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I notice that d20 Apocalypse has a variation of the Wealth system that is more barter based- it uses something called Trade Units. I'm going to have to ruminate on which seems better, if its possible to mesh them somewhat, or (as I'm currently leaning) the Wealth system is abstract enough on its own merits that it doesn't really need the Trade Unit option.
Well, wealth isn't really a thing in that sort of system. Control of natural resources and power over others, including military strength, would be what determines what you can get from who. The "price" of things would be relative to everything about both you and the person you're trading with.
True, but that makes running a campaign somewhat difficult. Which is why i'm trying to find something a little more abstract that can help smooth things over without making it too lengthy or difficult.
Dotting for interest, albeit perhaps a different interest than others here.
Notably, I've been looking for some kind of system that can handle non-standard wealth systems in rpgs (ie, not the usual gold-based system, or even a dollar system). In particular, I'm looking for something that could be used for pre-economic systems, or prehistoric settings where trade is mostly a barter/haggle system, as opposed to coin-based. Even better, something that could be used cross-economically, although that's far more fraught with issues.
One thing that occurs to me might be a possible (partial?) solution for the latter, if using the Wealth system as described here, might be to give a penalty to Wealth bonus when attempting to purchase things from a different form of economy.
Example, a primitive tribesman, very influential in his own homeland (+8 Wealth bonus), might suffer a -2 penalty to his Wealth bonus when attempting to make a purchase in the neighboring bronze-age society.
This cross-tier penalty would work both ways (ie, the Bronze Ager would have the same problem trying to barter with the tribesmen), so as not to be an unfair advantage to any certain group, and would simply be reflective of something abstract like one group not possessing the same sorts of items that would appeal to the other (ie, tribesman doesn't have cut gems, but only raw. Bronze ager has unfamiliar weaponry. Etc.)
Honestly, even if he doesn't have that much draw strength, I'd imagine getting hit by three or four arrows would still be pretty darn incapacitating to someone, if only over time. Might not go down from one shot, but bleeding out and just generally feeling pain from several low impact arrows would still have a pretty debilitating effect on someone. (Plus, I'd imagine without the heavier draw, those arrows are less likely to penetrate clean through like the guy in the HEMA video attests arrows should/would, which would make them even more of an annoyance. Pincushion time.)
Mark Seifter wrote:
*"Once per combat" is not good design, nor is adding extra spells per round (which readying as a move essentially does), and that's all this item's got other than its spells.
Yeah, I wasn't really sure about that readying move. I think I would have been better off trying to work with some kind of twist on the Aid Another action, which is what I was initially inclined to do. (And stuck with a sort of x/day or even charge usage for non-spell powers. Hmm.)
Here's mine (though I think I made a slight in-submission modification or two).
Staff of Strategems
As I often do, I recognize I missed out on visuals with this, and I certainly had space for it. What I was trying to go for was, essentially, a staff for martial casters. It was very tough finding spells that could be used cross-class that way though (and I ended up adding one not on a "shared" list, but that could be UMD'd I rationalized). Ultimately, I wanted something that wouldn't be spellcasty so much as tactical support. I went back and forth on the "non-spell" ability, and am still not quite certain I am happy with it. The whole thing was mainly an exercise in design that way, and so any criticisms that can assist in fine-tuning are much appreciated!
I really liked this; it was my favorite Jester item by far, and although ostensibly "jokey" it wasn't really a joke item in the sense that some were (puns or tongue-in-cheek items, etc.). The fun of it was that it was completely in character, and I voted for this one whenever I saw it, IIRC.
I'm not a judge in this round, obviously (a voter, but not a judge), but I'll tell you what I'm personally looking for- I'm looking for something off the wall. Just based on my pre-planning in case I somehow made it to the next round, I know there are a ton of interesting places on Golarion that are mentioned in the various products that would make for some cool locations to map, but some of the most interesting and bizarre ideas I had are things that I haven't ever seen tackled before, period (okay, really just two ideas I had, one a holdover from last year), but if someone were to do something like that- that would be my top pick for sure.
I would be very surprised if at least one of the places I was considering didn't get picked up by someone in the top 32+4 though. I'd actually be almost disappointed if it didn't.
At first, I thought this seemed a little too SIAC as a staff, and it took a couple reads to really get the gist of it, but afterwards this became one of my favorites and got a lot of upvotes when I saw it. If anything, I think I'd like to see a little more done with the non-spell parts of this staff. But I loved the way it brought something to the table, and used the haunt mechanics.
Congratulations! I upvoted this one whenever I saw it, as I recall. I really liked the visuals and the creative approach you took to an otherwise cliched trope (ice weapon). In fact, both of the ice themed weapons I saw this year I felt took a much more creative and unique approach to their trope than did the similarly-themed fire weapons, which is a credit to you as a designer (and doubtless why we see two of them in the finals, and no fire ones).
All of the Earthbreakers this year I found to be interesting and generally got my vote for that as well as the clean presentations. The difficulty for all of you was in trying to make them stand out from one another (especially hard since there really was no way to know that so many other people would do a similar item). The nature of the weapon tends to lend itself to a pretty specific visual, which is what most of the mechanics presented showcased. I felt that yours did a slightly better job than the Mountain Crusher did- and for both, I really enjoy the visual and combat applications of creating difficult terrain.
Looking forward to seeing you step out and show us a bit more with the map round!
I enjoyed all the Earthbreakers this year, and while they tended towards the same general theme, yours was probably the most standout of them due to the different mechanical approach you took, which is a good thing. I think Owen's point about the name is a good one, but in any event, look forward to seeing what you bring to the map round!
I really enjoyed the Earthbreakers this year, and tended to upvote them when I saw them. As has been noted here and elsewhere, a lot of Earthbreaker items this year, and largely all with the same general powerset, it made it a bit difficult to really stand out from one another (as much as I enjoyed them!). I look forward to seeing a bit more of what you can bring to the table in the next round!
There were a couple of jester items in this year that I saw, and pretty much upvoted them all when I did because they were different and well done. This one in particular I recall enjoying quite a bit. Others with better mechanical knowledge than I have already weighed in their thoughts, and I don't have anything to add, but just wanted to note that I think you hit on something with this item, and I hope you stick with things!
Perhaps I'll get to see your map in the next round, depending on how things work out!
Great job, and congratulations!
This is one of the (many) staves that I saw in the competition and thought - "holy crap! I should have worked on my staff a bit more!"
The theme, the powers, and the name all worked together really well (and I don't think the name had anything at all to do with it getting downvoted, at least nothing to do with a song by Right Said Fred?)
I rather liked this item myself (though admittedly, hadn't noted some of the issues the judges point out). To me, the fey/iron connection was actually one of the things I most liked about it, and it fit thematically, so I wouldn't recommend removing that part at all.
Congratulations, though! And as Jacob points out, alternates have advanced for various reasons in the past, so don't give up yet!
Krzeanski's murderer was definitely a woman, that much is certain. The way they spun and walked away from the car was clearly not a man.
I tend to agree that the most likely suspect is Dottie the "ballerina," although I do like the theory that perhaps she's a red herring (ha! Red for Russian!) and is actually a plant by Stark due to Peggy living in women's only housing.
Of course, if true, that means that Angie the Waitress would probably end up being the villain, which is a little far-fetched, all things considered.
The "Red Room" theory is kind of cool, too, given Black Widow's ballet background in the Soviet Union.
I've seen speculation that people think Peggy is going to end up marrying Sousa or one of the other agents. That may be, but I really hope they don't end up going down that road at all, at least not in this short series. For one thing, I think a romantic story will detract far too much from the current plot and is just unnecessary baggage.
For another, I think it would be playing very contrary to the vibes of the series so far- they've taken such a strong female empowerment stance that it would seem a bit of a step backwards to then throw in a relationship for the protagonist. Plus, she's still grieving over Steve, and that grief is a big part of what drives her (as was pointed out by Jarvis).
It would also, IMO, detract from the Jarvis/Peggy dynamic considerably. I could potentially see them doing something with it in a second or even third series, but I hope they refrain from that here.
Can anyone recall if they ever drew a link between Eve and Lamashtu in any of the Vertigo titles, Hellblazer or otherwise? I remember in Lucifer that Lilith's brood of Nephilim played a big role, but can't remember if Lamashtu ever popped up.
Not that I can recall, though it's been far too long since I last read through that excellent series. I just hope they hurry up and get the pilot for Lucifer going; I think it would be an excellent counterpart to the Hellblazer show (if they get renewed). I'm not sure how well it will work out on FOX, nor if they'd ever be able to do any kind of crossover between the two shows, though.
(EDIT: I want to say that there were relatives of Lilith's besides just her children, the Lilim, introduced, but not Lamashtu to the best of my recollection. A brother, possibly?)
Secret Wizard wrote:
Perhaps, any proposed names, community?
Nothing concrete offhand, but I like how you describe them as a "vessel" of elemental power. Maybe something like "Primordial Vessel"?
I also kind of like the terms "Cauldron," "Alembic," and/or "Fundamental" as well (the latter, obviously, being a play on Elemental). I'm not sure of any really cool sounding terms that incorporate them, though.
In any event, the archetype looks pretty cool. I especially like the Metaelements ability and the particular combinations of metamagic feats you apply to the elements therein.
Secret Wizard wrote:
And so is the HARDENED INTERROGATOR, a hard-boiled Oread detective that will stop at nothing to have justice delivered... or at least get a confession.
I love it! Perhaps the Dodge the Question ability should be renamed Stonefaced, though? lol
However, if retaining those voters as long as possible is really important, maybe Paizo could keep the deep cut but reinstate something like the golden ticket: say, each judge picks one culled item to save and consider alongside the Top 100, and those items are revealed at intervals during the post-cull voting.
Note that Adam Daigle said in another thread that as far as he knows, the Golden Ticket is still a thing.
Shattered Star could probably be done without too much fuss. Change some of the background (not working for the Pathfinders, for instance), but otherwise, it should be fairly easy to do. The biggest difficulty would be figuring out the Magnimar portions and why the constabulary isn't attacking your group, but again, something that should be fairly easy to rectify creatively.
So, I'm playing around with designing a tiny creature, and I thought about using the Swarming trait of Ratfolk fame for them because it seemed to fit the style of creature I'm creating.
Swarming (1 or 2 RP): Prerequisite: Medium or smaller size; Benefit: Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Special: If the race is Small or smaller, this trait costs 1 RP. If the race is Medium, it costs 2 RP.
However, I'm not sure it will actually do anything, at least as written. So questions for my more rules knowledgeable colleagues out there:
1) Tiny creatures can fit up to 4 members in one space. The Swarming rule doesn't really seem to have been written for creatures other than Medium or Small creatures. Should more creatures of smaller size with the Swarming trait be allowed in a square? Or does the added benefit of being able to flank with another member balance things out?
2) As Tiny (and smaller) creatures have no reach and must be in the same square as another creature to attack it, will this trait even be of any benefit to them at all? Should multiple smaller than Small foes be allowed to enter a square with another creature (see above)?
The CGI seemed worse than the original trilogy, especially the Trolls. Not sure if it was because I saw it in 2D and not 3D, but it was.
It's because there was so much more of it in this trilogy than in the first one. Peter Jackson got the Lucas Virus or something (maybe the "magic" of CGI technology for filmmakers is like the irresistible urge of the Arkenstone? Dunno.)
There was an interview with Viggo Mortensen last year lamenting the excessive CGI in Jackson's work.
Like you, I think that An Unexpected Journey was the strongest of the three films, and that Desolation of Smaug would have been far better served with removing the overlong and silly river chase scene and the cartoonish (and very Lucas Droid Factory-esque) battle against Smaug, reserving them for some quieter moments and ending the movie with Smaug's death.
Monsters with class levels can benefit from favored class bonuses, but there aren't favored class bonuses for monsters. Mmmm... maybe a piece on favored class bonuses for angels/other outsiders could be worth it?
Scroll down for some favored class bonuses for boggards. So, not without precedent if you wanted to do it.
James Casey wrote:
Without more in-depth analysis, any guesses are going to pretty much be just that, but if that's the case, my own (spurious) guess would be the drop is because of the first round shifting from an only judge advancement to a public voting advancement.
My reasoning being that, when the judges selected the top 32, at that point it was strictly up to the voters (with admittedly, some judge commentaries adding voice) to advance the finalists. With the public voting, even though the judges decide the final 32, the public has already begun to compile their favorites and picks to win, but once many of those don't make it, they then lose interest, feeling their vote has less meaning than it did when they were voting on a strictly narrower field of already screened candidates.
Again, pure speculation, but based on a lot of the talk about the Cull and people losing interest and being disappointed that their favorites have already been cut, etc., that's what fuels my speculation.
James Casey wrote:
If the CMI thread is more popular and receives more attention than the Top 32 and all other subsequent RPGSS threads, that should tell you more about the voters and what's important to them. Trying to "prop" up RPGSS by delaying the CMI thread isn't the solution. Those people aren't truly interested in following RPGSS unless they are participating.
I certainly am in agreement about the people who weren't really interested in RPGSS.
However, I'm not sure the argument about the CMI thread being more popular and receiving more attention has merit. I haven't run any numbers on combined posts, but my questions about that argument would be thus:
1) Are there really more posts in that thread than in the combined top 32?
And, most importantly,
5) If there is greater interest in that thread, does the greater participation there somehow equate to a lack of voting in the remainder of the competition? Just because there isn't that much commentary going on, does not necessarily equate to drop in votership. We never see those numbers, only Paizo does/could.
If the Critique My Item thread has somehow become the most important part of this competition to many (most?) then perhaps that is the real issue, and some alternative can be found for those people to actively and consistently participate in that sort of thing, and divorce it from the competition altogether?
(*For instance, having a forum where the people largely giving feedback from the CMI thread have their own, ongoing, presence to potential designers.)
Adam Daigle wrote:
Also, when Eric's idea was first presented, it was couched in the idea of something that would help focus on the Top 32, but as it's being discussed more and more, I'm seeing less of that focus. It looks more like a way to keep the voting public engaged and a way to help focus on everyone but the Top 32. What am I missing?
That's what I'm hearing, too. And it just seems completely against the purpose of the contest. (For clarification: The purpose of the people who put on the contest, not the purpose that the public may have come to view it as.)
Eric Morton wrote:
The way the contest is set up right now, for hundreds of people, the Top 32 reveal is just a speed-bump on the way to the Critique My Item thread. Everywhere I look in this forum right now, I am seeing posts that essentially say, "Looks like my item got culled. I can't wait to post it in the Critique My Item thread."
But that is not anything to do with the way the contest is set up, nor the purpose of it, and everything to do with participants own (misguided?) expectations about what the contest is for.
If all people are worried about is, "please critique my item," there are numerous places elsewhere on the forums for them to engage in such creative, communal feedback that aren't connected to the contest, and won't diminish the point of the whole competition.
It's simply a matter of putting the hardwired "risk/reward" mentality on the backburner* and refocusing on the clear, stated purpose of RPG Superstar. It's not for immediate gratification, and if that's what people need and/or crave, then I think they're looking in the wrong place.
(*Or, as noted above, finding an alternative creative outlet to engage in design and critique, and just waiting to share your item in the meanwhile.)