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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,485 posts (6,667 including aliases). 11 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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Gargs454 wrote:

Just wanted to post a quick update. My group will most likely be encountering Staggy at the next session. (They know where he is now and have explored most of the chartered region). I'll be pulling a lot from this thread as well as Venture Capital as we move into RRR.

However, I love the idea of Nyrissa's calling card mentioned above (by Orthos I believe) of Acid/Lightning damage and plan to give Staggy a few acid/lightning arrows to shoot at the party.

A few plans I have laid out (Tolono Stolen Lands players keep out! :P ):

** spoiler omitted **...

In my version of the game Nyrissa and Irovetti were basically antagonists against each other, and Nyrissa wouldn't like a lot of tech coming into the kingdoms because so much of that would be made of hated iron.

HOWEVER! It's your game, and you should do what's right by your game, and group.

Silver Crusade

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Look at all the good good Starfrienders!

Silver Crusade

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Gorbacz wrote:
I'm counting for a male elf, about time.

The Alchemist is a male elf.

Silver Crusade

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Cthulhudrew wrote:
KSF wrote:
Interesting. This sounds a lot like the concept of the ludic loop that I just read about in a New York Times article.

When I read that, I was actually thinking that many Shirren must be on a near-constant high, just judging by the tremendous number of options available to us pre-trans-light cultures here on modern day Earth. "Overchoice" is a concept that's been around for a long time, and there are a lot of psychological studies on how it can overwhelm just regular old, non-choice-stimulated humans.

Also, when I read this:

"Addicted to the new drug of individualism, these renegades rejected the Swarm's mindless consumption..."

I initially read that last word as "consumerism," which put a whole different spin on the Swarm. ("It's a vast shopping hive mind, that visits planets and devastates their economies, leaving nothing in its wake!")

Then again, when I read this:

"While often displayed, these “mating arms” are extremely weak and used only for ceremonial and reproductive purposes..."

I thought- drinking alcohol often plays a part in the reproductive process/mating ritual among humans, so can these guys hold their beer in their mating arms? :D

The Hive: "Didn't we banish you to Foodcourtia?"

Zim: "Oh I quit that."
The Hive: "You QUIT being BANISHED?"

Silver Crusade

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Shirren Bard: "Let me sing you the songs of my people!"
Rubs legs together rapidly

Silver Crusade

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Finally the option to write space romance encounters involving rat tails, lizard cloaca and forbidden chitonous mating arms can be made possible.
Forget Mass Effect, these are the space romances the people have been waiting for!

In all seriousness though, I'm glad to see a very alien alien race as playable.

Dark Archive

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Steven "Troll" O'Neal wrote:
avr wrote:
Maybe, but wouldn't Air Bubble be 3 levels lower, a longer duration (minutes instead of rounds) and guaranteed to work?
Nothing pressurized I don't think. Then again how are you going to get "inside" an air elemental?

You could start by offering to buy it dinner.

Silver Crusade

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Crystal Frasier wrote:
tbug wrote:
Is there a story behind the character on the cover with an eyepatch?
She lost an eye.

Did she check under the eye patch? Maybe it's there.

Silver Crusade

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Axial wrote:
Just how clever is she, really?

Clever enough to be the boss of book 6 instead of book 2.

Silver Crusade

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Cleric!

Easy to build: choose a god and two domains. Pick a combat style that meshes with your favoured weapon.

Easy to play: prepare whatever spells you like. You can swap them for cures when needed.

Easy to role play: "What does my god like? I like that too!"

Cleric is perfect for a new player to learn the game.

Silver Crusade

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Nitro~Nina wrote:

Oooo, I do rather like this. I feel like we've needed a more physical crafting class for a while, and this is really fun!

I've had a few ideas for my own tinker-type thing, but mine is more specialist science hero than superhero, more suitable for The Doctor than Tony Stark.

I really like the flavour of rising to misfortune, rather than most such abilities which just exacerbate a run of good luck.

Thank you for the kind words.

I'd love to see your take on a mundane smarty.

Silver Crusade

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Tinker 4.0

Major changes!
Studied Target and Studied Strike swapped for Overdrive and Experimental Strike.

Cleared up the rules for device talents.

New 20th level capstone.

Renamed Mechanical Inspiration to Genius, and it recovers faster the worse luck you have. Tinkers tend to be at their best as things are backfiring and falling apart.

Silver Crusade

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Tinker V3.0

ART! An artist has kindly allowed me to use her art in this little project of mine so I've updated the PDF with ART to make it a little nicer to look at.

I've put even MORE stuff into gadgets, to make corner cases clearer for the GM and player.

Fewer mechanical inspiration points (1/3rd Tinker level + INT bonus rather than 1/2).

Changed many Tinker Talents:
Clockwork familiar requires actions to direct, and inspiration can be used to reduce the action time.

Construct companion also requires actions to direct, and inspiration can be used to reduce the action time. Construct companion now needs three talents to be a full combat companion, and is based off animal companion rather than eidolon (can gain evolutions with separate talent).

Turret reload and aim times are made explicit in the talent text.

Many talents changed to wearable devices, which take up magic item slots.

MORE TALENTS!

Two new Innovations.

And again the art.

As always, honest and specific feedback is always deeply appreciated. Playtest data is invaluable.

Silver Crusade

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Also just updated the document in V 3.0 to make the language around gadgets clearer. They can't be dispelled, but can be broken or sundered.

Silver Crusade

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Also JAMRennaisance, I love the Futurist class you made. Had I found this I might not have gone to all this effort lol. I see a lot of parallel designs here.

I actually considered cribbing the Occultist mechanics, but was worried about overcomplicating/overpowering things and stuck closer to Alchemist talents.

Silver Crusade

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Ugh, noticed some legacy language about magic lending some of the tinkers magic aura to gadgets, in the gadgets bit. I'll clear that up tomorrow.

Silver Crusade

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Tinker 3.0

Major overhaul of spell-list, to be a bit more thematic.
Updated and increased talent list.
Cleaned up some rules language and removed some unnecessary references to the parent classes.

Would absolutely love feedback.

My GM is going to run Iron Gods and I want this class to be balanced against other Paizo classes.

Silver Crusade

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Thank you for the great feedback!

I've made some very big revisions to the class:

Tinker 2.0

Silver Crusade

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BMO wrote:

Oh sweet baby Erastil that is an ugly logo and cover for the core rulebook.

The original mock up logo was a bit flat but at least it was clean. Now it looks like a mishmash of the Animorphs logo and some kind of testosterone-laden military-themed game from the 80s.

As for the cover, while I understand the desire to show off the iconics, the original android/kasatha/ratfolk poster was much better composed. Judging by just about every other hardcover released for the Pathfinder line, we'll actually end up with some kind of intense battle scene that includes an iconic or two. But really hoping that this is just a mock-up placeholder.

Don't get me wrong, I'll still be buying these products, but I REALLY hope that the final product looks a little more appealing. Though I have a feeling the ship has sailed on that unfortunate logo.

From the product page for the official rulebook:

Chris Lambertz wrote:
Now available for preorder! Cover image and description are not final and may vary before release!

Silver Crusade

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Please excuse my incoming skeptical post, I'm incredibly excited about the first Starfinder AP, and am really chomping at the bit to get to know the story and universe that's being built. I do have some concerns and thought I might voice them.

Disclaimer: I don't know about the economy of these products, and the costs involved, nor am I asking Paizo to defend any pricing decisions they have made. /disclaimer

I'd be fine with bimonthly 64 page adventure, but the cost of this book is only about 8% cheaper than the cost of a 94 page book. While being roughly 30% smaller. Then when you consider that there's a bunch of backmatter content, it's not really a 64 page adventure. Looking at the most recent Pathfinder Module "Seers of the Drowned City", the "Appendices" or backmatter start on Page 46, the adventure starts on page 4. Leaving roughly 42 pages of adventure content, and 18 pages of backmatter.

I'm not worried about being shorted adventure content (I'm confident that I can pad and expand adventures myself), I'm worried I'm not going to get enough backmatter! Since it's been stated that the Adventure Paths will be the primary method of delivering new lore, rules and monsters to the setting only 18 pages of backmatter might not be enough to get the job done.

There's an entire universe to explore in Starfinder, and as a GM I thrive on having more content to build and expand on for my players. To make the universe feel lived in rather than roughly scribbled as we go.

So understand that my issues are only coming from a place of being a bit greedy for content and worrying that I won't feel satisfied with the morsels being delivered when I'm hoping for a feast.

Silver Crusade

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Mark Seifter wrote:

At least the last time I saw it, like Sutter said, it does indeed leave things in the hands of the GM. Listing an expected level for everything makes it a lot easier for the GM to make those decisions than not listing it, however, and it also makes it easier for the GM to design adventures around expectations as well.

For instance, imagine we did that in Pathfinder, listing all the expected levels for various stat items, weapons, and so on. It would then be much easier for a GM to figure out how to do an automatic bonus progression, or to track where her PCs were sitting compared to those expectations. I certainly wish I had been able to get my hands on something like that when my group first switched to 3.0.

This table would be more useful to me as a GM than a WBL table, because as a GM it's so painful to reverse engineer appropriate gear.

The Exchange

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SLAMS FIST ON TABLE

Now this is the kind of worldbuilding content I come here for!

Silver Crusade

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baron arem heshvaun wrote:

During the data breach scene there were several code names in the Imperial archive.

Four of them were different aspects of the Death Star, all from Catalyst.

They were named Stellar Sphere, Pax Aurora, Mark Omega, and Celestial Power.

The four aspects that they relate to are an advanced turbolaser project, advanced shields (Stellar Sphere), the hyperdrive/power for the station, and Galen's crystal research (Celestial Power). In the movie there was also Dark Saber and of course Stardust.

I'm just sad they never referred to it as the Murderball from Campaign.

Liberty's Edge

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I AM THE SUBAQUATIC DARKNESS!
I AM THE ABYSSOPELAGIC LAYER!
I EXERT THE PRESSURE OF JUSTICE ON THE METAZOIC CREATURES THAT LURK IN THE DEEP!
I AM THE HERO THE OCEAN DESERVES!

I AM YOUR SEMIAMPHIBIOUS KNIGHT!

MY PARENTS DIED AT SEA!

Silver Crusade

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I find myself posting far less than I used to.
2016 has been a rough year for everyone, but I do lurk on the boards nearly every day. It's still the best resource for mining ideas and sharing experiences.

Silver Crusade

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1) Make the game easier to run Unify and simplify more rules to be more universally applicable remove ability scores they don't do anything, you only use the modifiers 90% of the time. Make encumberance easier to deal with, limit buffs, simplify math. Removed experience, don't make WBL a second progression, make NPC making easier.

2) Make the game simpler to learn I love CMB/CMD, literally any time a player wants to do something "off book" CMB is the go to, but AoOs punish you for creative play. Simplify magic, I like spell slots but tracking buffs/debuffs needs to be simpler.

3) Make roleplaying and mechanics interact You never have to roleplay in Pathfinder. You might be affected by morale bonuses/penalties but a raging barbarian can still think and plan like a genius wizard. Knowledge checks mean the person rolling knowledge asks the GM to speak in exposition after which the playe says: "I repeat that to the party." Instead they could add facts to the campaign that are retroactively true. There is no status condition for angry, hungry, exhausted, frustrated, happy, or in love.

4) Alter power expectation If a demon lord is CR 20, then a God could Ben CR 25, if most campaigns finish around 15-17 then you can hit that upper echelon of power. A 1st level character should be able to express their concept, a level 15 character should be a refined version.

5) Make power wider not deeper Fighters should be adaptable, not specialised, wizards should be able to do a wide array of things, but not all at once.

Silver Crusade

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Curse you for making the perfect magic-school campaign location. Because it's constantly moving you can always have new adventuring locations nearby.

YAASSSSSS!


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How many drams to a hogshead again?

Silver Crusade

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Who is the artist who did the art for Navasi?

Silver Crusade

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Almonihah wrote:
Claxon wrote:
DM_aka_Dudemeister wrote:
I'd love to see an all kineticist party, with each character being based off a different element.
Can their powers combine to make one super being?
Not unless Paizo has released a Heart element that I'm unaware of.

I was more thinking along the lines that long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked...

Silver Crusade

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I'd love to see an all kineticist party, with each character being based off a different element.

Silver Crusade

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Skull and Shackles is the best AP for Pirate themes.

Silver Crusade

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Helel13 wrote:
Master Elodin wrote:
DM_aka_Dudemeister wrote:

I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again: ** spoiler omitted **

Crazy good idea. I like it!

One thing that might be difficult for some groups - certainly mine - is assigning their stats via the Harrow reading. That really eliminates so many options the players may want to use and be excited about.

Not sure I understand what you mean by assigning stats via the Harrow reading? From what I recall each Harrowing gives bonuses to stat based checks based on the book; can't readily remember it ever affecting a PC's statblock

Okay!

So here's how you generate stats using a classic 9 Card Harrow Reading:

Spoiler:

Players start with an 8 in each stat.
Lay out your cards in a 3x3 grid harrow reading.
For each true match of alignment Players gain +4 in that stat. For each partial match, +2 in the stat. For everything else: +1.

After that, your players may swap any two stats.

It's a bit of a mix of old school generation, and the idea is that the players growth is based on the results of the reading.

Silver Crusade

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I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again:

Level 0 Adventure Seed:
I'd have the PCs start off as orphans in one of Korvosa's orphanages on the day of Ileosa's Wedding to the King. They would meet Zellara the Fortune Teller (which is how I would determine the PC's stats for the campaign).
The PCs would also encounter Gaedren Lamm,rescuing a fellow orphan (perhaps Sabina Merrin?)
At the end of the adventure I'd have the PCs become adopted, by characters who have ties to various factions in Korvosa, and more solidly tie the characters to the location.

Silver Crusade

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rando1000 wrote:
Thanks for the input. I've got a while to really consider it, I guess I'll just have to purchase Book 6 and see what alternates I come up with to determine if it's feasible or not. I suspect I could make it work, but I'm not 100% sure it's worth it.

Running any E(X) game in a Pathfinder AP, requires altering the challenges to suit the power level. So, as written: No.

However, if you're willing to replace the higher CR foes, and rebuild NPCs/enemies you could have a great time running this or any AP in E10 or E12.

Silver Crusade

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For some reason I thought this said Eberron Goblin Frontier, and I thought "What a great idea for an alternative Kingmaker type of campaign."

Silver Crusade

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Rise of the Runelords: Fight monsters of increasing size until you learn the biggest monster was inside you all along.

Curse of the Crimson Throne: Kim Kardashian ruins everything.

Second Darkness: Hate elves yet? Don't worry, you will.

Legacy of Fire Do you hate when your adventures turn into boring shopping trips? Well, be careful what you wish for.


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thecursor wrote:
Thanael wrote:
Star Captain Killjoy wrote:
Gip wrote:

*raises hand*

Gip, Mighteist of Space Pirates™, asks that Goblins be a Core Race.

Motion seconded on behalf of the Imperial Goblin Space Navy (Someday We Might Even Get A Ship!)
Dare I say: We be Goblins ...IN SPAAAAAAACE!
Having a ship requires reading and Goblinz has no time fer nerdy readingz! NERDZ!

Goblins push the buttons hard

pull the lever, twist the knob!
Goblins fly to where it's starred.
Goblins can fly, shoot and rob!

Silver Crusade

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Hi James, I'm running a Jade Regent campaign (and my players are having a TON of fun!) One of my newer players (joined during the Hungry Storm) is playing a Half-Orc Witch with the Time Patron. She doesn't know who exactly her patron is. I thought one of the Eldest would be good, in particular Shyka who has a vested interest in time.

However, before I reveal that, is there perhaps a powerful Kami or Oni patron I've overlooked who might tie into the Tian cultures more than Shyka?

Would First World figures be known to the Kami, or considered powerful Kami or Oni by such spirits?

She is happy to let me decide who the Patron for her is, and discovering who has been granting her magic is part of her story. I'd really like to tie into both her choice of a Time patron, and where the story is headed (Tian-Xia, Forest of Spirits and Minkai).

Silver Crusade

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I'm so sad to see you go, I hope that you keep us updated on whatever adventures you embark on next. You're a powerful force for good in the gaming community and have earned the respect and fondness of even the most cantankerous of gamers.

Good luck in all your future endeavours.

I'll admit, some of my proudest posts are the ones favourited by you :-)

Silver Crusade

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Pro Tip: Tell players to roll the skill check before describing the cool thing they are trying to do. Give them the DC first, and if they succeed at the roll let them narrate their character's success or failure and how/why they succeeded or failed.

Silver Crusade

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I loved that his comedy was at its best when he was being a little bit frightening and angry with it.

Silver Crusade

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Ilyana Kadushin did really good work in Bloodbound. 10/10. Would listen again.

Silver Crusade

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13. Every morning you find a tooth under your pillow, and a copper coin in your mouth.

Silver Crusade

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I think the first AP would be a bit of a grand tour of the Core Worlds, what is being called the Pact Worlds, if I heard that bit right from the Gen Con panel. Since a lot of the setting information is going to be communicated through the backmatter of APs, giving the players a quest that lets them land on all the Pact Worlds at one point or another might be a good option?

Silver Crusade

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Journey

To

The

Center

Of

Golarion!

Silver Crusade

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The opening chapter vignettes are particularly wonderful in this book. I really love the Horror Rules chapter opening with Estra scolding a ghost.

Silver Crusade

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If I'm playing in an AP then I read the player's guide first. So I can build a character appropriate to the setting.

Then I brainstorm a couple of concepts for the 4 pillars Martial/Skill/Arcane/Divine. Usually using traits from the player's guide as a focus for the beam. This will usually be just a one sentence concept with a campaign trait tagged.

Then I talk to the other players and find out what they are most interested in playing to see if there are any gaps in the party. If there's a clear gap I'll pick a class based on that. If not then I'll pick whatever idea sings to me, I'll work up stats and basics and if I can imagine doing cool stuff I run with it, or move on to the next idea.

Then I try to create a name that sounds funny at first, but gets less funny each time you hear it. (example: Hollow Graves [B.Nec] Necromancer, Ash Q'Asheem and Sharumander Summoner).

Then I write ONE paragraph which tells the GM:

Who I am.
Where I come from.
What I want.
Why I can't have it.

Then that's that.

Silver Crusade

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If I might make a suggestion, your indecision may be due to the fogginess of your concept.

Remember Pathfinder and D&D variations are primarily heroic fantasy games, allowing you to fulfill archetypes from heroic fantasy fiction.

"Ranged AoE" isn't a character concept any more than "Damage Dealer" or "High AC". Those are benefits a character has, not a concept in and of themselves.

Might I suggest, thinking about a heroic archetype you'd like to fulfill? Then finding an unusual way to fill it?

What if you're a Gandalf type, but you play a storm Druid? (I'll bet you'll be pretty happy with the ranged AoE there)

What if you're a mad-bomber what bombs at midnight, but you're an unchained rogue with an archetype that grants some alchemist goodies?

What if you want to be someone blessed/cursed with elemental power? A Bloodrager, a Sorcerer/Fighter/Dragon-Disciple, or Kineticist might fit the bill.

I dunno, I find it hard to build characters around abstractions like damage output. However building "the best spy in Brevoy", or "Exile from a Foreign Land", or "Kid with his first sword and a naive sense of honor" is easy to build for.

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