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Watching this just makes me realize how awful the prequels were on so many levels, how dated the much-vaunted digital effects of Lucas are, and that even condensing these and chopping out some of the more awful bits can't really salvage them. :(
(Full disclosure: I only made it through the edited Phantom Menace before stopping.)
When was the Punisher ever depicted as curly-haired and scrawny?
I've never had a problem with Busiek's version of Thor. Busiek's written Thor more than once, including a solo miniseries. He's said he likes the character.
He's also consistently portrayed Thor as being the most powerful Avenger, which isn't the mark of someone who disdains the character.
I'm really not sure where the Busiek hates Thor thing comes from, other than JLA/Avengers - which really isn't a fair test, since everything in that was negotiated between the two companies, not just something the writer came up with off the top of his head.
I think it just comes from people who are still upset that KB doesn't believe that Thor is bulletproof (as pointed out in the responses below). I've been a big Busiek fan ever since Astro City and Heroes Reborn, and I've never seen or read anything to indicate that the man disdains the character of Thor.
Anyway, moving off-topic now.
pres man wrote:
I am still not sure what the droid is suppose to ... do. I mean, R2-D2 was a repair droid. His trashcan shaped body had various tools in compartments for repairing things. C3-P0 was a protocol droid.
Would just looking at either of those two droids give you any idea what function they were supposed to fulfill? Probably not.
I think this is just a case of "wait and see." They can only show so much in a trailer, and giving a rundown of the functions of a droid probably doesn't rank very high up on that list.
I can't stand the fact that if my 20th-level unchained summoner makes his eidolon huge, and increases a single ability score by 2 points, he only has 1 evolution point left over.
I hate when my 20th-level characters get nerfed. I feel like I have nothing left to strive towards any longer.
I'd like to see them bring some of the Nocenti-era storylines and characters into the show, though I suspect the earliest that might happen is season 3, as they seem to be heavily into the Miller run. (And there is enough of his run that could last them easily into three seasons itself, frankly. Pun not intended.)
Nocenti's Daredevil was in many ways ahead of its time in terms of the themes and stories she tackled, and she is often dismissed or forgotten it seems to me, despite the fact that she is the longest running DD writer (save, maybe, for Bendis).
At the very least, I'd expect them to use Typhoid Mary at some point. But I'd really love to see Daredevil run the gauntlet of his rogues like Nocenti did in issues 259-260 of DD v. 1 That is still one of the most memorable storylines of just about any comic, to me. She did Loeb's "Hush" storyline years before he did it in Batman, and much more effectively (and it was John Romita Jr's best phase of his art career, too, IMO, and definitely gives Jim Lee's a run for its money. Lee's art being the best part of Hush, naturally.)
Also in fairness to him, Wanda's powers are some of the least-well defined I can think of.
True. They've been defined and re-defined by some of the best writers in comics, too. (Byrne was rejiggering them in his aborted Avengers West Coast run; Busiek tweaked them a bit during his run. I can't think of who or where it was, but somewhere between her first appearance in the Brotherhood and her subsequent appearances in Avengers, I believe they got some redefining as well.)
What we would need is a Magic Unchained product that strips the 3e compatibility out of the Spells chapter. Fixes for planar binding and simulacrum, among others. Maybe some of Mr. Jacobs' ideas about cure spells as necromancy and cure deadly wounds. Who-knows-what else. Maybe if reactions to this book are positive enough, we'll see such a product. :)
I'd like to see the Undercasting concept from Occult Adventures put into "mainstream" usage. It could even be made broader, I imagine, to make it apply to a wider range of spells (and spell effects) that keep them more in scale with level.
Bendis wanted to use Luke Cage as an Avenger, and following on his not having a clue what the Scarlet Witch's powers were, he didn't have much of a clue (or, more accurately, didn't care) that Luke Cage could only lift a third of what Spider-Man could.
I am not a Bendis fan, and am generally among the first to jump on his sloppy research, but in his defense (in this case), Luke Cage had actually gotten a power up long before Bendis, in his own 90s series (titled "Cage"). He got a second dosage of the serum that gave him his powers in the first place.
It was a pretty obscure comic, however, and came at a time when there was a lot of crap on the market, so I'm not surprised it isn't widely recognized.
(And Bendis probably hadn't read it either.)
For what it's worth, there are going to be more phantoms in the final book when it comes out.
Stephen Radney-Macfarland wrote:
The published class will have a more complete list of emotional foci.
Just a few more months, and we'll all be able to see what those are.
doc the grey wrote:
I mean why would shepherds design a tool specifically to help them in their primary profession that is somehow too complicated for even their most novice members to use?
I think there is a world of difference between using a crook to herd relatively docile sheep and trying to use it in combat against an armed opponent.
I'm having trouble buying Caitlin as a potential villain. She's just too damn adorable.
It's entirely possible that if they do have Killer Frost on the show, it won't be Caitlin. There have been something like three of them in the comics, as I recall (Snow being one of the more recent ones, IIRC created during "New 52").
In fact, that's what I'd prefer to see. Like you, I don't quite see how they'd have her believably turn into a villain and feel it would be a waste of a great character.
One thing to bear in mind is how equipment may change. Heavy armor of the sort that is standard in more medieval fantasy (plate mail, etc.) was not developed by the Greeks, who went about more lightly armored. This is great news for the non-martials, but will impact martials quite a lot (particularly Fighters). It will be even more noticeable if you set this in a Bronze-Age era. You might need to compensate by giving some alternative type of armor bonus (such as has been used in systems like d20 modern and the like).
Father Gabriel didn't murder anyone. He just didn't shut the gate properly, and because the Alexandrians are so lackadaisical and inept, they never bothered to check. Which is the whole thing that Rick and Co. have been worried about, and which caused Rick to go off on his second little rant in as many episodes at the meeting.
EDIT: And Gate Guy was at the meeting; he was the one that said he'd told Gabriel to close the gate. He was in too much of a hurry to get to the town meeting to be bothered to do it himself.
Oh, duh! I completely forgot about the Don Blake aspect of Thor. Makes sense now, and I do like that you have developed him "organically" that way, rather than just mechanically.
I applaud your notion of keeping them "same, yet different," though I think it could stand to be even a bit more different than the source material.
I'm not sure I understand giving him the Ship's Surgeon trait, particularly at such a high level (19) when their impact is lesser (at least that trait).
I also can't help but think Thor should have some Mythic levels, but I'm interested to see what else you do.
One of these days I should get around to posting my take on Golarion's Guardians of the Galaxy.
Just finished a Double Jack IPA. Those things have so much flavor rolling around the tongue. Mmmm.
I really need to head back up to Paso Robles soon and grab a couple of their barrel-aged dbas before they run out (since they're discontinuing it; that's if they aren't already out.)
Just learned that Golden Road Brewing here in LA is going to be opening shop in the Central Phoenix area, which is great. It's one of my favorite breweries here (even if I don't get up there much), and now when I visit back in AZ I can get their stuff fresh. If only Four Peaks would set up shop here in CA in return, I'd be a happy beer lover! :D
Chess Pwn wrote:
Now lets say the guys reaction was to go to confess at the temple, well what if my next thing was to convince you not to go and to carry out the task? What if my next thing is to convince you to not do your response to that but instead to go carry out the task? How far would you say it needs to go before the guy carries out the task/kills himself to stop it?
About 1 hour per level.
New pictures of two of the Occult iconics (the psychic and what looks like the Medium?) on Paizo's FB page.
(And Erik Mona, too!)
EDIT: I'm guessing Medium because he appears to be holding a Harrow deck. He also has a star-knife, interestingly enough. And the psychic is using some kind of telekinesis to have a couple of objects floating around her, including a crossbow!
OK, fine, as a trusted friend you've told your victim that his half-brother raped his wife. You make the check and he believes you. You still have no way to make him murder his half-brother. He might just go to the authorities. He might go punch him in the face and tell him to leave and never come back. He might go stone his wife to death because that's what people do in his culture. You have no control over what he does.
Something like this might even break the spell, causing the person to no longer consider you a friend. Oftentimes, the bearer of bad tidings- no matter how well intentioned- ends up being the person that ends up as the object of misdirected ire. There's a reason there is a trope of the boy/girl ending a friendship when the friend reveals that said boy/girl's significant other was a cheater/dirtbag/etc, because it often happens.
It's things like these that make me enjoy spells like charm person from a roleplay perspective, because there are still a lot of nuances of interplay between player and DM that must go on in order to achieve the ends that you want to achieve; or at least more nuances than can (should, IMO) be found in a simple d20 check.
Palmer's IQ being only 140 is...surprising considering the impossible supertech he's invented.
He didn't really invent all that much that we've seen, though, has he? The specs on the suit he got mainly from info he obtained when he took over Queen Enterprises. Felicity figured out how to get some key parts of it working.
I can't think offhand of a whole lot he's been shown or described as doing, honestly, which is too bad. I feel as if he's kind of been dumbed down a bit since he first appeared on the show.
I wonder if the Captain Cold pledge of no killing is also setting him up to be one of the 7 supers in the new spin off show. Still wondering how they'll get more traditional hero types to work with a criminal like him.
That's assuming he's going to be a protagonist, and not one of the main antagonists of the series.
So, you expect Jason to come up with an exhaustive list of possibilities? You're also misquoting Jason. He didn't say, "He can still not carry it out by killing himself." He said, "the creature might take its own life instead; it's not your puppet." As a DM, I could come up with dozens of other "mights," too...
Those "mights" are even in the spell description itself:
Charm Person wrote:
An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
There is and should be a lot of leeway and interpretation in what a GM allows a character to do with this spell, and it really should focus largely on roleplaying and what works best for that particular gaming table. (IMO obviously, as clearly not everyone's or else this thread wouldn't exist)