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Dolthysuun

DM - ARC's page

1,841 posts. Alias of Aiunder.


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Raznar and Anator move to aid Alain, who steps back slightly to allow you both to help him while keeping the gnoll's penned in.

Eilianne, Camas and Kestra move towards the other passageway and can see a smaller pit covered over with a wooden lattice and locked with a crude rope. The knots are complex and tight but Eilianne sets to work with a blade and quickly begins pulling the knot apart. It doesn't take long to remove the lattice and help the prisoners out of the hole.

Meanwhile at the other passage the gnoll's stop pressing the attack at the sound of a large angry snarle from deeper inside. The gnoll's seem to part to allow whatever was snarling to get through

This takes place over a few rounds so if anyone wants to cast or do anything while the prisoners are escaping and the snarling creature shows up you may


Nope.

Eg

Bob is down at -4, Jill casts stabilize on him.
Bob is stabilized at -4
Jill then casts CLW for 5. Because bob is stabilized his new HP is 5
If he wasn't stabilized first his HP would only be 1
Bill is down at -4 as well. Jill casts stabilize on him.
Bill is stabilized at -4. Before Jill can cast CLW a goblin hits Bill for 2. Now Bill is no longer stabilized and down to -6.

Does that help?

Basically is someone is stabilized when you heal them you ignore whatever negative HP they have and heal them from zero.


(Whichever you'd prefer Anator. I was just assuming you'd use spontaneous to swap one out. Also to Clarify for everyone a house rule I forgot was a house rule... When someone is healed from stabilized they treat themselves as starting at 0 HP but if they are wounded again before they are healed they act from wherever their negative HP actually is... Basically add extra healing equal to whatever the target is in the negative for.)


Raznar moves to help Camas and Eilianne with Kestra as they both draw upon divine intervention to knit wounds (Camas is at 1d8 ⇒ 4 HP, Eilianne is at 1d8 ⇒ 2 HP) meanwhile Anator takes a moment to restore Aizubike to fighting form as well (now at 1d8 ⇒ 1 HP)

(Okay... feel free to reroll those yourselves)


Checking in, are people still around?


Initiative Phase 1
Eilianne (stabilized)
Camas (stabilized)
Initiative phase 2
Kestra
Alain
Anator
Initiative phase 3
Raznar
Aizubike (-2)
More gnolls (currently blocked off by Alain)

While several of the party lie on the ground the remaining gnoll raises its crude sword threateningly over Anator only to find an arrow head bloom from its chest as Kestra fires her bow. The gnoll slumps to the ground.
Alain remains at the passageway trading blows with several gnolls but keeping them out of the main chamber. You can see several small cuts but he seems to be handling himself pretty well. "Everyone okay back there?"

[ooc]there are several gnolls being held back by by Alain. The old man rescued by Camas is now standing up and making a run for the exit


Both are a five feet away from you. You can step in and Attack the gnoll or sidestep and help Aizubike without provoking.


Since Kestra didn't declare an action I npc'd her to cast stabilize last round


Initiative Phase 1
Eilianne (stabilized)
Camas (stabilized)
Initiative phase 2
Kestra
Alain
Gnoll guards
Anator
Initiative phase 3
Raznar
Aizubike
More gnolls (currently blocked off by Alain)

Eilianne and Camas continue to lie still while Kestra continues to tend to them.
Alain continues to battle the gnolls at the passageway but he seems to be holding his own for now. "Hurry up with those two and help me here. I can't keep this passage blocked off for long."
Meanwhile Anator continues his battle with the gnoll, exchanging feints and parries before Anator finally manages to slip his blades past the gnoll's guard disembowelling it in the process. The remaining gnoll slashes at Aizubike and opens a small furrow in the man's thigh (6 damage).
Raznar takes the moment to restore some of his life force. Aizubike responds to the gnoll and stabs viciously but the blade scratches only armour.

DM SCREEN:

attack: 1d20 + 4 ⇒ (20) + 4 = 24damage: 1d8 + 3 ⇒ (3) + 3 = 6
attack: 1d20 + 4 ⇒ (14) + 4 = 18damage: 1d8 + 3 ⇒ (4) + 3 = 7


slice and dice to your hearts content


not without an acrobatics check


there are just the two gnoll guards left, both wounded. Plus the gnoll's that Alain is holding back that haven't reached the cavern yet.


Initiative Phase 1
Eilianne (stabilized)
Camas (-3hp)
Initiative phase 2
Kestra
Alain
Gnoll guards
Anator
Initiative phase 3
Raznar
Aizubike
More gnolls (currently blocked off by Alain)

Eilianne and Camas lay there blood pooling around them possibly considering whether Pharasma's offer was really such a good deal.
Kestra panicking and unsure of what to do finally remembers the prayers she was taught long ago and moves to Eilianne's side a pray of mercy on her lips as she as Pharasma for the power to hold Eilianne within the land of the living for a little more. While Kestra was panicking the two gnoll guards move toward Anator and Aizubike but their heavy swords are unable to bypass their guards.
As the high priest makes to cast another spell Anator is already there and viciously twists his knife, cutting off any magic and dulling the light and life in its eyes.
Raznar's next swing shatters the priests defenses and finishes it off. At the same time Aizubike moves to fight off the two gnoll guards and slips his blade carefully past the gnoll's defences and wounding it.

DM SCREEN:

attack: 1d20 + 4 ⇒ (8) + 4 = 12damage: 1d8 + 3 ⇒ (6) + 3 = 9
attack: 1d20 + 4 ⇒ (4) + 4 = 8damage: 1d8 + 3 ⇒ (5) + 3 = 8
attack: 1d20 + 4 ⇒ (9) + 4 = 13damage: 1d8 + 3 ⇒ (4) + 3 = 7


Nope, I'm Canadian so it's way too far for me. Have fun, But not too much


Initiative Phase 1
Eilianne
Camas (-2hp)
Initiative phase 2
Kestra
Alain
Gnoll guards
Gnoll high priest
Anator
Initiative phase 3
Raznar
Aizubike
Gnoll priest

With Camas lying on the floor bleeding out Eilianne has no one to distract the gnoll's and her strike is met by the prepared guard of the guard.
Seeing Camas collapse, Kestra moves closer to the fallen half elf and fires her bow at the high priest but her boot heel slips at the wrong time on a puddle of old blood and her arrow shatters on the floor. Alain moves towards the other passage way cautiously, arriving just in time to find himself face to face with another gnoll entering the chamber. "We've got company! I'll try and hold them off while you guys finish the priests off." his words punctuated by the hammering of a heavy blow against his shield.
The first gnoll guard turns to the now alone Eilianne and swings its heavy blade but Eilianne manages to deflect the blow but the second gnoll takes the opportunity and with a vicious upwards swing opens Eilianne's back wide open (21 damage!) causing her body to fly forwards a few feet and slump to the ground, her life's blood quickly draining. The high priest continues chanting as it moves towards Aizubike, suddenly a long serrated dagger flashes out from the concealment of its robe sleeves and plunges into Aizubike's stomach (9 damage). Anator rushes towards the high priest, leaving himself open to the other priest for a moment as its dagger finds its mark (7 damage), before burying his own dagger in the high priests stomach, causing his chanting to falter.
Raznar swings his heavy axe at the other priest but he misses his mark as sparks and shrapnel bounce off of the creature. Aizubike swings his sharp tipped blade at the high priest but gods of luck seem to have abandoned him. The priest squares off against Raznar and swings its dagger, catching the edge of his throat and opening a wide and bloody wound (13 damage).

The dice gods really seem to hate you...3 criticals in a row

DM SCREEN:

50/50: 1d100 ⇒ 62
AoO attack: 1d20 + 3 ⇒ (17) + 3 = 20damage: 1d4 + 3 ⇒ (4) + 3 = 7
gnoll guard 1attack: 1d20 + 4 ⇒ (6) + 4 = 10damage: 1d8 + 3 ⇒ (8) + 3 = 11
gnoll guard 2 attack: 1d20 + 4 ⇒ (20) + 4 = 24damage: 1d8 + 3 ⇒ (7) + 3 = 10
confirmation roll: 1d20 + 4 ⇒ (16) + 4 = 20damage: 1d8 + 3 ⇒ (8) + 3 = 11
high priest attack: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d6 + 3 ⇒ (1) + 3 = 4
Confirmation roll: 1d20 + 5 ⇒ (19) + 5 = 24damage: 1d6 + 3 ⇒ (2) + 3 = 5
priest attack: 1d20 + 3 ⇒ (19) + 3 = 22damage: 1d8 + 3 ⇒ (3) + 3 = 6
Confirmation roll: 1d20 + 3 ⇒ (17) + 3 = 20damage: 1d8 + 3 ⇒ (4) + 3 = 7


Initiative Phase 1
Eilianne
Camas
Initiative phase 2
Kestra
Alain
Gnoll guards
Gnoll high priest
Anator
Initiative phase 3
Raznar
Aizubike
Gnoll priests

No your not threatened Eilianne

Still reeling from the wound across his back, Camas swings out at the gnoll gingerly while moving about trying to keep the two gnolls in his sight. Eilianne sees the half elf struggling and moves up to help him as she positions herself behind the closer gnoll and slashes a deep gouge through its back as poetic justice for the wound it just gave out.
Kestra moves in and circles the bonfire, keeping out of reach of the other gnolls until she gets a clean view of the high priest and fires but the smoke and the flames foul her aim as the shot goes wide of the high priest's shoulder. Anator continues to carve at the priest before him as his blades dart in and out, slicing erratically until an open reveals itself and the gnoll quickly finds two fatal wounds carved into its hide as it drops to its knees and keels over. Alain tears into the gnoll priest before him slashing with a quick one, two strike that finishes it off then turns towards the sounds coming from farther in, "Well that can't be good." The two gnoll guards snarl and bite as they swing their blades. The first one manages to force Camas' parry aside and its blade bites deeply into his shoulder (7 damage). Eilianne deftly ducks beneath the the blow aimed for her as the wounded gnoll spins around towards her. The high priest continues its chant and releases a burst of negative energies that hits everyone but Kestra (7 damage for Camas, Anator and Aizubike, 3 damage for Eilianne and Raznar)
Raznar steps back and casts a blessing on Anator to guide his blades. Aizubike moves around the fire towards the high priest by the raging flames and the immense heat coming off of it sends his blade and extended arms wide. One gnoll steps up to Raznar but the dagger is easily battered away by a greataxe.

DM SCREEN:

Alain: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16damage: 1d8 + 5 + 4 ⇒ (4) + 5 + 4 = 13
Alain: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Guard: 1d20 + 4 ⇒ (15) + 4 = 19damage: 1d8 + 3 ⇒ (4) + 3 = 7
Guard: 1d20 + 4 ⇒ (8) + 4 = 12damage: 1d8 + 3 ⇒ (2) + 3 = 5
Negative energy: 2d6 ⇒ (1, 6) = 7
will save Alain: 1d20 + 3 ⇒ (15) + 3 = 18
will save Anator: 1d20 + 6 ⇒ (4) + 6 = 10
will save Aizubike: 1d20 + 3 ⇒ (3) + 3 = 6
will save Camas: 1d20 + 1 ⇒ (8) + 1 = 9
will save Eilianne: 1d20 + 2 ⇒ (16) + 2 = 18
will save Raznar: 1d20 + 4 ⇒ (19) + 4 = 23
Priest: 1d20 + 3 ⇒ (8) + 3 = 11damage: 1d4 + 3 ⇒ (2) + 3 = 5
Priest: 1d20 + 3 ⇒ (1) + 3 = 4damage: 1d4 + 3 ⇒ (3) + 3 = 6


Yeah. They're okay now


Sorry for the delayed update. One of my best friends was admitted to the ER on Friday night and was only released today.


Initiative Phase 1
Eilianne
Camas
Initiative phase 2
Kestra
Alain
Gnoll guards
Gnoll high priest
Anator
Initiative phase 3
Raznar
Aizubike
Gnoll priests

Round 2 continued...
Kestra fires her bow at the gnoll wounded by Camas piercing its shoulder but the arrow fails to sink deep and the gnoll remains standing. Anator steps up to the gnoll's on the left side of the pit and slashes out with his long knife. The sharpened, anointed, steel slips through the heavy robes of the closest shaman gnoll and opens a long wound across its upper abdomen. His second blade follows nearly as fast in a determined, upward stab that slips through the robes and into flesh beneath by the heavy hempen robes catch the tip awkwardly lessening the strike. Alain moves to the opposite side of the bonfire pit and engages the closest gnoll on that side, batting away its dagger and burying his sword in its arm. The gnoll near Camas, eyes white with anger, returns Camas' swing with one of its own as it swings a heavy looking blade but the thin elven blade intercepts in a shower of sparks as the heavy blade floats harmlessly over Camas' head. The other gnoll steps in and scores a vicious slash across Camas' lower back (9 damage). The gnoll still partially hidden by the roaring flames and dressed in ornate bone robes continues his chanting while mixing in a dark prayer to Lamashtu as you all feel a pulse of profane energies burst from the priest and settle upon the remaining gnolls. Aizubike steps over towards the gnoll priests engaging Alain and using his long sinewy arms his blade darts past Alain and pierces the abdomen of the wounded gnoll, it's last gutteral snarls most likely a curse as the hatred and life fade out of the creatures eyes. Raznar moves in on the second robed gnoll near Anator, swinging his axe in a heavy downward arc that tears open the robes and relives into the now exposed leather tough flesh underneath. The gnoll attacked by Anator snarls but keeps hold of its blade and tries to slip in between his front and rear chest plates but the dagger misses its mark and merely scratches enamel. The second gnoll on the other side side moves up and slashes at Alain from behind but Alain pivots and interposed his shield between himself and the blade. The last remaining gnoll glares at Raznar and slashes furiously with its dagger, the blade pinging and rasping off of his armoured shell.

Camas is engaged with the two armoured gnolls responsible for the prisoner. Alain and Aizubike are on the left side of the flames with one remaining gnoll priest. Raznar, Eilianne and Anator are on the right side with two wounded gnoll priests. The high priest is roughly thirty feet from both groups as it continues whatever ritual its performing. There is a commotion down the left passageway. The inhabitants appear to have heard the commotion of the battle and are coming to investigate. Kestra remains near the entrance with clear view of every gnoll but the high priest.

(a slight rules clarification... mage armour provides an Armour bonus. AC bonuses of the same type do not stack, only the higher takes effect


Initiative Phase 1
Eilianne
Camas
Initiative phase 2
Kestra
Alain
Gnoll guards
Gnoll high priest
Anator
Initiative phase 3
Raznar
Aizubike
Gnoll priests

Round 1 (surprise)
Eilianne, Raznar, Aizubike, Anator and Camas rush into the room while Kestra waits at the entrance and lets loose an arrow at one of the gnolls outside of everyone's reach responsible for dragging the old man. Catching him and piercing

Round 2
Camas charges in past the chanting gnolls as one of them slash at him with a ritual dagger (). Camas' blade cuts cleanly through one of the gnoll's cheeks but doesn't land deep enough to endanger its life. Meanwhile, Eilianne manages to catch two of the other gnolls with her flames.

to be continued

DM SCREEN:

surprise shot: 1d20 + 5 ⇒ (17) + 5 = 22damage: 1d8 ⇒ 3
concentration check: 1d20 ⇒ 16
Kestra shot: 1d20 + 5 ⇒ (6) + 5 = 11damage: 1d8 ⇒ 3
AoO: 1d20 + 3 ⇒ (3) + 3 = 6damage: 1d4 ⇒ 2
reflex: 1d20 ⇒ 5
reflex: 1d20 ⇒ 12
Kestra shot: 1d20 + 5 ⇒ (11) + 5 = 16damage: 1d8 ⇒ 7
gnoll: 1d20 + 3 ⇒ (8) + 3 = 11damage: 1d8 ⇒ 3
gnoll: 1d20 + 3 ⇒ (16) + 3 = 19damage: 1d8 ⇒ 6
gnoll shot: 1d20 ⇒ 12damage: 1d8 ⇒ 4


Okay, everyone gets a surprise round to move up or shoot a ranged weapon while the gnoll's are busy with their ritual. Please specify if you're moving up or roll your free shot against one of the four visible shaman/priests. Then everyone roll initiative a declare round two actions


The central cave, just around the bend is roughly sixty to seventy feet wide in a tough egg shape. Peering around the room reveals two other entrance ways on the far side. The room itself is dominated by a twenty foot wide pit with a raging bonfire inside and around it dance six gnoll's in ritualistic garb. Four are clearly visible but the remaining two stand on the opposite side of bonfire. Leaving you only able to glimpse faint silhouettes as they move about in their ritual dancing and chanting unwholesome gutteral prayers. The rest of the chamber is clear of rubble or even rock formations.

From the rightmost passageway you can hear crying and sobbing from human voices and as you watch a pair of gnolls dragging out a person kicking and screaming towards the pit. The person appears to be a middle aged man and the two gnolls dragging him are odd, their fur is matted and misshapen with scaly growths visible in patches.

From the second, left, passageway you can hear gutteral, grunting noises which sound like dozens of voices speaking and arguing farther in.


where is my post from last night? I write out the whole thing setting up the scene and the locale and I get home to find nothing...

Guess I get to rewrite it again... This time in word pad first. FML


you haven't been dead long enough for your clothes to rot away and you conveniently have all your gear


This was taking apart a barricade, not a normal disable device check. Any normal check would only take a few seconds


It takes Aizubike about two minutes to carefully cut and separate the barricade enough for Raznar and Alain to lift and pull it out of the way quietly.

The chanting is reaching a loud fevered pitch which allows everyone to slowly and cautiously make their way down the tunnel. When Eilianne and Aizubike reach the body a strange thing happens with their brooches. The brooches begin to glow faintly so they pause and look back to Alain confusion clear on their faces as they try to cover up the light.
Alain moves up to the body and his brooch lights up as well. (in a whisper)"The brooch detects a wayward soul trapped in this body. And by the light I'd say a strong one. Guiding wayward souls onwards is another one of our duties." he removes his brooch and aims it at the body. The brooch lights up like a hooded lantern but only illuminates the body, wrapping it in a faint glow. As you watch the decaying flesh and festered wounds knit themselves together until the body is restored. "Odd. That doesn't usually happen." his comment is cut short as the body of the male half elf gasps loudly for air and Alain's hand shoots out to cover the half elf's mouth. He looks at his brooch for a second before he seems to realize something. "Easy lad. Welcome back to the lands of the living. Well, for a little while at least. I can explain what's going on later but right now you need to be quiet. We're in a cave, being quiet, trying to stop an evil ritual. If you feel up to it you can help us. If not sit here and wait for us to finish and I'll explain everything.". With that he clips his own brooch on the half elf and stands up, letting go of the half elf's mouth as he does so.

Camas:

Welcome to the game. Feel free to act a bit disorientated. The last you can remember is surviving the attack with the necromancers minions but overtaken with fever and infected wounds you wandered the woods for days, or even weeks, insensate and delirious.


Two gnoll guards->two dead gnolls->no more gnolls

The dead body lies beyond the barricade/barrier and deeper into the cave. How are you going to go through the barricade? Will you attempt a disable device to open it quietly, smash right through noisily or try something else? Alain remains quiet as he intently watches your discussion, leaving his opinions and observations to himself.


Kestra you're in range of Anator and Alain but Aizubike and Eilianne are well outside, over one hundred feet away, of feasible range
Yes Anator your groupings are right. But Raznar and Kestra are also only twenty five feet from you but everyone is roughly one hundred feet from Aizubike and Eilianne

Anator lets loose with a flurry of rapid thrusts, slashes and arcing swings but aside from scratching the gnolls armour and trimming off a few patches of fur Anator's blades find no way past the gnolls guard. Kestra takes aim on the remaining gnoll and fires but is unable to get a clean shot through Anator's dancing blades.
Eilianne moves farther into the cave and peers cautiously through the rough fence gate blocking the rest off.
Alain concentrates on the remaining gnoll and with a quick one two swing cuts it down before wiping his blade on the gnolls ratty clothing.

Eilianne:

beyond the rickety barrier the cave moves downwards with a slight curving angle and you can see firelight reflecting and dancing on the cave walls. Every once in a while the light is partially blocked as something passes in front of the flames. You can also hear amongst the chanting of several gutteral voices muffled sobbing and crying. Another thing you notice is a body slumped against the rocky wall halfway down the tunnel. It's obviously not a gnoll.

DM screen:

Kestra shot: 1d20 + 5 ⇒ (2) + 5 = 7damage: 1d8 ⇒ 7
gnoll attack: 1d20 + 3 ⇒ (19) + 3 = 22damage: 1d8 + 3 ⇒ (3) + 3 = 6
Alain attack: 1d20 + 11 ⇒ (12) + 11 = 23damage: 1d8 + 3 ⇒ (5) + 3 = 8
Alain attack: 1d20 + 6 ⇒ (16) + 6 = 22damage: 1d8 + 3 ⇒ (6) + 3 = 9

(The dice roller doesn't like you does it Anator?)


Initiative phase 1
Anator
Kestra
Initiative phase 2
Eilianne
Raznar
Aizubike
Initiative phase 3
Alain
Gnoll 1
Gnoll 2

Kestra chooses to fire at the second, cautious, gnoll as her arrow buries itself in the gnoll's thick hide. Anator rushes towards the advancing gnoll drawing his blades and swinging as he approaches but the ground proves too slippery and his footing gives way causing him to overextend his stride and his blade swings wide missing the gnoll by several inches.
Aizubike shifts up behind the gnoll and buries his estoc several inches into the gnoll. Eilianne makes sure Aizubike finished it off before stepping into the cave and making sure it's clear. Raznar fires his crossbow at the rash gnoll but his quarrel goes wide, sailing well over the gnolls shoulder.
Alain steps up beside Anator and guards him while he regains his footing.

End of surprise round


Ah, yes I missed the second half of the feat when I skimmed it.

the glowing humanoid figure moves about the trees to everyone else's left and immediately gets the attention of the two guards. A yipping squeal that sounds vaguely like a humans laugh escapes one at it rushes out to recklessly to investigate with. Flail in hand while the second moves much more cautiously, looking left and right with a poised spear ready to throw or stab, as it follows the first gnoll.

everyone roll initiative please. You all get a surprise round against the gnolls. Eilianne and Aizubike can attack the second gnoll as it steps past them while everyone else can attack either gnoll with range or move towards the rash gnoll that is roughly twenty five feet away or charge it with a DC 15 athletics check to keep your footing on the rough ground

DM SCREEN:

perception: 1d20 + 2 ⇒ (16) + 2 = 18
initiative: 1d20 + 2 ⇒ (11) + 2 = 13
initiative: 1d20 + 2 ⇒ (1) + 2 = 3


Eilianne, how do you have a SLA?


Alain does his best to stand a still as possible while Eilianne and Aizubike head down to the cave

Eilianne and Aizubike make their way across the rocky ground towards the cave entrance carefully and keen for signs of detection. Several times either Eilianne or Aizubike are forced to stop mid-step and hunker down against the ground as the sentries shuffle. Once they're about halfway down, Raznar shuffles and everyone hears the sound of metal on stone briefly, the sentries whisper something to one another and you see the dark shape of an animal head peek outside briefly staring into the darkness of dusk. Eilianne is half hidden by a larger boulder and slowly, painstakingly draws her limbs up behind the rock and out of sight. Aizubike hunkers down and slides on his belly deeper down into an impression in the ground. Bot.h look back in the general direction of their allies before cautiously continuing. Kestra's muffled curse sounds loudly in Aizubike and Eilianne's ears but the sentries seem unaware of the noise.
Finally several painstaking minutes later both of you arrive at opposite sides of the caves entrance. Eilianne dares to take a glance in when she thinks the guards are looking away. Unable to see much of the cave in the darkness she is able to see two heavyset humanoids with monstrous canine heads shuffling about just inside the entrance. A dim, flickering light from deep inside the cave illuminates a form twenty feet beyond the guards that looks vaguely like a fence or a makeshift door of bundled sticks blocking the way further in.


Actual Spoiler:

He's gonna show up inside the cave
Should you really be reading spoilers and ruining the surprise?

Oh and I think I forgot to mention this... My RL game group meets Sunday nights after I get off work so I rarely have a chance to post that day


Which apparently isn't very stealthy lol


"Just remember to be careful everyone. This is a second chance not immortality okay. If you die again that's it."
As he readies his sword and shield and checks his armour straps.


The party heads out again after the trail of the hyena. The trail leads through the woods, past several other farms and then deeper into the wilderness amidst a rocky area.
You've arrived in the rocky area with less than an hour of sunlight left and the tracks are lost amongst the rocks.
But before you have a chance to start searching you hear a faint rhythmic noise in the distance that resolves itself into the chanting of deep, guttural voicesas you get closer.

In the distance, maybe one hundred and fifty feet away there's a cave entrance with two figures concealed inside the entrance. The chanting is clearly coming from farther inside the cave.


Alain provides a +3 bonus for aid another


Eilianne moves quietly as she makes her way from brush to overgrowth moving closer and closer to the farm house. She moves carefully as she gets closer until her back is pressed up against the outermost building. Peering around the corner reveals the door to the house is open across the clearing but the barn door sits slightly ajar. Making her way carefully through each building she finds no signs of life but each building has been recently ransacked. Finally at the house, she peers in from the doorway and the house looks just like everything else, ransacked and devoid of life. Once she's sure that there's no one there she waves everyone over.

search DC15:

The house has been ransacked and everything metallic (utensils, cooking racks, spit, etc) has been taken but some valuables like artwork and jewellery are not.

search DC20:

As above plus. The coals on the hearth are barely cold. They're probably less than eight hours old which means that someone stoked the fire some time before dawn.

search DC25:

As above plus. The door lock has been tampered with. The door wasn't broken in, someone picked it to get in.

search DC30:

As above plus. Inside the master bedroom amidst the furs on the floor you find the shattered pieces of a clay medallion trampled into the fur. Gathering what pieces you can find reveals a medallion very similar to the ones you took off ooc the hyena's


Following the tracks is a slow and tedious job that eventually leaves you at the edge of a fallow field. In the distance you can all see a farm house, a barn and several other structures. Despite the waning day you can see no chimney smoke or activity around the buildings. The tracks themselves don't head towards the homestead but rather skirt around the edge of the cleared field near the tree line.


with 20+ knowledge rolls you'll know the general gist about the demon/God queen. You won't know specifics about heralds but you'll know who general worships her, her pantheon and domains, etc


initiative phases: grouped initiative such the actions are resolved in the order of the posts divided into similarly grouped initiative rolls
Initiative phase 1
Kestra
Anator
Eilianne
Initiative phase 2
Hyena X
Hyena
Hyena
Initiative phase 3
Aizubike
Raznar
Alain

With practiced ease Kestra raises her bow, draws an arrow and releases within the span of a heartbeat. The arrow buries itself deeply in the ruddy hide of the hyena but fails to prove a fatal wound. Anator shifts closer to Eilianne and flings his twin blades outwards from their sheaths in narrow arcs aimed for the hyena's vitals. The first blade parts the beast's fur but fails to find purchase but the second strikes true as it carves a path across the hyena's chest and shoulder. And Eilianne slashes out with her eastern blade defensively splitting the weakened beast's throat and finishing it off. The two remaining hyenas give no pause to their pack members fate and continue to strike and tear at their own victims. The beast struggles with Alain's guard but all its nipping and snapping is for naught as it can't make its way past his shield. The last hyena bites at Raznar but the burly and armoured Ulfen is more than able to keep the hyena's fangs from and vulnerable spots. Aizubike moves in to flank with Alain as his slim fencing blade slips in past the beast's shoulder blade and sinking in three or four inches. Raznar turns the tides on his own hyena and with a sweeping roundhouse slice batters the hyena away and buries the head it its side but not deep enough to finish it with one strike. Alain responds the his own beast's aggression, and Aizubike's help with a heavy overhand strike with his longsword that shears the hyena's head from the rest of it.
Outnumbered six to one and wounded, the hyena makes to flee but is brought down easily by the group.

The bodies of the hyena's show signs constant fighting and abuse but most telling are the strange collars that each of the hyena had around their necks with a strange symbol carved in clay

knowledge Religion DC17:
the symbol is the mark of Lamashtu, mother of monsters

DM SCREEN:

Eilianne confirm roll: 1d20 + 1 ⇒ (3) + 1 = 4damage: 1d6 ⇒ 5
hyena: 1d20 + 3 ⇒ (5) + 3 = 8damage: 1d6 + 3 ⇒ (5) + 3 = 8trip: 1d20 + 3 ⇒ (10) + 3 = 13
hyena: 1d20 + 3 ⇒ (19) + 3 = 22damage: 1d6 + 3 ⇒ (5) + 3 = 8trip: 1d20 + 3 ⇒ (15) + 3 = 18
hyena: 1d20 + 3 ⇒ (6) + 3 = 9damage: 1d6 + 3 ⇒ (3) + 3 = 6trip: 1d20 + 3 ⇒ (9) + 3 = 12
Alain power Attack : 1d20 + 11 ⇒ (8) + 11 = 19damage: 1d8 + 5 ⇒ (6) + 5 = 11


I've sent a PM to my runner up to see if he's still interested.

If Destri wants to come back later that's fine


Out of the brush on the left of the road slink three, four legged, forms matching the hunters description. A low rumble emanates from their chest as the beast alternates between growling and a strange sound similar to a wheezing laugh. The creatures waste no time as they rush headlong towards the party while everyone is still reacting to the warnings. The first one rushes Eilianne with its slobbery jaw aimed at her knees and snapping shut on air as she deftly twists out of the way. The middle on rushes Alain, ducking under his shield as he turns to face the threat it reaches its teeth towards Alain's sword arm snapping down on the hardened steel of his plated armour but unable to bite in or find purchase as its momentum forces it to release as it spins around to face him. The last one charges in with its head low as it barrels towards Raznar's ankles biting furiously but as Raznar turns, his greaves block the way and the hyena shakes then bounces back a few feet ready for retaliation.

(everyone roll initiative please and declare your action. I'm going to try something new/different for initiative by dividing initiatives into groupings. Each group (1,2,3,etc) will act together with the first one from the grouping posting getting the first action and so on. If it doesn't work out we will go back to normal initiative afterwards.

DM SCREEN:

hyena - surprise charge: 1d20 + 3 ⇒ (4) + 3 = 7damage: 1d6 + 3 ⇒ (1) + 3 = 4trip: 1d20 + 3 ⇒ (13) + 3 = 16
hyena - surprise charge: 1d20 + 3 ⇒ (6) + 3 = 9damage: 1d6 + 3 ⇒ (6) + 3 = 9trip: 1d20 + 3 ⇒ (4) + 3 = 7
hyena - surprise charge: 1d20 + 3 ⇒ (13) + 3 = 16damage: 1d6 + 3 ⇒ (2) + 3 = 5trip: 1d20 + 3 ⇒ (2) + 3 = 5


Will update tomorrow. Got stuck working late.


Destri you still with us?


With your business in town finished you make your way out heading north along the road. It doesn't take long before you find yourselves alone on the road, the disappearances seem to be keeping everyone either in their homes or in town, with the heavy forest getting closer and closer. Continuing to walk towards the farm you find it hard to even maintain an idle chatter and soon the walk a silent weight to it leaving everyone alone with their thoughts. The trip continues like this for quite some time...

Aizubike:

You're snapped out of your contemplations by the snapping of twigs and the rustle of underbrush to the left and the faint rustle of leaves to your right

Ealianne and Kestra:

As you walk along, deep in thought your keen ears manage to catch the faint noise of a snap followed by a rustling of underbrush to your left


"Are those the cold hungry things, you know, the ones without feet and can kinda fly. I think we had to deal with one two years ago."

Ustulav shares a border with the river kingdoms. West, right between Numeria in the north and Rasmiran in the west/south west. You're still a long ways away though in the north east of the river kingdoms, maybe three or four days from Brevoy's border.

The group decides to head out again in search of this Hunter. After checking four or five bars you finally manage to find someone matching the description. A man in his mid to late forties sits in a booth slurping hot stew between healthy swigs of ale and tearing into a whole chicken. From head to toe the man is covered in hides covered in mud and dirt and a large pack complete with hanging bear traps, ropes and bundled sets of wooden poles sits on the ground beside him while a worn long bow rests unstrung on the table beside him. He doesn't appear to pleased when you approach him and interrupt his meal nor does he seem interested in company but with six people standing over him he eventually gives up on trying to stare you all away or ignore you. As you question him about the pelt you were told about he grunts and responds telling you he already traded the pelt to a merchant for a few coins and supplies. When asked he agrees to describe the beast if you all agree to leave him to his meal afterwards. He describes a creature with light brownish yellow fur covered in dark brown stripes made of spots. It had shorter front legs and a powerful head and jaws. It was slightly larger than a wolf but slower and stronger. The beast wasn't native to the region so it's pelt fetched a fair purse from a trader named Smits in the southern quarter.

It takes almost no effort to find the trader Smits and as you enter his shop you can see cluttered everywhere folded pelts, barrels of hunting spears, arrows and quarrels as well as other objects necessary to hunting and outdoors survival. When asked about the pelt, Smits is more than happy to sell it to you for the low, low price of twenty gold coins, a steal he says for such a one of a kind pelt. The pelt's colouring matches the hunters story and doesn't look like a regular wolf pelt.

should you buy the pelt you will get a +4 circumstance bonus to any knowledge rolls used to identify the beast

knowledge (Nature) DC 16:

Based on the hunter's description (and possibly the pelt) you are almost certain that he's talking about a hyena rather than a wolf.


Sounds very interesting, low magic games have always been of interest to me.

maybe I'll come up with some sort of inquisitor or rogue/assassin character unless your opposed to either.


I think a one day limit would be better (aside from weekends which usually has poor posting anyways). That way the games pace can remain steady.


Sorry Anator, I guess my response edit got eaten. I thought I answered you beforehand...
"No, I'm not your leader. I am here as a guide and mentor if you will. My role here is to get you all on the right track and prepare you for future missions. To pass on my hard earned wisdom as well."

Eilianne, Kestra and Raznar
Through cross examination and clarification you manage to secure several more bits of possibly useful information from the priest. The incidents all seem to be happening on or near the northern road that cuts through the forest towards the town of Marvensburg and passing through no less than three villages and hamlets on the way. The last missing person, a Hadley, disappeared some time last night because he never returned home and his bed was found empty by his brother this morning. The farms and hamlets all seem to branch off of the North road, either directly or indirectly. The last bit of information the priest can offer is that a couple of days ago a local Hunter bagged a strange wolf. He has no idea if it's related or not but the Hunter frequents the northern woods. You may be able to catch him at the inn or possibly at one of the local traders if he hasn't alrady left town.

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