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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,358 posts (6,534 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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Kobold Cleaver wrote:

What I want to see, Pt. 1:

Giffs.

Like... animated cat pictures?

Silver Crusade

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The Millenium Falcon (Star Wars)
Serenity (Firefly)
The Normandy (Mass Effect)

Dark Archive

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DM_aka_Dudemeister wrote:
Theliah Strongarm wrote:
Milo v3 wrote:
.... There doesn't need to be a leadership feat for you to be able to have underlings, just have underlings.
OK, but if you get underlings at 1st level, you could call on them to soften up tough opposition. I find that overpowered. That way, you continually are going in for the final punch and getting the credit for the kill. And all your crew are dead or unconscious. And they still follow you around. And you don't lose any. Even when they realize that they're going headfirst into the danger, they still follow you.

What are you Zap Brannigan? Sending wave after wave of soldiers until the killbots reached their maximum kill count and claiming victory?

An excellent strategy.

Silver Crusade

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Theliah Strongarm wrote:
Milo v3 wrote:
.... There doesn't need to be a leadership feat for you to be able to have underlings, just have underlings.
OK, but if you get underlings at 1st level, you could call on them to soften up tough opposition. I find that overpowered. That way, you continually are going in for the final punch and getting the credit for the kill. And all your crew are dead or unconscious. And they still follow you around. And you don't lose any. Even when they realize that they're going headfirst into the danger, they still follow you.

What are you Zap Brannigan? Sending wave after wave of soldiers until the killbots reached their maximum kill count and claiming victory?

Silver Crusade

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Kasatha.

Dark Archive

1 person marked this as a favorite.
Matthew Pittard wrote:
Scythia wrote:
Danubus wrote:
I had an android worship Siri from the iPhone once. She gained self awareness and took over satellites in a post apocalyptic game we played. In Starfinder I hope we can worship Casandalee. Maybe she is like running Absolam space station like Mother did in the Rai comics from Valiant comics
That gives me an idea: Anti-paladin of GLaDOS. Takes it as a sacred duty to inflict status ailments and observe/record the outcome.
GlaDOS? A petty upstart. The only AI that matters meatbag is SHODAN.

Ahem.

Silver Crusade

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Unique ships for various cultures.
Dwarven Space Citadels overrun by Orks on their Junkships.
Elven living ships, grown from seeds which can generate atmosphere and gravity.

Silver Crusade

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I want to run Iron Gods just so that when I run Starfinder the players will have had direct influence on a key feature of the setting.

Dark Archive

4 people marked this as a favorite.

Yesssss! YEESSSS!

Silver Crusade

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STAR FINDER

My excitement can not be contained!

Dark Archive

1 person marked this as a favorite.

Soon it will be time for the real Iron God.

Silver Crusade

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RainyDayNinja wrote:
Is there any good in-universe reason why Stark shouldn't incorporate the web-shooters into the Iron Man suit?

Branding.

Silver Crusade

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I personally can't wait to build a character who can eff the ineffable.

Silver Crusade

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Hey ninja, it's cool, everyone is allowed to feel their feelings. I can understand your frustration with the characterization of Iron Man.

I will offer this, the point of the Civil War story is to set the stage for a different status quo in the MCU. Yes, Stark makes some bad decisions, but he's also been shown to be so incredibly bad at dealing with trauma.

Nobody acknowledges that Tony Stark suffers from PTSD, and perhaps has been since his parent's deaths. That his anxieties are getting worse with each horrible event he encounters. His obsession with the armour is symbolic. Where Hulk is a raw nerve, Iron Man pushes everyone away because of his fear of being hurt.
By the climax of the movie:

Spoiler:

Zemo engineered a situation to make Stark snap, Steve, Natasha, betray him. His best friend is paralysed by the AI he created. He's trying to make everyone accountable for events he is responsible for.

In the end:

Spoiler:

So all he wants to do is close off one trauma, because the puppet masters responsible for her death can't be found, all he can do is kill they guy who killed his mum. Nobody can really hold that against him. Even Cap realizes it too when he still offers to come to his aid.

Iron Man was treated much better in this movie than he was in the original comic it was based on. No hero is perfect, but Tony Stark is a bit more imperfect than most that's what makes him one of the greats.

Silver Crusade

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For an undeniably evil character, I like her moxy.

Silver Crusade

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Abraham spalding wrote:

My problems with 12 where the combat system and graphic design choices. Having playboy bunny being a race... Not so smooth. Adding to this the fact ashe is runniing around in two napkins strung together and I'm like whaaa?

I mean a character or town or something with a risque nature is fine... But over all I felt the eye candy detracted from an attempt at a real serious game.

To be fair she was wearing more than Chewbacca.

Silver Crusade

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Will this be playable on the iPhone 6s, or is it iPad only?

Silver Crusade

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I played a Theurge in the latter half of a Legacy of Fire AP, built around summoning (because my Summoner used a Wish to allow his Eidolon to be a free and independent being).

I really enjoyed the games in which I played it, because I would just summon loads of monsters, buff them ridiculously.

Silver Crusade

4 people marked this as a favorite.
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How about you have an open and honest discussion with the rest of the party about how things should be handled. Be prepared to retire the character, or change his attitude to be more supportive of the team.
Discuss with the druid player why you don't want to PVP.

Silver Crusade

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My real name is Ivica Karatovic - that's a human name.

So uh, I've not had that much trouble pronouncing most names in the game. Relax, pronounce the names as phonetically as possible and you should be right.

Silver Crusade

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Of course you can make Peter Parker/Spider-Man.

Here's one I prepared earlier.

Silver Crusade

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The Zealot A divine class that utilises raging, similar to a Bloodrager but in their zeal can also benefit from taking damage (self inflicted or otherwise).

Silver Crusade

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To me, the Kineticist actually fills a rogue role best. Between amazing movement options, good damage and circumstantially great damage, and a lot of great utility options a Kineticist can scout pretty well.

People look at the Kineticist as one clas though, when really it's closer to four. Telekinetics with the right trait selections are amazing at disabling traps, picking pockets, scouting and navigating hazards. Their damage is secondary to the incredible things an imaginative player can pull off. They can even add a little healing to the repetoire.

Hydrokinetics are closer to clerics or Paladins but specialising in battlefield control more than healing. In aquatic or boreal campaigns they have so many imaginative options that they compete with telekinetics for utility.

Pyrokinetics are similar to gunslingers but with a touch of monk since they can do sweet jumps. In ice based campaigns they dominate when it comes to damage, with free 1.5x damage on many of the bigger badder kinds of monsters.

Geokinetics are great at defense, and excellent at melee making for great Paladin style characters, and their damage is comparable/greater than a paladin except against Evil foes.

Phytokinetics are basically Druids with less shapeshifting, and fulfill a similar role.

Kaokinetics are pretty good scouts and stealth assassins, but need more options to really be viable.

Spoiler:

To be honest with the discussion and popularity of the Kineticist along with the page real estate needs of their abilities they need their own softcover source book. Elementalists of Golarion, could give plant and void kinetics a chance to catch up a bit. Though Kineticists of Porphyria I & II are good for home games.

Their decent damage floor means they can really expend feats, magic items and options on things outside hurting things in a way fighters, Rangers and Barbarian types can't. I wouldn't want the Kineticist to fulfill the front line role, I'd want them to fulfil the secondary damage/utility/scout role. So basically a monk.

Silver Crusade

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Another fun one would be a city in Ustalav like Caliphas.

Where players are all monster-blooded races:
Dhampyr, Tiefling, Skinwalker, Gill-men, Changeling

Or spooky themed classes:
Witch, anything Occult, Sorcerer, Bloodrager, Alchemist.

Protecting a world that hates and fears them.

Now there's your superhero campaign.

Drawn by Mike Mignola.

Written by Neil Gaiman.

Gothic Horror Halloweenpunk Superheroes.

It's a campaign I've wanted to run forever.

Silver Crusade

1 person marked this as a favorite.
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Absalom easily, the largest most cosmopolitan city constantly under threat by outside and inside forces. Especially if you have an over arching villain with designs on Godhood.

Silver Crusade

2 people marked this as a favorite.
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I've been tinkering around with a home campaign idea. Sort of a planescape of my own, with a Golarion flavour:

Purgatoria

The afterlife ain't what you thought it was. The goddess of death pronounces judgement on the dead, but her backlog is centuries long so while souls wait for their final destination they gotta live in the city of Purgatoria. Where devils tempt souls one last time, where angels guard their flocks and where djinn rub shoulders with ghosts. When someone's number is up before Pharasma calls, its up to the Watch to get it solved.

Inspirations: Planescape, Ghostwalk, Grim Fandango, Eberron, Noir Films, Sandman.

I was considering how to handle PCs new to the afterlife, whether to put a template on their previous race or have a universal "ectoplasmic petitioner" race where the race while they were alive is merely a cosmetic difference.
What do you think?

Silver Crusade

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I think machine gods are well covered by Brigh and events in Iron Gods.

I'm thinking chemistry, transformation and explosions.

Silver Crusade

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Ooh! Expanded adventures!

Silver Crusade

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Nyan: God of Rainbows, Space and Music.
Cheezburger: God of Can Haz Memes?
Grumpy: God of Endless Unhappiness
Garfield: God of Sleep and Lasagna and Unfunny Comics
Top Cat: God of Rogues and the Homeless.
Liono: God of Swords and Divination.

Silver Crusade

3 people marked this as a favorite.
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Liz Courts wrote:
My Self wrote:
This page wrote:
Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity.
... What?

He-Man and Battle Cat.

She-Ra and Swift Wind.

QuickDraw McGraw and El Kabong.

Silver Crusade

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Erasmus awakens in an asylum.
Erasmus: "Damn it, not again."
Freyja: "Why did you say that?"
Erasmus: "I... Don't know?"

Silver Crusade

4 people marked this as a favorite.
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New character options?

New powers for Kineticists please!

Silver Crusade

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I hope there's some Ghostwalk type stuff.

Silver Crusade

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Wow! Now that's an impressive way to kick off a campaign.

Silver Crusade

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It's funny how split the criticism is. There are complaints that it is too similar to the original, while others are complaining it's not similar enough.

Silver Crusade

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If you think these 4 comedians in the new film are any less talented than the original cast then you're just wrong.

Silver Crusade

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So I've read the first book of Hell's Vengeance now, and I can't help but feel the major difference between Hell's Vengeance and Hell's Rebels.

Hell's Rebels almost immediately puts the players in charge of a rebellion, the players have agency and call the shots. They decide a lot of the plays they're going to take, yes it's a little bit of an illusion, but players are in charge of their own destinies right away.

Hell's Vengeance can not wait to put a leash on the players, swear a Hellfire Compact and be subservient to another character. Players don't feel much like they have agency when they are ordered to do this, or accomplish that and deviating too far will bring trouble upon them.

I understand the very legitimate fears of an all evil party turning on itself, or just going on just destroying everything in site. Ironically this is evil attempting to uphold the status quo instead of upend it. So thematically it makes sense.

But what I want from playing a villain, is the chance to cut loose. Is the chance to upend the status quo because the status is not quo. I want to build a tower with a great burning eye atop it, and defend it from those bleeding-heart heroes, and then cast a spell that literally makes their hearts bleed. I want to build a death trap with an unnecessarily slow dipping device into a pool of acid immune piranhas while I walk away to press the button on my doomsday device.

I want to recapture a lost Chelish territory and then decide to keep it for myself... because I'm eeeeeevil.

I want Agency. I want to be the Mastermind.

Silver Crusade

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What I really liked about the original We Be Goblins is that it was also a prequel of sorts for the Jade Regent AP.
So it introduced the game to new players, acted as a tie-in product for those who like running Adventure Paths and was also genuinely fun.

So I'd like to see that, because many APs do have an inciting incident that occurs off screen: The Night of Ashes for example. Where players play the bad guys or the NPCs who barely escape with their lives to recruit heroes. That's good times and gives GMs incentive to pick up the modules to add to their AP experience.

A prequel set in Trunau where the teenage players all go through an adventure and receive their hope knives!

Silver Crusade

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The class I give new players is whatever class they want to play.
I ask them what kind of character they want to be, then provide them options based on the choice.

I am shocked at how many people believe spell casting is daunting.

Step one pick a spell
Step two write it down
Step three cast the spell
Step four put a tick next to it.
Step five resolve the spell as per spell description.

Most new players I know really want to play Druids, and I just let them. Usually I sit them next to a more experienced player who can help answer any rules questions or make recommendations on good spell choices. Though I always recommend choosing spells you want to see go off in the game.

Silver Crusade

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Because playing Judge Dredd, Darth Vader and the Green Power Ranger is a bigger draw than playing someone who just wants to watch the world burn in a cooperative game.

Lawful Evil is a more believable fall for a paladin than Chaotic Evil. When the Paladin stops tempering Justice with Mercy. When he starts using fear to control a populace instead of hope to inspire.

Hellknight would make a rad base class or (Anti)/Paladin archetype.

Silver Crusade

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My favorite part is:

Spoiler:
When the old people throw poop at the player characters. I'm glad people took my feedback in book 1 of Shattered Star seriously.

Silver Crusade

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Axial wrote:
Even now, I can see some interesting parallels and similarities with Way of the Wicked. Both adventure paths formally begin by having the players sign infernal contracts with a powerful villain who essentially serves as their boss. Also, a LG sun deity serves as the enemy in both of them.

Iomedae isn't a sun deity.

Sarenrae is, but she's Neutral Good.

Silver Crusade

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Robert Brookes wrote:
Rysky wrote:
At a panel at Dragoncon when both of these books were shown the idea of using the Vigilante to make a serial killer was indeed brought up :3

Psychologist by day, wendigo by night.

I dig it.

Valeros: "Well Miss Go, if you see anything please let me know. My companions and I are staying at the Rusty Dragon."

Ms Go: "Please, call me Wendi."

Valeros: [Winks]

Kyra: "She seemed nice."

Seoni: "Very helpful."

Quinn: "Seriously?"

Silver Crusade

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I'd like to see a Villain Point system. Similar to Hero Points, but for accomplishing Eeeeeevil goals.

Silver Crusade

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darth_borehd wrote:
QuidEst wrote:


As for Pathfinder games turning out like GoT or LotR, it sounds like this will probably help. There's also Skull and Shackles for something with a rather different feel. Unless you mean in terms of seriousness/grittiness?

I mean I'm surprised by the number of players who seem to want deadpan seriousness and dark gritty horror. Sure, I like LotR and GoT/SoI&F, but does *EVERY* game need to be like that? It seems like everybody wants to go out of their way to make each game "scary," "dark," "gritty," and so on.

I'd like a book that goes the other way--tips for adding more whimsical elements. The "We Be Goblins" and "Harrowing" modules were steps closer to what I would like to see.

I'm sure Horror Adventures will be a good book for those who want even more "horror" but I just find it tiring and old hat now.

Dying is easy. Comedy is hard.

Silver Crusade

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Though they haven't appeared in every game, usually there is a focus on powerful Crystals that are the source of magic, or keys to stopping some great evil.

Silver Crusade

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Guru-Meditation wrote:
Just use Witch and Witcher.

Until you hit level 20 and can be called the Witchest.

Silver Crusade

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Hama wrote:
Oh for god's sake can't two men be friends and develop a bromance without everyone screaming GAAAAY? You know straight men exist. And they have friends. And they love each other.

Can't two gay characters exist in the Star Wars film canon without people screaming "BROMANCE", as iftwo gay people is too many?

Right now we're in a schroedinger moment, and until something happens in the films to confirm or deny the theory, I say why deny people representation?

To you they can be man pals.
To other people they can be romantic partners.
To still others, there's the distant and unlikely hope of seeing a healthy poly relationship.

It's all pretend. But straight men are hardly running out of representation in film.

Silver Crusade

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I just want to say, I am really enjoying this podcast. I'm up to episode 4 now, and this feels like the next best thing to playing an AP. Giantslayer is probably my least likely AP to run or play, so this is such a great alternative.

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