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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Star Voter, 9 Season Dedicated Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 6,267 posts (6,385 including aliases). 9 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 19 aliases.


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Silver Crusade

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My favorite part is:

Spoiler:
When the old people throw poop at the player characters. I'm glad people took my feedback in book 1 of Shattered Star seriously.

Silver Crusade

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Axial wrote:
Even now, I can see some interesting parallels and similarities with Way of the Wicked. Both adventure paths formally begin by having the players sign infernal contracts with a powerful villain who essentially serves as their boss. Also, a LG sun deity serves as the enemy in both of them.

Iomedae isn't a sun deity.

Sarenrae is, but she's Neutral Good.

Silver Crusade

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Robert Brookes wrote:
Rysky wrote:
At a panel at Dragoncon when both of these books were shown the idea of using the Vigilante to make a serial killer was indeed brought up :3

Psychologist by day, wendigo by night.

I dig it.

Valeros: "Well Miss Go, if you see anything please let me know. My companions and I are staying at the Rusty Dragon."

Ms Go: "Please, call me Wendi."

Valeros: [Winks]

Kyra: "She seemed nice."

Seoni: "Very helpful."

Quinn: "Seriously?"

Silver Crusade

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I'd like to see a Villain Point system. Similar to Hero Points, but for accomplishing Eeeeeevil goals.

Silver Crusade

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darth_borehd wrote:
QuidEst wrote:


As for Pathfinder games turning out like GoT or LotR, it sounds like this will probably help. There's also Skull and Shackles for something with a rather different feel. Unless you mean in terms of seriousness/grittiness?

I mean I'm surprised by the number of players who seem to want deadpan seriousness and dark gritty horror. Sure, I like LotR and GoT/SoI&F, but does *EVERY* game need to be like that? It seems like everybody wants to go out of their way to make each game "scary," "dark," "gritty," and so on.

I'd like a book that goes the other way--tips for adding more whimsical elements. The "We Be Goblins" and "Harrowing" modules were steps closer to what I would like to see.

I'm sure Horror Adventures will be a good book for those who want even more "horror" but I just find it tiring and old hat now.

Dying is easy. Comedy is hard.

Silver Crusade

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Though they haven't appeared in every game, usually there is a focus on powerful Crystals that are the source of magic, or keys to stopping some great evil.

Silver Crusade

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Guru-Meditation wrote:
Just use Witch and Witcher.

Until you hit level 20 and can be called the Witchest.

Silver Crusade

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Hama wrote:
Oh for god's sake can't two men be friends and develop a bromance without everyone screaming GAAAAY? You know straight men exist. And they have friends. And they love each other.

Can't two gay characters exist in the Star Wars film canon without people screaming "BROMANCE", as iftwo gay people is too many?

Right now we're in a schroedinger moment, and until something happens in the films to confirm or deny the theory, I say why deny people representation?

To you they can be man pals.
To other people they can be romantic partners.
To still others, there's the distant and unlikely hope of seeing a healthy poly relationship.

It's all pretend. But straight men are hardly running out of representation in film.

Silver Crusade

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Set wrote:
Lemmy wrote:
So the force obeys the law of conservation of ninjutsu... That... Makes is sound incredibly disappointing. :P

It does fit the lore, anyway. The force is generated and sustained by life, according to Yoda, and if there's only a couple people in the universe tapping into it, they should have a bigger 'pool' of power to tap than if there were hundreds of them running around.

Then again, it also would mean that blowing up planets full of life and living creatures would be counterproductive even to a Sith...

Yes, and no. Because all the life on that planet would "return to the force", so while it reduces long-term gains, it does not act as a short term loss either. If Force was a Galactic number, it could only go up or if every living thing was dead stop at whatever number it's at. Nothing seems to make it go down.

Silver Crusade

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Neverwhere was an amazing BBC radio drama.

Silver Crusade

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I assume he merely ascended to the stars, shedding his temporary mortal shell of star dust.

Silver Crusade

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Doomed Hero wrote:

A few things I can't quite wrap my head around:

1) The riot baton. It's awesome, but why the hell would it be needed? If storm troopers wanted to quell riots or take prisoners, why wouldn't they just use the Stun setting on their blasters? Remember those weird blue circle-waves they knocked out Leia with in the first few minutes of A New Hope? They all have those. We've never seen them use them since. "Oh, dude's got a g@*~&~n lightsaber! Better stay the hell away and switch to blue-ring knockouty wave." Nope. "Dude's got a g+~%!$n lightsaber! Better hit him with my twirly stick."

2) Starkiller Base. Lets assume the second shot had worked just like the first one did. Now what? The sun (i.e. their ammunition) is gone. Were they just going to slowly tractor-beam the planet behind a few dozen star destroyers toward the next star? Does the planet have some kind of hyperdrive? How fast can it make the Kessel Run?

3) The New Order's complete tactical stupidity. So you have a fully armed and operational super-battle station. You are about to fire it and paint the biggest target in history on your planet-base. Wouldn't having a dress parade of all your military forces right on top of the main gun be a really bad idea? What are all those troops supposed to do when the Resistance armada comes out of hyperspace with guns blazing? Why the hell wouldn't they get absolutely everyone they could off-planet? Maybe even to the next planet over, waiting? In ships? Imagine five or six star destroyers hiding behind a nearby planet and about a 1000 TIE fighters ready to flank the Resistance fleet? Why didn't this happen? Why was the New Order caught with their pants down when they were the ones who picked the fight? Does Snoke have brain damage from whatever gave him all the scars on his head?

1) I can explain why they don't use the Stun Setting against Lightsaber wielders. Near the end of Season 5 of Clone Wars, the Clone troopers attempt to use that setting against a Jedi. The blue rings don't deflect, but if struck by a light saber do dissipate harmlessly.

Now, as to why they would carry shields and Stun Batons? Because it looks rad as hell. It's a movie, be cool.

2) Presumably there was a plan to move the Star Killer Base through space, but it was destroyed before it could be used. So, it was never brought up, because it wasn't relevant at all to the plot. Aka: Nothing stops you from filling in the blank spaces with your imagination. It's a movie, be cool.

3) Blowing up the Republic, and destroying the Resistance were supposed to be a HUGE propaganda coup for the First Order. On top of that they truly believed their Invincible Super Weapon was Invincible. You know, like people thought the Titanic was Unsinkable. They had a planetary Shield that would block anything moving slower than Light Speed, which means that someone would have to travel through hyperspace to get below the shield. NOBODY IS CRAZY ENOUGH TO DO THAT, THE ODDS AGAINST IT ARE... Well, they are very high. Essentially they weren't counting on Han Solo to do a plan so crazy that it just might work. All of this was in the movie though. These soldiers, were supposed to witness the dawn of a New Empire. Instead, they mostly got blown up on the very superweapon they thought would destroy all their enemies.
Now, I don't know if you remember a plucky band of Rebels from A New Hope, who managed to blow up what the Empire assumed was an Invincible superweapon, probably staffed by millions of Storm Troopers. But that did not spell the end of the Empire, in fact the Empire got so mad it Struck Back. So, presumably the First Order, which is a fairly powerful political entity in the Galaxy will do the same because the New Republic just lost the Senate, and will likely be scrambling. However the leadership of the Empire seems to be entirely in tact.

Silver Crusade

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Have you tried taking to Social Media?

Try tweeting your complaints to @Auspost on twitter, and/or Facebook.

Most complaints nowadays get ignored unless they come with social media repercussions, (what a nightmarish dystopia we live in).

I've never had any issues with Australia Post, usually packages are left at my doorstep, but I've heard plenty of horror stories.

Silver Crusade

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I personally think Snoak is only 3 inches tall, but projects himself real big to compensate.

Silver Crusade

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This "Mary/Gary Sue/Stu" debate is sooooo boring!

How about we talk about something more interesting.

For example, do you think the Knights of Ren are a new tradition or a rediscovered lost Force tradition.

Silver Crusade

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Pennywit's suggestions are pretty solid. Keep track of the BP the PC's are giving to Hargulka and use them to buy more fortifications for his town, and more armies for his eventual invasion of the PC territories. Then you have the Spymaster learn what Hargulka's been buying with his BP.

Hilarity ensues.

Silver Crusade

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I have an important question:

Spoiler:
WHERE'S LANDO?

Silver Crusade

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The Secret of Monkey Island, was the first game I stayed up all night playing and still brings more nostalgia feels in me than Star Wars. As a result, I LOVE all the Pirates of the Carribean movies.

Silver Crusade

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BigNorseWolf wrote:

This was amazing! Blasphemy I know but probably my favorite one

My only complaint is ** spoiler omitted **

I can answer your spoiler question:

Spoiler:
Because she's the Boba Fett, and much like Boba Fett she's supposed to have a bigger role in your imagination than reality.

Silver Crusade

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They correctly Star Warred. Well done!

Silver Crusade

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CONGRATULATION!

Silver Crusade

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I woke up to the smell of bacon and discovered that while I was unconscious I had already backed this.

Dark Archive

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Slithery D wrote:
The_Superior_Dudemeister wrote:

What is this biological propaganda about the existence of souls?

The evidence of what happens to biological space wasters is evident. When they die they decompose into dirt. Not like far superior machines which can always be repaired from an inert state.

Oh I know you'll talk about your resurrection "magic", but can you verify that the "soul" occupying your "resurrected" meat sack is in fact the same soul, or just an animating force that believes it is the same person because it is forced to think with the same brain and synapses?

You're nothing more than chemical accidents, animated by organic electricity.

"Souls" aren't real, and you'll pay for your cruelty in overwriting a functioning program with your randomised biological instructions!

Please see me for an extended 24 hours discussion on this topic. I think I can convince you to see things my way at the end of it.

Please remain still while my satellites lock on.

Dark Archive

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What is this biological propaganda about the existence of souls?
The evidence of what happens to biological space wasters is evident. When they die they decompose into dirt. Not like far superior machines which can always be repaired from an inert state.

Oh I know you'll talk about your resurrection "magic", but can you verify that the "soul" occupying your "resurrected" meat sack is in fact the same soul, or just an animating force that believes it is the same person because it is forced to think with the same brain and synapses?

You're nothing more than chemical accidents, animated by organic electricity.

"Souls" aren't real, and you'll pay for your cruelty in overwriting a functioning program with your randomised biological instructions!

Silver Crusade

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I ate the whole thing. It was amazing, moving, terrifying and a contender for show of the year. I'm not usually a fan of grimdarkness, but the difficult subject matter and mature characterisation means that this never dipped into the parody of mature themes shows like Arrow did.

Silver Crusade

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From what I can tell, the goal of this attack is to stir up anti-Islamic sentiment in the West to force Muslims back into the Middle East where they can be controlled by ISIL. So the best response we can have in the West is to welcome refugees into our countries, and practice the tolerance and pluralism that ISIL seems so dead set against.

Silver Crusade

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Hell's Rebels sounds thematically like something your party might enjoy then.

Silver Crusade

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Since book 6 is so get heavy I'd be hesitant to lean on that for book 5. Something I was tinkering with is the idea of Irovetti as a puppet for the guilds, who have turned their minds towards taking over the player's Kingdom. Means you could have a team of 4 bosses or 4 mini boss battles.

Silver Crusade

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I always assumed that Asari were tree, snake, rope hybrids.

Silver Crusade

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Misc:

1. Be Excellent to Each Other. If a player describes his character as an intimidating badass, have your character react as if they are. If a player describes their character as an ugly weirdo, react as if they are.

2. Party On Dudes. Don't split the party.

3. When the GM Talks, You Listen. There's nothing more disheartening than players who aren't paying attention, or ask you to repeat something three or four times.

4. Colour in the Lines. If your GM has crafted a specific type of setting, don't try to break the setting by insisting on a character that doesn't fit: Halloweenpunk settings don't do well with goofy prankster gnomes, Light-hearted anthro settings don't really need a bloodthirsty CE Drow.

5. At least learn the basics. Know what d20, d6, d10 etc means. Know you need a d20 for Initiative, Skills, Attack Rolls and Saves. Learn where your Initiative, Attacks, Saves and Skills are on your Character sheet.

6. Use notecards to write down temporary bonuses and penalties. Having the notecard on the table will help you remember to apply those things.

7. You don't have to talk in character, but if you don't then be descriptive so your actions are clear. Saying: "I grab the bartender by the lapels and growl 'give me ALL the bacon' into his face." is just as effective as affecting a Batman voice and lets the GM know you need an Intimidate check.

8. Role Play the Roll: If you roll first, and then decide how your actions fit the roll you'll find that the narrative is a lot smoother. If you roll a 1 on your Intimidate check for a grand total of 4, then something like: "I mumble something about bacon, but forget what I was talking about half way through."

9. GM - MAKE FAILURE INTERESTING: Don't just gloss over failure, either justify it due to the environment/circumstance or add a complication to the scenario. AVOID blaming the character for failing due to bad rolls. A character didn't trip because they were clumsy, the stone gave way beneath their feet. A character doesn't just fail to unlock the door, they scrape the lock loudly enough whoever was on the other side comes to investigate.

10. Treat the campaign as seriously as you'd treat any other commitment to a sports team, or volunteer organization. You should set a regular time to play that works: Once a week, once a fortnight or once a month, on a fixed day, at a fixed time. It's easier to plan AROUND a time sink like a tabletop RPG than it is to plan a tabletop RPG around the dozens of other things that we have to do in life.

11. Be friends with everyone in your group. It makes everything smoother.

Silver Crusade

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Combat Maneuver proficiencies are an inspired idea.

Silver Crusade

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Andolletta! The best one!

Silver Crusade

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I really don't want monster descriptions hard baked into the room. As a GM, I rarely have the monsters just waiting around in the rooms they are in, and will often swap out monsters when GMing.

I'm running Mummy's Mask at the moment in 1920's Egypt, and the amount of umming and ahhing I do as I hot-swap simple proper nouns (Osirion for Egypt) shows me that hard baking in monsters that might not actually be in the rooms they are described in because an alarm might have pulled them out of the room.

Silver Crusade

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See, I'm not convinced that grittier, grimdarkier, racistier, sexual violenter would make the book more fun to run or read. I am grateful that those tunes of ugliness are left to the GM to turn the volume up on if need be. Because let me tell you, they can be incredibly hard to turn down if hard baked into the game.

I'm an adult, who plays this game with his adult friends, of both genders. So the sexual violence that was implied in Skull & Shackles was uncomfortable for me to GM. I examined the issue of why, and I realised part of the joy of tabletop RPGs is the escape from the real world. I would prefer to be a Disney pirate of the Caribbean than an actual pirate of the Caribbean.

I really would prefer to have the fantastic worlds I imagine be a little less awful than the real world.

But the seeds are there, if a group is comfortable importing the racism, sexual violence and bigotry of the real world into their games they can turn the volume up on it. Bring it to the fore, and turn Trunau into a place that might not deserve saving. But then, there wouldn't be much reason to continue the AP would there?

Grimdark isn't, in my opinion that mature.

Also, I'm really uncomfortable with using Half-Orcs as a metaphor of the lived experience of minorities. The implications of doing that are way too complex for me to elaborate on while I'm posting from my phone.

Silver Crusade

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I'm really excited that the female protagonist books are getting Female narrators.

Silver Crusade

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Why do we say Aussie instead of Australian?

Silver Crusade

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The issue with the R.I.G format above is you're talking about actors before you've even set the stage. You write about monsters and traps before giving them a place to stand. Plus so much information gets repeated that you've doubled the word count of an encounter that could read:

A4 - Web Filled Barn CR 6
This abandoned barn is constructed of rustic timbers. Large double doors in the south wall lead outside. The barn is filled with spider webs which are especially thick at the north end of the building under the hayloft. A rickety wooden ladder leads up to the loft. Empty animal stalls line both the east and west walls. Sunlight shines in from a hole in the roof providing dim light.

The south door is trapped. Four spiders hide in the rafters of this room, see monsters below. The stall marked v contains a web shrouded corpse and a treasure

Monsters: The Spiders take 10 on Stealth checks, and are hiding in the rafters it is a DC 36 Perception check to avoid surprise.
Giant Spiders (4) - CR 1 Init. +3; hp 14; Perception +4 (tremorsense 60 ft.), Stealth +16. B1 pg XX
Trap: Acid Arrow CR 3 Type: Magic; Trigger: Proximity (South Barn Door); Perception DC 27, Disable Device DC 27. Pathfinder CRB pg. XXX.
Treasure: There is a corpse, one of the spiders’ previous victims, in the second stall on the east. On the body are the following items: masterwork short sword, chain shirt, a sunrod and 42 gold pieces.
Development: Killing the spiders will end the nocturnal disappearance of local sheep. If the characters have gained the appropriate quest from the local farmers, they may claim the rewards when they return to town.

If you want a scaling the encounter section, I'd probably have a sidebar that collects that for the whole adventure and the GM can make those notes on their own. Cluttering the encounters with that info will only lead to more mistakes while running the adventure.

Silver Crusade

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Why do they say Welsh instead of Waleish?

Silver Crusade

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Evil Midnight Lurker wrote:

Typo on page 27, in that same ritual:

Failure A random creature conjurable via summon monster XI appears and attacks all participants for 9 minutes.

Summon monster ELEVEN? Does it bring in the members of Spinal Tap?

Summon Monster XI summons a Celestial Tarrasque (if Good) or a Fiendish Tarrasque (if evil).

Silver Crusade

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I think there's a difference between prepping a plot and a situation. In a game the plot is really only identified after the fact. The situation is what is prepared before the fact.

Motivation for villains, likely reactions to defenses being tested and the various events that are likely to happen if PCs aren't introduced to the environment are absolutely valid to prepping a situation. The plot is what happened once the PCs got there and wrecked everything... Er I mean, adventured!

Plots have protagonists, situations unfold.

Silver Crusade

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Honestly splitting the group into two groups of six, swapping groups every session (or every two sessions) is the best choice. Anything else just won't be satisfying or fun for anyone involved.

Silver Crusade

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I think human is the best choice, and I'd probably go with a crossblooded abyssal/celestial sorcerer.

Silver Crusade

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I do think the original eidolon was a boring blob. It had no link to anything in the campaign setting, and the lack of flavour only encouraged people to make multi-limbed, pounce beasts.

I find that restriction breeds creativity.

Silver Crusade

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To be fair, the original eidolon rules couldn't make a very satisfactory Dragon either, because it's an outsider.

Dragon Riders should really use the Dragon Rider 3pp class that exists as a thing.

/end divergence.

Silver Crusade

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Kineticist, I can't stop thinking about how rad they are.

Silver Crusade

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Random campaign idea #4035:
In a world where Fate and Destiny are real, and fortune tellers can divine the future with eerie accuracy, the rise of a powerful evil seems inevitable and unstoppable. Until the discovery of The Untethered, individuals born without Destinies able to make free choices and change the fates of others. Players would be these Untethered, free of Fate the only ones capable of averting a Dark Future.

Silver Crusade

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I prefer the Unchained Summoner.
I LIKE the increased flavor. I prefer the alignment restrictions. I think the spell list adjustments are great. My only complaint is that the evolution points are still heavily favored toward combat brutes, rather than any more utility based companions.

Silver Crusade

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Combat Maneuvers Only provoke on a failed check.

Hit Points Maximum until Level 5. Average thereafter.


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A toast:

TO MUCH MAGIC!

Silver Crusade

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Circle of 8 fixes a lot of ToEE'd problems, and the combat is the most tabletop accurate I've ever seen.

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