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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,124 posts (5,174 including aliases). 5 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 13 aliases.


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Silver Crusade

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I just really wanted Kingmaker to take a lot of "in-game" time, and I wanted room to flesh out my own material.

At this point the players are in book 5, and the Kingdom has been running for around 10 years. Some PCs have actually added aging penalties to their characters.

Silver Crusade

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My Jade Regent game is one of the most fun games I've ever had the pleasure of running. Right now the player's caravan stands at roughly 16 named NPCs, and 11 unnamed NPCs. Most recently one of those characters has had a character arc of her own.

Spoiler:
Zaiobe the Mute Harpy Oracle lost her ability to cast divine magic. The party, but specifically our Tiefling Paladin has been trying to redeem her, and when she committed a selfless act by luring a dangerous werebear ranger into chasing her, and nearly dying in the process she awakened with no ability to cast spells. She finds that very awful, as she's still cursed with muteness. Some party members have tried to console her, and it seemed their help was only driving her further away from the party. But when she got trapped with the PCs in a nightmare demiplane, she managed to activate a wand (thank you UMD) which has cheered her up somewhat.

My players won't stop talking about how much they love seeing Zaiobe's development and the effect they've had on her in the time since they first met her.

She's not a DMPC, she's a fully fleshed out NPC, with her own internal life beyond that of the PC's own goals and desires and it's made the players feel like the world around them is just a little bit more real, and the game more entertaining for having such a story within.

Silver Crusade

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I think you're fine.

Silver Crusade

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Also in CotC you have both:

Spoiler:
Vencarlo Orisini AND Blackjack

Silver Crusade

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The Voice of Adam West
"You sick... Twisted... Fiend!"
/The Voice of Adam West

Otherwise Minsc can work:

"BUTT KICKING! FOR JUSTICE!"

"Fool me once, shame on you; fool me twice, watch it! I'm huge."

"Then say it louder! We must inspire fear in evil! Quiet tales of hamsters are foolish, but a man and his hamster that tear evil limb from limb? That's scary!"

Silver Crusade

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I like tieflings, I think they make a great half-orc replacement (easier to make a backstory in an area without orcs, since you can be spontaneously born from human parents).

That said, when I allow Aasimars and Tieflings in my games I usually do a slight nerf:

Aasimars and Tieflings are NOT Native Outsiders, they are Humanoid (Human) and whatever their outsider ancestry is (a demon blooded tiefling would be Humanoid (Human, Demon)).

Instead of energy resistance, they gain +2 bonus on saves vs the energy types they resist.

If the player wants to be a full-powered native outsider, then they need to spend a trait to do so. (In effect they trade a trait for the the native outsider subtype and energy resistance.

I feel it brings these races to be a bit more in-line power level wise to the core races.

Silver Crusade

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Yeah, if you want to sell me a product, I need to know what I'm buying before I put money down.

Silver Crusade

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There are rules for handling flight in chases. If players prepped flight or other significant advantages to trivialise the chase, so be it. The players win, and get to feel clever. Just like if the party shows up with a Paladin, Cleric, Necromancer and Undead slaying Ranger and reduces some crazy undead encounter to basically nothing.

Don't negate your PCs, give them the bonuses to their checks and if they win then congratulate then on a job well done. That's one less fly spell they can use in a later encounter.

Silver Crusade

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As a player of a summoner, I sideline the table-time and spotlight hogging by giving out my summoned monsters to my allies to control. So everyone gets a minion to control on their turn (thus everyone gets to share equal time and do the fun of rolling for minions).

Silver Crusade

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Feather token (tree) is a must have item for my characters almost as soon as I can afford it. It has so many uses, that it just can not be underestimated.

I handed one to my players in Jade Regent and in the first book:

Spoiler:
The PCs were fighting a decapus unarmed and unarmoured, it was attacking them with reach from the ceiling. The ninja player Darktread dropped a Feather Token tree beneath the decapus. I ruled that it allowed a Reflex save to avoid. Major Creation is a 5th level spell though, so DC 15. The Decapus failed, and was impaled on the tree as it crashed into the ceiling. The very injured heroes were very grateful for the last minute save.

As it's an instantaneous effect, that tree can be used for other things too. Why take a feather token swan boat when you can just ride the tree over the water?

Need firewood? Feather token tree.

Druid need something to tree stride through? Feather token tree.

Need a ladder? Feather token tree!

Silver Crusade

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Rynjin wrote:
"Dude person", maybe? I'll admit I haven't heard that one before.

That sounds right.

Silver Crusade

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I would assume that if the Clairvoyant is that guess:

Spoiler:
Then Arnim Zola has back-ups.

Silver Crusade

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Summoners are an Advanced Class, for Advanced Players.

My only issue has been flavour. If I had my druthers, the Eidolon would be built off a menu of various outsiders. In fact I insist on it, using the lists in Ultimate Magic as a guideline. To me an Angel summoner or demon summoner or genie caller is flavourful, an eidolon on the other hand is just. Bleh, it's too open a theme, so people look at them as piles of numbers to break rather than as points to shape to a theme.

Silver Crusade

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I use Murderhobo almost exclusively with tongue-in-cheek, where I'm trying to illustrate a certain playstyle and the emptiness of said playstyle.

Silver Crusade

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Naruto you need to learn the golden rule:

"Be excellent to each other, and party on dudes."

This means you need to start being excellent to your fellow players, your GM, your friends and fellow students. Start considering their point of view, and think about apologizing for your behaviour.

Silver Crusade

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I use PC because it's good practice to use the terminology the writers of the game prefer if you plan to write for the game someday.


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Tels wrote:
Serinian Elshaara wrote:
If this isn't an April's Fool joke it sure should have been! I'm out if it's real. Gunslingers were a stretch too far already. Not interested in Luke Skywalker meets goblin - lol!
Luke Skywalker was trained by a goblin.

STRONG THE DARKSIDE IS!

Silver Crusade

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Abed once said in Community:
"The GM has to be impartial or the game loses all meaning."

But Abed tends to need black and white answers.

I try to remain impartial, and any important NPC that players recruit to join the party I try to treat the same as the PCs. Which means that I abide by the dice rolls on that character (good or bad).

I run APs and I don't add a GMPC, specifically so that players can bring along any NPC that they feel would contribute to the adventure.

Burnt Offerings is way better if Ameiko helps the PCs out.

Kingmaker is cooler if the PCs bring along NPC council members on some adventures.

Jade Regent is great for NPC allies.

BUT these guys are always NPCs, they're second fiddle to the PC heroes, and if the players decide: "It's too dangerous for them to join us on this bit", then as GM I have the NPC abide by that. It's the group's show but the PCs are the stars.

That's why it's important to be impartial, so when a party member gets torn to shreds by burning skeletal trolls, the PCs don't feel it was because you were picking on them.

Silver Crusade

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I'll be honest. I'm hoping this is something of a testing bed for an Advanced Genre Guide hardcover.

Silver Crusade

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Clyde Cornelius, Vanara Gunslinger, because "Guns don't kill people: APES with guns kill people."

Silver Crusade

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Immediately added to my Cart.

Modular starship chambers!

Think about the Mass Effect tabletop possibilities :D

Silver Crusade

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I would take that bet, except I won't have any money. Because I'll have spent it all on Iron Gods ;)


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Sound like fun new way make fire good!

Silver Crusade

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I am so excited about this!

This is some coolness, and an opening Chapter from Mr Neil Spicer is something to get excited about no matter the AP.

Robuts, Spaceships and Magic oh my!


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The End Is Nigh.

Silver Crusade

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I'd worry it would lead to a homogenisation of characters. I mean at some point you'd end up at some variation of Fighter/Cleric/Wizard/Rogue 6/6/6/6 because that's how improve a weak aspect of a character.

To me, at a certain point an eX game should end so you can avoid too much stagnation.

Silver Crusade

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Mikaze wrote:
DM_aka_Dudemeister wrote:

So if I got it right:

Chellaigh is Wolverine
Liath is Nightcrawler
Naella is Storm
Enyana is Jean Grey
Travern is Angel

that implies Liath isn't terrified of sex ;)

Hopefully he can grow into the role though.

Damn, but there is quite a bit of Storm in Naella though now that you mention it...

And the Wolverine and Angel comparisons are so spot on. Especially that last one.

Now that I think about it Enyana might be closer to Beast than Jean Grey, especially with her willingness to meddle in magic she might not be completely ready for yet.

I was thinking Liath as a mix of X-Men evolution Nightcrawler (Wide-eyed German foreign exchange student) and X-Men 2 (religious Nightcrawler with angelic sigils all over his body to cleanse away the "sin" of being a mutant).

Silver Crusade

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The characters dream in NPC fan-fiction. Desna weeps!

Oh and don't think I mentioned it, I really like your GM's interpretation of the dragon. :-)

Oh man, it's gonna get crazy.

Silver Crusade

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Brendan Small's Galaktikon.

Silver Crusade

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[prepares for the nightmares]

[nightmares intensify]


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Space? Space! Space? Space? SPACE! Space?

Silver Crusade

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They are all my favorite character.

Silver Crusade

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I probably never noticed this problem because after I buy the PDF, I just use the free web resources anyway because it's easier to just type what I'm looking for in a search bar.

Silver Crusade

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At this point I have about 17 major NPCs in the Caravan, and about 11 redshirts (who I still need to inject with personality because I am actually a crazy person).

Here's roughly how the relationships are working out as of the end of Book 2:

Ameiko - The PCs love her, she's an adventurer at heart and when the PCs get overly cautious she's the one to call for simplifying the plan to: "Why don't we kick down the door, kick everyone's butts and steal the whatever it is we need to steal this week?" Of course that impetuousness might be a flaw when it comes time to rule a kingdom and she does cover fear with bravado. My player's favorite Ameiko moment is when Omoyani of the Frozen Shadows stole suishen from the party Samurai, and it was Ameiko who caught up with Omoyani and cut her down.
"Maybe we shouldn't lose the important artifact we came here to find?" As a bard she makes everyone in my mostly martial party better at what they do, and has some healing magic to keep them doing it.

Sandru - Where Ameiko is brash, Sandru is reasonable. When the player's plans get too outlandish Sandru brings them down to earth: "Is luring them HERE the best idea? These caravans are hardly fire-proof." When he's brought along he tends to encourage stealth, but if that's unavoidable he tends to buckle swash with the best of them and often acts as a flank buddy for the party ninja (DOUBLE SNEAK ATTACK!).

Koya - The party all think of Koya as an irascible Grandmother, and they worry about her safety (rarely bringing her on any dangerous missions). They respect her opinion, especially on spiritual matters, and trust her ability to keep them hale and hearty. Two of the PCs were raised by her.

Spoiler:
I'm seriously considering giving her a severe illness when the players start going over the Crown of the World, and a sub-theme of keeping Koya alive to see One More Sunrise might make for some fun interplay among my PCs and the old witch.

Shalelu - To be honest, Shalelu has been the hardest to give a strong characterization for. Since Ameiko has passion, Sandru has caution and Koya has wisdom it's hard to find a useful niche for Shalelu. So right now she's come across as something like Liara T'Soni from Mass Effect, alien but curious about human cultures. She's kindly disposed towards Cale (oni-blooded tiefling PC), who she redeemed after a life of banditry. Her rivalry with Zaiobe is pretty fun to play, but frankly Zaiobe's the more interesting NPC.

Spoiler:
I'm thinking of adding a colony of Snowcaster Elves that the PCs can visit for a brief respite from the Morozkos that will get Shalelu thinking about leaving the Caravan in the capable hands of the PCs who have proven themselves protectors of Ameiko already. PCs can convince her to come along or can leave her behind happy that she has found a place in the world.

----------------------------------------------------------------------

ADDITIONAL NPCS
---------------------------------------------------------------------

Zaiobe - Her first appearance was helping the PCs defeat the twisted ogrekin in Brinewall Castle. Even though she was evil, the party Paladin didn't immediately resort to smiting, instead offering to help Zaiobe find her voice. Over the course of the next couple of sessions Zaiobe proved a big help to the party, and the Paladin's insistence on healing her injuries where required made it hard for her to betray the party. With nothing left in Castle Brinewall she started following the party, and Cale promised he would keep her from being too evil. Recently she committed a selfless act by luring away the werebear ranger in Ravenscraeg, so the party could continue exploring the site but got grievously injured in the process. Cale, Brando and Koya healed her broken wings but when she awakened and attempted to cure herself, she found she had no access to her magic, furthermore she is no longer detecting as evil. The Party has two explanations about why this is so, one is that the demon lord Pazuzu has lost his favor with her and she lost her link to her divine source OR as an oracle her link to the divine is powered by her own confidence and self-image, that image has come under some conflict when she acted selflessly (moving her alignment one step from evil).

Kelda Oxgutter - Rescued from Brinewall Kelda is a badass mofo who likes mead, hitting things with her axe, and dudes with scars and muscles. The party ranger was immediately smitten, and after returning her safely to Kalsgard made time to visit her a couple of times and even met Kelda's terrifying mother (who can hold a pig under each arm). He's convinced her to stay on with the caravan and finish her saga.

Mogo the Goblin - While retrieving Ameiko's treasure hoard to pay for the caravan in Sandpoint our heroes rescued a goblin from the Soggy River Monster. The obviously terrified goblin was spared by the Paladin (Sarenrae is a goddess of Fire after all, you like fire don't you Mogo?), who has been trying to redeem the little beast ever since. Progress has been slow because he spends a lot of his time with:

Jenny Lightfoot - A sandpoint pick-pocket and Sandru's illegitimate niece (thanks to his no-good brother). She stowed away on the caravan because she's a kid and that's what they do. The party ninja has been acting as her ninja trainer (and she in turn has been teaching Mogo some bad habits, like pick-pocketing and fire juggling). When Darktread learned of the scale of the expedition over the crown of the world and danger involved he wanted Jenny put on a caravan back to Sandpoint. This hurt the urchin girl's feelings and she ran away. Darktread tracked her down and apologized.

Bevelek and Venkor - The Varisian brothers (only one of whom speaks common, but the other is happy to loosely "translate"), are something of the Greek Chorus of the Caravan. My players often ask them for advice about whatever town they're in because Bevelek and Venkor have been everywhere.

Sir Buzzbee - Picked up in the Grozny forest quite by accident when Cale saved the atomie knight's life. Sir Buzzbee is quite mad, and incredibly brave, and loyal and has the attention span of a puppy in a sausage factory. He brings on slightly more trouble than he solves.

Spivey - Friendly with Jenny, Koya and the party Druid Mordred, recently has become Koya's familiar so I don't have to keep track of two tiny characters (thank you Sir Buzzbee).

Garfaz Starclaw - Tengu Ronin, Caravan Guard, Ex-PC (player couldn't commit to schedule). Garfaz is relatively quiet, with a sense of personal honor, he dislikes Sir Buzzbee, and thinks of Zaiobe as a threat to the safety of the Caravan. His skill ith a blade is unquestioned.

Rorin Kaijutsu - Half-Elf Magus, Magic user, Ex-PC (player couldn't commit to schedule). Rorin is Ameiko's younger brother, and a bit nervous. He wants to keep Ameiko safe, because the alternative is that he has to take over the job of Emperoring if she doesn't make it. That idea is terrifying.

Avery Ellindir - Elf Enchanter, Magic User, Back-Up PC. This elf was picked up on the way to Brinewall, and she hopes to visit the snowcaster elves in the North.

Skygni - Winter Wolf. Cale maintains that like Sir Buzzbee, Skygni is not his fault. The party was low on resources, and he thought making a deal with the Winter Wolf would be better than another fight right after he was nearly killed by Kimandatsu mere minutes before. The wolf will travel with them for three months. After that their arrangement may need to be... renegotiated. As usual it's Mordred who's taken a fondness of the monstrous character. The druid's morality is more flexible than her Paladin ally's.

Ulf Gormangr - Human Guide (Ranger). Basically Thor. The players like Thor, so I'm playing Ulf like Thor. Glad to be free, though he knows the dangers ahead, it's better to be able to see the sky above your head than be blinded and bound in some demon's prison.

OHGODWHATHAVEIDONE!?

Nameless Redshirts The first people to die on all the away missions in Book 3?

Silver Crusade

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Oh, and while I don't have a lot of time for a full review, I do want to say this:

I wanted to save the experience of reading this for when I got my physical copy, and just wanted to read the first "chapter" of the adventure, the way I'd read the first chapter of any other book to see if it was my kind of thing.

I READ THE WHOLE THING!

This adventure takes the best parts of old school dungeoneering, and combines it with the best of new school design. This adventure has hooked me to this AP, and I am already jonesing for chapter two.

Well done Mr Groves.

Silver Crusade

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Mikaze wrote:
zergtitan wrote:
Mikaze officially deserves to make fan-fics for Pathfinder.
CG orcs everywhere.

Throgtar: "OUR ENTIRE RACE MISUNDERSTOOD HEROES THROWING OFF YOLK OF EVIL SOCIETY!"

Gakton: "OH THROGTAR IT OKAY DON'T CRY! COME HERE AND LET GAKTON HOLD YOU IN FIRM RUGGED ARMS."
Throgtar: "THAT NICE, HEY GAKTON SMELL GOOD!"
Gakton: blushes

Silver Crusade

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Mikaze - raging wrote:
Kydeem de'Morcaine wrote:


Him, “All the Atonements man! You just can’t make any progress or get things done if you don’t do bad things. Ya gotta figure you need at least 3 attonements each level. More if it is a hard campaign. Those are really tough for a low level guy to afford. You’re probably even gonna need loans or something. Sure once, you get to high level, they’re just pocket change. But in the beginning they’re murder on your gear.”
Me, ”Uh… Or you could just, you know, not do bad things. I mean that isn’t that kinda the point. If you are a good guy, you’re supposed to try and figure out how to do stuff without doing evil things to people.”
Him, “Can’t be done!”
grinds teeth

This is why people end up needing an atonement budget.

Silver Crusade

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Backfromthedeadguy wrote:

Does anyone else feel that APs might be a little too long? With problems like players always dropping in and out, scheduling conflicts, and the fact that most have a hard time making story connections that span more than a few sessions, I'm wondering wether the players and story wouldn't be served by cutting these APs down by half. I'm not saying that APs are never finished successfully, I'm just saying it gets very tough to keep up the momentum to a satisfactory conclusion over all.

As a personal example, I've been running RotRL and almost made it through Fort Rannick (25 game sessions to get to this point) before yet another player rotated out. I have only two players that have stuck with me from the beginning. Who knows when we'll pick it back up.
Personally, I would like to see APs down to 3 chapters. I think that's long enough to get a good story in without exhausting the players and GM.

I've been running Kingmaker for 4 years now. A weekly game, that takes extended hiatus so the other GM in our group can run Legacy of Fire and I can avoid GM burn-out.

There is nothing wrong with putting together your own GM-Cut of an AP if you feel it drags on too long.

For example:

Logical end-points for a shortened Kingmaker:

Kingmaker e6 -

Spoiler:
Book 1: Stolen Land, Book 2: Rivers Run Red (Hargulka's Monster Kingdom), Book 3: Varnhold Vanishing (Vordekai is the Final Boss). Replace: Fey with Undead.

Kingmaker Kingdom Warz:

Spoiler:
Play until book 5, then make Irovetti the final boss. Play up political stuff with Brevoy, Restov and Mivon. Final boss: War. Replace: Fey with humanoids.

Serpent's Skull - Pulp Adventure:

Spoiler:
Rename AP: Monkey's Skull. Play up the ape/monkey themes. Run book 1, book 2, book 3 and 4. Final boss: The Gorilla King and miscellaneous other factions. Replace: Serpentfolk with more apes.

Second Darkness - Elfquest:

Spoiler:
Remove Book 1 and 2. Start at Book 3. Play elves. Stop Drow. Save world. Flawless victory.

Silver Crusade

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"Hey man, we've talked about this before, but I want to make it clear. You are not to steal from your fellow party members, and most importantly you are to act as a team member. The excuse that "this is how my character feels" doesn't wash, because your character only feels what you as a player dictate it feels.
If this is too restrictive, then I'm sorry this isn't the group for you, but if you're willing to join the team both in and out of game you'll have a place at my table."

You're the GM, you get to decide who you do and don't want to play with.

Silver Crusade

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The great thing about paper minis is that you can draw on your own little horns or halos for fiendish and celestial versions of summoned animals XD.

Silver Crusade

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I've never played a game like this, but I think it's pretty clear what the inspiration for my little branch of humanity is going to be.

Claim: Nichiyobi points: 16
Roll Getsuyobi: points: 5d6 ⇒ (3, 5, 2, 3, 5) = 18

Total: 34

Shape Land (5 points): The desert of tile 20 becomes intersected with a long flowing river. Though it is still primarily desert, the banks of the river become fertile. It is named The River Dood by the simple humans that live in the region.

Advance Civilization (x4) (Stonework, Metallurgy, Agriculture, Architecture, Language and Writing) (30 points):
The humans living in the deserts of Tile 20, begin learning language and become adept at working clay, stone and sand. They use fire, and their simple tools improve from stone and flint, to bronze. Additionally the humans there master the art of farming, using the annual river flood to track time.
Villages made from stone spring up along the banks of the river Dood, the largest of which is name Meistro.

Remaining 1 Point.

Silver Crusade

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Mmm, bakermancy.

Silver Crusade

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I would be a jerk, and put the date as the player's current date. Then the PC turns around. DRAGON!

The PCs defeat the dragon. The date changes and says tomorrow, because PCs can cheat death, and Pharasma is patient.


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The Shifty Mongoose wrote:

If I understand this properly, deities are universal (what with mentions of faiths "in the Material Plane, just not widely on Golarion"), but just end up getting praised by different names in different languages. They can also share duties and portfolio overlaps.

While Pharasma is the main goddess of death on Golarion, she can also get assisted in the afterlife bureaucracy by Anubis, Osiris, and perhaps even Hades (Pluto)?

Also, if there were any Osiriani goblins, they'd probably add the ibis to their list of hated animals.

The Ibis, what a dirty, dirty bird.

Silver Crusade

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I guess to answer the original question is:

Appaerently nothing happened to the classic races.

Silver Crusade

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I love and encourage the take 10 and take 20 rules in my games.

I try only to ask for rolls when characters are stressed or distracted. That means skill checks are made only when it MATTERS, and a character who puts resources in a skill is rewarded with consistent success in non-combat situations.

Silver Crusade

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A thousand year old lich creates a Golem Phylactery and sets it to randomly walk across the planet.

Bwahahahaahaaaa! >:D

Silver Crusade

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Yeah this is pretty much spot on with my own interpretation of the Egyptian pantheon as far as alignments/portfolios/domains go.

I think it'll be an interesting theme to see in the AP if the Law vs. Chaos angle of Egyptian society comes up.

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Indeed, I'll usually say "No" if people present me with a Drow character concept in Golarion, because Drow are not just a badguy race, but a secret race (unless you run Second Darkness). I usually tell those players:

"If you're looking to be a misunderstood anti-hero may I suggest Half-Orc, Dhampyr or Tiefling?
If you want to be an evil character from a machiavellian civilization, may I suggest playing a Chelish human or half-elf?
If you just want the visual of pointy ears and dark skin, then perhaps you might consider an Ekujae elf?
If you want to worship Lloth, this is the wrong campaign setting, may I suggest Calistra, the wasp goddess of sex and revengeance? BONUS: She's Chaotic Neutral so you don't need to worship an evil god."

Silver Crusade

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Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Kthulhu wrote:


Kthulhu has made similar boasts. These are strong statements that communication on the DM's part is considered unnecessary by some people.

I'm not sure why you feel.the.need to use the word boast.

My big thing with this thread is.players feeling entitled.to more of.an explaination for why.a.GM.excludes something than the simple "I don't like it". If he doesntlike it, why do you feel you need MORE on an explaination?

Sorry for the formatting, the perils of postingfrom acell.

Because the player DOES like the thing, and is under the belief that it's their game to because this is a game of collaborative storytelling. The GM giving a weaksauce answer like: "I don't like it", means that the player's contribution to the setting is devalued.

As an example:

I hate cats. I don't understand why anyone likes cats. They are the worst. Catfolk are to me, are just the dumbest. Due in part to my prejudice against cats (which I would like to see disappear from the face of the Earth).

If I'm running an Egyptian themed campaign (such as the upcoming Mummy's Mask) and a player wants to play a Catfolk, as a GM I could say: "No I don't like catfolk."
Great, I've just hurt my player's feelings and diminished the enthusiasm for the game.

Or I could say: "No, because the setting is actually going to be 1920's egypt, so the only playable race is humans."
That's a valid reason for excluding catfolk.

Or I could say: "Okay, since this is Golarion, the region could be somewhere catfolk roam, let's see if we can work it into the campaign. Cats were a big deal in Egypt after all. Let's make some lore."

I would never play a catfolk if I was given any other choice, but my choices are not the player's choices.

You do owe the player a better explanation than: "I just don't like it."

Because it's the player's game too.

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