Bargaining is probably one that will take a little for me to wrap my head around.
OOOOH! Tell more!
Just a brief overview, doesn't have to be specific. I just wasn't aware there were going to be any subsystems on bargaining in this book, and that appeals mightily to me.
(Not that I wasn't going to get it anyway.)
I was excited yesterday when my subscription showed that payment would be authorized today, anticipating it would then be shipping soon, but I just noticed today that the payment is now showing it will now not be authorized until next month, and will ship at the end of the month (along with Rasputin Must Die!). Did this get pushed back?
What do we know of the origins of Dwarves? Are Dwarves found on other planets or planes?
Heh. I just had this image of the dwarves of Golarion appearing on other worlds as their ancestors tunneled through the various Darklands Vaults and unknowingly stumbled upon Vaultkeeper portals to other planets.
Evil Midnight Lurker wrote:
...Yog-Sothoth dragons, Shub-Niggurath dragons, Nyarlathotep dragons, and Azathoth dragons?
I wasn't thinking of anything quite that derivative/literal for Outer Dragons, but just the notion that these might be the Dark Tapestry equivalent of "normal" dragons.
And it also reminded me of the Draedens, of Frank Mentzer's Gold Box Immortals set for D&D, which were said to be related to dragons.
Jason Nelson wrote:
Mahaha was a monster I proposed for the AP Bestiary when I was writing The Hungry Storm for Jade Regent but it got bounced in favor of other concepts. We will see if it shows up in B4.
Is it any relation to the bombastic Muahaha? Or the less impressive Meh?
Holy poop! This is awesome.
I see Formians on the list, and recall that they were mentioned as inhabitants of Castrovel. Does this mean we might see some other Distant Worlds/extraterrestrial monsters in Bestiary 4?
Also, I absolutely loved the creatures of different mythologies that popped up in B3; any chance we might see some more of this in B4? (Particularly Native American- north and south- mythologies?)
Given the hints that southern Garund will be somewhat "highly magical," I'm really curious to know what/if their relationship with the Azlanti might have been like. Whether they had large civilizations in contact (rivalry?) with them, or whether such civilizations developed post-Starfall.
I liked the version in the mini comic that came with the original toys.
I, too, greatly preferred the original post-apocalyptic/dystopian He-Man Universe of the first couple of mini-comics over the fantasy/superhero/kid's version pastiche that came later.
Coyote Toledo wrote:
In my mind I've been calling Pharasma 'Skeleton Woman' and otherwise leaving her alone, short of putting in a Skeletonway society, maybe even a Dance.
A good fit for Pharasma might be to combine her a bit with the Hopi god Masauwu, or that concept. (Again, tying into the pre-existing Golarion term sipapu in the Mammoth Lands, itself a Hopi term).
What if the humans of Arcadia actually emerged from the Underdark onto the continent of Arcadia in the distant past? Perhaps they came originally from the Inner Sea area (or even Tian-Xia) but were driven underground for some reason (Starfall?) and eventually emerged back onto the surface on the opposite side of the world? Not unlike the RW crossing of the Bering Straits, but via a different (fantastic) route?
It isn't just Hopi mythology that deals with the people coming originally from the Underworld, but Mesoamerican and other North and South American mythologies as well (such as the Inca and Aztec).
Speaking of other Native American creatures/myths to add to Arcadia, I've long wanted to create Kachinas as a monster group (like such groups as Kami, Archons, etc, etc.)
They'd be either Fey or Outsiders, but other than that, there is such a wide swath of them to base various creatures on. The Ogre Kachinas, Guardian Kachinas, Runner Kachinas, etc.
Also, while on the topic (and I'm just now catching up with the thread and see some great ideas from Gnoll Bard), while researching the Inca for that previously mentioned Oltec Gaz earlier, I did run across an article on a possible Nazca Hot Air Balloon.
Again, stuff like this may be sketchy as far as having any real solid RW evidence to support it, but it fits pretty well into a fantasy world, IMO, so I don't feel too bad mining it for ideas, even if I remain a skeptic as far as history goes. :)
Evil Midnight Lurker wrote:
Frankly, I don't want pre-Columbian at this point. I want radically changed and unfamiliar post-Columbian.
I would like to see this, myself (and have attempted to do similar with another campaign setting), although I think there is certainly room for both. After all, even in our own pre-Columbian Americas, we had several large scale empires with populations rivaling- even surpassing- some European cities at the time, as well as smaller tribal groupings.
I think the catfolk would be very fitting as a major race in Arcadia, particularly since great cats (and cat-headed people) are such a major iconic image in many Native American culture (particularly the jaguar).
The syrinx idea, of course, should be developed, but I would also like to see some other bird people, perhaps some raven people (again, as the raven/crow is a recurring character in North American Native American mythology).
I've always found it interesting that the concept (and name) of the sipapu was used among the kellid peoples of the Mammoth Lands (as another name for the Earthnavel) as sipapu is the Hopi term that was symbolic of the hole in the Earth that the ancestors of the first people came through to the surface world. Perhaps there could be a tie-in between Arcadia and the Inner Sea that way, or at least a tie-in to Arcadia's own Underdark.
I just ordered a copy of Rivers Run Red from the Dragon's Trove (dragontrove.com); haven't received it yet- should be getting it this week- but they have it listed at cover price, and I've had a lot of business with them in the past; they are a reliable company.
It looks like they've still got it in stock, so you might try them.
I'd have to double check, but I do recall that it was a pretty tough adventure, culminating in an encounter against a red dragon. Plus there were some tough encounters just on the way up the hill to the main dungeon (a couple of ogres, for one thing).
Just offhand, though, I'd say look towards converting it around the baseline assumption of Pathfinder games (4 players/4 characters), and then adjust accordingly.
For balance reasons, it probably won't be possible to make an exact conversion; again, those initial encounters going up the hillside may need to be decreased in CR level, or else you'll want to ramp up things at the top to compensate.
Since the adventure is basically a dungeon crawl, you can easily set it up so that it assumes the PCs leave to recuperate for a time after completing levels, to train etc., which should be another balancing factor.
Can't really take a good look while at work (I'll do more thorough research on it when I get home), but did you take a look at the Sanity and Madness fules from the GMG? It looks like your system is a bit different- probably closer to the original source- but those rules and flavor might give you some PF ideas.
The drow "plague" definitely seems to be a localized Golarion phenomenon for some reason, but that may only be because Earthfall brought about an extreme survival scenario in which certain groups of elves of Golarion made some drastic decisions they felt necessary in order to perpetuate the species that Castrovel elves (or elves elsewhere) were never put in the position to make.
IE, if you like, it might certainly be a possibility, but considering that drow were seemingly unknown until Earthfall, it's never yet happened.
James Jacobs wrote:
There are no secret files. That's a blatant lie.
They are actually in the Paizo building's lightless, stairwayless basement, in the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying, "Beware of the Leopard."
Sean K Reynolds wrote:
In a world where people can make pacts with demons or dodge 20-foot-radius fireballs, I don't think it's weird for a person to be able to retrain a now-obsolete feat, archetype, or even a class level.
I don't think it's that weird in real life, for that matter. How many things do we learn as kids that atrophy as we grow up, and develop other skills? Or later return to and try to relearn?
I used to be a great saxophone player, and any time I try to pick it up now, I get frustrated because I lost my embouchure and music sounds like crap. I don't remember all the keyings as well, but when I practice they eventually come back and if I had the patience, I could probably pick the whole thing up again.
On the other hand, my ability to read music has remained, and my ear for it, and so when I decided to learn to play the guitar, I had a pretty good headstart even though I'd never played before.