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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,480 posts (5,552 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.


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Silver Crusade

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What a writer does with their time is none of my business. A writer doesn't owe me anything. If I buy a book and enjoy that book then that's that. If the book is part of a series, but doesn't tell a whole story on its own then I'll probably be annoyed and not continue reading the series.

In movie terms: I love Star Wars Episode IV: A New Hope. It's a great movie even if you never watch another Star Wars movie. George Lucas didn't owe us prequels to that story. And look what happened when he did. We were all very sad about it.

Writers should write what their passionate about, when they are passionate about it. I've seen plenty of good writers lose steam over the course of a series, and churn out terrible novels because of contractual obligations combined with a lack of inspiration. I've seen great writers power through about a novel a year, because that's how they work.

But it's like anything, a solid reliable body of work generates readers. An author doesn't owe the audience anything, but will create a more loyal following if they continue to give what they can to their art.

I hope I've explained my position well.

Silver Crusade

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If you want to go further back Age of Worms is THE Undead Adventure Path.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Ashiel wrote:
Aratrok wrote:

It's not just tick a box. It's track up to 9 series of boxes, and knowing which of the spells you have are associated with each series, or if you're a prepared caster, which are associated with each individual box.

Basic arithmetic is not challenging nor is it time consuming. You can do any calculation that psionics will require you to do in a couple of seconds tops.

It's a nightmare. I've used character sheets like that and they only work for sorcerers and bards. The other 5 casting classes in the game (cleric, druid, paladin, ranger, and wizard) only make it convoluted and a pain in the ass.

You have to re-write all of your spells each day and set check boxes for each of them. Then each time you re-prepare spells, time to do it again. You either need to expend quite a bit of note-paper, or you have a character sheet that is 20 pages long. The more spell slots you have (from things like bonus spells, domains, school speccing, etc) the more bookkeeping it creates, and you have to write out each spell that you have prepared of each level in which slot on each day.

Even classes like the Vitalist and the old Erudite (which wasn't really a particularly problematic class if you weren't using an optional rule from the WotC web enhancements) that swap their powers around each day aren't much of a pain because at worst you write down which powers you have, not write which powers you have in which slot at what level with which metamagic feat, etc. It definitely works waaaaaaaay better on a traditional character sheet. >_>

Actually, I find the default character sheet rather irritating to me when playing prepared casters. I always end up creating a spreadsheet to track my spells / levels / special modifiers (like spell focus), and generally end up writing all my daily prepared spells on a separate piece of paper that gets changed around constantly.

Fortunately I actually kind of enjoy the micro-management, but trying to teach other people to do this has met with swingy degrees of...

Sure, but all those choices, they don't happen during your turn in the middle of combat. They happen at the start of the session or when your character is resting (so presumably while other characters are healing, counting loot etc). You aren't making decisions about how powerful you want a spell to be during your turn in the middle of combat.

Each additional choice, and piece of granularity a power has makes a psion's turn take longer. When its your turn at the table, during combat, it's faster to just go: I cast that one.

Please understand I am not knocking psionics, I think psionics is great. I think that the complexity of psionics is actually a feature, but it's not friendly for new players who are in the middle of combat.

Simple would be something akin to actual video game MP costs:

Fire costs 4 points.
Fira costs 12 points.
Firaga costs 24 points.

Which when it comes down to it, is preconfigured power point costs, which is basically the same as slots.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Aratrok wrote:

It's not just tick a box. It's track up to 9 series of boxes, and knowing which of the spells you have are associated with each series, or if you're a prepared caster, which are associated with each individual box.

Basic arithmetic is not challenging nor is it time consuming. You can do any calculation that psionics will require you to do in a couple of seconds tops.

Level 4

Sorcerer:
Level 0 spells (At Will):
acid splash, bleed (DC 14), detect magic, mage hand, read magic, touch of fatigue (DC 14)

Level 1 Spells [] [] [] [] [] [] []
Magic Missile, Grease (Reflex DC 17), Mage Armor, Summon Monster 1

Level 2 Spells [] [] [] []
Alter Self

Wizard (Illusionist):
0 (at will)—dancing lights, detect magic, ghost sound, mage hand, read magic

1st Level Spells:
1st—color spray (DC 17)[], grease (DC 15)[], mage armor[], silent image (DC 17)[]

2nd Level Spells:
2nd—create pit* (DC 16)[], hypnotic pattern (DC 18)[], invisibility[], staggering fall (DC 16)[]

During combat pick the spell you want and tick it.

Psion (Generalist) Level 4

Power Points 23 (Max per power 4)

Powers Known:
Talents (No Cost, Can not be Augmented, must be Psionically Focused): Far Hand, Hammer, Telepathic Lash

Lvl 1: Control Flames (Cost 1 + 2 per augment), Control Light (1), Deja Vu (Will DC XX) (1 + 2 points per augment), Entangling Ectoplasm (1 + 2 per augment), Far Hand (1 or 0, +1 or 2 depending on Augments chosen)

Lvl 2: Defy Gravity, Energy Push (3 + 2 per augment), Cloud Mind (Will DC XX) (3 + Variable Augments), Minor Metamorphosis (3 +2 per augment).

The difference between the two is that with a sorcerer and a wizard the scaling is automatic, and isn't another choice that has been presented to the caster (pre-spent points), for a psion the scaling is another choice that needs to be made during combat on the players turn. Adding more choices to a new player's list of options makes the game harder. Especially since they won't remember all the options all their powers have at all times. Then after they've made those decisions they'll have to calculate the power point cost (double checking they haven't spent more than a legal amount).

I'm sorry but it IS more complex, that's not necessarily a bad thing, but I'm telling you it's not as easy as picking a spell and ticking a box.

Silver Crusade

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What's difficult about Pick 4 1st level spells 3 2nd level and 2 3rd level?

Even basic arithmetic takes more time than tick a box.

Silver Crusade

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I've never seen anything use anything similar to spell points. Most fiction I've seen has used actual fatigue rules to govern spellcasting. If anything the pool of points would be based on the caster's Constitution, and actually causes fatigue/exhaustion/unconsciousness or even ability damage when overused.

Prepared casting and spontaneous casting and spell points are all abstractions.

Slot based systems are already point based, it's just that they're preconfigured rather than spent on the fly.

You know what the advantage is for slot based casting?

Ease of play. Casters already have pretty complex turns since their spells can do a lot of complex things. Adding more math to the process just increases turn times, as they try and work out how much they want to augment the spell, what the cost is for the augmentation and the like.

A prepared caster just says: I cast Magic Missile, resolves the spell and crosses it off their character sheet. As the GM of a lot of newer players who want to play spellcasters this is a godsend. A spontaneous caster says: "I cast magic missile" resolves the spell and ticks a 1st level box.

Does it lose some granularity compared to pp casting?

Sure, but no system is perfect and no system is the be all and end all. I know as a player I prefer slot based spellcasting, because I just want to do the cool thing, and more maths is less fun for me. I know other players like power point casting, and that's cool too.

Silver Crusade

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Tels wrote:

My thought was fairly similar to yours, but it involved the idea of turning magic into skill points. Basically, take the Wizards 9 schools of magic and make them each a separate skill. Each spell of the associated school requires a DC to cast, and the result of your skill check determines the effectiveness of the spell; exceeding the DC of the spell means your spell is more potent, so just being able to make the bare minimum is note enough.

For example, take the spell sleep; it has a DC of 11, but for every 2 points by which you exceed the DC of 11, you increase the HD of what you can effect with the spell. In Harry Potter terms, this would be the Stunning Spell stupefy.

Another thought I'd had was to limit player HD to 4th level, but levels beyond 4th grant bonus HP. The reason for this is so you could have a spell that kills if it touches you (ala Avada Kedavra) in the form of Enervation. Basically, Enervation had the chance to kill you because it would drain HD instead of levels, making it a very scary and potent threat. In this kind of Harry Potter setting, I Divine Magic would almost not exist, and I would have to heavily restrict magic in general.

Still, I think the idea of a 'skill based magic' system would be a lot of fun and very cool, because then it isn't restricted to just a single class. Any class that puts ranks into the skills can cast magic, though some classes will simply be better at it because they have more skill ranks.

The whole idea is basically in it's infancy stage as it's been something I've been tossing around for a few months now. It would probably require substantial rewrites of the spells in the game, but the changes themselves are actually minimal.

I highly recommend checking out Green Ronin's Psychic's Handbook, or the True 20 RPG, which does something very similar.

Silver Crusade

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The cyphers are awesome.

Silver Crusade

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Pathfinder Wiki Brigh Article

Until Lords of Rust comes out this is it I'm afraid.

Silver Crusade

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I'm using Mythic in Jade Regent specifically so the players can burn through non-critical encounters faster, and stop levelling at about 10 (since in my experience level 10+ means lots of slow combats for very little story payoff).

My original goal was they'd gain 1 mythic tier per book, but from what I've seen from Wrath of the Righteous 3rd Tier is where the game gets wobbly, and 4 is where it tips over. From what I've read of Books 4 & 5 many of the battles are already easy for a moderately optimised group.

So I'm still juggling how to handle things.

As to changing encounters on the fly. I really, really encourage it. That's what seperates a GM from an A.I. you are aware of the challenge and fun levels the players are currently at. Being rigid about it only punishes the players because you aren't precognitive or psychic and couldn't anticipate their fantastic/terrible choices.

There's been loads of times in a game where I've added a Giant or Advanced template because the Players are itching to hit something with a bit more bite. Or added spells (grabbing the spells of a similar CR NPC Guide character) to an otherwise nonspellcasting monster or NPC. It's not cheating, the GM can't cheat. It's fun calibration and it's one reason why the players are at your table instead of kiting Xvarts in Baldur's Gate.

Silver Crusade

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Rogue Genius games did it with a spell point system.

My favorite iteration of psionics/psychic magic has to be Green Ronin's Psychic, which treated each Psionic Power as a skill, which were unlocked with feats. Using the powers caused non-lethal damage (or called for a Will Save to avoid fatigue/exhaustion) to me psychic abilities are defined by a few broadly useful powers.

Telekinesis is the best example, since it can do so much depending on its application.

Silver Crusade

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Joker Doncha know!

Silver Crusade

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Read all my posts in this voice please.

Silver Crusade

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I started the game with 6 PCs, but we've gone down to 5. We've had a lot of fun with the NPCs and relationship rules. I gave the players cards with each of the 4 key NPCs and added cards as they added more characters to the Caravan. At this point the Caravan consists of 16 named NPCs, 10 unnamed NPCs (a great pool to draw from if the players need backup characters). Basically I treat it the way I'd treat a village or hometown in a usual Pathfinder game, a place to rest, resupply and roleplay between forays into the wilderness/dungeon etc.

I've also changed up the Caravan rules a bit, basically Sandru is in charge of organizing the Caravan stuff and the players simply helped him decide priorities:
Defense, Mobility, Morale, Offense, Resources. The resource management stuff is fun, and working out when to unload Trade Goods, and whatnot. I also run Caravan Combat concurrently with normal combat.

Example:

Last game I rolled a random encounter with some Forest Drakes. My player's characters are level 7 with 1 Mythic Tier, with 5 Players and one Supporting NPC. So roughly APL 8.5 (Encounter Budget: 5,600 xp, or roughly 4-5 Forest Drakes).

The Caravan on the other hand may have a Caravan Level of 7, but because it only gets one action its real APL is 4. Since a Caravan represents a whole group of people, fighting and wotnot Caravan Encounter monsters should also represent a whole group of monsters. Using the Forest Drake Caravan Stats for a CR 4 creature:
hp: 42, Defense: 17, Offense+8 (3d8+3), Morale: +4. Special Acidic Cloud (Instead of making an Offense Check, foe must make a Security Check or take 4d6 Acid Damage and gain a 20% miss chance for rest of caravan combat).

So I described the battle thusly:
A group of 20! Forest Drakes bursts forth from the Forest. On the battle mat I put down 4 Forest Drakes, and the PCs, and some Wagons/Horses. The PCs get into their fight, then at Initiative 0 (or whatevever the last Initiative for the round is) the players rolled for the Caravan and I rolled for the Forest Drakes. Every time the PCs killed a Forest Drake in their combat it reduced the Caravan Combat Forest Drake hp by 1d6.

Silver Crusade

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KidDangerous wrote:

I'm currently running Skull and Shackles in space ("Skulljammer") using DSP's ultimate psionics in place of any magic using class.

It's a lot of fun! I've borrowed from Distant Worlds, Iron Gods and the Technoogy Guide but also Numenera's Cypher system. It's a great way to represent lost/malfunctioning tech. I've converted a lot of the Numenera Cyphers to PF rules and would be happy to share if you're interested.

Players love it so far it's got a very Treasure Planet vibe. I think it would work really well for Kingmaker too

I'd be interested in seeing Numenara Cyphers converted to PF rules.

Also Skulljammer is badass.

Silver Crusade

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36) Climb Talon Peak, enter the ancient elven observatory there. Find a bunch of ancient elven dust mummies, one of whom is staring at an ancient scrying pool. Look into said pool and attempt to scry the last thing scried in the pool. Look upon Azathoth, roll a 1 on your Will save. Gain a permanent madness, which ends up being a second personality based on an ancient elven astrologer. Then realize that you might not actually be mad and you may be host to the lost soul of the person staring into the scrying pool.

Silver Crusade

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Captain Jimetheon Turbulence Dread, Halfling Swashbuckler Guybrush Threepwood and Captain Jack Sparrow. Loveable liar, thief and insult swordfighter.

Rocky Krakoa, Oread Brawler Ever-Lovin' Blue Eyed Thing and Rocky from Rocky. A champ who took a few too many blows to the head.

Ash Q'Asheem and Sharumander, Human Summoner and Eidolon Ash is a combination of Ash Ketchum and Gandalf. Sharumander is basically Aku from Samurai Jack redeemed with GREAT FLAAAAAAMING EYEBROWS.

Silver Crusade

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Entombed at the heart of the moon is the last cybernetic survivor of the CYBORG Civilization that ruled this region of space, and the Varnhold Rover may have just awoken it.

The Varnhold Vanishing is explained by an incredibly powerful teleportation device that has moved all the human residents into stasis chambers, uploading their minds into microchips to be bartered in the Dark//Net. So the Cyborgs can rise again.

Silver Crusade

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Mikaze wrote:
Irnk, Dead-Eye's Prodigal wrote:
Mikaze wrote:
That character isn't going to be a Castilrian he's going to be more about Minali, Shylen, and Cayned Cialain.

.

Do you have any idea how much it...
hurts
to read that line?!
Mabye.

Mabye West?

Silver Crusade

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This is me not engaging and drinking a cool beverage.

Silver Crusade

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A handy guide to surviving the playtest.

Grab a group of players, and put together some characters using playtest rules.

Run an adventure.

Report your findings, and perhaps some suggestions for improvements and changes (AFTER the bit with the findings).

Only visit the specific class pages to grab errata by looking specifically for posts from the Devs.

Do not engage with the theorycrafters, they will only make you sad.
I repeat. Do not. Engage.

Enjoy the free preview of the cool class that's going to be out soon and enjoy a cool refreshing beverage.

Silver Crusade

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captain yesterday wrote:

26) the General is a Halfling Cavalier (order of the cockatrice) named Zapp Bramblethorn,

27) the diplomat is a Grippli Druid (with the frog domain named Kiff Krokker
Zapp not only won the midnight joust blackout drunk (-4) thru the most insane series of rolling 20s i've ever seen in my entire life! but also nearly lost the war of the river kings by sending wave after wave of his men at a platoon of wyverns, enacted Bramblethorn's Law, renamed Fort Drelev "Fort Bramblethorn" then added at least 5 brothels in the first year:)
in case you can't tell, we watch a lot of cartoons:)

28) We have a Grippli Druid named Kif too!

Silver Crusade

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21) Get Killed by the Fellnight Princess' chief assassin, and given life as a Juju Zombie and attack your old friends. Change alignments when they kill you and bring you back to life because you didn't realize how gross Evil would feel.

22) Get captured by the Fellnight Queen as she places a Mind-Seed inside your head so that when you escape her Fellnight prison she is finally free as well.

23) Read the original copy of Zuddiger's Picnic, fail a Will Save and become driven mad, until Rhoswyn offers to guard you from the mind shattering sanity and gains control of about half of your brain.

24) Step into a Shadowplane portal in order close it, and allow Rhoswyn to use the raw shadowstuff to remake your body to her liking. Refuse to cede complete control in that moment become a perfect hybrid of Rhoswyn and yourself.

25) Profit?

Silver Crusade

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Kyudoka wrote:
13) Use the wedding between a PC and Lily as the kickoff for Realm of the Fellnight Queen

14) Use the wedding of two of your PCs to EACH OTHER as the kickoff to Realm of the Fellnight Queen

Silver Crusade

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Master Pugwampi wrote:
DM_aka_Dudemeister wrote:
The Orc hordes are coming. Nothing can save us.

...except the Pugwampi hordes! To mischief!

...or battle, I meant battle...

You've somehow made everything WORSE!

Silver Crusade

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12) Use a ritual to resurrect a long dead race of Elven Skinwalkers, declare yourself their god and then don't do anything to protect them from being killed by a combined force of Barbarians and Giants. RIP the denizens of Coyote Rock.

Silver Crusade

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The Orc hordes are coming. Nothing can save us.

Silver Crusade

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If I'm remembering the old story correctly, the Albatross only became a curse after the Mariner shot it.

Kalistocrats should spend more time reading books instead of ledgers.

Silver Crusade

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Hama wrote:
It's a guy in a rubber costume walking down a miniature city, knocking down toy fire trucks.

And nobody has managed to make a better one.

Silver Crusade

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6 Players is not unmanageable but the interactions with the friendly NPCs will suffer because there's less spot-light time per player.

One option is that as a Move Action a PC can direct a friendly NPC to do a thing, and that player gets to make the rolls for the NPC while they do the thing.

As for challenging the players. Increase encounter budgets by 1.5.

So if an encounter is worth 400 xp, then add an extra 200 xp worth of minions to the encounter (goblins or skeletons etc), or give the NPC an extra level or 2.

There's plenty of discussion on what to do about Caravan Rules littered throughout the Jade Regent boards.

Silver Crusade

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Rathendar wrote:

I think is a fairly cool sounding idea/premise. You could enforce the 'hard' borders of the region with extreme weather effects or brutal terrain.(lightning storms, magma fields, etc) Gives me an old Star Frontiers-Volternus saga vibe.

Merging the magic into nanites works well enough in theory since arcane can detect divine and vice-versa.

random idea: The trolls could be a survivor fragment group that was infected by something, causing degeneration/bulk. Could even give Hargulka a less monstrous name and have him be met on the ship in transit and the one in his chapter is all he can manage to say now.

Hank Gulka's Mutant Kingdom

Silver Crusade

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Combine Liberally with Second Darkness... IN SPAAAAACE and there's a pretty massive sci-fi mega-campaign.

Silver Crusade

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3) Bribe Tyg-Titter-Tut and Perlivash with alcohol, then get yelled at by Tyressia because they are CHILDREN you MONSTERS.

4) Build the greatest magical academy in the River Kingdoms on the haunted grounds of Candlemere where an ancient malfunctioning aedura (elfgate) is housed and often draws the attention of Yog Sothoth "The Lurker At The Threshold".

(They don't have to be GOOD ideas right?)

Silver Crusade

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I am a big fan of the Pathfinder Campaign Setting Pantheon. Lots of details on aphorisms and worshiper philosophies are mixed in with it.

I also really liked the mixed bag of religions found in Eberron, that had everything from Monotheism, Ancestor Worship (with Undying Ancestors), demon worship, and philosophies based on indecipherable prophecies.

I guess, I like pantheons when they actually affect the flavor of the day to day life of worshippers.

Silver Crusade

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Klaus van der Kroft wrote:

I had ignored this series for quite a while (to be honest, I've never been a fan of anime in general), but after accidentally watching the first episode last week, I was caught. Ended up binge-watching the three seasons.

I really enjoyed the series, and cannot wait for Season 4.

Now, I have a sort of tangential question: I understand LoK is a spin-off from Avatar: the Last Airbender. I tried watching some of the first episodes, but it felt more like a kid show compared to LoK and so far I have not been able to get caught.

Is the tone and style of the first episodes of The Last Airbender the same throughout the rest of the series, or does it change afterward?

Avatar the Last Airbender does get pretty mature, but maintains a quality of silliness throughout the run. It's why it's so good.

Silver Crusade

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Ross Byers wrote:
Shindalm wrote:
I'm fairly sure I read somewhere in the lore that Nex in fact died during their war, but Geb couldn't accept that fact without solid proof. I'll have to do some hunting when I get home. Otherwise I'd assume the same as you.

Nex disappeared into a private demiplane and vanished. He may have been mortally wounded. He may have ceased to exist when the demiplane disappeared. He may have escaped, but aged to death in the intervening centuries. He may be trapped in another universe. He may be biding his time until he returns.

Because if you accidentally prove to Geb that Nex is still alive, then he would return to the world full-time and get back to the work of killing Nex.

Everybody needs a hobby.

Silver Crusade

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There is a special circle of hell for theater talkers.

Silver Crusade

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Orthos wrote:
DM_aka_Dudemeister wrote:
Orthos wrote:
Quote:
Paizo sells fiction. There is no such thing as fiction that does not have a social agenda of some sort.
Eh, on this we'll have to disagree. I've read plenty of books whose only "agenda" was to tell an entertaining story, with no intent nor result to challenge any perceptions or status-quo. Doesn't make them any less entertaining IMO. So I can't say I agree with the idea that all fiction has an agenda, social or otherwise, beyond telling a tale.
If a work of fiction does not in any way challenge the status quo, then the social agenda it's pushing is that they agree with the status quo.

As I said above, I wouldn't use "agenda" for that.

Also not necessarily. It may just mean that the author... you know... doesn't want to write a story about challenging public perceptions or anything of that sort.

I think some literary types are a bit too eager to search for meaning where there may or may not be any. =)

I'm a literary type, and there is always a meaning, whether you want to read it in a text or not.

Take for example the book Magician by Raymond E Feist. I love that book. It's a wonderful fantasy story possibly one of the best ever written. It also has zero queer representation and its female representation game is pretty weak. Raymond E Feist's agenda is to create a fantasy medieval culture, but it participates in the erasure of queer and female contributions to medieval culture. Intentional or not Feist has an agenda and bias that exists in the book. It's his book, he has a right to his agenda.

All art is political.

I can be aware of all that, and still love Magician, still be entertained by the story and the cosy feeling of home I get when I start into those opening pages with a boy on a beach.

When a company, such as Paizo includes queer representation it is an agenda, but there's nothing wrong with that because Paizo is allowed an editorial policy that's what freedom of expression is. I think that Paizo has always been clear what their editorial stance on inclusion is and has been for a long time. It's what makes me proud to support this company.

I'll leave you with this.

Jane Espenson wrote:
“And if we can’t write diversity into sci-fi, then what’s the point? You don’t create new worlds to give them all the same limits of the old ones.”

Respectfully,

DM_aka_Dudemeister.

Silver Crusade

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Genie Bound Noble

My take on a more specific summoner.

Silver Crusade

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Orthos wrote:
Quote:
Paizo sells fiction. There is no such thing as fiction that does not have a social agenda of some sort.
Eh, on this we'll have to disagree. I've read plenty of books whose only "agenda" was to tell an entertaining story, with no intent nor result to challenge any perceptions or status-quo. Doesn't make them any less entertaining IMO. So I can't say I agree with the idea that all fiction has an agenda, social or otherwise, beyond telling a tale.

If a work of fiction does not in any way challenge the status quo, then the social agenda it's pushing is that they agree with the status quo.

Silver Crusade

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It's the bomb diggity.

Silver Crusade

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I'm Australian, and the arguments I've been having on Facebook tell me nope. Apparently people can be awful all over the world.

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Yeah, my expectations are roughly an Unearthed Arcana book for Pathfinder, which means there'll be something I use almost every campaign, something I use maybe every other campaign, and some stuff I might never use but glad to see it there if someone else has a cool idea they want to run.

Silver Crusade

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Now something from the perspective of a person being attacked by crazy people on the internet: 5 Things I Learned as the Internet's Most Hated Person.

Silver Crusade

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GeraintElberion wrote:

I was surprised to discover that the Doctor can shut people down with a finger to the forehead.

Weird.

I don't know much about the Doctor, since I only watched New Who from Eccleston onwards in the past month, but he's touched minds with other characters before and in the first episode of this season he was tricked by Vastra into putting himself to sleep in what I assume was a trick of psychic judo.

So I guess the Doctor has some psychic ability with a touch range?

I don't let it bother me since he's walking Deus Ex, and the show runs entirely on plot holes and breaking the rules of its own fiction (to use Ghostbusters analogy, the Doctor or his companion "crosses the streams" roughly every other episode).

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Barachiel Shina wrote:
In all honesty my one wish is this book never were to be and they just teamed with Dreamscarred and use their material in their products just like they do with Tome of Horrors or the Advanced Bestiary now and then. This "Occult Adventures" has nothing Psionic about it. They remained pretty traditional with everything else except Psionics. I am kinda upset.

It's not psionics, it's psychic. Dreamscarred already created the Psionics rules you want for Pathfinder, what need is there for more of the same?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

NOBODY BLUSHES LIKE GAKTON!

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So you've decided to be LeChuck instead of Guybrush, Skull & Shackles is the best campaign for it. Here's reasons why you stick with the other players:

1) You like hurting people and taking their stuff, and being an officer on a Pirate ship lets you do that. If you can't be captain then take a page from Scourge and Plugg's book and be the meanest 1st mate or Boatswain you can be.

2) Keep your flanks defended, at some point you are going to piss someone off. They will probably be justified in their anger. So when they come at you, it helps to have a loyal crew of scallywags to keep you safe from the mewling quims that can't take a joke, or a maiming or robbery or whatever.

3) Reputation: You might be the meanest sonofagun to sail the Shackles, but the better reputation of your allies gives you a good smokescreen to commit your random acts of depravity. Like drowning the odd landlubber, or spreading a disease in the nearest Chelish garrison.

Be good to your friends, defend them from danger and only betray them only to survive and only if you are absolutely 100% sure that nobody is going to take their revenge upon you.

Silver Crusade

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Kirth Gersen wrote:

I love the appearance, and the content.

But for my purposes, the PRD is essentially non-functional. I can't use it at the table, and when I'm designing encounters it costs me more time than it saves me.

Say I just need to find out what a spell does. OK, I need to open the main link for each book, then navigate to the spell index, then hope to find the spell. I need to do this for every single book listed, so if it's in one of the later ones, I'm likely to give up first.

"Kirth, you fool!" people say. "Just use the SEARCH function!"

Heh. Try this: type the word "bard" into the search field, and see how long it takes you to find the link to the actual Bard class?

30 seconds.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

From my perspective as a guy who put out a bunch of extra content for Kingmaker I'm always excited to see how they've been chopped and changed to fit into other people's campaigns. I'm just excited people use my material at their tables at all.

I'm sure the feeling is 10,000 times more gratifying for a published AP author.

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