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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,550 posts (5,627 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.


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Silver Crusade

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Guys, I know this is the occultist handbook but there is a difference between psychic powers and wild, unhelpful speculation.

Silver Crusade

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Utility is another problem element of the class, the utility powers range from the useful to the equivalent of cantrips. That utility talents draw from the same pool as combat talents weakens the class as a whole.

Silver Crusade

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Mako Level 7 Human Pyrokineticist.

Another Legend of Korra Build.

Silver Crusade

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A Geokinetecist that is using kinetic fist. You should be able to swap the talents for Air/Electricity ones, but to be honest Air (and by extension electricity) is better at range than melee.

Silver Crusade

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This is a thread dedicated ONLY to Wild Talent Suggestions as per Mark Seifter's request. Please refrain from discussing other people's suggestions except perhaps to post agreement or echo other's ideas. This is meant to be a place for Mark to easily sift through for ideas.

Here's my wishlist of things a kineticist should be able to do but can't currently. Separated by energy type:

Aether


  • Force Choke/Grab Organ/Kaliiimmaaaa: This should be the "touch attack" option for telekinetics. Dealing direct damage to a foe, and you could even flavour a coup-de-grace as pulling a foe's heart/liver/spleen/other funny organ from their body as the finishing move.
  • Easier access for Kinetic Finesse: Two talents is just too many, especially considering "extra talent" has to wait until 6th level. Light touch should be an automatic ability for all kineticists (limited to their element or unattended objects), thus leaving telekinetic finesse as a single power.
  • Deflect/Reflect Ranged Attacks: I know you say you aren't going for "X-Men" but the ability to stop a fusillade of bullets or arrows in midair and then turn them back on their foes is too cool not to do.
    Apportation/Teleportation/Warp: These are high level abilities, and if you've seen the (slightly terrible) movie Jumper, or remember "orbing" from Rose McGowan's sister on Charmed, or just are a fan of the fuzzy blue elf Nightcrawler, this is an ability that those who can bend space to their whim can do.
  • Singularity: Pull everything in an area towards one spot. Fun for the whole family.
    Animate Object: Ever see the part in the wonderful Eddie Murphy movie The Golden Child, where the kid animates the little Pepsi can to do a little dance. I want to do that to a house.
  • Dancing Weapon: Add the dancing property to a weapon. Even an improvised one.
  • Use the properties of an object thrown: The kineticist can either choose to deal their kinetic damage, or the properties of the thrown weapon, using their Con Mod in place of Strength where appropriate.

Air


    Suffocate a Fool: Draw the air out of a foe's lungs. Hardly OP due to the suffocation rules being so generous in Pathfinder. Just like [redacted] did to [redacted] during Legend of Korra Season 3.
  • Air Bubbles: Portable air supply for breathing underwater, and can be sat on as it rolls and zips around the battlefield.
  • Air Slam: A column of air throws a foe straight up, or pushes a foe straight down (as if they are carrying their maximum strength load).
  • Air Columns: Create "solid" steps of air that other characters could even walk on.

Earth


  • Soften Earth and Stone, Stoneshape, Create Pit etc: These spells that the Geokineticist should be able to emulate but currently can't really.
  • Stone to Flesh (remove petrification only): I think a geokineticist should be able to free someone from their stony prison.
  • Sonic Damage. I know acid is traditionally associated with earth in the game (booooo!), but I think Sonic is a better fit, as you could flavor it as vibrating the ground beneath someone.

Fire


  • Needs more ways to bypass fire resistance. It's by far the most common resistance in the game, and there's few things more depressing than a one-trick pony unable to perform its one trick.
  • Increase the ambient temperature: The ability to force folks to deal with environmental heat damage rules in an area would be a lot of fun for a pyrokineticist to play with.
  • Photokinesis: The ability to create light without heat, blind foes with flashes, increase the ambient light levels, create ghost lights and eventually even daylight enough to harm those vulnerable to it.

Water


  • Water Bubble: Similar to the air bubble above.
  • Decrease ambient temperature: Make it so cold that foes have to start dealing with environmental rules.
  • Water breathing: I don't think a hydrokineticist should ever fear drowning.

Silver Crusade

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I've not said much in this playtest but we played the other night and here's some thoughts and feedback from building a kineticist and playing with one.

On Burn

A long time ago Green Ronin released the Psychic's Handbook, which ostensibly took the Force system from the d20 Star Wars RPG and ported them into D&D with a reflavouring. At the core of the class was that psychics took non-lethal damage when they used their powers (called strain), it was a balancing factor so at level 1 I couldn't just toss an entire horde of skeletons around. The things I could do were fun, but taking damage for using a primary class feature wasn't.

The kineticist is different from a Psychic in that it can use its primary class feature all day without taking any non-lethal damage, but as a player I still don't find it fun to take damage to use an ability.

Part of the playtest, I think is more than just finding if a class is balanced. I think Burn is fairly balanced against the fact that a kineticist won't be taking a lot of full attacks being a ranged character, and has a decent number of defenses to turn hits into misses or mitigate hits it might take. But so far anyone using the class I've played with is too nervous to take burn, even though the class needs Feel the Burn in order to contribute most effectively. At certain levels the difference between dead and unconscious is academic, death can be cured with a simple application of magic. What it does mean is that you are forced to do nothing during fights, or contribute even harder to the 15 minute adventuring day because your burn damage can't be healed by any kind of magic.

I can understand the logic and flavour behind it, and I can follow that it's balanced. At this point though, I'm not sure if I can say that it's fun, and at the heart of it that's what the game is about.

Perhaps think of it in terms of the Medium: The Medium takes influence but at no point is forced to lose control of their character unless they make a decision as a player to do so.

The Burn rules already have in place a "Maximum Burn" number that a character can take. Perhaps have it so that the character takes all of their burn damage at once if they hit "maximum burn". That way if a player hates the idea of taking damage for using a class feature they never ever have to do it, but those willing to take the hit have an edge but are fragile because of it.

On Utility

It's pretty much universal that the class just doesn't have enough utility. Between low skill points and drawing their blast and utility powers from the same class resource means while kineticists are uber simple to create and play, they can rapidly feel boring.

A kineticist of all kinds should be able to exert force on their chosen element as if their Constitution was treated as strength for purposes of Lifting, Carrying etc. Perhaps a light load at 1st level, up to a medium load at 5th level, up to a heavy load at 10th,Lift over Head at 15th and Treat their Con as 10 points higher for purposes of lifting and carrying at 20th?
This change ALONE could make the kineticist more interesting and varied in what it's capable of doing.

Finally here's a wishlist of things a kineticist should be able to do but can't currently. Separated by energy type:

Aether


  • Force Choke/Grab Organ/Kaliiimmaaaa: This should be the "touch attack" option for telekinetics. Dealing direct damage to a foe, and you could even flavour a coup-de-grace as pulling a foe's heart/liver/spleen/other funny organ from their body as the finishing move.
  • Easier access for Kinetic Finesse: Two talents is just too many, especially considering "extra talent" has to wait until 6th level. Light touch should be an automatic ability for all kineticists (limited to their element or unattended objects), thus leaving telekinetic finesse as a single power.
  • Deflect/Reflect Ranged Attacks: I know you say you aren't going for "X-Men" but the ability to stop a fusillade of bullets or arrows in midair and then turn them back on their foes is too cool not to do.
  • Apportation/Teleportation/Warp: These are high level abilities, and if you've seen the (slightly terrible) movie Jumper, or remember "orbing" from Rose McGowan's sister on Charmed, or just are a fan of the fuzzy blue elf Nightcrawler, this is an ability that those who can bend space to their whim can do.
  • Singularity: Pull everything in an area towards one spot. Fun for the whole family.
  • Animate Object: Ever see the part in the wonderful Eddie Murphy movie The Golden Child, where the kid animates the little Pepsi can to do a little dance. I want to do that to a house.
  • Dancing Weapon: Add the dancing property to a weapon. Even an improvised one.
  • Use the properties of an object thrown: The kineticist can either choose to deal their kinetic damage, or the properties of the thrown weapon, using their Con Mod in place of Strength where appropriate.

Air


  • Suffocate a Fool: Draw the air out of a foe's lungs. Hardly OP due to the suffocation rules being so generous in Pathfinder. Just like [redacted] did to [redacted] during Legend of Korra Season 3.
  • Air Bubbles: Portable air supply for breathing underwater, and can be sat on as it rolls and zips around the battlefield.
  • Air Slam: A column of air throws a foe straight up, or pushes a foe straight down (as if they are carrying their maximum strength load).
  • Air Columns: Create "solid" steps of air that other characters could even walk on.

Earth


  • Soften Earth and Stone, Stoneshape, Create Pit etc: These spells that the Geokineticist should be able to emulate but currently can't really.
  • Stone to Flesh (remove petrification only): I think a geokineticist should be able to free someone from their stony prison.
  • Sonic Damage. I know acid is traditionally associated with earth in the game (booooo!), but I think Sonic is a better fit, as you could flavour it as vibrating the ground beneath someone.

Fire


  • Needs more ways to bypass fire resistance. It's by far the most common resistance in the game, and there's few things more depressing than a one-trick pony unable to perform its one trick.
  • Increase the ambient temperature: The ability to force folks to deal with environmental heat damage rules in an area would be a lot of fun for a pyrokineticist to play with.
  • Photokinesis: The ability to create light without heat, blind foes with flashes, increase the ambient light levels, create ghost lights and eventually even daylight enough to harm those vulnerable to it.

Water


  • Water Bubble: Similar to the air bubble above.
  • Decrease ambient temperature: Make it so cold that foes have to start dealing with environmental rules.
  • Water breathing: I don't think a hydrokineticist should ever fear drowning.

Actually a lot of these could be covered with a "Spell-Like" talent, that allows a kineticist to take a spell of their elemental descriptor (or the Force Descriptor for telekinetics) of a spell level equal to half their level (or 1/3rd if you want keep control of it), perhaps have it cost burn?

Silver Crusade

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Kirth Gersen wrote:
Shifty wrote:
How about, Short of an actual legitimate reason to interact with you in the street, ie dropped wallet, warning you of danger, or a similar genuine need (not based on needing you), people simply keep their comments and 'greetings' to themselves.

That's the wording of your proposed law? Presumably you're not a member of the bar.

It's not an Australia thing: everyone in the U.S. pretty much knows that catcalls are totally not okay, but some mouth-breathing cretins in some places persist in doing it. I'm looking for actual feasible solutions to prevent that. If one simply challenges the perpetrator to fisticuffs, one generally gets assault charges.

This thread is full of cries of "people shouldn't do that!" Well, I agree completely. People shouldn't do that. But when I ask how to realistically prevent them, the only reply I get is "well, they just shouldn't!"

You don't need a law. Just don't stand by quietly when someone breaks the social contract.

Silver Crusade

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This class is the one I'm having the most difficulty parsing, and looks to be easily the most complicated to my mind.

Suggestion for the book: Advice for GMs looking to create their own Spirits to fit their own campaign settings.

Silver Crusade

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You can shoot fire out of your feet like rocket boots.

This class wins one entire internet.

Silver Crusade

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Advanced Genre Guide: Rules for all your historical flavours, from Stone Age, to Steampunk to Modern to Space Opera.

Silver Crusade

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Erik Mona wrote:

You guys are going to love the rules for midichlorians we're putting into this book!

SO EXCITED!

Finally it's the hard science explanation for magic we've all been waiting for.

Dark Archive

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Finally the robot overlord you meatsacks deserve.

ME.

I mean... Ultron.

Silver Crusade

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Very useful thanks!

Dark Archive

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Nerds.

Silver Crusade

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Alter Self: Change Gender
Form of the Dragon or Polymorph: Become a dragon.

Good luck.

Dark Archive

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We will rock you starts playing.
The lights are dimmed.
Pyrotechnics start up.
The announcer calls over the microphone:
"Aaaaand now, the moment you've all been waiting for! The DM that puts the Master back in Dungeon Master. Put your hands together for DM_aka_DUUUUUDEMEEEEEISTEEEEERR!"

I am then lowered from the ceiling via a secret conveyance of magnets.

Silver Crusade

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Just watched the new episode. The tearbending will be strong this season.

Dark Archive

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I just let them think they are fellow party members.

Silver Crusade

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If you are going to use xp, perhaps consider using only group xp. You don't get bonus xp for killing a monster with a single crit, or well-chosen spell. Players shouldn't get individual xp rewards for roleplay. But if the group has a shared xp pool: then players who want to roleplay are doing it to improve the group rather than individual glory and players who are more shy needn't feel like they lose out because they aren't extroverted.

But I think the key thing is that as a GM don't be like the GM you had a bad experience with.

I also prefer not to use xp :-P

Silver Crusade

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There was a FANTASTIC polyhedron supplement called Iron Lords of Jupiter full of Juicy Material for such a campaign.

Silver Crusade

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It's a legacy thing from 3.5 and earlier.

Silver Crusade

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Oh what great timing.

So I have a player who never felt like she had much to contribute during Roleplaying sections of the game. I promised her I'd help her by running Jade Regent. Over the past year she has slowly gotten better at RP. Mostly by expressing her Druid's care for her animal companion, even going so far as to ignore healing allies to heal her tiger. To Mordred the Druid Albion is irreplaceable. What follows are Jade Regent spoilers though plenty of Homebrew.

Spoiler:

Along their journey to Minkai, our heroes have collected some unusual allies including an Atomie Cavalier, a pixie cleric of Desna, a goblin outcast, a child pickpocket and most importantly for this story: Zaiobe Mute Harpy Oracle of Pazuzu.

Zaiobe has been a bane and a blessing for the party. Saving them from serious danger at great personal risk caused her alignment to change from Chaotic Evil to Chaotic Neutral and for her to lose her Oracle powers. Zaiobe has been prone to running off and getting into trouble since that day: accidentally getting trapped in a demiplanar lair of a coven of vengeance driven witches, and trapping the PCs along with.

Most recently the players encountered a strange snowstorm that triggered fears and hallucinations when the storm ended the snow rapidly melted and left a strange three clawed symbol in the snow. Zaiobe's telepathic message to the PCs was clear:
"That's impossible, she's supposed to be dead!" Then once again flew off on her own.

The PCs gathered a party and chased her into the mountains. But at one point chose to follow signs of habitation rather than stay directly on Zaiobe's trail despite Mordred's protests. They lost hours in the side trip. Met a friendly yeti. Jousted haunted Tien armour on a precarious bridge. And finally found the snowstorm they sought, swirling around a Yuki-Onna. Inside the snowstorm, the PCs discovered a giant ice crystal within which lay the frozen body of Zaiobe.
Mordred made a Heal check.
Me: I'm sorry Mordred. She isn't breathing and her body is cold. As far as you can tell: She's dead. The Yuki-Onna is still active in the area though, what do you do.
Mordred: Visibly upset What's the best thing to do here? I can kill the monster with fire magic or what I think Mordred would do?
Me: I think you know. Anyway cutting Zaiobe out of the ice and the Heal check takes up your turn.
Fubuki the friendly Yeti I pick up the harpy.
Mordred: NO! Don't treat her like she's dead! Even if she is, and even if you don't understand what I'm saying. You don't treat her like she's dead.
... More stuff happens
Me: Mordred it's your turn.
Mordred Its not the best choice with that Yuki thing attacking us, but I have to try. I cast Cure Light Wounds.

Now you have to understand. I had determined Zaiobe was dead. The players had lost quite a lot of time backtracking and climbing up the ravine some had fallen down. But I could see what this meant to my player. So I hung the damn rules.

Me: Make a perception check. Players roll. Did Zaiobe just breathe? It looked like she took a single shallow breath.

Mordred I put a cold weather blanket around her.

The PCs managed to put the Yuki-Onna's soul to rest. They then rushed back to the Caravan travelling for a full day without sleep.


Now something in Mordred's backstory here is important. She took a trait that means she was fostered by Koya.

When the party reached the Caravan Mordred's player did something In 12 years of GMing I've never seen.

Mordred hugged his foster mother.

It was a moment of pure childlike need. A pure moment of catharsis after an emotional adventuring day. There wasn't a dry eye at the table.

My player might be the best Roleplayer I've ever had the honour of running a table for now.

I'm bragging about it to everyone.

Silver Crusade

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Nic Logue, a Daemon king and unnatural hungers. I smell an instant high level classic.

Silver Crusade

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So in the adventure the first thing the PCs do is defeat a bunch of thugs and potentially put a ghost to rest.

I think there needs to be a little bit more in Aldronard's Grave so that the PCs can figure out how to put the ghost to rest.

Here's my ideas for giving the PCs enough information that they can figure out how to put the ghost to rest.

A2: Searching the Camp (Perception DC 20): Searching through the scraps of tents and broken stuff the PCs come upon a steel footlocker. Stamped with the symbol of Sarenrae, the Smilers were unable to get the heavy thing open and opted to leave it with the rest of the Sarenites busted up tents.
Opening the Footlocker: (Disable Device DC 20 or getting the key from a Sarenite with a successful DC 10 Diplomacy Check)
Inside the Footlocker is Aldronard's personal affects,
a suit of +1 Splint Mail, a Cold Iron Scimitar and a Masterwork Heavy Steel Shield. Note: Due to the personal connection these items have with Aldronard they are treated as Ghost Touch items when used against Aldronard.
Furthermore there is two letters.
The first is an unfinished note from Aldronard to Justinia, it reads:

My Dearest Justinia wrote:


After these long years I am finally on my way home to you. On angels wings I fly from this blighted place, ready to build that cottage by the creek that we dreamed of.

Your fair skin has been my beacon these past years, your flaxen hair my banner, your green eyes the land I have fought for these long years, your sweet voice singing the Morning Cant of Harmony a bell that calls me home.

I ca

A letter arrives! I must read it and reply, perhaps this messenger can take this love note to you faster than my new steed Mandrake can!

The other letter is the letter from Eredian that blames Aldronard for his daughter's death.

A4
Before committing suicide Aldronard prayed for answers and when none were forthcoming he lost his faith. This long dark night of the soul was a test of Aldronard's faith, as Sarenrae believes that in order to be forgiven first one must be able to forgive themselves. Aldronard failed but Sarenrae captured a psychic "portrait" of Aldronard's soul at the moment before he lost his faith which manifests in the Last Prayer.

The Last Prayer CR 3
800 XP
Alignment: Lawful Good Area: 15 foot Cone Centered on the Statue of Sarenrae.
Caster Level: 3rd
Notice: DC 13 (Dust rises from the ground in the shape of a penitent man, and the statue of Sarenrae Weeps)
hp 13.5
Weakness: Saying a prayer to Sarenrae with a successful DC 15 Knowledge (Religion) check deals 1d6 damage to the haunt. Multiple people praying increases the damage by 1. Saying this prayer at Dawn
Trigger: Proximity
Reset: Once per day at Dawn
Effect: Everyone in the area is effected by the spell overwhelming grief which lasts 1 minute/level (Will DC 13 negates) any Divine caster who fails the Will Save feels shaken in their faith and must make a concentration check to cast spells. The DC is 13 + Spell Level of spell being cast.
Destruction: A Sarenite Priest must remind the haunt that forgiveness from the goddess begins with forgiveness of the self. A non-Sarenite Priest can also attempt this with a DC 23 Diplomacy Check or DC 18 Knowledge (Religion) Check.
Development: If the haunt is permanently destroyed the dust coalesces into one spot glows and forms a Holy Symbol of Sarenrae. This was Aldronard's Holy Symbol. If used as part of a Turn Undead attempt, Aldronard may not add his Turn Resistance to the spell. Furthermore any character holding the Holy Symbol has a ghostly image of an old but upright man with gray hair and a short well-kept mustache (an illusion of Eredian as disguise self CL 30).

I figure with these items and moments the PCs will be able to piece together Aldronard's last days and have enough clues to figure out the solution without resorting to coincidence.

Silver Crusade

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I don't understand why people use Social Justice Warrior as a perjorative.

If you stand against someone who stands for social justice then what do you stand for? Hint: Nothing nice.

In any case I'm more of a Social Justice Alchemist.

Silver Crusade

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Angels from The Outlands

Devil's Detail

The Ear Collectors

Iron Gods

Kingmakers

Hell's Rebels

Giant Slayers

Council of Thieves

Rise of the Runelo... Wait that one might be taken.

Silver Crusade

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What a writer does with their time is none of my business. A writer doesn't owe me anything. If I buy a book and enjoy that book then that's that. If the book is part of a series, but doesn't tell a whole story on its own then I'll probably be annoyed and not continue reading the series.

In movie terms: I love Star Wars Episode IV: A New Hope. It's a great movie even if you never watch another Star Wars movie. George Lucas didn't owe us prequels to that story. And look what happened when he did. We were all very sad about it.

Writers should write what their passionate about, when they are passionate about it. I've seen plenty of good writers lose steam over the course of a series, and churn out terrible novels because of contractual obligations combined with a lack of inspiration. I've seen great writers power through about a novel a year, because that's how they work.

But it's like anything, a solid reliable body of work generates readers. An author doesn't owe the audience anything, but will create a more loyal following if they continue to give what they can to their art.

I hope I've explained my position well.

Silver Crusade

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If you want to go further back Age of Worms is THE Undead Adventure Path.

Silver Crusade

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I've never seen anything use anything similar to spell points. Most fiction I've seen has used actual fatigue rules to govern spellcasting. If anything the pool of points would be based on the caster's Constitution, and actually causes fatigue/exhaustion/unconsciousness or even ability damage when overused.

Prepared casting and spontaneous casting and spell points are all abstractions.

Slot based systems are already point based, it's just that they're preconfigured rather than spent on the fly.

You know what the advantage is for slot based casting?

Ease of play. Casters already have pretty complex turns since their spells can do a lot of complex things. Adding more math to the process just increases turn times, as they try and work out how much they want to augment the spell, what the cost is for the augmentation and the like.

A prepared caster just says: I cast Magic Missile, resolves the spell and crosses it off their character sheet. As the GM of a lot of newer players who want to play spellcasters this is a godsend. A spontaneous caster says: "I cast magic missile" resolves the spell and ticks a 1st level box.

Does it lose some granularity compared to pp casting?

Sure, but no system is perfect and no system is the be all and end all. I know as a player I prefer slot based spellcasting, because I just want to do the cool thing, and more maths is less fun for me. I know other players like power point casting, and that's cool too.

Silver Crusade

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Pathfinder Wiki Brigh Article

Until Lords of Rust comes out this is it I'm afraid.

Silver Crusade

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KidDangerous wrote:

I'm currently running Skull and Shackles in space ("Skulljammer") using DSP's ultimate psionics in place of any magic using class.

It's a lot of fun! I've borrowed from Distant Worlds, Iron Gods and the Technoogy Guide but also Numenera's Cypher system. It's a great way to represent lost/malfunctioning tech. I've converted a lot of the Numenera Cyphers to PF rules and would be happy to share if you're interested.

Players love it so far it's got a very Treasure Planet vibe. I think it would work really well for Kingmaker too

I'd be interested in seeing Numenara Cyphers converted to PF rules.

Also Skulljammer is badass.

Silver Crusade

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36) Climb Talon Peak, enter the ancient elven observatory there. Find a bunch of ancient elven dust mummies, one of whom is staring at an ancient scrying pool. Look into said pool and attempt to scry the last thing scried in the pool. Look upon Azathoth, roll a 1 on your Will save. Gain a permanent madness, which ends up being a second personality based on an ancient elven astrologer. Then realize that you might not actually be mad and you may be host to the lost soul of the person staring into the scrying pool.

Silver Crusade

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Captain Jimetheon Turbulence Dread, Halfling Swashbuckler Guybrush Threepwood and Captain Jack Sparrow. Loveable liar, thief and insult swordfighter.

Rocky Krakoa, Oread Brawler Ever-Lovin' Blue Eyed Thing and Rocky from Rocky. A champ who took a few too many blows to the head.

Ash Q'Asheem and Sharumander, Human Summoner and Eidolon Ash is a combination of Ash Ketchum and Gandalf. Sharumander is basically Aku from Samurai Jack redeemed with GREAT FLAAAAAAMING EYEBROWS.

Silver Crusade

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Entombed at the heart of the moon is the last cybernetic survivor of the CYBORG Civilization that ruled this region of space, and the Varnhold Rover may have just awoken it.

The Varnhold Vanishing is explained by an incredibly powerful teleportation device that has moved all the human residents into stasis chambers, uploading their minds into microchips to be bartered in the Dark//Net. So the Cyborgs can rise again.


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Depends, which half is god and which half your paladin has sex with.

Just kidding, seems fine and definitely not a succubus trying to trick you into siring a half-demon baby to raise in a fast time area of the Abyss to try and kill you next year.

Silver Crusade

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This is me not engaging and drinking a cool beverage.

Silver Crusade

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A handy guide to surviving the playtest.

Grab a group of players, and put together some characters using playtest rules.

Run an adventure.

Report your findings, and perhaps some suggestions for improvements and changes (AFTER the bit with the findings).

Only visit the specific class pages to grab errata by looking specifically for posts from the Devs.

Do not engage with the theorycrafters, they will only make you sad.
I repeat. Do not. Engage.

Enjoy the free preview of the cool class that's going to be out soon and enjoy a cool refreshing beverage.

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captain yesterday wrote:

26) the General is a Halfling Cavalier (order of the cockatrice) named Zapp Bramblethorn,

27) the diplomat is a Grippli Druid (with the frog domain named Kiff Krokker
Zapp not only won the midnight joust blackout drunk (-4) thru the most insane series of rolling 20s i've ever seen in my entire life! but also nearly lost the war of the river kings by sending wave after wave of his men at a platoon of wyverns, enacted Bramblethorn's Law, renamed Fort Drelev "Fort Bramblethorn" then added at least 5 brothels in the first year:)
in case you can't tell, we watch a lot of cartoons:)

28) We have a Grippli Druid named Kif too!

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12) Use a ritual to resurrect a long dead race of Elven Skinwalkers, declare yourself their god and then don't do anything to protect them from being killed by a combined force of Barbarians and Giants. RIP the denizens of Coyote Rock.

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If I'm remembering the old story correctly, the Albatross only became a curse after the Mariner shot it.

Kalistocrats should spend more time reading books instead of ledgers.

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Hama wrote:
It's a guy in a rubber costume walking down a miniature city, knocking down toy fire trucks.

And nobody has managed to make a better one.

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Rathendar wrote:

I think is a fairly cool sounding idea/premise. You could enforce the 'hard' borders of the region with extreme weather effects or brutal terrain.(lightning storms, magma fields, etc) Gives me an old Star Frontiers-Volternus saga vibe.

Merging the magic into nanites works well enough in theory since arcane can detect divine and vice-versa.

random idea: The trolls could be a survivor fragment group that was infected by something, causing degeneration/bulk. Could even give Hargulka a less monstrous name and have him be met on the ship in transit and the one in his chapter is all he can manage to say now.

Hank Gulka's Mutant Kingdom

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3) Bribe Tyg-Titter-Tut and Perlivash with alcohol, then get yelled at by Tyressia because they are CHILDREN you MONSTERS.

4) Build the greatest magical academy in the River Kingdoms on the haunted grounds of Candlemere where an ancient malfunctioning aedura (elfgate) is housed and often draws the attention of Yog Sothoth "The Lurker At The Threshold".

(They don't have to be GOOD ideas right?)

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Klaus van der Kroft wrote:

I had ignored this series for quite a while (to be honest, I've never been a fan of anime in general), but after accidentally watching the first episode last week, I was caught. Ended up binge-watching the three seasons.

I really enjoyed the series, and cannot wait for Season 4.

Now, I have a sort of tangential question: I understand LoK is a spin-off from Avatar: the Last Airbender. I tried watching some of the first episodes, but it felt more like a kid show compared to LoK and so far I have not been able to get caught.

Is the tone and style of the first episodes of The Last Airbender the same throughout the rest of the series, or does it change afterward?

Avatar the Last Airbender does get pretty mature, but maintains a quality of silliness throughout the run. It's why it's so good.

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Ross Byers wrote:
Shindalm wrote:
I'm fairly sure I read somewhere in the lore that Nex in fact died during their war, but Geb couldn't accept that fact without solid proof. I'll have to do some hunting when I get home. Otherwise I'd assume the same as you.

Nex disappeared into a private demiplane and vanished. He may have been mortally wounded. He may have ceased to exist when the demiplane disappeared. He may have escaped, but aged to death in the intervening centuries. He may be trapped in another universe. He may be biding his time until he returns.

Because if you accidentally prove to Geb that Nex is still alive, then he would return to the world full-time and get back to the work of killing Nex.

Everybody needs a hobby.

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There is a special circle of hell for theater talkers.

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Orthos wrote:
DM_aka_Dudemeister wrote:
Orthos wrote:
Quote:
Paizo sells fiction. There is no such thing as fiction that does not have a social agenda of some sort.
Eh, on this we'll have to disagree. I've read plenty of books whose only "agenda" was to tell an entertaining story, with no intent nor result to challenge any perceptions or status-quo. Doesn't make them any less entertaining IMO. So I can't say I agree with the idea that all fiction has an agenda, social or otherwise, beyond telling a tale.
If a work of fiction does not in any way challenge the status quo, then the social agenda it's pushing is that they agree with the status quo.

As I said above, I wouldn't use "agenda" for that.

Also not necessarily. It may just mean that the author... you know... doesn't want to write a story about challenging public perceptions or anything of that sort.

I think some literary types are a bit too eager to search for meaning where there may or may not be any. =)

I'm a literary type, and there is always a meaning, whether you want to read it in a text or not.

Take for example the book Magician by Raymond E Feist. I love that book. It's a wonderful fantasy story possibly one of the best ever written. It also has zero queer representation and its female representation game is pretty weak. Raymond E Feist's agenda is to create a fantasy medieval culture, but it participates in the erasure of queer and female contributions to medieval culture. Intentional or not Feist has an agenda and bias that exists in the book. It's his book, he has a right to his agenda.

All art is political.

I can be aware of all that, and still love Magician, still be entertained by the story and the cosy feeling of home I get when I start into those opening pages with a boy on a beach.

When a company, such as Paizo includes queer representation it is an agenda, but there's nothing wrong with that because Paizo is allowed an editorial policy that's what freedom of expression is. I think that Paizo has always been clear what their editorial stance on inclusion is and has been for a long time. It's what makes me proud to support this company.

I'll leave you with this.

Jane Espenson wrote:
“And if we can’t write diversity into sci-fi, then what’s the point? You don’t create new worlds to give them all the same limits of the old ones.”

Respectfully,

DM_aka_Dudemeister.

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Orthos wrote:
Quote:
Paizo sells fiction. There is no such thing as fiction that does not have a social agenda of some sort.
Eh, on this we'll have to disagree. I've read plenty of books whose only "agenda" was to tell an entertaining story, with no intent nor result to challenge any perceptions or status-quo. Doesn't make them any less entertaining IMO. So I can't say I agree with the idea that all fiction has an agenda, social or otherwise, beyond telling a tale.

If a work of fiction does not in any way challenge the status quo, then the social agenda it's pushing is that they agree with the status quo.

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I'm Australian, and the arguments I've been having on Facebook tell me nope. Apparently people can be awful all over the world.

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