Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

   RSS Posts    RSS Reviews    RSS Wishlists
Shark

Curn_Bounder's page

FullStarFullStar Pathfinder Society GM. 120 posts (309 including aliases). 5 reviews. 2 lists. 1 wishlist. 4 Pathfinder Society characters. 2 aliases.

Reviews

Sign in to create or edit a product review.



Featured Product



Add Print Edition: $8.99
Add PDF: $5.99

*****

Another Win


KQ is (as someone famous said) what a gaming magazine should be.
There is so much useable content, including some wonderfully wicked stuff such as truly horrific monsters and Derro alchemist options. Plus this issue has a great interview with Christina Stiles--her gaming history, her passion for the hobby and how she's turned her passion into game writing.
If you aren't a subscriber, you should be.




Featured Product



Add Print Edition: $19.99
Add PDF: $13.99

*****

Harrowing Indeed


We finished book 1 last night. I know that our GM (who is excellent) made some tweaks, and I have not read the original. However, this was perhaps the best round of RP sessions I have ever had, and the content of Harrowstone are to be credited. Yes, yes, and yes again.




Featured Product



Our Price: $3.99
Add To Cart

****( )

Fun to play, ends with a . . .


Heresy of Man Part III is grand, but for the end.
This is a very fun adventure—though a tad on the railroad. The party needs to be savvy and should try not to do anything rash, and that makes it fun. With that—this can be a very deadly mod. The group must roll well (as the group I ran through did—and still almost a TPK), and approach each encounter smartly.

The downside, as with Part II, is the background and metaplot. I feel as if I’d give too much away by talking about it. I will just say that other than the success of beating the Big Bad in what was a true nail-biter, the end proved to be a letdown in many ways.

It was fun for its 4.5 hours of play, and the parts are wonderful. It’s the whole that leaves you ho-huming and even scratching your head and wondering how on Golarion there isn’t a Part IV.




Featured Product



Our Price: $3.99
Add To Cart

***( )( )

Fun, but needs a very creative GM


***Note that I do not offer a review of Heresy of Man Part I as I merely played in it and have neither read nor run it. As such I don’t feel qualified to review it. That being said, we had A LOT of fun playing it. ***

Heresy of Man Part II for the player is a rather straight-forward smash and grab dungeon crawl. It does have some great encounters, interesting descriptions, and fun puzzles. As part of the series, it is a fun, and integral episode, but it suffers from the curse of the “bridge” installment.
The major downside is that the Background to the adventure is a tad confusing with all of the names, historic events and the like. Further, if you are searching for more about the background in the Inner Sea Guide, don’t look in the Rahadoum entry (where the adventure is set) look into Thuvia—there you’ll find it, and it will make things a bit more clear.

Thus, the adventure suffers from something that other Society mods suffer from—the lack of player/character knowledge into the Background of the adventure. Without that, the adventure loses some of the intrigue and detail and would make this much less of a dungeon crawl. As a player, I would think this mod was simply a series of random encounters occurring during a rescue mission. The “goal” of the mod is the key to Part III; however, the characters don’t know this, and therefore might leave at the end with a sort of empty feeling.

I would recommend it, but only to the GM with the time and energy to add in some more background for the players to discover and a compelling reason for them to continue beyond room two.




Featured Product



Our Price: $3.99
Add To Cart

****( )

We had a great time with this. There were some great opportunities for role play--especially for the faction mission I was given.

The last encounter was a lot of fun, especially given some player missteps.

Let it be known that the author's name reveals much about The Frozen Fingers of Midnight.
Well done.




©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.