|
|||||||||||||||||||||||
|
Posts
Liane Merciel wrote:
No, no, no Liane. You're supposed to say "This is gonna be AWESOME." It's not self-aggrandizement . . . it's marketing. Looking forward to it. Ditto JP's comment.
Also, there is a Denver RPG meetup group at meetup.com that you might want to look at. One change to JP's post, I think you have one more week to pre-reg for the con (closes 2/9 I believe.) If you can---GO! It's a great con, and again, a great way to meet local gamers. I think you seeking answers that can't really be found on these boards.
You just have to try it. Get the core rules, make a core character out of it, following the organized play rules (which really aren't difficult--they just limit some options) and give it a shot. There is nothing wasted, other than 4 hours if you decide not to do it. But if you have one bad table experience, don't let it spoil you to Society, the next could be the best experience you've ever had? What area of the country do you live in? Do you know of a group running near you? Drogon wrote: JP Chapleau (Colorados' VC) was one of that group, and he created a PFS message board that was not store dependent, but instead was focused on Colorado as a whole. We organizers use that, instead of our own insular methods that focus on our own stores' customers, and this has done a lot for keeping us all together. I don't think this should be overlooked. Drogon is a store owner (in case you didn't read his title) and is completely correct in that the Colorado group crosses stores and the community of PfS gamers is dedicated to making the games at each store as successful as possible. Players go out of their way to play at the various stores, since each game is posted in the same group. I believe the PfS community thrives when it isn't fractured by store Balkanization. (I would argue that the stores thrive as well, but that's for another thread.) Just finished listening to the interview with Erik Mona (you may have heard of him) on Fear the Boot . Great interview lots of good stuff about the beginner box and other Pathfinder and Paizo related goodness. Guys--
I wish you the best. Hey all (this is TORDEN for Mr. Serpent God). I'm pleased with what I've seen.
I don't think I ever updated gear, though that probably would be a good thing to do in this setting.
Otherwise . . . I'm ready to go. I would certainly continue with the game if we found a GM. Again, I realize that I myself have been posting sporadically, but I would endeavor to be more involved. Let me tell you part of my problem. We could go days at a time with nothing and then there was a flood of activity--generally at times when I didn't have time to read/write. I then felt rushed to try and read everyone's entries and figure out what Torden would say or do, especially because I felt that with everyone posting there was momentum, and I didn't want to slow things down. So: If there were a regular schedule of sorts, so that I could plan the time to properly read and respond, that would help a lot. Additionally, I think everyone needs to be on board with a single, designated leader. When an issue arises, everyone gets their input, the leader takes it all into consideration and then makes a decision, and we keep things going. Which leads to . . . either having a sort of set initiative for even discussions, or a line at the end of the post that read something like "Jonagher?" so that the next person knows he/she is up. If there is no response within a given timeframe (24 hours?) then we move on. And each of us has to be comfortable knowing that decisions might be made or our character NPCd if we are unable to respond in a given timeframe. And again, for me, that takes the pressure off---I just expect you to control Torden until I can respond even if I'm away from the internet (or at least this site) for an extended period of time. My thoughts--many and wandering as they may be. Sad, but completely understandable. Take care or yourself DM Berwick, and take care of those that need you. This has been a great group. I'm sorry that I have been unable to give this the attention that these other great players deserve, and from the vision I personally had for Torden. Good gaming, but mostly may God bless you in life. I love to play PF with my young son and this topic has intrigued me. I like the "adult" themes discussion. On its face, yes the game deals with adult themes. But as has been stated, children pick up violence at an early age. Don't just watch them on the playground. Give them two robot toys---guess what the robots don't talk about how things are at home with the wife and kids----the robots fight one another. What I enjoy about having my son play these games and try to teach him is that it's not all about violence and killing. The problem is, if you set him at a table of "adult" gamers, he learns that you immediately draw your weapon and kill the thing in the room that is preventing you from getting what you want. I'm not saying players don't, from time to time, try and talk it out or use diplomacy, but more often than not, violence is the answer. Not because it's written that way, but because that's how we "adults" handle the situation. Oh, if it's my move, then I can post. I was waiting on the lizard (I'm last in the round am I not?) EDIT: After further investigation, I am up before the lizard, but I Held. I'm waiting for the BGs to come at us----so . . . if they don't then I'll wait---I will post as much to get things moving again. This is of course, the PfS board, but I would also inform the reading audience that there will be other games offered as well including Savage Worlds, Mutants and Masterminds, some Magic and Warhammer, and even some of the "edition-and-'living'-setting-that-shall-not-be-named." Register, come by, game, donate, and do some good. cblome59 wrote:
What I think you meant to say was-- "It's always been known that 12 was the limit. The line had to be drawn somewhere. UNLESS, of course, a module comes out that is above 12th level and we need to make a one time exception so as to shoehorn the module into Society play. Then we move the line--but just for that one time . . . until we have a 18th level module, then that will be the only (or nearly only exception.)I will ask my question in a spoiler, for it springs from a very specific source--specifically The Forbidden Furnace of Forgotten Koor . I thought about posting it in the Society GM boards, but I would really like a broader rules clarification---since insanity can be sooooo much fun. Spoiler:
I read and read the rules but ran out of time to ask and receive an answer before I ran it last night--so I kinda had to fudge a bit.
Anyway, question is this---once exposed to the insanity mist it appears that there is a DC 20 Will to negate--after that onset of one round. Does that mean the characters who fail the initial check immediately go insane? I don't think so, because the block goes on to say that "Any creature reduced to 0 Wisdom by the insanity mist may contract psychosis with an onset time of 3d6 days." However, I don't see how much damage the insanity mist does to Wisdom anywhere. And if psychosis doesn't occur for 3d6 days, then there is no game effect--the character--after the scenario is over, at some point becomes psychotic and must "pay" to get it removed, other than that it just seems silly. My question isn't really specific, it's just "how does contracting insanity work?" (I get curing it.) Thanks There is one for the Denver/Colorado Springs/Boulder area (Rocky Mountain Pathfinders)
But our local Venture Captain [JP] had long ago set up a Yahoo group through which all of the announcements and organization is done--it has been quite successful and efficient, so that's where we've remained. Arnim Thayer wrote:
I AGREE. I can only hope that there is just one mission per faction per scenario. Michael Brock wrote:
I don't remember Hyrum saying, but damn Brock if that ain't a fine piece of marketing. Heaven's Agent wrote: I didn't either, but I don't think it matters; the APG isn't Society-centered, nor are the majority of optional sources that are sanctioned for Society play. I get that not all the legal for play stuff is society centered. It's just that I like the idea of a character reading a book (journal) gaining some information that will help him/her in the field and therefore getting a boon for it. That makes in-game, logical sense to me. As a GM, when I know the players/characters at the table have played an interrelated adventure, I can include things, like, "As you remember from your adventure to . . ." I've often thought it would be good to insert some information from very old adventures--under the presumption that the players would have read the journals from those adventures (after all they happened two years ago.) Alas, if they players haven't had a chance to play that specific scenario, then there are spoilers and the meta-plot doesn't work anyway. (To me, that metaplot thing, is something Paizo staff could put more effort into--and that would include retiring scenarios on a regular basis.) I do like the game idea of the Tales being Pathfinder logs and knowledge is gained from reading them. That actually <might> change my view on this whole thing--a tad anyway. I don't think it's "gamist" I actually like the feel of that. However, I wouldn't read novels written in that fashion--at least not a bunch of them. Winter Witch wasn't written that way--in fact I don't think it mentions the Society at all. But more to this immediate question--is Plague a Society centered novel? I don't think I got that from the description. Michael Brock wrote:
First, I'm not going to argue that there is a big difference in this and the shirts as a marketing ploy. I will fully grant you that. However . . . "there is absolutely no play involved with getting the free re-roll" Re-rolling implies playing.And in the interest of full disclosure, yes I own a shirt, but let me tell you this. I did not pay $25 for a re-roll (or 125 rerolls--in fact I think I've actually only use the reroll three or four times and NEVER as a GM.) I liked the shirt--the only thing that would've made it better is if it actually had the Society logo on it somewhere. I bought it because I love the system and the Society. I've also bought the first two (and plan on buying Plague as well.) All for the same reason I bought the shirt. Love the setting, enjoy tales in the setting. Is this a cheap marketing ploy? Yes. Do I understand why a for-profit company might do it? Absolutely. Do I like it? Nope. I don't have time to read everyone's comments, but I would like to add my own. I HATE this idea. There is no play involved. Gaming (society play or not) is about sitting around and playing with people--why I play Pathfinder and not WoW. As someone else said, there is no reason for a character to gain these things. I care very little about it being game-breaking, not game-breaking, any of that. I care about consistency and purpose.
If Paizo doesn't have a corner on this type of game, they are certainly in the lead. Keep your lead. Keep doing what you have been doing (with slight improvements to be sure) and don't mess it all up. [/rant] Genghis is the this weekend (2/17-20.) JP has put together a great schedule. There are a few seats left.
Great job VC-JP for putting together some great games, and to Enchanted Grounds for sponsoring the Fiesta slots. alain_1970 wrote:
Please, please, please, no, no, no. Do not turn Golarion into some gawdawful mish-mash of generes. [gently weeping] Be all things to all people and you become nothing. Thank you very much James. I appreciate the long post, and I appreciate your attention (as always) to your consumers and fans. I definitely like your take on their fit in the world, and can see that playing out in a closed environment. I also understand the benefit of play-testing in the PfS environment. I think my concern in that environment is that the GM doesn't have a say as to what the players bring to the table, so it's possible (however unlikely) that there are two, three, even six gunslingers in the party--thus shattering the feeling of rarity. I promise to withhold judgment, and I, of course, take your word for the APs, mods, and the like. Thank you again. OOOPS, Gunpowder--calling Dr. Freud. I don't intend to get into a lengthy discussion, mainly because there is nothing for me to really discuss (see below.) However, I did want to post my deep dislike of gunpowder in the setting. I know there has been gunpowder since day #1 in Golarion, but I always had the impression that it was inserted for those who wanted to put it into their games, but that it would be left alone and not really ever mentioned again. With Greenwood's stories, which I purposely avoided, and with the rise of the gunslinger--and especially its legality in society play--it appears to me that gunpowder is on the rise, and that saddens me. I cringe at opening the World Guide after I drop my dollars on it, for fear of what may lay inside. I don't care about comparisons with real world history and I don't care about gunpowder in other similar settings. My reaction is because of my personal preferences--and really can't be reasoned with (as bad as that might sound). This is a setting I love, but the genie seems to be out of the bottle. It will take a lot to put it back in. There is a taint on the setting in my mind and heart. I hope I'm wrong. The Pathfinder Society will be out in force at GenghisCon again this year.
Check out Denver Gamers for information and to register. This is always a good time!! Hey y'all. Just want to let you know that I'm around.
So, I will try and post, but it may be spotty (then there's the fear that Qwest will mess up getting us back on line after the move.) NPC Torden if you need to--just try not to get him killed--if I don't post in a timely manner. Thanks guys.
|
|||||||||||||||||||||||||||||||||||||||||||||
|

