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About Curnach DaveckVital Statistics:
Name: Curnach Daveck Race: Human Gender: Male Age: 22 Homeland: Varisia (Korvosa) Height: 5"11 Base Weight: 185 lbs Size: Medium Hair: Dark Brown Eyes: Green Favoured Class: Druid Levels: Druid 10 XP-Untracked by me Alignment: LN (Lawful Neutral) Deity: Green Faith Starting Gold: 70gp Languages: Common, Druidic Ability Scores Strength- 9 (-2) (+2 strength from alter self)
HP, Speed & Initiative:
Max HP: 123 (8,6,5,7,5,4,2,6,6, 4 + Con + Favoured Class+ Toughness)
Skills, Feats, Traits, Racial & Class Features:
Class skills: Climb, Craft, Fly, Handle Animal, Heal, Knowledge (Geography), Knowledge (Nature), Perception, Profession, Ride, Spellcraft, Survival, Swim. Armour Check Penalty: -3 armour, -2 shield, -5 total Skill Modifiers
Class Features:
Resist Temptation (Ex) At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This ability replaces the resist nature’s lure ability. Urban Druid
Fire Bolt (1d6+5) (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (12). A Thousand Faces (Su) At 6th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form. Wild Shape (Effective Druid Level- 5)
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.) A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken. At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I. At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I. At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II. At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III. Mental Strength (Ex) At 9th level, an urban druid gains immunity to charm and compulsion effects. Racial Features:
Feats:
Traits:
Benefit: You gain a +2 trait bonus on Initiative checks. Unhappy Childhood (Campaign) (Tortured)
Benefit: You gain a +1 bonus on Reflex saves. Magical Lineage (Fireball)
Eyes of the Wild (Green Faith) +2 to perception in natural settings Offence:
BAB: +7/+2 CMB: +6 (+7 BAB, -1 Strength) Common Attack Rolls Ranged Touch Attack- +12, 20x2. Fire Bolt- +12, 1d6+5 fire damage, 20x2, 30 feet max range. Masterwork Sling- +13, magic stone damage.
Defence:
AC: 26 (+7 dragonhide breastplate armour, +3 heavy dragonhide shield, +3 dexterity, +2 natural armour, +1 deflection) Flat-Footed: 23 (+7 breastplate armour, +3 heavy dragonhide shield, +2 natural armour, +1 deflection) Touch: 14 (+3 dexterity, +1 deflection) CMD: 19 (+7 BAB, -1 Strength, +2 Dexterity, +1 Deflection) Fort: +13 (+7 Base, +5 Constitution, +1 Resistance) Reflex: +10 (+3 Base, +5 Dexterity, +1 Trait, +1 Resistance) Will: +17 (+7 Base, +9 Wisdom, +1 Resistance) Resist Fire 10 Conditional: +2 vs Divination and Enchantment. Conditional: +2 resistance bonus on saving throws against nauseating scents and immunity to one specific disease (blood veil). The mask veils the wearer’s alignment, making him register as neutral to
Equipment:
Backpack: Worth 2gp, weighs 2 lbs. Waterskin: Worth 1gp, weighs 4 lbs. Healers Kits (24 uses remaining): Worth 40GP, weighs N/A Spell Component Pouch: Worth 1GP, weighs N/A A Lesser Elemental Metamagic Rod (Cold) A Lesser Selective Metamagic Rod A Persistent Metamagic Rod Blue Dragonhide Breastplate Armour +1 Black Dragonhide Heavy Shield +1 Amulet of Natural Armour +2 Headband of Inspired Wisdom +6 Elixir of Vision (+10 perception checks for one hour) Potion of Fly Cloak of Resistance +1 Belt of Physical Might +6 (Dexterity, Constitution) Pearl of Power Level One Plaguebringers Mask (worn) Ring of Protection +1 Potion of Cure Serious Wounds Ring of Evasion Cash- 1,051, 35SP Masterwork Sling 50 feet silk rope. Medium Load Spell Slots & Prepared Spells Area:
Level 0- 4 Level 1- 7/day + Domain Level 2- 6/day + Domain Level 3- 5/day + Domain Level 4- 5/day + Domain Level 5- 4/day + Domain DC's= 19 + Spell Level (20 if Evocation)
Level 1- Summon Natures Ally 1 x2, Faerie Fire, Hydraulic Push x3, Liberating Command, Burning Hands (Domain) Level 2- Lesser Restoration, Stone Call x2, Flaming Sphere, Spider Climb x2 (Cast, Cast), Produce Flame (Domain) Level 3- Feather Step Mass (Cast), Stone Shape, Resinous Skin (Cast), Hydraulic Torrent, Aqueous Orb, Fireball (Domain) Level 4- Empowered Fireball x2, Flame Strike, Echolocation (Cast), Dispel Magic, Wall of Fire (Domain) Level 5- Baleful Polymorph, Death Ward, Call Lightning Storm, Empowered Heightened Fireball, Fire Shield (Domain) Pearl of Power Level One
Current Goodberries:
150 Group Loot:
Wand of Cure Moderate Wounds, 42 charges. |
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