Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Medical Drone

DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,406 posts (5,470 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.


RSS

1 to 50 of 5,406 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
UnArcaneElection wrote:
DM_aka_Dudemeister wrote:

I've often thought about writing down my idea for a Fablewood campaign which would exclusively have anthropomorphic animal races, with a faerytale/medieval theme, and dinosaurs acting as the ecology.

Were I to run that campaign, then I'd hate for a player to insist they be allowed to play a human. The entire point of the campaign is that the standard humanish (humans, elves, dwarves, orcs) just don't exist. If a player couldn't get on board with the idea then they are the wrong player for the campaign.
{. . .}

What, no Adventures of Normalman? (I read the first handful of chapters of that comic, and this reference is just too good to pass up. Too bad it seems to have vanished off the face of the Earth.)

Just googled it, and yeah, no.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've often thought about writing down my idea for a Fablewood campaign which would exclusively have anthropomorphic animal races, with a faerytale/medieval theme, and dinosaurs acting as the ecology.

Were I to run that campaign, then I'd hate for a player to insist they be allowed to play a human. The entire point of the campaign is that the standard humanish (humans, elves, dwarves, orcs) just don't exist. If a player couldn't get on board with the idea then they are the wrong player for the campaign.

On the other hand if I am running a setting like Golarion, and a player had homebrewed a race of spider-people, then I'd try to find room for them and try and work with the player to see what the culture would be like and where I could fit it.

There is no blanket rule other than respect and communication between players and GMs, and that everyone needs to compromise a little from time to time.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Neil Spicer wrote:

One technological "item" missing from the PRD would be robots and android. Currently, the rules for playing an android as a PC race...and even a bestiary write-up for them (including robots)...appear in non-PRD sources like People of the Stars, the Inner Sea Bestiary, etc. Is there any kind of timeline for getting it included in the actual PRD? Will they be part of a Bestiary 5 down the road?

Just curious,
--Neil

Android stats appear in the Iron Gods players guide, but a PRD source would also be handy.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Neongelion wrote:
captain yesterday wrote:
Iron Gods Against The WorldWound now THATS a Movie!

Armies of machines and cyborgs vs. hordes of demons who will inevitably utilize technology of their own and become cyberdemons?

*heavy breathing*

MMCJawa wrote:

The Technic League got their butts handed to them by the demon armies in the Wrath of the Righteous "what goes wrong" section. But that is because the Technic League doesn't really have a clue of what it's doing. I presume the Iron Gods will be completely cognizant of how advanced technology works, and will be more than capable of putting up a good defense.

Or they could just say screw it, repair their spaceship, and get the hell off Golarion and leave it to the demons/Tar Baphon/whatever else.

Assuming the end goal of the Iron Gods is to become true deities, I can definitely see them putting up a very good defense---and maybe an offense---against the Worldwound demons. Maybe not stop them---even machine demigods won't do much against a demon lord---but maybe become one of the few "safe" havens for people as long as they abide by the rigid, draconic laws of new Numeria that makes even Cheliax squirm uncomfortably.

So DOOM, this is DOOM, presumably that means the Demons get assimilated and a new Worldwound opens on Mars.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I dunno, why punish the players for fortifying their borders?

Have barbarians attack Tatzlford and give the defenders some hefty bonuses to defense. If the PCs easily repel the invasion then they'll feel clever for their foresight. The point of the attack on Tatzlford isn't to destroy Tatzlford it's the "call to action" that something stinks in Drelev.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Option A: Draw the whole map on a flip mat or two. Should take about 10-20 minutes depending on the complexity of the map. Take post-it notes, and cover the map in the post in notes. As the players move they can remove the post-its.

Option 2: Draw the whole map on paper (or photocopy from the book or use the interactive maps). Take that map put it on the table and say: "You are here, please don't metagame." It's surprising how well that works.

Option iii: Seriously just relax, theré's no perfect method.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Marroar Gellantara wrote:
discosoc wrote:
thegreenteagamer wrote:
My question was, as I stated in the title, to see if anyone plays an unmodified, RAW Pathfinder, since I often see so much banning, so much customization, so much house ruling, so much complaining, and so much general disapproval of the system as it is on the boards.
For what it's worth, my group is playing without house rules.
Without house rules that you know of. It's not actually possible to play PF by RAW.

That's not true at all. I've played plenty of Rules As Written games.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Flail snails guys. It's the best way.

Seriously though it depends on the campaign, because different campaigns have different needs. I call it the Marvel vs DC game building. Although the reference is slightly dated, since they've become so similar.

In a "Marvel" style game the characters are interesting, and the world exists to showcase what's interesting about those characters. It's a "characters first, setting second" style of world. So with a Marvel style game the player characters will in some senses dictate the setting. If your group is a Human Fighter, Android Nanite Sorcerer, Elf Witch and Catfolk Alchemist then you are going to have a point of view character, some sci-fi elements, deal with a dark patron's demands and maybe meet the Catfolk race. The characters have dictated the story to tell (Guardians of the Galaxy is a good example of this).

In a "DC" universe, the setting is interesting and the characters are meant to be representative elements of that setting. Most APs run more smoothly if the advice in the player's guide is followed, characters feel more integrated into the setting, the players get to interact with the cool stuff in the setting with minimum dissonance. If you're playing Mummy's Mask you'll come up with appropriate treasure hunters and Egypt themed characters and have a grand time. Show up with a Nanite powered Android sorcerer and you're just begging to have your backstory ignored.

There is no one true way, as a GM sometimes I'm one way, sometimes I'm the other (often I'm a mix of both). As a player I try to follow the GM's advice, but in general am more satisfied with a character that integrates with the setting.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Student of War might give some interesting options and boost your Will Save to boot.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Star Wars SAGA added your character level to saves, and each class had +3 bonus that got distributed among their saves (Jedi was +1 to all saves, Scoundrel was +2 Ref, +1 Fort; Soldier was +2 Fort +1 Will or something). It seemed an interesting way of handling it.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Todd Stewart wrote:
carborundum wrote:
Todd Stewart wrote:
An outer planar AP as a giant love-letter to Planescape. :D
With daemons, and you write some/ all of it :-)

I've made my players cry. Not their characters, but the players. Do you really want me to write part of an AP?

*cackle* >:D

I've actually never written a published module, let alone an AP. I'm certainly up to that challenge at some point in the future, absolutely, but on some level I question how my own playstyle would translate to that needed for an AP. I'd need to seriously work on pacing, encounter design, etc for it to not cause madness, bleeding walls, and the distant echoes of screaming baby animals at the Paizo offices; something like that. ;)

The Axis Conspiracy, a multiplanar murder mystery (soul-murder much worse than regular murder) with PCs travelling across some of Golarion's more interesting planes learning about a conspiracy that seeks to pin the blame on the Daemons, when a rogue element from another plane is behind it all.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I want this in a Sandpoint Sandbox!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The outsider I'd like to see would be "Inner Demons", repressed memory and emotion given physical shape via ectoplasm.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Wait... is nobody going to say it?

BLEEDOLON!

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've only just started watching, to find out what the fuss is about. I never watched old Who, as a kid I was very unimpressed with the sets, acting, dialogue.

I'm only just on Season 3, I liked Rose, she always made time for the ignored.

Runaway Bride was the most recent episode I watched, Donna Noble was fantastic at keeping the Doctor on the back foot. She's funny too, which is very important.

It seems the rest of the season has Martha Jones, and I think she'll make an interesting counterpoint to Rose.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Ooh, it'd be a good excuse for me to finally release my playable dragon rules too!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

My condolences, he will be missed.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You know what else would be good as inspiration?

Psychonauts!

Such great magic items:
Smelling Salts
Bacon
Doors that allow you to travel into people's heads!

If there's information about running adventures that occur entirely in the mind of NPCs that'd be rad.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

What if I don't like pizza or olives but I do like analogies?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I like PF as is. Until level 10+ where legacy problems from 3.5 creep in.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

The Kineticist stuff sounds like Liz Sherman.

Actually Hellboy and BPRD is great source material for this kind of thing. Wonder if they could get Mike Mignola to do art for the interiors?

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
redcelt32 wrote:
On Rhoswyn

[spoilers]

In my game she is the daughter of Nyrissa and Zon-Kuthon after his return from the Shadow Realm, renamed "The Fellnight Princess", she is trapped and bound to her Felnight Realm it is both her place of power and her prison for long centuries.

In my game the instigating event happened at the wedding of two of my player characters to each other (their wedding was held in Tatzlford). The entire Kingdom fell into a powerful sleep during which the council all fell under the effects of a nightmare (where I ran the final battle against Rhoswyn, but the PCs had no chance to Prebuff, turning them into birds, etc). The PCs realized they had to travel through the elfgate on Candlemere Island, they also visited the Old Beldame who was a long time enemy of both Nyrissa and Rhoswyn, she gave the PCs fetishes which if they failed a Fortitude Save against a transmutation spell could cause the fetish to change shape instead.

The PCs defeated Rhoswyn, but did not destroy the Felnight Realm. In my game Fellnight Queen was mashed up with Bloodsworn Veil, and the Rosethorn Court was where one of the keys to her realm was. A Gnome PC, with the Destined Bloodline became the Baron of Rosethorn Court, turning it into a fey sanctuary.

Later on Nyrissa returned, and I ran the second half of Armageddon Echo when the some PCs got dragged through the Elfgate by an elder thing's tentacle. Nyrissa had reshaped the Fellnight realm in the image of an ancient elven city that stood where the PC's kingdom stands today. She was going to use the echo of Earthfall to power a spell to escape her realm.
The PCs thwarted her again.

Although she had kidnapped the Baron of the Rosethorn Court, and placed a seed of her mind in his head. She finally escaped the Fellnight Realm, although was now trapped in Zool's body.

Later when Zool read Zuddiger's Picnic (a storybook rumoured to drive the reader mad), Zool failed the Will save but Rhoswyn didn't gaining more of a foothold. Then when the PCs tried to close a Shadowheart hidden beneath the sewers of Pitax Rhoswyn entered it restoring her body using raw shadowstuff and moxy, but Zool reasserted himself and in the process Rhoswyn and Zool became one: Rhozool.

She might very well be the end of Nyrissa.

Anyway feel free to chop change and steal such seeds as you require for your own campaign :)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Skull & Shackles or Kingmaker immediately spring to mind, but Reign of Winter could also work due to the abundance of unusual settings the PCs would visit.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I don't want Ultimate Technology, I want the Advanced Genre Guide. Incorporating tech elements, and other rules for playing anywhere between Mythic Stone Age to Hard Sci-Fi.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's the summoner I always wanted!

<3

For those of you who like the summoner as is, You already have it, I want a summoner with specific outsider types!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh boy! The Ethereal plane is finally going to be interesting, it had been largely ignored in favor of the Shadow Plane and the First World.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Changed mine, because I like robots. In general I'll change to things that look like constructs or statues because filthy human hormones just get in the way.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I know this is a bit of a tangent but I'm hoping there might be some inspiration from the Avatar: The Last Airbender/Legend of Korra series.

Terrakinesis (Moving rock, earth, metal)
Pyrokinesis (Electrokinesis, Spontaneous Combustion)
Aerokinesis (Moving air, floating etc)
Hydrokinesis (Moving, freezing water, blood)

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

This is the distinction that's important to me. I didn't mind point based casting, but the flavour of psionics seemed counter to the flavour of the world around it. Psions seemed a great fit for modern or futuristic settings but out of place when stood next to fantasy spellcasters.

On the other hand, a psychic, gifted/cursed with the second sight, or with the ability to know things she shouldn't? Or a man who has studied with yogis, fakirs and ancient masters to learn the art of "clouding the minds of men", that's rooted in the pulp traditions that inform Pathfinder's own aesthetic.

In the words of those married mediums Frank and Sadie Doyle:
"Who knows what evil lurks in the hearts of men?"
"Who cares so long as they're holding the martini tray darling."
#CLINK

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Will we learn more about the Giant Pantheon?

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's the obituaries page, by definition there will be spoilers.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Rob McCreary wrote:

An Orb of Dragonkind features strongly in this AP.

LET THEIR BLOOD RAIIIN FROM THE SKYYYYYYYY!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
SockPuppet wrote:

Human Rogue 6 - Sneak Attack 3d6

1 - Weapon Finesse
1 - Dodge
2 - Combat Trick - Mobility
3 - Two Weapon Fighting
4 - Rogue Talent - Escaping Stunt
5 - Weapon Focus
6 - Combat Trick - Spring Attack

Human Fight 1 / Rogue 4 - Sneak Attack 2d6

1 - Weapon Finesse
1 - Dodge
1 - Mobility
3 - Rogue Talent - Escape Stunt, Feat - Weapon Focus
5 - Rogue Talent - Fast Stealth, Feat - Spring Attack

I don't promise those write-ups are exactly right but, Rogues are mobile fighters. You get past DR with SA damage.

I was almost going to correct you, but it turns out that I was wrong Jason Bulmahn does indeed say you can overcome DR with SA, which is fantastic.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ganryu wrote:
mechaPoet wrote:

To be fair, I'm not sure that many classes that are supposed to be "mobile" really are. Even pounce is just a way to get a full attack on a charge. It's a strategy that's easily thwarted by terrain or crowds (and unfortunately, the only way that I can think of right now to ignore difficult terrain is to use dragon style, which only a Master of Many Styles monk could combine with the pummeling style feats). Even if you do get pounce, you're still just full-attacking once you're in melee.

So there are certainly problems with the swashbuckler's mobility (among other things), but I think it's largely rooted in the turn-based and action-based combat system. Within this system, it seems that what "mobile" actually means is:
-class features that are geared toward characters with high dexterity: finesse, good reflex save, dex-based mobility skills, limited to light armor, the dodge bonuses from nimble
-opportune parry and riposte could be considered a form of "mobility;" with combat reflexes, a swashbuckler could "quickly" defend against many incoming attacks
-a (sadly small) number of deeds that affect mobility, like derring-do and kip up

So the swashbuckler could be considered mobile in a sense. It's just that a lot of that mobility seems rooted in the fiction of the game (the imaginary image of the swashbuckler making quick rapier thrusts and parries--mostly it's the arm that's mobile), and makes the swashbuckler "mobile" and "fast" within the given 5' grid square/hex they occupy.

What I think we can ultimately take from this is that this is a problem that's larger than just the swashbuckler, and is inherent in the way that melee combat works in Pathfinder in general. What I'm curious about is what "mobile" should actually mean in this system, and how to implement that onto the swashbuckler. Some ideas:
-breaking the rules on charge lines: allowing change of direction mid-charge, charging over rough terrain, being able to use acrobatics while charging (like the 3.5

...

You WANT to provoke attacks of opportunity as a swashbuckler so you can trigger your opportune parry and riposte, punish the offending foe and keep going on your merry way. This also lets other characters move past the foe since they wasted their AoO on you.

Silver Crusade

5 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Nononono.

See, as a swashbuckler player I am not a bloody body guard. I'm an adventurer.

If there's minotaurs I'm going to bounce around the room and buckle swash. If the spellcaster gets a minotaur in his face then he should probably have prepped invisibility or summon monster or any number of spells to deal with that contingency.

As a swashbuckler my single hits deal decent damage because I get to add my level to damage (twice my level to damage with panache) whenever I want. So I don't full attack unless I'm sure I have the AoO's to counter whatever the foes have.

MEATSHIELD is not a party role. If you are a spellcaster, then you better have picked some spells scrolls or wands to keep you safe, because heaven knows "Stand Still and Get Hit" is the most boring possible role I could think of.

In the party roles the Swashbuckler is closer to the Skilled/Rogue/Striker character than the Fighter, it's a class that has big moments thanks to Derring-Do and awesome deeds. Not just standing about and getting clubbed so the spellcasters can end the fights.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I'm sorry why do I need to protect the spellcasters? They are soooo much better than martials. If they want meatshields to stand in between themselves and the enemy they can cast summon monster themselves.

The swashbuckler should be striking the enemy spellcasters, or trolling monsters with great damage spikes and spring-attacking retreats. I'm sick of people complaining about martial classes because they can't imagine how to play differently.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

If you do update Hargulka to a Skald make sure he has some troll allies to enrage with his bard song.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You convinced the designers to make Half-Elves immune to Ghoul Paralysis in the Beta because Elf Blooded does nothing good otherwise.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

New Class: Conspirator
Key Class Feature: Secrets.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Zaister wrote:
DM_aka_Dudemeister wrote:

Some folks are asking that a specific aesthetic be acknowledged, an aesthetic that when you think about it goes all the way back to like Ancient Greece.

It's not really my cup of tea, but if folks want handsome skinny dudes I'm not going to hold it against them.

It's not the aesthetics that has me rolling my eyes, it's the otaku terminology.

What word do you use to describe sexy young men?

We use ridiculous words in this hobby all the time, Cheliax, Illithid, BAB, Vancian Spellcasting. It's shorthand for:

Evil Empire of Devil Worshippers
Squid-headed monsters,
Base Attack bonus,
A game mechanic to represent magic which is modelled on the fiction of the writer Jack Vance.

I haven't watched Anime in years, I hear some of it is good and some of it is bad. But when we take part in a hobby that is basically playing pretend with dice, I don't think it's right to be dismissive or authoritarian of other people's language use.

Silver Crusade

6 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Zaister wrote:
When I have to read words like "bishounen" etc what ever the hell that means I can't take a post seriously any more.

Yet when people write words like "Cheliax" or "bloodrager" it's serious business?

Some folks are asking that a specific aesthetic be acknowledged, an aesthetic that when you think about it goes all the way back to like Ancient Greece.

It's not really my cup of tea, but if folks want handsome skinny dudes I'm not going to hold it against them.

I will say however that in addition to my request for an old lady iconic, I also want a full-figured iconic. As a fat dude I'd like to see some representation and psychics don't need to run when they can float everywhere Baron Harkonnen style.

Although not Baron Harkonnen fat, I'm talking more Sammo Hung, Voodoo Lady, Kingpin, Doctor Octopus or Amanda Waller.
(All images totally Safe For Work).

Silver Crusade

6 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Please add a GMILF to balance out Ezren being a GDILF.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've changed back and forth on my avatar a few times, but honestly I like the coolness of a repurposed statue to an evil deity.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

THIS IS AWESOME!

I am totally using this to keep track of my Jade Regent game!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
zergtitan wrote:

I am very interested in the Kineticist as a class similar to the 3.5 warlock in terms of blasting with maybe some ability to channel such forces like Gambit into weapons like staffs.

And as they progress their blasting improved with things like exploits that can alter their blasting into things like fire damage and whatnot, and even trick they can do to channel that energy into things like a shield or levitation, like the telekinetic guys from the movie Push.

The movie based on the novelization of the movie "Precious based on the novel Push by Sapphire"?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Adam Daigle wrote:
Would it be cruel if I mentioned that we pretty much already know what the AP after Hell's Rebels is going to be?

Cruel? Yes.

Unusual? No.

So I guess you avoid the Hague again Daigle!

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Mikaze wrote:
DM_aka_Dudemeister wrote:
Mikaze wrote:
Steel_Wind wrote:
#4:Orcslayer:
Lose the 's' and we can talk.
9 Months after this APs completion we'd see a lot more Half-Orcs on Golarion that's for sure.
One volume has to be titled "Blooming On A Battlefield".

Orclayer

Volume 1: Orc Men are from Akiton, Orc Women are from Castrovel.
Volume 2:
Volume 3:
Volume 4:
Volume 5:
Volume 6: Blooming on a Battlefield

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Mikaze wrote:
Steel_Wind wrote:
#4:Orcslayer:
Lose the 's' and we can talk.

9 Months after this APs completion we'd see a lot more Half-Orcs on Golarion that's for sure.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

As far as I'm concerned this is a great idea, and might adapt something similar to it for my own Pulp Era re-imagining of this campaign.

Silver Crusade

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You should be a Sharkanist! It's part Shaman, Part Arcanist part SHARK!

1 to 50 of 5,406 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.