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Cult of Vorg's page

757 posts. Alias of Christopher Vrysen.


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If you're cool with worshipping Desna, and using a starknife, her divine fighting style feat (which I believe you can trade your first versatile performance for instead of a feat if you switch from CN to CG) would let you use your Cha for attack and damage.. that and arcane strike would give you a damage option..

It may be too feat intensive for a bard, but the kitsune style chain, plus agile maneuvers to get around your str, makes it easier to do imaginative debuff tricks in combat.. even without the style, sounds like you might enjoy that maneuver..

I think this could work...

S14+1+1 D14+2 C14 I13 W13-2 Ch9+2 (could dump Cha to the floor for one more int or wis)

Fighter 6 (Dragoon), Hunter 3.
Nature Soul, Mounted Combat, (SF-ride)
Power Attack
Animal Ally (companion at charlevel-3, think it stacks with hunter 3 to get it to your level at 9th, if not gotta make room for boon companion feat)
Ride-by Attack
Combat Reflexes
Spirited Charge
AWT Armed Bravery
Outflank (shared)
Combat Expertise, Pack Flanking (shared)

Could instead lose a bunch of feats to get (shared) rage and do Barbarian 6/Hunter3
Nature Soul
Ferocious Mount
Animal Ally
Rage Power
Combat Expertise
Rage Power
Pack Flanking, Feat

Looks to me that a magical child could have a social form mauler, which can change into an improved familiar without mauler. So that familiar would have three modes, 6 int cuddly form, 6 int battle form, or higher int lower str improved form..

How did the lich convince the nobles?
If just by rumormongering, then they and their ally inquisitor just need to get the real story to the right ears.
If by charms and dominations, they need to figure out ways to break or reveal those.
Maybe they can get that cousin resurrected to testify.

Or, they can decide the trick is to take out that lich at all costs.
Work with its lies, to reroute or delay the regiments. Plant a story that the party is massing an army of orcs and shadow people against the city, now that their plot has been discovered. Use that time to sneak back into town and take out that phylactery.

Maybe they can create a fake version of the book it wants, and threaten to destroy it to draw it out.

Daaze wrote:
I haven't looked too much into the Bloodrager due to it being based on the Barbarian class, and Android can't receive morale bonuses, so I skipped over it since normal barbarians are pretty much useless if their androids. I'll check out the kineticist when I get home to see if that suits the flavor I'm going for.

Yeah, realized that later, sorry. There is a 3p Android race option you can see on their pfd20srd page that can get you morale back..

Pretty certain monk/brawler unarmed don't stack.

Bloodrager (elemental-air) would give you 3 rounds of shocking at level 1.
If cestus or other fisty weapons are close enough to unarmed for you it would be easier, or you could use the bloody-knuckled rowdy or blood conduit archetype to get IUS.

Kineticist k-fist archetype is pretty weak, but you'll be able to punch with your element all day from 1..

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metamorph from Ultimate Intrigue

I though some style feats do give out-of-style benefits.

Taking the crane style feat let's you always reduce the defense penalty, but only gives the +1ac when using the style.. taking the snake style feat gives the +2 SM and piercing unarmed option, but obviously have to be in style for the alternate AC roll..

was there a FAQ or clarification that I've missed?

Party of fighters with gangup and outflank and more. Maybe a fist&shield brawler with archon style, a twf butterfly crit-fisher, dragoon butterfly finisher, a dwarven foehammer cleaver, lore warden whipping maneuverer..

Party full of hunters, same idea but overwhelming numbers and pack tactics..

Un-rogue all, same idea, skills to do total stealth runs..

Band of bards, all the performances all the skills all the time..

Kineticists of every element, just to play with all the interweaved composites..

All samurai or gunslingers, only for parties of 7..

Str12, Dex16+2, Con12, Int14, Wis14, Cha7
1: Human WeaponMaster Fighter 1: WpnFocus-starknife, PointBlankShot, Startoss Style
+7 1d4+4
2: Far Strike Monk 1: Quick Draw, Precise Shot, flurry
+5/+5 1d4+4
3-5: Flying Blade Swash 1-3: Startoss Comet, Extra Panache, precise strike and other swashy stuff
+8/+8 1d4+9, FA 1 target or standard 2
6-7: WMF 2-3: Startoss Shower, weapon training, Ricochet Toss
+11/+11/+6 or shower 1d4+12, only 1 weapon needed
8-9: FBS 4-5: Combat Reflexes, Iron Will, improved critical, swash training, swash stuff
+14/+14/+9 1d4+16
10+: WMF4 Trained Throw, FSM Far Shot, Improved Precise Shot....

Didn't include any magic, level stats, etc..
Not terribly impressive, but guess it would function, don't know if the range makes up for damage compared to melee or the aesthetics make up for range compared to bows..

Where are you getting flurry from if you're going MoMS monk?

furious weapon enhancement

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Unlike the previous thread, this sounds fun/cool to me.

I'd play it through, keep do-gooding until you find a solution or the curse takes you out, start taking care of a bucket list and planning your last night.. definitely help the shaman first..

also, should probably ask a party member to keep an eye on you while sleeping in case the curse takes over when you're not conscious..

if you start needing will saves to resist the urge, only then fall on your sword, unless you can make that a thing for your last night (maybe a vigil so you can go out by the sword at dawn while the curse tries to finish you)..

Haunted psychics get to use it as a swift action a few times a day, a nice perk at the lowest levels.

Otherwise it's a damage cantrip, there so a caster can avoid the aesthetics or encumberance of xbow or sling bullets.

Akhana Aeon. 1/day raise dead plus 3 restorations isn't bad to have in your pocket, and the unlimited cure serious could save some cash too, and the soul siphon could be situationally useful.

I'd want to add a 1d4 bite (+2RP), carrion sense(+1RP), desert runner(+1RP), maybe plagueborn(1) or sprinter(1) if bringing them to 11 is ok.

Drahliana Moonrunner wrote:
Cult of Vorg wrote:

Athiesm in Golarion would probably be related to any evidence-avoiding RL belief.

Just needs a selling concept that's preferable to observed reality, social support group, youth indoctrination, claim to historical longevity or popularity, valuing loyalty to the concept/group over rationality.

Anti-theism like Rahadoum, or whatever you call gods are just more powerful me's so why worship when I can become or bargain with one instead, seems much more interesting to me.

Rahadoum's Anti-Theism has nothing pragmatic regarding the gods, it's outright hatred because of the war and misery brought on by two faiths that had an all-out war for the hearts and minds. One day the nation decided it had enough and declared a pox on all divine powers. The only real good portrait of the mindset from an inside view is Jame's Sutter's Death's Heretic.

Weak grammar on my part, those were supposed to be two separate concepts, anti-theist and anti-worship, to contrast with athiest. Death's Heretic is a great read, the best PF novel by far.

Athiesm in Golarion would probably be related to any evidence-avoiding RL belief.
Just needs a selling concept that's preferable to observed reality, social support group, youth indoctrination, claim to historical longevity or popularity, valuing loyalty to the concept/group over rationality.

Anti-theism like Rahadoum, or whatever you call gods are just more powerful me's so why worship when I can become or bargain with one instead, seems much more interesting to me.

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GM wishes to pervert wish attempts. They do so, with great wit and cleverness and PC tears. However, this triggers a legalese grammar arms race with the PCs, until every wish is multiple pages that take hours, in and out of game, trying to close or abuse loopholes.

On topic, the Poison Elves price of the third sin, any wish is granted via theft of objects or energies from entities that the wisher really didn't want to upset..
Or, the Game of Tenses, any slightly vague indication of time is abused, allowing unacceptable delay of service or shortened duration or time travelling shenanigans..
Or, the Homonym-con, any potential homonym or commonly misunderstood words are taken as inappropriately as possible...

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Greater good arguments always tend towards evil. When I think about it, any such argument fails based on the limit of projected consequences, based on the available data and processing power.

Kill 10 to save 1000, but what if saving 1000 provokes the death of 100000, which saves 10000000, which provokes....

I want to try a flying blade 5, far shot 1, weapon master 6.
The monk gives bonus rapid shot (equivalent, but ok with startoss style & starry grace?), quick draw, precise shot..
Swash gives improved critical and range and various other shinies.
Fighter for the richochet and other weapon training goodies. 4 required bonus feats covered, still leaving 11-12 more feats to play with by 12th level.

So, could go with QuickDraw, Precise, ImprovedCrit, WFocus, PBS, StarryGrace or AWT trained throw, Startoss*3, WSpec, Richochet, Combat Reflexes (for the swash stuff), Improved Precise, Greater WFocus, and Iron Will or Greater WSpec or Deadly Aim if you're human.. I think that covers it.. (although getting all of those last 3 would be better, I think the swash perks would make up for it..)

Opportune Parry and Riposte:
(Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Anytime an opponent announces a melee attack against the swash, before they roll the swash can spend a Panache and an AoO to parry. The only limit would be the swash's pools of AoO and Panache.

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A flying blade Advanced Class Guide swashbuckler that uses the Weapon Master Handbook startoss style feat chain will be able to hit multiple targets with one dagger throw.

And in addition to 5 levels of Swash you could take 4 levels of Weapon Master fighter to pick up the Richochet Toss advanced weapon training feat so your favorite friendly dagger returns to your hand after.

It might be more complicated or less magical then you're looking for, but it came to mind.

Otherwise, magus will eventually get AoE.. . A Myrmidarch magus could also do similar dagger hijinks without multiclassing..

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Alternatively, read the Deed of Paksennarion.
Or, the Dresden Files books that feature the Knights of the Cross.

Some good tips here, though. I think I'll link that to a GM I know that has problems with paladins.

Gendarme Cavalier is the mounted charge specialist.

Dragoon Fighter, with the feat chain to pick up an animal companion (store-bought buddy until then), and AWT feats, looks like it could be effective.

With the companion feats, Bloodrider Bloodrager, especially if it can pair with Primalist for beast totem, has some perks, arcane bloodline would let his mount share his free Displacement.

With the companion feats, some multiclassed abomination could be done.. Swashbuckler 1 for finessed mounted lance, Dragoon 5 with the AWT that doubles WT damage when finessing, savage tech Barbarian (especially if advanced or hi-tech firearms become available) or Bloodrider or Mounted Fury for the rest?

That's convoluted. It says you ready two attacks. You're assuming that means a full attack, but it doesn't say that, and it doesn't act as a full attack in any other way. The feat does what it says it does, allowing you to ready multiple separate attack actions. Unless you think it's intended to allow extra attacks from haste iteratives twf etc, but wouldn't that have been written closer to: as a full round action you can ready a full attack, instead of what it actually says?

Compare to spells like scorching ray, they allow multiple attacks without requiring full attacks. Or taking an AoO, that also lets you make multiple attacks in a round without a full attack. It's just a strange assumption to make here.

I don't see where overwatch tries to ready a full-round. You use a full-round (instead of a standard) to ready two attack actions (instead of one).

I think the PCs can always make a check. Given the FAQ about spellcasting always having an obvious manifestation, makes sense to me that the symbol would be glowing or muttering.

Also makes sense to me that the reflection would not trigger, or if it did the placement would mean the burst wouldn't affect someone not through the archway, so a mirror on a stick would give the trap finder a chance to DD or create a safe window to get past it.

I find symbols confusing in general, though.

The whole ability replaces stunning fist, has the same uses per day restriction. Just like advanced stunning fist options don't have a separate pool.

Now that Preacher is on the TV, my recommendation is naming it Doom-C*ck, particularly if you're missing some anatomy.

Sensate would let him use any weapon equally well, but no AWT and can't use the weapon training gloves. Still it's one of the best archetypes for a single class fighter, barring mutation warrior which doesn't fit Valeros well.

I believe Brad provokes AoO from Barb for attacking against CaGM, so provokes from Rog due to PO. Same trigger, Brad attacked Barb, so Barb gets no PO additional AoO from Rog.

If Barb damages Brad, then Rog can get their 1/rnd Opportunist AoO. However, Opp apparently doesn't specify that Brad provoked, just that Rog can AoO, so I don't think that PO triggers for Barb.

If we assume that taking an AoO assumes that it was provoked, then Barb does get a PO AoO, because her damaging Brad provoked from Rog, but I don't think that's RAW.

Depends on how much of the campaign you want his backstory to influence.

Occasional assassins from the bro, bounty hunters from the nation, would be one thing. He's accepted his new adventurous life, maybe even prefers it.

Seeking proof to clear his name and claim his inheritance, or bloody intrigue and revenge on everybody involved with his displacement, could become the purpose of the whole game.

Single weapon trick from weapon master handbook, only prerequisite is weapon focus. However, requires light/no armor, free hand, miss by 5, and only works once against a given foe per day.

I'd talk to the GM before assuming the shadow has a natural attack and not its own category, for stuff like haste and jaw spells.

I've always wanted to see a shadowdancer3 working Str damage themselves. Probably a natural attack build to max out Rogue2 for pressure points.

I had an idea for a lost legion game, where every character started with 1+ fighter levels with the same teamwork feats, then could multiclassed as they wished. The game would start with their army being routed and destroyed deep in wild dangerous territory, escaping the battlefield, then deciding how to survive, either get home, or desert and make new lives, or try to complete the mission somehow.

I laminated the Kingmaker maps, then used dry erase to fog it, and let the players draw in their own notes, roads, cities, borders, etc. In character, as it were. Took regular touch ups to fix smears was the only downside.

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Savage Technologist Barbarian is designed for this, if allowed in PFS. 5 of that might be better for you then gunslinger, just replace Sword&Pistol with Amateur Gunslinger?

Or double down on a bad deal, go elven dreamspeaker slumber witch. Take up the challenge of having 4hp, -2 Fort, and a 30' range on your best trick. Take a figment familiar, have it make enough noise that you can hope it distracts an enemy into one-shotting it instead of you, then get it back in the morning if you somehow survive the day.

There is a FAQ that basically says they do count as human, elf, and half-elf for FCB and similar options, so that should be fine.

More importantly, that sounds like a painful multiclass, depending on what you want there may be a better way to make it work.

Dwarven Battle Host Occultist, start with mw stoneplate and Toughness.

Oh yeah, there's also choosing ranger favored enemy well, and casting a lot of instant enemy eventually.

If you have a reliable flanking buddy (animal companion?), Outflank is a good extra +2 too.

Still more situational than weapon master 3 - Sentinel X. However, looks like there's no Deific Obedience for Ragathiel, and even if a GM allowed celestial obedience in its place it looks too tough to pull off reliably, so that idea is DOA after all.

So, ranger X is situationally more accurate than sticking with Titan mauler to keep reducing that -8 penalty at 3rd and every 3. Weapon Master 3 is better once gloves of dueling are added, except for further delaying instant enemy and companion advancement if going ranger.

Hamburglin wrote:
@Claxton I get the premise, but that leaves me wondering what the orc bloodline is good for.

Martials with Eldritch Heritage, and evoker/admixture wizards that dip crossblooded sorceror 1.

Need more dex for 2wf unless you're getting it from ranger/slayer combat style. Pretty sure 2wf non-light weapons is -4/-4.
Also might want to prepare for scoffing at the ridiculousness of imagining trying to fight with that much unwieldliness.

Weapon master fighter and gloves of dueling, then Sentinel to get Sacred buffs?

It won't help immediately, but investigator studies plus mutagen eventually make them pretty darned accurate despite the lesser BaB, but you'd want more Int for that.

I definitely suggest you reduce Cha to get some Con.
Are you looking to two-hand, or dual-wield?
The biggest drawback to EK is that if you use Arcane Strike, you won't have the Swift action to use on the spell. Same with any of the bard's swift or immediate action spells. Also, its armor training is unnecessary with bardic armored casting.

I think you'd be better off sticking with AD than trying the EK. By the time you'd get EK spellstrike, you could instead afford a quicken metamagic rod and gloves of storing when you want to swift cast.
If you want to get out of bard after 7th, dragon disciple isn't bad.

Ragebred skinwalkers (were-pigs have the power) are kings of natural attacks, barring synth summoner at higher levels, or that great lake octupus wild shape.

Take the feat to have gore/hoof/hoof.

They don't count as lycanthropes, so you'll need ranger or slayer 2 for the aspect of the beast perma-claws feat, or limited rounds claws by Barbarian beast totem or bloodline ability. Or feral mutagen, limitted by 1hour downtime between uses.

GM call if you can pick up a bite along with the gore, beastiary examples of bite/gore creatures all have gore from head horns not tusks. Plenty of ways to grab it if allowed though.

Mutation warrior, possibly picking up AWT to count your weapon specific feats to all your attacks, or alchemist into Master chemyst, given the permissive claws/arms ruling both seem like good ways to go.

You could also conceivably pick up IUS to downgrade all your attacks to secondary to pick up iterative unarmed, but you'd have to check with GM on how you're unarmed attacking with all your extremities and face tied up with naturals.

Depends on how committed to the rogue class you are, depending on what you want your character to do there may be other classes that do it better. Also, what books are available, is it the Unchained (decent) or core (avoid) rogue, and what level are you starting at?

Investigators are more skillful than rogues, and very accurate at levels 4+ with mutagen and studying, but have little damage for those first levels. Swashtigator (1 level of Inspired Blade swashbuckler, rest investigator) are pretty groovy.

Archaeologist bards with the Fate's Favored trait can do well.

Deific Obedience - Pharasma gives +2 Sacred to hit with daggers, tough to find a better feat to help accuracy. Outflank helps too if you have a reliable flanking buddy that takes it with you.

3 levels of Weapon Master Fighter help with accuracy and feats.

+1 to Slayers, pretty much a pure upgrade to the core rogue. Check them out.

Ninjas are also core rogue upgrades.

I allowed a reversed share spells in a game I ran once, but it was a deliberate boost to the weakest character in the party.
His xbow rogue(scout) 10 / diviner1 mostly used my extra liberal interpretation to have his UMD mephit activate scrolls of Arrow Eruption or True Strike for him on the same turn as his shot.
I can see how on a stronger build it could be abused heartily, but it was a fun way to get this player around his lack of contribution frustration.

Dwarven dorn-dergar comes to mind, but pretty sure that's no diety's Favored weapon.
You could trade your skill focus for ancestral arms proficiency in an exotic, not technically a race change.
You could try to pull the small-sized reach weapon shenanigans to 1-hand a small polearm.
I think Bestow Weapon Proficiency is a 2nd level inq spell.

Alchemical expendables can eat up your gold quick. Smokesticks for defense, acid flasks and alc fire are always good, anti-toxins/plagues can be life savers.
You could waddle around in a swarmsuit.
MW healer's kit can be really useful.
MW tools for anything you want to do.

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