule it and move on.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Great minds and all that.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

So this week I'm writing a free adventure. It's not super detailed, but it's got most of what you need to get the job done.

Zoom In Further: The Rat Thing Tunnels

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Lawful Good doesn't get enough love. I'd run or play in something like this.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

The APs assume you have access to the Pathfinder Bestiary. Without that you'll need to use the online PRD.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Feel free to steal or borrow or steal liberally from HERE

Where I outlined my ideal Lastwall to Mendev Lawful Good AP idea.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

If Bioware made a Pathfinder CRPG in the vein of Mass Effect or Dragon Age two, featuring the iconics as recruitable NPCs:

1) What race/class would you play?

2) Which iconics would you keep in your 4 man party (remembering your character takes one of the slots)?

3) Which character's romance quest would you like to complete?

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

New iPhone background!

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

While I don't always agree with universal evil or good races. I am a proponent of alignment tendencies because they cut through ethical debates and let people roll the dice and play the game,

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I'd say culture has a bigger role than chemistry when it comes to the issue of male prevelige in geekdom. The above study tends to support that.
Recognizing Social cues is mostly just pattern recognition, and the offending geeks are unfamiliar with that pattern.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

BigNorseWolf wrote:
Hitdice wrote:
BigNorseWolf wrote:
What I'm trying to say is that " Guy is the official "language" of the gaming table by virtue of population dynamics and expecting everyone else to communicate like a girl there is like an american going to a foreign country and getting mad because no one speaks english.
Once again, that thar is male privilege.

That thar is majority rules, which is how every every social group decides how they're going to do things, either implicitly or explicitly. Expecting that to change to include more girls is female privlidge.

Actually it's egalitarianism. It's changing the culture to make it more inclusive rather than maintaining a status quo which is inherently exclusionary.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I may have been universally loved until I started this thread and somehow summoned the world's most awful Internet troll to the Paizo boards. XD.

I've been quietly following along, and I think there is a lot of interesting civil discussion.

A few points:

Nobody should feel guilty about who they're attracted to and what turns them on (within ethical limits of course).

A little empathy goes a long way, it's easy to dismiss the PoV of others when a problem doesn't affect you.

I know more female scientists and lab techs than I do male. Boys are bad at math! (Lulz)

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Even if I don't plan on running an AP in full, stealing great encounters is always possible. Who knows perhaps you might be surprised. I say buy book 1 and two and if there's nothing of value in there stop. But if you could steal encounters go ahead.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Apologies, although I didn't spoil anything more than you'd learn from the back cover text.

As to LG - Rise of the Runelords works well.

A LG focused campaign is why I want to see a Mendev Worldwound campaign from Paizo in the near future :)

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

If as a GM you've read or run a module before and you're now playing in it, it's cheating to metagame.

If a player is actively reading ahead in order to be prepared for surprises that is cheating. Motive is a part of the act.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Spoiler:
I think Jade Regent is perfect for an all LG party, a noble quest to free a land from an unlawful despot and restore the throne to a lost queen? Pretty LG in my books.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I love a good origin story. :-)

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I've recently moved so I've lost access to a scanner and a computer with photoshop. But in the future I'd love to develop these maps more thoroughly.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Thanks Mikaze! Appreciate it.

Now for Post 2: Zooming in on Haighwall

Another Mapkin I drew on my lunchbreak, as always comments re appreciated. :)

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

And ADVENTURE TIME!

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Ha! Thanks for the props. But my job is exceptionally dull. So I have ideas percolating in the back of my mind all day. I want to develop my discipline a little more and so expanding the ideas in my napkin doodles is a good way of doing that.

In any case now that I have a follower I'll have to post regularly in order to feed the masses :-)

Thanks for bookmarking Mendedwall12. It's appreciated.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I like bite sized ideas that can inspire bigger things. So I've started a blog to expand on the doodles I draw on napkins during my lunch break. I hope to update at least a couple of times a week and I'll keep folks updated right here.

Blog the 1st: The Mapkin

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Define "balanced".

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

"If aspergers was a serious disease they would have called it meningitis." - Pierce, Community.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Mikaze wrote:
DM_aka_Dudemeister wrote:
Use stone salve in the PRD as a guideline.
Completely forgot that existed. D:

An interesting house rule would be allowing a Heal check to collect the blood and it counts toward the value of crafting a stone salve.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Use stone salve in the PRD as a guideline.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

If I have 6 players, and they're all keen on rolling I like having each player roll a set of 4d6 and drop the lowest. Or use 2d6+6. This creates the array the players can arrange as they like.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I ran the sixfold trial between books 1&2 of curse of the crimson throne. My players loved it.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

1- Why aren't you guys giving command if your summons to your fellow players?

I find that if I summon a bunch of stuff I hand the stats over to other players and command the summon to "Follow that guy's commands". The other players at the table get the satisfaction and spotlight time.

2- RP difficulties:

It helps if you focus on a strong theme or concept. I'm currently playing a summoner in Legacy of Fire. My Eidolon is a djinni with GREAT FLAAAAMING EYEBROWS. The summoner is an erudite merchant who found the genie's lamp. You are rolling up two characters but just because there is two characters doesn't mean both always have something to say.

Basically as a Summoner I took buffing spells that help the whole party, I enlarge the Paladin before my Eidolon. I deliberately didn't overpower my eidolon's attacks and took some skill and utility evolutions to fit the djinni flavor. If you share the spotlight around and deliberately make "team-player friendly" choices the summoner is much more satisfying.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

16 for Kingmaker.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Gorbacz wrote:
My borders of verisimilitude are rather stretchy, but the notion of a goblin in blue trousers going down to a poke from a pointy stick while a goblin in red trousers next to him takes 10 rounds of hacking with a chainsaw to take out does quite stretch said borders.

This is already true of standard pathfinder.

Blue Trouser Goblin is a level 1 warrior.

Red Trouser Goblin is a 10th level fighter.

Here's a terrifying thought. What if they are both wearing the same trousers?

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

bugleyman wrote:
Kthulhu wrote:
Really? He asks for a source, and you lean on Wikipedia? Really?
Really. The "can't trust Wikipedia" meme was played out circa 2009.

[citation needed]

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

My groups tend to use melee or ranged attacks situationally. Yes a dedicated archer needs to invest in a couple of feats. But a dedicated anything does that.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

"From now on I will stop using the third person "Hulk" when referring to myself. It shows arrogance and a distinct lack of sophistication." *sips tea*

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

The "Build a Dungeon" PCs must collect a series of puzzle pieces each with a room. They then slot the pieces into the map room essentially choosing the order of the dungeon.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

As a GM I'd love to give this out. As a player I'd love to find tricky ways to use this. Yes it's monster in a can and borderline cursed, but it's too fun solar it break those guidelines.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

"Hulk think the language of Shakespeare difficult for students to comprehend. This serious problem because children not understand him universal themes."

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

"This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. All combat maneuver checks made to grapple the target automatically fail. The subject automatically succeeds on any combat maneuver checks and Escape Artist checks made to escape a grapple or a pin.

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing."

The word EVEN means that the normal movement is for both non-magical hindering effects AND magical effects. You're the GM put your foot down.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Congratulations to the winners! Those are some evocative items in there :-)

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

I just want to say good luck to everybody that entered. I have somehow gotten my hopes up. But even if I don't make it, I'm resolved in my decision to make it however I can. I hope you all are too :-)

So. Close. Now.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

karkon wrote:

Searching master of disguise on the PRD returns:

prd search wrote:


Master Disguise (Su): A ninja with this trick can take on the appearance of other creatures and individuals. Whenever the ninja uses the sudden disguise ninja trick, the duration increases to 10 minutes per level. Alternatively, the ninja can use the sudden disguise ninja trick to take on the appearance of a specific individual that the ninja has seen before for 1 minute per level. Creatures that are familiar with the individual receive a Will saving throw to see through the illusion. The DC of this saving throw is 10 + 1/2 the ninja's level + the ninja's Charisma modifier. This illusion also changes the ninja's speech, if she has heard the individual talk and can speak his language. The ninja must have the sudden disguise ninja trick before selecting this trick.

Master of Disguise (Ex): Once per day, a rogue with this talent gains a +10 bonus on a single Disguise check.

Master of Disguise (Ex): A master spy can create a disguise in half the time normally required. In addition, any penalties from assuming a disguise of a different gender, race, age, or size are reduced by 1.

Please note that none of these let you take 10 or 20. The rogue talent gives you an untyped +10 which makes up for it. The master spy ability lets you don disguises faster and reduce penalties. The ninja gets a spell.

Those are the pathfinder versions of "Master of Disguise". None of them get to take 10 or 20 like the fancy bard and his knowledge. (i.e. It is not specifically called out)

But what if you're putting a disguise on someone else? Or are a professional spy. By your logic the Disguise skill can never be used with a reasonable knowledge of success or self awareness.

Does this mean all Perform rolls should be made in secret?
Or Craft?
What about Stealth?

How can I possibly know how well hidden I am until someone starts searching.

If you must make a roll it's because you only have 10-30 minutes to throw together a disguise. If you have 5-10 HOURS and a lot of Disguise Kits handy then you don't need to roll, there's not an element of chance at play. You've covered the variables.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

The black raven wrote:

Isn't the Batman quite yummy with all his muscles bulging under his skin-tight costume ?

What do you mean, he cannot be a sexual object to be consumed ?

False equivalence.

If Batman traipsed around in nothing but speedos and a cape, and offered his sexualality as his prime defining character trait I don't think he would be nearly as popular. You can't compare characters who are incidentally attractive (Spider-Man, Batman, Suoerman - all fully clothed, none of whom are defined by sex) with female characters of the same genre: Spider-Woman who's superpower is literally "super attraction date rape smell", Batwoman who is primarily identified as "the lesbian one" and Supergirl and Powergirl (Bare Midriff and Cleavage Woman respectively).

Any attraction to Batman is because he's a figure of power. Not sexuality.

<tongue in cheek>Also as an aloof authority figure he reminds girls and gays of their fathers</tongue in cheek>

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Actually I'd like to second the idea of an Osirion campaign:

The best of Ancient Egypt, and crazy-pulp-tomb-raiding 1920's Egypt?

Yeah, count me in.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

wraithstrike wrote:

Are you discussing rules ore playstyles? I am just asking because we might just be taking past each other. I am basing this off of the taking 20 on dispel checks.

I do like the idea of taking 20 on climb checks that are less than 10 feet since you won't take damage anyway though.

Yep if you have a speed of 20 or 30 ft then you can take a 20 to clamber awkwardly over an obstacle of 5 ft high. Odds are the DC is so low taking a 10 is fine.

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Snorter wrote:
DM_aka_Dudemeister wrote:
1- non-lethal damage can be done with a -4 penalty to hit. Also casters can prepare spells as "merciful" with a metamagic feat +0 caster level.

I'd be glad to have both those concepts removed from the tabletop game, and sent to the Island of Stupid Rules.

The idea that someone can swing a sharp blade around, and never accidentally hit with the edge or point, is ludicrous, even with a self-imposed -4 penalty.
And even if you did, congratulations, all you've done is wield your finely-crafted heirloom longsword as if it were an iron bar.
An iron bar, where all the weight is balanced nearer the grip than the middle.
So, it's not even as good as a real iron bar.
Great, you can gimp your attack roll, and do 1d4 damage.
Oh, but you think that's weak? You want to do the 'proper' damage, as listed in the book? Well, maybe you should start wielding your weapon 'properly', then?
And, no, you do not get to benefit from the keen weapon property. The 'flat' of your blade isn't razor-sharp, is it?

And as for the 'merciful' fireball?
"Ow, ow, I'm burnt, ...oh, except I'm not...seems like I'm OK after all. So why do I still have a compulsion to lie down on the floor as if I'm unconscious?"

A fireball deals damage because it creates flames. A spell that doesn't produce flames, just produces pretty pictures of flames, that aren't hot, is just a silent image.

Yeah, it's a game not a medieval physics simulator. Those rules are very useful for good characters who don't want to murder everything in their path.

Hitting with the flat of the blade or slamming with the pommel are good enough explanations. As to the spell: It's magic. Don't let it break your brain. A non lethal fireball can be flavoured as sudden heatstroke etc.

Those rules aren't stupid they're fun. Remember when games used to be about fun first?

Grand Lodge (Pathfinder Adventure Path, Tales Subscriber)

Inspire does not work on undead or mindless creatures.

Secondly you have a lot of nonstandard races with an additional player on top of the assumed 4. Treat the party as APL+1 when building encounters, with a focus on more monsters to combat economy of action issues.

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