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Amazing Races: Grippli! (PFRPG) PDF
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Pathfinder Miniatures: The Scarecrow, Flesh Golem
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Pathfinder Miniatures: Xanesha, Lamia Matriarch
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Pathfinder Miniatures: Justice Ironbriar
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Pathfinder Miniatures: Skinsaw Cultist
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Shark

Curn_Bounder's page

FullStarFullStar Pathfinder Society GM. 137 posts (327 including aliases). 7 reviews. 2 lists. 1 wishlist. 5 Pathfinder Society characters. 2 aliases.

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***( )( )

Too Fragile


I am not a metal, custom painted type of mini collector. I like the minis painted and rugged. These are not rugged.

I love most of the sculpts and paints, but I've found these need to be handled far to carefully. I've had four of them break on me already, and that's just because I put them all in the same box (unpadded) to transport. These would be great minis if not for the brittle plastic.

One other thing of note, and this is to the entire line (including the forthcoming Runlords set) there are too many repeats. Too many goblins, too many duplicates of what can be found in that "other" line of pre-painted fantasy minis. What about some truly unique minis, like say a Froghemoth or perhaps a sahuagin or mite or something.




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*****

A Fun Read and a Brilliant Muse


Got my hard copy in the mail today, and it is everything I could have hoped for. A quality print product, well laid out, easy to reference.

The content? Brilliant. I've read YWH since the first post on the KQ blog, so much of this was not new to me (though some of it is). Every entry is not only useful flavor, but has some great mechanics for putting into a game. It also has the stats for both the Master and the Homunculus.

Get it . . . now.




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*****

Another Win


KQ is (as someone famous said) what a gaming magazine should be.
There is so much useable content, including some wonderfully wicked stuff such as truly horrific monsters and Derro alchemist options. Plus this issue has a great interview with Christina Stiles--her gaming history, her passion for the hobby and how she's turned her passion into game writing.
If you aren't a subscriber, you should be.




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*****

Harrowing Indeed


We finished book 1 last night. I know that our GM (who is excellent) made some tweaks, and I have not read the original. However, this was perhaps the best round of RP sessions I have ever had, and the content of Harrowstone are to be credited. Yes, yes, and yes again.




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****( )

Fun to play, ends with a . . .


Heresy of Man Part III is grand, but for the end.
This is a very fun adventure—though a tad on the railroad. The party needs to be savvy and should try not to do anything rash, and that makes it fun. With that—this can be a very deadly mod. The group must roll well (as the group I ran through did—and still almost a TPK), and approach each encounter smartly.

The downside, as with Part II, is the background and metaplot. I feel as if I’d give too much away by talking about it. I will just say that other than the success of beating the Big Bad in what was a true nail-biter, the end proved to be a letdown in many ways.

It was fun for its 4.5 hours of play, and the parts are wonderful. It’s the whole that leaves you ho-huming and even scratching your head and wondering how on Golarion there isn’t a Part IV.


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