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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,290 posts (5,345 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 14 aliases.


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Silver Crusade

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Consider also that if a GM imperils an NPC it means nobody is safe, it's like the comic relief in a horror movie, if an NPC dies you know the GM isn't playing with kid gloves on.

Silver Crusade

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I like RP encounters, part of the reason Kingmaker has taken so long is because of how much RP I added. I am enjoying running Jade Regent because of the sheer volume of RP opportunities.

At its heart RP is another kind of conflict resolution. The players don't realize it but when they RP they are saying: What do I want? Why can't I have it? Why do we care?
The same thing can be done with NPCs, motivation, conflict and what's in it for the players can all be added into many NPC stat-blocks. Also remove "fights to the death" from all but the most fanatical opponents. Zaiobe has become the unexpected star NPC of Jade Regent because the players treated her with respect, so she never saw a reason to betray the party.

Silver Crusade

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Fantastic SP, congratulations to your players and yourself for getting through the whole thing. Glad I could contribute a small part to it.

Silver Crusade

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You're the GM, it isn't your job to find solutions, it's your job to create problems. My suggestion is stat Talonquake up as an Army, and then have any militia/army in the city try to hold off Talonquake once he reaches the city. Every hour (or four, or eight, whatever increment you like) between TQ and the Party getting there roll a mass combat round, the players can choose whether the militia takes the damage as hp damage or the city takes the damage in BP, which the PCs will need to pay to repair.

Perhaps the militia might weaken Talonquake a bit before the PCs arrive to finish the job.

Silver Crusade

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When we see another Qadira AP, I hope Zadim, Kyra, Alain and Seelah are all in the party.

Silver Crusade

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Being the egotistical monster I am, and thinking about how many hours I spend on these boards I was worried I wasn't mentioned and would have to become a force of Evil!

Then Orthos mentioned me and now I feel all fuzzy. If I were to join an adventuring party of Paizonians I'd like Orthos to be on it.

Mikaze has always been a favorite poster of mine, because he seems to champion stuff I like to see.

GM_Solspiral has been a big booster of mine and seems a decent guy.

Rubber Ducky Guy is alright, but occasionally I have to kill his characters to keep him humble.

I like Set's creative output, and I think Evil Lincoln isn't all that evil.

Honestly I tend to stay in my little adventure path threads and everybody who posts thanks, words of encouragement, favorites my posts and best of all reports what happened in their games have a special place in my cold, black, robotic heart.

Silver Crusade

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Sadly no, the group sort of fell apart right after the end of Book 1. Scourge got his head stomped literally, and Plugg was turned into a Ghoul under the control of the Juju Oracle.

Fortunately one of my players started a new Skull and Shackles game, which I joined as a player. Good times.

Silver Crusade

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It's heartwarming that when these sorts of threads pop up that others are quick to plug my expansions. Hargulka's Monster Kingdom is largely complete, I heartily recommend using the bonus hp rule in that thread otherwise Mass Combat ends up quite swingy.

My book 5 expansion (Irovetti's Clockwork Empire) is still a work in progress.

Silver Crusade

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Somehow this became an alignment thread. I beg of you all to just stop and realize what you're doing and stop, or start a new thread elsewhere.

ON TOPIC:

I would love to see Kess in a gladiatorial/martial tournament module or adventure path.

Then again I'd just like to see her go out drinking with Amiri, Merisiel and Imrijka.
Kess: "Let's go out drinking!"

Later...

Imrijka: "I can't believe we burned that whole village to the ground."
Kess: "To be fair they were cultists."
Amiri: "They were cultists?"
Merisiel: "... Sure." Pockets loot

Silver Crusade

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Guys, the only way she'll get stabbed in the stomach or cut in the neck is if paizo asks for that in an art order.

Rules wise she's wearing Leather Armour, it's +2 AC, but lets her leverage her decent dexterity.

Anyway, love the background. I wonder if there were any long staircases in Oppara to run up in an inspiring montage.

Silver Crusade

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I think the book will have archetypes that give martial flexibility to fighters and monks.

I was always excited about the Brawler, it was much closer to my personal image of a martial artist than the more mystical monk. Awesome blow being useful against humanoid opponents rather than monstrous ones hardly bothered me, but perhaps they've altered it so you can suplex a train in the final version?

Also my character sheet is going to call Martial Flexibility "Blitz".

Silver Crusade

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My review is up.

Silver Crusade

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See when it comes to the Summoner I'd prefer more specific flavourful chassis with limited customization based on specific kinds of outsiders (Angel, Azata, Devil, Demon, Daemon, Elemental, Genie, Inevitable, Proteans, Psychopomps, Q'lippoth etc).

Right now the Summoner is both overpowered AND flavorless. The Eidolon just doesn't have any real meaningful character in and of itself and might as well just be an extension of the PC. An eidolon with agendas of its own, perhaps bound to a summoner who doesn't share its outlook is far more interesting than the boring class as it exists.

Silver Crusade

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Yeah I hope there's some rules for climbing foes.

Silver Crusade

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That honestly sounds like a bigger problem than just a class choice. I'm sorry the other players and GM are ignoring what seems to be some major issues in your campaign.

I would try one more time to have a serious discussion about the issues at hand, and let the others know that if your input continues to be ignored you will have to leave the campaign. There's plenty of great moments for roleplaying, and clever tatical combats (book 5 has some great stuff), but if your GM and fellow players don't know how to play cooperatively then I would probably walk away. Find a different group, run Kingmaker the way you wish it were run.

As for high level casters getting squished:
Improved Invisibility, Flight, Silent Spell, Major Image, Dimension Door. It should be rare that you're even noticed let alone attacked, and if you are you should have answers for escaping.

Silver Crusade

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Think you've got a pretty good masterpiece yourself there sir.

Silver Crusade

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I am still looking forward to seeing the full arcanist.

As for Quick Study, I do worry about that as an ability, but with far less spell slots than even a Sorcerer I'm not sure it'll be as broken as people fear.

If I were to use Quick Study it probably would never be in combat (better to throw a magic missile than waste a round and a half repurposing a bad spell), it'd be a utility spell I'd swap in. Knock, Spider-Climb etc, whatever the party needed to get past an obstacle. Utility spells such as those aren't the kind you need to prepare every day but can make a big difference if you can swap them in. Which is really no different to a wizard (or even a sorcerer) keeping around some scrolls of spells they might need.

Silver Crusade

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My review is up.

Silver Crusade

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I've known a few folks who have experienced blackout rages, and it's terrifying for all involved.

But add in some mystical power, some massive muscles and skill with something called an EARTHBREAKER, and you have a whole new level.

There's part of me that wants to see Crowe go through adventures and come to the realization that he needs to retrain as a monk, find some inner peace and stuff.

Crowe and Sajan, shirtless bros.

Silver Crusade

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Games I enjoy enough to replay fairly regularly, start to finish:

Monkey Island 1-3.
Mass Effect 1-3.
Final Fantasy IV-IX (mostly VI & IX though).
Tetris
Megaman 1-4
Spider-Man 2: The Movie: The Game

Games I might play for a few hours, but put them back because they don't hold up, or I get distracted by something shiny:

Icewind Dale I & II (Mostly just idly creating characters)
Baldurs Gate Complete
Temple of Elemental Evil (I would probably play this start to finish if the story was more interesting. I love the combat system in this game).
Neverwinter Nights (1 & 2)
Dragon Age 1 & 2.

Games I love, but rarely replay:

Psychonauts
Beyond Good & Evil
Marvel: Ultimate Alliance

Silver Crusade

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Jiggy wrote:

Had another TPK, now have another party:

A human paladin of Sarenrae; she's actually from the previous party, but the player was absent so the character was "home sick". Technically a survivor, I guess.

A cleric whose details I missed (we finished these characters with like 45min left).

A tengu zen archer monk.

My new tiefling magus, a reboot of my first real D&D character.

Third time's the charm, right?

We put together one adventuring party... but it sank into the swamp.

We put together a second adventuring party! But that one also sank into the swamp.

But this third adventuring party! Will probably catch fire and THEN sink into the swamp.

Silver Crusade

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There's witches.

Witchers.

And WitchEST.

Silver Crusade

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Zaister wrote:
DM_aka_Dudemeister wrote:
I've expanded Kingmaker by a lot. So far I've been running that campaign for 5 years. FIVE. YEARS.
So you're writing to us from the future of 2015?

YES. The future is fine once we accepted the ants as our new masters. They are pretty generous leaders, but learning to communicate through scents was the trick part.

Also everyone wears silver jumpsuits.

Silver Crusade

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Bloodrager very exciting, but does anyone else want to caption the above picture with the voice of a high pitched nerd with a cleft pallet.

Bloodrager: "FOOLSH! You thought you could defeat me! But now I schummon forth my deadly schpinning hula hoopsch... OF DEATH!"

Merisiel: "Seriously?"

Silver Crusade

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Evil Midnight Lurker wrote:
Alex Smith 908 wrote:
Despite this characterization their moral status is somewhat more complex. Given that orcs were the result of twisted elves or humans depending on revision, it would follow that they should also have souls. Hence they should have free will, but how does one reconcile that with the pure evil depiction previously stated? When asked about whether orcs were born evil Tolkein said that they were not. He said that the abuse of orcish society was what twisted child orcs in a similar manner to how their ancestors were first changed, but that it was something he'd prefer not to dwell on. When further asked whether an orc could in theory be redeemed he said that they could, and that they would likely cease being an orc as a result. What ceasing to be an orc exactly meant was never elaborated on.
My Tolkien headcanon involves an extensive therapy ward in the Halls of Mandos devoted to ex-orc fëa, and Morgoth at the Dagor Dagorath wondering why the armies of the Valar number among them far more elves than, by his best calculations, can possibly have been born over the lifespan of the world... :)

JRR Tolkein Could Have Written:

The hulking brute with grey skin, protruding tusks and mighty thews stepped into the tavern.
"We don't serve orcs here!" Yelled the tavern keeper. The brute growled, sat at a table and calmly placed his axe against the wall.
"I am no orc. Geddit?"
The bartender decided that while the man was indeed grey skinned, betusked, pointy eared and horrible looking, he could not in fact be an orc because no orc in the history of Middle Earth had calmly placed their axe anywhere that wasn't a humanoid skull.
"Ah very well then, what will it be Mr... uh?"
"Bloodax-... I mean, Underhill. One mead."
"Sure thing, one mead coming up for Mr Bloodaximeanunderhill."
Meanwhile in the corner, a stranger puffed away at a pipe and glared meaningfully.

Silver Crusade

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Lastwall vs the Orc Hordes. There will be blood for the blood gods and good for the good gods and swords for the sword gods and fire for the fire gods.

Silver Crusade

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14 sided die wrote:
Jeremias wrote:
This issue gets much stranger in german. Sorcerer is generally translated as "Hexenmeister" (witch master) and the german term for a male witch is "Hexer", for a female witch it would be "Hexe". So, as you see, you have it really easy.
I shall hereby call ALL male spellcasters I ever play Hexenmeisters, because that may be the best word ever

I approve.

Silver Crusade

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It's a strange thing that often times the Book 3 of the AP ends up being something of a weird digression that doesn't really advance the metaplot of the campaign. These aren't bad adventures in and of themselves, they just don't relate to the overarching story.

For example:

Kingmaker Book 3: Varnhold Vanishing:

The neighboring town to the East has everyone disappear and it's all because of a cyclops lich who has recently awakened. It doesn't really bear any relation to the overall plots of the fey, of mass combat and kingdom building in any significant way.

But it's a great adventure. Of all the AP modules, this works fantastic as a stand-alone adventure that could be dropped into any campaign. It has a memorable tribe of predominantly female centaurs in the Nomen Tribe, has a particularly spooky/challenging exploration of a town and player-led siege of a small fort filled with wicked Spriggans. It's got a great dungeon crawl with some really horrific traps in Vordekai's tomb. Plus it's really expandable.

Click here to see how I expanded this adventure and tied in some fey elements to provide a more significant foreshadowing of First World elements that would become important later.

The value of Varnhold Vanishing is to let the players breathe after the heavy kingdom building stuff they were doing in book 2, and will have to focus on in book 4-6.

Jade Regent Book 3: The Hungry Storm:

The characters need to cross the Crown of the World to reach Minkai, but a half-fey half-demon dedicated to a demon lord in torpor gets in the way with her hungry storms. Again this adventure doesn't really tie into the overarching plots of the campaign, there's barely anything relating to the metaplot of the Five Storms, and many of the encounters are determined at random.

Once again though this is still a solid adventure in and of itself, this is kind of the "boss fight" for the caravan rules. Sadly those rules needed significant rewrites in order to function.

There's an awesome battle with a White Dragon in her ice crevasse lair, there's a villainess who comes back as a ghost to wreak her vengeance on the PCs at the end of the adventure, and there's a significant amount of time (roughly 5-6 months of in-game time) for the PCs to grow their relationships with NPCs.

I've only just started this adventure, and we've gone through a month of travel time (travelling through the unmapped area between the Stormspear Hills and the Rhimethirst Mountains. We've had some significant roleplay opportunities, the party hunted some wooly rhinos (and the party druid met the Spirit of The Wooly Rhinos), in game they celebrated "Winter Fest" and the my rewritten Caravan Rules seem to be working as intended.

Silver Crusade

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I know it's a bit of a crazy pitch, and perhaps not next but soon but:

Pathfinder: War of the Worlds.

Fantasy Heroes vs Alien Invasion.

Silver Crusade

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Name: Shepherd Grim
AL: LG
Race/Class: Halfling Paladin of Erastil

Appearance:
A wide-brimmed hat usually covers Shepherd's thick brown hair. He has crows feet at the edges of his blue eyes from squinting into the distance for trouble for many years. His jaw is square, and covered in stubble and he's often found chewing a piece of straw. He's muscular for a halfling, from a lifetime of riding hard and wrestling angry rams back into their pens.

History:
Shepherd was young when he felt the call of Erastil, a simple shepherd living in a halfling community called Threehills at the border of Isger and Cheliax. Shepherd always had strong feelings about right and wrong. Lived by a certain code, most days he'd be found herding his flock of sheep taking them from pasture to pasture and solving the little problems that would come up in town. Considered handsome by most, many found it odd that Shepherd, so dedicated to Erastil hadn't taken a wife. Shepherd always claimed he was too busy, but the truth of the matter was Shepherd was a romantic, just hadn't met the right person yet.

When after a long drought the village had trouble paying the Isgeri government's increasingly steep taxes Steward Hedvend VI declared all the halflings in the village debtors, and declared they would repay their taxes with 10 years of slavery in Cheliax.

Shepherd wouldn't stand for it, and before long the Battle of Threehills began. Those who could hold a weapon would stay back and fight, while those who were vulnerable, the elderly, the sick, pregnant women and children were secretly evacuated through the old Enderhill Mine.
The Hellknights were brutal in their attack, killing many and capturing others. Eventually it was Shepherd and a priestess of Milani standing alone in the town's temple. Shepherd was willing to fight to the last, but the priestess, a fiesty brunette named Germina demanded that Shepherd escape and do his duty by guiding the escapees to the River Kingdoms: "There's real freedom there, nobody can be kept a slave there. Find them a new home and Shepherd them there. I'll rescue everyone who's been snatched today and find you. I promise."

So it was that Shepherd escaped while the Priestess used her magic to distract the attackers. He caught up with the evacuees on the back of his trusty steed Ralph the Sheepdog. He guided them on a long journey through Isger, Druma, Kyonin and eventually the River Kingdoms. Where he eventually settles in the PC's kingdoms with the survivors of his long journey.

Personality/Quotes:
Shepherd is the nicest, most genuine person there ever was. His past has some tragedy to it sure, but it's also got hope, he found a new home for his folks after all and he'll see to it that they remain safe.
Modest almost to a fault, whenever someone thanks him for his help, Shepherd usually deflects the gratitude by turning it into a compliment.
Eg: "Thanks for helping us fight back those trolls."
Shepherd: "Least I could do, to be honest I was jus' followin' your lead. Couldn't have finished 'em if it weren't for your quick thinkin' with that fire."
Brave, capable, handy with a lasso, hammer or crossbow. Shepherd is eternally the heroic farmboy. If you're waiting for another shoe to drop you'll be waiting a long time, because Shepherd is a genuinely good guy.

Goals and Attitudes
Shepherd wants to build a new home for the halflings of Threehills, a safe place free from the fear of slavery or oppression that infect Isger and Cheliax. He wants respect for the halfling people first and foremost.

If he's given the opportunity to start a township in the player's kingdom eventually he'll petition the king or queen to perhaps "purchase" the enslaved members of Threehills and see them come to the player's kingdom. This could be a diplomatically tricky and possibly costly request that the players will need to consider carefully. If his request is refused Shepherd might work in secret to see the slaves smuggled out of Cheliax. A tricky situation that might see him fall from Paladinhood not because of a lack of goodness, but an inability to work within the bounds of the law.

Meeting Shepherd:
Introducing Shepherd is a simple matter, sometime around book 3 have a soldier present a report to the Duke/Duchess, Warden or Spymaster about a group of halflings crossing the PC's southern borders.
Assuming the PCs go out to greet Shepherd and his halflings in exile, Shepherd explains what a long journey he and the others have been on, and "if it ain't too much trouble we were perhaps wonderin' if we might find ourselves a home here in your fine kingdom?"

Romancing Shepherd:
Shepherd is primarily a romantic interest for short characters, halflings, gnomes, even dwarves might interest Shepherd.

Shepherd is open to romance, and his good nature lends itself to accidental flirtation.
"Why that swordplay of yours is as piercing as those eyes."
"I reckon I only met one person brave as you, and she stood up to a whole damn army of Hellknights so that's sayin' somethin'."
If a character makes overt moves of flirtation, or romance then Shepherd gets a little flustered, mostly because he doesn't really think himself worthy of such affection.
It may be some of the kids in town try and set a PC up with Shepherd, and they extol his virtues with the ballad of their journey:

The Ballad of Shepherd Grim:

TO THE TUNE OF THE BALLAD OF CACTOID JIM
"He were born a simple shepherd,
way out west, born tall, handsome and slim,
called by his god to be a sheriff and hero
that's the legendary Shepherd Grim.

Well those Hellknights were headin' towards our town,
our future lookin' mighty dim
well he fought them off so we could get away,
that Hellknight fightin' Shepherd Grim!

[Banjo Solo]

Exiled from home, we didn't stand a chance,
with goblins fillin' forests to the brim,
well our hero kept us safe from the Chitterwood scum,
that goblin slayin' Shepherd Grim!

Well the road was long and the dangers many,
there were dragons, and wolves and men,
but our hero lead the way on his trusty hound
that people herdin' Shepherd Grim

(Yes Lord)
That Hellknight fightin'
Goblin slayin'
People Herdin'
Shepherd Grim."

Any mention of the ballad causes Grim to turn bright red, and he says: "I'll tell you what though, those kids got themselves a talent for songwriting. I'll bet they'll be the envy of bards across the land once they figure out lyrics that rhyme with your name."

GM Notes:
Shepherd Grim is obviously a cowboy fantasy, shared by women and gay men the world over. His halflingness is just because that's a niche that needs filling.

Also if you don't know who Cactoid Jim is edify yourself.

Silver Crusade

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Mikaze wrote:

Vierdin Sazadris

AL: CN
Race and Class: Drow Magus

Appearance: etc...

Odin's ravens that's not just an NPC that's a novella! :D

Silver Crusade

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Back to the topic at hand.

I read something by Gail Simone: author of Batgirl, Birds of Prey and recently Red Sonja.

Her argument was, that lots of women enjoyed Red Sonja as a guilty pleasure. Simone is trying to change that to an open pleasure. The reason for the guilt was the overt sexualisation of the character. But if that isn't the ONLY way the character is depicted then it's less of a problem, because Red Sonja is sexy, but also kicks ass and is clever and is fearless and it all fits her character. Her sexynwss under Simone's authorship is aspirational.

Seoni is in a similar boat, she's depicted as sexy, but also smart, magically buttkicking, no-nonsense etc, she wears that outfit because she feels good in it, has Mage Armour to protect herself and honestly knows the effect she has on men and doesn't care.

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A Care Package From Mum.

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What happens to adventurers who don't prepare?

They improvise.

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Hollow Graves looks like a brown This Guy.

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Hollow Graves
AL: LN
Race and Class Human (Half Gebbite/Half Ustalavic) Necromancer

Appearance: Hollow has black hair to his shoulders which he usually keeps in a loose ponytail, his fringe often gets in his eyes. His coffee coloured skin, bright green eyes. He wears his beard in a small soul patch. He really wants a fancy moustache but knows his upper lip hair grows in patchy so he doesn't do it. He has a climber's body since has spent some time as a solo adventurer. He dresses well, in shirts and pants, with very nice (usually magic) boots. Hollow refuses to wear robes because: "It's daytime and I'm not just coming out of a bath."

Brief History

Hollow Graves is a member of the Pathfinder society, and adventures with a heavily armoured mute body-guard (secretly Hollow Graves' skeletal familiar. See: Unearthed Arcana). The son of a travelling Ustalavic lord, and a mother who was a cleric, Hollow was raised in Geb. His talent for necromancy was discovered at an early age and he was taken from his parents. He was a rising talent at the academy and his passion for history and magic were unrivalled. But Hollow hated the injustices in Geb, he wanted to see the dead work for the living not the other way around. He eventually escaped the academy, but returned home to find his parents had already escaped Geb. He has not seen them since. He joined the PFS because of a genuine interest in history and as an outlet for his unique talents.

Personality/Quotes: Hollow is an academic who enjoys throwing around three dollar words when one dollar words will do. He is aware of this and because of his genuine passion for knowledge is willing to "dumb it down" for low Int characters.
"Fascinating, it appears the ancient Elves here once worshipped the god who would later become Zon-Kuthon's herald. A forced anti-apotheosis that had profound impact on their culture and you're looking at me like I grew a second head. When their god was enslaved the Elves here went down with him."

Goals & Attitudes Hollow is interested in creating a non-evil variant of Create Undead, his dream is a land where zombies, skeletons and other mindless dead can perform menial labors freeing the living population to get educated and innovate a new world. He hates intelligent undead with a passion.

Meeting Hollow: When PCs are exploring a dungeon Hollow might be there too, with Sir Clackers his body guard, and perhaps with some dungeon denizens raised as zombies. If the players attack Hollow is quick to ask the PCs to: "Wait! Why don't we talk about this. You're clearly not with these dungeon denizens!"
Hollow explains he's with the Pathfinder society and is looking for a single particular item (something that the PCs wouldn't care much about anyway). He would welcome teaming up with the PCs, even allowing them to destroy the zombies but not revealing Sir Clacker's true nature. If the PCs prefer not to team up Hollow respects that decision but asks the PCs to bring him the Artifact when they get back to town he's willing to reward them handsomely.

Romance: Hollow is a romantic, he sees the beauty in many things including history, science and nature. If a particular Player is interested in a romantic sub-plot Hollow is quick to feel attraction to that character. When the characters return to town Hollow asks that character for coffee, if he's rebuffed he takes rejection with good grace, using prestidigitation to produce a bouquet of flowers with a card carrying his Arcane Mark: "Scry me if you change your mind."
If he is taken up on the offer, he makes no secret that he has an attraction to the character and hopes to see if there's an intellectual compatibility. He's open to talking about his past, but only tells the secret of Sir Clackers if he truly trusts someone.
If the characters hit it off Hollow shows his love in small but sweet ways, he enjoys writing (terrible) poetry, will occasionally buy the PC useful but unusual magic items. He is open in his affection, but always respectful, to Hollow love is a decision that must be made by two people.

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Ezren & Quinn simultaneously: "I'm too old for this sh-"
Their eyes meet from across the battlefield. Suddenly neither has felt this young in years. Both are too logical to believe in love at first sight, but the current evidence is... Compelling.

Spoiler:
You're welcome shippers.

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Harsk was born middle aged.

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Harsk, Ezren and Quinn would make a great team: The Fogeys!

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Knight_Druid wrote:
Gem!

Truly truly truly outrageous.

Silver Crusade

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AHAHAHAHAAAAAAAAHAHAHAHAAAAAAAA.
[cackles madly forever]

Silver Crusade

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As a Kingmaker GM, I noticed the lack of male love interests pretty early on and attempted to correct it by adding some NPCs of my own.

As far as monsters and racial choices go there is a lot of good food for thought in the above.

It's pretty tough for me to fight the instinct to defend Paizo, but having been a subscriber since Council of Thieves (and having bought all the APs to date), I can't really refute the trend. Paizo are a pretty progressive company and take a lot of steps forward. I don't think the above issues are deliberate, so much as a product of social and cultural biases that are hard to un-learn.

I do hope Paizo improve on this aspect in the future because I have female gamers interested in the romantic fantasy aspects of RPGs, and it'd be nice for the published material to do the legwork.

I will say though that there is a promising NPC in Mummy's Mask book 2, Empty Graves.

TLDR: More sexy Draculas.

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In my game guns don't target touch AC, instead they provide a +5 bonus to hit in ranges where they would target touch AC.

But if you're dead set against guns here's some options:

- Replace any instance of guns with crossbows/repeating crossbows.

- Irovetti gets guns because of reasons, see the backstory above for details.

Silver Crusade

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Party Origin Toolbox.

In the years since I've done that, I found that if the first thing you do is have the players roll initiative and describe a battle they're in you'll start the campaign off with a bang. For more advanced gaming after the combat you can say: Nowhow did we get here?

Then you can "Rewind" to the players meeting up and taking the adventure hook.

Osirion

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A lack of NRA membership.


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I HUNGER!

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As an Australian I won't stand to see our national nightmare reduced to a mere prank. Hundreds of innocent tourists die each year from Drop-Bear attacks.

Silver Crusade

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pennywit wrote:
If the trolls eat Auchs, my players are going to go postal ... that could be a good thing or a bad thing.

As a storyteller, the most interesting thing you can do, is the thing the character least wants to happen.

Brian Michael Bendis, on writing Daredevil was asked, something like:
"You've revealed Daredevil's secret identity to the newspapers, and put him through this horrible gauntlet of awful things happening to him. Why do you hate him so much?"
BMB responded with: "Because the most interesting story to tell, is to put the character in a situation they'd least like to be in. I could write a story about Daredevil eating a nice sandwich, but who'd read it?"

I love my players, but as a GM, it's my job to challenge their characters not just physically but emotionally. Make sure Hargulka has plenty of his heavy hitters with him when the PCs meet him at Candlemere.

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To be honest I'd have preferred to see the Advanced Class NPC Codex, higher level Magi, Alchemists and Summoners are pretty tricky to create quickly.

This might be the first hard cover I skip, or wait before buying because I can slap racial abilities on any stat-block in the NPC Codex.

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