Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,491 posts. No reviews. No lists. 1 wishlist.


RSS

1 to 50 of 1,491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Azten wrote:
Okay, The Divinity Drive has my interest,

Let's just hope its not about a fundraiser for Abadar. ;)


Pathfinder Adventure Path Subscriber
Rynjin wrote:
Most industries don't have such a small pool of available candidates to draw from. In, say, the movie industry, you can find people who've been around for 5 years or more quite easily, because there are a LOT of candidates to choose from.

Sure, you could find those sorts of people in the movie industry- but as Ross points out, most likely, you will still have the same group of people all working together and jobs going to those who already have some connection to one another. In my experience, anyway, limited as it may be.


Pathfinder Adventure Path Subscriber

Does it mention elvish cooking from Elves of Golarion (which used alchemy)?


Pathfinder Adventure Path Subscriber
Insain Dragoon wrote:
It didnt help that the dev in charge of Hunter was really against almost all the feedback given.

It probably seemed that way because so much of the feedback was about the same one or two things ("We don't like animal aspect! Change/get rid of spellcasting!").

To my recollection, though, he was pretty open about a lot of the feedback that wasn't focused on those areas, and implemented some of the ideas (one of which was a suggestion by me. Yay!)


Pathfinder Adventure Path Subscriber

I always felt the Brawler was a nice compromise between the Fighter and the Monk, but with the changes made to Martial Maneuvers in the revision, it became that much cooler an option to me. There are some things that should definitely be addressed (more usages of Martial Maneuvers, for one), but I know at least a couple of them were noted as on the change "itinerary", so I'm very interested to see the final version of the class.

As for lacking flavor, true, but I personally find the classes like the fighter and brawler (the most "bland") give more versatility to character creation, as it leaves open more potential options. Classes like the Bard, Paladin, Skald, and Monk are a little too niche and focused, IMO, and don't lend themselves as easily to creating unique characters.


Pathfinder Adventure Path Subscriber

I have to agree with Duiker- while it would definitely require some rework on behalf of the DM, I think deciding to become slave liberators (or even Privateers) still works with the existing structure of the AP overall.


Pathfinder Adventure Path Subscriber

Speaking of Crystal Skull, while I'm not a fan of that movie or any "alien visitation" theories of human development, I actually wouldn't mind using some of those ideas for an Arcadia development on Golarion.

Via Distant Worlds (and other sources), we know that there have been extraterrestrial contacts on Golarion, so it wouldn't be quite so out of place. Perhaps some of the Sky God myths of Native American cultures could be combined with alien visitors ideas for some Arcadian development.

In fact, I'm going to toss out an idea that came to me as I thought of this:

We know from Distant Worlds that the Azlanti knew of the Twins- Damiar and Iovo, and that those two planets had interplanetary contact. Perhaps the reason the Azlanti knew of them wasn't simply via astronomy, but first contact- maybe the early Sarcesians actually reached Golarion, and established a settlement(s) in Arcadia, which lost contact with the homeworlds after their destruction thousands of years ago? Or perhaps survivors from the Twins destruction fled to Golarion?

If so, I'd imagine the Golarion Sarcesians are physically much different from their Diaspora dwelling cousins (who adapted to live in the Void).

Perhaps they created the Arcadian "Nazca" lines as landing strips for their interplanetary travels? Maybe theirs is a sort of Inca-analogue culture in Arcadia. The mythological figures of Inti and Mama Quilla (sun and moon) could be the original two worlds of Damiar and Iovo, the place of origin of this culture, now deified in their mythology.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Asgardians are aliens, by definition. Can we move along from this point or create a new thread to discuss it now?

Let's get back to Cap: TWS.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Something that I don't see mentioned in this thread (at least a quick search for it didn't yield anything); given Paizo's gender inclusiveness, and given Arcadia is a Native American analogue (roughly), it might be an interesting place to explore the Two-Spirit concept found among many native tribal peoples, particularly as it might apply to a fantasy setting. Perhaps a new mixed-gender race (or a race like the half-elf or half-orc that occupies a place as a sort of bridge between the genders of the human race? The latter could be more difficult and sensitive an approach to take, though). Even just a race (or just humans or an existing race) that acknowledges and embraces the concept in a way not really widely done.

Alternatively, I guess you could take it more literally, and have them be something like a body with two spirits inhabiting it. Sort of like the kalashtar of Eberron, I guess (though I never really cared for the implementation of that idea on that campaign world, which I otherwise quite enjoyed as a setting).


Pathfinder Adventure Path Subscriber

I wonder what kind of archetypes there will be for the ACG classes. I'm finding that many of them are difficult to use with existing "base" hybrids, as even though some of the abilities to switch out are the same, not all of them are; so either you can't take the archetype as it doesn't have some, or (and I'm not even sure if this is possible) you can only advance as far in that archetype as the missing "swap" abilities.

In any event, some of the archetypes I'd like to see are:

Swashbuckler: I believe it's been mentioned as planned, but obviously some kind of Musketeer archetype would be cool, as would a Robin Hood-esque Swashbuckler with some wilderness abilities.

Brawler: A street fighter archetype- a guy who uses things like Dirty Tricks, etc. I'd also like to see archetypes that focused on single styles; perhaps trading out the versatility of the Martial Maneuvers feature for allowing early access/bypassing certain prerequisites of a chosen style or feat chain. Pit fighter would be cool, too.

Arcanist: A "true name" sort of arcanist might be fun; someone who delves into the "real" nature of people and things and is able to exert control over them.

Shaman: A witch doctor- a shaman who focuses on treating and countering the abilities of witches. I also think a Voudon type of shaman would be neat, but perhaps they might save that for a Garundi supplement down the road.

Slayer: I think a Bounty Hunter is kind of a must have with this one.

Skald: I have no suggestions here, but I'm interested to see what they'll come up with. I still feel that the Skald is a bit too specialized and niche to provide much versatility beyond the base class, but I'm sure they gave it some thought and I'll be curious to see it.


Pathfinder Adventure Path Subscriber
Kairos Dawnfury wrote:
Guardians of the Galaxy is supposed to tie into Avengers 3, and since they're collecting infinity stones, it's possible Thanos, who appeared at the end of Avengers 1's credits, is going to appear in 3 or even later depending on how far they plan on going.

Or even sooner.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Using only the core races, some of the most interesting race/ACG juxtapositions to me would be:

Dwarf arcanist: The industrious nature of dwarves applied to the magical arts.

Gnome slayer: A bleachling gnome, his emotionless demeanor making him an effective stalker and assassin.


Pathfinder Adventure Path Subscriber
Caineach wrote:

So, overall I really liked the movie, but did anyone else have an issue with the fact that all of the intelligence they had came from a bad guy deciding he would tell Captain A his evil plot just before he was killed?

I hate when plot critical elements rely on intelligent characters being insanely dumb, like villains gloating.

When you think about it, though, how else was he supposed to keep them occupied long enough for them to get captured or beaten? Share stock quotes?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Drejk wrote:
Nanomancy is an ancient and secret art studied on Old Earth.

As opposed to Nanoomancy, which is an ancient and secret art studied on Ork.


Pathfinder Adventure Path Subscriber

That is awesome, N'wah! I love it!

What do you use to create your maps, out of curiosity?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Milani is about revolution... but the idea of constant never-ending revolution is pretty much the exact opposite of her goal. In fact... if she could engineer a world where her faith wouldn't have anything to do, she'd do it in a heartbeat.

So in addition to her regular portfolio, she's also the goddess of self-obsolescence? ;D

I actually kind of like that notion; a god whose end goal is essentially so selfless that the accomplishment of it would make her existence unnecessary.


Pathfinder Adventure Path Subscriber

I believe they get a +2 Wisdom and -2 Intelligence, regardless of form; it is their floating physical ability bonus that is only applicable when shapechanged to bestial form.


Pathfinder Adventure Path Subscriber

Half-orcs breed true, right? (Among themselves and in pairings with humans or orcs). Maybe there could be a settlement of them (or largely of them), where a good character of consensual breeding came from.


Pathfinder Adventure Path Subscriber

Radioactive zombie? :D


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Not really; that's a different kind of technology that'll be touched upon elsewhere (in Iron Gods #4, to be precise). Living weapons and biotech like that isn't really what the crew of the ship in Numeria were about.

More hints about the Dominion of the Black. I can't wait for that one to hit. The Neh-Thalggu have been one of my favorite monsters since X2: Castle Amber.

Speaking of weird alien creatures- are the items in the Technology Guide the sorts of things that Mi-Go would use, or is Mi-Go tech even more exotic than this? (Or perhaps they simply use whatever tech they find and take a shine to?)


Pathfinder Adventure Path Subscriber

Why would close quarters combat be any more prevalent on spaceships than it is on, say, modern naval vessels?

Plus, as the previous two posters point out, ships are usually made of sterner stuff (see what I did there?) and there are doubtless blasters and weaponry that are effective against enemies that won't puncture your hull (such as tasers; needlers are a personal favorite).


Pathfinder Adventure Path Subscriber
Tels wrote:
You're right, he probably does. My point was that when you look at everything being included into the 'theme of Numeria' the argument that energy blades don't fit the theme is a weak one at best.

I don't know. We don't really use swords for close combat or duelling in the real world in this current era; people tend to rely on guns or tasers or fists. Considering that Numeria's technology comes from starship pilots, why should we expect that they might have been using lightsaber-like weaponry? When's the last time you saw any of those on, say, Star Trek.

While there is certainly a precedent for lightsabers in a lot of space opera/sci-fi fiction, there is just as much of a precedent for it not to be there. It depends on what genre the Silver Mount originated in, really.

I guess my point is, really, that you seem to be looking at the lack of energy swords from an OOC perspective of "they'd be great to have in my games", while they may just not make sense in an IC perspective ("Hey! We're starship pilots, and we normally just blast away at our enemies from the safety of our giant ship, but when we do go on away missions, we bring along our laser guns and not swords which we stopped using centuries ago.")


Pathfinder Adventure Path Subscriber
Robert Brookes wrote:
Were I a betting man, I'd wager that you'll see plenty on the kasatha in People of the Stars.

Kasatha swimsuit edition? O.o


Pathfinder Adventure Path Subscriber

If it helps any, Oceanshieldwolf, there really isn't a lot of info on the Dominion at this point. I think the largest infodump we get thus far is going to be in Iron Gods (with possibly some more snippets in Occult Mysteries).


Pathfinder Adventure Path Subscriber
Odraude wrote:
It's like Gilgamesh and Enkidu. BROS FOR LIFE!

Brothers are a fairly recurrent theme in Native American mythology. I suppose they are in most mythologies, somewhat, but it seems to me that there are rather more such tales in various NA myths.


Pathfinder Adventure Path Subscriber

Unknown at this point, but hints seem to point to the Kasatha being a surviving alien species. (Probably not the pilots, but a specimen race that escaped after impact.)

It seems highly likely (to me) that the androids are creations of the Iron Gods/Silver Mount meant to emulate their original pilots; perhaps even bearing their souls?

All just my own speculation, mind.


Pathfinder Adventure Path Subscriber
C. Richard Davies wrote:
I think you may be confusing getting a full season purchase (so that it'd be on, well, now) with a second season renewal (so that it'll be back in the fall.) We may not find out whether Agents will be renewed until May.

Huh. You're right. For some reason I thought I'd seen news about it being picked up for a second season, but it was just for a full season. My bad. :(

Quote:
I'm actually speculating that it won't be renewed, and was never intended to be.

I wouldn't be too disappointed if it isn't personally, but I am betting there is going to be something on the horizon- Agents renewal or something similar. It's too big a promotional tool for the movies for them not to have a Marvel property on the air.


Pathfinder Adventure Path Subscriber
Purple Dragon Knight wrote:
That would have been ok too. I'm told the Foreign French Legion has people from many countries around the world, so if the movie did not make a big show of specifying he's from France, like the original one was, then I'm kind of ok with it...

It does. I knew an Irishman who was a Legionnaire.


Pathfinder Adventure Path Subscriber
JoelF847 wrote:
Agree 100% I can't wait to see the next few episodes. I also have some questions about the 2nd season in a big way. I hope it gets renewed to be able to answer them.

It was renewed several months back, now. I think after the 3rd or 4th episode.


Pathfinder Adventure Path Subscriber
James Jacobs wrote:
Unlike the majority of the items in the book, the null blade is as much a magic item as it is a technological item... but its underlying materials, the noqual/adamantine alloy, would still function in antimagic OR antitech fields.

I guess this more or less answers what I was going to ask, but all the same, can we expect to see a lot of the star metals being incorporated into the Numeria technologies?


Pathfinder Adventure Path Subscriber

Pretty much in agreement with MMCJawa here.


Pathfinder Adventure Path Subscriber
Purple Dragon Knight wrote:
Cthulhudrew wrote:
Oh, and another Easter Egg that I haven't seen mentioned anywhere I frequent (oddly) is the General Tarkin/Star Wars reference towards the end of the film.
huh... missed that one too... what is this?

Near the very end of the film:

Spoiler:
When the helicarriers are about to go online, one of the HYDRA agents on board- who looks a bit like Peter Cushing- says "You may fire when ready."


Pathfinder Adventure Path Subscriber

No worries. I don't have the original Campaign Guide, but remember hearing that there were some retcons made with ISWG, and in particular with Alkenstar. The only one I recall reading about was something to do with the timeline regarding Alkenstar, but it sounds like this geography thing is one, too.


Pathfinder Adventure Path Subscriber

Oh, and another Easter Egg that I haven't seen mentioned anywhere I frequent (oddly) is the General Tarkin/Star Wars reference towards the end of the film.


Pathfinder Adventure Path Subscriber

Speaking of Easter Eggs, did anyone catch the titles of the books on Cap's bookshelf? Even after two viewings, I only caught one or two titles. I'm really curious to know what he reads.


Pathfinder Adventure Path Subscriber

As a followup, I see one of the Pathfinder Wikia entries notes that Martel is connected to Alkenstar via giant towers and skybridges. In Wardens, the PCs have to take an airship to reach Martel (sort of), indicating the two settlements are not close at all, which fits with the current map of the region, which has them a good 20-25 miles apart.


Pathfinder Adventure Path Subscriber

The only material I have is the Inner Sea World Guide and Wardens of the Reborn Forge, both of which note that Martel is definitely west of Alkenstar.

I see entries in Pathfinder wikis online that make references as you note, but the footnotes on those entries all point to the 2008 Campaign Setting guide. If I had to make a guess, I'd say that any references to Martel being at the base of the falls of Alkenstar come from there, and that they became outdated (and revised) with the publication of the Inner Sea World Guide.


Pathfinder Adventure Path Subscriber

There were a bunch of easter eggs in this, but yeah- that one stood out on my first viewing. I think the whole audience caught it, based on their laughter. The audience at my second viewing last night seemed to have missed it altogether though.

Interesting thing about the audience last night is that they were completely caught off-guard about the Winter Soldier. I was familiar with the character because I read comics (well, not so much these days), but there was an audible gasp in the audience last night when his identity was revealed, and they actually recognized him, which I was always kind of curious if the filmmakers had left enough clues for non-comics audiences to see. Guess they did.

As far as your first spoiler:

Spoiler:
I imagine the next several episodes will deal with the fallout of SHIELD's collapse, and then Team Coulson will probably try and rebuild the organization. At least, that would be my guess, based on the fact that the tv show crew knew that this was going to happen- both projects were developing at the same time- and the show was renewed for a second season months ago.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Rynjin wrote:
Hama wrote:


I've heard it both ways.
Couldn't help myself.

I like this one. :D

Just got back from seeing this myself. My favorite of the MCU films so far- they seem to just keep getting better and better (with the possible exception of Iron Man 2, which wasn't bad, just wasn't as good as the first one).

Excellent performances, very nuanced and dense script. I was worried with the size of the cast that it would run aground of Batman Franchise-itis, and the lead would get lost in his own film, but that wasn't the case at all. Everyone was given a remarkable (in current films) amount of screen time and character moments, and Cap still remained the heart and driving force behind the film, in a way that he wasn't as much in his prior two go-runs. Evans does a great job; kind of hard to believe this is the guy that played Johnny Storm, but I think it is a testament to how much the script matters. Even a good actor can only do so much with a lousy story and dialogue, but if you them the material to work with, then they can do wonders with it, and Evans does so here.

Not just Evans, either. I'm rarely impressed with Scarlett Johannson's work (she always seems to affected to me), but she does a fairly nuanced performance with Black Widow here, and is similarly given more to work with than in her prior two appearances in the MCU. We even finally start to get a little bit more of her backstory.

I was especially impressed with Anthony Mackie, whose work I haven't seen before, but he seemed a little too- I guess- fanboyish in the interviews I'd seen, and wasn't sure what to expect (plus, again, was worried about overkill on characters). They do a great job of introducing him as Sam Wilson and establishing his friendship with Cap long before they ever have him suit up as the Falcon, and that was really cool. I was disappointed that they didn't have Hawkeye in this instead of Widow, because Clint is one of my favorite heroes and his friendship/antagonistic relationship with Cap is one of my favorite dynamics, but I see why they didn't. That relationship wouldn't have worked with the Falcon here- they'd either have to have one or the other, and this was so well done, I didn't miss Clint.

They had an interesting- and unexpected- twist to the big villain here that I was impressed with (I thought they were going to be too obvious about things), and a cool cameo villain (with a really well done homage to his comic book appearance). All of the other supporting roles were handled well, and they continue to do setup for follow up films; giving grounding to Agent 13 and that relationship; the Winter Soldier; and another character from the comics. Plus some interesting stingers.

All in all, I'd highly recommend this to anyone. I think Captain America: The First Avenger is kind of required viewing, but you don't necessarily need to see the other MCU movies.

Loved it.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Tels wrote:
Can a lich make a digital phylactery and download it into cyberspace?

All signs point to yes.


Pathfinder Adventure Path Subscriber

So Ward has to go before the SHIELD review board for killing the (supposed) Clairvoyant. Coulson is angry with him.

Maybe SHIELD can bring in Coulson, Garrett, and Fitz along with him, to review their killing of the guys in the TAHITI facility.

Oh- wait. Capturing the Clairvoyant was a sanctioned capture mission, so killing the target is bad. The TAHITI raid was unsanctioned, so it's fair game. Plus it was all under the radar and in the interest of saving our Fair Maiden, so Coulson's cool with it.

At this point, I'm willing to believe the theories that Skye's magical power is to make people do stupid things all to keep her safe, something that I thought was far-fetched before.


Pathfinder Adventure Path Subscriber
Draco Bahamut wrote:
Now i want a Champions of Order, Champions of Madness, and a Champions of Non-commitment books.

Champions of Meh?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
In_digo wrote:
Well, that just seems like a sad way to miss out on awesome Pathfinder stuff.

Totally. Especially when you can so easily reskin things to fit some of the other elements already extant in more "traditional" fantasy games.

I was joking about the Mi-Go in another thread, but for example- you could use the technological items in this book for some of their exotic weapons and equipment.

(Although, come to think of it, there are people who can't stand to see Lovecraft thrown into their fantasy either, so... *shrug*)


Pathfinder Adventure Path Subscriber

Hey, James-

Only recently started getting interested in Kaer Maga, and am trying to devour as much lore on the place as I can. (It reminds me a lot of one of my favorite cities from the Mystara campaign setting, Blackheart- albeit Kaer Maga has much more detail on it, while Blackheart has mostly only developed in my own mind and some writings I've done).

In any case, I was wondering if you've ever played Guild Wars? Areas of the Kaineng City in Cantha (GW: Factions) are how I envision the Warrens of Kaer Maga- slums sprawling on top of one another as high as the walls of the city itself, creating a maze of warrens. Or perhaps something like Kowloon, Hong Kong or Rocinha, Brazil.


Pathfinder Adventure Path Subscriber

Interesting- I've only recently gotten more into Kaer Maga (and am still poring over the City of Strangers book I got in the mail a few weeks back).

I wonder if this novel is going to have anything to do with the Seal or the Godspool? (More likely the latter, though I'm very interested in the Seal and its Brotherhood myself.)


Pathfinder Adventure Path Subscriber

Technoromancers.


Pathfinder Adventure Path Subscriber
zergtitan wrote:
Cthulhudrew wrote:
Yeah, I'm about 80% convinced it's going to be a Belkzen "Orcs vs. Humans" classic AP.
Evidence?

Superficial. Just an inkling based on some things that have been said about ideas for an orcish AP having been tossed around before, it being time to start looking into doing more with orcs, a return to a more traditional AP.

Not going to link the posts where I saw these things pop up- they're scattered about the boards mostly over the last year or so (one going back to 2012, IIRC), but it's just a feeling.

It could just as likely be some Runelord follow up, or a political adventure in Taldor.


Pathfinder Adventure Path Subscriber
Ascalaphus wrote:
Will this book also contain support for "sorting technology" into tiers, to distinguish the tech level between civilizations? So that you for example have a list of "renaissance" weapons and a list of "high medieval" weapons and armor?

That would actually be kind of cool, especially if it did so with the "high technology". Something like Gamma World's system, where the most advanced tech devices fell into the highest tier, modern weapons into something like the mid-tier, primitive weapons the lowest, and with some gradations in between.


Pathfinder Adventure Path Subscriber

lol!

I'd buy an extra copy of the module just to see that artwork.


Pathfinder Adventure Path Subscriber

Yeah, I'm about 80% convinced it's going to be a Belkzen "Orcs vs. Humans" classic AP.

1 to 50 of 1,491 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.