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A character who aims to be the "Greatest Safecracker In The Universe", maxes out their Disable Device, takes the Rogue Talent to be able to take 10 on Disable Device even when stressed or distracted, skill focus disable device and on top of that has Fast Disable.
No mundane lock on the material plane should be able to stop him, even an Arcane Lock should be a joke for such a character.
So when he's busting into a safe, and the GM says: "You need a 15+ to succeed". I'd have to wonder: Who designed this safe with a DC greater than 50?
And then inside is nothing more valuable than this apparently nigh uncrackable lock. Steal the lock, apparently it's far more valuable.
I don't know. There are other more narrative games where narrative imperative trumps the simulation, FATE, Spirit of the Century and its kind.
But Pathfinder isn't by nature a narrativist game, and it can be frustrating when transparent rules are made opaque for the sense of "drama".