Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts    RSS Reviews    RSS Wishlists
Bluespawn Stormlizard

Curaigh's page

Pathfinder Society Member. 1,946 posts (2,524 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 5 aliases.

Posts

Search Posts
Search Curaigh's posts:
RSS Recent Posts
401 to 450 of 1,946 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Taldor (simply M Draco Electricus Wannabeus Expert 1, Armchair Expert (PrC) 8,)

seekerofshadowlight wrote:
Hey guys I was in an accident (yes another one) that totaled the car (well truck) and got a bit beat up. I'll update as soon as I can.

Ouch!

'another' = double ouch!!
Hope all is, and continues to be, well.

I got a finalist in a writing competition and will be afk for a couple days. I will continue to lurk through my phone however.


phantom1592 wrote:


I'm usually painting a couple at a time, bits and pieces here...depending on what color I have up at the time.

Actually PAINTING... I'd say probably a day. I come and go back to things, I DON'T have a major setup with 15 different colors of blue already made... so when I mix a color, I usually finish what I need to with that color.

+1

I generally have two going, so when I mix the color it can dry on one while I work on the other. Doing just one takes the same amount of time for me.
So 5-6 hours per mini (but again I get two done :)

Taldor (simply M Draco Electricus Wannabeus Expert 1, Armchair Expert (PrC) 8,)

I havenae done PbP in over a year. Is it preferred to put speech in bold?


RonarsCorruption wrote:

Traitor's Shoes

(writing is a little weak here, but the effect is good. Not quite superstar, though)

I like the spots, and tying invis to an escape is a good plan. Dim door should put you out of most visible ranges though and cape of the montebank does something similar with smoke (my item for last year came to close to mimikcing the cape :) which is much cheaper.

I do like the escape from tricky situation though, so that is where I would focus. 'Tricky situations' might need to be defined. Basing it on an opponent's denied dexterity could be difficult to track (not too difficulut, and seems an odd time to leave when your opponent is at a disadvantage.) Also struggling with standard/swift compatability.

Traitor's implies something I think simply running away misses. That said, I like the name and blood spots in the description. Nice job.

Exocrat wrote:

Another variant on the poison bottle, for practice:

Venom Ampoule
Each scale of the viper is intricately inscribed with a design of a venomous creature or toxic plant or fungus.

I think I have seen one of these snake ampoules in an antique shop, so nice job on the image. :) I think this should be moderate not faint necromancy. Alphabetize the spells, but I do not think chill metal is necessary. The chilling seems mostly cosmetic to me, but maybe it is important that a poison 'condenses' and I am missing it. I do wonder how to get poison from the outside of the bottle onto my blade or arrow... *

Only seven poisons qualify on the PFRD, but leaving it 'any' is a good choice allowing for other sources. For 9000, I could buy 45+ poisons or 24 poison scrolls... pricing is a little steep, but accurate. Maybe it will be cheaper to drop the second spell?

The bold sentence is choppy and passive. I would drop 'venemous' or 'toxic' and an 'or'. Try switching 'is' with 'inscribed' (and 'are' with 'formed/shaped' in first sentence. :) to increase active voice.

These are nitpicks, overall I think this is a good design. Nice. :)
*

Spoiler:
Ahhh... is it because the vial is sealed shut mayhaps? :) The scales of the horny toad are actually canals that allow condensation be directed to its mouth. Think on that :)

Ask A RPGSupersuccubus wrote:

I assure you trying to get mushrooms of any size out of a potion bottle is going to be much more fiddly.

Arrgg! Curse you Captain RPG SuperObvious!!!


RonarsCorruption wrote:

Up until the ability for the trowel to reveal hidden tracks, it was a really neat item. Something I could see lots of groups buying and using.

Also, you should have listed a numerical penalty to tracking that the altered tracks give -5? -10? -5 and must reroll?

I think this is more interesting than you think, but there's still too many and unclear abilities.

Thanks. :)

Was the third ability too SAK? and not sure I understand your comment about the penalty...? Thanks again.


RonarsCorruption wrote:

Is it august already? Wow, time flies.

I should write up another item, or pick one of my less-favorites to put up here. But not today, I think. Returning from vacations always screw things up.

Welcome back :)

I found this one uninspired, but for the sake of staying on the practice wagon, here is my july item.

Spoiler:

Mountaineer’s Trailing Trowel
Aura faint transmutation; CL 5th
Slot--; Price 3000 gp; Weight --
Description

Etched footprints line the triangular head of this metal trowel. The footprints shift about the surface when the trowel is tilted or shaken.
Smoothing footprints and other signs of passing with the trowel erases tracks for a distance of 30 feet. Each day 120 feet from up to three creature’s can be erased in this manner. Erased tracks do not need to be consecutive and each 30 foot increment requires a standard action.
As a full round action the user may wave the trowel and cause all erased tracks to reappear in any direction chosen by the user. The tracks start adjacent to the last non-erased tracks and conform to the new terrain becoming easier or harder to discern based on the new surfaces. This ability functions once per day. Erased tracks fade from the trowel if not used within the day.
The trowel can also reveal tracks on stone or stony ground. Twice per day the user may track over hard or firm ground while moving at his normal speed without suffering the -5 penalty to survival checks.

Construction
Requirements Craft wondrous item, pass without trace, stoneshape; Cost 1800 gp

I will do critiques on ampoule and shoes tomorrow. O:)


Eric Clingenpeel wrote:
Eric Clingenpeel wrote:
Curaigh wrote:
I use a lot of WoW minis when I need large. The bases are the right size and many sculpts overhang the base so putting them on a huge base is also doable.
WOW (and I don't mean the game name) Those are pretty awesome. I think I'm going to have to save up for some or hunt them on ebay for my Master Summoner... :D

Ok, I'd like to thank you Curaigh for posting about these WoW minis, my wife on the other hand would like to have other words with you than thanks... ;) I found a good store on EBay and got most of those for a buck each, the Sarmoth 2 for $1. Plus, since I bought like 10 minis from them they gave me a great deal on shipping. Now I can't wait until next week when they come. I just hope I can get them before Thursday when I play my Master Summoner next... :D

** spoiler omitted **

Eric. You're drooling.

*grin* you are welcome and to your mate, my apologies. If you got the fire rager for a buck though, I think you will be pleased, I have never seen it for less than eight :) (so I will check them out. :)

@brassbaboon. I have a number of reaper familiar packs and I often paint those as elementals. I have a fire drake and a lightning drake for example. One Mage Knight Mini I have always wanted to get some use from is an earth elemental of sorts. Mostly rocky humanoid with an elf sticking out the top, his arms melded into the rock's arms. I cannae find a picture though. :)


I use a lot of WoW minis when I need large. The bases are the right size and many sculpts overhang the base so putting them on a huge base is also doable. :)

Earth elemental: bog elemental

Water elemental: wave caller or crashing wave spirit, or Sarmoth he could also go as an air imho,

Fire elemental: enraged fire spirit, DnD did a huge mini which I like.

Air elemental: razaani stalker (they have other razaani, but this one has the least gear), storm rager personal favorite, tried to do this for halloween, but alas it was epic fail :)

This site had good pictures, but they are pricey, try ebay if any tickle your fancy, most are commons :)


Aye those are on or above par with the bottom end DnD minis or MageKnight. They look great. Nice job. :)


Not bad. Can you post a close up of one of the wings? in this photo it is hard to tell what is foam and what is lizard. I hope that stays true RL. :)


James Martin wrote:
I wouldn't mind putting together a character. It'll be this weekend before I can... I'd definitely like to go Kaiju or Demon Binder.

Cool, I would like to see how the Kaiju plays :)


I saw no summoners at the Paizocon PFS tables. That may be because I saw higher tiers and summoners might not be there yet.

I want to cosplay an eidelelon.

I can dress up Chucky as a gnomish summoner.

That would be cheesy though.

And people will roll their eyes.

So I won't. :)


Best Wishes Hyrum, thanks for your help getting ME started in PFS :)


but snakes are cool!

Spoiler:
even silly dressed snakes


Asphesteros wrote:

Nothing silly about Sir. Hiss. Nothing at all

I had a similar thought about Lowly Worm's bowtie but all Richards arguments went out the window with that shoe. Really? A shoe? C'mon, that's just silly :P

A couple of examples that might help make snake barding less silly though. Vipers heads are bigger than their body so a bit/collar thing could work. Or... grampa pierced the scute of a turtle to attach a chain. Every(some) scale(s) could have rings to clip barding too Or... if the snake recently fed it would have many places to hold barding. This last should be good for 6 to 8 weeks :P

I have a leash for my skink, it goes around her ribs, not her legs. Sure she could get out if she tried (her legs would not stop it anymore than a ferret's legs would). It does stay on her when she tries to get away, which is what I really need it for anyway.


Purple Dragon Knight wrote:
a google search for snake armor revealed this, so yeah! such things are completely realistic, so take that, naysayers! :P

lol


TarkXT wrote:

@Curaigh: Yes, and 1/2 but if you take an archetpe that cuts your eidolons ep in half already it knocks that down by an additional 1/3 instead.

Seeing some neat stuff so far. Will be keepign recruitment open until monday to see what comes up.

ahh... archetype missed that part before. without UM I dinnae ken there were summoner archetypes :)

Spoiler:
Bicor, Male telvani Tamed Flame summoner 1
S9, D13, C11, I10, W9, H20
AC 16 (scale mail), HP 9
Skills UMD +9, know(planes) +4, know(nature)+4 (will change with trait tbd)
+2 Crossbow 1d8 (19-20/2x), +2 thrown dagger 1d4-1 (19-20/2x), -1 held dagger 1d4-1 (19-20/2x)
Spells (3/day): resist elements, rejuvinate eidelon
Summon monster (8/day)

the Silver Corvind, serpent based Eidelon
S12, D16, C13, I7, W10, H11
AC 15, HP 12
+7 Bite 1d6+2, -2 Tail slap 1d6+1, -2 tentacle 1d6+1
Evolutions: ability increase (S) bite*, climb*, reach (bite)*, tail*, tail slap*, tentacle. *free

I will do something more formal after recruitment :)


So Telvani are the only race?
Does Tel-sorcerer cut EP in 1/2 or 1/3?

Bicor's elbow smashed into his brother's face. Unavoidable really, with quarters so tight. His brother hits him back without even waking up so Bicor spits out a tooth and tries to fall asleep on the hard wooden floor.

Only a mile away, on the other side of the great seal is lots of room. No elbows. No hard floors. No forks stabbing when one reaches for a crust of bread.

"I will cut my own way through there if I have to," Bicor growls.

Spoiler:
Bicor is either tel-sorcerer or more likely Tamed flame. Eidelen will be with as many extra limbs and attacks as possible and resembles a ball with spinning blades. His motivation to escape the crowds leads either to anger or magic device training.


Thanks judges. I finally got around to a rewrite and felt the item was no longer mine. I was thinking to create something new from scratch to see if I can incorporate those lesssons before the critique, but will save it for the other thread. The 'spectrum' of SIAC to SAK was very useful. Up until this post I saw these as two different areas to avoid, but seeing them together and aiming between them will really help. Thanks again :)


Well, my June item spent much more time in the other thread, but I thought I would post the rewrite here for your... amusement?

Spoiler:

Spiritbone Corset
Aura strong enchantment and transmutation; CL 11th
Slot chest; Price 59,000 gp; Weight 1 lbs.
Description
Black scales shimmer like silk on this corset while a dozen carved bones protrude from its top. Carvings of a human-faced snake with ruby eyes adorn each bone.

Once per day the wearer may activate the corset to squeeze, reshape, and alter his body into dozens of tiny human-headed snakes. The user gains a climb and swim speed 20’ and the compression special ability. The user’s gear is inaccessible at this time, but any effects already in place remain. Activating the corset is a standard action and lasts for 11 rounds. The user may cancel the effect as a standard action.

Additionally, the user may activate the corset to create a ruby glow from his eyes and gain a mesmerizing gaze attack which lasts for 2d6 rounds. Creatures within 30 feet looking at the wearer must make a Will save (DC 16) or fail to notice the wearer. These creatures ignore the wearer, acting as if he is not there until the gaze attack ends. The wearer may target a single creature with this gaze as a standard action. Attacking a mesmerized target grants it another save. Activating the gaze attack is a move action.

A succubus wearing the spiritbone corset gains the ability to target creature with a hypnotizing gaze attack. Failure of a Will save (DC 21) causes the creature to behave like a party favor, doorstop (ornamental or otherwise), chicken (or other harmless creature a humanoid may mimic while inebriated) any other inanimate so long as the succubus finds the behavior practical and not merely entertaining.

Construction
Requirements Craft Wondrous Item, mass suggestion, reduce person; succubial hypnotism, Cost 29,500 gp

I still plan to make a July item, but so far no inspiritaion has hit me. :)
Spoiler:
actually it has, but I have spent it in other writing efforts, --one of which has been succrssful so far :)
Sorry to disappoint :)


seekerofshadowlight wrote:
Fozbek wrote:

Since when has dominating a character with a pet ever dominated the pet? This does not happen in any other class with a pet; why would it happen with Summoners? You're complaining about Summoners being exceptions, but you're the one making the exception.

Because unlike the other "pets" the edilon is a creature under total control from its master. The other class do not control their pets, not really, the pets just like and hang around them and can be trained.

Its not a pet, its a summoned servant.

I dinnae buy the total control aspect. There are enough 'exceptions' in the similarities between a summoned creature and an eidolon that it is a separate entity. If you do not speak ignan (sp?), you could not 'direct' a fire elemental to attack any specific creature, so it will go its merry flaming way. Why not the more unique/intelligent/skilled eidelon?

Spoiler:
arguments (hints) from the summoner's page ...a link with... ...aspect... ...same alignment as... ...his languages... ...summoned creatures, except... (you can read that part on your own, but I will add ritual vs. spell, casting time, duration, material components to the list :). ...close bond with... ... within 100 feet... ...share the senses... ...shield ally... ...functions as dimension door... ...life becomes linked... ...two can merge... ...share a true connection... YMMV

Look at dominance spells. They affect only one creature and, until Dom Monster, an outsider is unaffected (not quite two strikes against the spell affecting the summoner...) First, if you want the target to go against its nature, it would get a second save. Arguably it is the eidelon's nature to listen to commands of the summoner, but for the summoner to attack his friends would be against his nature. Second, putting an eidolon into a 'self destructive' mode (such as attacking the party) would not be carried out. At my table a summoner who routinely used the eidelon to spring traps, hold back dragons, provoke AofO, jump first etc. or even of evil alignment would loose this argument though. :)

Also an intelligent sword of good alignment would not willingly attack the fighter's party.


I am not sure you can find them small enough for scale, but the back side of a snap/clasp might work. Look in a sewing shop. :)

and just because it is fun, I went to figure finder at reaper. Some of these STAVES might do with minimal work :)


Close, but not that close. However I will be at SpoCon and they have quite a few gaming rooms. It will be a good chance for you to meet others in the area if nothing else. Check it out, and good luck :)


DM Shisumo wrote:
Curaigh wrote:

Are you up to full then Shisumo?

If not I can run anything, Pali or Fighter type if you need it. :)
Still taking submissions for three spots. However, since the two definites are both fighter types, I'd probably suggest going a different direction for any ideas you want to put forward.

OK, I thought you had lots of arcanists. What roles are you missing? I am relatively new to PF characters and have fun just making them. I am leaning toward an elementalist of some sort. Either wizard, or water/fire domain cleric. Either way count me in and I will create something this weekend. :)


hehe I also woke up from a recent dream of unassambled legs, tentacles, wings, serpents and teeth. I am in. Ff you are still recruiting :)


Are you up to full then Shisumo?
If not I can run anything, Pali or Fighter type if you need it. :)


I am often watching for PFS PbP. keep me in mind when you start your next one :)

Also I think the OP's suggestion has merit


Taliesin Hoyle wrote:
Keep the minis at the venue. Don't schlepp them around.

I do this. Also looked into backpacks at the local goodwill. A wheeled daybag would work for several of these larger ones, and the other cases could fit inside if you did not need the big ones. :)


Spiritbone Corset
Aura strong enchantment and transmutation; CL 11th
Slot chest; Price 118,000 gp; Weight 1 lbs.
Description
Black scales shimmer like silk on this corset while a dozen bones protrude from its top. Carvings of a human-faced snake with ruby eyes adorn each bone.

Once per day the wearer may activate the corset to squeeze, reshape, and alter his body into dozens of tiny human-headed snakes. The user gains a climb and swim speed 20’ and may fit into any cracks or holes that his constituent parts can. Moving into occupied squares is possible (provoking attacks of opportunity). The user’s gear is inaccessible at this time, but any effects already in place remain. Activating the corset is a standard action and lasts for eleven rounds. The user may cancel the effect as a standard action.

Additionally, the user may activate the corset to create a ruby glow from his eyes and gain a mesmerizing gaze attack. Creatures within 30’ looking at the wearer must make a will save (DC 16) or fail to notice the wearer. These creatures ignore the wearer acting as if he is not there for the next eleven rounds. The wearer may target a single creature with this gaze as a standard action. Attacking a mesmerized target grants it another save. Activating the gaze attack is a move action, and lasts for eleven rounds.

A witch wearing the spiritbone corset within thirty feet of a spirit naga or a hag gains a +1 bonus to caster level as if aided by the creature. If he has the Coven hex, he also counts as a spirit naga for the purposes of joining a spirit nagas’ coven.

Construction
Requirements Craft wondrous item, mass suggestion, swarmskin; Cost 59,000 gp


RonarsCorruption wrote:

Huh, that is a better phrasing of my descriptive text. I'll try to keep it more active next time.

Having the flames build would have been a good idea. I was more thinking on one great sweep of the fan would cause this cloud of hot gas to roll along - but that doesn't really justify spending so many actions to maintain it. Especially at the price of the item.

It feels so long ago since i wrote that, man.

most of the cloud spells do not move, (one of the upper level ones does) and they almost all say 'strong winds will disperse'. Of course you were not using the cloud spells so maybe you wanted to avoid this. In which case it works :) It was only last month :)

Seabyrn wrote:
some awsome stuff

hmmm... I do not plan another rewrite and that is how responses to your questions should be made. I agree with your writing suggestions. Most of the answers to other questions you asked were to keep balance mechanically. Any person with a tiny scorpion could use the bottle to prevent purple worm damage. (Technically bees and mosquitoes have poison, hence the choice to limit sizes that might at least be adventure worthy.) Likewise I felt it would be game breaking if more than three mushrooms could be created people would have an unlimited supply of antipoison.

EDIT: spot on with the links :)

Me thinks I should not post right before bed and I should have my group look these over before I post, which is what I do for my actual entry. ...it might even give them some practice on critiquing for may actual entry :)


Kjob, you rock!


REWRITE
Toxin Trapper Bottle

Spoiler:

Aura faint conjuration; CL 3rd
Slot --; Price 9,000 gp; Weight --
Description
The glass stopper of this dark green bottle looks like a mushroom with white spots on a long red cap. A slimy liquid sloshes inside. Pouring the liquid (full round action) onto the body of a creature causes the corpse to bubble, hiss and dissolve into a thick, viscous liquid which evaporates 1d4 rounds later. Such corpses can not be reanimated or communicated with.
The corpse of any size small or larger creature with a natural poison attack, dissolved this way grows three mushrooms as the liquid evaporates. These mushrooms soak the poison from an individual’s system when ingested, preventing any further poison effects. Ingesting a mushroom can also prevent an individual from becoming poisoned, but this protection lasts only three rounds. The mushrooms do not cure damage caused by poison.

Harvested mushrooms last four rounds unless stored in the bottle, which instead last for a week. The liquid in the bottle reforms the day after all the mushrooms disappear or are consumed.
Construction
Requirements Craft wondrous item, delay poison, purify food and drink; Cost 4,500 gp


Beats wrote:
** spoiler omitted **

Nice job. I see no description of the candle but I do see what it is made of. That might be treading into backstory, but as a description it might work. Mechanics concerns have already been discussed. It reminds me of one of my favorite SS items, the spider hook (year two?) while still being different. Nice job.

RonarsCorruption wrote:

At RPGSuccubus's reccomendation, I'm going to make my item for June the

kazathri cracker

Kazathri Cracker

I am not sure how detonate works, but the flavor does remind me of the vrocks dance of ruin. Though this was intended as gag item, I think combining the SIAC with the vrock ability would be a wise choice. :)

RonarsCorruption wrote:


The pattern of flames on this wide silk fan is constantly shifting, like an eternally burning flame was captured in fabric and thread.

I think this sentence can be cut in half and in doing so make the voice more active. This wide, silk fan captures patterns of eternally burning flames in fabric and thread. This only uses words you put out there and is not great, but hopefully illustrates my point :). Generally I think this is a good item, but I wonder why the various cloud/fog spells get ignored when it seems pretty close to many of them. I would like to see the cone grow with concentration, instead of a section in the cone moving forward (ymmv). I like the ablative touch, it is nice.


My characters blitzed through pretty quickly, but there were two things I did after every street encounter.

Spoiler:
had a snake wander off after looking at the body. (this was justification for the seventh coil to not 'rediscover' party tactics and let them plan ahead. Secondly I had some of the hyunger monks come and look at the corpses, making sure the crowd gave them plenty space. they would sniff the corpses and take bits after the party had looted the bodies. Creepy stuff even though they never showed their faces to the party :)
Play up the jungle aspect, plants, birds, spiders, snakes everywhere.
Spoiler:
this is how the assassins got to study the party for three rounds, eventually the party killed every snake that crossed their path :)


Clark Peterson wrote:

See, he beat me in here again. Seriously, that is how it is in the Judges' Chambers too. Dang he is fast.

So, in keeping with fine tradition....

[wait for it]

..."What Neil said."

Clark

lol

...and thanks those were both valuable answers :)


Clark Peterson wrote:


*I* think this is a chest item and that you should include text that says "This corset, worn under normal clothing or armor, ..." just so things are clear. (YMMV). I think a corset is more akin to a shirt, and thus a chest item, than to a robe, which is an entire body item. One thing is for sure, it is not "shoulders" like a cloak so I am glad no one used that.

Ahh... fail on my part. Chest was not a slot in 3.5, body and torso were. mental note to self: do your homework :)

Neil Spicer wrote:


Lastly, I think fear is misplaced here. Maybe create a snake-themed cloak that duplicates that ability. I just don't see a place for it in this corset without going over the top into SAK territory.

Neil, can you or Clark expand on this a bit more? The difference between SAK and not-SAK is a fine line I am sure. Probably more gut than not, but any advice would be useful and this seems like the thread for it.


Neil Spicer wrote:
Curaigh wrote:
Spiritbone Corset

Spiritbone, huh? Interesting spin, considering corsets have often been manufactured using whalebone. I'm curious to see where this one goes...

** spoiler omitted **...

Thanks Neil, I hoped to save you some effort with the ooc questions, but you answered them none-the-less.

How much does a corset weigh? Good question (I had to look it up). The top end is steel, the bottom end is plastic. Just a guess where whalebone would land :)


DJCherryPie wrote:
Curaigh wrote:
not sure what LED you were looking for, but any wedding store should have light up buds which can be worked into some pretty small stuff :)
was looking for 6 single lights on 3" of wire one to light each stone and a push button on off

This sounds like some soddering/electronics will be necessary. :)

Here is an interesting light up process I saw on PBS not long ago. Based on Tron, but I think it would work great for anything needing 'glowing runes.'

Sadly, I was crossing Lake Mercer heading west on my way home when it dawned on me, I could have brought my bud lights for you to borrow. Oh well, next time.

Oh, and about next time, I have settled on something for next year. Maybe I will get some of it done for GenCon even :)


Thanks to Hyrum, Cosmo and Paizo for this. I thought credit was for a minimum of two PFS, so I was really excited when I checked out at the con. :) thanks!


Seabyrn wrote:
I hate to ask, but does the wearer actually have to chew the earth to burrow? Where does the ingested earth go (particularly with a constricted midsection)? Does it come out just as fast? The image this ultimately conjured up for me just about had me on the floor laughing.

Totally lol. Very much Mulch Diggums of Artemis Fowl fame. A good read :)

OK not wanting to take too long to get something out there you get a second draft...

Spiritbone Corset
Aura strong enchantment; CL 11th
Slot Body; Price 118,000 gp; Weight 2 lbs.
Description
Black scales shimmer like silk on this corset while a dozen carved bones protrude from its top. A human faced snake carved into each of the bones holds two tiny rubies for eyes. The eyes glow red when the wearer channels a charm spell or ability through the corset creating a gaze affect. The spell affects each viable target (per the spell used) within 30’ of the caster. Doing this shortens the spell’s duration to 1d4+3 rounds and affected creatures leaving the area before this time become free of spell 1d4 rounds later. Spellcasters with the enchantment school, serpentine bloodline, trickery domain or charm patron use a 1d6 for both durations instead. Channeling a charm spell through the corset is a free action as part of the spell.

Additionally once per day the wearer may activate the corset to change his form as a standard action. The corset squeezes the user popping pieces off as it tightens. Each piece becomes a tiny snake in the image of the carved bone transforming the user and his gear into a medium swarm of tiny constrictors. The snake swarm has a movement and climb speed of 30 feet, and lasts for 11 rounds. Otherwise it behaves as a swarm does.
Construction
Requirements Craft Wondrous Item suggestion, mass, swarmskin ; Cost 59,000 gp

Spoiler:
I know there is no charm patron, but there should be :)(or if there is, it is not PRD yet)
--hehe not quite following the snake trend, and yet it is!
does the bonus for related spellcasters add, subtract, or neither?
should it be suggestion, mass or mass suggestion?


deinol wrote:

My recommendation (which I have failed to follow, but I'm not a superstar) to any would be superstars is to create a magic item every month between now and the contest. Give yourself time between items, but once you are done don't go back and tweak it. Save them all for right before the contest. Then when the contest starts, look over your items again. Is there one that really stands out? Polish it and submit. Not satisfied with any of them? Use your experience to write a new one.

Practice really does make perfect. Start thinking (and practicing) now to be ready for next year.

DankeSean recommended this and it worked for him :) Come join us. :)


Russ Taylor wrote:

Thanks for so much fun and too much stuff to list. Pretty nifty con. Sorry I didn't get a chance to talk to more people, and glad I talked to as many as I did.

Special thanks to all my players and Curaigh for running the one game I got to play. :)

Your ONLY chance to play?!? Well I am honored you let that be me :) (and I will be back next year :) Thanks all!


Clark Peterson wrote:

It sure is great to see the good guys win. That is all I could think to myself all night at the banquet as a guest. I was looking around and just thinking: look at that, the good guys are winning. I don't mean to get all sappy, but I really think of Paizo as the caretakers of something that was neglected--something very important to me--the game I grew up playing and loving. They saved something I love. They kept its heart and preserved it. And from top to bottom it is clear they get that and they understand what a sacred trust that is to gamers. And they carry that responsibility proudly and with distinction.

my emphasis.

This is how I answer when friends and family ask me how was the day? or how was the con? Paizo just gets it. They get gaming. They get gamers. They ARE it! Hard to explain, but this comes out in PaizoCon. I will stop there as it will get sappy :)

Thanks to everyone who played in my games (eek my first PFS run and you give me a tier 10 game AND two venture captains playing ? :). Thanks for everyone who hosted me in their games (including the pick up games :) Thanks for the seminars (though my wife wants to know why I have corsets on the mind after being out of the house for a weekend... :) thanks for the awesome swag (way above generous ! ) and most of all thanks for just being willing to hang out, staff, guests and fans alike!


Matt Goodall wrote:

Toxin Trapper Bottle

A bit too much like the poisoner's retort from last year, but it is only a practice item. Still good to check you haven't come up with something too similar to existing items. (Learnt this the hard way.)

You know that I’m going to call you on formatting :-) Thousand comma, no space on CL, etc. The more practice you get at fixing little formatting things, the more you notice them, and this makes it a lot more likely that you won’t miss them.

Matt

Actually it was the number of poison items that made me think of an antidote item. I did forget about the antidote option of the retort. This is too close for a real item, but for practice... meh.

I cannae believe I am still missing those formatting issues! I did go double check my entry and whew I did get it right there :)

I owe three reviews and a rewrite, but it will have to wait until after Paizocon.


Sounds great, I am a mess without my morning walks. Though I am staying with family and not the hotel, I will try and be there. good on you


Gronnal surveyed the field before him. Already, beasts called from other placers were forming from arcane energy. His cackling fire and grasping vines dotted the area. And at the very center of it all stood the HeartFountain its cool flames trickling into the pool and splashing ruby light around. This is what the humans were given when the gods brought them fire. Now, he came to claim the whatever advantage it granted for his own people. Someday, he and his people will be the dominate species of this land.

Spoiler:
The duals will allow 3 rounds of prep before battle begins and center on controlling the Heart Fountain.
Controlling the fountain means standing in its square. It grants fast healing 1 as its energies pour through you. The power is distracting, penalizing all saves with -2. Controlling the heart fountain when called (every 1d4+10 real time minutes) is worth 3 points.
Killing an opponent is worth 3 points and one free round.
Dying does not mean the end of the match, the powers of the HeartFountain shall regenerate the combatants to full health in one round.
Tentative spell rule. To simplify spells and spell like abilities, only certain levels will be allowed. At the beginning of each match we shall roll a d6. Spells of that level become available to you but remain available until used (i.e. for the rest of the matches).

Gronnal’s eyes scanned the hordes running the field in front of him. Bears, mostly a few hounds he thought. Finally he spotted his target. One beast too big to be just a bear. It loped about on four legs, but held a bow with the arms of a human.
Spoiler:
RACE: From the Pathfinder Bestiary choose a monster with a CR equal to 4, 5 or 6. Undead, elementals, golems, plants and dragons are not allowed. Their abilities are unbalanced in single encounters. Creatures from Bestiary 2 are probably OK, but I dinnae own one so bring your copy if you want to play one of these. Only one Misfit Monster fits the CR, so it is allowed as well.

Gronnal lifted his tentacles and began swaying them through the patterns to control the arcane might at his control. Focusing on his target he waited until a bear crossed the path between them, then channeled the arcane energy into a bolt of raw lightning.
Spoiler:
CLASS: Choose a core class from the Pathfinder Core Rulebook or the Advanced Players guide. Class level will be 6, 5, or 4 so adding level and CR equals 10. Controlling the Heart Fountain is a spatial thing. Having more than one piece on the board should be an advantage.

The arrows pounded into Gronnal’s chest knocking him down behind his meager shield. They will be embarrassed back home to learn such small shafts of wood hurt so much.

Spoiler:
Abilities & Feats: Keep it simple use the numbers from the monster’s stats. However if you need to raise an ability by 2 to qualify for spell casting drop your con by 4. Don’t forget the additional point at level 4. Monster feats should be the same as well, but if it has a general or combat feat (such as two-weapon fighting) and you want to trade it for another general feat (such as point-blank shot) that is OK.

The shield held against the creature’s saber. The same could not be said of its belly when Gronnal rammed his horned head into the soft underflesh.

Spoiler:
EQUIPMENT: Equip yourself with whichever +1 light or medium armor you wish. Arm yourself with a +1 weapon if you wish or give one natural attack a +1 magical bonus.

I will make three monsters up, and folks are welcome to play them. If you are having trouble deciding which cool critter to bring, do both and let someone borrow if they want to.
If you have a map please bring it, I will be short since this begins at the same time the store opens. O:)
Also I will be able to see this thread but will be afk, until after the game. looking forward to it. hope to see y'all soon!


Curaigh wrote:
anticipating one, but not confirmed...

Not coming. I doubt you counted my washy response, but just in case. Have fun all!


Russ Taylor wrote:
Guess I'd better get something drawn up!

Awsome! one of the big dogs err... big ancientevilthingywithtentacles!


Neil Spicer wrote:
Curaigh wrote:
What is the etiquette for dropping something else for this?
I'd hate for this opening to cause a mad scramble of folks jumping out of other games just for this opportunity because they rated it higher.

Aye me too. I decided to stay where the lottery put me (and even I remember Marc's situation last year. :) Thanks though.


DJCherryPie wrote:
super failure finding an LED kit for my staff so we're gonna try fiber-optic wands..... so the staff may not light up like I had hoped....

not sure what LED you were looking for, but any wedding store should have light up buds which can be worked into some pretty small stuff :)

401 to 450 of 1,946 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.