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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,597 posts (5,677 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.


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Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh dear, an item that very carefully describes that it doesn't actually do anything you can't already do. :(

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Seeing a lot of items that grant intimidate bonuses, which makes me think of the Elcor Bubin from the Blasto movie.

"Baddassfully: My magic item is scary."

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sometimes it's easy to get overwhelmed by the not so good items, and fall into making cynical jokes. There's plenty of first timers this year, and seeing a thread where people can express their happiness at items can be a real boon.

The rules are clear that you can't name or be too specific about items, but vague responses about items you enjoy or even just keeping a tally of items in your keep folder or expressions you might use an item in your home game can be encouraging and keep energy up for voting.

I'll go first:

I just saw a staff that was legitimately beautiful in description and design. I want one in my campaign ASAP!

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
mamaursula wrote:
Drejk wrote:

I like rods that are +x maces.

Time to sleep.

This is exactly why you put the magic part first in magic items, you make Drejk fall asleep because he's bored reading the non-magic portion of your magic item's description! Stop making Drejk fall asleep!

To be fair, the format of official magic items generally goes:

[Item] is an [adjective, description noun] which functions as a [+x item power weapon].
[Fun stuff ensues].

I'm fine with a short establishing shot so I can get a clear idea between the item name and its description what it is before I know what it does. I'm not going to begrudge people following the format established by published magic items, since that's the point.

I will however vote down items that don't know how to keep that part brief and evocative. It shouldn't take very many words:

"This rod is made from a blackened shin bone and functions a +1 disrupting mace.
Once per day this rod can do something totally radical involving a dance party of the dead. It's so great all hats in the area blow off people's heads unless they succeed at a DC (X) reflex save."

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's a fun character type but requires a player willing to laugh at himself (since we know what Pride cometh before), and players who understand how to "buy in" so they aren't constantly dismantling the arrogant character.

Basically: Is this a group of mature players who know how to create a shared story experience? If so go for it.

If not, maybe avoid. The kind of person that uses tabletop gaming as a jerk outlet quickly gets old.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Awwww yissssss.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like my item. Some niggling worries, wish I had another week so I could walk away from it and give it a more objective assessment/edit.

But with 7 days, and a great big twist, I think I made a strong account for myself.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've submitted every year. Never got the call to the next round, but I am not disheartened. I wanted to start freelancing this past year, but there's been a lot of unfortunate things that have happened in my family that caused me to lose motivation. I needed a lot of time to get into healthy place mentally.

As the year comes to a close though, and the possibility of that golden ticket rises, and the release of Grande Temple of Jing next year approaches, I'm feeling a bit more like more older more prolific self.

I've submitted my item, but no matter what happens in RPG Superstar, next year people will be able to buy an RPG product written by John "Dudemeister" Karatovic. I have the manuscript sitting on my computer waiting for a final polish.

This is my promise.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

True 20, or FATE version of Mecha Vs Kaiju.
Pacific Rim before there was a Pacific Rim... Movie.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've been using Mythic in Jade Regent, and being the sneaky GM that I am I treat tiers as "virtual levels". So right now the PCs are level 7/Tier 2 (APL 9), and need 105,000 xp to reach level 8 (normally the amount needed for level 10), and increasing their tiers based on the narrative. This was so I could avoid some of the pitfalls of higher level play. I plan to cap the PCs at Level 10/Tier 3 to keep the challenge decent and letting them take additional feats whenever they would otherwise level, and Mythic abilities (though only tier 1/tier 3 abilities).

From what I've seen going more than three tiers into Mythic drastically changes the power level of the PCs.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
DM_Kumo Gekkou wrote:
DM_aka_Dudemeister wrote:
I wanna apologize for not updating with more information here. It's been a terrible year, for a lot of reasons and my campaign is on a break while I try and get a bunch of personal issues sorted out.
Sir, you do a wonderful job and you do it free. No one here will ever say otherwise. Here's hoping you have a better 2015 and I'll pour a pint out on New Years in remembrance of a gaming group sadly on break.

The group is still playing fortunately, one of the players GMs our Legacy of Fire game. It's nice to be able to just show up to a game with a character sheet and fight evil genies :)

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Maximum hp until level 5, average hp after that. Gives martials a clear advantage, increases low level survivability, helps prevent 15 minute adventuring day.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like Advantage as a concept when trying to avoid figuring out tons of magical and circumstance bonuses. It reduces complexity in those instances.

I would not want to use it on basically every skill roll a player will make, it's additional complexity for no real payoff. Since the bonus from advantage is +3 or thereabouts the existing rule already works.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I honestly love the story of Wrath of the Righteous, but were I to run it I'd probably use FATE rather than pathfinder to keep the focus on the awesome narrative rather than combat.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I wanna apologize for not updating with more information here. It's been a terrible year, for a lot of reasons and my campaign is on a break while I try and get a bunch of personal issues sorted out.

I'll give a brief summary of where my PCs are up to:

Mass combats in Varnhold featuring Brevic forces bolstered by Clockborg Trolls, Clockwork soldiers and fantubulous flying machines. The heroes used a captured airship from the battle at Drelev to fight an aerial battle in conjunction with the land battle below. The victory was not without cost, but with the aid of the Rostland army betraying their Issian lords the Civil war in Brevoy is in full swing and won't interfere further with the war of the River Kings.

The rebellion began loudly and with a bang. A massive battle against clockwork forces and gargoyles met great success, and images of an unshackled fist holding a paintbrush are now popular around the city. The PCs got into a skirmish with Irovetti himself it seemed but the King-In-Iron managed to get himself to the safety of his palace and release a clockwork dragon.

A group of PCs explored Thousandbreaths, getting lost and meeting Nushka in the process. They decided to skirt the forest thanks to her intelligence, and find their way to the outskirts of a dragon lair, where they find the silver skull of the beheaded dragon from Varnhold. Choosing to avoid that area they follow signs of natural corruption and pollution and find themselves at The Castle of Knives.

When the game picks up that's where we'll pick up from.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Pitax Painters.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm in once again. One of these years I'm gonna get it.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I enjoy rogues mostly because my group relies fairly heavily on the skill system. Although the swashbuckler has displaced the rogue in my heart.

I like buckling swash, no matter the level I always feel I have something useful to do.

Bard is also good because again I'm never lost for something to do.

See also: Alchemist, Investigator and Inquisitor.

The brawler is great for exploring feat chains you might otherwise ignore.

What I never find fun is playing high level full spellcasters. I always feel I'm picking from a menu all game, and sometimes my dish doesn't even arrive because of Spell Resistance, good saves or golem. I'm a level 12 Theurgist (Kobold publishing) and I'm pretty much always summoning or casting a spell that'll probably fail.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Playing on XBox 360, some minor glitches, but my companions have been more talkative since the patch. I'm really enjoying this game.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Behold a little something to give your Osirion wizard some flavour.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Honestly this is an exciting change. Though I've never hit the top 32, I was always very proud of my Wondrous Item submissions.

This year the field is wide open. 7 days (6 now) is a short time to come up with something cool, but I'm already brainstorming and have put unique items together for my home games as particularly memorable treasures.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I have no problem with high level TKs learning teleport/Apportation.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Let's do this!

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Bard.

Just make its spellcasting work like a Magus or Alchemist (spellbook + Int based).

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Rakshaka wrote:
I love the game, have been enjoying it since I got it (60+ hours into it). That said, the platforming DRIVES ME NUTS. The game isn't a platformer by design; the controls aren't precise enough and the map texturing isn't done well enough for it to be remotely considered in that vein, yet I find myself having to do ridiculous precision jumps to get to some of those shards (there's one particular one in the Hinterlands in the valley with the Fereldan Frostback and its wyrmlings, which up until I week ago my friends and I had dubbed 'The Valley of No'. I think I spent thirty minutes jumping around like an idiot, trying to scale up to the shard.)

That last Shard was the only thing I've watched a guide for. When I saw the video of how to do the jump I was like:

"Oh, I see."

The platforming might be imperfect but I'm really glad that Bioware is willing to experiment and try new things.

I like the mount but rarely use it because I like picking up crafting materials. I need so much Elfroot.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

For this particular AP I would look at the following:

The Scarlet Pimpernel

Cheliax: Empire of Devils

Hell's Pawns by Dave Gross

House of M: Avengers

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Will you be taking any design ideas from Dragon Age: Inquisition in the execution of Hell's Rebels?

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I just recruited the Mages as allies much to the annoyance of about three quarters of my team. It's tough being a messiah.

Now I'm in the Fallowmire looking for my lost soldiers. Hoping to level up a bit and test out companion combos.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Jester David wrote:

For playtests like this I wish there was a build-a-pregen option. Where could show up with a character at level 1, 4, or 7 with a single class and simmilar restrictions.

Let us test at higher levels and apply credit to other characters. So we can see how the classes play at levels beyond 3.

Considering Level 7 is where "the sweet spot" of pathfinder begins that would be valuable data indeed.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

A noble goal, but tricky.

Much like America our own history has been subject to the politics of colonialism and the legacy of the British Empire.

From what I've been given to understand so much of Australian indigenous culture is based on oral traditions. When I have some more time later I might contribute some links to help, but I'll be watching this thread with vested interest.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ciaran Barnes wrote:
Sneak Attack is randomized.

Not in the same way hp is. Sneak attack damage varies round to round, so yeah the damage does "average out" over a given length of time.

Bad hp rolls hurt you a lot more than good hp rolls help you. If you're a fighter with 14 Constitution, and you roll poorly by level 5 you might end up with less health than the Wizard.

There is a tangible difference between the Fighter and the Wizard's survivability when their baseline is 50 vs 30 as opposed to 15 vs 11.

Hit Points are a key feature of Martial Classes and randomness only hurts them.

There's a reason why so many tables houserule average hp, or some variant of if you roll less than half, take half.

Extra hp for PCs means more encounters before resting and that suits me just fine.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Max until 5th level, then take average.

There is literally no other class feature that's randomized, and hp shouldn't be either.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Playing on Xbox 360. Really, really enjoying the game.

Female Dwarf Rogue named Goldie Cadash. My one problem is I chose the American female voice and during general conversations her inflection can be a bit... Dull, like the voice artist thought she was recording the voice for the machine you get when you call a bank or something.

Since Dwarves have established American accents it didn't feel right choosing the British accent.

Anyway, I just recruited Iron Bull and Goldie is going to ride the bull.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

#LightClaymore4Lyf

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've wanted a lightsaber with a cross-guard since I was like 10. Look at all the jerks who get their hands cut off because there isn't a blocking mechanism, There's enough of the hilt there that you won't get your fingers burned off, and it implies a very different fighting style than we've seen so far.

Remember when you were 8 and light sabers were just the coolest thing ever.

Logically they make no sense, and a sweaty palm would be enough to cause you to slip and lose like... all of your fingers.

Relax, it's Star Wars. They're childrens movies.

That's what makes them great.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
DM_aka_Dudemeister wrote:

Like many mine is based on setting. But I've been playing around with the idea of running either Serpent's Skull or Mummy's Mask adapted to Pulp Era Earth.

Pulp Adventure
Barbarian (Savage)
Slayer (Adventurer)
Alchemist (Scientist)
Arcanist (Occultist)
Brawler (Martial Artist)
Investigator (Detective)
Gunslinger (Gunslinger)
Oracle (Psychic)

Since Occult Adventures came out, I'm revising this:

Barbarian (Savage)
Slayer (Adventurer)
Alchemist (Scientist)
Occultist
Brawler (Martial Artist)
Investigator (Detective)
Gunslinger (Gunslinger)
Psychic

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Shapeshifting. Gain the benefits of almost any other superpower, and look like an idealised version of yourself without pesky exercise.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's a theme park! You don't hybridise predators.

They should have spliced a triceratops with a sheep!

Just one could power an entire petting zoo.

Plus: FLUFFY DINOSAURS!

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

In my game the chase portions were about a minute each as well. That's a pretty good system you had there and I'm glad your players had fun.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

That's why Player's Guides get released with APs.
"The following deities are inappropriate for play in this AP." Then just list them.

Time Travel adventures would be hella fun. If by the end continuity in Golarion has changed that's no different to the World Wound being closed in some versions of Golarion because that group played through Wrath of the Righteous.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Just noticed the locked threads are still being posted to.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Mythic Evil Lincoln wrote:

Gotta revive my request for a Dream centered AP.

Specifically, I think entering other people's dreams as adventure sites is neat, like in the Playstation game Alundra.

Someone mentioned Dreamtime as a Sarusan thing. I would certainly accept this there.

Psychonauts!

Would make a great tie in to Occult Adventures.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Here You Go

All the threads are locked but still visible.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Kineticist:
Flavour: 10/10
This is a class I've been homebrewing since the 3.5 warlock. The Kineticist captures the flavour of mind over matter perfectly.
Mechanics: 6/10
The At-Will blasts are fantastic, but the class' lack of versatility (skill/talent wise) hurts it. I think that burn is balanced but I don't think it feels fun.

Medium
Flavour: 7/10
I like the Harrow as a way of differentiating spirits, but the lack of divination/necromancy focus in the class features doesn't really lend itself to the historical idea of Mediums.
Mechanics 5/10
Potentially cool, but almost too confusing for me to comfortably build and run one. Simplify man.

Mesmerist
Flavour 10/10
Harry Houdini to the charlatans that are the rest of the OC classes. Stage Magic and Hypnotism as key features are awesome.
Mechanics 8/10
A witch/bard hybrid with some unique abilities of its own. This class just needs some tightening to make perfect.

Occultist
Flavour: 10/10
Love the flavour, love that it's built around object reading and unlocking the power of objects.
Mechanics 8/10
Great mechanics that have some complexity but not over the top. An artificer for Pathfinder. I dig it.

Psychic
Flavour 9/10
Our occult generalist and full spell-caster. A much needed addition to the lore.
Mechanics 6/10
A sorcerer chassis that doesn't quite have enough interesting options to compete with the sorcerer. Needs more phrenic options and phrenic pool should be treated more like grit (with more ways to regain points).

Spiritualist
Flavour 8/10
Haunted by a personal spirit or ghost is a trope I've wanted for a long time. Emotion focus is cool.
Mechanics 7/10
A cool class but it needs a little more options for spirit emotions, and needs to either change it's spellcasting to 9 level or up its combat abilities. Right now it doesn't quite do anything well.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Though I'd love to see the thing sooner, a more accurate picture is more valuable to players so they don't get jostled as much when the product release happens.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Something I've been thinking.

I believe almost every ability should have a free benefit and a burn benefit. That way every talent can be used even if you aren't happy with a burn cost.

This includes composite blasts which should have damage comparable to a regular blast unless you take burn in which case it does the improved damage.

An at-will class should be able to use all their abilities at-will, and use burn to turn it up to 11.

For example:
Kinetic Healing: Convert lethal damage to non-lethal damage. Spend burn for full effect.
Kinetic Barrier: Spend burn to give the wall hardness equal to level + burn spent. Or spend a burn to make it a move action, 2 burn for swift, 3 burn for reaction.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Locked threads can be read, just not replied to.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mark, this should be an archetype in the book. These are all abilities I think of when I think of a Medium!

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I 100% approve of this.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Matilda the Urchin 7th level Telekineticist, an attempt at a Telekineticist rogue which abuses traits a little bit so I can disable devices via telekinesis.

Matilda is capable of dealing some decent damage, averaging about 64 damage on an Empowered/Deadly Aim/Vital Strike, which she can deal to two enemies at once if she uses her foe throw. (Without empowered her Vital Strike deals about 46 damage on average). That's really nothing to sneeze at, a +11 attack bonus is also pretty good for level 7 and instead of Kinetic Cover she can use a move action to move any object weighing up to 700 lbs to provide herself cover.

Here's what a couple of rounds from Matilda might look like.

Foe Throw (taking Burn damage) to hit two foes against each other, Vital Striking of course to deal roughly 46 damage to two opponents. Move action grab a nearby table/bed/statue/shield to take cover behind. (Preventing charges and providing at least a +4 cover bonus to her decent 23 AC.

Next round: Throw the thing she was using as cover. If the thing doesn't break, use her move action to pick it back up and use it as cover again.

Out of combat, Matilda acts as the party trap finder, she has decent perception and Disable Device, and unlike a rogue can stand safely away from the trap when she disarms it, just in case she flubs the roll.

Question: If Matilda sits on a broom, can she use telekinesis to carry herself with the broom since she move up to 700lbs?

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