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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,786 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path Subscriber

I saw somewhere that the Snakebite Striker was a Brawler archetype.


Pathfinder Adventure Path Subscriber
Odraude wrote:
Cthulhudrew wrote:
While I'd love to see an "Ultimate Technology" or similar, I demand equal rights for an "Ultimate Primitive" book, too. More in-depth rules for bronze and stone age weapons and equipment, barter, pre-literary magic, etc. :D

Honestly I could see that covered in Ultimate Technology.

Each chapter would be separated into eras, no?

That's actually a really great idea! Hadn't even occurred to me, but yeah, I think that would be great. It would increase the overall utility of such a product, as well.

Plus, there was that Primitive Human web-enhancement that Paizo released not too long ago that needs a place. :D


1 person marked this as a favorite.
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Owen K. C. Stephens wrote:
Excellent backstory, making the character, her class, and her race all more interesting.

Seconded. To add to that, I'll say this is something that I personally find very interesting to explore, and isn't often enough in fantasy settings. Not transgender identity specifically, but different views and approaches and ideas on identity- sexual, racial, cultural- in a world where there are many species and races of sentient beings living together in harmony and disharmony.

Obviously, we can only approach such things from the singularly human mindset we have, but it's still neat when authors take creative opportunities to try and showcase some different approaches, instead of just having, for instance, dwarves = short, hairy humans, elves = graceful, long-lived humans, etc.

It's probably my Anthropology background that makes that so interesting to me, but I appreciate what Crystal is doing here specifically, and what Paizo has done in a more general sense in a lot of the- well, risks isn't exactly the best term- strides, maybe, that they've taken.

Plus, this piece is very well written, to boot. :D


2 people marked this as a favorite.
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thunderspirit wrote:

Very well stated, SKR.

Enough so that I wish I could like it twice.

You could like it, then unlike it, then like it again?


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James Jacobs wrote:
Because they're called gravity pistols and gravity rifles. There's other graviton-based devices in the book too—in fact, graviton tech is one of the more powerful types of technological themes in the book, since they do force damage and have force effects.

Now I want a gravity bloodline, because Graviton was always one of my favorite Marvel villains (both in his Avengers/West Coast Avengers and Thunderbolts appearances!)


Pathfinder Adventure Path Subscriber

Well, YMMV, obviously, but I see just as much mileage that can be gotten out of a lo-tech book as a hi-tech one.


Pathfinder Adventure Path Subscriber
Robert Jordan wrote:
Swish and Flick, it's all in the wrist. I think of it more as Somatically manipulating it into working as opposed to Verbally commanding it to function.

We need a Strength based ability like this now, so we can make that cool "Fonzie" character who smacks it and makes it work. :D

(Kidding aside, I think it's an interesting twist on an ability.)


Pathfinder Adventure Path Subscriber
Major_Blackhart wrote:
Anyone know what the average # of archetypes per advanced class there will be in this book? I assume they'll all have the same number or about the same.

The Arcanist has the most revealed so far, at 9 known archetypes. Slayer and Shaman weigh in at 5 so far. Both look like there are a couple on the list that might fit, so I'm going to guess somewhere in the vicinity of 8-10 per new class, with the remainder going to existing classes.

Interestingly, I'd have thought the "parent" classes would only be getting archetypes from their "children", but that doesn't seem to be the case based on this latest preview. For instance, the Ranger is only a "parent" to Hunter and Slayer, but it has archetypes that allow it to draw on some of the Swashbuckler and Warpriest's abilities.


Pathfinder Adventure Path Subscriber

While I'd love to see an "Ultimate Technology" or similar, I demand equal rights for an "Ultimate Primitive" book, too. More in-depth rules for bronze and stone age weapons and equipment, barter, pre-literary magic, etc. :D


1 person marked this as a favorite.
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Neil Spicer wrote:
And some of the freelancers.
Gorbacz wrote:
And some forum regulars.

"Some?" ﴾͡๏̯͡๏﴿ O'RLY?

:D


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Ross Byers wrote:
Ranger ones are simple, but useful: dipping into the Warpriest, Swashbuckler, or Hunter's bag of tricks.

I think that's what we'll probably see with most of the Base/APG/UM/UC classes- giving them the ability to use some of the new classes' abilities. Which is kind of cool.

I'm really interested in seeing more detail on the archetypes of the new classes themselves, though. :D


Pathfinder Adventure Path Subscriber

Thanks to Tels who posted a link to a 2 page preview of the ACG we now know the following:

Ranger
Divine Tracker
Hooded Champion
Wild Hunter

Rogue
Counterfeit Mage (already known)
Underground Chemist


Pathfinder Adventure Path Subscriber
Ross Byers wrote:
What has shown up that we know is an archetype, but isn't on Jason's list? Label on art could be misleading: they could be from spells, feats, alternate class features that are not archetypes (like bloodlines), they could have changed names after the art was commissioned, etc.

Hm- looks like I made a mistake. I thought Grave Warden wasn't on the list, but that's because I'd already deleted it from the list and put it under the Slayer heading on my document (the name was released early with one of those artwork leaks).

So I think it's just the Spellstorm and Hex Healer that aren't on that list, but look like they are probably archetypes based on the artwork.


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Major_Blackhart wrote:
So, how many archetypes do we have left to go through?

By my count, there are 65 that have not definitively been assigned from the original list. There may be more or less- a couple of the archetypes that have shown up weren't on that original list (and a couple of the pictures have names that weren't on the list- Spellstorm comes to mind- and they are likely archetypes).

So, still a lot.


Pathfinder Adventure Path Subscriber

Judging by the title on the artwork, I think we can add Visionary to the list of Shaman archetypes.


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AndIMustMask wrote:
so uh, are the elemental exploits still terrible (ESPECIALLY the lightning one)?

You'll find out in only a few short weeks!


4 people marked this as a favorite.
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Werebat wrote:
Actually, thanks. You've helped me to understand the reason for all of the vitriol. I had been confused because I made essentially the same initial post over at ENworld and that conversation has been completely devoid of the kind of snide rage hate I'm seeing here.

From my perspective, some of this "vitriol" you're experiencing here as opposed to the ENWorld thread may have something to do with the general tone of your original post (and the title of this thread), both of which were a lot more dismissive of Pathfinder and certainly didn't seem to be inviting discussion as opposed to your post on ENWorld, which was.

It shouldn't come as a huge surprise, considering that- generally speaking- the population of the Paizo forums is going to have a congenial regard for the Pathfinder system. It's almost like being invited to someone's house and criticizing the decor.

Perhaps if you were more as to your intent in starting this thread, it would help to settle the rancor on both sides of the discussion?


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Hmm. I think the product description got hit by a copy/paste error (preliminary as it may be). :D


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Ooh! Sounds interesting. What to choose- animal companion or familiar?


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wraithstrike wrote:
Once you are dead it does not really matter. In Pathfinder you don't normally remember your mortal life and you may be absorbed into the plane, IIRC.

Wes' awesome article in part 6 of Mummy's Mask goes into some more detail about this, but this is pretty much correct.


2 people marked this as a favorite.
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Larkos wrote:
I completely understand why you designed Kess like a Boxer/Gladiator mix and it makes sense for her character. I think the disconnect for many people would be that she isn't in the pit right now...

Conclusion: We need a Gladiator AP. :D


1 person marked this as a favorite.
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Thank you, Wayne! That was a really cool insight into the aesthetic choices of Kess' wardrobe, but also one into the design process. I think- from what some of the developers have said- that your visuals are as much of an inspiration into the back stories of the characters as their own ideas are*- so getting a "behind the scenes" look like this is very interesting and fun.

Appreciate your taking the time and sharing! :D

*And if I'm reading too much into the design process for the writing of the back stories, apologies. I thought I recalled at least one designer mentioning how much the look WAR captures ends up defining the final story of the character, though.


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Zark wrote:
Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn? Zadim or Quinn?

Qadim?


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Hmmm... Overshadow sounds like it would be a cool Slayer archetype.


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Just got my copy of issue 5 of Mummy's Mask: The Slave Trenches of Hakotep. I haven't seen anyone mentioning it yet here on the boards, but there is a bit about a countdown clock in the Slave Trenches here.

Spoiler:
The Amber Chronograph, on page 25. While it is still maddeningly vague about the nature of the countdown clocks, it does note that hieroglyphs on the clock correspond to orbits of the 11 planets of Golarion's solar system, and that each of the planets corresponds to one of the Sekrepheres of the slave trenches. As each of the Sekrepheres is associated with one of the 11 gods of Old Osirion- Osiris, Horus, Isis, Thoth, Khepri, Ptah, Maat, Sekhmet, Ra, Sobek, or Set- there might be a connection of some sort, or at the very least possibly a connection between the gods and the planets somehow.

Or possibly not, as the Amber Chronograph is noted as dating to the Age of the Black Sphinx, some 1000 years later than the building of the trenches. Good place for some speculation nevertheless.


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Really interesting backstory for this iconic. Very well written and intriguing. One of my favorite stories so far. One of my other favorites was Balazar, also written by Erik Mona.

Conclusion: Erik needs to write more fiction!


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Vic Wertz wrote:
Unlike other foldouts, it won't give you two extra full pages—it'll just extend the width of the spine by an eighth of an inch so that we can fit "100" on it.

LOL!

I hadn't even thought about this until you mentioned it! So either the number is going to start running lengthwise, the font will get smaller, or else...

Issue #100 will be issue #1 of vol. 2 of the Adventure Path line!


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Jack Rift wrote:
I am sure it has be asked and answered, don't real like looking through all the posts. But what will this do for the basic fighter?

If you read the product description, then you know as much as the rest of us do.


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brad2411 wrote:
I really doubt it is Razmir as that is Jason's pet project. Just like Nex and Geb are Eric's. My next guess is a Wilderness AP in Mwangi.

That might be a good guess- a Garundi AP, though I'd say it might venture further south than just the Mwangi Expanse.

An Urban AP is also a good guess.

I'd still love to see a First World AP, although I think there isn't quite enough support for that one yet. :(


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Berselius wrote:
Oooo...I DO HOPE one of the 8 Archetypes is an Avenger-type Archetype (aka an assassin who works for a religious order).

There was a Sanctified Slayer in the list posted by Jason Bulmahn, which I'm betting is what you might be looking for (it's one I'm keeping my eyes peeled for, at least- I have a Slayer/Inquisitor character right now that it might be perfect for.)


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There have been several Wayfinder articles that have expanded on the Kingdom building and Mass Combat rules. I don't recall issue numbers offhand (though I know the Cheliax issue- #10- had something.)


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Kalvit wrote:
Well if the Iron Gods campaign does indeed have chainsaw swords, I know some people will recreate an adorably psychotic Cleaner from a certain series.

Now I want to make a Patrick Bateman slayer character.


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An off-the wall suggestion I just made in the Iron Gods soundtrack thread just got me to thinking: What if the ship that crashed into Numeria so many millennia ago was actually from the sort of 60s sci-fi genre of film and television?

You know what I mean- think Star Trek: TOS, or Barbarella, or Lost In Space. Or even the Jetsons. Pastel clothing, miniskirts, phasers, robot servants.

Imagine how weird all of that looks to us now- and then try viewing it from the point of view of a pre-industrial age person. Throw in some space-age bachelor pad music- the kind that would play over warm, appeal to the sentiment commercials for dishwashers and things.

And then throw murderous robots at them.

(Robots in maid outfits.)

↙ (#`∀´)Ψ


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

The weaponry is (as Adam points out) likely out, but this could be a good opportunity to break out the Piecemeal Armor rules (or a variant), for those venturesome adventurers who want to salvage bits and pieces of alien debris as protection. (Adamantine breastplate a la robot chassis, anyone?)


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Joe Satriani's music has a good "Iron Gods"-esque rhythm to it. In particular, the ones that come to mind:

Surfing With the Alien
Back to Shalla Bal

(And, yes, the inspiration for those two tunes is exactly what you're thinking.)

And I just love Can't Slow Down for a combat or action/chase scene.

EDIT: Also, for a more off the wall approach to Iron Gods- or just to set a counterpoint/creepy/strange vibe appropriate to the "alien-ness" of things for your players- how about some Space Age Bachelor Pad tunes courtesy of Esquivel?


1 person marked this as a favorite.
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Orthos wrote:
You do realize that this is a long-lived, relatively well-known joke alias posting, right? Or was the name not enough to give it away? ;)

Nerdrage Ooze is teh roxxorz!!!!

In other news, I really like the concept of the Cleaner. The Disguise/Stealth used against an Investigator (or presumably any other character) check mechanic is kind of cool. I like the idea behind it- essentially (as far as I can tell anyway), using a skill to force another character to make an opposed skill check at a later date.

I can't think of too many other abilities like this in-game currently- there's a Rogue talent similar (Convincing Lie, IIRC), although that one is a little weird in some ways.


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Sean K Reynolds wrote:
Here is the link.

Is that a Santa Goblin hat? lol


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Odraude wrote:
I'm actually hoping that with the class building advice, I'll be able to use that to design the classes I wish. So that will be cool :)

Ditto!

(And the semi-hybridization of classes in the ACG thus far has also been a very good illustrative tool.)


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I'd start by asking what it is that they dislike about the AP. Presumably, it's the blend of technology and magic?

Stripping the technology out and altering the backstory (instead of a spaceship, for instance, it's some magical extraplanetary vessel) could take a bit of work- especially trying to do it before the entire AP is released- but it seems like a doable option.

I'm guessing that you like the technology aspect, though? In which case you may have a fundamental disagreement between you and your players that may not be possible to overcome without someone bending.

Perhaps you can convince them to let you run them through the first module, and if they still object, then you can all move along to something else instead.


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Timothy Hanson wrote:
James Jacob is running the AP after Giantslayer and he is not a fan of Dwarves so I doubt it.

Maybe it will be Dwarfslayer? :p


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Dark Psion wrote:
Any chance we could get Wayne Reynolds to do some blogs on how he creates these Iconic images and the reasons behind things like Lini's Sticks and Harsk's Tea Pot?

I would love to see that. I found his insight about the hows and whys of Kess' sticks to be pretty fascinating. He clearly puts a lot of thought into the way he designs his characters, far more than we realize as viewers, and far more than I'd thought he would. (Not that I didn't think he put thought into what he was drawing, it just never really occurred to me that every element might have some kind of story behind it rather than just an appearance thing.)


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Set wrote:
*snipped a whole lot of interesting stuff I hadn't even seriously considered when I wrote my "AI meets Sentient Item (SI?) post*

That's actually a whole lot more insight than I'd considered, but it definitely gets me thinking. There is certainly a lot of room to take a deeper look into things.

On top of "ownership" issues and property rights like you mention, that brings me back to AIs and intelligent items- can one really say that, as an example, that Intelligent Sword is theirs? If it's sentient, isn't it really its own item, and not property? Or the obverse- since they are generally non-mobile and require a tool user to wield- what would their views be on property and ownership? Would they see their wielder as just a "mule"?

It actually makes me look at the whole Ego/Personality Conflict rules in a different light. RAW, the items generally only conflict when a user attempts to use it in a goal that is contrary to the item's own interests, but perhaps these sorts of struggles would be even more commonplace. Hm.

It also reminds me of a similar- related- issue, in particular your mention of Geb, in regards to the Ghoran- vegetable people created as essentially cattle to feed the populace- but intelligent cattle (or even vegepygmies, as originally introduced by the drow).

Some heady stuff.


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Mark Moreland wrote:
Needless to say, Kess is not evil. None of the iconics we've introduced thus far from the ACG have been evil.

(emphasis mine)

In other words- MUAHAHAHAHAHAHAAAAA!!!? :D


Pathfinder Adventure Path Subscriber

If the druid was feebleminded while in animal form, that would probably do it.


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Kthulhu wrote:
What I'm saying is that the story would determine the length of the AP, instead of beating the story into a 6- part template.

I can see your point, but to me, that sort of determination falls more along the lines of "what makes an AP and what makes a module?" IE, if they have settled on a concept to an AP, then they sure ought to have a really good idea before committing the resources as to what the makeup of the 6 parts will consist of. And if they don't think they have the material to constitute an entire 6 parts, then they either are going to pass on the idea or make it into a module (one reason, IMO, they changed their model of the module line is to encompass larger storylines like you suggest that might essentially otherwise be longer but not a full AP- ie, Dragon's Demand- or be able to fill several smaller adventures into a module- like the new Pirate module coming out soon).

While I suppose it can be argued that some of the APs that have come out didn't appear to have enough "meat" for an entire 6 parts, I think it is also more than likely (at least in what are the more notable likely examples) that the problem was one that arose due to unforeseen circumstances involving freelancer turnarounds and things, rather than them not putting forth the appropriate pre-planning.


2 people marked this as a favorite.
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Graeme Lewis wrote:
I'm actually really interested in the non-weapon items, and to questions like, "Can you make an item with an AI into an Intelligent Magic Item?"

Which raises an interesting theosophical question: How would an AI and an intelligent magical item regard one another?


1 person marked this as a favorite.
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Tels wrote:
Real-life Chainsaw-Sword.

That looks kind of puny. :(

But I give them props for the attempt, at least. It's a good step towards something like on the cover of Lords of Rust.


1 person marked this as a favorite.
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Yeah- I'm curious to see what a resource pool entails. Whether it will be something like a Magus' arcane pool or a Gunslinger's grit, or whether it will be something different, like floating feat chains or something. Heck, maybe it will be like a different way of allocating actions in combat for different purposes.


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Ross Byers wrote:
Cthulhudrew wrote:
I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

There are limits to this: at a certain point, Paizo has to make announcements into the book and hobby trades for new products (this is why Amazon always has mockup covers that do not get updated.) For what I hope are obvious reasons, Paizo makes those announcements at the same time on the website, or slightly earlier to large groups at conventions.

Imagine what things would be like if we learned about this product by seeing it pop up on Amazon, instead of getting an announcement at PaizoCon?

All good points, and personally- I am stoked when I hear the announcements. I don't necessarily care about all of them, but I get really excited about the ones that I do like, and some of them- like Iron Gods- make me grit my teeth in frustration at the long wait.

I'm really just venting my frustration about how it seems to me the announcements quickly turn in to demands for specifics now and requests for x and y and the kitchen sink to show up in them, and if they don't then the product will suck and be a waste of everyone's time and money and they still failed to fix the monk, and the useless rouge [SIC] etc, etc, ad nauseum.

What I suppose I really want is simply more civility and patience on the boards, much as I wish it existed more in the real world.

And then I get frustrated with myself on those occasions when I allow myself to get drawn in to the problem rather than either ignore it or help to solve it. :p

In other words, I'm eager to see what Pathfinder Unchained will hold within its covers. :D


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I tend to agree, particularly given a topic I've been researching that is Golarion related.

A lot of the modes of dress in the real world, taboos, societal mores, etc. can be attributed to various religious restrictions and beliefs. The fact that Golarion (and other fantasy worlds) are openly pantheistic- and that the existence of the gods is verifiably provable- would more than likely mean that the development of styles of clothing would be very different than took place here in the real world. It would absolutely be great to see that sort of thing addressed.

Obviously, using real world cultures as inspiration is a quick and easy shortcut when trying to artistically and textually represent many of the different cultures, without having to exhaustively try and figure out the hows, wheres, whens, whys, and whats of those cultures developed, but it would also be nice to see them used merely as guidelines, rather than restrictions (which I'm not saying is done, per se, but it can viewed in some lights as a constraint- particularly artistically- when you see these nations canonically depicted as their RW equivalent.)

As an example- the Qadirans are loosely Arabic (more specifically Bedouin) in inspiration and general artistic representation, but culturally they are described in somewhat different terms, particularly vis a vis the role of women in their society. So, for example- a veil would have a much different development cycle and meaning to them than it does in Middle Eastern cultures today. (I can't offhand think of any veils in Golarion artwork- other than on Nefeshti, who is admittedly a djinni and not a human- but this was just one example that comes to mind.)

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