About Curnach Daveck
Name: Curnach Daveck
Homeland: Varisia (Korvosa)
Base Weight: 185 lbs
Hair: Dark Brown
Favoured Class: Druid
Levels: Druid 10
XP-Untracked by me
Alignment: LN (Lawful Neutral)
Deity: Green Faith
Starting Gold: 70gp
Languages: Common, Druidic
Strength- 9 (-2) (+2 strength from alter self)
HP, Speed & Initiative:
Max HP: 123 (8,6,5,7,5,4,2,6,6, 4 + Con + Favoured Class+ Toughness)
Skills, Feats, Traits, Racial & Class Features:
Class skills: Climb, Craft, Fly, Handle Animal, Heal, Knowledge (Geography), Knowledge (Nature), Perception, Profession, Ride, Spellcraft, Survival, Swim.
Armour Check Penalty: -3 armour, -2 shield, -5 total
Resist Temptation (Ex)
At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This ability replaces the resist nature’s lure ability.
Fire Bolt (1d6+5) (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier (12).
A Thousand Faces (Su)
At 6th level, a druid gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.
Wild Shape (Effective Druid Level- 5)
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of eight times at 18th level. At 20th level, a druid can use wild shape at will. As a druid gains in levels, this ability allows the druid to take on the form of larger and smaller animals, elementals, and plants. Each form expends one daily usage of this ability, regardless of the form taken.
At 6th level, a druid can use wild shape to change into a Large or Tiny animal or a Small elemental. When taking the form of an animal, a druid’s wild shape now functions as beast shape II. When taking the form of an elemental, the druid’s wild shape functions as elemental body I.
At 8th level, a druid can use wild shape to change into a Huge or Diminutive animal, a Medium elemental, or a Small or Medium plant creature. When taking the form of animals, a druid’s wild shape now functions as beast shape III. When taking the form of an elemental, the druid’s wild shape now functions as elemental body II. When taking the form of a plant creature, the druid’s wild shape functions as plant shape I.
At 10th level, a druid can use wild shape to change into a Large elemental or a Large plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body III. When taking the form of a plant, the druid’s wild shape now functions as plant shape II.
At 12th level, a druid can use wild shape to change into a Huge elemental or a Huge plant creature. When taking the form of an elemental, the druid’s wild shape now functions as elemental body IV. When taking the form of a plant, the druid’s wild shape now functions as plant shape III.
Mental Strength (Ex)
At 9th level, an urban druid gains immunity to charm and compulsion effects.
Benefit: You gain a +2 trait bonus on Initiative checks.
Unhappy Childhood (Campaign) (Tortured)
Benefit: You gain a +1 bonus on Reflex saves.
Magical Lineage (Fireball)
Eyes of the Wild (Green Faith)
+2 to perception in natural settings
CMB: +6 (+7 BAB, -1 Strength)
Common Attack Rolls
Ranged Touch Attack- +12, 20x2.
Fire Bolt- +12, 1d6+5 fire damage, 20x2, 30 feet max range.
Masterwork Sling- +13, magic stone damage.
AC: 26 (+7 dragonhide breastplate armour, +3 heavy dragonhide shield, +3 dexterity, +2 natural armour, +1 deflection)
Flat-Footed: 23 (+7 breastplate armour, +3 heavy dragonhide shield, +2 natural armour, +1 deflection)
Touch: 14 (+3 dexterity, +1 deflection)
CMD: 19 (+7 BAB, -1 Strength, +2 Dexterity, +1 Deflection)
Fort: +13 (+7 Base, +5 Constitution, +1 Resistance)
Reflex: +10 (+3 Base, +5 Dexterity, +1 Trait, +1 Resistance)
Will: +17 (+7 Base, +9 Wisdom, +1 Resistance)
Resist Fire 10
Conditional: +2 vs Divination and Enchantment.
Conditional: +2 resistance bonus on saving throws against nauseating scents and immunity to one specific disease (blood veil). The mask veils the wearer’s alignment, making him register as neutral to
Backpack: Worth 2gp, weighs 2 lbs.
Waterskin: Worth 1gp, weighs 4 lbs.
Healers Kits (24 uses remaining): Worth 40GP, weighs N/A
Spell Component Pouch: Worth 1GP, weighs N/A
A Lesser Elemental Metamagic Rod (Cold)
A Lesser Selective Metamagic Rod
A Persistent Metamagic Rod
Blue Dragonhide Breastplate Armour +1
Black Dragonhide Heavy Shield +1
Amulet of Natural Armour +2
Headband of Inspired Wisdom +6
Elixir of Vision (+10 perception checks for one hour)
Potion of Fly
Cloak of Resistance +1
Belt of Physical Might +6 (Dexterity, Constitution)
Pearl of Power Level One
Plaguebringers Mask (worn)
Ring of Protection +1
Potion of Cure Serious Wounds
Ring of Evasion
Cash- 1,051, 35SP
50 feet silk rope.
Spell Slots & Prepared Spells Area:
Level 0- 4
Level 1- 7/day + Domain
Level 2- 6/day + Domain
Level 3- 5/day + Domain
Level 4- 5/day + Domain
Level 5- 4/day + Domain
DC's= 19 + Spell Level (20 if Evocation)
Level 1- Summon Natures Ally 1 x2, Faerie Fire, Hydraulic Push x3, Liberating Command, Burning Hands (Domain)
Level 2- Lesser Restoration, Stone Call x2, Flaming Sphere, Spider Climb x2 (Cast, Cast), Produce Flame (Domain)
Level 3- Feather Step Mass (Cast), Stone Shape, Resinous Skin (Cast), Hydraulic Torrent, Aqueous Orb, Fireball (Domain)
Level 4- Empowered Fireball x2, Flame Strike, Echolocation (Cast), Dispel Magic, Wall of Fire (Domain)
Level 5- Baleful Polymorph, Death Ward, Call Lightning Storm, Empowered Heightened Fireball, Fire Shield (Domain)
Pearl of Power Level One
Wand of Cure Moderate Wounds, 42 charges.