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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,274 posts (5,329 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 14 aliases.


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Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh yeah, either a non-casty shapeshifter or a shapeshifter with the focus on polymorph that a summoner has in conjuration.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mystic (An oracle/sorcerer hybrid)
Theurge (Wizard/Cleric)
Marshall (Fighter/Bard, no magic but great buffs)
Engineer (Alchemist/Summoner, comes with nifty robot)

Psychic (Psionics but with fewer, more flexible powers)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

To all you people complaining. You are the worst.

This is a great springboard for stories, and Classic Thor will still exist in the title: "The Unworthy Thor".

Captain America is going to be replaced by Sam Wilson, and the next year or two of Marvel will be about legacies and eventually the precious status-quo will be restored. Can people not just enjoy the stories as they are told without moaning?

Silver Crusade

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Somehow this became an alignment thread. I beg of you all to just stop and realize what you're doing and stop, or start a new thread elsewhere.

ON TOPIC:

I would love to see Kess in a gladiatorial/martial tournament module or adventure path.

Then again I'd just like to see her go out drinking with Amiri, Merisiel and Imrijka.
Kess: "Let's go out drinking!"

Later...

Imrijka: "I can't believe we burned that whole village to the ground."
Kess: "To be fair they were cultists."
Amiri: "They were cultists?"
Merisiel: "... Sure." Pockets loot

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
ibayboy wrote:

Nice, I like this one!

but...

an older student said wrote:
sympathetic to her fighting style, tipped her off to an underground fighting ring in a seedy part of the city.

The first rule of Fight Club is: you do not talk about Fight Club.

Second Rule of Fight Club too.

Third rule: No outside snacks.

Silver Crusade

4 people marked this as a favorite.
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Guys, the only way she'll get stabbed in the stomach or cut in the neck is if paizo asks for that in an art order.

Rules wise she's wearing Leather Armour, it's +2 AC, but lets her leverage her decent dexterity.

Anyway, love the background. I wonder if there were any long staircases in Oppara to run up in an inspiring montage.

Silver Crusade

3 people marked this as a favorite.
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I think the book will have archetypes that give martial flexibility to fighters and monks.

I was always excited about the Brawler, it was much closer to my personal image of a martial artist than the more mystical monk. Awesome blow being useful against humanoid opponents rather than monstrous ones hardly bothered me, but perhaps they've altered it so you can suplex a train in the final version?

Also my character sheet is going to call Martial Flexibility "Blitz".

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah I'd like a bigger preview please. I always like the rules expansion cards.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Hama wrote:

Why the paintings?

They are worth quite a pretty penny.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Valenthar wrote:

I had a question concerning the lycanthrope Kundal in this adventure. He wakes up from his rampages in the forest, covered in blood. However, it mentions that he has Saki's severed ear with the golden earring attached under his bed.

One of my players brought up a very interesting question - why does he have this ear in his room at all? If he valued the earring, why not separate it and take it? Even if done as an evil act it still doesn't seem very sensible.

Thanks for any solution to this situation, I might be just not thinking it through properly but it was bugging me.

It's a snack for later.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sorry yes, I might not have made that clear because it's cribbed from the Mutants and Masterminds rules.

errata wrote:


After you roll Attack against the target's AC, if you succeed roll 1d20+Damage Modifier a0gainst the opposing ship's Toughness DC.

This replaces the normal damage roll against the targets hp.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Broadsides have a +10 damage bonus, the sails have a Toughness DC of 14. Therefore your broadsides have a 75% chance of damaging the sails. Damage rolls are 1d20+Damage bonus.

The above ship has a 40% chance of dealing damage to the hull.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Baldur's Gate and Icewind Dale, and Arcanum all had pretty thick and comprehensive instruction manuals.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I suspect he's been practicing the Air-Bending forms for years before he actually gained the power to Airbend.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Enlight_Bystand wrote:
DM_aka_Dudemeister wrote:
Any chance that there could be bundles (or at least an organizational thing) for the Age of Worms and Savage Tide AP?
Almost certainly not. wizards hold the copyright on them, so Paizo can't compile them like they did with Shackled City, or reprint the issues. Since some of the issues are sold out, they can't do a print bundle either

I wasn't asking for that, just a way to quickly distinguish which issues had the classic APs so I could add them to my cart all at once :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Varnhold Vanishing is a fantastic stand-alone module.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Any chance that there could be bundles (or at least an organizational thing) for the Age of Worms and Savage Tide AP?

Silver Crusade

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Troodos wrote:
DM_aka_Dudemeister wrote:


** spoiler omitted **
Sounds more like prattchet than Tolkien

That's a feature, not a bug :-)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sounds like an interesting session, there's nothing quite like playing with good sports.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Lemmy wrote:

I fear like giving Rage Powers to everyone might step too much on the Barbarian's toes... Why play a Barbarian when this guy can give the whole party Rage Powers?

I'll admit that didn't take more than a fleeting glance at it, though, so maybe I'm missing something.

Because Barbarians have full BAB, d12 hit dice, and if they are in a party with a Skald get even more rage powers and rounds of rage per day? A skald would supercharge a party barbarian.

Silver Crusade

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My review is up.

Silver Crusade

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You might be right. I like the idea of the outsider disappearing to its home plane if you compel it to do something it doesn't like. Perhaps a static DC of 20 plus Eidolon HD?. Which means at low levels it's unlikely you'll be able to convince the outsider to act beyond its nature but at higher levels it becomes somewhat easier.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ross Byers wrote:
DM_aka_Dudemeister wrote:
At its core I think there should be rules for taking an eidolon or outsider and "pushing" them to do stuff they don't like either via Diplomacy or Intimidate the way a Druid can "push" an animal with Handle Animal.

A Good (or at least well-intentioned) character with a bloodthirsty power source is a well known trope. Heck, Bladebound Magi are made of it. Likewise, the evil binding fiends.

But the evil binding angels to their will have never been a strong trope, and I'm not sure I like writing it into the game. Good and Evil are not perfect mirrors of one another, even if planar binding otherwise treats them as identical.

I suppose an ego-like or "push"-like (or even planar-binding-like) mechanic could be included, but for something like that I wonder if it might be simpler just to trust people to role-play appropriately.

Yeah, but I like having rules in place that a GM and players can loosen if they feel it's too restrictive, rather than a GM trying to house-rule or enforce something that isn't written. Especially (and this is the pie-in-the-sky talking) if these archetypes were opened to PFS play.

My basic rules would be something like:

Push an Outsider wrote:


Getting an outsider to act outside the bounds of its alignment can be difficult whether it's asking an Angel to attack without provocation or asking a devil to act outside the bounds of its contract. A summoner may Push their Eidolon to act outside the bounds of their alignment as a Standard Action using either Diplomacy or Intimidate.
The base DC is 15 and increases by 5 for each step beyond the eidolon or outsider's alignment:
For example, Tash the Diabolist (Diplomacy +7, Intimidate +10) wants her Imp Quabbilaq to rescue some orphans from a burning building.
The Imp is Lawful Evil and the GM determines rescuing the orphans is a Neutral Good or Lawful Good act, the GM favors this act and says it's Lawful Good, two steps outside the Imps alignment so the DC to push the Imp to do this is 25. She decides to threaten the Imp with torment if he doesn't follow her instructions to the letter, she needs to roll a 15 to succeed.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
David knott 242 wrote:

Ross --

That Genie Bound Noble looks a lot like an idea I was trying to develop but was stuck on some details of (and I know your idea is original because I never posted my idea). My idea involved the summoner being a non-caster -- it would be the eidolon who casts summoner spells. But it looks as though you solved the problem of an eidolon recovering from ability score damage that the summoner could not heal. I think I also wanted to change the stats that automatically increased with level from strength and dexterity to intelligence and charisma.

Anyway -- do the item slot sharing rules apply to this archetype? If so, how do you handle the case where summoner and eidolon both wear magic armor.

Hi David,

I'm actually the creator of the Genie Bound Noble (although I can see how the nested quotes above make that unclear).

The slot sharing rules still apply to this archetype, but since Eidolons get a racial bonus to armor it's rare that you'd need to equip them with armor.

Regards,
Dudemeister

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yessssssss

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So flavor-wise I like demonic cultists, diabolists, angelic aspirants and lucky-person who found a magic lamp as flavor for Summoners. I also like the idea of an outsider with a specific agenda (the way deities have specific agendas).

I also like the idea of co-opting outsiders. Someone so vile they have bound an angel to do evil. Or someone trying to redeem a demonic soul (perhaps because it's the soul of someone they knew or are related too).

At its core I think there should be rules for taking an eidolon or outsider and "pushing" them to do stuff they don't like either via Diplomacy or Intimidate the way a Druid can "push" an animal with Handle Animal.

Silver Crusade

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Specific Summoner conversation to be continued in linked thread.

Silver Crusade

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An interesting discussion about summoners of more specific kinds of outsiders, perhaps with the ability to summon outsiders beyond their own alignments came up in the Pathfinder Unchained thread.

This thread is to continue that discussion, and perhaps offer some requests to Paizo about some archetypes for such options, or even suggestions for GMs who want to homebrew their own.

Here's a quick summary of that particular thread below:

DM_aka_Dudemeister wrote:
Ross Byers wrote:
Cthulhudrew wrote:
Ross Byers wrote:
However, that does open up room for an archetype that allows an eidolon with a different alignment, so that you can play up a non-evil character than signed an infernal pact for a devil. Or a neutral or evil character with a 'guardian angel' trying to redeem him. Or whatever.
That's a pretty cool idea. Makes me wonder what kind of class abilities such an archetype would have in place of its regular features.

Not sure it would have to give anything up. Just picking an outsider subtype and a corresponding alignment isn't a power boost in and of itself.

Maybe link it to the 'eidolon models' somehow so that if you've decided you want a LE devil for an eidolon, you have to buy evolutions listed for devils. Maybe reduced evolution points in exchange for certain free evolutions at various levels (especially if it's a racial power not normally available via normal evolutions, like maybe Genie eidolons could get wish 1/week at 17th level or something.)

But that's mostly to prevent characters that pick Angel and then make it a multi-tentacled horror with poison attacks. It could be left on the honor system.

Genie Bound Noble

This was a summoner archetype I created a while back that did this specifically for genies. I could imagine something similar could be done for Devils (with free curses) and Angels (free healings/miracles).

But I suspect the summoner talk might be a slight threadjack as there's more to the product then the one class.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Caravan Encounters do give exp, if you look at the Caravan Encounters you'll see a CR listed.

For example a Goblin Raiders attack is listed at CR 1/2, (The Brinewall Legacy, pg. 80). CR 1/2 is worth 200 xp.

The book assumes you use the Caravan Encounters as well as the relationship rules to "keep up" when it comes to levelling with the adventure.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

BWAHAHAHAHAHA!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ross Byers wrote:
Cthulhudrew wrote:
Ross Byers wrote:
However, that does open up room for an archetype that allows an eidolon with a different alignment, so that you can play up a non-evil character than signed an infernal pact for a devil. Or a neutral or evil character with a 'guardian angel' trying to redeem him. Or whatever.
That's a pretty cool idea. Makes me wonder what kind of class abilities such an archetype would have in place of its regular features.

Not sure it would have to give anything up. Just picking an outsider subtype and a corresponding alignment isn't a power boost in and of itself.

Maybe link it to the 'eidolon models' somehow so that if you've decided you want a LE devil for an eidolon, you have to buy evolutions listed for devils. Maybe reduced evolution points in exchange for certain free evolutions at various levels (especially if it's a racial power not normally available via normal evolutions, like maybe Genie eidolons could get wish 1/week at 17th level or something.)

But that's mostly to prevent characters that pick Angel and then make it a multi-tentacled horror with poison attacks. It could be left on the honor system.

Genie Bound Noble

This was a summoner archetype I created a while back that did this specifically for genies. I could imagine something similar could be done for Devils (with free curses) and Angels (free healings/miracles).

But I suspect the summoner talk might be a slight threadjack as there's more to the product then the one class.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Odraude wrote:
I don't want it if it means it will obsolete the original class.

The Summoner as is, is one of THE most powerful classes in the game, second only to the Wizard or Druid. It's versatility alone would be enough, but it also gives players that creative output.

The idea that a more limited version of the class would make the previous "obsolete" doesn't track with me. If your GM doesn't like the Summoner as-is for balance reasons, then that's that. They probably don't allow the summoner at all anyway.

For the record I do allow summoners in my games, I just ask my players to try not to break the class (although they do so on accident occasionally).

I don't want to see old ground retreaded, I want a different take on the class, that seems what this book is for: A complete revamp.

That said, if I don't get what I want that's okay. It's up to the developers to write the book they want, I'll decide what I play and what I allow in my games on a case-by-case basis.

I just think the summoner could stand to have an injection of flavour, and a power-level nerf.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Yeah, the design anything summoner already exists.

That's why I want a more specifically flavoured summoner, because the Summoner as written doesn't really match my ideal for a classic fantasy archetypes of: Demonic Cultist, Diabolist, Boy and his Genie, Angel Devotee etc.
You can build approximations, but by the rules an Eidolon is not a Demon, Devil, Genie or Angel, I can never make a wish upon a genie, my eidolon always obeys me even if I ask it to perform an act opposing its alignment.

You already have the "The eidolon is anything" summoner. I don't want an Eidolon, I want a genie.

Silver Crusade

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I thought this was a question about the Golarion equivalent of the Iditarod.

Silver Crusade

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See when it comes to the Summoner I'd prefer more specific flavourful chassis with limited customization based on specific kinds of outsiders (Angel, Azata, Devil, Demon, Daemon, Elemental, Genie, Inevitable, Proteans, Psychopomps, Q'lippoth etc).

Right now the Summoner is both overpowered AND flavorless. The Eidolon just doesn't have any real meaningful character in and of itself and might as well just be an extension of the PC. An eidolon with agendas of its own, perhaps bound to a summoner who doesn't share its outlook is far more interesting than the boring class as it exists.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Hey Jacinto, there's quite a lot of stuff to take in with your rant, and you have some legitimate beef. I'd like to address a few of your issues if you don't mind, but TriOmegaZero basically hit the nail on the head with that first response.

First: The metagame. Sorcerers vs Wizards, Rogues SUCK, Monks are Useless, Casters are better than martials etc. Those are some commonly referenced ideas, but honestly the problems aren't as bad as the internet makes it out to be. I have in my group nigh unstoppable rogues, a sorcerer and wizard in the same party who shine at doing different things, martial characters who enjoy playing their weapon-swingers. A good GM accounts for the strengths and weaknesses of a party, and a good group of players let their team-mates shine.

Second: Round-Length. This is probably my biggest beef with Pathfinder, that turns just take longer the higher level you go. There's very good reasons why Level 6-10 is called "the sweet spot" of the game. It's that wonderful time where complexity and challenge are at their best. Where combats tend to be between 10 minutes to 1/2 hour (depending on the challenge). I recommend running or playing in low-level games or using e6.

Third: Roleplaying (or lack thereof), this to me sounds more like a group issue. I've had incredible RP heavy sessions of Pathfinder, and still do regularly. Where nary a combat die is rolled, and skill checks rule the day. I also utilize puzzles and mysteries regularly. This isn't a system issue, it's a play style issue. You won't find a solution by running FATE, or Star Wars: Edge of the Empire if your group has a heavy combat mentality. My recommendation here is to talk to your roleplaying group and ask if the ratio of RP to combat gets changed or find a new group and create a group dynamic that fosters Roleplay.

Pathfinder is not a perfect system. It has flaws and wrinkles, handles some aspects of the game better than others. If you're feeling burned out try something new and different. These are games after all, and if you're not having fun then find something else to play.

Kind regards,

DM_aka_Dudemeister.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Diurnis

A world that doesn't spin, with one side always facing the system's sun and the other side blanketed in frozen eternal night. Most of the population lives in the band of the world locked in eternal twilight.

The day-side is covered in sandy deserts, rocky badlands and boiling oceans. Inhabited by fire giants who enslave humans for their grand projects, the travel is dangerous as sunburned raiders, orc tribes and outcasts also make their home there sailing the dune seas on their sandboats.

The night-side is blanketed by snowy tundra, fungal forests and mountainous glaciers. Inhabited primarily by vampires who keep humans as little more than cattle and breeding stock, the night-side is also inhabited by yetis, wendigo and other frozen horrors. It's said that the fungal forest is home to the infamous dark-elves.

The twilight islands are a band of windy and stormy islands that run North/South around the entire perimeter of the globe. Here humans make their living, often warring with each other and the denizens of the dayside and nightside.

Silver Crusade

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Yeah I hope there's some rules for climbing foes.

Silver Crusade

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Robert Jordan wrote:
I know I see people have issues with the Monk and Rogue. What issues did the Barbarian and Summoner face?

My suspicion is that it's not entirely about fixing underpowered things, but also fine tuning things and toning down some OP stuff (the summoner is somewhat OP, and a little flavorless) and the Barbarian has the capacity to ahem AM BARBARIAN.

Silver Crusade

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Pathfinder Unchained

Silver Crusade

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That honestly sounds like a bigger problem than just a class choice. I'm sorry the other players and GM are ignoring what seems to be some major issues in your campaign.

I would try one more time to have a serious discussion about the issues at hand, and let the others know that if your input continues to be ignored you will have to leave the campaign. There's plenty of great moments for roleplaying, and clever tatical combats (book 5 has some great stuff), but if your GM and fellow players don't know how to play cooperatively then I would probably walk away. Find a different group, run Kingmaker the way you wish it were run.

As for high level casters getting squished:
Improved Invisibility, Flight, Silent Spell, Major Image, Dimension Door. It should be rare that you're even noticed let alone attacked, and if you are you should have answers for escaping.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

A full caster is a good choice for this party.

You know who else?

Bard. You get skills, spells and because of the abundance of beatsticks are a magnificent force multiplier. Bard will let you play a skilled character, add a little more arcane magic to the mix and will give you a niche that nobody else is filling.

As far as kingdom roles are concerned, Bards make great Diplomats, Spymasters, Counselors or even Generals. Also because you're building the character after first level you can save a bunch of skill points with Versatile Performance and throw some into Profession (Soldier) to further increase the morale bonuses if you ever need to lead an army.

Bard.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I take it you're in Book 4 or 5?

Now is the time you should be laying the seeds for Nyrissa's endgame. This is a perfect opportunity to introduce Nyrissa.

Run a solo adventure for the PC, using Thousandbreaths and Zuddiger's picnic as a guideline. Nyrissa should show up and rescue the PC from danger. At which point she might seduce or geas the PC into retrieving Briar for her. Then send him home via a scroll of planeshift.

Silver Crusade

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Think you've got a pretty good masterpiece yourself there sir.

Silver Crusade

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Some okay ideas (simple encumbrance, advantage/disadvantage, +2 ability score every four levels).
Some dumb ideas (ability score increases tied to class features, for some reason sons races only get +1 to ability scores thus only gaining benefit for odd scores)

Without seeing monsters, adventures or traps I don't know enough to judge.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I love her. She might be my favorite iconic. Driven by a passion for learning is the kind of thing that drives both good stories and good complications.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Lee Hanna wrote:

It's a common hope of failing governments that a foreign war can salvage things by uniting the populace. Or a desperate last throw of the dice to go out in a blaze of glory, YMMV.

Maybe (if they have the levels), you can use the Troll War in Dudemeister's RRR variation. If they win, the BP captured could be a big help, and you could slip in a positive modifier to some die rolls for a few months, such as when they complete some of the quests.

Some of the other quests might be reskinned as offers by outsiders to help them out of trouble.

I wouldn't recommend starting up Hargulka's Monster Kingdom until you have a decent BP engine running in your kingdom. Even low level armies are expensive to build and maintain for a little duchy. Plus if you've got some unrest already at such low levels a few poor dice rolls might see your army stomped, and that leads to more unrest and the spiral might start again.

Silver Crusade

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I am still looking forward to seeing the full arcanist.

As for Quick Study, I do worry about that as an ability, but with far less spell slots than even a Sorcerer I'm not sure it'll be as broken as people fear.

If I were to use Quick Study it probably would never be in combat (better to throw a magic missile than waste a round and a half repurposing a bad spell), it'd be a utility spell I'd swap in. Knock, Spider-Climb etc, whatever the party needed to get past an obstacle. Utility spells such as those aren't the kind you need to prepare every day but can make a big difference if you can swap them in. Which is really no different to a wizard (or even a sorcerer) keeping around some scrolls of spells they might need.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like Arrays. My favorite is:

15/14/13/12/11/10

Means race choices matter, and the MAD classes still can get a foot in.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
redcelt32 wrote:
pennywit wrote:

Redcelt, is it true that we can summon you to a thread by looking in a mirror and speaking your name three times?

Hehe, it probably seems that way...I tend to lurk a lot :)

I probably should write a Kingmaker style book, or run like three Kingmaker games going just so I can use all of my plots and schemes in rather than waiting of opportunities to make recommendations. I tend to get a bit carried away and be overly verbose sometimes :P

I've been thinking of making something Kingmakery myself. There's so much material I had to cut or downplay in order to keep progressing through the story.

As to the OP's post, I'm with Redcelt, don't punish players for bad luck. An in-game mulligan and an opportunity to enmesh them in Brevic politics would work.

Besides you can have Grigori make fun of the PCs when he shows up later.

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