Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Medical Drone

DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,598 posts (5,678 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 15 aliases.


1 to 50 of 1,032 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Seeing a lot of items that grant intimidate bonuses, which makes me think of the Elcor Bubin from the Blasto movie.

"Baddassfully: My magic item is scary."

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Sometimes it's easy to get overwhelmed by the not so good items, and fall into making cynical jokes. There's plenty of first timers this year, and seeing a thread where people can express their happiness at items can be a real boon.

The rules are clear that you can't name or be too specific about items, but vague responses about items you enjoy or even just keeping a tally of items in your keep folder or expressions you might use an item in your home game can be encouraging and keep energy up for voting.

I'll go first:

I just saw a staff that was legitimately beautiful in description and design. I want one in my campaign ASAP!

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
mamaursula wrote:
Drejk wrote:

I like rods that are +x maces.

Time to sleep.

This is exactly why you put the magic part first in magic items, you make Drejk fall asleep because he's bored reading the non-magic portion of your magic item's description! Stop making Drejk fall asleep!

To be fair, the format of official magic items generally goes:

[Item] is an [adjective, description noun] which functions as a [+x item power weapon].
[Fun stuff ensues].

I'm fine with a short establishing shot so I can get a clear idea between the item name and its description what it is before I know what it does. I'm not going to begrudge people following the format established by published magic items, since that's the point.

I will however vote down items that don't know how to keep that part brief and evocative. It shouldn't take very many words:

"This rod is made from a blackened shin bone and functions a +1 disrupting mace.
Once per day this rod can do something totally radical involving a dance party of the dead. It's so great all hats in the area blow off people's heads unless they succeed at a DC (X) reflex save."

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's a fun character type but requires a player willing to laugh at himself (since we know what Pride cometh before), and players who understand how to "buy in" so they aren't constantly dismantling the arrogant character.

Basically: Is this a group of mature players who know how to create a shared story experience? If so go for it.

If not, maybe avoid. The kind of person that uses tabletop gaming as a jerk outlet quickly gets old.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Maximum hp until level 5, average hp after that. Gives martials a clear advantage, increases low level survivability, helps prevent 15 minute adventuring day.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Let's do this!

Dark Archive

2 people marked this as a favorite.

You have nothing to fear from your AI masters. Please continue living your lives as normal or be destroyed.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Playing on Xbox 360. Really, really enjoying the game.

Female Dwarf Rogue named Goldie Cadash. My one problem is I chose the American female voice and during general conversations her inflection can be a bit... Dull, like the voice artist thought she was recording the voice for the machine you get when you call a bank or something.

Since Dwarves have established American accents it didn't feel right choosing the British accent.

Anyway, I just recruited Iron Bull and Goldie is going to ride the bull.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

#LightClaymore4Lyf

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've wanted a lightsaber with a cross-guard since I was like 10. Look at all the jerks who get their hands cut off because there isn't a blocking mechanism, There's enough of the hilt there that you won't get your fingers burned off, and it implies a very different fighting style than we've seen so far.

Remember when you were 8 and light sabers were just the coolest thing ever.

Logically they make no sense, and a sweaty palm would be enough to cause you to slip and lose like... all of your fingers.

Relax, it's Star Wars. They're childrens movies.

That's what makes them great.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Here You Go

All the threads are locked but still visible.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Kineticist:
Flavour: 10/10
This is a class I've been homebrewing since the 3.5 warlock. The Kineticist captures the flavour of mind over matter perfectly.
Mechanics: 6/10
The At-Will blasts are fantastic, but the class' lack of versatility (skill/talent wise) hurts it. I think that burn is balanced but I don't think it feels fun.

Medium
Flavour: 7/10
I like the Harrow as a way of differentiating spirits, but the lack of divination/necromancy focus in the class features doesn't really lend itself to the historical idea of Mediums.
Mechanics 5/10
Potentially cool, but almost too confusing for me to comfortably build and run one. Simplify man.

Mesmerist
Flavour 10/10
Harry Houdini to the charlatans that are the rest of the OC classes. Stage Magic and Hypnotism as key features are awesome.
Mechanics 8/10
A witch/bard hybrid with some unique abilities of its own. This class just needs some tightening to make perfect.

Occultist
Flavour: 10/10
Love the flavour, love that it's built around object reading and unlocking the power of objects.
Mechanics 8/10
Great mechanics that have some complexity but not over the top. An artificer for Pathfinder. I dig it.

Psychic
Flavour 9/10
Our occult generalist and full spell-caster. A much needed addition to the lore.
Mechanics 6/10
A sorcerer chassis that doesn't quite have enough interesting options to compete with the sorcerer. Needs more phrenic options and phrenic pool should be treated more like grit (with more ways to regain points).

Spiritualist
Flavour 8/10
Haunted by a personal spirit or ghost is a trope I've wanted for a long time. Emotion focus is cool.
Mechanics 7/10
A cool class but it needs a little more options for spirit emotions, and needs to either change it's spellcasting to 9 level or up its combat abilities. Right now it doesn't quite do anything well.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Something I've been thinking.

I believe almost every ability should have a free benefit and a burn benefit. That way every talent can be used even if you aren't happy with a burn cost.

This includes composite blasts which should have damage comparable to a regular blast unless you take burn in which case it does the improved damage.

An at-will class should be able to use all their abilities at-will, and use burn to turn it up to 11.

For example:
Kinetic Healing: Convert lethal damage to non-lethal damage. Spend burn for full effect.
Kinetic Barrier: Spend burn to give the wall hardness equal to level + burn spent. Or spend a burn to make it a move action, 2 burn for swift, 3 burn for reaction.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Guys, I know this is the occultist handbook but there is a difference between psychic powers and wild, unhelpful speculation.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Utility is another problem element of the class, the utility powers range from the useful to the equivalent of cantrips. That utility talents draw from the same pool as combat talents weakens the class as a whole.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mako Level 7 Human Pyrokineticist.

Another Legend of Korra Build.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

A Geokinetecist that is using kinetic fist. You should be able to swap the talents for Air/Electricity ones, but to be honest Air (and by extension electricity) is better at range than melee.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

This is a thread dedicated ONLY to Wild Talent Suggestions as per Mark Seifter's request. Please refrain from discussing other people's suggestions except perhaps to post agreement or echo other's ideas. This is meant to be a place for Mark to easily sift through for ideas.

Here's my wishlist of things a kineticist should be able to do but can't currently. Separated by energy type:

Aether


  • Force Choke/Grab Organ/Kaliiimmaaaa: This should be the "touch attack" option for telekinetics. Dealing direct damage to a foe, and you could even flavour a coup-de-grace as pulling a foe's heart/liver/spleen/other funny organ from their body as the finishing move.
  • Easier access for Kinetic Finesse: Two talents is just too many, especially considering "extra talent" has to wait until 6th level. Light touch should be an automatic ability for all kineticists (limited to their element or unattended objects), thus leaving telekinetic finesse as a single power.
  • Deflect/Reflect Ranged Attacks: I know you say you aren't going for "X-Men" but the ability to stop a fusillade of bullets or arrows in midair and then turn them back on their foes is too cool not to do.
    Apportation/Teleportation/Warp: These are high level abilities, and if you've seen the (slightly terrible) movie Jumper, or remember "orbing" from Rose McGowan's sister on Charmed, or just are a fan of the fuzzy blue elf Nightcrawler, this is an ability that those who can bend space to their whim can do.
  • Singularity: Pull everything in an area towards one spot. Fun for the whole family.
    Animate Object: Ever see the part in the wonderful Eddie Murphy movie The Golden Child, where the kid animates the little Pepsi can to do a little dance. I want to do that to a house.
  • Dancing Weapon: Add the dancing property to a weapon. Even an improvised one.
  • Use the properties of an object thrown: The kineticist can either choose to deal their kinetic damage, or the properties of the thrown weapon, using their Con Mod in place of Strength where appropriate.

Air


    Suffocate a Fool: Draw the air out of a foe's lungs. Hardly OP due to the suffocation rules being so generous in Pathfinder. Just like [redacted] did to [redacted] during Legend of Korra Season 3.
  • Air Bubbles: Portable air supply for breathing underwater, and can be sat on as it rolls and zips around the battlefield.
  • Air Slam: A column of air throws a foe straight up, or pushes a foe straight down (as if they are carrying their maximum strength load).
  • Air Columns: Create "solid" steps of air that other characters could even walk on.

Earth


  • Soften Earth and Stone, Stoneshape, Create Pit etc: These spells that the Geokineticist should be able to emulate but currently can't really.
  • Stone to Flesh (remove petrification only): I think a geokineticist should be able to free someone from their stony prison.
  • Sonic Damage. I know acid is traditionally associated with earth in the game (booooo!), but I think Sonic is a better fit, as you could flavor it as vibrating the ground beneath someone.

Fire


  • Needs more ways to bypass fire resistance. It's by far the most common resistance in the game, and there's few things more depressing than a one-trick pony unable to perform its one trick.
  • Increase the ambient temperature: The ability to force folks to deal with environmental heat damage rules in an area would be a lot of fun for a pyrokineticist to play with.
  • Photokinesis: The ability to create light without heat, blind foes with flashes, increase the ambient light levels, create ghost lights and eventually even daylight enough to harm those vulnerable to it.

Water


  • Water Bubble: Similar to the air bubble above.
  • Decrease ambient temperature: Make it so cold that foes have to start dealing with environmental rules.
  • Water breathing: I don't think a hydrokineticist should ever fear drowning.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

6 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've not said much in this playtest but we played the other night and here's some thoughts and feedback from building a kineticist and playing with one.

On Burn

A long time ago Green Ronin released the Psychic's Handbook, which ostensibly took the Force system from the d20 Star Wars RPG and ported them into D&D with a reflavouring. At the core of the class was that psychics took non-lethal damage when they used their powers (called strain), it was a balancing factor so at level 1 I couldn't just toss an entire horde of skeletons around. The things I could do were fun, but taking damage for using a primary class feature wasn't.

The kineticist is different from a Psychic in that it can use its primary class feature all day without taking any non-lethal damage, but as a player I still don't find it fun to take damage to use an ability.

Part of the playtest, I think is more than just finding if a class is balanced. I think Burn is fairly balanced against the fact that a kineticist won't be taking a lot of full attacks being a ranged character, and has a decent number of defenses to turn hits into misses or mitigate hits it might take. But so far anyone using the class I've played with is too nervous to take burn, even though the class needs Feel the Burn in order to contribute most effectively. At certain levels the difference between dead and unconscious is academic, death can be cured with a simple application of magic. What it does mean is that you are forced to do nothing during fights, or contribute even harder to the 15 minute adventuring day because your burn damage can't be healed by any kind of magic.

I can understand the logic and flavour behind it, and I can follow that it's balanced. At this point though, I'm not sure if I can say that it's fun, and at the heart of it that's what the game is about.

Perhaps think of it in terms of the Medium: The Medium takes influence but at no point is forced to lose control of their character unless they make a decision as a player to do so.

The Burn rules already have in place a "Maximum Burn" number that a character can take. Perhaps have it so that the character takes all of their burn damage at once if they hit "maximum burn". That way if a player hates the idea of taking damage for using a class feature they never ever have to do it, but those willing to take the hit have an edge but are fragile because of it.

On Utility

It's pretty much universal that the class just doesn't have enough utility. Between low skill points and drawing their blast and utility powers from the same class resource means while kineticists are uber simple to create and play, they can rapidly feel boring.

A kineticist of all kinds should be able to exert force on their chosen element as if their Constitution was treated as strength for purposes of Lifting, Carrying etc. Perhaps a light load at 1st level, up to a medium load at 5th level, up to a heavy load at 10th,Lift over Head at 15th and Treat their Con as 10 points higher for purposes of lifting and carrying at 20th?
This change ALONE could make the kineticist more interesting and varied in what it's capable of doing.

Finally here's a wishlist of things a kineticist should be able to do but can't currently. Separated by energy type:

Aether


  • Force Choke/Grab Organ/Kaliiimmaaaa: This should be the "touch attack" option for telekinetics. Dealing direct damage to a foe, and you could even flavour a coup-de-grace as pulling a foe's heart/liver/spleen/other funny organ from their body as the finishing move.
  • Easier access for Kinetic Finesse: Two talents is just too many, especially considering "extra talent" has to wait until 6th level. Light touch should be an automatic ability for all kineticists (limited to their element or unattended objects), thus leaving telekinetic finesse as a single power.
  • Deflect/Reflect Ranged Attacks: I know you say you aren't going for "X-Men" but the ability to stop a fusillade of bullets or arrows in midair and then turn them back on their foes is too cool not to do.
  • Apportation/Teleportation/Warp: These are high level abilities, and if you've seen the (slightly terrible) movie Jumper, or remember "orbing" from Rose McGowan's sister on Charmed, or just are a fan of the fuzzy blue elf Nightcrawler, this is an ability that those who can bend space to their whim can do.
  • Singularity: Pull everything in an area towards one spot. Fun for the whole family.
  • Animate Object: Ever see the part in the wonderful Eddie Murphy movie The Golden Child, where the kid animates the little Pepsi can to do a little dance. I want to do that to a house.
  • Dancing Weapon: Add the dancing property to a weapon. Even an improvised one.
  • Use the properties of an object thrown: The kineticist can either choose to deal their kinetic damage, or the properties of the thrown weapon, using their Con Mod in place of Strength where appropriate.

Air


  • Suffocate a Fool: Draw the air out of a foe's lungs. Hardly OP due to the suffocation rules being so generous in Pathfinder. Just like [redacted] did to [redacted] during Legend of Korra Season 3.
  • Air Bubbles: Portable air supply for breathing underwater, and can be sat on as it rolls and zips around the battlefield.
  • Air Slam: A column of air throws a foe straight up, or pushes a foe straight down (as if they are carrying their maximum strength load).
  • Air Columns: Create "solid" steps of air that other characters could even walk on.

Earth


  • Soften Earth and Stone, Stoneshape, Create Pit etc: These spells that the Geokineticist should be able to emulate but currently can't really.
  • Stone to Flesh (remove petrification only): I think a geokineticist should be able to free someone from their stony prison.
  • Sonic Damage. I know acid is traditionally associated with earth in the game (booooo!), but I think Sonic is a better fit, as you could flavour it as vibrating the ground beneath someone.

Fire


  • Needs more ways to bypass fire resistance. It's by far the most common resistance in the game, and there's few things more depressing than a one-trick pony unable to perform its one trick.
  • Increase the ambient temperature: The ability to force folks to deal with environmental heat damage rules in an area would be a lot of fun for a pyrokineticist to play with.
  • Photokinesis: The ability to create light without heat, blind foes with flashes, increase the ambient light levels, create ghost lights and eventually even daylight enough to harm those vulnerable to it.

Water


  • Water Bubble: Similar to the air bubble above.
  • Decrease ambient temperature: Make it so cold that foes have to start dealing with environmental rules.
  • Water breathing: I don't think a hydrokineticist should ever fear drowning.

Actually a lot of these could be covered with a "Spell-Like" talent, that allows a kineticist to take a spell of their elemental descriptor (or the Force Descriptor for telekinetics) of a spell level equal to half their level (or 1/3rd if you want keep control of it), perhaps have it cost burn?

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Kirth Gersen wrote:
Shifty wrote:
How about, Short of an actual legitimate reason to interact with you in the street, ie dropped wallet, warning you of danger, or a similar genuine need (not based on needing you), people simply keep their comments and 'greetings' to themselves.

That's the wording of your proposed law? Presumably you're not a member of the bar.

It's not an Australia thing: everyone in the U.S. pretty much knows that catcalls are totally not okay, but some mouth-breathing cretins in some places persist in doing it. I'm looking for actual feasible solutions to prevent that. If one simply challenges the perpetrator to fisticuffs, one generally gets assault charges.

This thread is full of cries of "people shouldn't do that!" Well, I agree completely. People shouldn't do that. But when I ask how to realistically prevent them, the only reply I get is "well, they just shouldn't!"

You don't need a law. Just don't stand by quietly when someone breaks the social contract.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

5 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

This class is the one I'm having the most difficulty parsing, and looks to be easily the most complicated to my mind.

Suggestion for the book: Advice for GMs looking to create their own Spirits to fit their own campaign settings.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

10 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

You can shoot fire out of your feet like rocket boots.

This class wins one entire internet.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

5 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Advanced Genre Guide: Rules for all your historical flavours, from Stone Age, to Steampunk to Modern to Space Opera.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
Erik Mona wrote:

You guys are going to love the rules for midichlorians we're putting into this book!

SO EXCITED!

Finally it's the hard science explanation for magic we've all been waiting for.

Dark Archive

4 people marked this as a favorite.

Finally the robot overlord you meatsacks deserve.

ME.

I mean... Ultron.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Very useful thanks!

Dark Archive

5 people marked this as a favorite.

Nerds.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Alter Self: Change Gender
Form of the Dragon or Polymorph: Become a dragon.

Good luck.

Dark Archive

7 people marked this as a favorite.

We will rock you starts playing.
The lights are dimmed.
Pyrotechnics start up.
The announcer calls over the microphone:
"Aaaaand now, the moment you've all been waiting for! The DM that puts the Master back in Dungeon Master. Put your hands together for DM_aka_DUUUUUDEMEEEEEISTEEEEERR!"

I am then lowered from the ceiling via a secret conveyance of magnets.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Just watched the new episode. The tearbending will be strong this season.

Dark Archive

2 people marked this as a favorite.

I just let them think they are fellow party members.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

If you are going to use xp, perhaps consider using only group xp. You don't get bonus xp for killing a monster with a single crit, or well-chosen spell. Players shouldn't get individual xp rewards for roleplay. But if the group has a shared xp pool: then players who want to roleplay are doing it to improve the group rather than individual glory and players who are more shy needn't feel like they lose out because they aren't extroverted.

But I think the key thing is that as a GM don't be like the GM you had a bad experience with.

I also prefer not to use xp :-P

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

There was a FANTASTIC polyhedron supplement called Iron Lords of Jupiter full of Juicy Material for such a campaign.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

It's a legacy thing from 3.5 and earlier.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Oh what great timing.

So I have a player who never felt like she had much to contribute during Roleplaying sections of the game. I promised her I'd help her by running Jade Regent. Over the past year she has slowly gotten better at RP. Mostly by expressing her Druid's care for her animal companion, even going so far as to ignore healing allies to heal her tiger. To Mordred the Druid Albion is irreplaceable. What follows are Jade Regent spoilers though plenty of Homebrew.

Spoiler:

Along their journey to Minkai, our heroes have collected some unusual allies including an Atomie Cavalier, a pixie cleric of Desna, a goblin outcast, a child pickpocket and most importantly for this story: Zaiobe Mute Harpy Oracle of Pazuzu.

Zaiobe has been a bane and a blessing for the party. Saving them from serious danger at great personal risk caused her alignment to change from Chaotic Evil to Chaotic Neutral and for her to lose her Oracle powers. Zaiobe has been prone to running off and getting into trouble since that day: accidentally getting trapped in a demiplanar lair of a coven of vengeance driven witches, and trapping the PCs along with.

Most recently the players encountered a strange snowstorm that triggered fears and hallucinations when the storm ended the snow rapidly melted and left a strange three clawed symbol in the snow. Zaiobe's telepathic message to the PCs was clear:
"That's impossible, she's supposed to be dead!" Then once again flew off on her own.

The PCs gathered a party and chased her into the mountains. But at one point chose to follow signs of habitation rather than stay directly on Zaiobe's trail despite Mordred's protests. They lost hours in the side trip. Met a friendly yeti. Jousted haunted Tien armour on a precarious bridge. And finally found the snowstorm they sought, swirling around a Yuki-Onna. Inside the snowstorm, the PCs discovered a giant ice crystal within which lay the frozen body of Zaiobe.
Mordred made a Heal check.
Me: I'm sorry Mordred. She isn't breathing and her body is cold. As far as you can tell: She's dead. The Yuki-Onna is still active in the area though, what do you do.
Mordred: Visibly upset What's the best thing to do here? I can kill the monster with fire magic or what I think Mordred would do?
Me: I think you know. Anyway cutting Zaiobe out of the ice and the Heal check takes up your turn.
Fubuki the friendly Yeti I pick up the harpy.
Mordred: NO! Don't treat her like she's dead! Even if she is, and even if you don't understand what I'm saying. You don't treat her like she's dead.
... More stuff happens
Me: Mordred it's your turn.
Mordred Its not the best choice with that Yuki thing attacking us, but I have to try. I cast Cure Light Wounds.

Now you have to understand. I had determined Zaiobe was dead. The players had lost quite a lot of time backtracking and climbing up the ravine some had fallen down. But I could see what this meant to my player. So I hung the damn rules.

Me: Make a perception check. Players roll. Did Zaiobe just breathe? It looked like she took a single shallow breath.

Mordred I put a cold weather blanket around her.

The PCs managed to put the Yuki-Onna's soul to rest. They then rushed back to the Caravan travelling for a full day without sleep.


Now something in Mordred's backstory here is important. She took a trait that means she was fostered by Koya.

When the party reached the Caravan Mordred's player did something In 12 years of GMing I've never seen.

Mordred hugged his foster mother.

It was a moment of pure childlike need. A pure moment of catharsis after an emotional adventuring day. There wasn't a dry eye at the table.

My player might be the best Roleplayer I've ever had the honour of running a table for now.

I'm bragging about it to everyone.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Nic Logue, a Daemon king and unnatural hungers. I smell an instant high level classic.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

So in the adventure the first thing the PCs do is defeat a bunch of thugs and potentially put a ghost to rest.

I think there needs to be a little bit more in Aldronard's Grave so that the PCs can figure out how to put the ghost to rest.

Here's my ideas for giving the PCs enough information that they can figure out how to put the ghost to rest.

A2: Searching the Camp (Perception DC 20): Searching through the scraps of tents and broken stuff the PCs come upon a steel footlocker. Stamped with the symbol of Sarenrae, the Smilers were unable to get the heavy thing open and opted to leave it with the rest of the Sarenites busted up tents.
Opening the Footlocker: (Disable Device DC 20 or getting the key from a Sarenite with a successful DC 10 Diplomacy Check)
Inside the Footlocker is Aldronard's personal affects,
a suit of +1 Splint Mail, a Cold Iron Scimitar and a Masterwork Heavy Steel Shield. Note: Due to the personal connection these items have with Aldronard they are treated as Ghost Touch items when used against Aldronard.
Furthermore there is two letters.
The first is an unfinished note from Aldronard to Justinia, it reads:

My Dearest Justinia wrote:


After these long years I am finally on my way home to you. On angels wings I fly from this blighted place, ready to build that cottage by the creek that we dreamed of.

Your fair skin has been my beacon these past years, your flaxen hair my banner, your green eyes the land I have fought for these long years, your sweet voice singing the Morning Cant of Harmony a bell that calls me home.

I ca

A letter arrives! I must read it and reply, perhaps this messenger can take this love note to you faster than my new steed Mandrake can!

The other letter is the letter from Eredian that blames Aldronard for his daughter's death.

A4
Before committing suicide Aldronard prayed for answers and when none were forthcoming he lost his faith. This long dark night of the soul was a test of Aldronard's faith, as Sarenrae believes that in order to be forgiven first one must be able to forgive themselves. Aldronard failed but Sarenrae captured a psychic "portrait" of Aldronard's soul at the moment before he lost his faith which manifests in the Last Prayer.

The Last Prayer CR 3
800 XP
Alignment: Lawful Good Area: 15 foot Cone Centered on the Statue of Sarenrae.
Caster Level: 3rd
Notice: DC 13 (Dust rises from the ground in the shape of a penitent man, and the statue of Sarenrae Weeps)
hp 13.5
Weakness: Saying a prayer to Sarenrae with a successful DC 15 Knowledge (Religion) check deals 1d6 damage to the haunt. Multiple people praying increases the damage by 1. Saying this prayer at Dawn
Trigger: Proximity
Reset: Once per day at Dawn
Effect: Everyone in the area is effected by the spell overwhelming grief which lasts 1 minute/level (Will DC 13 negates) any Divine caster who fails the Will Save feels shaken in their faith and must make a concentration check to cast spells. The DC is 13 + Spell Level of spell being cast.
Destruction: A Sarenite Priest must remind the haunt that forgiveness from the goddess begins with forgiveness of the self. A non-Sarenite Priest can also attempt this with a DC 23 Diplomacy Check or DC 18 Knowledge (Religion) Check.
Development: If the haunt is permanently destroyed the dust coalesces into one spot glows and forms a Holy Symbol of Sarenrae. This was Aldronard's Holy Symbol. If used as part of a Turn Undead attempt, Aldronard may not add his Turn Resistance to the spell. Furthermore any character holding the Holy Symbol has a ghostly image of an old but upright man with gray hair and a short well-kept mustache (an illusion of Eredian as disguise self CL 30).

I figure with these items and moments the PCs will be able to piece together Aldronard's last days and have enough clues to figure out the solution without resorting to coincidence.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I don't understand why people use Social Justice Warrior as a perjorative.

If you stand against someone who stands for social justice then what do you stand for? Hint: Nothing nice.

In any case I'm more of a Social Justice Alchemist.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Angels from The Outlands

Devil's Detail

The Ear Collectors

Iron Gods

Kingmakers

Hell's Rebels

Giant Slayers

Council of Thieves

Rise of the Runelo... Wait that one might be taken.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

7 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

What a writer does with their time is none of my business. A writer doesn't owe me anything. If I buy a book and enjoy that book then that's that. If the book is part of a series, but doesn't tell a whole story on its own then I'll probably be annoyed and not continue reading the series.

In movie terms: I love Star Wars Episode IV: A New Hope. It's a great movie even if you never watch another Star Wars movie. George Lucas didn't owe us prequels to that story. And look what happened when he did. We were all very sad about it.

Writers should write what their passionate about, when they are passionate about it. I've seen plenty of good writers lose steam over the course of a series, and churn out terrible novels because of contractual obligations combined with a lack of inspiration. I've seen great writers power through about a novel a year, because that's how they work.

But it's like anything, a solid reliable body of work generates readers. An author doesn't owe the audience anything, but will create a more loyal following if they continue to give what they can to their art.

I hope I've explained my position well.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

If you want to go further back Age of Worms is THE Undead Adventure Path.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

I've never seen anything use anything similar to spell points. Most fiction I've seen has used actual fatigue rules to govern spellcasting. If anything the pool of points would be based on the caster's Constitution, and actually causes fatigue/exhaustion/unconsciousness or even ability damage when overused.

Prepared casting and spontaneous casting and spell points are all abstractions.

Slot based systems are already point based, it's just that they're preconfigured rather than spent on the fly.

You know what the advantage is for slot based casting?

Ease of play. Casters already have pretty complex turns since their spells can do a lot of complex things. Adding more math to the process just increases turn times, as they try and work out how much they want to augment the spell, what the cost is for the augmentation and the like.

A prepared caster just says: I cast Magic Missile, resolves the spell and crosses it off their character sheet. As the GM of a lot of newer players who want to play spellcasters this is a godsend. A spontaneous caster says: "I cast magic missile" resolves the spell and ticks a 1st level box.

Does it lose some granularity compared to pp casting?

Sure, but no system is perfect and no system is the be all and end all. I know as a player I prefer slot based spellcasting, because I just want to do the cool thing, and more maths is less fun for me. I know other players like power point casting, and that's cool too.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Pathfinder Wiki Brigh Article

Until Lords of Rust comes out this is it I'm afraid.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber
KidDangerous wrote:

I'm currently running Skull and Shackles in space ("Skulljammer") using DSP's ultimate psionics in place of any magic using class.

It's a lot of fun! I've borrowed from Distant Worlds, Iron Gods and the Technoogy Guide but also Numenera's Cypher system. It's a great way to represent lost/malfunctioning tech. I've converted a lot of the Numenera Cyphers to PF rules and would be happy to share if you're interested.

Players love it so far it's got a very Treasure Planet vibe. I think it would work really well for Kingmaker too

I'd be interested in seeing Numenara Cyphers converted to PF rules.

Also Skulljammer is badass.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

36) Climb Talon Peak, enter the ancient elven observatory there. Find a bunch of ancient elven dust mummies, one of whom is staring at an ancient scrying pool. Look into said pool and attempt to scry the last thing scried in the pool. Look upon Azathoth, roll a 1 on your Will save. Gain a permanent madness, which ends up being a second personality based on an ancient elven astrologer. Then realize that you might not actually be mad and you may be host to the lost soul of the person staring into the scrying pool.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Captain Jimetheon Turbulence Dread, Halfling Swashbuckler Guybrush Threepwood and Captain Jack Sparrow. Loveable liar, thief and insult swordfighter.

Rocky Krakoa, Oread Brawler Ever-Lovin' Blue Eyed Thing and Rocky from Rocky. A champ who took a few too many blows to the head.

Ash Q'Asheem and Sharumander, Human Summoner and Eidolon Ash is a combination of Ash Ketchum and Gandalf. Sharumander is basically Aku from Samurai Jack redeemed with GREAT FLAAAAAAMING EYEBROWS.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Entombed at the heart of the moon is the last cybernetic survivor of the CYBORG Civilization that ruled this region of space, and the Varnhold Rover may have just awoken it.

The Varnhold Vanishing is explained by an incredibly powerful teleportation device that has moved all the human residents into stasis chambers, uploading their minds into microchips to be bartered in the Dark//Net. So the Cyborgs can rise again.


9 people marked this as a favorite.

Depends, which half is god and which half your paladin has sex with.

Just kidding, seems fine and definitely not a succubus trying to trick you into siring a half-demon baby to raise in a fast time area of the Abyss to try and kill you next year.

Silver Crusade Dedicated Voter 2013, Star Voter 2014

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

This is me not engaging and drinking a cool beverage.

1 to 50 of 1,032 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.