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Looking to see what the interest would be for a 1000 BP adventure? If enough interest is to be had, ill mod my shadowrun recruitment thread to allow for the 1000BP rule. of course, with this 1000 BP would release some other restrictions, such as the 12F rule for resources, the cap on cyberware (all versions would be allowed) and initiation into higher level magics would be allowed. thoughts? Howdy. Got me a hankering for a quickfire shadowrun session. Really simple, haven't played shadowrun in 2 years, so im feeling the itch. Going to keep this basic and straight forward, since im not planning on doing a campaign, just an adventure. Books allowed: core rulebook only.
Again, this is just a quick and dirty adventure, something to get my shadowrun fix in. Postings will one per 2 days, since i am in college, work full time, and am a father. If you and the other PCs wish to post more for RP fun, go for it! any questions, ask away!!! All your life you knew that you had a destiny. You felt it in your bones, in your hair, your entire being. Growing up was painful. Everyday your eyes were drawn south at random times, and as a result you suffered weird looks and exasperated sighs, at worst, a thrasing. When you were old enough, you escaped your dull life. Perhaps you were a farmer, but didnt want to till the same field. Perhaps an apprentice, but smithing failed to give you satisfaction. Or you were a nobleman's son, your days filled with ease, yet unfullfilling. Whatever your life, you escaped. You traveled south, by foot most of the time, by wagon or ship when you could afford it.
To all gathered here: You stand upon the square of greatness. From here, legends are born. Legends made, and legends found. 400 years ago, the call was made, and people answered. Legends were made, but not found. It is time, the wheel wills it. The Hunt for the Horn of Valare begins again. Cheers thunder around the square as tens of thousands proclaim the Hunt. You listen with rapt attention as the Oath is spoken, laying out your life's quest: Upon my hope and salvation in the Light, I shall seek the Horn of Valare. I will never waiver in my quest. I will not fear should the quest become fearsome. I will find the Horn of Valare! As you say those words, a chill flows up your spine, as if you are stepping into the roll of destiny. After the ceremony, you search about, thinking. You have no knowledge of where the Horn may be. Sure, there are stories and rumors abound, especially after the ceremony as everyone proclaims where the Horn is. But without regard, you step forward, thrusting into destiny. The quest proves to be with hardship and burden. Your coinage stolen, beaten, accused of murder when you defend yourself, you spend more time fleeing than investigating rumor and half-truths. Soon, you feel that familar tug. Something pulling you north. It is slow going. The roads grow lawless, forcing you to spend days in saftey, for bandits prowl relentlessly. Then, suddenly, the pull shifts from the northeast to the west. You bravely step out and head west, unsure why you go that way. Making it into Amadica you begin to feel the change direction, from west, to north, and gradually east. Following it, you are able to make good time. It pulls you past Illian, and into Tear. In Tear, you witness the Stone fall, and hear the proclomation of The Dragon Reborn. Your journey doesnt end there. Haddon Mirk, Far Madding, and eventually travel to Aringill. The pull suddenly comes back, drawing you to Cairhein. You arrive just days after the Aiel free the city. You wander about, listless, and then get pulled again, this time west. You travel west until you reach Caemlyn. There, you feel a purpose. A sense that this is correct. Your time is well spent, learning, searching. The amnesty may interest you, it may not.
North. Hello everyone. If you are still reading this, and have recognized the names dropped in the above introduction, then you know that this is a recruitment for a Wheel of Time adventure. PC creation:
i will allow access to the netbook "under the dragons banner, but please annotate what you have taken so i can easily reference it Access to one of the following ter'angreal
Channelers only
For skills, please see my conversion found here to see which skills translate from the WOTRPG to Pathfinder. Feats: Feats from WOTRPG are allowed. The netbook feats are allowed, please annotate for my easy reference. Feats from Pathfinder, if it fits with the setting, i will allow it. Please ask before assigning. Weapons and armor: anything found in the netbook, WOTRPG and the pathfinder core rules is allowed. If you see something in on the pathfinder srd website, let me know and i will check it out. Any questions, please ask. Thanks!! i was wondering if anyone knew if a new player PC cheat sheet was ever created? i managed to get my wife interested with pathfinder, but i am having a hard time getting a rythm started within the game since she is asking me about the rules every 5 minutes. i help her out, but sometimes i feel like i may be missing something. So my thought is if i give her a sheet that has the break down of the things to do, from what can be done in a standard action, moving through threatened squares, and so on, itll make it alot more enjoyable for her and myself. thanks how would it work with a gunslinger taking rapid shot feat? if he uses a pistol, and he uses the rapid shot feet, would he loose his move action because he is reloading to take that second shot? and what if he uses a musket? its a full round to reload a musket, standard action to reload with rapid reload. would he be able to get 2 shots with one attack? tech guys, not sure if anyone else is having this issue, but about 5-6 times a day, when im doing postings for my pbprpgs im in, ill either loose the connection to your end and ill get the "internet explorer cannot display" error, or itll show up but reading in simple html language. some of the avatar images will be lost, and some of the links wont work.
What do you do with Cthulu in everyday life? is he a magnet on your fridge? Fuzzy slippers for at night? a collection of Him on your wall? For my kids, I bought 2 stuffed Cthulu dolls last year and gave them to my son and daughter. Through a strange twist, Cthulu protects my daughters dreams (her words) by standing guard over her just above her pillow, and my son throws Cthulu against the wall every night before he goes to bed. Then he will get out of bed and put Cthulu above his head on the pillow, in a mimic of his twin sister. "They attacked in the dark, destroying everything in their path. Thousands of them flowed out from the dark, appearing out of thin air, howling for blood. There was no hope for survival, only enough to see this messenger through. The last days are coming, Lord Dragon, Please help". Glancing up, his eyes harder than stone, he speaks in a dead voice. we must strike back. to show the Dark One we are not scared. To inflict fear, not only onto the Trollocs, but also onto their masters, the Fades and the Forsaken. The strike must be vicious and brutal, scare the unscareable. One team sent in, to ram my banner down His throat. he finishes with slamming his fist into the table.
Looking for 4-6 players for a quick adventure. its a pretty straight forward adventure, some RP, lots of combat. Wheel of Time rpg setting
allowed: 2 sa'angreal at level 4, or one at level 8* (for channelers)
theres some more stuff, but i need to go back to work...
not sure if this falls into your area, or on my side, but i have an RSS feed setup for a pbp, and whenever i get a new posting it shows only numbers in one long continous line. I deleted the rss feed on my outlook and went to apply it again from your rss website, and the website is showing the numbers. kinda weird.... example from rss webside
Just figured out that you replaced the "add new post" link to a quick reply box at the bottom of the forums. That is interesting... Im not sure if anyone there is aware of it, but whenever you click on the "show" button for the forum coding, the help area is hiding out behind the buttom of the webpage file path... The Wheel of Time turns, and Ages come and pass leaving memories that become legend, then fade to myth, and are long forgot when that Age comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose within the Aiel Waste. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning. Flowing out from Haddock Mirk, the breeze picks up the stench of death and decay, and carries it along its course. Breezing through the farmlands of southern Cairhein, peasents stop and wrinkle their face at the sodden smell. Whispering a prayer to the Creator, they bend over and continue their tasks, sowing the fields and tending livestock. Gliding across the ground, the wind changes directions, as if it is avoiding the city of cairhein itself. The long tail prairie grasses bend under the breeze, startling ground critters near and far. North and west it travels, flowing over small villages and towns, causing hung laundry to flap and flail, some even unclip and fall onto the dry, dusty earth. Cows and pigs snort and bellow at this sickly scented wind. North and west. As if driven by someones hand, the wind holds true. It flows across more land, until finally it flows through a spot that seems to have recently known death on a grand scale. The wind circles the perimeter, dead mens shirts and banners wave in the breeze. Over bodies, men and women, whose glazed eyes stare up at the sky. Flowing inward, it passes over a more horrific scene of war, a war conducted with the one power. A large circle, 10 feet high, and 12 strides deep, stands as a testement to this use of power. This wall is of death, for mutilated bodies form it. The circle makes a large perimeter surrounding the remnants of a camp. Wagons, once burning, are now extingushed and smoulder. Graves are being dug for people of importance. The breeze now blows through this large encampment, and men in black jackets, some with pins in their colars, snort as the smell assails their noses. The wind moves past women kneeling, all dressed in fine clothing, all looking shocked at something that had just happened. The smell of death doesnt register with them, for they are dealing with something far worse...
Into this camp walks a strange group. 5 figures, 2 men in the black jackets with pins in the colar, a woman wearing fine clothing with an outraged look to her face, a swordsman following the woman whose eyes dart between the two men in the black jackets, and a rarity; an Ogier, walking with a large staff in hand. Onlookers can clearly see that the two men in black, those Asha'man, are escorting the three others. Feel free to interact amongst yourself, introductions and what not, but remember, this setting is unfolding directly after the battle of Dumani Wells, where the Dragon has just made Aes Sedai bend knee to him, and he has shown the world the asha'man. "As stories do, the tale spread, across Cairhien and north and south, by merchant train and peddler and simple
I am looking to start a Wheel of Time adventure. Takes place right after the Battle of Dumai's Wells. Conversion: While the WOT rpg is using the 3.5 rules, It is easy to make the tweaks to convert to Pathfinder. IE: balance and tumble and jump are now acrobatics, Hide and move silently is now Stealth. If you have any questions about what converts, ask me, and i will help. PC build: Roll 4d6, drop lowest. you can roll 2 sets right away.
for the past week now, i have been on this site and ill put a post up, and when i hit submit, it sends me to the home page, sometimes without posting my remark.
I was looking to buy some stuff on here, but with the way the site is acting strange now, id rather not risk putting in my payment info and having it hijacked and then loose all my money. So i will go spend my cash at rpgshop.com and hope this clears up for next month. Howdy again. not sure if this is happening to others, but these past 2 days, when i would go to click on the link showing how many new responses there are that come after my posting, i get redirected to the home page. ie
very annoying. passing through the door, you see a couple torches held up in sconces in the walls. Glancing around, you see that this is a very large room. and yet, at the extreme end, you see that the torchlight cannot pierce the darkness in that far corner.
passing through the door, you see a couple torches held up in sconces in the walls. Glancing around, you see that this is a very large room. and yet, at the extreme end, you see that the torchlight cannot pierce the darkness in that far corner.
ghawn family:
wherever you are, whatever your doing, at precisely the same time, a scroll manifests in the air in front of you and hovers there, beckoning you to grasp it. looking closely at the wax impression, you see the familiar sign of the patriarch of the ghawn family identifying the sender.
reaching out, you grasp the scroll and proceed to open it up. insides is writing. "after the sun has set, meet me at the old family house outside the town. we must talk as a family." His tusk mark is shown in place of his name. knowledge local DC 10 to figure what he is talking about
non ghawn adventurers:
a scroll pops into existence in front of you, surprising you. you dont identify the markings in the scroll but your boredom gets the better of you. you snatch it out of the air and break the seal. inside is a message written in large letters.
"adventurer, bored? looking for some excitement? want to make some easy money? if so, meet up at caves outside of town after sunset. give me a dc 15 knowledge local or geography to figure out where the caves are Yes, that is right. I am looking to do the entire adventure set in the "worlds largest dungeon" campaign setting, which was published by AEG a few years back. for more info, click here. here is the setup:
Character creation:
hint: this is completely underground...take that as you will. party size: 4 (6 if the backstory is awesome)
the adopted trait states that you, the pc, were adopted and raised in another culture than your birth race, and as such you can pick a trait from that selected races traits.
Howdy folks. got an interesting proposal from a friend of mine and i could use your advice on it.
he gave us these guidelines.
so, usually i play the tank, but with this broad of criteria, i want to try something different but dont know the best way to build it. so id like to know through what combos would you be able to create a PC that can survive the longest against other PC's with the same available items. So if pathfinder didnt have golarion, or if you dont like the golarion world setting, what would be your other option? would you use a prebuilt one like forgotten realms, dragonlance, or any of the other DnD settings? Would you go with a non traditional dnd world like ptolus? would you put the time and effert into creating the world found in one of your favorite novels (shannara series, belgariad/mallorean by eddings, for example)? or would you create your own world? Given the following criteria, what kind of weapon would you choose to use and what add ons would you use? WEAPONS (Blanks): Any type of hammer weapon (Weapons are +3)
my character is an 11th lvl fighter with the following feats:
my character concept is all about the "make enemy turn into icky goo through massive damage". i need to make something that mimics what i already have in the longhorn greathammer, so i am looking for outside opinions. thanks for the help i get the feeling that my character is overpowered for the current campaign that i am in. we started off with with making characters at level 10. i rolled my stats and got 17,17,15,15,15,10. since i was late in making my character, i filled the roll of the tank. so i made a 10th level fighter with a massive TH wpn. so my stats, w/o equip looks like this str 20 +2 human, +1 at 4th
the whole party was allowed to take feats from 3.5, including 3rd party sourcebooks. so i took the following, in no particular order: power attack
pretty straight forward so far. Now the interesting part. THis is what my DM set forth for rules for magic items. "Now, for magic items....
and in another email, he stated the following "player x rolled up a trident of fish command. since he is playing a healer, he has no need for that, so i am allowing him to sell it for the gps." i elected to roll the 1 major wonderous item. i rolled a 96%, a headband of mental superiority +6. since im playing a fighter, mental isnt really high on my priority. so i cashed it in. to equip my character, i started with 206000 gps. following the rules in the book for purchasing items, i bought myself a +1 LG with sonic burst, boots of haste, +3 adamantine full plate, belt of giant str +4, hand of glory, ring of prot +2, ring of sustenance, ring of swimming, amulet nat armor +2, cloak of resis +2, a handy haversack, and some potions of various things. while doing the campaign, whatever the DM throws at us, i am able to pulverize it, usually by the second round. there has only been 2 encounters that lasted beyond 2 rounds, me failing a will save against a vampire, and me being staggard for a round going against a spirit naga (room effect, not naga).
I am curious to know how others handle it. It being the big final battle, the climatic battle of heroes vs bad guy. the DM has spent weeks, or months, working on this campaign, and this bad guy/thing is tweaked just right, just enough to make things very difficult for the PCs to over come, with plenty of magic and mundane items, terrain favorable to the npc, and just enough minor npc's for cannon fodder. but then, at game time, one PC comes up, gets a lightning bolt to the face, then proceeds to make his attack roll. on his first attack swing, he rolls a natural 20. he then confirms his crit, and ends up doing so much damage that the NPC is literally turned into goo.
Ive been watching "the big bang theory" since it started, a very hilarious show, and the show has been known to show the 4 guys playing either settlers of catan, or WOW, or something else. But i was wondering, Have the good folks at paizo ever thought of trying to buy some on-screen time through the show for product placement of pathfinder? I know the tv show "community" had an episode where the group all played AD&D (an entire episode) and it was hilarious!! My friends and i were laughing so hard at the episode that it took us 90 min to watch a 30 min show.
i have a nephew who is turning 11 this weekend. and he asked, for a bday gift, a pathfinder book. While i sit here and think on perhaps buying him one, i question myself "should his first book into rpgs be pathfinder? or should it be the iconoclastic Dungeons and Dragons rpg?"
So, should the first rpg for a new young player be pathfinder, or should it be something different? the short speech seems to have an effect on the masses in different ways. the militia from cheliax are clapping, thumping shields, and hollering praise and blessings onto the lord general. the varisians on the other hand, seem a little shocked at the mans frank nature, and look about the militia with strange looks. Many of the varisians are muttering various things, this better work and this guy is in charge of the expedition? and the most spoken who in the 9 hells is this guy? Looking to start a pbp with 4-6 players. make 2nd level characters. you get 32 build points to build your character with. you also get +100gp to starting wealth. max HP at every level. Core and APG classes allowed. plot:
After 30 years of finger pointing, the governments of both cheliax and varisia have agreed to pool their resources and mount an expedition to brinewall in the far north to resestablish the trade outpost and to understand what happened to the last inhabitants. Cheliax is providing the ships, sailors, and 2,000 militiamen. Varisia is providing an extra 1,000 militiamen along with specialists, ranging from apothocaries, healers, weaponsmiths, farmers, trappers, diplomats, and others to help develop the land around. Players can choose to either create a character that reflects military training, or a specialist settler. The story will be starting in magnimar, with the merging of the two groups. Feel free to write up a short 1 paragraph background on your character and if you are a settler or militia. ive got an itch to play/DM some shadowrun. Thinking about doing a last man standing zombie shadowrun theme. Inspiration comes from the dawn of the dead movie. So Im thinking that the game would take place inside of a mall, zombies all around, your job is to survive, and if possible, break free and make for either the airport 4 miles west of you, or the armory 6 miles away... setting: fox river mall, appleton wi. ( i grew up in appleton, i know the layout pretty well) map build points= 300. the extra points shows that your just a little bit more lucky than the rest of humanity. use it wisely! Lets keep this simple, please limit all items, abilities, cyberware, magic, and so on found in the SR4 book only. no outside material, please. making a 10th level fighter, and am debating about using cleave and great cleave. sure, its great at lower levels, but at the mid range levels, the wiz/sorcs can throw fireball and just destroy your ability to make a good great cleave. and worse, you cannot move while doing great cleave, because you can only attack those creatures within reach... anything worthy of a good replacement, or is there a viable counter point to my statement? so i know that vital strike takes a standard action (RAI, not RAW) to use, and you cannot use it on a full attack action. But could you use the vital strike if you were hasted, or had "speed" on armour or weapon, using vital strike on the last attack? i know the answer to this, but im looking for anyone who as encountered this before in game, and what was the result? so im making a heavy hitting base human fighter, and i have 11 feat slots to fill, but i have 1 slot to fill, and i dont know what to put. here are my feats, in no order, power attack
as you can see, i am going with a 2handed weapon style, inflicting massive damage onto enemies. i like using unique weapons, so im thinking about the earth crusher hammer, or a fullblade, which if i take that, then id have to fill the slot with EWP fullblade, but if someone knows of a weapon that does 2d6 dmg or better... im making a human rogue sniper variant from APG. doing some reading to make sure i have it all correct, and i read about how the humans get a +1 skill rank bonus to all class skills. for having a favored class, you can either take a +1 hp inc, or a +1 skill rank increase. And then ontop of that, you have your base skill rank. but the confusion is where it states that you cannot have more ranks than your total HD. so are the favored class and human skill ranks a bonus ontop of the base =HD, ie: which is it below?
so here is my pseudo-tricky question... How many classes and how many fewest levels, would you have to take to get ALL of the skills as class skills and have the highest saves and BAB? i ask because im making a character at 10th level, and to do something from WAY out in left field, i pose this question to you... my first time building a druid, and i am at a loss as how to go. most of the feats in the books just stand out for wiz or fighter or cleric, but im having a hard time figuring out how to build this druid, and what route to go, since i have seen people talk about wild shape druids, and spell caster druids. Ill admit, i like the idea of being the shapechanger, but not sure if its the best. im trying to make a force missle mage (old 3.5 prestige class), but i would like to draw from the pathfinder setting for the feats to make this character badazz. sure, i could pull stuff from 3.5, but it just wont have the same flavor, and imo, wont be honoring the pathfinder spirit. starting character level is 10th. I am curious to know about how the IT department is structured at paizo. I ask this because i am an IT guy at a small/medium sized business filling many shoes, including PC tech, network admin, Phone guy, cable dog, moral support for randoms, and system admin. Now, i did work at a large company that had its IT dept broken into smaller sections, the pc tech, network admins, video/audio guys, phone guys, and so on. And to me, it just seemed rather tedius to have it all broken down, because there were some times when the A/V dept was neck deep in projects and the pc techs were twiddleing their thumbs cruising facebook while they waited for work to come in. I am wondering, how does paizo fall into this? are there set It depts with its own idividual staff, or is it a hoj-poj of randoms with multiple talents doing multiple things?
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