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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,432 posts (6,610 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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How many drams to a hogshead again?

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Who is the artist who did the art for Navasi?

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Almonihah wrote:
Claxon wrote:
DM_aka_Dudemeister wrote:
I'd love to see an all kineticist party, with each character being based off a different element.
Can their powers combine to make one super being?
Not unless Paizo has released a Heart element that I'm unaware of.

I was more thinking along the lines that long ago, the four nations lived together in harmony. Then, everything changed when the Fire Nation attacked...

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I'd love to see an all kineticist party, with each character being based off a different element.

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Skull and Shackles is the best AP for Pirate themes.

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Helel13 wrote:
Master Elodin wrote:
DM_aka_Dudemeister wrote:

I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again: ** spoiler omitted **

Crazy good idea. I like it!

One thing that might be difficult for some groups - certainly mine - is assigning their stats via the Harrow reading. That really eliminates so many options the players may want to use and be excited about.

Not sure I understand what you mean by assigning stats via the Harrow reading? From what I recall each Harrowing gives bonuses to stat based checks based on the book; can't readily remember it ever affecting a PC's statblock

Okay!

So here's how you generate stats using a classic 9 Card Harrow Reading:

Spoiler:

Players start with an 8 in each stat.
Lay out your cards in a 3x3 grid harrow reading.
For each true match of alignment Players gain +4 in that stat. For each partial match, +2 in the stat. For everything else: +1.

After that, your players may swap any two stats.

It's a bit of a mix of old school generation, and the idea is that the players growth is based on the results of the reading.

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I think the individual bits and pieces of the first adventure are great, but yes, a remix is required at the least. The PCs really should have two "Campaign Traits", in the same way that Hell's Rebels has the psuedo-traits for "Why are you at the protest?" as well as a trait that ties into the campaign as a whole.

Were I to run this again:

Level 0 Adventure Seed:
I'd have the PCs start off as orphans in one of Korvosa's orphanages on the day of Ileosa's Wedding to the King. They would meet Zellara the Fortune Teller (which is how I would determine the PC's stats for the campaign).
The PCs would also encounter Gaedren Lamm,rescuing a fellow orphan (perhaps Sabina Merrin?)
At the end of the adventure I'd have the PCs become adopted, by characters who have ties to various factions in Korvosa, and more solidly tie the characters to the location.

Silver Crusade

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rando1000 wrote:
Thanks for the input. I've got a while to really consider it, I guess I'll just have to purchase Book 6 and see what alternates I come up with to determine if it's feasible or not. I suspect I could make it work, but I'm not 100% sure it's worth it.

Running any E(X) game in a Pathfinder AP, requires altering the challenges to suit the power level. So, as written: No.

However, if you're willing to replace the higher CR foes, and rebuild NPCs/enemies you could have a great time running this or any AP in E10 or E12.

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For some reason I thought this said Eberron Goblin Frontier, and I thought "What a great idea for an alternative Kingmaker type of campaign."

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Rise of the Runelords: Fight monsters of increasing size until you learn the biggest monster was inside you all along.

Curse of the Crimson Throne: Kim Kardashian ruins everything.

Second Darkness: Hate elves yet? Don't worry, you will.

Legacy of Fire Do you hate when your adventures turn into boring shopping trips? Well, be careful what you wish for.


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thecursor wrote:
Thanael wrote:
Star Captain Killjoy wrote:
Gip wrote:

*raises hand*

Gip, Mighteist of Space Pirates™, asks that Goblins be a Core Race.

Motion seconded on behalf of the Imperial Goblin Space Navy (Someday We Might Even Get A Ship!)
Dare I say: We be Goblins ...IN SPAAAAAAACE!
Having a ship requires reading and Goblinz has no time fer nerdy readingz! NERDZ!

Goblins push the buttons hard

pull the lever, twist the knob!
Goblins fly to where it's starred.
Goblins can fly, shoot and rob!

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Hi James, I'm running a Jade Regent campaign (and my players are having a TON of fun!) One of my newer players (joined during the Hungry Storm) is playing a Half-Orc Witch with the Time Patron. She doesn't know who exactly her patron is. I thought one of the Eldest would be good, in particular Shyka who has a vested interest in time.

However, before I reveal that, is there perhaps a powerful Kami or Oni patron I've overlooked who might tie into the Tian cultures more than Shyka?

Would First World figures be known to the Kami, or considered powerful Kami or Oni by such spirits?

She is happy to let me decide who the Patron for her is, and discovering who has been granting her magic is part of her story. I'd really like to tie into both her choice of a Time patron, and where the story is headed (Tian-Xia, Forest of Spirits and Minkai).

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I'm so sad to see you go, I hope that you keep us updated on whatever adventures you embark on next. You're a powerful force for good in the gaming community and have earned the respect and fondness of even the most cantankerous of gamers.

Good luck in all your future endeavours.

I'll admit, some of my proudest posts are the ones favourited by you :-)

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Pro Tip: Tell players to roll the skill check before describing the cool thing they are trying to do. Give them the DC first, and if they succeed at the roll let them narrate their character's success or failure and how/why they succeeded or failed.

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I loved that his comedy was at its best when he was being a little bit frightening and angry with it.

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Ilyana Kadushin did really good work in Bloodbound. 10/10. Would listen again.

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13. Every morning you find a tooth under your pillow, and a copper coin in your mouth.

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The opening chapter vignettes are particularly wonderful in this book. I really love the Horror Rules chapter opening with Estra scolding a ghost.

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If I'm playing in an AP then I read the player's guide first. So I can build a character appropriate to the setting.

Then I brainstorm a couple of concepts for the 4 pillars Martial/Skill/Arcane/Divine. Usually using traits from the player's guide as a focus for the beam. This will usually be just a one sentence concept with a campaign trait tagged.

Then I talk to the other players and find out what they are most interested in playing to see if there are any gaps in the party. If there's a clear gap I'll pick a class based on that. If not then I'll pick whatever idea sings to me, I'll work up stats and basics and if I can imagine doing cool stuff I run with it, or move on to the next idea.

Then I try to create a name that sounds funny at first, but gets less funny each time you hear it. (example: Hollow Graves [B.Nec] Necromancer, Ash Q'Asheem and Sharumander Summoner).

Then I write ONE paragraph which tells the GM:

Who I am.
Where I come from.
What I want.
Why I can't have it.

Then that's that.

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If I might make a suggestion, your indecision may be due to the fogginess of your concept.

Remember Pathfinder and D&D variations are primarily heroic fantasy games, allowing you to fulfill archetypes from heroic fantasy fiction.

"Ranged AoE" isn't a character concept any more than "Damage Dealer" or "High AC". Those are benefits a character has, not a concept in and of themselves.

Might I suggest, thinking about a heroic archetype you'd like to fulfill? Then finding an unusual way to fill it?

What if you're a Gandalf type, but you play a storm Druid? (I'll bet you'll be pretty happy with the ranged AoE there)

What if you're a mad-bomber what bombs at midnight, but you're an unchained rogue with an archetype that grants some alchemist goodies?

What if you want to be someone blessed/cursed with elemental power? A Bloodrager, a Sorcerer/Fighter/Dragon-Disciple, or Kineticist might fit the bill.

I dunno, I find it hard to build characters around abstractions like damage output. However building "the best spy in Brevoy", or "Exile from a Foreign Land", or "Kid with his first sword and a naive sense of honor" is easy to build for.

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I will holler for this until the end of time.

Journey to the Centre of Golarion.

An expedition that begins on the surface and then never sees the light of day again. A tour of the Darklands, the Vaults and all the wonders therein. With sweet nods to Jules Verne along the way.

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It's been nearly six years since I wrote this stuff.

Here's an alternative Chaotic Good origin that has better links to Brevoy.

The Rebels
Chaotic Good
History: You're a member of a rebel cell that has longed chafed under Issia's iron rule of Brevoy. You've done little to overthrow the tyrant Noleski Surtova, besides sew dissent and rouse rabble. Tonight though you're going to do something real to get those Issians to stand up and listen.
Rebellious Mind-Set: You gain a +2 bonus on saves to resist charm and compulsion effects, furthermore you may treat Diplomacy or Intimidate as a class skill.
Recommended Races, Ethnicities: Human (Brevan, Iobarian, Varisian, Taldan, Ulfen), Half-Orc, Half-Elf, Halfling, Gnome.
Core: Barbarian, Bard, Cleric, Druid, Fighter, Ranger, Rogue, Sorcerer, Wizard.
Classes
Base: Alchemist, Oracle, Vigilante, Witch
Hybrid: Arcanist, Bloodrager, Brawler, Hunter, Shaman, Skald, Slayer, Swashbuckler, Warpriest
Occult: Kineticist, Medium, Mesmerist, Spiritualist
GM Opening Encounter:

Spoiler:

Quote:
You are gathered together in Restov. The local Bank of Abadar is closing up and a wagon is being loaded with the day's takings. As tempting a prize as that is for the cause you aren't here for that. While the guards are distracted your goal is to sneak into the Vault, and take the bank's copies of the deeds to some Issian holdings in Rostland territories. You're going to take your lands back, one way or another.

Getting into the Bank shouldn't be two difficult while the guards are distracted the PCs can attempt a DC 15 Stealth check to get into the bank. Give them a bonus for entering at dusk, and if they fail a DC 12 Bluff check might get the PCs past the guards.

(Otherwise they can come back later using climbing equipment to get in through the stained glass dome).

Once the PCs are in they need only search the Bank a successful DC 12 Perception check can get them to the right lock-box. It will take a DC 25 Disable Device, or DC 30 Strength check to open the lock-box. The characters can take 20, and use Aid Another on these checks. There is an alarm (CL 5) spell on the lockboxes which can be disabled with a successful DC 26 Disable Device check. Once the PCs are successful they can seek to make their getaway with the deeds. They have a contact who they need to take the deeds to. If the alarm is triggered have nearby guards give chase (use urban chase card rules if you want to spice things up).

If the PCs want to loot the bank, you can let them, there is 250 gp easily accessible in the bank.

Once the PCs make their getaway. They should take the deeds to their contact. Calling himself the Secret Sword, he has a hideout in the basement of a local pub named The Quiet Night Inn. Upon handing over the deeds the masked man thanks the PCs for their ingenuity. At this point there is a crash from above: The bar is being raided by Issian Soldiers.

Quote:
"Dammit, it sounds like you weren't as careful as you thought. You've been followed. Get out of here, lay low. I'll be in touch." The Secret Sword races up the stairs to meet the soldiers head on.

The Secret Sword Human Swashbuckler (Mysterious Avenger) 5

Issian Soldiers (x6) Human Warrior 1

The players can either sneak or fight their way out.

Days later, as the party holes up in a safe-house. There is a knock on the safehouse door.

Quote:
"Let me in," the familiar voice of The Secret Sword on the other side of the door. You lost track of him after the raid.

The Secret Sword assures the party he was not followed, and a DC 10 Perception check verifies he is alone. Once the PCs open the door, the Secret Sword comes inside and says:

Quote:
"Listen, you've done an amazing thing by stealing these deeds from under those Issian bastard's noses. But we weren't counting on Gargoyle surveillance. You've been spotted, and they have your descriptions. It's not safe for you to be in Brevoy."

At this point let the players exclaim and respond.

Quote:

"Hold friends. You've done a great service to Rostland, and Rostland repays its debts," at which point the Secret Sword takes off his mask. Revealing the face of Javoci Ladovka, a Sword Lord of Brevoy.

"One of these deeds you took was in fact the Exploration Rights to a tract of land South East of Restov. It's called appropriately enough, the Stolen Lands. As a Sword Lord of Brevoy, I have both the right and privilege to imbue you all with the right to explore and colonize those lands. Technically you'll be outside Brevoy's lawful borders and can not be pursued for your crimes here."
Ladovca smiles.
"So in order to throw off suspicion myself and a few other Brevic nobles are sending forth "adventuring parties", on a mission of exploration to the South. Play your cards right and we might be able to build an alliance that could throw off Issian rule once and for all. What say you?"

After this give the PCs some horses, wagons and supplies and send them forth on the road to Oleg's, the Stolen Land awaits and a kingdom built by rebels is in the cards.

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Kingmaker Outcasts Origin could work well.

Serpent's Skull (could work, players are all prisoners bound for the colonies).

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Does anyone else look at the final cover and think #SquadGoals ?

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"Don't kid yourself Jimmy. If a cow ever got the chance he'd eat you and everyone you care about."

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If someone confirms that there is a section or subheading in this book titled: "First World Problems", I will pre-order the book right now.

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Kobold Cleaver wrote:

What I want to see, Pt. 1:

Giffs.

Like... animated cat pictures?

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The Millenium Falcon (Star Wars)
Serenity (Firefly)
The Normandy (Mass Effect)

Dark Archive

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DM_aka_Dudemeister wrote:
Theliah Strongarm wrote:
Milo v3 wrote:
.... There doesn't need to be a leadership feat for you to be able to have underlings, just have underlings.
OK, but if you get underlings at 1st level, you could call on them to soften up tough opposition. I find that overpowered. That way, you continually are going in for the final punch and getting the credit for the kill. And all your crew are dead or unconscious. And they still follow you around. And you don't lose any. Even when they realize that they're going headfirst into the danger, they still follow you.

What are you Zap Brannigan? Sending wave after wave of soldiers until the killbots reached their maximum kill count and claiming victory?

An excellent strategy.

Silver Crusade

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Theliah Strongarm wrote:
Milo v3 wrote:
.... There doesn't need to be a leadership feat for you to be able to have underlings, just have underlings.
OK, but if you get underlings at 1st level, you could call on them to soften up tough opposition. I find that overpowered. That way, you continually are going in for the final punch and getting the credit for the kill. And all your crew are dead or unconscious. And they still follow you around. And you don't lose any. Even when they realize that they're going headfirst into the danger, they still follow you.

What are you Zap Brannigan? Sending wave after wave of soldiers until the killbots reached their maximum kill count and claiming victory?

Silver Crusade

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Kasatha.

Dark Archive

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Matthew Pittard wrote:
Scythia wrote:
Danubus wrote:
I had an android worship Siri from the iPhone once. She gained self awareness and took over satellites in a post apocalyptic game we played. In Starfinder I hope we can worship Casandalee. Maybe she is like running Absolam space station like Mother did in the Rai comics from Valiant comics
That gives me an idea: Anti-paladin of GLaDOS. Takes it as a sacred duty to inflict status ailments and observe/record the outcome.
GlaDOS? A petty upstart. The only AI that matters meatbag is SHODAN.

Ahem.

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Unique ships for various cultures.
Dwarven Space Citadels overrun by Orks on their Junkships.
Elven living ships, grown from seeds which can generate atmosphere and gravity.

Silver Crusade

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I want to run Iron Gods just so that when I run Starfinder the players will have had direct influence on a key feature of the setting.

Dark Archive

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Yesssss! YEESSSS!

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STAR FINDER

My excitement can not be contained!

Dark Archive

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Soon it will be time for the real Iron God.

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RainyDayNinja wrote:
Is there any good in-universe reason why Stark shouldn't incorporate the web-shooters into the Iron Man suit?

Branding.

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I personally can't wait to build a character who can eff the ineffable.

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Hey ninja, it's cool, everyone is allowed to feel their feelings. I can understand your frustration with the characterization of Iron Man.

I will offer this, the point of the Civil War story is to set the stage for a different status quo in the MCU. Yes, Stark makes some bad decisions, but he's also been shown to be so incredibly bad at dealing with trauma.

Nobody acknowledges that Tony Stark suffers from PTSD, and perhaps has been since his parent's deaths. That his anxieties are getting worse with each horrible event he encounters. His obsession with the armour is symbolic. Where Hulk is a raw nerve, Iron Man pushes everyone away because of his fear of being hurt.
By the climax of the movie:

Spoiler:

Zemo engineered a situation to make Stark snap, Steve, Natasha, betray him. His best friend is paralysed by the AI he created. He's trying to make everyone accountable for events he is responsible for.

In the end:

Spoiler:

So all he wants to do is close off one trauma, because the puppet masters responsible for her death can't be found, all he can do is kill they guy who killed his mum. Nobody can really hold that against him. Even Cap realizes it too when he still offers to come to his aid.

Iron Man was treated much better in this movie than he was in the original comic it was based on. No hero is perfect, but Tony Stark is a bit more imperfect than most that's what makes him one of the greats.

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For an undeniably evil character, I like her moxy.

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Abraham spalding wrote:

My problems with 12 where the combat system and graphic design choices. Having playboy bunny being a race... Not so smooth. Adding to this the fact ashe is runniing around in two napkins strung together and I'm like whaaa?

I mean a character or town or something with a risque nature is fine... But over all I felt the eye candy detracted from an attempt at a real serious game.

To be fair she was wearing more than Chewbacca.

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Will this be playable on the iPhone 6s, or is it iPad only?

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I played a Theurge in the latter half of a Legacy of Fire AP, built around summoning (because my Summoner used a Wish to allow his Eidolon to be a free and independent being).

I really enjoyed the games in which I played it, because I would just summon loads of monsters, buff them ridiculously.

Silver Crusade

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How about you have an open and honest discussion with the rest of the party about how things should be handled. Be prepared to retire the character, or change his attitude to be more supportive of the team.
Discuss with the druid player why you don't want to PVP.

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My real name is Ivica Karatovic - that's a human name.

So uh, I've not had that much trouble pronouncing most names in the game. Relax, pronounce the names as phonetically as possible and you should be right.

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Of course you can make Peter Parker/Spider-Man.

Here's one I prepared earlier.

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The Zealot A divine class that utilises raging, similar to a Bloodrager but in their zeal can also benefit from taking damage (self inflicted or otherwise).

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