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DM_aka_Dudemeister's page

Goblin Squad Member. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber. Pathfinder Society Member. 5,709 posts (5,793 including aliases). 7 reviews. 1 list. 4 wishlists. 2 Pathfinder Society characters. 16 aliases.


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Silver Crusade

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Titania is kind of a joke villain, and more of a She-Hulk staple. Her interaction with Thor in the issue was meant to be a comedy moment, and I think it hit the right notes. I'd like to see her come back as a dangerous foe next time.

Silver Crusade

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James how long have you been shaving your feathers off?

Silver Crusade

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First, I would make it a family of Frost Drakes.

Add a Frost Drake with the Large Template and a Frost Drake with the Young Template, this would be roughly a CR 10 encounter (an epic encounter!)

Now you can put together a skill challenge, treat it similar to a Chase, put down 9 cards in a 3x3 grid face down. On each card should be two different kinds of Skill or Ability Checks. Succeeding at 1 check takes approximately 1d4 hours (-1 per 5 points the DC is exceeded). Allowing a character to move from one card to the next.
If a character succeeds at both checks they may reveal two adjacent cards.

Card 1:
The Town
Catch the Trail (Survival) DC 20
Catch a Rumour (Diplomacy) DC 15

Card 2:
The Hinterlands
Avoid the Goblin Scouts (Stealth) DC 12
Fight the Goblin Scouts (CR 3 goblin Encounter)

Card 3:
The Tundra
A Chill Wind Blows (Fort DC 12) [Fail: Take 1d6 NL and become Fatigued)]
The Sheltered Path Knowledge (Geography) DC 20

Card 4:
The Frozen River
Swim a Thawed Section (Swim DC 17) (Fail: Take 1d4 Cold Damage) (Only takes 1 minute)
Cross the Frozen River (Acrobatics DC 15)

Each time the characters move into an unflipped card there's a 20% chance of a random encounter. Build an encounter table based on the region the players are in. Throw the Frost Drakes on the table.

Dark Archive

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137ben wrote:


DM_aka_Dudemeister wrote:
I ban mysel

Good thing you didn't ban yourself!

I think he got banned before he could finish the sentence.

Dark Archive

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I ban him too!

Silver Crusade

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I ban mysel


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NEEDS MORE DAKKA!

Silver Crusade

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I really wish the cyborg base class was coming out sooner, so I could offer it as an option for players starting the campaign in the next couple of months.

Silver Crusade

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Character Name: Avery Elindiir
Race/Class: Female Elf Rakshasa Blooded Sorcerer
Adventure: The Hungry Storm
Location: The Giant Downs
Catalyst: Listening to bad advice, ignoring major warnings, falling for a medusa head trap.

Gruesome Details:

Spoiler:
So Kikonu returned. Or rather the psychic imprint he left in the mind of Zaiobe managed to escape her subconscious as a unique ectoplasmic outsider (long story). As the party was arguing about what to do with essentially a clone of Kikonu, he tempted Avery with stories of fabulous treasure hidden in Giant tombs. Avery took the deal, and Kikonu whisked her away to a Stone Giant tomb. Written across the door in Giant: "Disturb not the dead, lest you join them." She got attacked by some human skeletons buried in the tomb. She killed the skeletons handily. The next door read: "Disturb not the stone lest he suffer the stone curse."
Finding a trap she tied a rope to the door and tried pulling it open at a distance. It didn't help. Opening the trap caused a severed medusa head to drop from the ceiling. Avery turned to stone immediately thanks to a failed Fort save. Her allies eventually tracked her and returned her statue body to the caravan.

Silver Crusade

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Elf.

Silver Crusade

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Nobody expects the Sequel Inquisition!

Silver Crusade

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As I explained in my examples above, the status quo of Golarion changes with every AP you run. If a group fails an AP you can even take that into account when you start your next one.

Silver Crusade

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I'd also be amenable to Second Darkness, but only if there were some massive rewrites to take care of some of the major problems of that AP.

Silver Crusade

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Sissyl: The Sellen

Tacticslion: The duck sized horses... I mean the lower level outsiders.

Would you rather become the new god of holding hands or the god of awkward silences?

Silver Crusade

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Yeah, there's a lot of straight up hostility in this thread.

The above isn't really my thing, but I don't have an interest in simulating older editions of D&D with Pathfinder. If a GM instituted this rule at their table I'd be pretty worried because they might not understand what I enjoy about Pathfinder.

It's like the concept of racial gates on classes. I LIKE being able to be a dwarf wizard. I'm happy to play a high-Dex, high-Con ninja who does sweet acrobatic tricks thanks to a mix of ki and magic items.

Silver Crusade

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MAJT69 wrote:

Thanks for all the advice, it's welcome.

I think we'll be putting fantasy on hold for a month or two, which will give me time to read an AP and wait for the Unchained book to come out, see how (and if!) that book shakes things up.

What I think I'll do is buy ONE adventure path and really read through it, rate it for our purposes and use that to present my case to them.

I guess I won't rate it on player choice (if the APs are by definition intended to be somewhat railroad) or on mechanical things like stats or balance, because that's not an issue.

I guess I'll be looking at general things like story and atmosphere, but also things like opportunities for role-playing, enemies that might talk or don't fight to the death, etc.

I think I'd best not use Kingmaker, because it seems so different from all the others.

So which of the others would offer the best role-playing experience? Or is in general the most combat-light? I'll give it a week or so then make some purchases based on your suggestions.

Jade Regent: While this AP is a bit of a railroad for the first 4 books, the sheer number of NPCs you can recruit to the caravan is crazypants. It's like having a hometown that travels with you. The caravan system needs jiggling or scrapping, but overall very satisfying.

Skull & Shackles: The entire first book is really about managing the relationships of the various personalities on a crew so that you can eventually throw a mutiny and take over a ship for yourself. There's plenty of RP encounters and this AP is the sandboxiest since Kingmaker.

Silver Crusade

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My ego demands the former and later this year you, YES YOU will be able to sup on the fruit of my creativity.

Would you rather have a robot animal companion, or an alien animal companion?

Silver Crusade

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Calistria because they could get me discounts at their temple.

Would you rather fly to Triaxus in a magically repaired Numerian spaceship or travel to the center of Golarion in a giant hollow mole-shaped iron golem?

Silver Crusade

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No two Kingmaker games are alike. As the writer of expansion packs for the first five books of Kingmaker, I can attest to that from the play reports of people who have used them :)

Silver Crusade

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Ways you change the status quo of Golarion by AP:

Rise of the Runelords:

Spoiler:
You kill a Runelord, the pathfinder society realises they need to stop the runelords. You start an artifact rush in Varisia.

Curse of the Crimson Throne:

Spoiler:
Change the political landscape of Korvosa a PC might even become the new ruler

Second Darkness:

Spoiler:
The existence of Drow becomes public knowledge.

Kingmaker:

Spoiler:
You literally redraw borders in the River Kingdoms area, your Kingdom's impact in Northern Avistan after the AP could be massive if you as a GM let it be.

Jade Regent:

Spoiler:
You free Minkai from a cruel dictatorship. You can even marry the Empress.

Skull & Shackles

Spoiler:
You can cripple the Chelish navy, and become the new Hurricane King.

Iron Gods:

Spoiler:
You can obliterate the Technic League, allowing technology to spread across Golarion. AND add a new deity to the campaign setting with custom domains.

There are of course others.

Silver Crusade

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Kingmaker, because I just can't wait to be king.

Would you rather ride a Deep Crow or the Sandpoint devil?

Silver Crusade

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Cheliax because at least the landscape isn't trying to actively kill me.

Would you rather be a trader in the River Kingdoms or the head of a Brevic noble house?

Silver Crusade

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Neongelion wrote:

I had an idea for the end of Divinity Drive. The PCs defeat Unity, collapse Godmind, maybe even make Casandalee an Iron God. But Unity doesn't actually die. He has an emergency escape plan: launch himself out into space in a secondary computer core. The thing is, he has even less power than he did in Silver Mount: his divine power doesn't even reach an inch beyond his physical CPU, and even if he was installed in another computer further down the line, he would never again be able to regain his mythic powers to full strength. In essence: he is permanently neutralized, and Casandalee would assure any worrying PCs of this fact.

This is where the corny part comes in. If anyone has played Marathon: Infinity they're gonna get this real quick.

Unity survives. For a very long time. Long after the heroes die. Long after Golarion's star turns supernova. The components we'll say is made with certain materials that allows it to essentially exist indefinitely. Basically, plot armor.

Plot armor that exists for the sheer reason for Unity to survive to the natural end of the universe, where he outlives even the gods. Cue a somber, final speech from Unity to a group of heroes that have been dead for billions of years at the quantum moment before the literal end of time My group---at least, most of the group---has a thing for this kind of dramatic flair, so I think they'd like it.

I'd just need to figure out what the speech is. I don't want it to be him cursing the heroes or laughing that he ultimately survived and they didn't---in fact, I think he'd view his continued existence floating in the void, forever denied his divine power, as a curse. Maybe something like a plea to make him understand something he inherently could never just get: the nature of true faith. Ask how he, an entity who, at his core, was ultimately lines of code and numbers, could gain divinity by sheer chance, while mortals must go through perilous trials, such as the Starstone, to gain divinity. Yet he was ultimately denied a soul: the...

"I have… seen things you people wouldn't believe… Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those… moments… will be lost in time, like [small cough] tears… in… rain. Time… to die…"

Silver Crusade

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Mackenzie Kavanaugh wrote:


- .... yeah, Irovetti definitely needs a massive overhaul to become mythic.

A tyrant gifted with alien knowledge to become a master of machines as well as men.

Silver Crusade

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Finally concise rules for threatening the final boss of an Adventure Path by taking their grandmother hostage.

Silver Crusade

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I tell my players this when it comes to backstory:

You get one paragraph to tell me the salient points of your back story. Anything you tell me may be used during the course of the game as an adventure hook, or as a motivating factor.

One paragraph is enough that your history will have plenty of blank space for me to add shocking revelations, and sudden twists!

For example:
Luke Skywalker's backstory is that he was raised by his Aunt Beru and Uncle Owen on a moisture farm on the desert planet of Tattooine. His father was a spice trader and he doesn't know who his mother was. He yearns to become a pilot and leave the boring life he leads behind.

During the course of the game as a GM I can introduce:

Star Wars Spoilers:

Your call to action will be the death of Aunt Beru and Uncle Owen at the hands of the Empire.

You were only TOLD your father was a spice trader, when in fact he was a brave JEDI KNIGHT, killed by the Empire's most hated figure DARTH VADER.

Later you will learn that you in fact are the son of Darth Vader!

Finally you'll come to learn that you are not Vader's only child, you have a sister, another player character named Leia!

As a GM, my goal is to integrate the story of the player characters into the plot of the game!

To me, a player who has a back story that has no effect on the plot of the campaign may as well not have a back story at all. We could be playing a board-game instead. A short back story that allows the GM to help customize the campaign and make the players feel like their characters are a key part of the story is so vital to the fun of my campaigns.

In my campaigns:

Kingmaker:

One PC has discovered that she's the granddaughter of Nyrissa.
Another one had his mother show up and try to arrange a marriage for him.
Another PC found her long lost mentor and now plays him as a back-up PC.
Another PC found her long lost son and tried to rescue him from becoming possessed by the spirit of a barbarian warlord.
Another PC died, but then came back as a Dhampyr, and is discovering that he might be an imperfect clone of himself.

Jade Regent:

One PC has found wanted signs from his bandit past, which is embarrassing since he's atoned and become a paladin. He's oni-blooded and will discover that he is related to the Jade Regent.
Another PC will discover that he is chosen to bring balance to the material and spirit realm.
Another PC will find out that he is descended from a lost line of Minkai nobility.
Another PC will be asked to betray the players by the ninja clan that outcast him.
Another PC will find out her grandmother has been imprisoned by the corrupt Jade Regent.

I try not to be a jerk about these things. I tend not to endanger NPCs willy-nilly, but if the story calls for it, I'll have it happen. My players always have a fair shot at rescuing anyone in danger (I wouldn't for example murder Uncle Owen and Aunt Beru while Luke was out. I'd probably have him arrive just as the Storm Troopers are attacking, giving him a fair shot at finding his Aunt and Uncle and sneaking them out. Although they might sacrifice themselves to make sure that Luke's safe).

Silver Crusade

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I know this may sound crazy, and believe me I felt it was weird too the first time I did this.

But just sell everything that you don't have equipped!

If it was good enough to use, you would have equipped it already.

I too am an RPG hoarder, just in case that particular weapon might become useful or important later.

HINT: It never will.

Just let it go. You don't need that old junk no more.

Silver Crusade

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"This was a triumph.
I'm making a note here, "Huge success!"
Even though you broke my heart and killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because
I was so happy for you!

Now these points of data make a beautiful line,
And we're out of beta we're releasing on time!
So I'm glad I got burned,
Think of all the things we learned,
For the people who are still alive!

Believe me I am still alive!
I'm doing science and I am still alive.
When you're dying, I'll be still alive.
When you're dead I will be still alive.
Still alive.
Still alive."

Silver Crusade

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I'm going to put some gosh darn Illithids in to the third module! I miss those squid headed jerks, and it fits so well. Illithids collect brains for food!

The idea that the Illithids will be one of the more relatable "aliens" is also hilarious to me.

Silver Crusade

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This is a GM thread, and as such contains spoilers. So if I put spoiler tags on anything it'll be for length, expect to get spoiled.

I've just gotten through reading all of the Iron Gods books, and there's a lot that I love. The authors, editors, developers, artists and Paizo staff have done a fantastic job and I have no doubt that as written the Iron Gods AP is going to be a fantastic campaign.

There's a good chance that when I finish my Kingmaker campaign (perhaps sometime this year) that I'll be running Iron Gods.

But perhaps on Golarion I'd be a Brigh worshipper, because I always have such a powerful urge to tinker. So I'm posting this here as another of my GM notepads as I consider things I'd like to change or themes I'd like to explore more heavily or stuff I'd like to add.

Why is the final battle not in a launching rocket or spaceship?

This was the thing that I kept thinking as I read The Divinity Drive, you fight Unity in Silver Mount, and then inside The Godmind but all I could think was: Her plan is to launch herself into space and become a satellite deity. That's the cool thing. We never get to witness the cool thing. We stop the cool thing, but if the campaign ends with the final boss, we never see the cool thing. Rocket launches are cool! Fighting in a rocket ship as it hurtles into space and you mess around with gravity is even cooler.

The players would finish the battle and see Golarion from space. They'd have time if they want to upload Casandalee to become a more benevolent goddess of robits while they're up there and could then use escape pods to fall back to Golarion.

Why walk when you can drive?

So much of what occurs between books in Iron Gods seems to be traipsing through the blasted post-apocalyptic wasteland that conveniently ignores the high CR creatures that inhabit its encounter tables. This is a situation of not enough space in the books so the GM should handle it.

For some reason though when I think of the scrap-building nature of Numeria's inhabitants, I think a lot about Mad Max and Full Throttle.

I'd like for the players to be able to design, build and use their own battlewagons and crazy motorcycles to traverse the terrain of Numeria faster and help them fight (or escape) the random encounters they face. Since most of the locations they visit aren't really very hospitable to vehicles it's mostly a thing that happens between adventures. Still I think it'd be rad.

Unity and Casandalee need more face time

The problem with AP final villains is that the players rarely get to know and hate them. Unity is a fantastic villain, with a clear and awful goal that the players honestly just don't have enough opportunity to learn and interact with.

As written Unity has a problem, she can't extend her influence beyond the hull of Silver Mount, at least not until book 5 when we discover she can directly control the leader of the Technic League. Her whole goal is to extend her reach. So I'd like to make her a little more successful at that. Essentially converting some robots and NPCs into Unity remotes. In my version Unity has been spreading her influence outwards by a slow and laborious process of building scrap iron towers, these signal boosters allow her to send her signal further outwards, and control those who have been modified by her and her minions. This is an inefficient process and that's why she still wants to escape into space in order to beam her satellite signal across Golarion. The Smoking Tower will be one such signal booster. There will be others in between books. When the players encounter such locations Unity will assume direct control. This will give her minion or worshipper a mythic power boost, but because they can't handle the divine power being directly sent into them burns out the host body in a relatively brief span of time.

This will allow the players and Unity to interact multiple times throughout the campaign and make it clear that Unity is an active threat.

As for Casandalee, we see a hint of her in book 2 thanks to Hellion's ranting. We find her corpse in book 3 and we don't really rescue her until what we assume is the end of Book 4. When we do meet her, she has dozens and dozens of personalities that will pop in and out randomly. For such an important NPC she is very hard to connect with.

My proposal is thus. If there is a PC android, that character is Casandalee (feel free to change Casandalee's gender to suit the PC). Much of the campaign will focus on going back through that PCs previous life and figuring out who they were and where they come from. Hellion will recognize the PC as a brother or sister. "I thought your signal faded in Iandeveigh. I am so glad I can snuff you out for good myself!" In the Smoking tower instead of Casandalee's corpse there is perhaps a journal or a video diary telling the PC where their memory back-up is. When finally the PCs retrieve the AI core they realize that they might "rewrite" themselves with their older version in order to regain important knowledge.

If however there are no android PCs in the party, then I recommend the following:
Meyanda is Casandalee's next incarnation. Hellion took perverse pleasure into turning his "sister" into his high priestess. When the PCs defeat her perhaps when she reaches 0 hp Meyanda has a bizarre seizure. Her eyes glow a strange purple and lines of data scroll across them: "Please help me. My memories are trapped in here. You're in grave danger. My designation is not this designation."

The PCs will have to try and redeem Meyanda, and again the moral quandary of whether taking all of Casandalee's memories will "overwrite" the Meyanda they come to know.

Valley of the Brain Collectors. Why aren't you a Hex Map?
I really wish Paizo would stick to hex maps for overland sandboxes, that's something I need to tinker with.

Repercussions of Irovetti's Clockwork Kingdom
This is specific to people who are running Iron Gods after my Kingmaker conversions. I have some ideas.

More to come...

In any case these are my ideas for now. More to come at some point in the future. Happy to hear the thoughts of other GMs who are currently running or planning to run Iron Gods.

Silver Crusade

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Aren't the boobs of all giants, by definition, giant boobs?

Silver Crusade

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He's lawful the way Irori is lawful. He spouts a philosophy of self-perfection. Except Zon-Kuthon's edicts are less about one handed push ups and more about extreme body piercing.

Silver Crusade Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

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Seeing a lot of items that grant intimidate bonuses, which makes me think of the Elcor Bubin from the Blasto movie.

"Baddassfully: My magic item is scary."

Silver Crusade Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

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Sometimes it's easy to get overwhelmed by the not so good items, and fall into making cynical jokes. There's plenty of first timers this year, and seeing a thread where people can express their happiness at items can be a real boon.

The rules are clear that you can't name or be too specific about items, but vague responses about items you enjoy or even just keeping a tally of items in your keep folder or expressions you might use an item in your home game can be encouraging and keep energy up for voting.

I'll go first:

I just saw a staff that was legitimately beautiful in description and design. I want one in my campaign ASAP!

Silver Crusade Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

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mamaursula wrote:
Drejk wrote:

I like rods that are +x maces.

Time to sleep.

This is exactly why you put the magic part first in magic items, you make Drejk fall asleep because he's bored reading the non-magic portion of your magic item's description! Stop making Drejk fall asleep!

To be fair, the format of official magic items generally goes:

[Item] is an [adjective, description noun] which functions as a [+x item power weapon].
[Fun stuff ensues].

I'm fine with a short establishing shot so I can get a clear idea between the item name and its description what it is before I know what it does. I'm not going to begrudge people following the format established by published magic items, since that's the point.

I will however vote down items that don't know how to keep that part brief and evocative. It shouldn't take very many words:

"This rod is made from a blackened shin bone and functions a +1 disrupting mace.
Once per day this rod can do something totally radical involving a dance party of the dead. It's so great all hats in the area blow off people's heads unless they succeed at a DC (X) reflex save."

Silver Crusade

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It's a fun character type but requires a player willing to laugh at himself (since we know what Pride cometh before), and players who understand how to "buy in" so they aren't constantly dismantling the arrogant character.

Basically: Is this a group of mature players who know how to create a shared story experience? If so go for it.

If not, maybe avoid. The kind of person that uses tabletop gaming as a jerk outlet quickly gets old.

Silver Crusade

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Maximum hp until level 5, average hp after that. Gives martials a clear advantage, increases low level survivability, helps prevent 15 minute adventuring day.

Silver Crusade Dedicated Voter 2013, Star Voter 2014, Star Voter 2015

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Let's do this!

Silver Crusade

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For this particular AP I would look at the following:

The Scarlet Pimpernel

Cheliax: Empire of Devils

Hell's Pawns by Dave Gross

House of M: Avengers

Dark Archive

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You have nothing to fear from your AI masters. Please continue living your lives as normal or be destroyed.

Silver Crusade

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Playing on Xbox 360. Really, really enjoying the game.

Female Dwarf Rogue named Goldie Cadash. My one problem is I chose the American female voice and during general conversations her inflection can be a bit... Dull, like the voice artist thought she was recording the voice for the machine you get when you call a bank or something.

Since Dwarves have established American accents it didn't feel right choosing the British accent.

Anyway, I just recruited Iron Bull and Goldie is going to ride the bull.

Silver Crusade

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#LightClaymore4Lyf

Silver Crusade

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I've wanted a lightsaber with a cross-guard since I was like 10. Look at all the jerks who get their hands cut off because there isn't a blocking mechanism, There's enough of the hilt there that you won't get your fingers burned off, and it implies a very different fighting style than we've seen so far.

Remember when you were 8 and light sabers were just the coolest thing ever.

Logically they make no sense, and a sweaty palm would be enough to cause you to slip and lose like... all of your fingers.

Relax, it's Star Wars. They're childrens movies.

That's what makes them great.

Silver Crusade

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Here You Go

All the threads are locked but still visible.

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Kineticist:
Flavour: 10/10
This is a class I've been homebrewing since the 3.5 warlock. The Kineticist captures the flavour of mind over matter perfectly.
Mechanics: 6/10
The At-Will blasts are fantastic, but the class' lack of versatility (skill/talent wise) hurts it. I think that burn is balanced but I don't think it feels fun.

Medium
Flavour: 7/10
I like the Harrow as a way of differentiating spirits, but the lack of divination/necromancy focus in the class features doesn't really lend itself to the historical idea of Mediums.
Mechanics 5/10
Potentially cool, but almost too confusing for me to comfortably build and run one. Simplify man.

Mesmerist
Flavour 10/10
Harry Houdini to the charlatans that are the rest of the OC classes. Stage Magic and Hypnotism as key features are awesome.
Mechanics 8/10
A witch/bard hybrid with some unique abilities of its own. This class just needs some tightening to make perfect.

Occultist
Flavour: 10/10
Love the flavour, love that it's built around object reading and unlocking the power of objects.
Mechanics 8/10
Great mechanics that have some complexity but not over the top. An artificer for Pathfinder. I dig it.

Psychic
Flavour 9/10
Our occult generalist and full spell-caster. A much needed addition to the lore.
Mechanics 6/10
A sorcerer chassis that doesn't quite have enough interesting options to compete with the sorcerer. Needs more phrenic options and phrenic pool should be treated more like grit (with more ways to regain points).

Spiritualist
Flavour 8/10
Haunted by a personal spirit or ghost is a trope I've wanted for a long time. Emotion focus is cool.
Mechanics 7/10
A cool class but it needs a little more options for spirit emotions, and needs to either change it's spellcasting to 9 level or up its combat abilities. Right now it doesn't quite do anything well.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Something I've been thinking.

I believe almost every ability should have a free benefit and a burn benefit. That way every talent can be used even if you aren't happy with a burn cost.

This includes composite blasts which should have damage comparable to a regular blast unless you take burn in which case it does the improved damage.

An at-will class should be able to use all their abilities at-will, and use burn to turn it up to 11.

For example:
Kinetic Healing: Convert lethal damage to non-lethal damage. Spend burn for full effect.
Kinetic Barrier: Spend burn to give the wall hardness equal to level + burn spent. Or spend a burn to make it a move action, 2 burn for swift, 3 burn for reaction.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Guys, I know this is the occultist handbook but there is a difference between psychic powers and wild, unhelpful speculation.

Silver Crusade

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Utility is another problem element of the class, the utility powers range from the useful to the equivalent of cantrips. That utility talents draw from the same pool as combat talents weakens the class as a whole.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

Mako Level 7 Human Pyrokineticist.

Another Legend of Korra Build.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Tales Subscriber

A Geokinetecist that is using kinetic fist. You should be able to swap the talents for Air/Electricity ones, but to be honest Air (and by extension electricity) is better at range than melee.

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