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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,888 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure Path Subscriber
ubiquitous wrote:
I disarmed someone and beat them to death with their own greataxe the other night. Sure, I couldn't flurry with it, but it was incredibly satisfying nevertheless.

Isn't this a famous Patrick Bateman quote?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Melkiador wrote:
Wow. No playtesting sounds really dangerous. That book is likely to end up with so much errata and imbalance.

Just because they aren't having an open playtest for Paizo customers doesn't mean it isn't being/hasn't been playtested.


Pathfinder Adventure Path Subscriber

Hi, Bruce! You might find some more information about listing Calidar with Paizo in the Consignment FAQ as well.

Looking forward to seeing this. The previews you and Thorf have been providing have been wonderful!


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I know that Brandon isn't writing an adventure for this, but might there be some skirmishes with Troop-style forces of the House of Thrune in this AP?


Pathfinder Adventure Path Subscriber

One thing that would certainly interest me would be a sort of "What if...?" exploring the aftermath of some of the APs. We get that- to various degrees- in the "Extending the Campaign" sections of part 6, but I am thinking something a bit more extensive, and perhaps more specific (sometimes those "Extending" sections have some rather peripheral suggestions). Perhaps even tying the possible conclusions of the campaigns to each other.


3 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Brandon linked to Knowdirection's podcast of the announcement above, but just listening to it, this is what was said:

- Spiritualists, Mediums, Telepaths
- Chakras, Ectoplasm
- Somewhere in the book will be a magic item akin to a tinfoil hat

Hopefully more when/if the podcast of the design session goes up! :D


Pathfinder Adventure Path Subscriber

I want a movie about the guy whose knife Drax stole.


Pathfinder Adventure Path Subscriber

Okay, so we know this much:

The robots from Aballon are called Aballonians.
The cat-people from Triaxus are called Triaxians.
The people from Verces are called Vercites.
The people from Eox are (were) called Eoxians.
The creatures from Bretheda are called Brethedans.

What are the people of Golarion called by extraplanetary denizens? Golarionites? Golarites? Golarii? Golarionions?

Similarly:

There are no Castrovellians; there are Lashunta and Elves.
There are no Akitonians (that I know of); there are Shobhad, Humans, Ratfolk, and Lizardfolk.

Yet, do off-worlders refer to them by their planetary identity? Or by their individual race?


Pathfinder Adventure Path Subscriber

Copied from the previous thread:

With the advent of the upcoming Occult Adventures and psychic magic, it seems like a Vudra AP is almost inevitable. And while I- like many others- would certainly love to see that happen, the description of it as being more occult/spiritualism got me to thinking of an AP I think would be awesome to see-

Some kind of Victorian-esque spiritualism/occult adventure set primarily in Nidal, involving the Plane of Shadow, Kytons, and the First World. With lots of gremlins, too.


Pathfinder Adventure Path Subscriber

With the advent of the upcoming Occult Adventures and psychic magic, it seems like a Vudra AP is almost inevitable. And while I- like many others- would certainly love to see that happen, the description of it as being more occult/spiritualism got me to thinking of an AP I think would be awesome to see-

Some kind of Victorian-esque spiritualism/occult adventure set primarily in Nidal, involving the Plane of Shadow, Kytons, and the First World. With lots of gremlins, too.


Pathfinder Adventure Path Subscriber

Are you referring to the blog post? It doesn't say that change was made, it says:

Quote:
The most exciting change is in the action economy of studied target—at low levels (before 7th when you can study as a swift action), melee slayers were finding the move action to study a target was really cramping their ambushes. So now, starting from level 1, if you hit and deal sneak attack damage, you can apply your studied target as an immediate action, and it even applies the favored target bonus to damage for that same attack.

*Bolded for emphasis.

EDIT: Ninja'd by Sean!


Pathfinder Adventure Path Subscriber
Psiphyre wrote:
Does anyone think that the possibility of a support article on Kytons would be pretty sweet?

Much as I love Kytons, and would love to see them get some more ink, I'm not sure they fit so well with the theme of this AP.

However, with the advent of Occult Adventures and psychic magic, I think it would be awesome if we got a sort of Victorian-esque spiritualistic/First World/Shadow Plane AP set in Nidal. I think Kytons seem like they'd be a great fit for what it sounds like they're cooking up in OA!


Pathfinder Adventure Path Subscriber

As much as I'm eager to see the new classes, seeing what was done in the ACG with the archetypes has me excited to see how the current classes can get in on the action!!

(And isn't it about time we start a thread just for OA? :D )


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Dragon78 wrote:
Maybe the Kineticist will have options for earth, wind, and water so we can have benders like the Avatar animated series.

Better yet, Earth, Wind, and Fire, so they can be part of the band along with the Bard and Skald.


Pathfinder Adventure Path Subscriber
Misroi wrote:
Because heroes. It's hard to be heroic when you're siding with an empire that has literally sold its soul to the Devil.

Pfff. You just need a villain that's even worse than the Devil you know.

Qlippoth, anyone? :D


Pathfinder Adventure Path Subscriber

I'd love to see a Guardians of the Galaxy-style mugshot picture of the various races. Complete with height markers. lol


1 person marked this as FAQ candidate.
Pathfinder Adventure Path Subscriber

This question popped up when discussing the Brawler in another thread.

The Martial Flexibility description reads (in part):

Quote:
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.

There is confusion as to whether doing so still falls within the daily usage expenditure already spent, or whether it would count as another daily usage to do so. IE, being able to change your feat with an appropriate action (move, swift, immediate) as many times during that minute as you could, or being stuck with whatever choice you initially selected during that minute unless you spend another use.

I believe the wording (and some of the later description) indicate the former, but it is vague enough to possibly warrant a definitive answer.

Could you clarify? Thanks! :D


Pathfinder Adventure Path Subscriber
Crisischild wrote:
I'm also sure "The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice." means you can use another charge to replace the feat chosen before the duration us up, not that you can freely switch out the chosen feat for the duration without expending more charges.

I don't think so. The wording is pretty clear, and I don't see why they would have it there if that wasn't the intent (ie, if they thought you would have to use a "charge" every time, then either leave that wording out entirely or say, "each time you grab a feat, you must use another use."

Vis a vis, two paragraphs down specifically calls out that when the Brawler uses multiple feats to pickup a feat chain, they cannot replace one of the "lesser" feats meeting the prereqs without changing the feat that is required by it.

By my reading, all that is required to do this during the duration is to spend a Move action (or immediate or swift action, depending on level).


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Gorbacz wrote:
Cool. Now finally we can assemble a team made up of a Human Gunslinger, a pair of Half-orc Slayers, a Wyrwood Druid and a Raccoonfolk Alchemist...

Nah. I have a much better idea for a "Guardians of Golarion" makeup than that... I just need to get around to creating them (although now that ACG and Technology Guide are out. SOON!)


4 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

I think Erik Mona's post speaks volumes about whether or not a 2E Pathfinder is a necessary thing or not.


Pathfinder Adventure Path Subscriber

Yeah, I'd missed that the first couple of times I read it, too (even during the playtest). I only noticed it when I got my copy the other day, which is why I mentioned it.

Between that and the changes they implemented between v1 and v2 of the playtest (opening up the feat selection to *any* combat feat and not just certain ones), made the Brawler so much more versatile and interesting to me.

That said, I think it might be cool to have an archetype that combines the Brawler with a Gunslinger-like "grit" pool and lets him recharge his martial flexibility (albeit with a more limited range of feat selection or other mitigating factor).


Pathfinder Adventure Path Subscriber

Thanks for sharing this, Erik!

Honestly, between the Technology Guide (and related PF stuff), and what it sounds like Occult Adventures will have in it, it seems to me that the folks at Paizo are not only extending the life of traditional "fantasy" Pathfinder, but also providing a solid basis for extending the game well beyond those roots, and being able to use it to model other sorts of games (sci-fi, etc.) very easily, which I think goes along with your contention that there is still a lot of design space left.


Pathfinder Adventure Path Subscriber

Didn't see it mentioned, but don't forget that during that minute of usage, you can change up your feat(s) on the fly, so you aren't locked into one feat(s) per combat minute.


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

For those that missed the thread (just like I missed this one), the guys from KnowDirection posted some of their notes about this seminar here

It goes into a little bit more detail about Occult Adventures, Inner Sea Races, and Hell's Rebels.

Edit: From the description of OA, it seems like it could certainly be used for that Vudran AP some of us have been clamoring for, but it might also be able to be used for something a little more pulpy, like perhaps a campaign featuring the fey and First World (thinking in terms of Victorian-era Spiritualism/Occultism).


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Lazaro wrote:
Mikaze was at the seminar, and reported on it

Awesome! Thanks, Lazaro- for some reason I didn't see that thread at all. :'(


Pathfinder Adventure Path Subscriber

Am I the only one who initially read this post as "Paranoia of the Pathfinder Society Room?"


Pathfinder Adventure Path Subscriber

Why aren't there more people talking about this? Why? WHYYYYY?

(Where's Mikaze when you need him?)

*lament, lament, lament*

(Another possible region for an AP: Jalmeray. Nidal, Jalmeray, Vudra, for a psychic magic AP. With some First World crossover one way or another.)


1 person marked this as a favorite.
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Does that mean you're psychic yourself, Feros?!?! :D

In any event, I think they'd almost have to be anticipating some kind of "psychic" AP in 2016, either after Hell's Rebels or the following one. More than likely Vudra, although with the description of the Occult Adventures, perhaps they are looking to find somewhere in the Inner Sea that might fit as well. I can't think of anywhere offhand, though. Nidal, maybe?

Or perhaps something tied to the First World, if they're going for that "pulpy, spiritual, occult" feel. I'm thinking along the lines of Arthur Conan Doyle/Spiritualism/Fairies/Victorian era.


Pathfinder Adventure Path Subscriber

I agree with you, Fletch. (Well, aside from Mummy's Mask and Iron Gods). I was thinking of suspending my subscription with Giantslayer, which doesn't wow me (and I already more material than I could need and finances), but what I'm reading about Hell's Rebels may/will probably get me to re-up after it's over.

It sounds like a great "roleplaying" centric AP, plus- if it makes use of some of the organization and downtime rules from UC- that right there whets my appetite in so very many ways.


Pathfinder Adventure Path Subscriber

Ooh! Occult Adventures sounds awesome! (I still have yet to pick up the recent Occult book, but I like the sound of this one even better!)

Finally Psychic Magic!!! Maybe that means a Vudra AP after Hell's Rebels?

Summaries on all NPCs from APs in #100? I don't quite know what that
means- maybe a "where are they now?" kind of update?

Inner Sea Races- interesting. Sounds like it might be more of an Advanced Race Guide focusing on the "core" races but Golarion specific, rather than an expansion of some of the other races (Oreads, Tian Xia races, etc.), that I'd still love to see get some love (particularly favored class info).


2 people marked this as a favorite.
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LazarX wrote:
Poldaran wrote:
I just want to know why UPS is holding my package in a small town in Arizona for this long.
The natives opened up the contents, and set them up as objects of worship.

More likely they burned them as heretical. This is Arizona we're talking about.

(Hey! I can joke! I lived there 1/3 of my life!) :D


3 people marked this as a favorite.
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Feros wrote:
Hoping for a Kea familiar. Destructive and cheeky parrots FTW!

I think I'd prefer an IKEA familiar. Secure Shelter, anyone?


Pathfinder Adventure Path Subscriber

For some good ideas of some technological/space/sci-fi horrors, I'd recommend Simon R. Green's Deathstalker series. While the characters and the story in that series is often "meh" for me, Green does an excellent job of world building and creates some really truly bizarre, horrifying and twisted creatures. Several of his stories are very much "horror in space".

I'm trying to think offhand of some of his best:

Half-A-Man comes to mind- a human who was warped by an enigmatic space race so that half of his body is actually an energy construct.

The Espers are a rather bizarre bunch of psychics.

The Grendels which are robotic creatures that are reminiscent of the Shrike from the Hyperion cantos.


Pathfinder Adventure Path Subscriber

The Rabble Rouser [Commoner/Summoner]: Can summon up mobs of regular folk to hinder and harass his enemies. The Foreman archetype can shut down the economies of entire villages.

The Nerdrager [Expert/Barbarian]: Normally a benign and helpful scholar, the Nerdrager can erupt into fits of impotent and indignant fury at the slightest of provocation.

EDIT: Dangit, Damir beat me to the Rabble Rouser. Well, mine's a slightly more magical version of it. :p


1 person marked this as a favorite.
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Wow- Tech Guide plus a brand spankin' new layout? Some gnomes were toiling away.


Pathfinder Adventure Path Subscriber

Any other new info from GenCon?


Pathfinder Adventure Path Subscriber

I would totally buy a book with the hybrids in Damir's post. My favorite is the Dying Breath archetype.

"But wait... before you go... I *cough, hack* must tell you... about the dragon... *wheeze*"

"Oh, c'mon! Another dragon? What's that, like three you've mentioned over the past two hours?"


Pathfinder Adventure Path Subscriber

That is weird. The wording from the playtest was simply "... the slayer's bonuses against a studied target increase by +1," which I believe is the intent even in the final version. I'm not sure why they changed the wording, but you're right, it doesn't sound quite right.


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Thanks, Chris!


Pathfinder Adventure Path Subscriber

This costume ball bit sounds like a great opportunity for some non-combat adventuring.

Ever since reading the Mastermind and Cleaner entries in the ACG, I was thinking that I would love to see a designer utilize those archetypes as NPCs, so that you could provide skill/RP challenges to PCs without directly involving your villains (for instance, if that villain is a higher level challenge him/herself). The costume ball could be a great way to do that- have some of the NPCs being "coached" by your Mastermind at the party, for instance. Confusion added to confusion (due to disguises).


Pathfinder Adventure Path Subscriber
BigDTBone wrote:
My point is that it isn't helpful. My point is that the space is wasted in the book. My point is that the writing wasn't particularly good.

I agree that it was really sparse, but I think that pretty much the entire *rest* of the book (with the exception of the Magic, Magic Items, and possibly Feats) serves as a really excellent practical example of how to take the information in this chapter and put it into use.


Pathfinder Adventure Path Subscriber
Ross Byers wrote:
Cthulhudrew wrote:
Possibly- ** spoiler omitted **
I did not know that (I'm in a WotR PbP, so I've been avoiding reading those issues.)

D'OH! Didn't mean to spoil things!!! (*flogs self*)

Of course, as with all APs, that's only a possible ending- and I honestly can't say for certain whether that's the precise thing or not (it's been a while since I read it, and I didn't read that issue as thoroughly as some).

Apologies all the same. :(


1 person marked this as a favorite.
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Ross Byers wrote:
I wonder what the victory condition for this could be? I realize that the endings of APs are not generally canon, but there is still a reason they have tended toward 'prevent villain from upsetting the status quo'. Does anyone actually think that issue 6 will involve unseating the House of Thrune?

WotR Spoilers:
Possibly- we do have the Worldwound closing in one AP, for instance.

It does occur to me, though, that with some of the endings of these APs, there would be a very different Golarion. While I know that there is no plan to do any kind of "revised" campaign setting with advanced timeline (which I like, and am not in any way advocating), it might be kind of cool to see some kind of optional "what if...?" product that showcased a post-AP Golarion.


Pathfinder Adventure Path Subscriber
Aliasalias wrote:
So, this is supposed to be a non-traditional AP, right?

No, they've noted that this and Giantslayer are both more traditional. They don't always do something experimental.

That said, this doesn't sound to me like something that would lend itself well to the "dungeon-delve" sort of adventure style, so it will likely be different from Giantslayer in that respect.


3 people marked this as a favorite.
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On another note, maybe Brandon Hodge will write one of these issues, and we can get some cool Troop-style skirmishing going on!


Pathfinder Adventure Path Subscriber

So who was "so close they're practically right? I'm guessing it was Dreaming Psion:

Dreaming Psion wrote:
Andoran (non-Darkmoon Vale) involves Eagle Knights or other Andorans fighting against Chelaxian imperialists/slavers, perhaps with a feel that hearkens back to the Slavers series of 1e. (Would be a fitting place to start after a giantslayer AP...)

Closest I could find after a cursory glance through the thread. Anyone else?


8 people marked this as a favorite.
Pathfinder Adventure Path Subscriber

Hell's Bells? That can only mean one thing:

Spoiler:
Explosive Thrunes!!!


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Dreaming Psion wrote:
Now we just need a countdown clock.

And a fly on the wall.


Pathfinder Adventure Path Subscriber
Purple Dragon Knight wrote:
What the heck is wrong with Marvel? did they do some kind of drunken auction at some point, at a party, and licensed bits and pieces of their property in exchange for beers? I mean, the micronauts, REALLY? someone ELSE than Marvel Studios has that now... REALLY? wow...

The Micronauts were never Marvel's property, though; they were a licensed property that Marvel created a comic series about. They lost the license to it ages ago and haven't been able to get it back.

It's weird that Gunn says they don't have the rights to Bug, though, as Bug was one of the few parts of the Micronauts title that Marvel retained the rights to (he was an original character created for the book- along with Marionette and Arcturus Rann. Rann and Bug were both based on toys in the Micronauts line, but used different names and things which is why Marvel kept the rights). That's one reason why those three are still in the Marvel Universe.

The Microverse- as far as I am aware- is also a Marvel property, and not something that was ever connected directly to the toy line.

Maybe there was a conflict over the visual appearance similarity between Bug the character and the Galactic Warrior toy he was based on that kept them from being able to use him.


Pathfinder Adventure Path Subscriber
Deadmanwalking wrote:
Now, Wizard didn't really need a boost, so this is a bit excessive when compared to everyone else, but it does mean Arcanist won't blow Wizards out of the water to the extent hypothesized by some.

There is a feat that would be really good for wizards, building off of the Spell Mastery feat. Can't recall the name offhand, though. Starts with an 'E'.

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