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Jardin

CuttinCurt's page

Pathfinder Society Member. 336 posts (367 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 4 aliases.

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Jardin

Children of Carnage...

I think of devestation, dead bodies lying about, and chaos. I think of a group trying figuring out how best to sate their lust for death, perhaps targeting the most lawful of civilizations so their acts of violence are even more appaling and magnified.

I do not think about a religeous cult trying to figure out how to release Rovagug.

How does this insideous 2nd part of their goal threaten the PC's?

Now if this group was stationed in Cheliax and was grand enough in scale to appose the church of Asmodeus, then perhaps I, as a PC, might be scared of them. Their first goal should be to devestate the church of Asmodeous, for as we all know, it is only through him that the key to Rovagug's prison can be gained.

These guys could not even begin to challenge the Church of Asmodeous, (In my opinion) and at best, Sarenrae might keep an eye on them.

With these things dominating my thoughts, I am having a major problem considering them a real threat to anyone, much less an organization of substance.

You do bring about a very chaotic mess of an organization in your writing, so your alignment fits how lost they seem in direction. That, in and of itself, can give the PC's fits.


Jardin

Medusas vs. the world.

I am with Sean on this one. There was nothing that a human cant do here with this group.

And the name...

Why not just "The Maidens of Vengence"?

However, even if these had a greater goal, Medusas are solitary by nature. Having an entire organization of them in each major city throughout Taldor kinda goes against their very nature. The sentence where you wrote, "From her secluded country estate..." lost my interest. Of all the places I thought I would find a Medusa, it was not in a nice little cottage in the country side with rolling hills inthe background. It does not imspire fear in me.

And why waste resources on constructs and such when the threat of turning their gaze on a servant or his loved ones is a strong means of ensuring loyalty.

Dont get me wrong, I love the medusa monster a lot, just a little less than the naga. However, I am not a huge fan of this organization as written.


Jardin

Although this character would be agood at counter intel/intel gathering, quartermaster is by far better suited for his background.

Not to take something away from another character, but that i could definately help there too.

It seems that I am just a helpful person.


Jardin
Mr. Swagger wrote:
Cuttin Curt what about intelligence/counterintelligence?

Definately something this guy can do.


Jardin

Ptolemny's military niche would be "The Wildcard", and his out of combat niche would be diplomat and master of documents (or clerk if you want to put him down in character...).

Since I am not familiar with all the niches that could be chosen, I provided my character sheet which would show you exactly what Ptolemny can do.

Dont get this dude wrong, he will be a strong combatant in melee, and at higher levels, quite the nasty nasty.

CC


Jardin

Here is my submission.

Ptolemny Aggredor, a half elven magic user has worn his half elven heritage openly for years. His uncanny abilities with the quill and diplomacy (by normal and magical means) had changed his fortune up until this point in his career. When a persuasive tongue didnt work, his magical charms did the trick.

Armed with a half dozen different patents of Nobility (All fake), he was able to rub elbows with the most influential of the Brevoy elite.

He is a firm believer in the truth that it is WHO you know, not what you know, that determines your lot in life. It is for this reason he has lived a double life. Does he plan on being a noble one day... sure he does, and he was in the process of making sure that happened before beig incarcerated.

While he sits in his cell awaiting his execution, he knows that he was betrayed by one of the Brevoy nobles that he had offended or charmed.

Who was it though?

It would have been his top priority to find out, if his head wasnt about to roll. But in his dreams, he has killed a good twenty of noble birth that he thinks could have been the reason behind his current situation.

If only he could find a way to escape...

As to what nitch Ptolemny could fill, there is no doubt that his ability to forge fake documentation, sweet talk his way through just about anything, and his knowledge of the brevoy military and nobility make him an outstanding source of knowledge for this particular AP. I see him being an advisor mainly. Although, he could help in "supply" with his documentation and diplomacy abilities, and in the "defence" area, as his time in the military would be very helpful.

In battle, his ability to turn enemies against eachother is huge, and he hopes he gets the chance to do that again.

Thinking of his Longsword in the hands of another man, sets him on edge, and he is seen slamming his fist aginst the wall of his cell in frustration over that thought.

character sheet:

Ptolemny Aggredor
Half-Elf Wizard:1
HP:8
AC:17
AL:C-G
Ht: 6'0"
Wt: 190
Hair: Blond
Eyes: Blue
Languages: Common, Elven, Sylvan, Dwarven, Draconic, Ingan, Gnomish

STR:13 DEX:10 CON:14 INT:18 WIS:10 CHR:12
Favored Classes: Wizard, Fighter

Armor:
Weapons:

Saves: Fort:+2 - Ref:+0 - Will:+2

Feats:
Skill Focus: Linguistics , Weapon Focus: Long Sword, Scribe Scroll

Skills: 7 (2Wiz+4int+1favored class)
1 rank - Appraise (+8), 1 rank - Diplomacy (+7) , 1 rank - Linguistics (+11), 1 rank - Perception (+3), 1 rank - Profession - Soldier (+8), 1 rank - Bluff (+7), 1 - rank Knowledge Nobility (+8)

Racial Abilities: Low Light Vision, +2 Perception, Immunity to Sleep, +2 saves vs. Enchantment

Enchantment Specialized: +2 to Bluff, Diplomacy, and Intimidate skills (and they become class skills) +1 per 5 wizard levels. Enchantment Spells that I save against are reflected back on the caster as per Spell Turning

Traits:
Courageous: Your childhood was brutal, yet you persevered
primarily through force of will and the hope that
no matter how hard things might get, as long as you kept
a level head you’d make it through. You gain a +2 trait
bonus on saving throws against fear effects.

Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Wizard Bonded Object was... Long Sword

No spells or spell book at this time.


Jardin

Hey everyone,

I am going to be submitting in a few minutes a Military Wizard that will start with wizard as a class, then the next two levels, he will be taking fighter, then finish up with wizard the rest of the way till I go with the PC Eldrich Knight.

Submission will be soon.


Jardin

Remember, just because you dont like it doesnt mean your players wont, or are you writing this from a players stand point and are looking for ammunition to fire at your DM so he wont do #4&5?

If it is the first, truely ask your players what they want. Remember, its not all about the DM. If the players are expecting a visit to the plane of fire, or possibly owning an artifact from the once extensive library of Nex, and you leave it out, they are having the rug pulled out from under them.

In the end, who wouldnt want to control their own pocket plane of existance?

And if it is the second, let your thoughts be known to the DM about how you dont like planar travel and how you think it takes away from the arabian theme. Personally, I think the two AP's are very much arabian themed, so what you think and I think about arabian nights differ greatly. But it is the DM that will have to do all the work and restructure everything to fit extracting #4 and 5 from the equation. And I figure he will ask you why you are reading the AP to begin with.

But can it be done...? sure.

CC


Jardin

Let them play 3.5 if they want. You just keep on using PF as written. They are compatable.

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

yep, my fault. I accidentally posted as cuttincurt


Jardin
gbonehead wrote:
Wouldn't the need for min/maxing be more a side effect of the way the GM's running the game than a side effect of the rules themselves?

Ding Ding! I think this guy has hit it on the head. no pun intended.


Jardin

It looks like I will have to decline to DM this one Gavin. Didnt mean to get your hopes up. This is just not in my wheelhouse.

TY


Jardin

Give me a bit to look this stuff up. I have electronic copies of all 3.5 stuff (well, just about all of it) so let me check these options out and I will get back to you. I really didnt want to keep up with 3.5 feats and all anymore to be honest, but I am willing to put that aside. Just give me till tomorrow to read all this and I will leave you a post on what I am thinking. Fair?

CC


Jardin

nice rolls, I think you have something good going here.


Jardin
Gavinfoxx wrote:
Sure, sure. So do we want to run this under 3.5e rules or 3.PF rules or some houserules or hybrid thing we come up with? What part of Golarion do you want to start with? I will assume only availability of Cleric spells, Adept Spells (and maybe Paladin?) to start if you want, and have him focus on solving mysteries for people, and occasionally going into a fight pre-buffed to the gills, if he did his detective work right and wasn't caught off guard? Later, when he has exhausted all the capabilities of the divine classes in his home area, then he can branch out to find more obscure people (and higher level people)? Should I dip something int based to get trapfinding (Factotum? Also to get all skills as class skills maybe)? Or should I count on going Divine Metamagic Persist to solve problems, and dip Cloistered Cleric? While Archivists *certainly* have access to non-Trapfinding based ways of solving Traps (summons!), this particular character might not have it at low levels. What sorts of things do you see him doing to solve problems to start with, before he gets all... crazy capable?

Ok Gavin, let me throw this at ya and see if we are on the same page.

I will assume you are fine with my style and detail from the other threads, so lets jump right in...

For a starting point, I want you to choose between Absolom, Magnimar, Korvosa, or Riddleport. I think having access to a port of call will be important for your early travels and experiencing a diversity of cultures. Plus, these areas I am the most familiar with.

I would like a good background to your character. It doesnt have to be a book, ut if you would like to write one, feel free. I enjoy a good read and the more info you give me the better.

Your starting spells will be exactly as stated in the HoH. You will get all 0-level cleric spells in your prayer book, +2 1st lvl cleric spells. In addition to that, you will get 1 extra 1st level cleric spell for every point of intelligence bonus you start with. So a 16 int will gain you 3 extra 1st level cleric spells starting off.

Before we get into all the things about dipping in to other classes and if I will throw traps at you that will require a more serious trapfinding and detection capable character, I would like to state exactly the kind of DM I am and how I create material for my players.

I love character development, and base my material around advancing a character's story arc through the class they choose to run. Since it seems by your last statements that you will want to solve other peoples problems, work that into your background and we will start off the campaign with you doing just that.

Now, is the entirety of your character's desires solely on gaining divine spells from other divine classes? Or is that going to be a byproduct of your character's desires to see the world?

When you say, "when he has exhausted all the capabilities of the divine classes in his home area, then he can branch out to find more obscure people (and higher level people)" I am curious as to what you are thinking here.

Without a background, much of this initial conversation is speculation based on my part and I cant realy answer in absolutes.

Please know that I will DM what YOU want to have happen to your character. It is my job to make that advancement as interesting, challenging, and fun as posible.

If you want gaining knowledge to be your number one motivation, then we will have material to do that. If you want to be a ladies man with an inability to make a commitment, we can do that too. If you want to eventually be known as the man that uncovered the ancient artifact of xxxxx then we will do that.

You tell me what you want, and I will make that happen through the people, culture, and setting you decide to start in.

There will be more than enough opportunity to gain access to other divine spells. Trust me.

As for dipping into other classes, that will be solely your decision. And if you want to have a more sneaky, skill based experience, then perhaps dipping into another class that rounds your character out wil be the best for you. I would recommend not dipping until we get through a couple levels and we see where things are going storyline wise.

I am very good at mystery, crime drama type campaigns. So dont worry about that. And I never presume to tell a player how I think they should play their class. I wont have the time to keep up with your class abilities as well as all the things I will be doing. So if you forget a class feature that would have helped you in a certain situation, then dont look to me to remind you.

I only thing I ask is that the player takes responsibility for his own character.

As stated before, play the class right out of the HoH book. Class skills like Gather information will be translated into diplomacy being a class skill for you. We will play entirely by PF rules. The only changes to your class will be these...

Decipher Script class skill is now Linguistics
D8 hit points
BAB will be like a Cleric instead of Wizard.

As for house rules, since this is a solo campaign, you will get at least 50%hp per level if you dont roll a 4 on your d8 hp.

All PF material can be used for character creation except UC as I do not have that book yet.

Stats will be calculated as such...
You will get an additional 12 points to add to these stats as you see fit. Highest stat, before racial bonuses will be 18.

So... like this
3d6 ⇒ (3, 5, 5) = 13
3d6 ⇒ (5, 5, 1) = 11
3d6 ⇒ (4, 5, 4) = 13
3d6 ⇒ (2, 6, 4) = 12
3d6 ⇒ (4, 5, 5) = 14
3d6 ⇒ (5, 1, 4) = 10

These are your stats.

you get max starting gold and two traits to choose from.

Enjoy and I look forward to getting your background.


Jardin
Clark Peterson wrote:
CuttinCurt wrote:
No clam this year Clark...

And for that I thank you :)

I think Neil already posted the feedback. Our main problem was this is an item designed for a situation that really never comes up. Clearly its a "sneak something through a window" item.

You did a great job with the template and clearly show some freelancer mojo!

What I would take away from this item:

1. You don't have to play to the masses, its not a user popularity contest, but a superstar doesnt make an item that is so limited that it only sees use under really narrow, narrow circumstances (and if they do it is so awesome that we dont care, and this one wasnt).
2. Your execution, though, is really good and with the right item there is no reason you couldnt advance next year.

Good luck!

Thanks Clark, I do appreciate the feedback. Neil hasnt left the feedback on the gloves of the impossible bottle yet but I do see where I limited the item quite a bit. I will not be as restricting next year.


Jardin
SKULLCRUSHA wrote:
im pulling out. i think 3 pbp's and running a pbp is enough for my time...lol.

Dont blame ya there Crusha


Jardin
KenderKin wrote:

Why do we want to lick your name?

Now I am confused.... ;)

Invisible c's always get me...

Some other thoughts that went through my mind while considering what I would do with this solo campaign was have "guest" stars that come in for a couple hundred posts, aid the hero in an impossible task, then part ways. Could be an interesting way to have an uncontrolled npc/pc of sorts.

I might ask Kayoss or one of my chelaxian devil worshipers to make an appearance. :D

Just an idea. Of course, The main character would always be Gavin...


Jardin
KenderKin wrote:

All yours CC.

I guess I did my job attracting your attention!

Want to do a collaborated effort Kender? Seriously though, I am just throwing my name int he hat. He might not like my style at all, or we might have a personality clash.

I have GM'd several golarion modules tabletop, Gm'd a begining players group in Absolom for 2 years, gm'd LoF AP, and played through Second Darkness and Rise of the Runelords.

So I think I have a good feel for a small portion of the golarion world.

Hopefully I will be able to do a good job for this guy.

CC

Also, that url I posted didnt send you to the LoF pbp campaign at all. I guess just lick my name and go to the campaign tab. That will bring it up. Sorry about the confusion.


Jardin
Pedro Coelho wrote:
I think Phloid makes some good points. Any contest that involves creativity is subjective by nature.

After two years of not making it in the top 32, I did learn this lesson. Subjectivity is the main action word here. Although my clam was horrid as my first submission, and my second concentrated to much on knightly romance, this years submission was handled with little investment emotionally, (in terms of loving/hating it). Once I submitted, I kinda felt like a guy whose female companion tells him she is leaving him for good after a long relationship, and deep down inside, the only emotion he feels is... good ridance...

CC


Jardin

Gavin,

I would consider DMing you in this venture. I would like to keep the class as written in the HoH and concentrate more on character story if you are cool with that and want me to GM.

I wont post a book on here on how I GM, but if you go to http://paizo.com/campaigns/LoFPBPCampaignTheLiberatorsOfKelmarane

You will see my attention to detail and that I am a seasoned GM. I particularly like GMing solo campaigns as well.

Until I hear from you... have a good one.

CC


Jardin

No clam this year Clark...

Gloves of the Impossible Bottle
AuraFaint Transmutation CL 5th
Slot Hands Price 1500gp Weight -

Description
When Equipped, these very thin translucent silk gloves conform to fit the hands like a second skin. On command, once per day, the wearer can place his hands through solid glass. The glass barrier must be non-magical, and be no more than one inch thick. Only the hands and wrists, which the gloves cover, are allowed to penetrate the glass. While inside the glass, spells can be cast as if the barrier were not between the target and the caster, and skill checks requiring the hands are made without penalty. In addition to this, a single item of up to one pound of non-living material, can be carried through the glass. The item must be small enough to fit in one of the wearers hands. Once the gloves are placed through the glass, movement of the hands more than one foot in any direction causes the glove's magic to end. The duration is 10 minutes, or until one of the gloves is removed. If the magic of the gloves is suppressed, or it's duration ends, the wearer's hands are ejected from the glass with no ill effects. Both gloves must be worn for the magic to be effective.

Construction
Requirements Craft Wondrous Item, Meld into Stone or Pass Wall, Prestidigitation
Cost 750gp


Jardin

ah well. There just wasnt time.

I had a Scroll Master Archtype Wizard I was trying to get done in time.

No biggie.


Jardin

Are there any more open spots by chance? I would love to have a chance to participate in this one.

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

Rajah Fireballs the group of halflings in the out houses that were trying to attack the group. She does 9d6 + 9 ⇒ (5, 3, 5, 3, 2, 4, 1, 2, 2) + 9 = 36 of damage and the out houses explode.

CC

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

Looks like we can do this folks in the posting! Yea, I dont have to roll.

Here is the format without the parenthisis...

Nevermind, the format must be read with the show button below the text input page. You willl see it right next to your name as you are typing to post.

We are set now.

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin
CuttinCurt wrote:

this is a test to see how the die roll thing works...

I am trying to hit Theradon with my giant Axe... Kardswann swings at Theradons head and gets... 1d20+10 and if I hit I do 1d12+12

I hope this works. Lets see in the final post...

I missed Theradon badly striking the wall behind his head, chipping the stone and sending bits flying in all directions...

Kardswann is pissed, retracting his axe from the wall with a grunt.

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

this is a test to see how the die roll thing works...

I am trying to hit Theradon with my giant Axe... Kardswann swings at Theradons head and gets... 1d20 + 10 ⇒ (4) + 10 = 14 and if I hit I do 1d12 + 12 ⇒ (8) + 12 = 20

I hope this works. Lets see in the final post...

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

In the distance, you hear the howls that remind you all of the hulking monstrosity known as the Uncosen Gnoll. It is very hard to get a read from which directions the howls are coming from, but here is what you scout. I rolled so high for you all that it didnt matter if it was Theradon running in and clanging his shield with a stone, no one would have heard a thing... (just kidding about the Theradon thing... :D)

At Area H10 - you found a looted tomb...
H10. Looted Tomb
At one end of the room, a great stone sarcophagus engraved
with arabesques and calligraphy sits, displayed upon a tiered
dais. The top of the sarcophagus lies broken in several pieces
on the floor.

You figure the gnolls looted this place long ago, as nothing of value remains.

At Area H12 - you found...
H12. Collapsed Staircase
The corridor slopes slightly upward, leading to a collapsed
staircase buried beneath tons of rock and rubble.

At Area H9 - you found...
H9. Redoubt
This chamber reeks of wild beasts. About the room, wooden
stakes pounded into the mud-brick walls secure several
dangling ropes with leather collars. A mosaic of a huge, snarling,
insect-like beast with bulging eyes and yellow mandibles covers
the floor. Its many arms clutch falchions, gemstones, and
screaming women.

There are 6 gnoll guards, well armed, guarding a pack of 6 slaves which are huddled in fear in the SW corner of the room. Since no one speaks gnoll, what they are gimping at eachother is undesipherable. four gnolls guard the slaves, while two guard the north exit. The east exit was unguarded at the time of investigation. Perhaps two of the gnolls that are barking at the other two by the slaves were at one time guarding this exit... you dont know... but it is a goood guess...

What do you do...?


Jardin
Herbo wrote:

2.3 Wait until the ENTIRE adventure path is released before running it. Then read the ENTIRE thing...twice. I know it is exciting to chew up adventure path content as it is hot off the presses, but patience is a virtue. There is nothing more ~wah wah waaaaaah~ than picking up issue #3 or #4 and realizing that you really should have made SOMETHING (NPC, Location, Plot Point) more prominent early on via foreshadowing or other techniques.

2.4 Check out the sub-forum for your Adventure Path of choice. There will always be some nuggets of awesome. There will be issues that other GMs/Groups have resolved, additional encounters, miscellaneous awesome fan content, helpful clarifications/commentary from Paizo etc.

6. Try to build a big picture of any given adventure module in terms of how the NPC's interact with each other, how they might react to your specific player characters, how the encounters slot together, etc. Players will inevitably (almost as consistent as gravitation) go left when the adventure module has prepared you for a 90º right hand turn. Understanding how the various portions of the adventure work together will help you use the material provided and reconstitute it acccordingly. At the end of the session only YOU will know how badly the players borked up your careful preparation. They won't care that the monsters from Encounter 15 ended up ambushing them in the forest so that they could find the "important clue."

Herbo, your 2.3 should be #1.0 for any GM wanting to run an AP. You truely have no idea how things will get twisted from AP to AP if you run them as they are of the production line.

And 2.4 can give you some excellent updates for content before the Core Rules were published, player maps, ideas for alternate builds for npc's, etc...

I like all the other suggestions to, but to me, Herbo's (2.3 & 2.4) are the absolute 1.x's of runnning an AP.

In response to Jenners first suggestion, My copy of Howl of the Carrion King fell apart from re-reading and using it in game. What I did was bought a new copy, and had everyone roll a d-20 after Kelmarane was conquered to see who got my copy. I signed it, and now it is sitting on the kids mantle like a trophy. (they did get to lvl 8 by the end of the first AP and I had Kardswann as a CR10 encounter. So it was quite a victory for them.)

Thanks, CC


Jardin

Hey Jason,

Thanks for sending me the Directors Cut. I am still sifting through it, but once again, I do appreciate you spending the time to attach all the maps and documents for me. It will not be forgotten.

CC

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

Once you register your account please post here so I know you are all ready. This part will be used for discussing things in and out of game that need resolutions and to chit chat and make fun of eachother as we always did at the table top.

I hope this works out well.

CC

Osirion CuttinCurt (Male Human Monk 12 / Crane Shen 4)

Jardin

Ok, all posts after this one will be in game posts. Please post all other posts and comments in the Discussion portion of this campaign journal.


Jardin

And remember, it doesnt matter if they keep it secret or not. The power of the item screams across the desert and alerts those who have been searching for the scroll for centuries.

The question is, i assume, is how do you get the PC's to Katapesh?

Remember, there is only a 200gp limit in Kelmarane, so that might help get them to katapesh. The scroll could be stolen and taken to katapesh. The pc's are high enough to do divinations if that were to happen.

There are many ways to get them there that would fit your game and your pc's.

I always hate to give exact ways as I dont kow your pc;s or the game style or the history of the game.

I am DMing it as we speak, so I am very familiar with the AP. I even had the mage in Katapesh Rayvan? right? Help the pc's after the Howl of the Carrion King to craft magical items. So he has already been introduced to the pc's. I have set up three separate character story arcs that will take the pc's to Katapesh just in case.

This was something I planned for from the begining of my campaign, so I am not in the predicament that you are in.

This part of the AP was definately something that needed to be well planned for. As a matter of fact, the first three of the AP's were where most of the work needed to be done as a DM. Once your out of the Jackals Price, it is almost impossible to derail at that point.

Hope this helps and good luck.
CC


Jardin

My players are level 9 going into the House of the Beast because I added a combination of Pharoh and pact stone for one of the character arcs and to keep the theme of Fate and Curses very real in the players mind.

They are cursed with the pact stone curse, so they share a hp pool, which is fine as far as I am concerned.

And the ghaloshon devil fits in so well with the rest of the AP and this one character's story arc that it had to be done.

I inserted the harrowing deck of many things and used it to seal the fate of the group together. Fate is key in this AP, and the players loved the draws.

Being taken prisoner by an evil entity easilly fits in the AP#4 in this series, gaining the enmity of an evil outsider is no problem either.

I actually had one character change gender, (which he loved), and another one got 3 evil dupicates of himself running around causing him all sorts of RP issues which will come to a head in AP#3 in the city of Katapesh.

It has gone well, and even if they have access to divination for house of the beast, it wont matter as the ending of that AP has things in place to stop that if you want to use it.

Its to bad one of the characters is a Suli in my group. I will let her pass theough the barrier at the end, but it will have a negative effect on her.

Will be fun. I hope you all enjoy adding to the AP. It is the best one for it I think.

CC


Jardin

Hey Poit,

If what you posted was right out of the inner sea guide, then you have the right of it.

The feat magical knack does exactly what you said it does, and to use your example, if the cleric/rogue 5/3 had both magical knack and Eclectic Training, then it would cast spells like a 6th level cleric, but at CL 8.

It is a very nice addition to any multiclass character.

CC


Jardin

I am curious about two things that were mentioned in this thread.

1) That GM's think they need to restrict the material used in the campaign based on "THE PLAYERS" inability to make skill/feat choices for their character. I think the term "players get overwhelmed" was used.

-Why do you feel its your job to do this? If you know the material, then whats the deal? I personally think this is a lame excuse and doesnt make any sense. Is it our job as GM to police the players ability to learn the material? I think not. If they make a bad choice, they know better next time. Right?-

2) To pregenerate 50 characters and give your players a choice to play one?

-Never heard of such a thing, never would do such a thing (the work would be way to much, especially through 16th level for every character). Once again, if this kind of GM doesnt scare away the player base, I dont know what will. Im sitting here trying to figure out why you would do such a thing in place of learning the campaign material, writing up maps, stat block monsters, ect... Surely those things could use the multitude of hours you spent on this "pre phase" of your campaign.-

CC


Jardin

Clark, I feel I exposd myself to you 3 years ago,

Can I ever take back what I scared your mind with?


Jardin
Ian Eastmond wrote:
Anthony Adam wrote:

Level a GNOME each in World Of Warcraft. Last to quit or first to 85 wins.

No dungeons or raids, just questing and no boosts.

I accept this challenge, sir!

I won.

Gnagne on the malygos server.

To bad you guys didnt have it in ya. :D


Jardin

how about Ruprick?


Jardin
Jlin wrote:
Also, Where can I find this hell-bred crusader at?

The hell-bred race in in a wotc 3.5 book called "The Fiendish Codex - Lords of the Nine Hells"

And the Crusader class is in the "Book of the Nine Swords" also from wotc.

Hope this helps.

CC


Jardin
Seth White wrote:


In 2008, when the contest began, they were able to select 32 people who they felt had the necessary understanding of the rules and the creativity to be able to write for Paizo in the future. And, if you look at the top 4, they were right. Christine Schneider wrote a great module, Jason Nelson freelances regularly for Paizo, Rob McCreary is a developer, and Clinton Boomer has a ton of freelance credits of his own (especially with Rite Publishing). Look at year two. Neil is judging this competition, after all. I won't list every contestant who went on to write for Paizo, but it's obvious that the judges have been pretty spot-on in finding talent.

They most certainly were Seth.

This, of all rounds, is the one where talent, coolness factor, subjectivity by the judges, and following the rules, are most important to the submitter. There are four judges that your item must get past, and not one single paizo subscriber has a vote to "help you out".

American Idol is the perfect show to compare to, as the judges have turned away many who were "good" singers, but did not have the mojo factor or the presence on stage to impress them enough to allow them to pass.

Our submissions are the same. Many of us should thank the gods that we are not made to present our submissions in person. How many more of us would be turned away because we were argumentitive, stubborn, abrassive, or just plain stupid in our presentations?

Good luck Seth, and I hope there are many more great tales of success in this years submissions.


Jardin

*raising his cup of coffee and baily's to Damien and Mouch...*

Good luck guys.

CC


Jardin

As I sit here drinking my third glass of wine, I find myself thinking back on all the items I have submitted. Of course, the ones that made the top 32 the past three years were way better than mine were (by far). But I am feeling a bit nostalgic right now, and thought I would just jabber a bit.

One of the things I do when the top 32 posted on the website is I launch my copy of Allied Forces from Triumph and listen at the 3:18 mark right after the guitar solo when the lead singer screams Yea!!!!!

I basically load the screen that shows the top 32, close my eyes, and start the song from the begining, and when the "Yea!" is yelled, I look for my name.

If anyone knows that song, you know it is bad ass, and a very "Pump me up" kind of song.

Unfortunately, I have not been able to yell "Yea!" when I look at the top 32 each of the last three years.

Maybe, this year, I will yell Yea! and talk to Clark mano-e-mano about how pathetic my last several entries were.

I love how Neil has integrated himself into the fold with Paizo as compared to the other winners of the superstar competition.

I am not saying they weren't good, but Neil has taken the path that many of us hope will happen to us if we were to win and become the next superstar.

And as Neil knows, (mainly because I posted so much on his realm of the felnight queen thread), I loved his module, and I also look forward to all the projects he is involved in.

Just like Sean K and David Noonan back with Wizards, I have bought all his products and look forward to the next ones with anticipation.

I raise my glass of wine to all those that are competing, and to Neil, Sean, and Clark. If I do get in, I am sure I wil be ripped a new one by your expert eye for quality. But I wil have fun doing it, and alot of wine will be drunk in anticipation and celebration of each rounds success or failure.

A toast to Superstar 2012.

CC


Jardin
Jlin wrote:
If I go paladin, do I have to use my mount as a mount or can I basically use it as a regular animal companion?

Remember, you dont have to choose a mount. There is a weapon option that gives you some versatility.


Jardin
Gray wrote:

Has anyone continued with the hooks at the end of this AP? If so, what did you do, and how far did you go?

One of my groups is nearing the end of this one, and I'm debating on writing up additional adventures for them IF they survive.

If you have plot outlines or villain stats please share them as well.

I always planned on continuing after I was done DMing the written AP. However, my continuation is character storyline based. I have worked one of the character storylines into the possibility that...

Spoiler:
Javahul becomes the firebleeder. One possibility still has xoanti coming to life if the PC's beat the efreeti, so I can say that I have looked into that path quite extensively.

There is a thread that has xoanti updated from 3.5 just incase you want to use it.

My campaign is utilizing the devil storyline more, leaning towards the baddies trying to gain the key held by Asmodeus to release rovagug upon the world, securing the power of the 1000 wishes to gain that key.

I dont have the time to go into detail, however, I posted all my DM notes and storyline stuff here in the Liberators of Kelmarane online campaign area of web site. I tried posting the url, but had issues. Search for Liberators of Kelmarane and you will find it.

As you wil see, we are not near the finish as you are, but this was planned from the begining (getting the PC's atleast lv18 by the time they encounter Javahul.

Hope this helps some.

CC


Jardin

Good luck to you as well Michael.

The best part about this whole contest is, once the top 32 are named, you can still go back to your awesome storytelling as a DM if you dont make it.

I know i did last year, and the year before that, and the year before that...


Jardin

yep, submitted as well.

and no clam this year. :D


Jardin
Jlin wrote:

My group will soon be starting the Council of Thieves AP and the other players in my group are playing excellent 5th party characters. The only problem with that is there is only 4 of us. No healer and no real melee combatant. They are playing a Gunslinger, a Bard(archeologist), and a Sorcerer/Gunslinger.

I'm trying to come up with a character that can do some serious damage but also help fill other gaps in the party while still keeping some awesome RP flavor.
I was thinking Ranger or Paladin and using the animal companion/mount to deliver even more damage by having a flanking buddy.
Please help! Any suggestions are needed. PRPG and 3rd party material is all we're using, no 3.5

Hey Jlin,

If you can convince the bard to have cures handy, then a paladin would be perfect.

Spoiler:

Palys have some very good delimas in this campaign. For RP, a paly in the council of thieves has huge potential. I am playing a hell-bred crusader (which has practically the same paly code of conduct) and it has been a blast.


Jardin

A small question to anyone that ends up reading this,

"How much CR should I reduce if the power of Xoantis ability to char weapons on contact. Give me an approximate on 0 damage, and 2d6 damage.

Thanks in advance.

(and to OP, this was fantastic work, and if my players were not so far ahead of the level curve, I would have used much more of this than I have already.) -my pc's are lvl 9 going into house of the beast-

CC

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