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If you're cool with worshipping Desna, and using a starknife, her divine fighting style feat (which I believe you can trade your first versatile performance for instead of a feat if you switch from CN to CG) would let you use your Cha for attack and damage.. that and arcane strike would give you a damage option..
It may be too feat intensive for a bard, but the kitsune style chain, plus agile maneuvers to get around your str, makes it easier to do imaginative debuff tricks in combat.. even without the style, sounds like you might enjoy that maneuver..
I think this could work...
S14+1+1 D14+2 C14 I13 W13-2 Ch9+2 (could dump Cha to the floor for one more int or wis)
Fighter 6 (Dragoon), Hunter 3.
Could instead lose a bunch of feats to get (shared) rage and do Barbarian 6/Hunter3
How did the lich convince the nobles?
Or, they can decide the trick is to take out that lich at all costs.
Maybe they can create a fake version of the book it wants, and threaten to destroy it to draw it out.
I haven't looked too much into the Bloodrager due to it being based on the Barbarian class, and Android can't receive morale bonuses, so I skipped over it since normal barbarians are pretty much useless if their androids. I'll check out the kineticist when I get home to see if that suits the flavor I'm going for.
Yeah, realized that later, sorry. There is a 3p Android race option you can see on their pfd20srd page that can get you morale back..
Pretty certain monk/brawler unarmed don't stack.
Bloodrager (elemental-air) would give you 3 rounds of shocking at level 1.
Kineticist k-fist archetype is pretty weak, but you'll be able to punch with your element all day from 1..
I though some style feats do give out-of-style benefits.
Taking the crane style feat let's you always reduce the defense penalty, but only gives the +1ac when using the style.. taking the snake style feat gives the +2 SM and piercing unarmed option, but obviously have to be in style for the alternate AC roll..
was there a FAQ or clarification that I've missed?
Party of fighters with gangup and outflank and more. Maybe a fist&shield brawler with archon style, a twf butterfly crit-fisher, dragoon butterfly finisher, a dwarven foehammer cleaver, lore warden whipping maneuverer..
Party full of hunters, same idea but overwhelming numbers and pack tactics..
Un-rogue all, same idea, skills to do total stealth runs..
Band of bards, all the performances all the skills all the time..
Kineticists of every element, just to play with all the interweaved composites..
All samurai or gunslingers, only for parties of 7..
Str12, Dex16+2, Con12, Int14, Wis14, Cha7
Didn't include any magic, level stats, etc..
Unlike the previous thread, this sounds fun/cool to me.
I'd play it through, keep do-gooding until you find a solution or the curse takes you out, start taking care of a bucket list and planning your last night.. definitely help the shaman first..
also, should probably ask a party member to keep an eye on you while sleeping in case the curse takes over when you're not conscious..
if you start needing will saves to resist the urge, only then fall on your sword, unless you can make that a thing for your last night (maybe a vigil so you can go out by the sword at dawn while the curse tries to finish you)..
Drahliana Moonrunner wrote:
Weak grammar on my part, those were supposed to be two separate concepts, anti-theist and anti-worship, to contrast with athiest. Death's Heretic is a great read, the best PF novel by far.
Athiesm in Golarion would probably be related to any evidence-avoiding RL belief.
Anti-theism like Rahadoum, or whatever you call gods are just more powerful me's so why worship when I can become or bargain with one instead, seems much more interesting to me.
GM wishes to pervert wish attempts. They do so, with great wit and cleverness and PC tears. However, this triggers a legalese grammar arms race with the PCs, until every wish is multiple pages that take hours, in and out of game, trying to close or abuse loopholes.
On topic, the Poison Elves price of the third sin, any wish is granted via theft of objects or energies from entities that the wisher really didn't want to upset..
Greater good arguments always tend towards evil. When I think about it, any such argument fails based on the limit of projected consequences, based on the available data and processing power.
Kill 10 to save 1000, but what if saving 1000 provokes the death of 100000, which saves 10000000, which provokes....
I want to try a flying blade 5, far shot 1, weapon master 6.
So, could go with QuickDraw, Precise, ImprovedCrit, WFocus, PBS, StarryGrace or AWT trained throw, Startoss*3, WSpec, Richochet, Combat Reflexes (for the swash stuff), Improved Precise, Greater WFocus, and Iron Will or Greater WSpec or Deadly Aim if you're human.. I think that covers it.. (although getting all of those last 3 would be better, I think the swash perks would make up for it..)
Opportune Parry and Riposte:
(Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.
Anytime an opponent announces a melee attack against the swash, before they roll the swash can spend a Panache and an AoO to parry. The only limit would be the swash's pools of AoO and Panache.
And in addition to 5 levels of Swash you could take 4 levels of Weapon Master fighter to pick up the Richochet Toss advanced weapon training feat so your favorite friendly dagger returns to your hand after.
It might be more complicated or less magical then you're looking for, but it came to mind.
Otherwise, magus will eventually get AoE.. . A Myrmidarch magus could also do similar dagger hijinks without multiclassing..
Gendarme Cavalier is the mounted charge specialist.
Dragoon Fighter, with the feat chain to pick up an animal companion (store-bought buddy until then), and AWT feats, looks like it could be effective.
With the companion feats, Bloodrider Bloodrager, especially if it can pair with Primalist for beast totem, has some perks, arcane bloodline would let his mount share his free Displacement.
With the companion feats, some multiclassed abomination could be done.. Swashbuckler 1 for finessed mounted lance, Dragoon 5 with the AWT that doubles WT damage when finessing, savage tech Barbarian (especially if advanced or hi-tech firearms become available) or Bloodrider or Mounted Fury for the rest?
That's convoluted. It says you ready two attacks. You're assuming that means a full attack, but it doesn't say that, and it doesn't act as a full attack in any other way. The feat does what it says it does, allowing you to ready multiple separate attack actions. Unless you think it's intended to allow extra attacks from haste iteratives twf etc, but wouldn't that have been written closer to: as a full round action you can ready a full attack, instead of what it actually says?
Compare to spells like scorching ray, they allow multiple attacks without requiring full attacks. Or taking an AoO, that also lets you make multiple attacks in a round without a full attack. It's just a strange assumption to make here.
I think the PCs can always make a check. Given the FAQ about spellcasting always having an obvious manifestation, makes sense to me that the symbol would be glowing or muttering.
Also makes sense to me that the reflection would not trigger, or if it did the placement would mean the burst wouldn't affect someone not through the archway, so a mirror on a stick would give the trap finder a chance to DD or create a safe window to get past it.
I find symbols confusing in general, though.
I believe Brad provokes AoO from Barb for attacking against CaGM, so provokes from Rog due to PO. Same trigger, Brad attacked Barb, so Barb gets no PO additional AoO from Rog.
If Barb damages Brad, then Rog can get their 1/rnd Opportunist AoO. However, Opp apparently doesn't specify that Brad provoked, just that Rog can AoO, so I don't think that PO triggers for Barb.
If we assume that taking an AoO assumes that it was provoked, then Barb does get a PO AoO, because her damaging Brad provoked from Rog, but I don't think that's RAW.
Depends on how much of the campaign you want his backstory to influence.
Occasional assassins from the bro, bounty hunters from the nation, would be one thing. He's accepted his new adventurous life, maybe even prefers it.
Seeking proof to clear his name and claim his inheritance, or bloody intrigue and revenge on everybody involved with his displacement, could become the purpose of the whole game.
I had an idea for a lost legion game, where every character started with 1+ fighter levels with the same teamwork feats, then could multiclassed as they wished. The game would start with their army being routed and destroyed deep in wild dangerous territory, escaping the battlefield, then deciding how to survive, either get home, or desert and make new lives, or try to complete the mission somehow.
Or double down on a bad deal, go elven dreamspeaker slumber witch. Take up the challenge of having 4hp, -2 Fort, and a 30' range on your best trick. Take a figment familiar, have it make enough noise that you can hope it distracts an enemy into one-shotting it instead of you, then get it back in the morning if you somehow survive the day.
Oh yeah, there's also choosing ranger favored enemy well, and casting a lot of instant enemy eventually.
If you have a reliable flanking buddy (animal companion?), Outflank is a good extra +2 too.
Still more situational than weapon master 3 - Sentinel X. However, looks like there's no Deific Obedience for Ragathiel, and even if a GM allowed celestial obedience in its place it looks too tough to pull off reliably, so that idea is DOA after all.
So, ranger X is situationally more accurate than sticking with Titan mauler to keep reducing that -8 penalty at 3rd and every 3. Weapon Master 3 is better once gloves of dueling are added, except for further delaying instant enemy and companion advancement if going ranger.
Need more dex for 2wf unless you're getting it from ranger/slayer combat style. Pretty sure 2wf non-light weapons is -4/-4.
Weapon master fighter and gloves of dueling, then Sentinel to get Sacred buffs?
It won't help immediately, but investigator studies plus mutagen eventually make them pretty darned accurate despite the lesser BaB, but you'd want more Int for that.
I definitely suggest you reduce Cha to get some Con.
I think you'd be better off sticking with AD than trying the EK. By the time you'd get EK spellstrike, you could instead afford a quicken metamagic rod and gloves of storing when you want to swift cast.
Ragebred skinwalkers (were-pigs have the power) are kings of natural attacks, barring synth summoner at higher levels, or that great lake octupus wild shape.
Take the feat to have gore/hoof/hoof.
They don't count as lycanthropes, so you'll need ranger or slayer 2 for the aspect of the beast perma-claws feat, or limited rounds claws by Barbarian beast totem or bloodline ability. Or feral mutagen, limitted by 1hour downtime between uses.
GM call if you can pick up a bite along with the gore, beastiary examples of bite/gore creatures all have gore from head horns not tusks. Plenty of ways to grab it if allowed though.
Mutation warrior, possibly picking up AWT to count your weapon specific feats to all your attacks, or alchemist into Master chemyst, given the permissive claws/arms ruling both seem like good ways to go.
You could also conceivably pick up IUS to downgrade all your attacks to secondary to pick up iterative unarmed, but you'd have to check with GM on how you're unarmed attacking with all your extremities and face tied up with naturals.
Depends on how committed to the rogue class you are, depending on what you want your character to do there may be other classes that do it better. Also, what books are available, is it the Unchained (decent) or core (avoid) rogue, and what level are you starting at?
Investigators are more skillful than rogues, and very accurate at levels 4+ with mutagen and studying, but have little damage for those first levels. Swashtigator (1 level of Inspired Blade swashbuckler, rest investigator) are pretty groovy.
Archaeologist bards with the Fate's Favored trait can do well.
Deific Obedience - Pharasma gives +2 Sacred to hit with daggers, tough to find a better feat to help accuracy. Outflank helps too if you have a reliable flanking buddy that takes it with you.
3 levels of Weapon Master Fighter help with accuracy and feats.
+1 to Slayers, pretty much a pure upgrade to the core rogue. Check them out.
Ninjas are also core rogue upgrades.
I allowed a reversed share spells in a game I ran once, but it was a deliberate boost to the weakest character in the party.
Dwarven dorn-dergar comes to mind, but pretty sure that's no diety's Favored weapon.