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BROWSE
35 Arcane avatar

DCII's page

46 posts. No reviews.

Profile | Recent Posts | Recent Reviews


Recent posts by DCII:

GameMastery Item Cards: Adventure Gear 2 Deck
DCII,

35 Arcane avatar

gig-gilf wrote:
So I see this got pushed out to March
any chance this set is going to be a 110 card deck?

And now April? Can we at least get a listing of cards at this time?

Arrrggg!!!! This Suspense is Killing Me!
DCII,

35 Arcane avatar

Clark Peterson wrote:
I am dying to find out what the voters do.

In my most humble opinion, you should only get to vote if you place a preorder for the final product. Too late now to establish that criteria, but you should have. If the one you vote for doesn't get published you get to cancel your order later, if the one you vote for wins, you get the copy you paid for.

The winner is guaranteed to sell at least one copy, to me, regardless of who wins, I am committed to supporting the winner and Paizo for running this great contest.

GameMastery Item Cards: Item Pack One Deck
DCII,

35 Arcane avatar

Jeff Alvarez wrote:
DCII wrote:
I was able to find and order this item from thoughthammer.com

That's great but to answer your question, yes it is still available from us but we currently have a bug that's making it unavailable. Gary is working on fixing it and as soon as he does, it will be available again.

--Jeff


Very cool, because I need two more

GameMastery Item Cards: Item Pack One Deck
DCII,

35 Arcane avatar

I was able to find and order this item from thoughthammer.com

GameMastery Item Cards: Item Pack One Deck
DCII,

35 Arcane avatar

Jason Bulmahn wrote:
Hey there all,

Just to clarify even further. If it comes in a box, it is a complete set. Only the boosters are random (Heroes Hoard and Relics of War). As of this moment, due to customer feedback, we have no intention of putting out another booster set anytime soon.

Jason Bulmahn
GameMastery Brand Manager


Jason,

Is this deck (Item Pack #1) still for sale and just on back order or is it discontinued? I would like to buy a pack or two of this deck. In reading through this thread there are clearly conflicting points of view on this.

Item Cards Trade List
DCII,

35 Arcane avatar

Derek Poppink wrote:
I also have complete sets of Hero's and Relics available. See http://www.maxminis.com/Forums/tabid/104/forumid/54/view/topic/postid/68701 3/Default.aspx (remove the space) for details.

Happy trading!

Derek Poppink
Item Card Uberfan
dpoppink@yahoo.com
http://itemcards.blogspot.com/


Do you still have sets available? I'll drop you an email as well.

DCII

GameMastery Item Cards: Adventure Gear 2 Deck
DCII,

35 Arcane avatar

When can we expect the list of cards to be posted?

Round 3 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

Starglim wrote:
What benefits does he get from his demon bloodline? The devil bloodline would be pretty useful.

Demon
1st +2 on Move Silently checks
2nd Power Attack
3rd Strength +1
4th Resistance to electricity 5 (Ex)
5th Demon affinity +21
6th Smite good 1/day (Su)2
7th +2 on Hide checks
8th Resistance to acid 5 (Ex)
9th Constitution +1
10th +2 on saves against poison
11th Demon affinity +41
12th Resistance to fire 5 (Ex)
13th +2 on Intimidate checks
14th Cleave
15th Charisma +1
16th Resistance to cold 5 (Ex)
17th Demon affinity +61
18th +1 to natural armor
19th +2 on Spot checks
20th Damage reduction 5/good
Devil
1st +2 on Bluff checks
2nd Dodge
3rd Charisma +1
4th Darkness 1/day (Sp)
5th Devil affinity +21
6th Smite good 1/day (Su)2
7th +2 on Diplomacy checks
8th Resistance to fire 5 (Ex)
9th Constitution +1
10th +2 on saves against poison (Ex)
11th Devil affinity +41
12th Resistance to acid 5 (Ex)
13th +2 on Search checks
14th Alertness
15th Intelligence +1
16th Resistance to cold 5 (Ex)
17th Devil affinity +61
18th +1 to natural armor
19th +2 on Listen checks
20th Damage reduction 5/good

Round 3 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

I would appreciate critique of an idea I had. I am seriously thinking about fleshing out this guy and using him in a campaign I am running.

Sick
Fiendish Augmented Awakened Dire Rat (Small Extraplanar Magical Beast) (CR14-1/3; Base [1/3], 9th Level Wizard [9], 2nd Level Major Bloodline Demon [2], +2 HD Awakened [1], Monster possesses special attacks or qualities that significantly improve combat effectiveness [2])

Bound into slavery and servitude as an improved familiar; suffering years of cruel experimentation, which often broke the ensorcelled bonds between master and familiar. Only to be forced back into servitude through the powerful familial bonding ceremonies again and again. His children cruelly experimented upon or used as components in wicked enchantments. Finally, awakened by a druid, who paid for this act with his life, the familial bonds between master and himself were broken forever. Loathing his familial name he took upon himself the name “Sick”. Sick was able to finally enact both his revenge and his escape. His desire for bloody revenge far from satisfied, he now seeks to destroy the races of humanity.

Fur the color of midnight. Sunken eyes, glowing with blue hatred stare out from a narrow rat head adorned with a simple golden band. Razor sharp teeth ready to tear flesh aren’t the only weapons of this cunning and vile enemy. A fierce intelligence and an unrelenting determination lay beyond those haunting eyes.

Background
His former master, recognizing Sick’s prodigal intelligence, used to chuckle as he watched Sick mimic arcane gestures and verbal components during witchery. Sick realized proficiency in wizardry through studious mimicry of somatic gestures, verbiage and careful scrutiny of material components.
After two years he had mastered enough magic to carryout his revenge and escape. He sabotaged his tormentor’s spell components, causing a horrific laboratory explosion. Claiming the life of his former master and providing freedom.
He encountered a clan of rat lycanthropes who believe Sick is a divine avatar.

Schemes
Murder humanoid children via an extremely virulent, magic resistant, strain of filth fever and raise them from the dead. Infect adult humanoids with rat lycanthropy and enslave them to his will. He has chosen the town in which he was originally imprisoned as a small scale test site for his grand desires. His wererat minions have infiltrated many powerful guilds and positions of influence.

Plans
The first part of his plot involves murdering the children of the townsfolk with a rare and highly baneful form of filth fever. The wererat priests are helping raise the infective corpses to carry out Sick’s bidding along with planting false clues pointing to the head priest.
Wererats at the thieves’ guild are importing rats infected with filth fever and metamagic components for Sick. They are working with the wererats of the temple and at the wizard’s guild. The wererats have disguised the infectious materials as medicines to help stave off the disease.
The wizard guild has begun shipping their annually produced wines. The wererats are acting as freighters, exporting the casks of fresh wine from the wizard’s guild. The priests of the temple manage vineyards while the wizards are the vintners and juice producers. Together they cooperatively produce a set of wonderfully popular juices and wines which are shipped all over the country. Wererat wizards are spiking the casks with diseases.

Minions
Among his minions, Sick counts the wererat clan who worship him as a living avatar; various undead skeletons, zombies and ghouls; along with nefarious vermin inhabiting the sewers.

Round 3 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

We had a round 2 wannabes writing exercise. Is anyone interested in a round 3 writing exercise?

Round 2 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

To get in under 1000 words I reluctantly used the enlarged spell which seems to work. But I wanted to have an actual race. Haven't read the book, will check it out, that was a recommendation?

Haven't seen the d20 modern stuff, not something I have an interest in. Basically, big (a little over 8') humans, but not large, I really don't like making them actually large, I prefer gnoll or bugbear size.

Alignment - I looked at it from the view point of their enemies, I think their enemies would label them lawful evil due to their war-like nature.

Round 2 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

Actual Cornavian Template

Spoiler:

Cornavian (Augmented Human)
Abilities: Strength +4, Dexterity –1, Constitution +2, Intelligence –1, Wisdom –1, Charisma –1.
Size: As medium creatures, Cornavian have no special bonuses or penalties due to their size.
Speed: Cornavian base land speed is 30 feet.
Racial Hit Dice: A Cornavian begins with three levels of human, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +1, and Will +1.
Racial Feats: A Cornavian’s human levels give it three feats.
Armor Class: +1 natural armor bonus.
Skills: 1 extra skill point at each additional level. A Cornavian’s humanoid levels give it skill points equal to 18 + (2 x Int modifier). Their class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).
Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
Favored Class: Barbarian
Level Adjustment: +3
Weapon Proficiencies: Simple weapons
Armor Proficiencies: Light and Medium Armor and Shields

Age

  • Adulthood - 15 years
  • Barbarian, Rogue and Sorcerer +1d4
  • Bard, Fighter, Paladin and Ranger +1d6
  • Cleric, Druid, Monk and Wizard +2d6

Aging Effects

  • Middle Age 35 years (At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha)
  • Old 53 years (At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha)
  • Venerable 70 years (At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha)
  • Maximum Age +2d20 years

Random Height and Weight

  • Male: Base Height 5´ 9˝; Height Mod +2d10; Base Weight 165 lb.; Weight Modifier (2d4) lb.
  • Female: Base Height 5´ 4˝; Height Mod +2d10; Base Weight 130 lb.; Weight Modifier (2d4) lb.

Disappointed in the villains
DCII,

35 Arcane avatar

It seems there may be some general writer fatigue occurring. That will truly seperate the men from the mice, no offense Christine. The strengths and weaknesses of each writer are becoming clearer. I think it is possible to create a villain within the limitations given and most of the writers did satisfactory. Nothing really getting me excited this round, unlike the countries of which there were a couple that were very intriguing. I don't see any bad guys I would use in a campaign setting. The problem many of the villains seem to have is that, for the most part villains grow and develop personality as the campaign or adventure progresses. It is nigh impossible to capture the true flair of a villain upon initial development. Imagine J.K. Rowling trying to describe Voldemort with only 500 words. Some folks seemed to have very grandiose villains causing the back stories to seem weak at best.

Round 2 Wannabes – A Writing Exercise
DCII,

35 Arcane avatar

Cornav

War. Cornav means war in every major language of all the unfortunate peoples that have encountered them. Standing four hands taller than the average man, they cast a fearsome visage across a battlefield. Foreign parents often say to children who have been naughty, “The Grand Overlord is coming to dine with us!”

Alignment:
Lawful Evil

Leader:
Grand Overlord Emrys Gwledig (Augmented Human - Barbarian 10/Rogue 10)

Capital:
Sonurain (population 110,000; 65% - Cornavian, 7% - Half-Races, 6% - Human, 5% - Goblin, 5% - Orc, 3% - Dwarf, 3% - Elf, 3% - Halfling and 3% - Gnome)

Government:
Cornav is a mandatory militocracy with all members of the Cornavian society participating in the military in order to gain the rights of a citizen. Only Cornavians may become citizens and only citizens may vote, own property or hold political office. Male and female Cornavians serve in the military and are in all ways treated with equality. Non-citizens have little protections under the laws, mostly serving roles as laborers, retainers and servants. Thirty percent of the population of Cornav lives in Sonurain.

Geography:
A large desert lies in the south and cold mountainous regions in the north and west. Cornav consists of relatively flat steppes. The highest point in Cornav is the peak Netiuhk in the massif in the far west at 15,500 feet. A large lake Ruuvu lies on the northern border. This shallow and very saline body of water is the remainder of a huge sea which covered a much larger area thousands of years ago. This lake is a major point for migratory travel of a number of birds and mammals.

Ecology:
Most of the country is hot in the summer and extremely cold in the winter, with average temperatures dropping as low as 22 degrees below zero. Landlocked Cornav is typically cold, and windy with an extreme continental climate; having long, cold winters and short summers; during which most of its annual precipitation falls. The country averages three quarters of its days cloudless each year, and usually lies at the center of a region of high atmospheric pressure. Precipitation is highest in the north (average fourteen inches per year) and lowest in the south, which receives eight inches annually. In the extreme south is the Ilbodg Desert, some regions of which receive no precipitation at all in most years.

Piety:
The population worships the common gods.

Economy:
The economy is good although trade is nonexistent. Frequent raids and conquests of surrounding countries are constantly helping keep the economy thriving.

Celebrations:
• The Madaan is an equestrian competition drawing the greatest horsemen from around the country; the holiday lasts thirteen days. The tournaments include various races of speed, endurance and steeplechase. A team event called Olcos pits a team of riders (as many as 100 to a side) trying to score goals against an opposing team. Riders score by driving a skull wrapped in leather, collected from a ceremonially sacrificed virgin, into the opposing team's goal using a long-handled mallet.
Raptoria is an archery and falconry tournament that lasts twelve days during the height of the snow season. The tournaments include archery, axe, javelin, sling and spear competitions. The falconry tournaments test the breeding and quality of raptors (usually the dire variant) and their hunting skills as well as the skills of their handlers. The culmination of the festival is a falconry hunt where gnome, halfling and kobold prisoners and slaves and marked then loosed in a mountainous area the previous day with the winner being the one whose bird captures the most prey (dead or alive).
Agrava is a wrestling and pugilistic tournament that lasts thirteen days and occurs during the spring equinox. Each bout of the rounds of the tournaments is single elimination with no time limit. To win a bout a wrestler or boxer must knock his opponent down or drive him from the chalk marked circular fight area three times. Divisions existing only for weight classes otherwise men and women compete against one another. Deaths rarely occur in this event and dying during this festival is considered to foretell the coming of a great warrior into a family’s heritage.

Ancient History:
A thousand years ago the Cornavians conquered the forests and the mountains of now long lost elven and dwarven nations. Felling the elven trees; turning the elven Tree of Life into a huge battering ram, named Adurag, and the dwarven Soul Forge into a figure of a striking eagle as a cap to the monstrous ram. The ram was lost assaulting a desert city taken over by demons. The city was destroyed along with thousands of Cornavian lives.

News:
• Remnants of a captured foreign expedition into the desert have ancient maps showing the location of Adurag.
• A group opposed to the enslavement of humanoids has been recently uncovered and crushed by military forces.
• The military has begun the annual raiding of neighboring countries.

DM Secrets:

Spoiler:

• There was no expedition; this is a fundraising event by the thieves’ guilds to sell false maps and artifacts.
• The antislavery group has been helping slaves to escape their masters for years and is now trying to regroup.
• The birds and mammals that migrate through Cornav are all classified as dire variants.
• The elves and dwarves placed a curse upon the lands of Cornav with their dying breaths. The curse functions as follows: Anyone using magic must roll a d20. Rolling under the caster level of the spell or of the item activated results in a demon being summoned and attacking the magic user. The CR of the demon is determined by random d6 roll as follows: 1 – CR is one less than the user, 2 – CR is equal to the user, 3 or 4 – CR is one greater than the user, 5 – CR is two greater than the user, 6 – CR is three greater than the user.
• A Cornavian is an augmented human, treat as Permanently Enlarged.

Who's in your 5?
DCII,

35 Arcane avatar

Clark Peterson wrote:
I should also let people know that there are NO entries that got NO votes. Nobody got a goose egg.

Dare we ask - how many got one vote, from their author?

Round 3 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Mechanically - Your CR is going to be the most important thing I look at. If you make the bad guy CR 15, I should not be able to punk him with six PCs of 1st level.

Creatively - You need to give me a really good reason to hate this guy. Why would I as a DM want to use him or as a player want to defeat him.

That will be the two areas that I will be looking most closely at. If you can WOW me with those two things you are likely to get my vote.

Round 3 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

No joke entries.

Boffo the Bad began his career in chaos early in life when he spiked his wizard master's ale with laxatives before the beginning of his fireball class. Resulting in more than one expulsion in his school that very day.

Round 3 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

As far as lackeys and minions and cohorts and companions go:

Stat them if you dare, leave it to the designer's option. But make it part of the word count tally. It simply leaves the designer more room for error, I would recommend including a brief description of those things but focus on the villian.

If you want to make your villian a companion, cohort, minion, lackey etc. I think that should be acceptable as well, then the author simply needs to give a brief description of its master, owner, boss, etc.

I don't see why you couldn't take any of those risks if you wanted to? I don't know that I would recommend it. I certainly wouldn't require stat blocks for flunkies, lackies, minions, etc... blah, blah, blah.

A brief description leaving the reader wanting more should be sufficient.

Round 3 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Clark Peterson wrote:
You have to stat a villain whether or not they PCs actually fight him or her or it.

I agree, but one important piece of criteria is going to be: You claim this is a CR 20 villian. But he can be easily trounced by CR 10 characters or a CR 10 villian who can't be beat by CR 20 heroes.

Round 3 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Is this meant to be a recurring villian or a one shot, you are putting stats to a villian so you are breaking the main rule of a recurring villian, if you stat it they will kill it.

Villian Points of Interest:
SRD Only
CR Limitation 1-20 - no epic, too much work to research and judge.

Background (Treat it like a resume and job interview):

  • What started this person's career in villany?
  • Where does the villian see himself in 5 years?
  • An antagonist is only as good as his protagonist, so who are his enemies?
  • List of minions and flunkies who get to die horribly throughout a campaign setting?
  • List of good guys and allies who the players will see suffer at the hands of this villian?
  • Hobbies, what does he do in his down time to continue to be competitive with the heroes who oppose him?
  • Is this villian specialized?
  • Is this villian part of a larger group or organization?
  • Is this villian a sub-villian to a larger villian?
  • Special villian information for the DM?
  • How would you introduce the villian into a campaign?
  • How do you envision his demise?
  • What do you think are his strengths and weaknesses?
  • Secret Lair - Where does he go to lick his wounds or torture company?

Yithnai
DCII,

35 Arcane avatar

Nick McGinnis wrote:
More Conan than Cthulhu, but yeah that is kinda the point.

Interesting; knowing that does give one a different perspective. I may have to vote for this.

Yithnai
DCII,

35 Arcane avatar

GeraintElberion wrote:
Seleucid.
That made it hard for me to like this entry. It created a constant background hum in my mind as I read the entry; "What does this have to do with the Hellenistic Near-East?"

Your writing style is very good. However, I too suffered reading beyond the first parts due to the naming conventions. I guess my question for the author would be: So is this supposed to be Babylon meets Cthulhu?

Not that this would not be a fascinating mixture, just not my cup of tea.

Who's in your 5?
DCII,

35 Arcane avatar

After reading them all yesterday the only one I want to reread is:

Akram Zafir


  • Very creative.
  • I would lose the historical referrences and put my own races.
  • Needs to work on the writing a bit.

So far this is the only one I intend to vote for.

The Alternate Items
DCII,

35 Arcane avatar

varianor wrote:
Whoa. There's nothing wrong with taking an existing item and redoing it. The point of Round One of this contest (as we know in hindsight) was cool ideas. He's got a cool idea. Good designers take SRD stuff and rework it all the time. He didn't plagiarize and the item is different. If there's a similarity in wording, well so what?

PLAGIARIZE
Main Entry: pla·gia·rize
Function: verb
Inflected Form(s): pla·gia·rized; pla·gia·riz·ing
Etymology: plagiary
Date: 1716
: to steal and pass off (the ideas or words of another) as one's own : use (another's production) without crediting the source
intransitive verb
: to commit literary theft : present as new and original an idea or product derived from an existing source

I respectfully disagree and I am sorry to Robert and the judges (please put on your thick skin before reading further) but this contest was billed as searching for original ideas. This subject has come up in other posts and is starting to be a recurring and legitimate gripe of a number of people. One of the judges job in any contest is to limit the liability of the sponsor company, there have been numerous requests for decks and other publications of these items. This is a clear case of an item that could probably not be published without crediting the source for the words used as they at least partially appear to not be wholly original content. Some creative word-smithing could have avoided this issue which leaves me wondering is this really superstar material, there are so many good items that didn't make the cut, this one just seems a little out of the superstar realm.

Bring on Round 2
DCII,

35 Arcane avatar

Ladies and Gentlemen. Good Luck. Put on your thick skin and prepare for more tough critique from the community. Hopefully, people will keep it respectful, but in the event they do not, remember you cannot please everyone on these boards.

Elemental Quiver
DCII,

35 Arcane avatar

DCII wrote:
I think the 32 winners deserve to be here.

Elemental Quiver
DCII,

35 Arcane avatar

Mothman wrote:

And industry professionals or not, I do not think the judges should be expected to have encyclopaedic knowledge of all magical items in print, nor should they be expected to trawl through these sources to check them.

I respectfully disagree with you? If you are going to make a call for wondrous items and ask for original items, I interpret that as meaning, the judges will know if you submit a not wholly original item. I am not alone in saying that I find it a little aggravating to hear that there may not have been as much effort in vetting items as original, perhaps it would have been better to take a little longer to evaluate.

Having said that, this game and others like it have been around for more than 30 years and many brilliant and not so brilliant items exist for this game. The judges have admitted that they have learned a lot from this process and I believe that the future editions of this contest, which I dearly hope occur, will see some significant changes to clarify the process of submission, judging and winning.

I think the 32 winners deserve to be here. Given the scope of their task, the judges did a fine job. I have seen some posts by judges and players that raise some very valid points for reflection on the rules, the judging and the winners' selection. I have seen that there are some really good items that didn't make it here and as I have said before; I do not envy neither the winners nor the judges and hope that all involved have think skin, and am looking forward to their country submissions.

One suggestion for the next time this contest runs: The winner of this contest is a judge along with the esteemed panel we had this time. That will teach him or her a lesson ;-)

Spoiler:
Ecclesiastes 1:9
What has been will be again,
What has been done will be done again;
There is nothing new under the sun.

Well, I lost...
DCII,

35 Arcane avatar

Erik Mona wrote:
Given the number of submissions and the fact that the first round was judged blindly, I think it's actually more difficult to get through this first round than it is to get into Dragon.

--Erik


I agree

Losing items
DCII,

35 Arcane avatar

I hope to have time to read all of these. The judges clearly had some difficult choices to make.

Round 2 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

pallen wrote:
Regardless of the official word count, I seriously doubt that I'll bother spending 10 minutes reading a single entry. Like Vic mentioned earlier, if you can't grab my attention with the first 100 words, you're not going to get my vote.

Good point! I made that sound like I was willing to be way more accommodating than I am actually going to be. If it doesn't catch my attention within a paragraph or two, I may give a scan of the remainder but am likely to move on quickly.

My main point is: more than 10 minutes reading material for each item is expecting a whole lot of the contestants and the voters.

This round more than any others is the writer's chance to entertain and write creatively exclusively. The next couple of parts are very much about mechanics along with entertainment. So be entertaining, don't bore me with details, yet.

Round 2 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Darkjoy wrote:

The second post is 1250+ words, now imagine doing it 32 times. Now try to make an informed decision.

I would appreciate, as someone who intends on voting, that the submissions be kept to less than 10 minutes of reading each. I think 1250 words on the outside is not necessarily unreasonable. But if I have to spend more than 1 night reading through all the entries, someone is going to get the short end of the stick. With 7 days to judge I would like to read the entries one time through on day one and day two, then take one to two days to think about it, unless one is obviously the best, then read the ones that stand out one last time, then vote. If it takes 6 out of 7 nights just to read the submissions, then those listed first will have a distinct advantage.

Since the majority of us will be voting and not submitting maybe we should discuss what kinds of things we are going to basing our votes on. Alphabetical, Random Number Generator, Eenie Meenie Miney Mo, How many times I can spell out my name in the text, etc.

That information, perhaps more than anything else will help those creating the submissions.

I don't want to read a short story. It has to be someplace a character can go from 1st till [I get bored playing the character] level. If it is based on the SRD. I don't want to have to open half the documents to create a character for it. I want to be able to make a character of any level to particiate, I don't want to have to start at 15th level to be able to enjoy it. It should have a place for any class in the SRD. It should be someplace a character can be any alignment. Most importantly it has to sound like someplace I would like to create a character for or run a campaign in.

Round 2 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Darkjoy wrote:
I think that they will go with a 700 word count. This is about the amount that will go on 1 page, I guess. I own the 3.0 Greyhawk gazetteer and all those entries are around that size.

The SRD averages between 600 and 720 words per page depending on the section. I have seen posts where people have 20,000 words. That's a short story.

Round 2 Assignment Questions--Taking Your Input
DCII,

35 Arcane avatar

Clark Peterson wrote:

What other questions or issues would you like to see addressed in the official instructions?

Will you define country as:
  • an indefinite usually extended expanse of land
  • the people of a state or district

It must be clear if the 32 are designing for geopraphy or politics or both. Some people may be better at designing a country based on geography, designed expressly for exploration (e.g. the frontier). While others may excel at the development of a civilization and government along with cities and all the details.

I would like to see the criteria include both a description of at least one populated town, city, villiage, etc. where characters can go for some R&R and at least one known adventuring spot, where characters can go to hone their skills.

Word count should be kept small and challenging. Not more than a full page of text. You guys just got finished reviewing 1.7 million words in my rough generous estimate, so if you really feel like doing the same amount of work, I suppose you could allow 50K per submission, but I wouldn't :-)

Almost There....!
DCII,

35 Arcane avatar

I would show the winners and that's it! The last thing the Paizo folks are going to want is a bunch of armchair quarterbacks second guessing the judges on why an item didn't make it into the top 32.

Auto-Rejection Reasons
DCII,

35 Arcane avatar

goldomark wrote:
The funny thing is with every comments the judges make, I always think they are talking about my item. Aside from my egocentric views of the world :-D, I guess item design/judging breaks down to a few simple questions.

Don't you hate and love that feeling you get in your stomach when you think they could be talking about your item though? I debated about the cost of my item; right up to the point I hit submit, and ended up cutting the price significantly because of an item in the SRD that performed a certain way. Biting my nails ... the suspense is awesome. This is great, like a roller coaster ride! Arms in the air, screaming till I'm hoarse! Looking at the guy next to me as his face goes three shades of green, wondering if he's gonna hurl! YaHoo!!!

Future Rounds of the Superstar Contest?
DCII,

35 Arcane avatar

mwbeeler wrote:
You know, this is downright odd, but your avatar makes your post seem angry. I think it's the crossed arms.

So hopefully, this one make my post seem wise?

I do have another couple of questions: Let us say, in this next round in particular, that 8 people get tons of votes. Leaving the remaining 24 with 1 vote each (giving the benefit of the doubt that people would at the very least vote for their own creation). How would that situation be handled? I doubt it would happen, but if a few are really and obviously, the most awesome, it could be a case where there are some ties on the short vote side. Something else to think about. If a few really shine, it may not take much to eek in on the backside of the 16 who move on say the 15th and 16th spot. I would expect that the farther down the pack a person is at that point the closer the voting will be. What happens in the event of a tie? Also, are you going to have alternates in the event someone gets DQ-ed, will you have one or two people working under the hope they might fly on stand-by?

Future Rounds of the Superstar Contest?
DCII,

35 Arcane avatar

The thing to keep in mind is that ultimately Paizo is in business to make money. With all the hours (time is money) the judges and Paizo staff have already put into this contest it is important that the end result help sales. If the person who makes it into the finalist position is someone everyone is familiar with or not, what we all need to hope happens is that it results in sales for Paizo. I am committed to purchasing the winning product from this tournamant. If I win, I'm buying a case. It is possible that people will vote for the personalities, but in the end, I would think that people are going to vote for the writer they would like to read and would be willing to spend some of their hard earned dough on. If the end result of this is that someone wins that results in poor overall sales, I would guess that we should look for significant changes, if Paizo were to run the tournament again at all. If popularity on the boards were all it took to get a contract, why bother running the contest. Thus far, everything I have seen and read from the judges, staff and participants leads me to believe that Paizo is doing everything that they can, within reason, to keep the playing field level. I for one want to be able to talk to the writers on the boards and be able to ask them questions. So personality does play a role in the tournament. Anyone wishing to campaign for my vote is welcome to wash my car and mow my lawn and still you only have a 50/50 chance of getting it :) Good Luck and Happy Thankgiving

Wondrous Items: Uncouth
DCII,

35 Arcane avatar

I should note that a cursed version does exist which only does damage to the person pressing the button.

Wondrous Items: Uncouth
DCII,

35 Arcane avatar

Key to the Kingdom

This 2” Adamantium cube is completely featureless except for a red button on one face with the word “Push” written in white text, which magically alters to the primary language of the person reading it. On the face opposite the button is the digital representation of the number “10”. Pressing the button changes the number from 10 to 9 (same digital format). Each subsequent press of the button lowers the number by an increment of one. If the number is “1” and the button is pressed an explosion of 10 miles radius occurs. The resulting explosion does 200d10 damage to everything in the vicinity, no save possible, including the person pressing the button. The energy of the explosion morphs so as to by pass all energy resistance and damage reduction. All magic in the area of effect ceases functioning for a period of 1 year and a day. Turns to dust after 50 uses, may only be used 1 time per day.

Holy Crap Universal; CL 17th; Craft Wondrous Item, Wish; Price 33,040 gp; Weight 10lb.

Future Rounds of the Superstar Contest?
DCII,

35 Arcane avatar

For each new round, at the appropriate time, will you be publically posting the guidelines for the submissions of each round or will that information be provided only to those who make the cut into each new level?

It seems people are very interested in knowing the criteria for:

  • Design a country
  • Design a villain (complete with stat block)
  • Design three thematically linked monsters
  • Design an encounter
  • Submit a full adventure proposal

I think most people will understand if it is kept to the contestants only, but then it seems there may be others who might enter into a suicide pact if they don't get to see the criteria.

Clark Says: Give yourselves a hand!
DCII,

35 Arcane avatar

I thought this was such a great idea I told my players that they were expected to all submit items. We are a bunch of old farts (for gamers anyway) who have seen the industry change significantly in the past 30 years. To encourage these guys and gals to make submissions I told them all that I would find a way to work into our existing game their items, where possible, so I have seen nine of the items submitted and can tell you I wouldn't want to have to select the best one out of the bunch. I do not envy the judges the work they are facing nor the criticisms they are facing, because it will not be possible to please all of us.

So to the judges and staff of Paizo I want to extend a heartfelt thank you and appreciation for having the courage to do something like this and to put in the extra time and energy to give back to the community of players and masters who support this industry. You are appreciated.

May the best non-gender specific person win!

Clark says: Competition Still Wide Open!
DCII,

35 Arcane avatar

If you do post the items with comments, will you rank them 1-32 with 1 the best item in the judges scoring and 32 being the item that was on the cuff of making/not making it?

Important! In case we do not make it to Round 2...
DCII,

35 Arcane avatar

Also, keep in mind this is for the RPG Superstar! Not the Wondrous Item Superstar, which is why there are further challenges to pass through. I suspect that it may be possible that some entrants will be better at some aspects of the contest than others. We may see someone with an excellent Wondrous Item really flop on one of the later legs of the competition. I am anxious to see the candidates who make it to the end of the challenge, for they really will be well rounded and well deserving of the title RPG Superstar! Good Luck to everyone who enters the contest, it seems to be measuring up to being a real nail-biter. I am enjoying reading through the posts, there seems to be a lot of really qualified talent out there.

Tip from one of the Judges
DCII,

35 Arcane avatar

In the rules, I noted that there are a few days specifically alloted for people to run the contestants submissions around the boards for discussions, for the next rounds, will those contestants selected to be voted on be allowed to answer questions on the message boards relating to their submissions? I would like to be able to talk to them via post if allowed to submit questions to the authors.



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