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Well, the INKARNATE guys are finishing up some tweaks to release the first BETA test soon. I guess their website will have updates soon too. Go to INKARNATE WEBSITE
ChrisRevocateur wrote:
Well.......Alex, the programmer for INKATNATE worked on big Blizzard entertainment projects so that in itself should be a testimonial to his abilities as a programmer. Its going to take a while longer to develope INKARNATE because the Kikckstarter for INKARNATE was going to pay for bringing more programmers on board to help progress faster. looking forward to the Beta test.
Hey guys, 4 days left for INKARNATE on their kickstarter. One last push to get it funded guys!!! Even if it doesn't get funded you got nothing to lose because all pledges aren't collected until a kickstarter project reaches its funding goal. If it does reach its goal, INKARNATE becomes a reality.......its a win-win situation. Heres the link:
**** Found an interview with the INKARNATE guys here: Escapist Magazine interview of INKARNATE staff Fills in some of the informational gaps some gamers may have about the software. :)
Umbral Reaver wrote: I have to say I think you may be aiming at the wrong audience. The people new to RPGs are those least likely to invest in subscription-based services. Those veterans are possibly also less likely to, having the experience and knowledge to handle most of what it offers by hand. There's a middle-ground of people that have delved into the game enough to know how it works and want to buy further tools and supplements for it. I think that a character generator with a video-game-like user interface is the perfect product to sell people new to Paper & Pencil RPG's. Most likely they were playing video games before they even thought of playing a Paper and Pencil RPG so that makes the transition that much easier. Your also forgetting a couple of facts.
--The subscription fee for the Virtual Game Space isn't set in stone. Maybe they'll settle on $5 a month or $7 a month instead of the $10 a month for the Virtual Game Space. --Who's to say that down the road that the subscription service isn't found to be very profitable and that releasing expansion packs makes them more money so they go that route. As far as gaming veterans not being interested in INKARNATE, i am a 20yr. RPG gamer and everyone else in my group are in their late 30's to mid 40's. We're ready and waiting for INKARNATE to be released. Now everyone in our group owns a copy of HeroLab and its the best character generator on the market as of right now. But it could be laid out way better than it is now and aesthetically, its got absolutely nothing on what I have seen so far from INKARNATE. Now while I am barking the awesomeness of INKARNATE, I will keep my copy of HeroLab until I am sure INKARNATE is the character generator software that HeroLab passes the torch to.
Umbral Reaver wrote:
Heres the quote from their kickstarter site as to how the pricing is going to work As Of Right Now: Players: Players will pay a one-time fee for the Character Creator/Playable Character Sheet. This fee will cover a single rule set. GMs: GMs will pay a one-time fee for each of these components (separately): •Map Builder •Adventure Creator/Campaign Tracker. Then for a sub fee (we are thinking $10/month at present), the GM will receive: •Access to the Virtual Tabletop (the GM can allow access to players, so the players do not have to pay a sub fee--there would be one fee per gaming group). •Regular content packs (including digital adventures, artwork, and more) The subscription is to help support ongoing feature development as well as server costs. We will make it very easy to place a sub on hold or cancel it--so if you are heavy up on gaming one month but have nothing going on the next you can just turn it on and off as required. What that means is that the pricing model could change later. Everything is up in the air right now. And they are looking for feedback as to what players / GM's want.
The guys over at the InKarnate camp have posted an update Post-GenCon. Here it is quoted from their Kickstarter site: UPDATE: After feedback from Gencon we've decided PF(Pathfinder) RPG will be the next rule set we support.
:)
I saw this project on Kickstarter and after reading all the info and watching the pitch video I am very excited to see the end product. I also spoke to the Inkarnate guys at GenCon and they said they were probably going to switch from a subscription fee system to another system because of feedback from players who would like to see another revenue model. Heres the overview: InKarnate is a video-game-like interface for playing the world's most popular fantasy RPG. This fully-integrated web application frees GMs and players from tedious number-crunching and stat-tracking, so more time is spent weaving epic tales of saving the world and exploring dark, deadly dungeons. InKarnate also helps you visualize your adventures with character portraits, item portraits in an equip screen, custom made maps, and more. With InKarnate, our goal is to make it easier and more fun for you and your friends to sit around a table and role-play. Here are the key features we are currently building for our launch product: •CREATE AND RUN CHARACTERS--Roll characters in minutes. Pick a portrait, select skills, and equip your PC with illustrated items. Then run your character with the playable character sheet while the rules are calculated under the hood. •BUILD INTERACTIVE MAPS--Create world, wilderness, city, and dungeon maps. Then link them all together to quickly and easily navigate through your entire campaign. •LIVE EPIC CAMPAIGNS--Run your games in a shared, virtual space around a physical table or over the internet. Roll dice (or input physical rolls if you prefer), place character tokens, and more. The $100,000 funding goal will allow us to deliver the features above with a target date of August, 2013. If we can raise additional money, estimated at $200,000, then we will also deliver: •WRITE GRAND ADVENTURES-Writing and organizing simple encounters or epic dungeon crawls has never been easier. You'll be able to bring in and edit encounters, monsters, treasure, and NPCs, write descriptive text, and link encounter keys digitally to your maps for easy navigation.
We already have the first of these components--the Character Creator--up and running and so we can share some specifics on its features: •InKarnate currently supports the 3.5 rule set of the original medieval fantasy role playing game. We hope to add other rule sets in the future. •As a web app, InKarnate will run on all major browsers and platforms: Safari, Chrome, Firefox, etc., and will work on PCs, Macs, iPads, and Android Tablets. InKarnate has not yet been optimized for smartphones, although this is a feature we are currently working on. •The Character Creator allows you to roll up heroes from any of the core classes and races in a quick and intuitive manner. Choose a portrait and equip illustrated items as you prepare to slay dragons and dungeon delve. •With the flexible, Playable Character Sheet, keep track of every bit of information related to your character. Roll initiative, skill checks, damage, etc., while rules are calculated for you. Memorize and access spell information from your spellbook. Buy new items and goods and add them to your inventory. I highly recommend investing in this Kickstarter. Heres the site:
Heres some links to some screen shots of InKarnate: Works on Several Different Platforms There is some potential for Battle-Map cartographers to ge some work from the Inkarnate guys because they are going to need Battle-maps for their software.
I talked to the Inkarnate guys at GenCon and they are seriously thinking about NOT going with a subscription system. Heres the indepth description from their Kickstarter page: InKarnate is a video-game-like interface for playing the world's most popular fantasy RPG. This fully-integrated web application frees GMs and players from tedious number-crunching and stat-tracking, so more time is spent weaving epic tales of saving the world and exploring dark, deadly dungeons. InKarnate also helps you visualize your adventures with character portraits, item portraits in an equip screen, custom made maps, and more. With InKarnate, our goal is to make it easier and more fun for you and your friends to sit around a table and role-play. Here are the key features we are currently building for our launch product: • CREATE AND RUN CHARACTERS--Roll characters in minutes. Pick a portrait, select skills, and equip your PC with illustrated items. Then run your character with the playable character sheet while the rules are calculated under the hood. • BUILD INTERACTIVE MAPS--Create world, wilderness, city, and dungeon maps. Then link them all together to quickly and easily navigate through your entire campaign. • LIVE EPIC CAMPAIGNS--Run your games in a shared, virtual space around a physical table or over the internet. Roll dice (or input physical rolls if you prefer), place character tokens, and more.
• InKarnate currently supports the 3.5 rule set of the original medieval fantasy role playing game. We hope to add other rule sets in the future. • As a web app, InKarnate will run on all major browsers and platforms: Safari, Chrome, Firefox, etc., and will work on PCs, Macs, iPads, and Android Tablets. InKarnate has not yet been optimized for smartphones, although this is a feature we are currently working on. • The Character Creator allows you to roll up heroes from any of the core classes and races in a quick and intuitive manner. Choose a portrait and equip illustrated items as you prepare to slay dragons and dungeon delve. • With the flexible, Playable Character Sheet, keep track of every bit of information related to your character. Roll initiative, skill checks, damage, etc., while rules are calculated for you. Memorize and access spell information from your spellbook. Buy new items and goods and add them to your inventory.
I highly recommend investing in this Kickstarter.
Irontruth wrote:
I understand they aren't a software company. That is the reason why I said they should hire a software developer to do the leg work and then just check in from time to time to make sure its coming along the way they want it to.
Brian Darnell wrote:
The purpose of a Masterpeice mini would be for the gamer who wanted to step up the quality of the paint jobs of their minis. I guess they would'nt have to be large. Probably would be great for medium-sized Player Character minis. And make them Visible minis. That way Gamers could just go to their favorite Gaming store and pick up a pre-painted Masterpeice series mini for the game they have that night. Maybe take a pole from gamers on the Pathfinder forums, giving 4 or 5 concept options to vote on. However the results of the pole place those minis in order would give the Paizo guys an idea of what is in need of by gamer consumers. The larger Masterpiece minis could be for DM's who just want a better paint job on their pre-painted plastic minis. Not that Pathfinder Battles are'nt good. They are good. But just imagine what WizKids/NECA could do with some extra time taken to paint the minis.
DeathQuaker wrote:
Try buying Dundjinni.......I guarentee it is impossible. I have HeroLab, but I don't buy every add-on so I only spent the initial 40.00. It works great to generate characters on the fly and keep track of initiative. Among other things. I bought Campaign Cartographer without researching it. I spent the initial $40 for it without knowing that I'd need to buy the Dungeon Designer. It would'nt be so bad, but like you said the learning curve is steep and the interface is clunky. I'd like to see a piece of map making software that a consumer could literally learn how to use it on the fly or with minimal instructional tutoring.
Brian Darnell wrote:
They could just commission a software company to make the Battle-Map Creation software and then just check in from time to time to oversee quality.
Locke1520 wrote:
Dundjinni is a great software. But you can't buy it anymore because the owner of the intellectual property has gone AWOL. With Paizo's resources, the possibilities are endless.
doctor_wu wrote: Would this cut into flip mat sales though? Not really. Their flip mats could be made available in PDF form and cropped out for use with the map making software as tiles for making different maps with that same art. And some of the items placed in the maps could be offered in a expansion "Items" Pack. So many opportunities.
Did Paizo ever consider developing a Battle Map Creating software? I have Hero Lab and it is Spec-Freakin-Tacular thus proving that an RPG software accesory like Hero-lab makes cash all day long. I see the quality of product you guys put out with Pathfinder and all its secondart accessories, just imagine what Paizo could do with a battle map creation software. With the owner of Dundjinni gone awol and assumed fallen off the planet because the inability of anyone able to get ahold of her, and the over-complicated interface and bloated price of Campaign Cartographer this is a great opportunity to put out a simple to use, eye catching battle map creation software. You could sell the base software and to keep making money on the software Paizo could sell Add-On packs. Item Packs, creature packs, building packs, texture packs.........the list goes on and on. Thanks for reading guys. Later. Carl.
I was browsing through other miniatures sites and noticed that some miniatures companies sell a regular line of mini's and a "Masterpiece" series.
I think Paizo could do the same with their pre-painted line. The original pathfinder Battles could stay in production for the Pathfinder players who need mass minis for DM'ing an adventure. And the "MASTERPIECE" series of Pathfinder Battles could just be "Large" sized minis to retain detail in sculpts. And then also could have more intricate paint jobs to deserve the MATERPIECE title. The price would be more expensive obviously but well worth the price. Initially, Paizo could release only a 5 or 10 "MASTERPIECE" set to see how well it sells.
Cpt_kirstov wrote:
I suppose it would make sense to not package them in bags if their individually packed. Packaging definitly catches the eye.
Steel_Wind wrote:
Paizo farmed out the production of Pathfinder Battles to WizKids.... Whats to say they couldn't do the same with a Battlemap making program? They could farm it out to such companies as:
sieylianna wrote: I have my doubts about the viability of such a product. 1) Paizo should have plenty of backgrounds, icons, etc. from the maps they publish, although it would need an interface; 2) Paizo has subscription income from the maps they sell and mapping software would likely cut into those sales and 3) the recent decision to release PDFS along with the map subscriptions means you can probably do much of what you are talking about at home. Good points......But the Dungeon Decor-type symbols from those Battlemap subscriptions could be included with the battlemap subscription for this Battlemap software. Basically details that their marketing dept. could iron out.
Hey guys and Gals at Paizo, I have a SPECTACULAR business proposition for you. Ready for it...... It'll be the best thing since "Self Rolling Dice" ITS.........The DUNDJINNI REPLCEMENT PROGRAM. I can see it now......Create your own Battlemaps on the Paizo branded Battlemap creator. Could sell it in 2 different versions. **Paizo Battlemap creator Basic.
Simplify the user interface so someone could belt out a battlemap in no time. Have Battlemap Templates where DM's could start out with a blank building or dungeon with a themed template......
Put a really nice user interface skin on it with paizo art or advertisements for new Paizo products to come out soon with every update to the software. The opportunities are endless!!!! So what do you say guys???
Erik Mona wrote:
I think my favorite PATHFINDER artist(besides Wayne Reynolds) is an artist from the deviantart.com community with the username El Grimlock. Heres a link to his stuff: http://el-grimlock.deviantart.com/gallery/ .
http://el-grimlock.deviantart.com/gallery/?offset=48#/d325zmm .
http://el-grimlock.deviantart.com/gallery/#/d3e2iep .
Shad0wdrag0n wrote: If I'm paying $4-6 for a single miniature I'll go with a company like Reaper. Those are prices I'd expect to pay for metal miniatures, not prepainted plastics. In fact, you are better off getting the metal pathfinder miniatures from Reaper. True...........but you'd still have to paint them. As a married, father of three besides working full time and yard work and family stuff and....well, you get the point....Its hard to paint anything anymore. So i'll gladly fork over the little extra.
Wizkids offered their Huge Apocalypse and sentinel figs in their Huge Marvel Heroclix boosters and because their was such a demand for them they released them separatly. Whats to say they don't do the same for the Huge Black Dragon. DM Doom......I know you think it seems expensive paying $4 to $6 for the randomized miniatures but you gotta admit, its better than being forced to pay $15 - $20 for 6 to 8 figures like the D&D minis were offered for. D&D minis never gave you the choice to buy just 1 or 2 or 3 or 4 minis at a crack. Because their boosters were packaged in 6 to 8 figures per booster you had to pay the $15 - $20 in order to get them.
pres man wrote:
Again, any and all pics of the minis are just preliminary minaiture mock-ups. The final product will be different. The Paizo guys are just giving us a vague idea of what we can look forward to.
Heymitch wrote:
also never let them catch you playing with your minis like G.I. Joes. At first theres an awkward silence......and then a sigh of dis-approval.....
KaeYoss wrote:
I don't have the usual vices like boozing and smokes but I am married with 3 kids and a house.......Thank god my wife is gracious to let me feed my habit.
David Williams 789 260 wrote: Have to agree that Random is a bad thing here. Shop owners would be better off opening them all up and selling them that way. 4 bucks ain't bad at all considering the quality, but I want to know I'm not going have to drop 400 bucks to get that one troll I need to run that adventure. Once again.....without mini randomization this venture would'nt be possible. Its the only way its financially feesable to release a line of minis and sell each mini equally. Instead of having non-randomized minis and a warehouse full of the lesser desirable minis. Again, they are going to release some non-randomized minis for the adventure paths next year.
ZDPhoenix wrote:
Take a look at the price of oil the next time you look in the paper. The reason I say that is that oil is the base material for plastic and paint. Both of which go into the manufacturing or pre-painted plastic miniatures. Notice how the price of oil goes up and down (mostly up)at the whim of some foreign oil tycoon turd with a turbin. $3.50 to $4.50 for 1 or 2 pre-painted plastic RPG miniatures is a VERY good deal in my book considering you have the choice to buy a booster with 1 - 2 minis in it or buy more if you wanted more miniatures. With D&D minis you were forced to buy 6 - 8 minis in a booster. Lookin forward to tomorrow's preview. :)
Peanuts wrote:
How often is a creature like that used? Aside from the fact its nearly unbeatable. Thats for one of those sessions when you've had enough from the players and your ready for a Total Party Kill. hehehehe.
gbonehead wrote:
Hehehehe..... I got a buddy who picked up the Cthulu figure. Would have worked great back in the day for an adventure we did in Call of Cthulu.....Of course we would have all gone insane instantly. Notone of my favorite game systems.
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