I was thinking of putting together a draconian. I've drafted a 10 RP race that seems to be a reasonable facsimile.
Draconian (10 RP)
Draconian Racial Traits
Humanoid, Reptilian (0)
Specialized (1): +2 Strength, +2 Constitution, -2 Wisddom; Draconian are physically strong but are also dull-witted.
Speed: 20ft (-1): Draconian speed is never reduced by armor or encumbrance.
Natural Armor (4): Draconian have a +3 natural armor bonus.
Darkvision (2): Draconian can see in the dark up to 60 feet.
Low-Light Vision (1): Draconian can see twice as far as humans in dim light.
Bite(1): Draconian possess a bite attack that deals 1d3 damage.
Claws(2): Draconian receive two claw attacks. These are primary natural attacks that deal 1d4 damage.
Languages (0): Draconian begin play speaking Common and Draconic. Draconian with high Intelligence scores can choose from the following: Abyssal, Aklo, Gnoll, Terran, Sylvan, and Undercommon.
What do you think, Rizzen?
I've played Borderlands and I bought Borderlands 2, but haven't found the time to play it. I also haven't done the DLC on Borderlands yet, though I own that too.
Anyway, I've been keeping my eyes open for a fun game to jump into that isn't just plain first-level, gobs-of-custom-rules crap. I have this fighter/monk concept in mind, but I'm curious: will melee characters be at a serious disadvantage (given that it's Borderlands 2 based)? And will this game spoil Borderlands 2 for me?
@Alice - I've considered making it a full Paizo browser. What I'd like to do is add swiping left and right from the campaigns screen to see other kinds of threads you're in (like recruitment threads, advice threads, etc). That's going to be quite a bit of work though.
I'm aware of the bugs you mentioned as well. It's actually just that I haven't coded the app to handle saving and re-loading the instance state. This is a basic thing all apps should have, but I'm rather pressed for time, so right now I'm focusing on making it work for people who are there for good, rather than switching in & out of it.
Next release I'll be fixing a bug with posting that some users have reported. I will probably also try to add page navigation functionality as well as timestamps in that release.
And yes, I know the UI needs some polish, but I've not had any time to get creative with graphics. What I need is some kind of graphic artist or something. I can do crazy magic with UI elements in Android, but actually making the .png resource files... I'm just not an artist. Hopefully I'll have time to draft & implement something for version 2! Probably a few months away though.
@Jelani: Alright. I'm forming a character concept around what would in Pathfinder be a Lawful Evil character, dedicated to upholding the laws of the empire but cruel and authoritarian, ready to sacrifice a few villagers for the good of the empire at any time.
His ultimate devotion to the law would keep him at peace with the others, but he certainly wouldn't go out of his way to assist a non-citizen, for instance. In fact, he might instead take slaves (if that's legal).
Before I build around that concept, what do you think?
I'm curious about this, but a little worried about the Ultimate Campaign material. Mostly I want to know how much characters will be engaged in standard encounters (such as normal combat, survival situations, social encounters, etc, as generally found in Pathfinder games) and how much they will be reduced to in-character/out-of-character strategy sessions about how to build the kingdom or what hex to explore. I suppose I'm concerned about putting that much into an application to have my character reduced to a +2 stability modifier.
I'm also curious how evil-aligned characters would get along with the apparently Sol-favoring empire and its corresponding expedition.
Unfortunately I've played RotGG. In fact, Cyphermage is the only one I haven't played that JLW listed in season 4.
Don't worry about me though. I can jump into anything whenever. I've been terrible at working at my app lately anyway, so I don't need to run a full PbP load. I could use the free time.
Alice Margatroid wrote:
Interesting. What does this app do, D-Kal?
Right now it just interfaces with the paizo boards, essentially acting as a single-purpose dedicated browser. It helps for making text more readable (my mobile browser makes it too small to read, and then I have to zoom in and then scroll back and forth), as well as making posting faster (I am including quick-action buttons such as "ooc", a dice composer, "speech", "thought", etc). Right off the bat this will allow people on Android devices to stop saying things like "posting from phone, someone roll for me" or "will post when I get to a computer".
Later I will add a notification service to let players know in semi-real-time when they have new posts in their games, and then add things like interactive map support, "buzz" notifications to alert a player that you are waiting on them, and more.
Eventually I hope to have it backed by my own servers to make a fully persistent gaming experience whereby players can log on at their convenience, meaning it's a PbP when not everyone is on, and it's a VTT when they are. I would add automatic reporting and character profile registration/management from in-app, add resource trackers for everything from HP to spells to Prestige to arrows, etc. But that's going to be months away and going to require a lot of money (so I don't starve to death or get evicted).
For whatever it's worth, I've been working on an Android app that should hopefully speed up the rate of PbP gameplay, making it a more viable option for some. Unfortunately I will probably charge for it, and also unfortunately it's not ready yet. Parsing the HTML from paizo is kind of a nightmare.
Just wanted to mention it because I hope to release the initial version in two weeks. It will be full of bugs no doubt, but it should still help some.
Watching this and the Jade Regent. Interested in one of the two, but I know nothing of either (except they seem popular so they must be good). Sadly I was hoping to find one higher than first level. I've been playing a lot of PFS PbP, but that takes a long time, so I've been playing only ever first level forever. Literally like 2 years. :(