Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Statue

DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,288 posts (5,343 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 14 aliases.


RSS

1 to 50 of 5,288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Consider also that if a GM imperils an NPC it means nobody is safe, it's like the comic relief in a horror movie, if an NPC dies you know the GM isn't playing with kid gloves on.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like RP encounters, part of the reason Kingmaker has taken so long is because of how much RP I added. I am enjoying running Jade Regent because of the sheer volume of RP opportunities.

At its heart RP is another kind of conflict resolution. The players don't realize it but when they RP they are saying: What do I want? Why can't I have it? Why do we care?
The same thing can be done with NPCs, motivation, conflict and what's in it for the players can all be added into many NPC stat-blocks. Also remove "fights to the death" from all but the most fanatical opponents. Zaiobe has become the unexpected star NPC of Jade Regent because the players treated her with respect, so she never saw a reason to betray the party.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Dragon's Demand, takes characters from 1 to 6

Or Thornkeep.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Binky.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Fantastic SP, congratulations to your players and yourself for getting through the whole thing. Glad I could contribute a small part to it.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You're the GM, it isn't your job to find solutions, it's your job to create problems. My suggestion is stat Talonquake up as an Army, and then have any militia/army in the city try to hold off Talonquake once he reaches the city. Every hour (or four, or eight, whatever increment you like) between TQ and the Party getting there roll a mass combat round, the players can choose whether the militia takes the damage as hp damage or the city takes the damage in BP, which the PCs will need to pay to repair.

Perhaps the militia might weaken Talonquake a bit before the PCs arrive to finish the job.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The best thing I've seen to replace HP is the toughness system from Mutants and Masterminds or Urban Arcana.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I hope to run it again sometime in the future, we only just reached book 2 in the one I'm playing in. I'm the Captain now of the Broken Promise :)

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

When we see another Qadira AP, I hope Zadim, Kyra, Alain and Seelah are all in the party.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I am hoping to see an AP that starts the PCs as children.

Or something in the vein of Final Fantasy, an epic journey around the Inner Sea region.

Perhaps a new stab at rebelling against Cheliax?

Of course, my dream of Journey to the Centre of Golarion where PCs never see daylight and really get to know the Darklands would be great.

Or what about 20,000 Leagues Under the Sea, Pathfinder's first entirely under water campaign?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Being the egotistical monster I am, and thinking about how many hours I spend on these boards I was worried I wasn't mentioned and would have to become a force of Evil!

Then Orthos mentioned me and now I feel all fuzzy. If I were to join an adventuring party of Paizonians I'd like Orthos to be on it.

Mikaze has always been a favorite poster of mine, because he seems to champion stuff I like to see.

GM_Solspiral has been a big booster of mine and seems a decent guy.

Rubber Ducky Guy is alright, but occasionally I have to kill his characters to keep him humble.

I like Set's creative output, and I think Evil Lincoln isn't all that evil.

Honestly I tend to stay in my little adventure path threads and everybody who posts thanks, words of encouragement, favorites my posts and best of all reports what happened in their games have a special place in my cold, black, robotic heart.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sadly no, the group sort of fell apart right after the end of Book 1. Scourge got his head stomped literally, and Plugg was turned into a Ghoul under the control of the Juju Oracle.

Fortunately one of my players started a new Skull and Shackles game, which I joined as a player. Good times.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's heartwarming that when these sorts of threads pop up that others are quick to plug my expansions. Hargulka's Monster Kingdom is largely complete, I heartily recommend using the bonus hp rule in that thread otherwise Mass Combat ends up quite swingy.

My book 5 expansion (Irovetti's Clockwork Empire) is still a work in progress.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'd prefer to see level 10 through 20 rejiggered and changed to speed up play.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh yeah, either a non-casty shapeshifter or a shapeshifter with the focus on polymorph that a summoner has in conjuration.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mystic (An oracle/sorcerer hybrid)
Theurge (Wizard/Cleric)
Marshall (Fighter/Bard, no magic but great buffs)
Engineer (Alchemist/Summoner, comes with nifty robot)

Psychic (Psionics but with fewer, more flexible powers)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

To all you people complaining. You are the worst.

This is a great springboard for stories, and Classic Thor will still exist in the title: "The Unworthy Thor".

Captain America is going to be replaced by Sam Wilson, and the next year or two of Marvel will be about legacies and eventually the precious status-quo will be restored. Can people not just enjoy the stories as they are told without moaning?

Silver Crusade

12 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Somehow this became an alignment thread. I beg of you all to just stop and realize what you're doing and stop, or start a new thread elsewhere.

ON TOPIC:

I would love to see Kess in a gladiatorial/martial tournament module or adventure path.

Then again I'd just like to see her go out drinking with Amiri, Merisiel and Imrijka.
Kess: "Let's go out drinking!"

Later...

Imrijka: "I can't believe we burned that whole village to the ground."
Kess: "To be fair they were cultists."
Amiri: "They were cultists?"
Merisiel: "... Sure." Pockets loot

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
ibayboy wrote:

Nice, I like this one!

but...

an older student said wrote:
sympathetic to her fighting style, tipped her off to an underground fighting ring in a seedy part of the city.

The first rule of Fight Club is: you do not talk about Fight Club.

Second Rule of Fight Club too.

Third rule: No outside snacks.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Guys, the only way she'll get stabbed in the stomach or cut in the neck is if paizo asks for that in an art order.

Rules wise she's wearing Leather Armour, it's +2 AC, but lets her leverage her decent dexterity.

Anyway, love the background. I wonder if there were any long staircases in Oppara to run up in an inspiring montage.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I think the book will have archetypes that give martial flexibility to fighters and monks.

I was always excited about the Brawler, it was much closer to my personal image of a martial artist than the more mystical monk. Awesome blow being useful against humanoid opponents rather than monstrous ones hardly bothered me, but perhaps they've altered it so you can suplex a train in the final version?

Also my character sheet is going to call Martial Flexibility "Blitz".

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah I'd like a bigger preview please. I always like the rules expansion cards.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Hama wrote:

Why the paintings?

They are worth quite a pretty penny.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Valenthar wrote:

I had a question concerning the lycanthrope Kundal in this adventure. He wakes up from his rampages in the forest, covered in blood. However, it mentions that he has Saki's severed ear with the golden earring attached under his bed.

One of my players brought up a very interesting question - why does he have this ear in his room at all? If he valued the earring, why not separate it and take it? Even if done as an evil act it still doesn't seem very sensible.

Thanks for any solution to this situation, I might be just not thinking it through properly but it was bugging me.

It's a snack for later.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sorry yes, I might not have made that clear because it's cribbed from the Mutants and Masterminds rules.

errata wrote:


After you roll Attack against the target's AC, if you succeed roll 1d20+Damage Modifier a0gainst the opposing ship's Toughness DC.

This replaces the normal damage roll against the targets hp.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Broadsides have a +10 damage bonus, the sails have a Toughness DC of 14. Therefore your broadsides have a 75% chance of damaging the sails. Damage rolls are 1d20+Damage bonus.

The above ship has a 40% chance of dealing damage to the hull.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Baldur's Gate and Icewind Dale, and Arcanum all had pretty thick and comprehensive instruction manuals.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I suspect he's been practicing the Air-Bending forms for years before he actually gained the power to Airbend.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Enlight_Bystand wrote:
DM_aka_Dudemeister wrote:
Any chance that there could be bundles (or at least an organizational thing) for the Age of Worms and Savage Tide AP?
Almost certainly not. wizards hold the copyright on them, so Paizo can't compile them like they did with Shackled City, or reprint the issues. Since some of the issues are sold out, they can't do a print bundle either

I wasn't asking for that, just a way to quickly distinguish which issues had the classic APs so I could add them to my cart all at once :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Varnhold Vanishing is a fantastic stand-alone module.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Any chance that there could be bundles (or at least an organizational thing) for the Age of Worms and Savage Tide AP?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Troodos wrote:
DM_aka_Dudemeister wrote:


** spoiler omitted **
Sounds more like prattchet than Tolkien

That's a feature, not a bug :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sounds like an interesting session, there's nothing quite like playing with good sports.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Lemmy wrote:

I fear like giving Rage Powers to everyone might step too much on the Barbarian's toes... Why play a Barbarian when this guy can give the whole party Rage Powers?

I'll admit that didn't take more than a fleeting glance at it, though, so maybe I'm missing something.

Because Barbarians have full BAB, d12 hit dice, and if they are in a party with a Skald get even more rage powers and rounds of rage per day? A skald would supercharge a party barbarian.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

My review is up.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You might be right. I like the idea of the outsider disappearing to its home plane if you compel it to do something it doesn't like. Perhaps a static DC of 20 plus Eidolon HD?. Which means at low levels it's unlikely you'll be able to convince the outsider to act beyond its nature but at higher levels it becomes somewhat easier.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ross Byers wrote:
DM_aka_Dudemeister wrote:
At its core I think there should be rules for taking an eidolon or outsider and "pushing" them to do stuff they don't like either via Diplomacy or Intimidate the way a Druid can "push" an animal with Handle Animal.

A Good (or at least well-intentioned) character with a bloodthirsty power source is a well known trope. Heck, Bladebound Magi are made of it. Likewise, the evil binding fiends.

But the evil binding angels to their will have never been a strong trope, and I'm not sure I like writing it into the game. Good and Evil are not perfect mirrors of one another, even if planar binding otherwise treats them as identical.

I suppose an ego-like or "push"-like (or even planar-binding-like) mechanic could be included, but for something like that I wonder if it might be simpler just to trust people to role-play appropriately.

Yeah, but I like having rules in place that a GM and players can loosen if they feel it's too restrictive, rather than a GM trying to house-rule or enforce something that isn't written. Especially (and this is the pie-in-the-sky talking) if these archetypes were opened to PFS play.

My basic rules would be something like:

Push an Outsider wrote:


Getting an outsider to act outside the bounds of its alignment can be difficult whether it's asking an Angel to attack without provocation or asking a devil to act outside the bounds of its contract. A summoner may Push their Eidolon to act outside the bounds of their alignment as a Standard Action using either Diplomacy or Intimidate.
The base DC is 15 and increases by 5 for each step beyond the eidolon or outsider's alignment:
For example, Tash the Diabolist (Diplomacy +7, Intimidate +10) wants her Imp Quabbilaq to rescue some orphans from a burning building.
The Imp is Lawful Evil and the GM determines rescuing the orphans is a Neutral Good or Lawful Good act, the GM favors this act and says it's Lawful Good, two steps outside the Imps alignment so the DC to push the Imp to do this is 25. She decides to threaten the Imp with torment if he doesn't follow her instructions to the letter, she needs to roll a 15 to succeed.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
David knott 242 wrote:

Ross --

That Genie Bound Noble looks a lot like an idea I was trying to develop but was stuck on some details of (and I know your idea is original because I never posted my idea). My idea involved the summoner being a non-caster -- it would be the eidolon who casts summoner spells. But it looks as though you solved the problem of an eidolon recovering from ability score damage that the summoner could not heal. I think I also wanted to change the stats that automatically increased with level from strength and dexterity to intelligence and charisma.

Anyway -- do the item slot sharing rules apply to this archetype? If so, how do you handle the case where summoner and eidolon both wear magic armor.

Hi David,

I'm actually the creator of the Genie Bound Noble (although I can see how the nested quotes above make that unclear).

The slot sharing rules still apply to this archetype, but since Eidolons get a racial bonus to armor it's rare that you'd need to equip them with armor.

Regards,
Dudemeister

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yessssssss

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So flavor-wise I like demonic cultists, diabolists, angelic aspirants and lucky-person who found a magic lamp as flavor for Summoners. I also like the idea of an outsider with a specific agenda (the way deities have specific agendas).

I also like the idea of co-opting outsiders. Someone so vile they have bound an angel to do evil. Or someone trying to redeem a demonic soul (perhaps because it's the soul of someone they knew or are related too).

At its core I think there should be rules for taking an eidolon or outsider and "pushing" them to do stuff they don't like either via Diplomacy or Intimidate the way a Druid can "push" an animal with Handle Animal.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Specific Summoner conversation to be continued in linked thread.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

An interesting discussion about summoners of more specific kinds of outsiders, perhaps with the ability to summon outsiders beyond their own alignments came up in the Pathfinder Unchained thread.

This thread is to continue that discussion, and perhaps offer some requests to Paizo about some archetypes for such options, or even suggestions for GMs who want to homebrew their own.

Here's a quick summary of that particular thread below:

DM_aka_Dudemeister wrote:
Ross Byers wrote:
Cthulhudrew wrote:
Ross Byers wrote:
However, that does open up room for an archetype that allows an eidolon with a different alignment, so that you can play up a non-evil character than signed an infernal pact for a devil. Or a neutral or evil character with a 'guardian angel' trying to redeem him. Or whatever.
That's a pretty cool idea. Makes me wonder what kind of class abilities such an archetype would have in place of its regular features.

Not sure it would have to give anything up. Just picking an outsider subtype and a corresponding alignment isn't a power boost in and of itself.

Maybe link it to the 'eidolon models' somehow so that if you've decided you want a LE devil for an eidolon, you have to buy evolutions listed for devils. Maybe reduced evolution points in exchange for certain free evolutions at various levels (especially if it's a racial power not normally available via normal evolutions, like maybe Genie eidolons could get wish 1/week at 17th level or something.)

But that's mostly to prevent characters that pick Angel and then make it a multi-tentacled horror with poison attacks. It could be left on the honor system.

Genie Bound Noble

This was a summoner archetype I created a while back that did this specifically for genies. I could imagine something similar could be done for Devils (with free curses) and Angels (free healings/miracles).

But I suspect the summoner talk might be a slight threadjack as there's more to the product then the one class.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Caravan Encounters do give exp, if you look at the Caravan Encounters you'll see a CR listed.

For example a Goblin Raiders attack is listed at CR 1/2, (The Brinewall Legacy, pg. 80). CR 1/2 is worth 200 xp.

The book assumes you use the Caravan Encounters as well as the relationship rules to "keep up" when it comes to levelling with the adventure.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

BWAHAHAHAHAHA!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ross Byers wrote:
Cthulhudrew wrote:
Ross Byers wrote:
However, that does open up room for an archetype that allows an eidolon with a different alignment, so that you can play up a non-evil character than signed an infernal pact for a devil. Or a neutral or evil character with a 'guardian angel' trying to redeem him. Or whatever.
That's a pretty cool idea. Makes me wonder what kind of class abilities such an archetype would have in place of its regular features.

Not sure it would have to give anything up. Just picking an outsider subtype and a corresponding alignment isn't a power boost in and of itself.

Maybe link it to the 'eidolon models' somehow so that if you've decided you want a LE devil for an eidolon, you have to buy evolutions listed for devils. Maybe reduced evolution points in exchange for certain free evolutions at various levels (especially if it's a racial power not normally available via normal evolutions, like maybe Genie eidolons could get wish 1/week at 17th level or something.)

But that's mostly to prevent characters that pick Angel and then make it a multi-tentacled horror with poison attacks. It could be left on the honor system.

Genie Bound Noble

This was a summoner archetype I created a while back that did this specifically for genies. I could imagine something similar could be done for Devils (with free curses) and Angels (free healings/miracles).

But I suspect the summoner talk might be a slight threadjack as there's more to the product then the one class.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Odraude wrote:
I don't want it if it means it will obsolete the original class.

The Summoner as is, is one of THE most powerful classes in the game, second only to the Wizard or Druid. It's versatility alone would be enough, but it also gives players that creative output.

The idea that a more limited version of the class would make the previous "obsolete" doesn't track with me. If your GM doesn't like the Summoner as-is for balance reasons, then that's that. They probably don't allow the summoner at all anyway.

For the record I do allow summoners in my games, I just ask my players to try not to break the class (although they do so on accident occasionally).

I don't want to see old ground retreaded, I want a different take on the class, that seems what this book is for: A complete revamp.

That said, if I don't get what I want that's okay. It's up to the developers to write the book they want, I'll decide what I play and what I allow in my games on a case-by-case basis.

I just think the summoner could stand to have an injection of flavour, and a power-level nerf.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah, the design anything summoner already exists.

That's why I want a more specifically flavoured summoner, because the Summoner as written doesn't really match my ideal for a classic fantasy archetypes of: Demonic Cultist, Diabolist, Boy and his Genie, Angel Devotee etc.
You can build approximations, but by the rules an Eidolon is not a Demon, Devil, Genie or Angel, I can never make a wish upon a genie, my eidolon always obeys me even if I ask it to perform an act opposing its alignment.

You already have the "The eidolon is anything" summoner. I don't want an Eidolon, I want a genie.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I thought this was a question about the Golarion equivalent of the Iditarod.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

See when it comes to the Summoner I'd prefer more specific flavourful chassis with limited customization based on specific kinds of outsiders (Angel, Azata, Devil, Demon, Daemon, Elemental, Genie, Inevitable, Proteans, Psychopomps, Q'lippoth etc).

Right now the Summoner is both overpowered AND flavorless. The Eidolon just doesn't have any real meaningful character in and of itself and might as well just be an extension of the PC. An eidolon with agendas of its own, perhaps bound to a summoner who doesn't share its outlook is far more interesting than the boring class as it exists.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Hey Jacinto, there's quite a lot of stuff to take in with your rant, and you have some legitimate beef. I'd like to address a few of your issues if you don't mind, but TriOmegaZero basically hit the nail on the head with that first response.

First: The metagame. Sorcerers vs Wizards, Rogues SUCK, Monks are Useless, Casters are better than martials etc. Those are some commonly referenced ideas, but honestly the problems aren't as bad as the internet makes it out to be. I have in my group nigh unstoppable rogues, a sorcerer and wizard in the same party who shine at doing different things, martial characters who enjoy playing their weapon-swingers. A good GM accounts for the strengths and weaknesses of a party, and a good group of players let their team-mates shine.

Second: Round-Length. This is probably my biggest beef with Pathfinder, that turns just take longer the higher level you go. There's very good reasons why Level 6-10 is called "the sweet spot" of the game. It's that wonderful time where complexity and challenge are at their best. Where combats tend to be between 10 minutes to 1/2 hour (depending on the challenge). I recommend running or playing in low-level games or using e6.

Third: Roleplaying (or lack thereof), this to me sounds more like a group issue. I've had incredible RP heavy sessions of Pathfinder, and still do regularly. Where nary a combat die is rolled, and skill checks rule the day. I also utilize puzzles and mysteries regularly. This isn't a system issue, it's a play style issue. You won't find a solution by running FATE, or Star Wars: Edge of the Empire if your group has a heavy combat mentality. My recommendation here is to talk to your roleplaying group and ask if the ratio of RP to combat gets changed or find a new group and create a group dynamic that fosters Roleplay.

Pathfinder is not a perfect system. It has flaws and wrinkles, handles some aspects of the game better than others. If you're feeling burned out try something new and different. These are games after all, and if you're not having fun then find something else to play.

Kind regards,

DM_aka_Dudemeister.

1 to 50 of 5,288 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.