Blue Dragon

Curtis Keisler's page

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I buy my D&D books on Amazon.com sometimes at 1/2 the price you see at the bookstores. I just bought a brand new Deities and Demigods for $12 as opposed to $29.95 retail--not bad, and it's a new book.

You might want to start there rebuilding your library.

Good luck!


The party I'm taking through AoW is

Humand Paladin
Halfling Rogue
Human Fighter
Human Wizard
Dwarf Cleric
Human Monk

They all do pretty well except for the Monk. He has a hard time hitting for some reason (evil dice?). He did do well in Filge's Observatory. The Rogue set off the alarm so the battle was funnelled through the stairs leading up to the observatory. The owl familier helped filge cast spells while staying out of sight. The Monk jump/climbed up the side of the stairwell and got to Filge, cowering him. That's the only time the Monk did anything. I think this has something to do with the player's not knowing how/when to use the Monk. We're working on it <grin>.

Hope that helps.


OK. Here's the Shatter spell: "Area or Target: 5-ft.-radius spread; or one solid object or one crystalline creature

Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage."

Taking the first option, Area, you basically have a 5 ft radius sphere. Will negates though.

So, if a player casts invisible, then walks up to the Wind Warrior with the wand and the Warrior doesn't detect the player and the player uses the wand on it, I'm thinking that the player KILLS the warrior if the warrior fails the Will save.

On page 47, middle column, 2nd paragraph of Issue 124 says,

"Suits of ceramic cermonial plate armor and swords were infused with minor air spirits to create these graceful soldiers"

If there is no ceramic cermonial plate armor, then nothing is holding the air spirits there; they were infused. So, no more warrior. Poof! I got stuck on infusion. I took that as they were tied together. From Merriam-Webster, "infusing: to cause to be permeated with something (as a principle or quality) that alters usually for the better"

I'm really new to this so I may have goofed this up as a DM but that's how I played it. The shatter wand, in one shot obliterated ALL of the armor that was infused to the air spirit and pretty much killed it; I was thinking it was like ripping the shell off of a turtle only worse (gross <grin>).

The only question I have, "Was the ceramic magic or not?" If it was, then he couldn't do it. I flipped a coin and said it wasn't magic. I probably goofed that too.

They still almost got their butts kicked before they thought about this and had to flee the room once, heal and regroup. So, it wasn't a cake walk and really gave them a scare. It was fun. That's when they took stock of what they had and the Wizard remembered the description of the Warriors, "An ancient suit of ceramic armor . . . " the rest is history.

Any thoughts?