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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,378 posts (6,554 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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I just did a test download of the Core Rulebook, and I'm getting ~3 minutes to download. So I'm not sure what issue the OP is seeing, but server seems fine?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Nameless Spires.

The Hungry Storm really only lets you explore the edge, and Legendary Games' supplement also doesn't really explore that location much. I think that is ripe for high level adventuring, because you'll want access to Teleport effects when you want to rest/resupply.

Silver Crusade

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I loved it. Kate McKinnon will probably steal your girlfriend before the movie is finished though.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

SO MANY

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I bought so many cards.

Silver Crusade

1 person marked this as a favorite.
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If I'm playing in an AP then I read the player's guide first. So I can build a character appropriate to the setting.

Then I brainstorm a couple of concepts for the 4 pillars Martial/Skill/Arcane/Divine. Usually using traits from the player's guide as a focus for the beam. This will usually be just a one sentence concept with a campaign trait tagged.

Then I talk to the other players and find out what they are most interested in playing to see if there are any gaps in the party. If there's a clear gap I'll pick a class based on that. If not then I'll pick whatever idea sings to me, I'll work up stats and basics and if I can imagine doing cool stuff I run with it, or move on to the next idea.

Then I try to create a name that sounds funny at first, but gets less funny each time you hear it. (example: Hollow Graves [B.Nec] Necromancer, Ash Q'Asheem and Sharumander Summoner).

Then I write ONE paragraph which tells the GM:

Who I am.
Where I come from.
What I want.
Why I can't have it.

Then that's that.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Grey Lensman wrote:
Ragadolf wrote:

Holy Cow THRAWN!!!!

(Old wizard just pee'd as little) ;P

Sorry, I liked the Expanded Universe. I can't believe that they kept something from it! :)

There are several ideas from expanded universe that made it into The Force Awakens - but with all the good to great stuff in the EU, there was also a lot of garbage. Putting the good stuff back in while (hopefully) leaving the bad stuff should be a good thing.

Are you saying we should or shouldn't bring back Luuke.

Silver Crusade

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Dasrak wrote:
DM_aka_Dudemeister wrote:

[dice=Law/Chaos]1d3 = Lawful

[dice=Good/Evil]1d3 = Good
[dice=Size]1d20 = Small Town
[dice=Government]1d12 = Secret Syndicate
[dice=Quality 1]1d24 = Academy
[dice=Region]1d5 = West
[dice=Dominant Race]1d20 = Human

The Hall of Heroes

More to come...

A small town should have two qualities; roll another :-)

Fixed

Silver Crusade

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Law/Chaos: 1d3 ⇒ 1 = Lawful
Good/Evil: 1d3 ⇒ 1 = Good
Size: 1d20 ⇒ 5 = Small Town
Government: 1d12 ⇒ 12 = Secret Syndicate
Quality 1: 1d24 ⇒ 1 = Academy
Quality 2: 1d24 ⇒ 18 = Restrictive
Region: 1d5 ⇒ 4 = West
Dominant Race: 1d20 ⇒ 3 = Human

Hargrave

More to come...

Silver Crusade

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If I might make a suggestion, your indecision may be due to the fogginess of your concept.

Remember Pathfinder and D&D variations are primarily heroic fantasy games, allowing you to fulfill archetypes from heroic fantasy fiction.

"Ranged AoE" isn't a character concept any more than "Damage Dealer" or "High AC". Those are benefits a character has, not a concept in and of themselves.

Might I suggest, thinking about a heroic archetype you'd like to fulfill? Then finding an unusual way to fill it?

What if you're a Gandalf type, but you play a storm Druid? (I'll bet you'll be pretty happy with the ranged AoE there)

What if you're a mad-bomber what bombs at midnight, but you're an unchained rogue with an archetype that grants some alchemist goodies?

What if you want to be someone blessed/cursed with elemental power? A Bloodrager, a Sorcerer/Fighter/Dragon-Disciple, or Kineticist might fit the bill.

I dunno, I find it hard to build characters around abstractions like damage output. However building "the best spy in Brevoy", or "Exile from a Foreign Land", or "Kid with his first sword and a naive sense of honor" is easy to build for.

Silver Crusade

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I will holler for this until the end of time.

Journey to the Centre of Golarion.

An expedition that begins on the surface and then never sees the light of day again. A tour of the Darklands, the Vaults and all the wonders therein. With sweet nods to Jules Verne along the way.

Silver Crusade

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If you are the same team as the nearby gym you can train your pokemon against it.

If not, then defeating even 1 other team pokemon reduces the prestige of the gym and makes it easier for you (or someone on your team) to get control over the gym.

Silver Crusade

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It's tough being a Mystic in a Valor town.

But I perform Drive-By Gym attacks to keep those damn, dirty reds on their toes.

Silver Crusade

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The Voodoo Mystic She is in touch with the native spirits and religion of the area, and uses her power to guide her crew to fortune.
Examples: The Voodoo Lady from Monkey Island, Tia Dalma PotC.

The Kuru Cannibal Exiled from his tribe for breaking some taboo or another, the Kuru Cannibal finds himself aboard a ship. Kept around because a shark-toothed warrior with knowledge of flora and fauna of nearby islands is both useful and terrifying.

The Huge Pirate Strong enough to fight with an anchor, or carry a cannon under her arm. She is a mighty pirate indeed.

The Swindler A charismatic liar who does not deserve any of the praise or accolades that he finds heaped upon him. The Swindler is okay with a sword but better with his words. The Swindler will sell booty for more than its worth, and cheat at cards to win a new ship from under its captain's nose.

The Sea Witch Something nameless and ineffable beneath the ocean calls to her, grants her strange magics and gives her purpose. She travels with these pirates to forward her own horrifying agenda, an agenda which only aligns with the goals of the Shackles Pirates for now.

Silver Crusade

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It's been nearly six years since I wrote this stuff.

Here's an alternative Chaotic Good origin that has better links to Brevoy.

The Rebels
Chaotic Good
History: You're a member of a rebel cell that has longed chafed under Issia's iron rule of Brevoy. You've done little to overthrow the tyrant Noleski Surtova, besides sew dissent and rouse rabble. Tonight though you're going to do something real to get those Issians to stand up and listen.
Rebellious Mind-Set: You gain a +2 bonus on saves to resist charm and compulsion effects, furthermore you may treat Diplomacy or Intimidate as a class skill.
Recommended Races, Ethnicities: Human (Brevan, Iobarian, Varisian, Taldan, Ulfen), Half-Orc, Half-Elf, Halfling, Gnome.
Core: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Sorcerer, Wizard.
Classes
Base: Alchemist, Oracle, Vigilante, Witch
Hybrid: Arcanist, Bloodrager, Brawler, Hunter, Shaman, Skald, Slayer, Swashbuckler, Warpriest
Occult: Kineticist, Medium, Mesmerist, Spiritualist
GM Opening Encounter:

Spoiler:

Quote:
You are gathered together in Restov. The local Bank of Abadar is closing up and a wagon is being loaded with the day's takings. As tempting a prize as that is for the cause you aren't here for that. While the guards are distracted your goal is to sneak into the Vault, and take the bank's copies of the deeds to some Issian holdings in Rostland territories. You're going to take your lands back, one way or another.

Getting into the Bank shouldn't be two difficult while the guards are distracted the PCs can attempt a DC 15 Stealth check to get into the bank. Give them a bonus for entering at dusk, and if they fail a DC 12 Bluff check might get the PCs past the guards.

(Otherwise they can come back later using climbing equipment to get in through the stained glass dome).

Once the PCs are in they need only search the Bank a successful DC 12 Perception check can get them to the right lock-box. It will take a DC 25 Disable Device, or DC 30 Strength check to open the lock-box. The characters can take 20, and use Aid Another on these checks. There is an alarm (CL 5) spell on the lockboxes which can be disabled with a successful DC 26 Disable Device check. Once the PCs are successful they can seek to make their getaway with the deeds. They have a contact who they need to take the deeds to. If the alarm is triggered have nearby guards give chase (use urban chase card rules if you want to spice things up).

If the PCs want to loot the bank, you can let them, there is 250 gp easily accessible in the bank.

Once the PCs make their getaway. They should take the deeds to their contact. Calling himself the Secret Sword, he has a hideout in the basement of a local pub named The Quiet Night Inn. Upon handing over the deeds the masked man thanks the PCs for their ingenuity. At this point there is a crash from above: The bar is being raided by Issian Soldiers.

Quote:
"Dammit, it sounds like you weren't as careful as you thought. You've been followed. Get out of here, lay low. I'll be in touch." The Secret Sword races up the stairs to meet the soldiers head on.

The Secret Sword Human Swashbuckler (Mysterious Avenger) 5

Issian Soldiers (x6) Human Warrior 1

The players can either sneak or fight their way out.

Days later, as the party holes up in a safe-house. There is a knock on the safehouse door.

Quote:
"Let me in," the familiar voice of The Secret Sword on the other side of the door. You lost track of him after the raid.

The Secret Sword assures the party he was not followed, and a DC 10 Perception check verifies he is alone. Once the PCs open the door, the Secret Sword comes inside and says:

Quote:
"Listen, you've done an amazing thing by stealing these deeds from under those Issian bastard's noses. But we weren't counting on Gargoyle surveillance. You've been spotted, and they have your descriptions. It's not safe for you to be in Brevoy."

At this point let the players exclaim and respond.

Quote:

"Hold friends. You've done a great service to Rostland, and Rostland repays its debts," at which point the Secret Sword takes off his mask. Revealing the face of Javoci Ladovka, a Sword Lord of Brevoy.

"One of these deeds you took was in fact the Exploration Rights to a tract of land South East of Restov. It's called appropriately enough, the Stolen Lands. As a Sword Lord of Brevoy, I have both the right and privilege to imbue you all with the right to explore and colonize those lands. Technically you'll be outside Brevoy's lawful borders and can not be pursued for your crimes here."
Ladovca smiles.
"So in order to throw off suspicion myself and a few other Brevic nobles are sending forth "adventuring parties", on a mission of exploration to the South. Play your cards right and we might be able to build an alliance that could throw off Issian rule once and for all. What say you?"

After this give the PCs some horses, wagons and supplies and send them forth on the road to Oleg's, the Stolen Land awaits and a kingdom built by rebels is in the cards.

Silver Crusade

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Kingmaker Outcasts Origin could work well.

Serpent's Skull (could work, players are all prisoners bound for the colonies).

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

random monster: 1d765 ⇒ 80

Spoiler:

This dog-sized grub glows along strange patterns, it floats awkardly off the ground, the shiny buboes on its sides flash in irregular moments.
Sunworm CR 1/2
XP 200
N Small vermin
Init +2; Senses low-light vision; Perception +2
DEFENSE
AC 16, touch 13, flat-footed 14 (+3 natural, +2 Dexterity, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +2, Will +4
Immune mind-affecting effects
OFFENSE
Speed 30 ft., fly 30 ft. (poor)
Melee bite +3 (1d4+2)
STATISTICS
Str 14, Dex 15, Con 15, Int —, Wis 14, Cha 11
Base Atk +0; CMB +1; CMD 13 (can't be tripped)
Skills Fly +0
SQ luminescence
ECOLOGY
Environment any
Organization solitary, cluster (2–6) or colony (7–12)
Treasure none
SPECIAL ABILITIES
Luminescence (Ex) A sunworm’s glowing glands provide light
in a 10-foot radius. A dead sunworm’s luminescent glands
continue to glow for 1d6 days after its death.

Flash (Ex) Once per hour a sunworm can let off a bright flash of light, all creatures within 30 ft. become dazzled for 1d3 rounds. A successful DC 12 Fortitude Save negates (this save is Constitution based).

Sunworms live on the highest points of trees, wrapped around boughs and feeding off sunlight. During rainstorms sunworms will often attack warm blooded adventurers as they vainly attempt to absorb their heat.

Silver Crusade

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Does anyone else look at the final cover and think #SquadGoals ?

Silver Crusade

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"Don't kid yourself Jimmy. If a cow ever got the chance he'd eat you and everyone you care about."

Silver Crusade

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If someone confirms that there is a section or subheading in this book titled: "First World Problems", I will pre-order the book right now.

Silver Crusade

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Level 0 is my preference, but often times level 1 does the trick.

Silver Crusade

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A great GM is the GM you wish you had if you could play.

Silver Crusade

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GreyWolfLord wrote:
Does that mod work with the Downloadable game that one can buy these days online from places like GoG?

From GoG, yes. Yes, it does.

Silver Crusade

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Relevant

Silver Crusade

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Kobold Cleaver wrote:

What I want to see, Pt. 1:

Giffs.

Like... animated cat pictures?

Silver Crusade

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The Millenium Falcon (Star Wars)
Serenity (Firefly)
The Normandy (Mass Effect)

Silver Crusade

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Theliah Strongarm wrote:
Milo v3 wrote:
.... There doesn't need to be a leadership feat for you to be able to have underlings, just have underlings.
OK, but if you get underlings at 1st level, you could call on them to soften up tough opposition. I find that overpowered. That way, you continually are going in for the final punch and getting the credit for the kill. And all your crew are dead or unconscious. And they still follow you around. And you don't lose any. Even when they realize that they're going headfirst into the danger, they still follow you.

What are you Zap Brannigan? Sending wave after wave of soldiers until the killbots reached their maximum kill count and claiming victory?

Silver Crusade

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Kasatha.

Silver Crusade

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Akatas.
Drones (the synthetic equivalent of zombies)
Starship Mimics.

Silver Crusade

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Unique ships for various cultures.
Dwarven Space Citadels overrun by Orks on their Junkships.
Elven living ships, grown from seeds which can generate atmosphere and gravity.

Silver Crusade

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I want to run Iron Gods just so that when I run Starfinder the players will have had direct influence on a key feature of the setting.

Silver Crusade

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Assuming some of Pathfinder's classes make up the majority of the base classes, and assuming twelve classes:

Barbarian (Space Barbarians woo!)
Fighter (Space Marines for all! Maybe even with bonuses to piloting/dogfighting?)
Cleric (The gods still exist even if they aren't answering some questions)
Rogue (Because who else will be our scoundrels with hearts of gold)
Wizard (Because there's still magic)
Psychic (Because Sci-Fi)
Kineticist (Also sci fi)
Ranger (for our fringers/planetary explorers)

+ room for 4 new classes.

My guesses

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh and Queen's music for Flash Gordon.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

At a guess:

Soundtracks for Star Wars movies and Old Republic games, Mass Effect Trilogy, Portal 2, Final Fantasy VI/VII/VIII

Music by The Protomen, the Megas, Janelle Monae

Silver Crusade

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STAR FINDER

My excitement can not be contained!

Silver Crusade

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I was just thinking we might see the Molthune/Nirmathas conflict. That's exciting.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm a fan of Grippli because it lets you play a prince turned into a frog. A likely pick if I ever play Reign of Winter.

Silver Crusade

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The Roc is resurrected without feathers, and will be unable to fly until the player next levels up.

Silver Crusade

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RainyDayNinja wrote:
Is there any good in-universe reason why Stark shouldn't incorporate the web-shooters into the Iron Man suit?

Branding.

Silver Crusade

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I also changed it so that the PCs were considered Amatatsu Guardians, not Scions. I didn't want anyone getting any ideas about dumping Ameiko and trying to seize power for themselves.

Silver Crusade

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When the Seal was first opened I had everyone who was in the area affected by it, it had been sealed so long the celestial energies within released as an uncontrolled wave (granting mythic abilities).

Later any replacement or new players were introduced and the seal would be revealed an an oath had to be taken swearing loyalty to Amatatsu Ameiko and their quest to free Minkai from its oppressors.

In general I would introduce new characters somewhere reasonably populated, but my players have been collecting new NPCs, back-up PCs and new players all along the way. There's plenty of "red-shirt" NPCs in the caravan who could be upgraded to PC status if needed as well.

Silver Crusade

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I personally can't wait to build a character who can eff the ineffable.

Silver Crusade

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Yeah, I'm sorry your group isn't a good fit, all I can recommend is finding a new group or running a game of your own with different players.

Be the GM you wish you had.

Silver Crusade

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Hey ninja, it's cool, everyone is allowed to feel their feelings. I can understand your frustration with the characterization of Iron Man.

I will offer this, the point of the Civil War story is to set the stage for a different status quo in the MCU. Yes, Stark makes some bad decisions, but he's also been shown to be so incredibly bad at dealing with trauma.

Nobody acknowledges that Tony Stark suffers from PTSD, and perhaps has been since his parent's deaths. That his anxieties are getting worse with each horrible event he encounters. His obsession with the armour is symbolic. Where Hulk is a raw nerve, Iron Man pushes everyone away because of his fear of being hurt.
By the climax of the movie:

Spoiler:

Zemo engineered a situation to make Stark snap, Steve, Natasha, betray him. His best friend is paralysed by the AI he created. He's trying to make everyone accountable for events he is responsible for.

In the end:

Spoiler:

So all he wants to do is close off one trauma, because the puppet masters responsible for her death can't be found, all he can do is kill they guy who killed his mum. Nobody can really hold that against him. Even Cap realizes it too when he still offers to come to his aid.

Iron Man was treated much better in this movie than he was in the original comic it was based on. No hero is perfect, but Tony Stark is a bit more imperfect than most that's what makes him one of the greats.

Silver Crusade

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For an undeniably evil character, I like her moxy.

Silver Crusade

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Abraham spalding wrote:

My problems with 12 where the combat system and graphic design choices. Having playboy bunny being a race... Not so smooth. Adding to this the fact ashe is runniing around in two napkins strung together and I'm like whaaa?

I mean a character or town or something with a risque nature is fine... But over all I felt the eye candy detracted from an attempt at a real serious game.

To be fair she was wearing more than Chewbacca.

Silver Crusade

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Dusted off my 3 year old Nexus, and spent a full day updating all the firmware, software and the like. With that done I got the game up and running with little trouble, I'm enjoying myself a lot, managed to beat Brigandoom, and bought the entire RotRL set, still have yet to beat the first adventure in Sandpoint.

Silver Crusade

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I do this on occasion. Last weekend my players faced a White Dragon in her lair, she was mythic so could spend mythic points for extra actions and I gave her lair actions similar to 5e (crumbling floor, walls of ice, falling icicles), to keep the players on their toes.

Easily one of the most memorable encounters I ever ran and the players really loved the variety of her attacks between trample, gust of air attacks, walls to separate the party, and barely avoiding plummeting into an icy chasm.

Here's the thing: GMs can not cheat, if you are using your unlimited power responsibly to provide memorable and fun encounters for the players, then that's the important thing.

Some players though, they are simulationist, they want to access to the cool toys the bad guys get. I can understand that impulse, but it's ultimately detrimental to the tactical puzzle game. Because, no matter how smart you are as a GM, ultimately you are trying to outwit at least 4 clever, creative players who have bent their will toward destroying your encounters. The least they could do is understand on the metagame level, some toys are for the GM only to help that disparity of both collective intelligence, and action economy.

Silver Crusade

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Tanis O'Connor wrote:
Hey, look, a US iTunes link...

Any word on Australian iTunes release?

#EagerlyAnticipates

Silver Crusade

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Will this be playable on the iPhone 6s, or is it iPad only?

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