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Czael's page

Pathfinder Society Member. 5 posts. No reviews. No lists. No wishlists.

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Cheliax

I like everything about deadly stroke except for dazzling display...I almost feel it's better to intimidate a single opponent and move in to focus them down rather then spend your first round wiggling your sword about. If you're lucky enough to have an Inquisitor in your party, have that horrifying individual give someone the stink-eye (Since they'll probably go before you anyway and their intimidate will probably last a while.) If you're fighting mindless things, that's an awful lot of useless feats unless you have an Antipaladin.

If you're Cockatrice I suppose Dazzling Display is alright, but you're giving up Warrior or Sword and that's not a good trade off abilitywise. Needing Charisma in a class that needs strength, constitution, Wisdom (to cover their low will save) and even dexterity to properly fill out O-Yoroi armor is harsh.

tl:dr?
Dazzling Display is underwhelming and it makes my heart sad.

Cheliax

My group is pretty split about point-buy and random rolls and arguments can go on for quite a while. Using this style of character gen appeased both sides oddly enough.

I suppose you could use low point-buy for a homebrew, but it's just as easy to give the players higher stats (which makes at least a few players happier with their characters) and step up the encounters to deal with that.

Cheliax

I have to admit I haven't scoured the boards for this so I'll apologize if this is a repeat idea...

My group has been using a point-buy system of 20+1d10.

Sure this is high, but that's easy enough to adjust and throws in a random aspect that not present in regular point-buy. Thoughts?

Cheliax

I'm not all that sure about the deadly stroke route, I prefer the improved critical katana route and piling focus and specialization into it. If you're going the Warrior route, rolling three dice and going for the 15-20 crit chance is pretty likely. I'm level 9 and on the sword route, +2 to the will save, mount strength added to charge damage and it's not difficult to get spirited charge that way. On a crit mount charge I do from 156-212 damage, otherwise a normal swing is a d8+22 without a challenge or a mount at all. I'm not a fan of humans either, I'll take half-orc almost every time and treat darkvision as my human feat =p I'm gonna find a mage to permanency reduce person on me, the reduction in damage dice is more then worth it.

Cheliax

I had two things happen to me that caught me a little off guard because I'm fairly new to GMing, the first being the blackmail notes found in the lock box by the Ghasts. The Cleric simply cast mending to fix the papers (and had a make whole prepared if that wasn't enough) In 3.5 mending and such could not repair fire damaged objects, but the Pathfinder version seems a little vague in that respect. No Linguistics check was necessary and all that information was revealed. Am I missing something obvious?

The other one was the blind witness that the prosecution calls to testify against the beast. Were his eyes utterly destroyed by the fire? The PCs simply removed his blindness and the witness easily pointed out that it wasn't the beast who killed his master/etc...

What would you do in that situation? It certainly made things easier and wasn't game breaking, but I'm curious if I let things pass that shouldn't have been possible/ were intended.



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