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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,770 posts (5,861 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 16 aliases.


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Silver Crusade

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[tangent] Does anyone else hope the Evil Iconics are just the Hell's Rebels iconics with goatees?[/tangent]

Silver Crusade

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Part 3 of the Trilogy: Hell's Revolution

Kill the Devil and Take her Throne!

Take control of Cheliax, whether you overthrow one tyranny for a new one, or work to redeem the nation from within depends on whether you were a Rebel or a Revenger.

A capstone Module for characters of 17th level or Above!

Silver Crusade

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I'm working on a homebrewed Distant Worlds campaign for a group of my players.

So here's the basic idea. (Warning Long)

Spoiler:

The Dark Tapestry is not empty. The Dominion of the Black exists there plotting their blasphemous experiments for their bizarre empire.
Now they seek to expand to Golarion's star. They have a powerful super weapon that could mean the end of all life on the worlds surrounding the sun as we know it.
The Spider Moon, was once the living home world of the peaceful, if strange looking Flumph race. What it's name once was, only the Flumph exiles remember.

An invasion and experiment cancerized the Spider Moon, making it a living supership, capable of surviving the darkness of space or in the heart of a star. From the Spider Moon, the Dominion could launch large scale invasions, using the moon to breathe mutating agents into a world's atmosphere, transforming the genetics of a world into more kinds of Dominion aliens.
But it was a slow process, taking hundreds of years to completely transform a world, removing all resistance. Until the discovery of Yig. A foetal elder god, found floating in space. Anything approaching Yig was driven mad, or hopelessly mutated by its warp wave aura. But the Dominion is madness incarnate, and are the dead, broken end of a similar evolutionary path. They took the sleeping Yig from space and turned it into the brain of the Spider-Moon. With a new body Yig subjugated the Dominion forces on the Spider Moon, and improved the operation. With its divine power it would be able to burrow into the heart of a star, and warp the positive energy that sends life to everything in a solar system. Within a day the closest planets to the star would be completely warped, within a week the furthest planet would be completely warped.
The problem is gravity wells, the Spider Moon can not warp space and travel between star systems within a certain range of a star's gravity well. So it is forced to make a slow journey across the planetary orbits before it can reach the sun.
A generation ago, a team of adventurers from multiple planets in Golarion sought fortune, glory and all that jazz. Having crazy pulp style adventures, romances and sweet space battles.
They fought Dominion forces at the edge of known space. They lost.
Barely escaping on their Aethyrship the "Starfinder" they put their children into hiding, on Golarion and vowed to find a way to destroy the Spider Moon before it reaches the sun.
Our heroes are the children of the Starfinders. Protected by their anonymity in a small village in [Decide Start Location]. Our adventure kicks off with spooky alien encounters, villagers are being abducted by a science crew, and replaced with hollow clones. Our heroes will: meet a flumph warning of the Dominion.
Learn their guardian is more than she seems.
Rescue the townsfolk from a damaged Dominion liveship and be given the quest of finding the original Starfinder ship and collecting its crew or their research from across the planets to stop Yig the Spider Moon from evolving all life in the Solar system into Dominion forces.

Inspiration comes from Mikaze's rad idea

Tweaked somewhat for my own inscrutable purposes.

Right now I'm trying to figure out where to start the campaign.

In the first adventure I want to have a very X-Files like feel, so a small town, the heroes grew up in and are returning to, and it's all about alien abductions.

In between the beginning and the end of the campaign.

I want to begin with an alien invasion, and end with the heroes as the alien invaders. I want the players to eff the ineffable.

Along the way

Spoiler:
They'll become champions of the Akiton Gladiatorial pits, learn the secret history of Sovyrian's Elven population, earn their own Aethyrship, recruit the robots of Aballon, steal a powerful weapon from the Drow, ride with Space dragons, learn an apocalyptic Eoxian ritual, learn how to heal Dominion genetic tampering, and finally kill a planet.

Silver Crusade

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To be honest with you the flavour sounds more fitting with channeling and communing with spirits of specific dead people than the previous iteration.

I am excite.

Dark Archive

3 people marked this as a favorite.
Arachnofiend wrote:
Dragon78 wrote:
Wait there are 4 versions of blackjack in pathfinder?
To be fair, there are like, six different Spidermans.

Spiders-Man.

Silver Crusade

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Kingmaker Origin Stories

These are short adventures supposed to be played in conjunction with character creation.

Then you can just do some hex travel on the Road between Restov and Oleg's.

Silver Crusade

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What RobRendell said.
;)

Dark Archive

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THE THCARLET PUMPERNICKEL!

Silver Crusade

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The scarlet pimpernel!

Silver Crusade

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I like the idea of the rebellion year, it'd be so tempting to have competing groups running through Hell's Rebels, Hell's Revenge, Skull & Shackles and Council of Thieves capping off with a massive battle between CG, LE, CN and NG parties from all those APs.

Silver Crusade

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You've spent more hours in Homebrew content than official adventure content.

Silver Crusade

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I follow one key rule when making decisions like that:

Will this be Rad?

So do what you feel is raddest for your players!

(I vote giant horror troll. Although magic immunity is lame, I'd go with decent Spell Resistance).

Silver Crusade

13 people marked this as a favorite.
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NPCs you had to make up on the fly somehow become integral members of the kingdom's inner circle.

Silver Crusade

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I played him as an evil Thurston Howell. Looks down on the PCs due to their lack of pedigree, oblivious to the fact he's outmanoeuvred by Pitax, powerless against the barbarians and heedless of the people he's supposed to represent.

Drelev was a character my PCs really hated. I played his wife like Mallory Archer.

Silver Crusade

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This is a friendship problem. If Player T has no other time to socialise with friends and sort through problems, get support and whatnot, of course she's going to latch on to game night as the opportunity to do so.

As for player A, it's not my place to analyse someone I've never met. But I'm going to do it anyway. Sounds like he's taken all his internal frustration and is pushing it out on other people. Empathy and listening are free, and if he can't afford to do that for a friend, that's very sad indeed.

Go out to dinner, socialise. Rejuvenate your friendships and remember why you like each other in the first place. Then make it clear, game night is for gaming.

So be excellent to each other, and party on dudes*.

*

Spoiler:
Dudes is an all inclusive catch-all that encompasses all genders, including agendered and all races, species, ages and sentient clouds of gas.

Silver Crusade

2 people marked this as a favorite.
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My god it's full of spam.

Silver Crusade

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My only complaint is that Div was included but Genie wasn't.

Genies are THE iconic outsider for summoning.

Silver Crusade

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Manufacture a war, and train an army of Clones to serve the council and then betray them.

Silver Crusade

1 person marked this as a favorite.
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I build my campaigns on a single premise:

"Will this be rad?"

Dinosaurs trapped in a secret underground land presided over by psychic pterasaurs, where their only allies are primitive ape-men?

The answer seems to be: Yes. This will be rad.

Make it so.

Silver Crusade

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Avengers 2: 2 Many Avengers

Was incredible, they fit a lot of story into it. I might be biased (I saw it a charity fan screening. Full of enthusiastic cosplaying nerds). Still there was plenty of story for every character.

Ultron was an awesome robot. The thing I love about his personality:

Spoiler:
Is that he's basically Evil Mirror of Stark, and there's something subversive about him being played by James Spader.

Silver Crusade

3 people marked this as a favorite.
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Bjørn Røyrvik wrote:
The only excuse for that droid is if it's punted by a stormie and destroyed at some point. I'm in the 'this is probably going to be pretty meh at best, likely even worse' camp myself. I want it to be good. I like (most of) what Disney did with John Carter except marketing, Marvel has been meh to good, but going by how they've treated the rest of the SW universe (the new Marvel comics, Rebels) and the trailer, I am not expecting it to be anything but a disappointment.

I love the Rebels cartoon series (dat season one finale), I love the comics (feels like an extension of the movies) and I love the little ball robot especially since it's mostly practical effects.

Silver Crusade

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I know some players who would never let that tiara go.

Silver Crusade

3 people marked this as a favorite.
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The best Spider-Man television show is Spectacular Spider-Man any Netflix style series should just adapt that.

Silver Crusade

1 person marked this as a favorite.
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I... may have... watched it all over the weekend.

It is single handedly the best superhero TV show ever. I don't normally go for Dark 'n' Gritty, but Daredevil handles it the best of any show I've ever seen.

The hallway fight will always stick in my head as one of the most brutal fights I've ever seen.

Silver Crusade

2 people marked this as a favorite.
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DeciusNero wrote:

Rebellious hellknights and Skum?! Is there a veiled master behind all this? The plot thickens!

OmegaZ wrote:
Hellknights of the Torrent? Color me interested. I'm thinking they're the naval order?
Not sure - the little blurb I found references the order as "nomadic man-hunters". So glorified bounty hunters, maybe?

That or professional hen's night party throwers.


1 person marked this as a favorite.

I'm sure it's fine. Definitely no traps here.

Grand Lodge

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His work is woven so deeply in my tapestry, to pull at a loose thread would unravel me entirely. I owe so much of my intelligence, humour, curiosity and kindness to his works. He championed equality and respect and his books will do that job forever.

GNU Sir Terry Pratchett.

DM_aka_Dudemeister

Silver Crusade

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According to Jessica Price you attended a curated tour of The West Wing Season 1. Did you enjoy it?

Silver Crusade

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I've talked about this subject at length before, first a few rules to note:

Take 10: Encourage your players to "Take 10" whenever possible, and as a GM have a copy of their Perception when they "Take 10" (or Passive Perception). Incorporate any hidden things directly into the description of the room when the player's Passive Perception exceeds the DC of the hidden thing.

Example wrote:


[i]This lavish royal bedroom is round, 20 feet in diameter, a circular pit in the middle of the room is lined with a soft cushion material, and pillows haphazardly strewn about it. Along the walls are chests of drawers, some of them hang open with clothes hanging out. There is an exit to the north and to the east.
Modred (The Druid): You notice a bulge underneath the pillow pit.
Darktread (The Rogue): You notice that there isn't an equal amount of drawers on both chests, even though the size of the chests and drawers are similar.

Time:

Searching a 5 ft. square is a move action. So if a player wants to roll Perception, just ask them where are they searching? The chests of drawers, the cushion pit, or the exit doors?

Taking 20: Sometimes the PCs really want to toss a room and find everything. NO PROBLEM. Each five foot square is one minute. Count the number of squares in the room. That's how many minutes it takes to toss the whole room.

Finally:
Use the rules that exist to make your game more than a flurry of perception rolls. When PCs enter a room without monsters, go around the table and ask them what in the room draws their interest.

Silver Crusade

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Titania is kind of a joke villain, and more of a She-Hulk staple. Her interaction with Thor in the issue was meant to be a comedy moment, and I think it hit the right notes. I'd like to see her come back as a dangerous foe next time.

Silver Crusade

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James how long have you been shaving your feathers off?

Silver Crusade

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First, I would make it a family of Frost Drakes.

Add a Frost Drake with the Large Template and a Frost Drake with the Young Template, this would be roughly a CR 10 encounter (an epic encounter!)

Now you can put together a skill challenge, treat it similar to a Chase, put down 9 cards in a 3x3 grid face down. On each card should be two different kinds of Skill or Ability Checks. Succeeding at 1 check takes approximately 1d4 hours (-1 per 5 points the DC is exceeded). Allowing a character to move from one card to the next.
If a character succeeds at both checks they may reveal two adjacent cards.

Card 1:
The Town
Catch the Trail (Survival) DC 20
Catch a Rumour (Diplomacy) DC 15

Card 2:
The Hinterlands
Avoid the Goblin Scouts (Stealth) DC 12
Fight the Goblin Scouts (CR 3 goblin Encounter)

Card 3:
The Tundra
A Chill Wind Blows (Fort DC 12) [Fail: Take 1d6 NL and become Fatigued)]
The Sheltered Path Knowledge (Geography) DC 20

Card 4:
The Frozen River
Swim a Thawed Section (Swim DC 17) (Fail: Take 1d4 Cold Damage) (Only takes 1 minute)
Cross the Frozen River (Acrobatics DC 15)

Each time the characters move into an unflipped card there's a 20% chance of a random encounter. Build an encounter table based on the region the players are in. Throw the Frost Drakes on the table.

Dark Archive

2 people marked this as a favorite.
137ben wrote:


DM_aka_Dudemeister wrote:
I ban mysel

Good thing you didn't ban yourself!

I think he got banned before he could finish the sentence.

Dark Archive

1 person marked this as a favorite.

I ban him too!

Silver Crusade

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I ban mysel


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NEEDS MORE DAKKA!

Silver Crusade

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I really wish the cyborg base class was coming out sooner, so I could offer it as an option for players starting the campaign in the next couple of months.

Silver Crusade

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Serpent's Skull: Souls for Smuggler's Shiv: Fantastic standalone adventure. Could launch a bunch of different campaigns with that one.

Kingmaker: Sound of a Thousand Screams: A fantastic capstone adventure, the threat feels high level, locations are suitably epic and is just so great.

Skull & Shackles: The Price of Infamy, great sea box and something I'd launch into after Souls for Smuggler's Shiv.

Jade Regent: The Brinewall Legacy - Combine with burnt offerings for a Sandpoint sandbox.

Mummy's Mask: Empty Graves - Zombie Apocalypse!

Iron Gods: Valley of the Brain Collectors: IT'S CALLED VALLEY OF THE BRAIN COLLECTORS!

Silver Crusade

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Character Name: Avery Elindiir
Race/Class: Female Elf Rakshasa Blooded Sorcerer
Adventure: The Hungry Storm
Location: The Giant Downs
Catalyst: Listening to bad advice, ignoring major warnings, falling for a medusa head trap.

Gruesome Details:

Spoiler:
So Kikonu returned. Or rather the psychic imprint he left in the mind of Zaiobe managed to escape her subconscious as a unique ectoplasmic outsider (long story). As the party was arguing about what to do with essentially a clone of Kikonu, he tempted Avery with stories of fabulous treasure hidden in Giant tombs. Avery took the deal, and Kikonu whisked her away to a Stone Giant tomb. Written across the door in Giant: "Disturb not the dead, lest you join them." She got attacked by some human skeletons buried in the tomb. She killed the skeletons handily. The next door read: "Disturb not the stone lest he suffer the stone curse."
Finding a trap she tied a rope to the door and tried pulling it open at a distance. It didn't help. Opening the trap caused a severed medusa head to drop from the ceiling. Avery turned to stone immediately thanks to a failed Fort save. Her allies eventually tracked her and returned her statue body to the caravan.

Silver Crusade

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At their disappointed parents house. You had so much potential, you could have been a doctor but instead you became a murdering hobo.

Why do you think so many adventurers claim to be orphans.

Silver Crusade

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Elf.

Silver Crusade

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Nobody expects the Sequel Inquisition!

Silver Crusade

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As I explained in my examples above, the status quo of Golarion changes with every AP you run. If a group fails an AP you can even take that into account when you start your next one.

Silver Crusade

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I'd also be amenable to Second Darkness, but only if there were some massive rewrites to take care of some of the major problems of that AP.

Silver Crusade

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Sissyl: The Sellen

Tacticslion: The duck sized horses... I mean the lower level outsiders.

Would you rather become the new god of holding hands or the god of awkward silences?

Silver Crusade

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Yeah, there's a lot of straight up hostility in this thread.

The above isn't really my thing, but I don't have an interest in simulating older editions of D&D with Pathfinder. If a GM instituted this rule at their table I'd be pretty worried because they might not understand what I enjoy about Pathfinder.

It's like the concept of racial gates on classes. I LIKE being able to be a dwarf wizard. I'm happy to play a high-Dex, high-Con ninja who does sweet acrobatic tricks thanks to a mix of ki and magic items.

Silver Crusade

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MAJT69 wrote:

Thanks for all the advice, it's welcome.

I think we'll be putting fantasy on hold for a month or two, which will give me time to read an AP and wait for the Unchained book to come out, see how (and if!) that book shakes things up.

What I think I'll do is buy ONE adventure path and really read through it, rate it for our purposes and use that to present my case to them.

I guess I won't rate it on player choice (if the APs are by definition intended to be somewhat railroad) or on mechanical things like stats or balance, because that's not an issue.

I guess I'll be looking at general things like story and atmosphere, but also things like opportunities for role-playing, enemies that might talk or don't fight to the death, etc.

I think I'd best not use Kingmaker, because it seems so different from all the others.

So which of the others would offer the best role-playing experience? Or is in general the most combat-light? I'll give it a week or so then make some purchases based on your suggestions.

Jade Regent: While this AP is a bit of a railroad for the first 4 books, the sheer number of NPCs you can recruit to the caravan is crazypants. It's like having a hometown that travels with you. The caravan system needs jiggling or scrapping, but overall very satisfying.

Skull & Shackles: The entire first book is really about managing the relationships of the various personalities on a crew so that you can eventually throw a mutiny and take over a ship for yourself. There's plenty of RP encounters and this AP is the sandboxiest since Kingmaker.

Silver Crusade

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My ego demands the former and later this year you, YES YOU will be able to sup on the fruit of my creativity.

Would you rather have a robot animal companion, or an alien animal companion?

Silver Crusade

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Calistria because they could get me discounts at their temple.

Would you rather fly to Triaxus in a magically repaired Numerian spaceship or travel to the center of Golarion in a giant hollow mole-shaped iron golem?

Silver Crusade

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No two Kingmaker games are alike. As the writer of expansion packs for the first five books of Kingmaker, I can attest to that from the play reports of people who have used them :)

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