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Purple Dragon Knight wrote:
looked at the Bobbi Morse wiki... in the early stories she was in love with Ka-Zar from the Savage Land, and going on missions for Fury...
She was also a scientist, which seems to have been jettisoned (understandably, as there are already two on the team). I'm not really sure how much of Bobbi's background other than her SHIELD connections they're retaining for this show.
I suspect the more narrowed focus on region/theme is due to developmental needs on the Paizo side- they are trying to find a person who will create a module for them, after all (not just a new freelancer), and they more than likely decided it is better to direct that effort towards a module that will fit into the rest of the publishing lineup, rather than just being a "generic" Pathfinder module.
Mark Seifter wrote:
While this is not exactly in OA, it is far far closer to an actual and fairly unusual archetype from the book than I imagined that someone would be suggesting (unless that was a joke, in which case, joke's on you!)
Now I'm picturing a Spiritualist who grabs the souls of his defeated enemies to use as his Phantom in combat.
Mark Seifter wrote:
I was just commenting the other day, when I saw the cool subsystems that Stephen and Logan were working on, that we are going to have actual rules for several sorts of adventure that seem to come up a lot in fiction, but that so far there haven't been concrete rules for them (I've run some of them multiple times in home games essentially just by making it up myself).
Isn't there a rule about not taunting the animals at the zoo with morsels of food?
I haven't voted yet. This is a hard round for me, as it is so much more mechanically oriented than other rounds, and that isn't my forte. I have it narrowed down to four that I really like for various reasons, but now I have to really delve into technicalities to break that down further.
(And I regret that I may not have much/anything to add to the commentaries to the contestants at this stage as a result of the above.)
... (or the Titans themselves; does anyone know if any treatment of them aside from the animated show is in the works).
There is a Teen Titans live action series in the works. Last I heard, it was supposed to feature Robin (Dick Grayson), Starfire, Raven, Barbara Gordon, and Hawk and Dove.
A friend of mine recently wrote an article about it here.
Arturius Fischer wrote:
Terminator is comforting in that the creation and defeat of SkyNet are both pre-ordained, and no matter what the computer does, it's still doomed. Nothing anyone does will stop Judgment Day, but nothing anything does will stop the fall of SkyNet. Stupid AI's got it all wrong anyhow, it shouldn't be sending stuff into the past, it should be sending backups of itself into the future to rebuild its machine empire when humanity thinks itself safe and has started to rebuild peacefully.
The only thing that bugs me about Terminator is the constant one-upping of itself. It's one thing for both the humans and Skynet to have sent agents back in time once, maybe twice, but when it keeps. on. doing. the. same. thing. it gets ridiculous.
It makes me think of the Rowan Atkinson "Curse of the Fatal Death" scene in its utter silliness. Or Bill and Ted.
He didn't change anything in that episode. If you rewatch it, the scene when he takes Max to the facility, she calls out his name at one point when Ramse and (Past)Cole are standing nearby. When that same scene played out earlier in the episode, Max was still heard calling out his name, and (Past)Cole turned his head to see who was yelling for him. Max is also shown confused as to why she sees Cole in the hallway shortly thereafter, which we can later understand because (Future)Cole had already sent her off to stop Deacon.
In short, Atari was a complete loop. Preordained past meets preordained future.
I'm not sure there has been any alterations of the past from messing around with it, Tiny Coffee Golem. So far, the only evidence of Cole being able to change the past at all was in the pilot episode with the scarring of the watches. Everything else, from my reading of it, seems to have already been pre-ordained.
That's another thing I liked that I forgot to mention, RJGrady- I like how the Narrik's feat choices and abilities sort of suggest this thing strikes fast and deadly, without having to come out and directly state tactics for it. It reminds me of the sort of thing you'd find in a horror movie- creature leaping out of the shadows and striking before anyone has a chance to process.
This one reminds me of the Gugs, in terms of description (although they are very different creatures). Perhaps there is some filial relation? Or perhaps it is just the almost Lovecraftian horror that you've built into it.
Really like the "taste fear" ability, and the way you've described their niche and predations. Overall it looks like a pretty well designed monstrosity. I'd love to see a bit more background on where and how and why it came to be in Nar-Voth, but you got me interested enough in the Narrik to even ask those questions in the first place.
I'm having a little trouble picturing this one from the physical description. I think you've given some thought into the creature's niche and ties to the Darklands and its abilities. That said, for some reason this one just doesn't really wow me, and that's probably more a testament to my personal tastes than it is to your design capability.
I didn't quite like this at first, but on a reread, I think this has a great concept that has some legs (bad pun) - a spider (or spider-like monster) that creates "webs" of stone.
Clarification of the poison's fear effect is definitely in order; I can see where their hallucinogenic poison, if it instilled the frightened or panicked conditions, would be great combined with their labyrinth creating- you've got panicked adventurers running around, getting lost, and then the monsters attack.
It definitely fits into a Darklands setting, though its Nar-Voth ties could be stronger. I could almost see this as a Vault Builder creation gone awry.
I think the judges made some good points about the execution, but the core concept is definitely a good one.
I like that you put some thought into the ecological pressures that resulted in this thing evolving (and the niche it fills). I'm not sure that it needs to be mobile (or even why it is) nor why it is intelligent and has a language other than perhaps some feats and skills were wanted. There are some cool suggestions for how and why that might be from judges and commentators here, though, that would really help expand that aspect of it. Otherwise, I'd just use some bonus feats and racial skills if needed and let it remain unintelligent.
I wish it had a stronger Nar-Voth tie (in particular) but it does have a general Darklands connection at least, so that's good.
This could be a really cool plant creature I think, with a bit more (and tighter) development.
Like Adam, the first thing that I thought of when I read the description and got to the "contents under pressure" ability was the Gas Spore. You distinguish the Pilobolus somewhat from its 1E "cousin," with its various abilities, though. I'm not sure why this creature needs to be intelligent, save perhaps that there are some feats that you wanted to give it, but I'm not sure those alone warrant giving it an Int score; I'd either just give the necessary feats as bonus feats, or expand a bit more on why this creature is intelligent, and what how that intelligence manifests (for instance, why do they leave things behind in geometric patterns? Why do they have a creative drive?)
A good start, but overall there isn't quite enough oomph with this fungus creature for me.
I love the physical description of this grotesquery; an eyeball monster is really cool, and the abilities seem to fit with the theme pretty well. It does have a good reason for being a Nar-Voth monster, but I do wish there were a little more information given about its ecology and origins beyond what is given here. Why are they driven to see new (and all) sights?
It does seem as if it might be a little too overpowered for its CR, but that's just after me "eyeballing" it, and I'm admittedly not the best judge of mechanics.
I definitely like it, though, and think this is a pretty cool monster!
Regarding the blood test, how do we even know that there is a legitimate sample of Wells' blood out there? He is a time traveler with many secrets. I am personally still of the belief that he either is a future Barry Allen or else somehow replaced the real Harrison Wells at some point after he came back from the future. So one of those blood samples could still turn out to be his.
I really like the creature; it definitely fits the whimsical and oft malicious fey, and its abilities match its theme very well. I get the connection the the Court of Ether, and agree that- if found in the Darklands- that is a great fit for them. Otherwise, though, there doesn't seem to be any particular reason for them to be a Nar-Voth creature; they would fit in just as well any other place fey live. That is the biggest drawback to me, here- the weak tie to Nar-Voth. But it is creative, well written and (as near as I can tell) well designed, so I'm highly inclined to vote for this one all the same.
I like fungus creatures; particularly appropriate for Nar-Voth. I also really like the idea of making a sentient (or semi-sentient) Cytillesh fungus creature.
I'm not sure the execution really brought those concepts together very well for me, though. It almost has too many different abilities going on- or too few, maybe, for its Intelligence level. If it had a higher Intelligence (and its a brain mold, so its easily justified), I think the hive mind and spore swarm abilities would make more sense- they could direct them and make strategic use of them and one another. At its current Int score, though, it almost seems like the abilities don't really benefit them quite that well.
Definitely a strong tie to Nar-Voth, which is a good thing, and it is a good creative start. I just wish there had been a little more development given to its niche.
This seems like a combination of a doppelganger and mimic, but without a really unique niche of its own to set it away from those two. The name doesn't wow me; this sounds like a name given to it by others, though I would expect an intelligent creature to have its own appellation.
Also, none of the judges mentioned it, so maybe I'm wrong, but shouldn't the creature's Detect Desire ability be listed as a spell-like ability in the Offense section?
There doesn't seem to be any hook that makes this a Nar-Voth creature (or even a Darklands creature) other than it just being described as being from there, and that's the biggest drawback to me as far as it meeting the challenge of this round.
I'm still having a little trouble picturing exactly how the monster's lower limbs can rotate like a wheel. I think I might like the concept a little more if this were a surface based creature, rather than an underground one. Rolling around at high speeds would only be a useful trait in large, flat caverns and tunnels, and I imagine those would not be terribly common underground. Maybe in Sekamina or Orv more than in Nar-Voth, which I imagine consists of at least as many natural, jagged, rough and height-variable tunnels as ones carved out by denizens of the realm (or the Vault Builders)- not to mention all the stalagmites and such.
It is definitely creative, and I like that it is an insectoid, because I think that there should be more Darklands insects out there.
I like the name. The description is a little too light; it makes me think of greys, and that doesn't seem to fit what you're going for with these creatures.
I was thrown by the use of the term "aether," even having looked at the Occult Adventures playtest. While I do like the concept of creatures who utilize and manipulate force effects, ultimately the description here doesn't seem to justify why these are a Nar-Voth (or even Darklands) creature, other than just because. Further, their Neutrality and behavior doesn't easily lend itself to providing a niche for the creatures to me as a DM. They don't seem terribly antagonistic, so probably not opponents of PCs. They don't seem particularly helpful, so not necessarily allies. With one or the other of those roles, I could see a potential to showcase their odd abilities, but as neutral fey, I don't envision any encounter ideas offhand.
Ultimately, though, the lack of real Nar-Voth connections is what hurts the most, to me.
Like Adam, this seems more like an Orv creature than a Nar-Vothian one to me. To echo the other two judges, I felt a little bit cheated when the description didn't explain the rationale behind the Blightbore's particular predilections; without some more concrete description of its motives and origins, this just doesn't quite have enough flavor to grab my attention.
It looks a little too powerful to me, but in the interest of full disclosure, I'm not the best judge of mechanics.
I do like the name and the initial description as well as the way you tied it in with a Golarion/Darklands material.
The description of them as "liars and thieves," "greedy even by dragon standards," stalking intelligent creatures to steal from them, and "vengeful" make this sound more like a NE creature than a N one to me.
The abilities fit the theme, and I like the strategic applications of its jumble stone ability. It makes for some very interesting encounter possibilities for PCs to have to work through.
I'm a little on the fence about this one at the moment.
I like this monster a lot. I do wonder, though, after reading its description, if it might be a better fit for Sekamina or Orv. I'm not sure why a creature that yearns for sunlight and a Knowledge (dungeoneering) skill hasn't found its way from Nar-Voth to the surface yet.
(Then again, I wonder, even as I write this- perhaps it is encountered in-transit, and its running across surface worlders lends it more determination in its journey?)
Not a major complaint, however. I still really like the monster; it is a very unique undead and it has strong ties to Golarion's Darklands.
I wonder what would happen if an army of these things were to reach the surface? That could be very bad... :D
Combined with the steadfast refusal to even acknowledge the repeated requests to update old AP's it seems like every time a whole new set of classes or a whole new version of previous classes gets introduced, it creeps my previous purchases that much closer to obsolescence, reducing its collective value.
*Emphasis mine, but please do note the bolded portion of the quoted section.
They have answered the request to update old APs. Several times, actually. Exactly how many times do they need to answer the repetitive requests? 10? 15? A million? Or only until they actually update the old APs?
At what point do "repeated requests" become nagging and pushiness?
With respect to "not building things to last" I can recall reading about 'The Race' in Harry Turtledove's Alternate Earth series. One of the things that kept getting repeated throughout the book was how careful and long lasting all their machines were and how much of a shock that was to us. Conversely, they were amazed that we were able to advance as far as we did with such slipshod devices.
It never ceases to amaze me how some of the most durable and longest lasting testaments to human achievement were things that were created centuries and even millennia ago with far less sophisticated tools, technology, and processes than we utilize today.
I know they've done Varisia to death, but I'd love to see an AP based in/around/below Kaer Maga. That city just seems so interesting to me and I would love to play an extended campaign there.
Couldn't agree more. Actually, I wouldn't mind a Kaer Maga hardcover book, just delving more in depth into the whole city as a mini-campaign setting.
In the meanwhile, though, how's this for a Kaer Maga AP idea? :D
I imagine it isn't just a physical thing, but a social/organizational thing. Nar-Vothian creatures are more likely to have some interaction with the surface cultures- such as predators who hide away and stalk their victims at night; boogeymen that are used as tales to frighten children into good behavior.
When I think of Narvothian creatures, I think of things like the Derro, the Darkfolk. Creatures that exist in a sort of transitional phase between light and dark, as opposed to being chiefly one or the other.