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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,840 posts (5,938 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 17 aliases.


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Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

House rules: Action Points (as 3.5 Eberron)
Max HP.
20 point buy.

Characters:
Vent Verte: Human Avenger
Ghost: Human Avenger 3/Slayer 5
Crimson Spider: Warlock
Not Mogo: Goblin Zealot.

Adventure begins with a dramatic caravan escape 2 advanced ogres, 8 goblin fighter 1s, and 3 hobgoblin fighters, none have armor. Players are getting more use out of their magic items than their class features. Crimson Spider is the exception who uses whip of spiders to good effect. The fight lasts six rounds. Minor damage to PCs, 2 civilians killed, to gobs escape.

Not Morgo then uses his bloodhound spell to track the escaped goblins. Meanwhile Vent Vert switches to his fop identity to gather info about some criminals who escaped before the PCs entered the scene. Crimson Spider and Ghost use their cover identities to try and ask question regarding an explosive. Lots of dead ends, although Not Morgo uses Disguise to disguise himself as a third identity Not-Not-Morgo, so he could retain access to his class features.

Anyway, long RP investigation later, our heroes realise this is all a plot against Baron Trelib d'Madani. Some skill challenges, a lot of web spells later the Lightning rail was stopped before becoming a burning fireball of lightning, shrapnel and death.

Player Feedback

Abilities from magic items more useful and interesting than class features.

Wrist tattoos are still great.

Why isn't secret Identity just a feat anyone can take?

Vent Verte just felt like a fighter with more skill points (he used acrobatics to grand effect)

Nobody used their favour from having followers.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah, honestly Halfling Swashbuckler is just the bomb diggity.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Valkyn Highwind wrote:

I found the following awhile back, maybe it is what you are looking for?

Vanguard (Mass Effect class for Pathfinder)

This is pretty rad.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I personally prefer 2nd Edition, particularly in conjunction with the Lite version from the Mutants and Masterminds Annual. It's a game I know much better, and I just prefer that it's closer to the d20 games I'm used to.

3rd Edition is pretty great, but there's a bit of a d20 uncanny valley to cross (there's 8 ability scores instead of 6 for example). It's still a great game though, and I've played it a few times.

The other thing 2E has over 3E is that you can by CROOKS! 2nd Edition, which is just the best superhero villain codex/bestiary ever in PDF form.

It honestly comes down to how much effort your players are willing to go to, in order to grok the system :)

Silver Crusade

1 person marked this as a favorite.
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Whether it's talents or archetypes, I think there should be a way to play a masked vigilante with a loyal horse, or riding dog.

Bonus points if it lets you disguise the horse.

What about a talent that lets you get a loyal pet, because who doesn't love Ace the Bathound.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I plan on having Xoud be at war with a Mindflayer who has been replacing the citizens of the town with Android clones.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
PIXIE DUST wrote:
Doctor Argos wrote:

As I said before, this class is a take on superhero staples. Rarely do you see a superhero cast spells.

Additionally if you make a class than can pull off an armored mage playstyle from level 1, you are playing with fire.

Zitanna

Constatine
Raven
Brother Blood

I mean... really... magic is a thing in DC. In fact superman is SPECIFICALLY NOTED to be weak to magic.

Or rather has no more resistance than a regular human.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Icyshadow wrote:
I am surprised by the lack of Hamlet quotes in this thread.

Check the previous page.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Are there more ways for each discipline to recharge their abilities?

Which discipline would you consider the generalist?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'd be very tempted to allow a sorcerer to swap in the mental and emotional focuses, and lose verbal and somatic components to cast their magic, as a psychic from Occult Adventures. It feels more accurate to the lore.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Fantastic, a character who's long term goal is to become a spiritual guru is such an awesome concept.

I want to play a psychic.

Also can't wait for any incoming Jalmeray AP.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah, but for serious where does the Avenger store his medium armor while he's gallivanting about town at levels 1-5 before he has the money to put aside for one of these extra-dimensional spaces?

Is the time taken to don armor in addition to the 5-minute changing time or is it assumed to be a part of that.

Who is going to help the Avenger don his heavy armor so he doesn't suffer double the skill check penalties if he decides he's going to be Iron Man, rather than Daredevil? Do you have to reveal your secret ID right away to your butler Alfred?

Will this class gain a level 1 Butler class feature?

Superhero RPGs, and comics can handwave so much of this, because most heroes wear tights under their civilian clothing. Jangling chain shirt might be a bit of a give-away at level 1.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Forbiddenlightbulb wrote:
After seeing that the Stalker Vigilante can gain a climb speed, the only thing in the whole world that I want is a magic item in the final book that lets you web sling.

It's all I've ever wanted.

Silver Crusade

6 people marked this as a favorite.
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Pros of Psionics:


  • Fun, system balanced against daily spells.
  • Integrates pretty easily with most campaigns.
  • Allows for some unique concepts that otherwise can't be expressed.

Cons of Psionics:

  • Flavor can sometimes feel out of place in some campaigns.
  • People on messageboards can't talk about it with civility for five posts because gamers are so opinionated they need to get the last word in, even when they fundamentally agree.
  • Psionic crowns are silly.

I think that about sums it up.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Any update on the update?

I know you guys are probably busy with the Legendary Planet kickstarter but I'm keen to build some cyborgs :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Pillars of Eternity!

GET IT!

Invisible Inc. is another fantastic recommendation.

Silver Crusade

1 person marked this as a favorite.
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Congrats USA.

I hope Australia can get its act together soon.

Silver Crusade

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I am excite.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
The Rot Grub wrote:

The Security Deck has the pale stranger, which has a Fear aura. It also has the geist, which has the Terrifying Laugh supernatural ability. I am trying to find out the duration of the panicked condition if either of these were to take effect.

The Fear aura can function as the fear spell, which makes a creature panicked for 1 round per caster level. Would I just assume that the caster level is the pale stranger's hit dice (15)?

The geist states that creatures must make a Will save or "be panicked." Does this only last 1 round because that is the duration of the ability?

By the way, these abilities do not seem like fun for the players. I'm inclined to give an extra save per round to the players. How are other people running this?

At these levels characters will have a vast array of ways to remove fear, or downright immunities to fear. I wouldn't worry too much about it.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

How else are you going to solve the Riddler's pernicious puzzles?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Gorbacz wrote:
They don't exist, because the way WotC revoked the license, the time window for Paizo to make PDFs didn't cover the last few issues. Of course, WotC didn't make them either when they took over because 4E. Dead tree copies are your only hope.

As far as I'm aware 151-154 were released as online articles on the wizards website, but those articles seem to have gone missing in the various facelifts the website has had over the years.

Which is a shame, because the Viktor Saint-Demain trilogy would be a rad storyline for a vigilante playtest.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Is there any place where this can still be found?

It appears that issues 151-154 of Dungeon Magazine don't exist anywhere on the internet. Has my search-fu failed me? Or is there some hidden cache of the wizards of the coast archives I missed?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm sorry no, I was only going to do one per book. The idea being that I'd slowly reveal Harrigan's backstory to the PCs.

Each would be a kind of skill challenge wrapped in a metaphor set in a memory. If that helps?

Each one would hopefully help the PCs understand Harrigan a bit more each time. I wanted Harrigan to come across as a bit more sympathetic and tragic, with the possibility of "redeeming" him.

Plus our Juju Oracle Buttons, slept with him in book one, so I wanted to add a connection there.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
chbgraphicarts wrote:
Zorback's Journal. Lamashan 12th, 4685 AR: Shoggoth carcass in alley this morning, Eidolon footprint on burst... non-euclidian organ. This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of ochre jelly and when the drains finally scab over, all the Vermin will drown. The accumulated filth of all their powergaming and murderhoboing will foam up about their waists and all the larpers and rules-lawyers will look up and shout "Save us!"... and I'll whisper "you failed your Diplomacy Check..."

You singlehandedly proved the necessity of this class.

Silver Crusade

3 people marked this as a favorite.
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I hope she has a few ranks in craft pottery

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Aethyr Puppet!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Ha, I was just putting together the names of Peter Parker and Miles Morales. What's an Admiral Naismith?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Also they felt it might be terrible in a mixed group, if bad stuff goes down at a party, a market, a tavern, etc the Vigilante needs 5 minutes to become useful.

What if you're a heavily armoured vigilante? Does taking the time to Don your armour add to the 5 minute change time?

I suggest full round, standard, move, swift progression for ID change.

If combat breaks out you need a round to find cover and go stealth to maintain your cover anyway.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The player of Crimson Spider said might retrain his Spymaster in Kingmaker as a Vigilante, so he could separate his public persona from his wetwork persona. He's a bard at the moment and would likely only dip to get some goodies.

We're in book 5 now so scryproofing is actually useful.

In fact the vigilante is more appropriate to a spy or secret agent than crime fighter.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The shadows are dark in Westcrown, the dottari are in the pockets of a criminal noble class, and the people cry out for a hero.

They got four.

Arokora Arokora aka The Blackbird a stryx stalker vigilante.

Phillip Fathom aka The Deep Sea Detective a gillman Avenger vigilante.

Piotr Miles aka The Crimson Spider a human warlock vigilante.

Morgo aka Not Morgo a goblin zealot.

Tonight's Adventure The Lost Hobo!

Our heroes began the adventure patrolling the streets of Westcrown, shadow monsters stalk the streets of the city, and innocent citizens are getting attacked.

A scream from a nearby allery alerted our heroes to danger. A young woman trapped in the clutches of a Shadow Mastiff CR 5. Blackbird and Deep Sea Detective had surprise, their Startling Appearance having little effect, except Blackbird getting some extra damage (foes are already flat-footed when they are surprised. It spent its first turn baying so the -4 to attacks didn't come up).
The fight ended in three rounds, with a small amount of damage to the Deep Sea Detective.

Our heroes learned the young woman, Betti Bala, was on the streets looking for a homeless lady named One Eyed Nancy, a local fixture and Hobo fortune teller. Our heroes volunteered to find Nancy once they escorted her home.

Arokora and Morgo changed identities to see if anyone in the Dustbins or Goblin infested sewers knew anything. Deep Sea Detective searched the alley for clues, while Crimson Spider tracked the hound through the sewers. Diplomacy, Intimidate, Perception and Survival were rolled with brief RP interludes. Our heroes came together to share what they'd learned.

One Eyed Nancy split her time between the cardboard shack in the alley and the abandoned temple of Aroden. She'd been kind to goblins and they watched out for her, but shed been missing a while. Her shack was scrawled in diabolic prophecies about the fall of Cheliax and the return of the true master. Interspersed with prayers to Aroden. The shadow Mastiff came from an area marked by a gang called the Bastards of Erebus, trouble causing tieflings.

Our heroes, all back in heroic personas headed to the temple of Aroden. An impressive ruin, it seemed to be infested by Bastards (5 lvl 3 rogues. NPC codex). They set off a debris slide trap, but none of the heroes were trapped by it. All of our heroes used their turns to Intimidate the thugs into surrendering, Blackbird used his mockingbird ability to convince the Tiefs thery were surrounded. Crimson Spider used his wrist tattoo to catch up with a fleeing bastard by activating his Expeditious Retreat wand.

The players found out Nancy was buried in a nearby graveyard. The Bastards led the PCs to where she was, and our heroes dug her out, she was still alive, barely. The PCs learned the Bastards were under new leadership. A tieflings by the name of Revengi, had taken over the gang, and was expanding its power base.
Revengi was known as the bodyguard for a merchant prince recently moved to the city buying many ruined properties though not yet developing them.

That's where we had to stop.

Player feedback:
Startling appearance doesn't do enough for an ability you can only use once.
5 minutes is too much time to switch identities unless the GM specifically designs the adventure around it.
Mockingbird is rad, don't change a thing.
Fist of the Avenger could use a boost. (1/3 a level?)
Phillip Fathom's player remarked that a one level dip in Vigilante and 5 levels of Stalker would be more effective.
Zealot is okay, but comes across as cleric lite.
Wrist tattoos are rad.
Social ID needs more buffs.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The chances are already high of a psychic vigilante.

Silver Crusade

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I think it's too early to panic.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
PIXIE DUST wrote:
DM_aka_Dudemeister wrote:

It was an analogy. If I said:

If you make a version of the slayer with 6 levels of spellcasting with no trade off then your spellcasting slayer is 50% better than a slayer.

The zealot and warlock need to balanced against the Avenger and Stalker. That means they either need an additional mechanic or the vigicasters need to lose talents to compensate.

I am not saying balance against the rogue.

But compensating DOWN is horrible. The Avenger and Stalker are horridly broken... and not in the good way. They are utterly useless compared to the alternatives. Bringing down the only "decent" specs will just do nothing but force the class int obscurity... this will just end up like 3.5's Shadow Casters... cool flavor... not really worth using though...

I'd be fine with the vigimundanes getting more, and more effective talents if the vigicasters lost their casting tax.

I am not talking about the vigilante in comparison to other classes. Only the four archetypes balancing against one another.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It was an analogy. If I said:

If you make a version of the slayer with 6 levels of spellcasting with no trade off then your spellcasting slayer is 50% better than a slayer.

The zealot and warlock need to balanced against the Avenger and Stalker. That means they either need an additional mechanic or the vigicasters need to lose talents to compensate.

I am not saying balance against the rogue.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Manwolf wrote:
Has anyone seen any developer responses to why a Warlock or Zealot would be penalized half their talents just to be a rather poor spellcaster? I have read they're looking at bettering the dual identity aspect, but this seems to be just as big a weakness as that. Just let these two have their spells.

Because if you have a rogue, and a version of rogue with spellcasting with no trade off. The spellcasting rogue is 50% more efficient. The trade of talents for spells is just explicit in this instance.

I think the Warlock/Zealot should just have proper casting tables and fewer talents than the Avenger/Stalker. Yes you lose some flexibility but this class is already trying to do too much and does only one thing well (deceive divination). Which is like a class that's best at improving their carrying capacity. It doesn't come up often enough to matter anyway.

Silver Crusade

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The best terrible movie you'll see all year.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm afraid I agree with this.

I am normally deadset against pure theorycrafting in playtesting.

Honestly the Vigilante concept could easily be ported on to an overlay similar to mythic, or a subsystem similar to Virtual Multiclassing.

The Vigilante as a class should pick a direction and be the best at it, remove the specializations and let players build the hero they may not deserve, but the hero they need.

Silver Crusade

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Kingpin.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Ghost Rider, Spawn, The Crow: Warlocks, they use dark powers for justice.

Zealots are a concept I'm having a harder time tracking in the fiction so to speak, so it's harder for me to pin down what their role should be.

Silver Crusade

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Siege of Lothal was everything great about Star Wars, boiled down to one hour of great TV.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Epic Meepo wrote:
chbgraphicarts wrote:

Either way, Dual Identity needs to allow for much-faster changes than a Full-Round Action at lv13.(!!!)

By lv11, you should be able to Transform as AT LEAST a Standard, if not a Move Action.

Avengers and stalkers, being mundane, should require a few rounds to change identities, but they should get to keep all of their talents when in their social identity (since a mundane disguise doesn't magically change who you are).

Warlocks and zealots, being magical, should lose most of their spells and talents when in their social identities (because you have to turn off your magic to hide it from other magic), but they should be able to magically assume their vigilante identities as a standard, move, or swift action.

I like this solution there's a clear line between a Batgirl character and a Sailor Moon character.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Campaigns that already exist which suit the Vigilante
3.5

Shackled City (Home City Location for 80% of the AP)

Curse of the Crimson Throne (Home City Location for 65% of the AP, plus the city has a history of masked vigilantes)

Pathfinder

Council of Thieves (Home City Location for most of the AP, and good
reason to want to hide your identity)

Upcoming:

Hell's Rebels.

...

The Vigilante is far more Niche than most classes, but I think it can fill the niche very well.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Oceanshieldwolf wrote:
DM_aka_Dudemeister wrote:

Arokora Arokora - The Blackbird.

As a child he was kidnapped from his tribe, and his wings were clipped. Living in a cage as an oddity for his Chelish master. He eventually set himself free. Unable to fly home, he lived among the rooftops of Westcrown. Eventually eking out a humble living as a Chimney Sweep.

However the injustices that plague the city burn his heart, and at night he flies over the streets of the city as The Blackbird, the silent wings of justice will not bear tyranny, nor slavery.

When the shadow falls over criminals during the full moon, they flinch in fear from the feathered fury.

Thanks for that DM. Nice to see a "build" to get a sense of the power level at 6th level. I like that the traits and gear (combined with the specialisation's talents chosen) all work to build the theme of the Blackbird - I could easily envision the googles and vest as lo-punk style Batman equipment.

"Fear the Blackbird. Kaw Kaw!!!"

Yeah, I'm putting together some pregens for a 6th level playtest game, and myself and my players tend to build towards theme over power.

I will be running with some house rules though:


  • Maximum Hit Points.
  • 3 Hero Points
  • 20 point buy

Blackbird, Phillip Fathom, Not Mogo, The Spider-Man.

If I end up with 6 players, I'll probably add an Investigator and a Bard, since those two are the classes that I see filling a similar design space.

Silver Crusade

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Morgo aka Not Morgo.

Goblin born with fire brand
Name him Morgo - Chief's Right Hand
But Morgo's true love is the sun,
it burns so bright and it's so much fun.

So when Not Morgo wear red outfit,
his chopper is sharp and torch is lit!
Not Morgo prowl the streets til sunrise,
burn the bad dogs, fry the badguys!

Silver Crusade

1 person marked this as a favorite.
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Arokora Arokora - The Blackbird.

As a child he was kidnapped from his tribe, and his wings were clipped. Living in a cage as an oddity for his Chelish master. He eventually set himself free. Unable to fly home, he lived among the rooftops of Westcrown. Eventually eking out a humble living as a Chimney Sweep.

However the injustices that plague the city burn his heart, and at night he flies over the streets of the city as The Blackbird, the silent wings of justice will not bear tyranny, nor slavery.

When the shadow falls over criminals during the full moon, they flinch in fear from the feathered fury.

Silver Crusade

1 person marked this as a favorite.
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xevious573 wrote:
Well, honestly. I prefer to keep the "supernatural", if you will, extraordinary abilities as close to or after 6th level. E6, Alexandrian's "Calibrating Expectations", and all that shenangians. I realize this is supposed to be the "Superhero" class... but Level 2 is way to early for that type of Superhero ability to show up for a Mundane.

I on the other hand think fighters and non spellcasters should get nice things.

Silver Crusade

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You expected Batman, but instead we got.

This.

Silver Crusade

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Sometimes the dice have a story to tell and we can only marvel as they change the game in front of us.

Silver Crusade

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Frank: "Who CARES what evil lurks in the hearts of men?"
Sadie: "So long as they're carrying the Martini tray darling."
*Clink*

Silver Crusade

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This pleases me.

Sudden idea with Iron Gods spoilers:

Spoiler:
An occultist that uses technology haunted by the crew of the ships that crashed in Numeria.

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