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Mandraivus the Lost

DEWN MOU'TAIN's page

Pathfinder Society Member. 367 posts (1,381 including aliases). No reviews. No lists. No wishlists. 8 aliases.

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Mandraivus the Lost

HMMMM....interesting. Im dotting interest and ill post more tomorrow....


Mandraivus the Lost

i am doing a playtest in my pbp to setup a way that handles how to identify items made of the one power.

Since spellcraft is used in pathfinder to identify magic items, For WOT, lets use Weavesight. And i think this needs to be a special use of the skill, since there is some risk involved in messing with One power objects. So, Items will be assigned a DC, and the identifier will have to hit the DC to avoid any affects. I think that using the overchanneling rules would be an easy way of dictating the adverse effects of failure in identifying the items. So if you fail the check, you make a Will save instead of fort save, and if you fail that, then how much you miss by will corrollate to the chart, so if a person fails miserably, then the potential of stilling is there, since it is spoken of in the books. And, with risk comes reward, so lets say that if you exceed the DC, there is the potential of being able to craft the same item. Like you exceed the check by 10, you can make a faulty copy,by 20 make an exact copy, 25+ you can enhance it.


Mandraivus the Lost

How do you think the wheel of time is going to end? what do you think the epilogue will contain?


Mandraivus the Lost

ok...attempt number 2 at this thing...

so, my thought for the first thing to do is to modify the skills listing, since that should be the easiest thing to do...


Mandraivus the Lost

well, i know we need another player for a star wars game going on...

imperial commando


Mandraivus the Lost

hmmm...didnt think of that.
but, i myself have a hard time remembering all the things one can do right off the top of my head, so ill print off a cheat sheet :)


Mandraivus the Lost

i was wondering if anyone knew if a new player PC cheat sheet was ever created? i managed to get my wife interested with pathfinder, but i am having a hard time getting a rythm started within the game since she is asking me about the rules every 5 minutes. i help her out, but sometimes i feel like i may be missing something. So my thought is if i give her a sheet that has the break down of the things to do, from what can be done in a standard action, moving through threatened squares, and so on, itll make it alot more enjoyable for her and myself.

thanks


Mandraivus the Lost

is there anything up with the dice roller source code? doing random roles seem to get strings of good rolls and then poor, then repeat...

DEWN MOU'TAIN (M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/)

Mandraivus the Lost

hmmmmmm...bears further investigation...i wonder if paizo will release their source code for the dice roller?

DEWN MOU'TAIN (M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/)

Mandraivus the Lost

1d20 ⇒ 7
1d20 ⇒ 14
1d20 ⇒ 12
1d20 ⇒ 3
1d20 ⇒ 10
1d20 ⇒ 11
1d20 ⇒ 18
1d20 ⇒ 5
1d20 ⇒ 13
1d20 ⇒ 7

1d20 ⇒ 3
1d20 ⇒ 18
1d20 ⇒ 15
1d20 ⇒ 6
1d20 ⇒ 3
1d20 ⇒ 15
1d20 ⇒ 5
1d20 ⇒ 3
1d20 ⇒ 14
1d20 ⇒ 14

1d20 ⇒ 10
1d20 ⇒ 9
1d20 ⇒ 6
1d20 ⇒ 15
1d20 ⇒ 17
1d20 ⇒ 17
1d20 ⇒ 5
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 9


Mandraivus the Lost
houstonderek wrote:
DEWN MOU'TAIN wrote:
houstonderek wrote:
I like stiletto heels. Is she cute?
Gorgeous!
Hook a brotha up!

sorry brotha, i got her. ;)


Mandraivus the Lost

easy, id want to be the guy in all the penthouse letters that gets all the action.
hows that for fantasy ;)


Mandraivus the Lost

talked to the wife, and she said that she would be thrilled to have another woman in the group. just hit me up and we can get you rolled up and brought in...


Mandraivus the Lost

well, i just started a tuesday night game between myself and my wife. i could ask her her thoughts on including you in on it. if you want, shoot me an email and we can discuss more
dracobruhma at gmail


Mandraivus the Lost
James Jacobs wrote:
Doomed Hero wrote:
Tell me this isn't cool.
I actually think it's not cool; I think it's kinda silly. Also not something from before RPGs, but something that looks like it was specifically DESIGNED fro an RPG.

I remember from my ancient rome college class that the romans, in their gladitoral games, would pair strange things together for the amusement of the crowd. your more prevalint examples are what you see on tv and the movies, two men with sword and shield chained together, one man with spear, other with shield, or the classic net/trident combo. My old professor did say that if you can think it as a combo, the Romans plossibly did it. So it is entirely plossible that a gladiator in ancient Rome DID use 2 shields for a game, or multiple games, to kill his opponent. It may be that the game was so without Dignitas that the Romans didnt bother writing about it.


Mandraivus the Lost
houstonderek wrote:
I like stiletto heels. Is she cute?

Gorgeous!


Mandraivus the Lost

no worries...i too have been swamped with work. ill push the start date out another week, to jan 20th.


Mandraivus the Lost

well that seems worthless then. was gonna make a musket master with rapid shot, but seems like a waste, since its a move action to reload with rapid reload(musket)


Mandraivus the Lost

how would it work with a gunslinger taking rapid shot feat? if he uses a pistol, and he uses the rapid shot feet, would he loose his move action because he is reloading to take that second shot? and what if he uses a musket? its a full round to reload a musket, standard action to reload with rapid reload. would he be able to get 2 shots with one attack?


Mandraivus the Lost

the sound of my coworker tap her stilletto heel on the floor because she is in desperate need of a cigarette.


Mandraivus the Lost

tech guys,

not sure if anyone else is having this issue, but about 5-6 times a day, when im doing postings for my pbprpgs im in, ill either loose the connection to your end and ill get the "internet explorer cannot display" error, or itll show up but reading in simple html language. some of the avatar images will be lost, and some of the links wont work.
Now on my end, ive already restarted the DHCP server and the Internet router coming from the outside world into the company, but still having the issue.
is the issue on my end or yours?


Mandraivus the Lost

funny how 5.0 was predicted back in 2k7...


Mandraivus the Lost

lets shoot for friday, jan 13th, as a start time...


Mandraivus the Lost

yes, male channelers can start off as initiates...

and sunphoenix...DAMN!
i need to read through it all...but wow! just wow...


Mandraivus the Lost

if there is still room, im dotting interest.

DEWN MOU'TAIN (M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/)

Mandraivus the Lost
Rhoekk of the Tardaad Aiel wrote:

Rizzenmagus, I am more or less ready to go as well, but with a few character construction questions, mostly relating to the PF upgrade.

1. You said that rules from PF overrule the Older WoT rules, so I am presuming (non-magical) Feats from PF are available. I was planning on deadly aim, and may look around for others.
2. Mighty Bows are not listed in the WoT equipment, but are a pretty basic item. I am presuming I can have one, but want to double check of course.
3. The class I am using from UtDB has a flurry ability not dissimilar to the 3.5 monk ability. While called Spears of Death, it would appear to apply to all Aiel Weapons, including bows. I wanted to confirm this with you, as Rapid Shot would not stack, he would likely not take the feat if he is using his flurry ability instead.
4. You mentioned Traits in the character creation section. Were you referring to PF style traits, or did you just mean the WoT background feats?

Other than that, he is 8th level and pretty much ready to go.

1) yes.

2)where do i find the mighty bow? where is the info on it?
3)correct, it would apply to Aiel weapons only. So the Aiel spear, the Aiel Shortbow, and the dagger i think would fall into this flurry area.
4) If allowed, what pathfinder traits would you want to use?


Mandraivus the Lost

i am open to the use of 3.5 feats.


Mandraivus the Lost

What do you do with Cthulu in everyday life? is he a magnet on your fridge? Fuzzy slippers for at night? a collection of Him on your wall?

For my kids, I bought 2 stuffed Cthulu dolls last year and gave them to my son and daughter. Through a strange twist, Cthulu protects my daughters dreams (her words) by standing guard over her just above her pillow, and my son throws Cthulu against the wall every night before he goes to bed. Then he will get out of bed and put Cthulu above his head on the pillow, in a mimic of his twin sister.


Mandraivus the Lost

...what the heck???


smurf2
Darkwing Duck wrote:

Isn't it obvious?

I am the terror that flaps in the night!

Oh, and also I'm trying to get a meme going on the Internet to stir up talk of DD. TV producers have brought back the Thundercats, the Smurfs, etc. It's time they brought back Darkwing.

hey DD, thatll never happen. Disney own's the rights for darkwing duck, and unless they can make over $200 million for rereleasing it/remake it, itll never happen. Sorry buddy.

But for me, Dewn Mou'tain came to life as a traveling stroytelling thief in the world of warhammer, 5 years ago. right before i deployed, he had made master theif cleric of Ulric, and traveling the northern wastes to take on the Chaos Gods.
Now, i use him as my catch all NPC for anything the PC's need help with, almost TPK, Dewn shows up and cures some wounds, Cannot figure out the way, Bardic knowledge to the rescue.
As for the name itself, i was looking at a bottle of Mountain Dew...lol.


Mandraivus the Lost

"They attacked in the dark, destroying everything in their path. Thousands of them flowed out from the dark, appearing out of thin air, howling for blood. There was no hope for survival, only enough to see this messenger through. The last days are coming, Lord Dragon, Please help".

Glancing up, his eyes harder than stone, he speaks in a dead voice. we must strike back. to show the Dark One we are not scared. To inflict fear, not only onto the Trollocs, but also onto their masters, the Fades and the Forsaken. The strike must be vicious and brutal, scare the unscareable. One team sent in, to ram my banner down His throat. he finishes with slamming his fist into the table.
Send them in, and bade them farewell, for I doubt that they shall return

Looking for 4-6 players for a quick adventure. its a pretty straight forward adventure, some RP, lots of combat.

Wheel of Time rpg setting
level 18 (yes, 18)
Materials that can be used: Wheel of time rpg, the netbook Under the dragons banner, the web enhancements.
dice rolling: 2 sets of 4d6, pick the best roll.

allowed: 2 sa'angreal at level 4, or one at level 8* (for channelers)
ter'angreal armor and weapons with a total enhancement bonus of +8 (for fighters and and others)
Ter'angreal items to enhance skills up to a +10.

theres some more stuff, but i need to go back to work...
questions? just post and ill answer...


Mandraivus the Lost

best one liner from my AD&D days, actually, my first session. This needs a lead in...

i was playing an Anti-paladin to Raistlin and was with a couple of fellow evil guys, a cleric of Raistlin and a Drow Mage-follower of Raistlin. We were in Daggerdale in the Realms, and we had been charged by Raistlin himself to erradicate a cathedral of some god whose name i forget, while at the same time doing some sacrilegious act to profane the holy ground. We settled on slaughtering all the clerics and acolytes with raistlins name on our lips. (wicked, yes). Unfortunetly, we hit a snag. the only way into the cathedral, when religious services werent offered, was through a side door that the clerics used, and the only way to get in was, as we observed, placing the right hand onto a stone with a worn handprint in it from years of use.
So we figured out that we would kidnap a follower and then force them to press their hand on the door, letting us in. unfortunetly, snag #2, my anti-paladin, in an effort to force the guy to cooperate, kills him from a backhand.
so then we decided to carry him, but this would draw too much attention to us, so the Cleric decides to don the holy garments of this priest, and cuts off the guys right hand, holding it in his own.
well, we sneak up to the building and the cleric presses the hand into the spot, but instead of a door opening, we suddenly hear magical howls, and the footsoldiers appear to apprehend us.
The cleric steps up to confront the soldiers, raises his hands and says
wait! Im one of you!
it is at that moment he realizes that he is still holding the cut off limb in his hand.


Mandraivus the Lost

josh m:
ahhh... greater detail begits greater clarity. now i understand your stance on what you said, your issue was from not a one time thing, but a multitude of idiotic PCs who dont like what you prep. I can totally get your stance now. I too would do the same thing, if they, the PC, dont like what i wrote/bought for adventure, then they need to tell me what they are looking for.

why the necro, cuz im a crazy necromancer! LOL. Sorry, couldnt resist. It wasnt until after i had made the posting that i saw the date stamp, and then truely realized how old this posting is. So, i apologize for the jumping all over you for something said 6 months ago.


Mandraivus the Lost
Josh M. wrote:
R. Doyle wrote:

So we ran away.

From mist.

And the DM took a pile of papers from behind his screen and promptly threw them over his shoulder.

I've been this DM more times than I care to remember. If the players aren't interested in the adventure/plot hook presented they can say so. Running screaming away from something the DM took time to craft especially for the players is bad play, and borderline insulting. I've ended campaigns over similar circumstances.

at the risk of making someone out there angry

i dont see it as bad play, nor insulting. i see it as a PC exercising their ability to "do anything". It keeps me on my toes because, yes i do design the adventures, but i dont railroad the PC's on anything. If they want to run from an encounter, fine. i can easily adapt it for another day. Or i can adapt the circumstances to have long ranging consequences. Right now i have a group that decided to skip investigating the country side where people are dying, and instead went to Magnimar and got on a ship for hollow mountain. Depending on how long they are away, they may come back to sandpoint a ruin, brought upon by the ghouls they failed to capture and erradicate. I didnt end the campaign, i dont find it insulting, if anything, i found it great because the group is deciding to explore some of their background stories/quests.
I know, to each their own, but from my POV, any and all RPG's are designed around the concept of players having free reign over their actions, including avoiding an encounter.


Mandraivus the Lost

male, 31, US Army Airborne 05-09 active duty, deployed to iraq 08-09,
playing DnD since 94, started with
AD&D
Rifts
Shadowrun
Palladium
Werewolf
Vampire
Mage (loved this)
3.0
3.5
WFRPG
dark heresy
Deathwatch
pathfinder
an indy-made rpg Demon's lair (very interesting....im gonna look and see if i still have the info on it)
star wars (d20)

i could go on...but i must work.


Mandraivus the Lost

At character creation, i had a guy who created a half elf, and another who created a half orc. without them knowing it, they both put down sandpoint as their birth place, and that their mom was a whore who put out to whomever had coin. So at the next meeting i said:

guys, meet your half brother

hence, the half orc and half elf are brothers?!?!?!?!


Mandraivus the Lost

i know last month i was on a mission to complete the WOT series before the final book comes out, but i pulled out a book that i really enjoyed from a few years back, Old Man's War by John Scalzi.
Awesome read! Being a veteran soldier myself, i can fully appreciate the military side of combat, although some does hit a little close to home for me. The adventure is fast paced, the SCIFI techy stuff is dabbled in in a believable manner, all in all, a good easy read.
Its just under 300 pages, but you can easily blow through it within 4 hours.
Scalzi did write some more novels for the setting, the ghost brigade, the last colony and Zoe's tale. i own all but Zoe's tale.


Mandraivus the Lost

grrrr...stupid website....

ill sum up.

My human fighter launched a boulder with cleric still pinned under it up out of a canyon, across the river, and had it land in a city....

the novel is much funnier, but im not typing that thing again...


Mandraivus the Lost

this one happened a couple months back.

playing a 10th level human fighter with some feats from 3.5, so my guy is rocking out all sorts of damage from using a two handed warhammer (the longhorn greathammer) and two-weapon feats.

In an adventure inspired by Dante's divine comedy, the party treked into hell to let asmodean know what is going on with one of his underlings. needless to say, we get to the 3rd tier and our way is blocked by a named Devil, whose name eludes me. Our cleric tries to run past him to get into the small cave found behind this devil. the devil makes an AOO and kicks the cleric back down the path and proceeds to hurl a boulder at the cleric. it hits the cleric and doesnt bounce. So i am up next in the initiave order. and in game, it goes like this...

current buffs: enlarge person; belt of giant strength +6, and true strike potion; and my hammer had an unnamed +6 str bonus.

me:so we have to get past this guy and across this big-ass river on the other side.

DM: correct.

me:Whats the boulder made out of?

DM: Solid iron with spikes. Going to push the boulder off the cleric? ill need a strength check.

Me: Nah, Im gonna happy gilmore it across the river. how far is it?

DM, a shocked look on his face: ummmm...2,000 feet from you to the other shoreline.

Me: ok. so, since its obvious that im aiming for land, the AC is 10.

DM: true, but lets instead say that your not rolling to hit the land, your rolling to see how far you hit it. So if you roll a one, it only goes the minimum distance, 300 feet. anything above that is 50 feet extra, so you will need at least a total of 34. roll...

so, i rolled an 18. 18+20(true strike)+a bunch of other things... i ended up with a total over 50.

Laughter erupts from the table as the DM explains:

"you hit the boulder, with the cleric still pinned and attached to it, up out of the shallow canyon, high over the river, past the swampy marshland and into the city Styx itself."

a small voice pipes up from the end of the table did the cleric survive?


Mandraivus the Lost

from what ive read, it means that an epic encounter will deplete 75-90% of the parties resources, including HP's, Magic spells, and magic items. Some PC's may die, especially if your BBEG gets some crits. Is this BBEG THE end guy for the campaign? are there other encounters before this guy?

DEWN MOU'TAIN (M HUMAN, MOST DAYS SOLDIER 4/DAD 4/GAMER 17/HUSBAND 7/)

Mandraivus the Lost

boy....what a crappy day today.... :(


Mandraivus the Lost

way to go gary...

how'd you break it?


Mandraivus the Lost

not sure if this falls into your area, or on my side, but i have an RSS feed setup for a pbp, and whenever i get a new posting it shows only numbers in one long continous line. I deleted the rss feed on my outlook and went to apply it again from your rss website, and the website is showing the numbers.

kinda weird....

example from rss webside
601126284101115108105105110321071011011121153211510510810111011632971153211 610410132103114111117112115321091111181011153211610411411


Mandraivus the Lost

Oh, to be an IT guy at Paizo.... what fun i would have, what joy it would be.


Mandraivus the Lost

still doesnt fix the "not showing the format text code" problem, but cool to know...


Mandraivus the Lost
Drejk wrote:
The players shall not roll 17 six times in a row when we are playing d20.

oh i dont know about that one, i had one PC roll 9 nat 20's in a row, instant killing 2 mariliths and a Balor.


Mandraivus the Lost

Gary, email sent


Mandraivus the Lost

Just figured out that you replaced the "add new post" link to a quick reply box at the bottom of the forums. That is interesting...

Im not sure if anyone there is aware of it, but whenever you click on the "show" button for the forum coding, the help area is hiding out behind the buttom of the webpage file path...


Mandraivus the Lost
hgsolo wrote:
ryric wrote:
stuff about capping channelers' abilities.

Meh... Sure in the book world there are plenty of people who can't channel, it just means that for some reason they never went beyond a certain point in their class. That sounds like DM fiat to me (or in the case of the books, author fiat) because it is limiting character options for story reasons. If you want to impose this feel free but I don't see why you need rules for it beyond "in this campaign channelers cannot be above level X." It's just one more houserule.

Volaran wrote:

One of the conversions I did for WoT a while ago was making the channeling stat a male/female divide, rather than wilder/initiate.

Women use Wisdom, since it is more amount intuition and surrendering in order to gain control of saidar. Men use charisma, since it is more about wrestling saidin via force of personality.

I like this though.

It definitly has a better feel for the books. But i can see why it was broken up the way it is in the RPG books. In the towers, its all about clear lines of logic based problems that allow the channeler to do what needs to be done. "you make the weave this way, and only this way, because that is how its done and taught to me". I think there is even a brief paragraph that describes what happens when a novice tries do to a weave a different way.

For a wilder though, there is no line of reason, its just purely gut instinct, so having it linked to wisdom and charisma best supports the instintive channeler.


Mandraivus the Lost

@hgsolo
regional traits sounds like a good idea. getting rid of the extra feat and extra skills is a good idea because the world is populated by humans.

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