paizo.com Favorited Posts by Cyrusspaizo.com Favorited Posts by Cyruss2014-08-15T01:08:10Z2014-08-15T01:08:10ZForums: Advice: Advice and Ideas for a Hombrew SettingCyrusshttps://paizo.com/threads/rzs2lqm2?Advice-and-Ideas-for-a-Hombrew-Setting#12018-01-08T03:52:35Z2011-01-18T20:43:09Z<p>I stuck this in advice because the rule question I have is a minor one and I feel that the advice I need is a bit more pressing. Sorry moderators if this has to get shifted over to the rules thread.</p>
<p>With that said, hello everyone! I hope you all had a great holiday season and I want to type a big ‘thanks’ in advance for any advice and comments to come.</p>
<p>So let’s dive right into the more pressing issue: I need help with location, mini-dungeons, and event ideas! I am running a homebrew campaign that is mostly exploration based that uses the Kingmaker hex idea as well as the Landmark, Standard, and Hidden locations idea but without kingdom building. My players will be able to clear ‘the fog of war’ so to speak. As they explore hexes, the hex will become ‘unshaded’ and they will be able to see the terrain on the ‘world map’ (I should state now that the world map will just be a huge map I created in Illustrator and Photoshop and the hexes will just be layers that I delete as they explore). As the players explore, the area unravels. Simple enough right?</p>
<p>I need ideas for the minor location events similar to those that can be found throughout the Kingmaker AP. Without spoiling too much, I am referring to the Landmark, Standard and Hidden locations that can be unearthed by exploring the hexes. I am struggling to come up with ideas for these minor landmarks, whether it be encounters, mini dungeons or puzzles. </p>
<p>Since my PCs will be 1-2 level when they begin the exploration portion of the game, I am looking for some minor events that can be used as puzzles and minor quests to gain xp. The random encounters for the explored area are a bit high, so I do need them to gain XP from a secondary source (exploration).</p>
<p>The setting: PCs are exploring a region of land to the north of the kingdom called “the Cathills” for the ridiculous amount of mountain lions. This land is filled with orcs, goblins and a ton of fey oriented creatures but little in the terms of playable characters save Gnomes. The deeper they go, the increasingly savage it gets. I guess, in a sense, it resembles The Stolen Lands however mostly hills and colder temperature. My PCs: I have a paladin, a ranger, a bard, and a druid. Religion in my game is important, but I have my own homebrew non alignment oriented gods. All of the PCs worship one goddess while most of the creatures in the Cathills worship a different god. The potential for the paladin to do some crusading is already obvious.</p>
<p>I am GMing for a buddy and his two kids, a 13 year old boy and a 10 year old girl. Paladin and Druid are both 13 and 10 years old respectively. This is their first time playing pen and paper and it’s safe to say I rocked their socks with the first adventure. We played for 12 straight hours and the kids did not want to stop. Now, I noticed that with children, they do not know much about character classes to role play properly, so I have seen their ‘true colors’ so to speak. The son is obsessed with saving his butt and finding gold as well as thinks the entire adventure can be played like a World of Warcraft quest line. Now, this is not very paladin like so I do not know how to approach this subject at all. The daughter, the druid, plays her character strong CG, but doesn’t get the whole, protect and preserve nature. I need additional advice from the dads in this community for when it come to GMing for children. Ideas to have them except and RP their characters, and keeping them entertained. </p>
<p>Now for my rule question: The above druid has a Big Cat animal companion. I am a bit confused on how the attacks work. I know this is a newb question but I have no prior 3.5 experience. For one, the cat has a bite and 2 claws. Does this mean the cat can make a full attack? If so what is the bite and claws attack bonus (are the claws considered secondary weapons?)? I might be over thinking this but does 2 claws mean the cat is able to attack with a bite, claw, claw? Or do 2 claws basically mean 1 attack with the cats 2 claws?</p>
<p>The first game I quickly house ruled and began allowing the cat a full attack similar to how a PC would get if it had Two-Weapon Fighting but did not penalize the claws. Also, each claw was a separate dice rolls so she rolled 3 for a full attack. I told the group that I will be coming back with an update on the rules so she is prepared for some changes. </p>
<p>So thanks again for things to come.</p>I stuck this in advice because the rule question I have is a minor one and I feel that the advice I need is a bit more pressing. Sorry moderators if this has to get shifted over to the rules thread.
With that said, hello everyone! I hope you all had a great holiday season and I want to type a big ‘thanks’ in advance for any advice and comments to come.
So let’s dive right into the more pressing issue: I need help with location, mini-dungeons, and event ideas! I am running a homebrew...Cyruss2011-01-18T20:43:09Z