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DM - ARC's page

1,752 posts. Alias of Aiunder.


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initiative order
Witch 21
Julien 19
Chain monster 17
Anastasiya 16
Thorvald 14
Skallangbiorn 13
Jediah 7
Zethyris 7
Rutilux 6

In a last desperate effort the witch princess draws forth an inferno that sets the ground ablaze and burning the area to ash. Unfortunately her spell though powerful fails to finish anyone off and she finds herself pierced again by Julien's arrows causing her to lose focus and fall to the ground. The chain creature stops and sniffs the air.

Infernal Tongue:
"You have failed spawn of the Hag Queen. You cannot perform the ritual now. You are in breach of our pact."

Looking up at the monster in terror, (The witch)"No! No! It's not over! I can still finish it. I can fulfill my end of the pact!" the last few words coming out more as a shriek than actual words as she holds up her hands defensively against the creature. The chained monster turns away from everyone else and ignore further attacks as its torso opens up into a flaming maw and chains burst forth latching onto the Irrissen princess and drag her screaming inside it before the chains that make up its body catch fire and begin to melt into the ground.

Slow clapping starts behind everyone from the side of the encampment and turning around you find yourselves staring a the form of The Margrave, wide self satisfied grin spread across his face and still slowly clapping. "Well done, well done. Colour me impressed, I never thought you'd get this far. So how does it feel heroes? Charging in and saving the day at the last minute while a full out war rages around you." seeing the obvious aggression painted on your faces, "Calm down. I'm not here for you. I'm here to collect something she stole from me, and besides the lot of you look like you're gonna keel over any minute."

I am back from a sudden but urgent family/personal issue that had me out of contact for a while. I will be finally updating tonight.


initiative order
Witch 21
Julien 19
Werewolves 18
Chain monster 17
Anastasiya 16
Thorvald 14
Skallangbiorn 13
Jediah 7
Zethyris 7
Rutilux 6

"Nonsense? You're right this is nonsense. To think that you and your friends could stand in our way, ha!" She quickly tosses a burst of energy at Anastasiya that rips off Ana's highest level spell. [/b]"Soon Grandmother will arrive and this petty uprising will be crushed and then the whole world will be..Gack,"[/b] he sentence is broken as the head of an arrow blooms in her chest cutting her short. (Julien)"You've all been up here this whole time and still haven't finished her off? Looks like you need me to show you how it's done." a he steps out of the shadow of the tent. The werewolf on the ground twitches and begins to move slightly. The last remaining upright werewolf moves in again to stop Skallangbiorn from casting but this time can't connect. The monster of chains lashes out and spiked and sharp blades of chains slash and carve at those near enough to reach Ana takes 12 damage, Thorvald takes 7, Jediah takes13). Anastasiya seeing the flesh and blood monster and having no way to banish it so she hurls her own dispel at the witch that causes the glow around her ring to fizzle and vanish. Thorvald finishes off the downed werewolf before it can get back up causing an explosion that misses everyone. Skallangbiorn follows Ana's lead and attempts to strip the magic wards on the witch managing to strip off some form of defence. Jediah steps in slightly and slashes at the mound of chains in the form of a human managing to connect with his first strike but missing his second. Zethryis dives headlong towards the creature avoiding the first counter attack but suffers a long grating slash across his back (7 damage) as he closes in. His strike is true however and manages to find flesh between all the coils of chains. Unable to reach the witch Rutilux charges the monster burying his lance in its chest several feet deep.

you were able to tell that she didn't cast a spell to summon the creature! she used a magic item of some sort that released it from some form of containment which means it cannot be dispelled only banished to its home plane. The creature is an extra planar entity probably a demon or devil by appearances


dispel magic: 1d20 + 12 ⇒ (20) + 12 = 32
sneak attack: 1d20 + 11 ⇒ (15) + 11 = 26damage: 1d8 + 1 + 4d6 ⇒ (3) + 1 + (5, 4, 3, 2) = 18
chain attack: 1d20 + 11 ⇒ (17) + 11 = 28damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
chain attack: 1d20 + 11 ⇒ (6) + 11 = 17damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4
chain attack: 1d20 + 11 ⇒ (15) + 11 = 26damage: 2d4 + 2 ⇒ (4, 1) + 2 = 7
chain attack: 1d20 + 11 ⇒ (19) + 11 = 30damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
chain attack confirm: 1d20 + 11 ⇒ (19) + 11 = 30damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5

initiative order
Witch 21
Werewolves 18
Anastasiya 16
Thorvald 14
Skallangbiorn 13
Jediah 7
Zethyris 7
Rutilux 6

Zethyris waits patiently for an opening. Anastasiya's sister cackles madly at the look of surprise on her sister's face. "Poor little Ana, couldn't stay away could you? Why don't your friends play with one of mine while we have a chat!" As she pulls something out of her clothes and hurls it to the ground where it shatters on the stones. Within seconds the ground begins hissing and cracking as steam and heat force their way out and the ground opens up into a flaming hole. Jagged spikes and chains vomit forth from the hole, flailing about and latching onto the edge as coiling, moving mass of chains pulls itself out of the ground and parts revealing a desiccated form wrapped in jagged and barbed chains wearing them like clothes. Jediah's werewolf manages to slip past his defences and lands an overhand chop that manages to find his soft flesh beneath his skin (17 damage before DR). The werewolf harassing Skallangbiorn batters away at his guard until he overpowers the priest and forces his blade past, slashing the meaty part of Skallangbiorn's thigh (15 damage). Overhead Anastasiya detonates a fiery inferno that engulfs her sister before descending to avoid any magical mishaps her sister may retaliate with. Thorvald lets Wintersbane clatter to the ground as he pulls his namesake shield off of his back and gripping it in both hands proceeds to smash the edge of the shield down in wide overhand chops that hammer and ring against the werewolf, battering it to the ground. Thorvald know that this is only a half measure though considering a were creatures incredible resilience and healing abilities. Skallangbiorn steps back from the werewolf and chanting to his god draws forth a ray of bright light that arcs towards Ana's sister that catches her shoulder and left arm while he summons his spectral great sword to strike at Her as well but it passes over her head. Jediah follows Throvald's advice as he batters his own werewolf with the massive, flat side of his glaive which slaps noisily against the tough hide of the werewolf. Zethyris, seeing his chance to strike, moves in to bring down Jediah's werewolf as he slashes deep into the werewolf's back killing it which causes it to explode in runes and flames that Zethryis avoids most of but catch Jediah full on (31 damage). Rutilux pulls back from unconscious werewolf and fires an arrow at the woman but the arrow rebounds harmlessly against a protective energy field.


attack: 1d20 + 10 ⇒ (14) + 10 = 24damage: 2d6 + 10 ⇒ (4, 3) + 10 = 17bite: 1d20 + 6 ⇒ (7) + 6 = 13trip: 1d20 + 5 ⇒ (19) + 5 = 24
attack: 1d20 + 10 ⇒ (18) + 10 = 28damage: 2d6 + 10 ⇒ (4, 1) + 10 = 15bite: 1d20 + 6 ⇒ (15) + 6 = 21trip: 1d20 + 5 ⇒ (14) + 5 = 19
reflex Jediah: 1d20 + 4 ⇒ (6) + 4 = 10
reflex Zethyris: 1d20 + 14 ⇒ (12) + 14 = 26
reflex: 1d20 + 7 ⇒ (9) + 7 = 16


My daughter doesn't need a jukebox or instruments. She just screams the songs (well parts of the songs plus gibberish) at the top of her lungs and bangs on things to make music.

Merry Krampus everyone!

Best wishes to you and yours and i hope everyone's little rug rats are bombarded with gifts and cheer!

initiative order
Zethyris 27
Witch 21
Werewolves 18
Anastasiya 16
Thorvald 14
Skallangbiorn 13
Jediah 7
Rutilux 6


Some of the magical auras foil you but you can discern both an illusion aura (moderate strength) and a weak transmutation aura on the figure[/ooc]

Anastasiya hurls a handful of mystical energies that form into tiny motes light and dust that clings to the thin robed figure floating above the tent.

Zethyris continues to waylay the werewolf battling with Rutilux but the creatures hide is no match for Clarisse's enchanted Mithril blade that cuts and sears like pure silver. As the werewolf begins to collapse from the fatal wounds a bright red rune appears and flashes on the werewolf's back for a second before it explodes in a flash of fire and flames that engulf Zethyris, Rutilux, Sunfire, a second werewolf and Skallangbiorn (Zethyris take 14, Rutilux take 27, Sunfire take 14, and Skallangbiorn take 27 fire damage). From the sparkling entity a ray of energy and light bursts forth that flies towards Thorvald missing him by only an inch. The remaining three werewolves continue to attack slashing and biting at Skallangbiorn, Thorvald and Jediah but failing miserably on all accounts. Anastasiya targets the invisible spellcaster and attempts to peel away some of the magics surrounding her and manages to shatter the illusion spell hiding her appearance revealing The woman you encountered in the dwarven city. Thorvald tears into his own werewolf cutting it to pieces but triggering whatever effect caused the last explosion. The second inferno erupts catching Thorvald (18 damage), Rutilux (18 damage), Jediah (18 damage) and the werewolf he was battling. Skallangbiorn draws upon his gods energies and channels it into healing the party's wounds and burns (16 healed). Jediah continues to slash at the werewolf leaving lasting wounds that heal slowly. Rutilux moves to assist Skallangbiorn with his werewolf as he rides over and slashes away with his flail.

Hmmm. My weekend post seems to have been eaten... looks at trout

Yay, I love rewriting posts.

initiative order
Zethyris 27
Werewolves 18
Anastasiya 16
Thorvald 14
Skallangbiorn 13
Jediah 7
Rutilux 6


Your spell doesn't allow you to pierce invisibility but you can see several auras clustered in an area to your left, varying from weak to moderate, floating eighty feet above the ground and each werewolf has a pair of intertwined auras of moderate strength.
You can spend time discerning all of the active spells or effects if you take the round, otherwise you have to choose between the werewolf auras, which are identical, or the group floating above the battle and still have a standard action. Four spellcraft rolls for the sky,two for the werewolves

Zethyris moves over to assist Rutilux, diving under the wolf's guard and slashing Clarisse's sharp edge cleanly through its flesh. The wolves engaging Rutilux and Thorvald begin to move as if they are going to flee but with a slight spasm they turn back and continue the fight. The first one slashes again at Skallangbiorn tearing a gouge out of his armour and his side (18 damage) but its teeth find only open air as Skallangbiorn sidesteps the werewolf's bite. Thorvald manages, even in his blinding fury, to raise his shield as he deflects his own werewolf's blade and his steady arm beneath his new shield pushes it away before it can reach flesh. The third werewolf continues to assault Rutilux but is unable to connect through Rutilux's ironclad defence. The last werewolf descends upon Jediah suffering a defensive wound by the stone glaive that the giant warrior wields. Thorvald responds in kind slashing in quick succession but his second blow fails to strike true before lashing out and trying to tear the werewolf's throat out with his teeth/fangs. Skallangbiorn draws upon his internal reserves as he taps into Gorum's powers again, this time to revitalize and rebuild his allies, knitting wounds and plugging holes as he goes. Jediah repositions and stabs the wolf attacking him . His glaive tears new lines in the creatures already injured hide. Rutilux continues his frantic battle with the werewolf smashing wounds that have already begun to heal.


werewolf attack: 1d20 + 10 ⇒ (11) + 10 = 21damage: 2d6 + 10 ⇒ (5, 3) + 10 = 18bite: 1d20 + 6 ⇒ (11) + 6 = 17damage: 1d8 + 3 ⇒ (2) + 3 = 5trip: 1d20 + 11 ⇒ (3) + 11 = 14fort save vs lycanthropy: 1d20 ⇒ 4
werewolf attack: 1d20 + 10 ⇒ (10) + 10 = 20damage: 2d6 + 10 ⇒ (5, 2) + 10 = 17bite: 1d20 + 6 ⇒ (5) + 6 = 11damage: 1d8 + 3 ⇒ (1) + 3 = 4trip: 1d20 + 11 ⇒ (7) + 11 = 18fort save vs lycanthropy: 1d20 ⇒ 20
werewolf attack: 1d20 + 10 ⇒ (14) + 10 = 24damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19bite: 1d20 + 6 ⇒ (17) + 6 = 23damage: 1d8 + 3 ⇒ (6) + 3 = 9trip: 1d20 + 11 ⇒ (8) + 11 = 19fort save vs lycanthropy: 1d20 ⇒ 16
werewolf attack: 1d20 + 10 ⇒ (7) + 10 = 17damage: 2d6 + 10 ⇒ (6, 6) + 10 = 22bite: 1d20 + 6 ⇒ (13) + 6 = 19damage: 1d8 + 3 ⇒ (6) + 3 = 9trip: 1d20 + 11 ⇒ (13) + 11 = 24fort save vs lycanthropy: 1d20 ⇒ 18

I'm sorry I've had the absolute worst ever week from the tenth layer of hell. I won't get into specifics but I'm home now and after I hopefully get a night of actual sleep I can re-read what's going on and continue.

initiative order
Zethyris 27
Werewolves 18
Thorvald 14
Skallangbiorn 13
Jediah 7
Rutilux 6

Zethyris' skillful swordsmanship rapidly drops the werewolf before him but in defiance the werewolf takes one last swing with its hammer at the half-elf who takes the large warhammer straight in the chest (20 damage). Appearing out of nowhere, three more werewolves armed with great swords reveal their presence as they tear into the party, Skallangbiorn suffers a terrible gash across his side from one werewolf (19 damage) while Another's blade skips harmlessly off of the mighty Thorvald's armour. The third appears next to Rutilux as it stabs upwards with its own great sword just missing the gap beneath his breastplate but still tearing a vicious wound into his flesh(19 damage) before all three vanish immediately afterwards. Thorvald swings where the werewolf was standing but his blade finds only empty air. Skallangbiorn draws upon the the might of Gorum beseeching his lord to tear off the cowardly magics hiding these creatures from everyone's sight and a pulse of energy bursts forth from his person in a wide dome that stretches out forty feet away from him shattering the invisibility spells placed upon the four werewolves. Jediah steps slightly to bring the werewolf standing near Skallangbiorn into range and with a paired slash cuts two deep furrows in the werewolf's hide sending blood spattering everywhere. Rutilux's flail crashes down twice onto the now revealed werewolf beside him, battering bloody welts into its form. Anastasiya fires a salvo of force bolts at the werewolf attacking Skallangbiorn as well causing Several nasty burns.

Julien throws down a small pouch that bursts into a choking cloud causing one Worg to slump to the ground while the other bites Ineffectively as Julien pulls away a starts heading in the opposite direction.


werewolf attack: 1d20 + 14 ⇒ (19) + 14 = 33damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
werewolf attack: 1d20 + 10 ⇒ (17) + 10 = 27damage: 2d6 + 10 ⇒ (6, 3) + 10 = 19
werewolf attack: 1d20 + 10 ⇒ (3) + 10 = 13damage: 2d6 + 10 ⇒ (1, 3) + 10 = 14
werewolf attack: 1d20 + 10 ⇒ (19) + 10 = 29damage: 2d6 + 10 ⇒ (3, 6) + 10 = 19
werewolf attack confirm: 1d20 + 10 ⇒ (9) + 10 = 19Additional damage: 2d6 + 10 ⇒ (4, 6) + 10 = 20
Throvald miss chance: 1d100 ⇒ 20
Throvald miss chance: 1d100 ⇒ 20
magic missile: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18
Fortitude save: 1d20 + 5 ⇒ (18) + 5 = 23
Fortitude save: 1d20 + 5 ⇒ (6) + 5 = 11
attack: 1d20 + 7 ⇒ (11) + 7 = 18damage: 1d6 + 4 ⇒ (5) + 4 = 9free trip: 1d20 + 7 ⇒ (15) + 7 = 22

Zethyris can you breakdown your current damage for me my tired brain can't figure how it adds up

initiative order
Zethyris 27
Hide tents inhabitant(s)? 18
Thorvald 14
Skallangbiorn 13
Jediah 7
Rutilux 6

While Zethyris patiently waits for whomever or whatever it is to exit the tent he is almost knocked off of his when a very big mass of black and grey fur bursts out from the side of the tent. He quickly raises Clarisse and strikes out, scoring a vicious gash in the fur which resolves itself into a massive wolf standing upright and staring down murderously at Zethyris. It quickly slashes at him with a backhand swing of a hammer but the blow passes harmless over the half elf's head. Thorvald rushes in to slash at the werewolf but his blow falls short. Unable to aid his absent companion Skallangbiorn summons a spectral great sword to harass the werewolf. The towering Jediah charges forward and stabs the werewolf with his now enormous glaive piercing a bloody hole in its torso. Meanwhile, Rutilux tears a hole in the second tent to ensure no more surprises but finds the tent empty. Anastasiya floats overhead an fires a score of force bolts into the werewolf.


attack: 1d20 + 14 ⇒ (5) + 14 = 19damage: 2d6 + 8 ⇒ (1, 6) + 8 = 15
stealth: 1d20 + 5 + 4 ⇒ (8) + 5 + 4 = 17

New Round up top. Just waiting for Julien to adjust his action to finish the lower fight.

initiative order
Zethyris 27
Hide tents inhabitant(s)? 18
Thorvald 14
Skallangbiorn 13
Jediah 7
Rutilux 6

There's a commotion in the hide tent that looks as if the occupant it trying to tear it open...

Zethyris acts soon enough that he could charge the tent and try to strike the occupant inside but would also risk be right there for any possible reprisals. Everyone else is unable to act quick enough to capitalize on the possible opening but can finalize actions. You are all close enough to charge the occupant when it/they exit

Julien's battle.....
Worg1 18
Worg2 14
Julien 8

The two worgs charge though the tents and nearly simultaneously leap at Julien's right and Left sides, recklessly trying to drag him to the ground. The rightmost Worg misses by a hairsbreadth but the left Worg manages to sink it teeth viciously into Julien's leg, tearing a large chunk(13 damage) out but fails to pull him to the ground...


worg1 attack: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17damage: 1d6 + 4 ⇒ (2) + 4 = 6free trip: 1d20 + 7 ⇒ (15) + 7 = 22
worg2 attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29damage: 1d6 + 4 ⇒ (3) + 4 = 7free trip: 1d20 + 7 ⇒ (7) + 7 = 14
confirmation: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22critical damage: 1d6 + 4 ⇒ (2) + 4 = 6

At the top of the outcropping Skallangbiorn draws upon his gods blessings, wrapping the air around him in an aura of destructive energies then quietly pointing out and miming his plan to everyone. Then as one everyone charges forwards under cover of the silence spell. Skallangbiorn swings his great sword in a mighty downward arc that splatters the area at his feet in gore. Zethyris charges forward and flawlessly buries Clarisse through the second soldiers heart up to the hilt bursting it with the force of the blow and sending blood spraying several feet away. Thorvald's enlarged form strides forward and bats another through the air until it crashes against a boulder and crumples like pumpkin against it. Jediah, also a titanic sized terror, steps forward and slashes down with his giant glaive splitting the fourth guard in two and sending sparks flying against the rocks beneath their feet. Anastasiya, outside Skallangbiorn's silence spell conjures forth a storm of forc bolts and pincushions the fifth guard. Rutilux, astride an unhappy Sunfire, rides forth and Rutilux's lance skewers the sixth guard as Sunfire tramples the last one before exiting the edge of the silence field. The horses hooves echo off of the rocks and you can hear a commotion inside one of the tents. At this time Skallangbiorn willingly drops the remainder of the spell to enhance his muscles with Gorum's blessings.


Meanwhile down below and on the other side of the camp everything is in chaos. The terrifying entity that Skallangbiorn summoned strides through the disorganized camp smashing groups of soldiers with its blade or grabbing and hurling ones that get too close. There's so much panic and chaos going on that it takes a while for anyone to even notice Julien's presence, aside from the forest of arrows that he has started leaving in the camps inhabitants, but when they do it's not the kind that Julien would want. A short distance away, less than sixty feet, two worgs snarl and rush headlong at him as they jump and weave through the mess of tents and bodies.

initiatives please....

Normally I would say no to spider climbing horses...

But since this is the End of Times I'll hand wave the ridiculous handle animal checks and time that should be required to teach an animal how to make use of spells like spider climb or fly, etc.

So have at it!

My daughter has had a really bad cold this week so I haven't had any time to sleep let alone read and post. I hope to have an update tomorrow.

Well you may still get back in time for the end...

Okay I'm gonna go ahead and start this off. With silence and spider climb you don't need t make stealth or climb rolls but either Ana/Skal need to burn some spells for endure elements on the swimmers (minus Zethyris and his snazzy boots) or the swimmers need to roll fortitude saves (DC20) or suffer a penalty of -2 on everything due to hypothermic conditions...

With everything set in place, the party makes for the shoreline protected under a blanket of magic to help hide them from patrols as they strip out of their armour and wade into the bitterly cold waters, pushing away the slush and small ice chunks forming at the edge of the waterline, and head for the rocky outcropping. By the time everyone reaches the base you are all looking rather blue-greyish from the cold and steam rises from your bodies as you hurriedly don dry clothes and your armour before starting your climb.

Soon after you can hear frantic yelling coming from the camp that is quickly drowned out by the sound of a mighty roar that reverberates the rocks and shakes several pebbles loose and then some of the yelling turns to screams mixed with the clanging of metal.

Up, up and up you climb until you reach the top and peer over the edge. There are seven guards at the top looking back towards the camp utterly distracted and you can also see two tents, a regally extravagant one and one made of rough hides, farther in.

tTe distraction combined with the silence spell will allow everyone to get up and have one surprise round before the guards notice anything wrong

It sounded to me like most of you wanted to charge in right then and there so I responded to the summoning. We can skip ahead to the day, attack earlier or put the summoning on "hold" until you're ready while you finish planning.

The rock formation sticks out from the coastline like a jetty. The camp is based around the incline that rises naturally into the rocks. The two sides of the formation are too close to the camp to climb safely while the side hanging over the water is opposite the camp and thus the rocks block their view.

Since most don't want to swim one of the casters will need to roll to dispel the nearest alarm spell to the shore. With silence in effect stealth rolls won't be necessary though.

"The bargain is sealed and the price is agreed,". The creature takes Skallangbiorn's armour and presses it to its chest causing its form to shift and flow until the creature was wearing the armour. With a crunch and the sizzling sound of heated metal in cold air the armour stretches and contorts until it becomes part of the creature and several long, thin and sharp spikes protrude from it. "I shall sow chaos and destruction in your enemy's base and draw them away from you and your allies.". Then the being turns away and starts lumbering towards the camp in a wide arc.

Sounds suitably epic for the finale...

Skallangbiorn sets out to ready the ritual incantations and focus runes necessary for his calling, all the while breathing slowly and deliberately as he calms his mind and builds up the focus necessary for such an undertaking. Once complete he steps into the circle he has drawn and buries his blade several inches into the frozen earth before he kneels and rests his unguarded brow upon the cross guard. It begins first as quiet chanting but slowly rises in volume as the wordless chant deepens into a heavy baritone and continues for several minutes before stopping suddenly. Skallangbiorn slumps slightly as the pent up energy is released in a sudden burst but nothing happens.

As the rest of the party looks on with obvious confusion a weary Skallangbiorn stands up and steps back, waving down any questions. Then the rumbling starts. Soon the ground in the middle of the circle begins to crumble and break. Deep red flames begin pouring out of the cracks and the ground begins to rise, melting and shifting into the shape of a humanoid nine feet tall made up of rocks, molten metal and blackened iron. The deep red flames remind Thorvald and the others of a forge as the beings eyes open into empty flaming sockets. The being seems to finish solidifying and stares down at Skallangbiorn before speaking in a deep grating voice like metal grinding, "Devoted of the Lord in Iron I hear your prayers and your call to battle. What is it you request of this one?"

Okay purchases are closed

Sorry for the delay... Really busy weekend left me exhausted

Julien and now Zethyris:

At the edge of camp you can see several humanoid shapes moving amongst the tents and patches of light caused by fire pits further inside as canine forms, some normal sized and at least one quite large, excitedly sniff at the air. Crouched low its takes you some time to realize that the wind is shifting and it's possible that the wind may be carrying your scents towards the camp. Deciding the cautious route is better than gathering more information leads you back to everyone else. But at least you know that the camp has more than just soldiers guarding it.

Zethyris and Julien return soon after with grim looks upon their faces as they warn the party that the detection spells are bolstered by canine noses which almost caught smell of them.

if you intend to attack or at least scale the rock formation then I will need...
1. stealth rolls from everyone
2. a dispel magic roll if you intend to remove the alarm spell
OR both swim and fortitude saves from everyone entering the freezing water to bypass the area of the spell
3. Climb checks from everyone who can't fly
Otherwise you can pull back far enough away to avoid detection to continue planning.

Okay. I'm stopping all purchasing tomorrow night so when I post tomorrow that's the cut off.

Just realized this Ana... If you use DD to take someone past the camp you would need to use it again to come back, or some other method of avoiding the camp yourself, but you can take two people at once due to your caster level

A short while later you notice that there is a bit of commotion in the camp. Its hard to tell but there's some activity at this edge of their camp.

Potion Prices

And get I get a list of final purchases for personal and any spent from group...

What is the plan?

Dimension door?
Climb the cliff?
Fight your way through?
Dispel the alarm spell?
[insert flashy and unexpected entrance here]?


Your silent vigil over the camp and the night ticks away is rather quiet with only a few silhouettes revealing themselves in the dim campfire light most are humanoid but there is one that you seen every once in a while that is obviously a large wolf of some sort. The third time you see it pass in front of the firelight it stops and raises its snout to the sky sniffing earnestly...

If the warding spell was cast by someone and not brought forth through an item then dispelling the spell has a good chance of warning them

Zethyris warily scans his surroundings and seeing no one else fires an arrow in Julien's rough vicinity, or at least where he thinks he is, and waits for the ninja to notice the shot and his gestures. Eventually he can be seen skulking close enough for his silhouette to show against the night sky.


From your vantage points this far away, roughly two hundred to two hundred and fifty feet away, you can see that the camp is indeed massive and filled with soldiers, worgs and even a few winter wolves skulking about. Without some form of magic there is no way you'll be able to get through undetected. To make matters worse, thanks to Zethyris' sword's warning you also know that the perimeter is warded or magically trapped.
The rocky outcropping stretches out into the water for another forty feet past the shore and its surface is rough and pitted. The top of the cliff or Mesa is less than sixty feet high and juts out even farther over the lake leaving a dark and foreboding shadow over the waters

"I don't know if it must happen then, only that it occurs on the birthday of Baba Yaga's first daughter. I've heard rumours that formation is where she first set foot upon these lands but I don't know if they're true and I was never important enough to be given any details."

Julien and Zethryis make their way closer to towards the encampment quietly and carefully but about two hundred feet away Zethyris stops suddenly and starts looking around while trying to frantically yet quietly signal to Julien...

When you're just over two hundred feet from the camp you feel a hissing in your mind. Clarisse mentally snaps a warning at you, "Stop! The way ahead is warded with magic. If you go much farther someone will know you're here.Stop the other one!"


Back with everyone else....

Theo looks at the war priest, "The point is to survive long enough to stop the ritual right? We still have three more nights before that. Charging into overwhelming odds isn't the kind of plan I want any part of. Why not wait for them to return? We have time to find a weakness to exploit."

As far as your leadership goes Rutilux...
You can recruit a fifth level cohort
You can recruit any non-spell casting class or a cleric of an appropriate god to the region

Looking blankly at Rutilux, "Nothing short of the Queen's arrival I'd wager. There's only one or two besides her that they'd listen to and one of them is probably down there in charge."
He then turns to Thorvald as he listens to the description. "Yes, I know of that creature. I don't know what his real name is but his men and my cousin's called him Wulfgaar. Him and his werewolves are mercenaries hired by the Queen to bolster the border and spread chaos. He works for a,, named Margrave I think. Creepy older man who always looks like he knows your secrets and can't decide if he wants to share them. Its possible that Wulfgaar may be here if they could convince him that there was going to be a worthy opponent for him, otherwise he'll still be on the border looking for the Kodiak."

Just a reminder hp is half hit die plus 1

After being left to secure supplies and gear everyone meets back a little over an hour later and rides out to Theo together. The young man has pulled out a dark greyish brown robe and donned it while you were gone making his armoured guise look more like a normal traveller. "Are you ready? It will take us several days to reach the ritual site and I'd rather not make any appearances in any inhabited areas." after receiving nods of accent he turns his mount and begins to ride off mostly north east.

Five days in the saddle and you've managed to cross most of the southern region of air risen and turned northwards around the edge of the frozen lake. The journey was mostly boring considering the lack of flora and fauna on the dusty frozen lands. A few times you were attacked by wild dogs and other animals but nothing was any real threat and you managed to scare off or slay them without trouble.

Near evening on the fourth day Theo stops and points vaguely up the coastline towards a rocky outcropping that hangs over the lake's surface. "There. That's the place. The ritual will take place there an hour past sunrise in three days. As you can see there's an camp of bloodthirsty soldiers at the base. Probably wolves considering the importance of the site." he turns and meets eyes with everyone, "How do you wish you proceed? I for one have little to no faith in our odds with a direct assault"

And I completely forgot to tell everyone to level to eight now. Seeing as 2000 gold isn't much for consumables make it 5000 for the group total

I'll leave everyone to decide on gear/potions/etc.

Tomorrow I'll move on.

"Then it's settled. I will entrust this dire task to all of you while I rally the army and make a push for Whitethrone in hopes of drawing as much of Irrissen's forces towards me as possible and away from you. Speak with Julianda and Toopil about supplies you may need." Savol then turns to Theo, "You will take these champions in my stead to disrupt or prevent this ritual and in exchange you have my word that when you return with them from this mission I will do everything in my power to remove your curse."
(Theo)"Wait, that was not the deal. I will tell you where."
(Savol)"No. You will take them and help them in this task or there will be no deal. If you wish to be free from Irrissen then you must earn your freedom. Freedom has no value if it hasn't been earned or fought for."
Savol then turns away and gives Theo no more chance to respond. "I am glad that all of you have returned safely but it seems that again time is against us. The celebrations of your success will have to wait, but the stories you will have to tell will outshine all others in the last hundred years." he opens his hands to Skallangbiorn and when the crown is handed over his eyes seem to glow with reverence. "The war crown. I never dared to hope that it would be in such good shape or that you would find it so easily. Time and again you have all proven yourselves worthy beyond kenning. Thank you for this, and for your friendship and companionship. When this war is over I will make sure that you all finally have a chance to enjoy your lives."

(In preparation for the final battle the group can purchase 2000 gold worth of potions, scrolls and other consumables)

Savol listens intently to everyone, waving off the bag for now, before turning to Theo, "And what is it you want from me and my people in return for whatever it is you're offering? A crown? Your own piece of land to rule over? A dragon's hoard?"
(Theo)"Nothing so petty or easily squandered."
(Savol)"Then what?"
(Theo)"Freedom to travel as far south as it takes to never see snow again and from a cursed blade with my life and soul intact."
(Savol)"I see, what makes you think I have the power to do either and what do you have to offer in exchange?"
(Theo)"In eight days time, on the anniversary of Baba Yaga's first daughter's birth the Queen's heir will perform a ritual to open a rift between the realms allowing our Progenitor's amassed power and servants entrance into our world wherein your war will end and the nation of Irrissen will become an unstoppable empire that will probably conquer most of the continent and turn the entire world into a frigid wasteland like the one we stand in now. In exchange for my curses being lifted I will tell you exactly where this ritual will occur and how get past the army protecting the location. After all, a Linnorm King making a request to a high priest is far more likely to be answered favourably than from a questionable swordsman with my family history."
(Savol)"give me a moment to consider your words."
(Theo)"Of course."
Theo steps back well out of earshot and waits [ooc](And shows no signs of casting any spells or attempting to eavesdrop)[/b] while Savol turns to all of you.
"This is grave news. Do you feel that he is telling the truth, can he be trusted or is this a ruse to draw us away and weaken our foothold?"

A short while after Theo finishes his story and is answering questions on details on specific events, everyone hears one of the lookouts cry out, "Men coming from the north. Can't tell how many but at least two dozen, maybe twice that. Can't tell who yet."
The camp is abuzz as the remaining troops rush to defenses in case it's the enemy but the banner of the Kodiak is seen shortly.

Savol returns to camp with just over fifty men, several wounded and a few seriously, but all of his warriors wear wide grins or proud faces as they help the wounded in. Savol, standing nearly a head taller than everyone else spots up your group and removes himself, moving quickly towards you. "Good! You got my message and I see that yet again you have all managed to dance around the dragon's teeth and returned unscathed..." he then spots Theo standing amongst you and his gaze sours. "Who is that man?"

If I must tell you of my past to gain an audience with your lord so be it. After Anastasiya's flight from the capital and the 'unexplained' deaths of several promising young Jagwidga the Queen stepped in a levelled several unbendable laws upon all Jagwidga. All Jagwidga must be accompanied by one or more of the Queens guardians, or to be more accurate her army of fanatically loyal assassins, to 'protect' them and ensure none betray her. Second, no Jagwidga may leave the territories without the Queens written permission. There's a powerful spell laid upon the lands and its defences that with attack any who attempt to leave. The third rule isn't really a rule so much as a way of removing 'lesser' family. Any Jagwidga that cannot prove their worthiness to the Queen are used as an example to the rest. To avoid death i formed, financed and led a company of swordsman. About six months ago my mother and sister summoned me and my men. Pretending concern for my position they offered us a cache of blades they had unearthed in a forgotten temple fortress of Gorum. At first these blades appeared no more than enchanted or blessed sword but the more my men used them in battle and the more blood they drew the less they became until they had devolved into raving berserkers that had to be chained up to avoid injuring others. I tried to throw the blade away but couldn't. No matter how much I resolved to get rid of it I couldn't. A powerful compulsion refused to allow me. When I went to my family they tried taking one from one of my men and within moments he was screaming in agony before he died. That blade was the one your friend was 'convinced' to pick up so my sisters could test out methods of controlling the blades. Their test worked for them. They now had control of bloodthirsty warriors. I returned to the temple to see if I could find something their to free my men and I from this curse which was even starting to control me. Inside I found some notes from a priest who had been experimenting with an enchantment that would bind the souls of warrior priests into their weapons when they died. The experiments worked and the warrior priest were able to live on inside the blade and control whoever wielded the blades. after some time the souls trapped inside the blades went mad and news reached other temples of Gorum who marched on the temple to destroy the heretical weapons and their creator. Wether through my bloodline or through sheer will I was able to hold my blades control off until the priest awoke. The blade I bear is the priest who started that experiment and we've come to an agreement. He doesn't try to exert control anymore and I don't destroy us. When I learned the full truth I slew my overseer and fled in search of the Ulfen warlord brave enough to invade Irrissen and now I stand before you all."

Sorry. We had another hospital weekend but were home and everything is okay again.

"I would speak with him in person, even if that means a hundred or more paces away at sword point. I'll not divulge these secrets to anyone else." he turns towards Thorvald slightly shifting his body between the ulfen and the blade, hints of panic in his eyes, "No! so long as this curse remains no damage shall befall this blade. Destroy the blade now and you may very well destroy my soul which I will not allow!" he forcibly stops himself and breathes deeply before continuing, "I care not whether you destroy this blade or bury it pommel deep in the rump of a troll after I've been freed. But for now it must remain whole and unharmed." he turns back to Rutilux, "Arrange for your lord to meet with me. I will wait out on that hill over there for his answer in clear sight of your sentries."

Unless someone protests or steps in to stop him, he turns his mount away and rides about half a mile to a small hill and stops to rest. Staking the ground and securing his horse before sitting down to wait.

"Yes, disappointment is one word they used to call me as a boy. If this cursed blade could be dealt with so easily I would have been rid of it already. Unfortunately the curse, or more specifically the mad priest that resides within the blade, prevents me from being more than a few feet away... Lest unfortunate circumstances befall me. And I have yet to find a priest or arcane spell strong enough to rid me of this curse. As for proof, I have no physical evidence but will submit myself to whatever methods your leader deems necessary to verify my claim."

No one senses deception on him; but you also don't sense much else in the way of any emotions aside from surprise at Ana's appearance.

It wasn't five years ago. It was a few months ago... But I'll roll with your version
He has one evil aura over the blade he has bound shut.
Ana can see spells protecting him from detection, mind reading and scrying as well as a defensive spell

Looking directly at Skallangbiorn the man removes the bronze mask revealing a boyish face marred by a few thin scars and the dull nearly lifeless eyes. "Yes, I was there when your man picked up that accursed blade, just like the one I must bear," as he gestures slightly towards his blade without reaching towards it, "Yet you know almost nothing about what truly occurred. If you wish to know the full and disgusting truth of that day and of those blades I will tell you after my current business is done." he then turns away from Skallangbiorn towards the others, "As you must undoubtedly be aware much of Irrissen is in an uproar. Ulfen armies forcing their way across the border, uprisings popping up everywhere, the Jagwidja nobles fighting amongst themselves trying to claw their way up the pecking order or claim each other's resources and territories. The whole country is in chaos so the Queen is forced to divide her armies up against dozens of threats spread all across these lands which leaves her desperate, for soldiers or power. I am sick of all this fighting and all the bloodshed, and I'm sick of the Jagwidja that's why I'm here to make an offer to this Kodiak that you all follow. I want to trade information that could end this war and in exchange I want my freedom."

The lone rider continues to slowly ride towards the camp, one hand raised to the side the other holds a pole with a white flag on it outwards while the base sits in the stirrup.

A trio of warriors move up to stop the man and warily circle him as he dismounts. The man is clad in bronze coloured plate shaped to look like corded muscle. His face is covered in a mask of the same metal, shaped into a featureless human visage, that rises over his forehead and sweeps back over his sandy brown hair. Hanging from his hip is a longer than usual thin sword. That handle and pommel of the blade appears to have been wrapped and bound shut.

The figure stands a but short for an ulfen but of average height elsewhere in the world but seems unperturbed that three armed ulfen town over him. He looks around, possibly searching for a particular individual, before speaking loudly in a gravelly baritone. "I've come to speak to your war chief or leader. I am alone and have come peacefully. I news that he will want to hear." he looks about as he speaks but his gaze stops abruptly when it comes to rest upon Anastasiya and you can see obvious surprise in his body language, "Hello Annie? What are you doing here?"


You recognize that armour.
Back when you were sent off for some solo missions you had to battle a man controlled by a cursed blade of Gorum that required you to shatter it. That armour was nearby watching the battle amidst a coven of Jagwidja witches.


You don't recognize the voice or the armour... But there's something familiar. From your childhood... Annie? No one calls you Annie... Except... Theo?
Theo was one of your cousins, younger than you and pure blood Jagwidja. He was close enough to be considered for the throne. If he wasn't a boy and if he wasn't such a kindhearted and weak person. Theo spent much of his life being picked on by the rest of your family for taking care of abandoned or abused animals and helping commoners.
How could this soldier be Theo when he obviously is a skilled warrior

"I doubt the man who fled and Savol's quarry are the same unless your man had two hundred footmen with him. Savol took a hundred swords north a few hours ago, you can't miss the trail." she turns away and starts pointing roughly north west but before she can even turn back you all hear a commotion from up in the rock formation.
"Lone rider coming in from the east!
(Ursue)"What? Is it one of ours?" she turns, blocking the sun from her eyes and scans the horizon.
(Sentry)"Don't think so. Heavily armoured and carrying a banner... No a flag. A white flag!?!"
(Ursue)"Now what in the blazes is is going on." she turns back to you all, "If you'll excuse me. I need to deal with this, whatever it is. You mounts can easily catch Savol if you follow the trail, otherwise your welcome to stop and wait for him here."

With that Ursue turns away and walks in the direction of the eastern edge of camp unless you stop her.

"I don't know why the Kodiak puts so much trust in so many foreigners. He was waiting here for you lot to arrive since yesterday but he moved out this morning when reports came in about one of the queen's generals being spotted nearby. He was hoping to catch them before they could reinforce the border. Speaking of which, why did he send you all ahead of the army?"

(Post eaten by forum goblins again)

Julien moves ahead carefully and with confidence knowing that he can easily approach this encampment unawares but he stops when he reaches a point that allows him to better see the tents and inhabitants.

To everyone's surprise he stands up and waves everyone to join him. Which shocks both yourselves as well as the sentries that had missed his careful approach until now.

The camp is full of Savol's men, under command of one of Savol's distant kin "One Eye" Ursue. A grumpy and bitter woman with a harsh tone and an even harsher glare.

She doesn't look overly pleased to see you and makes no attempt to hide it as she strides out to meet you at the edge of camp, "Yer late. Savol already left. He took the majority of his people this morning."[/b]

Moving out and around the camp takes you quite a bit out of your way but you manage to avoid detection by any scouts.

Much later, a short time before dawn you stumble upon a small group of Irrissian scouts taking refuge in a gully near a frozen stream. Unfortunately for them they were no match for a group of battle tested adventurers and quickly fell to your blades.

Stopping for a short respite to heal both your own and your horses wounds and to catch up on some sleep costs you much of the morning but by mid afternoon you manage to find your destination.

A lone stand of rocks just over eighty feet high slightly twisting near the zenith. The ground around it for several miles is flat and void of any real breaks in the terrain.

Aside from that you can see a few tents hidden amongst the base of the Tor.

In preparation for the final leg of this campaign everyone prepare to level up to 8. There's one last hurdle you've got first but then it'll be straight into the jaws of death again.

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