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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,751 posts. No reviews. No lists. 1 wishlist.


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Orthos wrote:
You do realize that this is a long-lived, relatively well-known joke alias posting, right? Or was the name not enough to give it away? ;)

Nerdrage Ooze is teh roxxorz!!!!

In other news, I really like the concept of the Cleaner. The Disguise/Stealth used against an Investigator (or presumably any other character) check mechanic is kind of cool. I like the idea behind it- essentially (as far as I can tell anyway), using a skill to force another character to make an opposed skill check at a later date.

I can't think of too many other abilities like this in-game currently- there's a Rogue talent similar (Convincing Lie, IIRC), although that one is a little weird in some ways.

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Sean K Reynolds wrote:
Here is the link.

Is that a Santa Goblin hat? lol

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Odraude wrote:
I'm actually hoping that with the class building advice, I'll be able to use that to design the classes I wish. So that will be cool :)


(And the semi-hybridization of classes in the ACG thus far has also been a very good illustrative tool.)

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I'd start by asking what it is that they dislike about the AP. Presumably, it's the blend of technology and magic?

Stripping the technology out and altering the backstory (instead of a spaceship, for instance, it's some magical extraplanetary vessel) could take a bit of work- especially trying to do it before the entire AP is released- but it seems like a doable option.

I'm guessing that you like the technology aspect, though? In which case you may have a fundamental disagreement between you and your players that may not be possible to overcome without someone bending.

Perhaps you can convince them to let you run them through the first module, and if they still object, then you can all move along to something else instead.

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Timothy Hanson wrote:
James Jacob is running the AP after Giantslayer and he is not a fan of Dwarves so I doubt it.

Maybe it will be Dwarfslayer? :p

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Dark Psion wrote:
Any chance we could get Wayne Reynolds to do some blogs on how he creates these Iconic images and the reasons behind things like Lini's Sticks and Harsk's Tea Pot?

I would love to see that. I found his insight about the hows and whys of Kess' sticks to be pretty fascinating. He clearly puts a lot of thought into the way he designs his characters, far more than we realize as viewers, and far more than I'd thought he would. (Not that I didn't think he put thought into what he was drawing, it just never really occurred to me that every element might have some kind of story behind it rather than just an appearance thing.)

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Set wrote:
*snipped a whole lot of interesting stuff I hadn't even seriously considered when I wrote my "AI meets Sentient Item (SI?) post*

That's actually a whole lot more insight than I'd considered, but it definitely gets me thinking. There is certainly a lot of room to take a deeper look into things.

On top of "ownership" issues and property rights like you mention, that brings me back to AIs and intelligent items- can one really say that, as an example, that Intelligent Sword is theirs? If it's sentient, isn't it really its own item, and not property? Or the obverse- since they are generally non-mobile and require a tool user to wield- what would their views be on property and ownership? Would they see their wielder as just a "mule"?

It actually makes me look at the whole Ego/Personality Conflict rules in a different light. RAW, the items generally only conflict when a user attempts to use it in a goal that is contrary to the item's own interests, but perhaps these sorts of struggles would be even more commonplace. Hm.

It also reminds me of a similar- related- issue, in particular your mention of Geb, in regards to the Ghoran- vegetable people created as essentially cattle to feed the populace- but intelligent cattle (or even vegepygmies, as originally introduced by the drow).

Some heady stuff.

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Mark Moreland wrote:
Needless to say, Kess is not evil. None of the iconics we've introduced thus far from the ACG have been evil.

(emphasis mine)

In other words- MUAHAHAHAHAHAHAAAAA!!!? :D

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If the druid was feebleminded while in animal form, that would probably do it.

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Kthulhu wrote:
What I'm saying is that the story would determine the length of the AP, instead of beating the story into a 6- part template.

I can see your point, but to me, that sort of determination falls more along the lines of "what makes an AP and what makes a module?" IE, if they have settled on a concept to an AP, then they sure ought to have a really good idea before committing the resources as to what the makeup of the 6 parts will consist of. And if they don't think they have the material to constitute an entire 6 parts, then they either are going to pass on the idea or make it into a module (one reason, IMO, they changed their model of the module line is to encompass larger storylines like you suggest that might essentially otherwise be longer but not a full AP- ie, Dragon's Demand- or be able to fill several smaller adventures into a module- like the new Pirate module coming out soon).

While I suppose it can be argued that some of the APs that have come out didn't appear to have enough "meat" for an entire 6 parts, I think it is also more than likely (at least in what are the more notable likely examples) that the problem was one that arose due to unforeseen circumstances involving freelancer turnarounds and things, rather than them not putting forth the appropriate pre-planning.

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Graeme Lewis wrote:
I'm actually really interested in the non-weapon items, and to questions like, "Can you make an item with an AI into an Intelligent Magic Item?"

Which raises an interesting theosophical question: How would an AI and an intelligent magical item regard one another?

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Tels wrote:
Real-life Chainsaw-Sword.

That looks kind of puny. :(

But I give them props for the attempt, at least. It's a good step towards something like on the cover of Lords of Rust.

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Yeah- I'm curious to see what a resource pool entails. Whether it will be something like a Magus' arcane pool or a Gunslinger's grit, or whether it will be something different, like floating feat chains or something. Heck, maybe it will be like a different way of allocating actions in combat for different purposes.

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Ross Byers wrote:
Cthulhudrew wrote:
I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

There are limits to this: at a certain point, Paizo has to make announcements into the book and hobby trades for new products (this is why Amazon always has mockup covers that do not get updated.) For what I hope are obvious reasons, Paizo makes those announcements at the same time on the website, or slightly earlier to large groups at conventions.

Imagine what things would be like if we learned about this product by seeing it pop up on Amazon, instead of getting an announcement at PaizoCon?

All good points, and personally- I am stoked when I hear the announcements. I don't necessarily care about all of them, but I get really excited about the ones that I do like, and some of them- like Iron Gods- make me grit my teeth in frustration at the long wait.

I'm really just venting my frustration about how it seems to me the announcements quickly turn in to demands for specifics now and requests for x and y and the kitchen sink to show up in them, and if they don't then the product will suck and be a waste of everyone's time and money and they still failed to fix the monk, and the useless rouge [SIC] etc, etc, ad nauseum.

What I suppose I really want is simply more civility and patience on the boards, much as I wish it existed more in the real world.

And then I get frustrated with myself on those occasions when I allow myself to get drawn in to the problem rather than either ignore it or help to solve it. :p

In other words, I'm eager to see what Pathfinder Unchained will hold within its covers. :D

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I tend to agree, particularly given a topic I've been researching that is Golarion related.

A lot of the modes of dress in the real world, taboos, societal mores, etc. can be attributed to various religious restrictions and beliefs. The fact that Golarion (and other fantasy worlds) are openly pantheistic- and that the existence of the gods is verifiably provable- would more than likely mean that the development of styles of clothing would be very different than took place here in the real world. It would absolutely be great to see that sort of thing addressed.

Obviously, using real world cultures as inspiration is a quick and easy shortcut when trying to artistically and textually represent many of the different cultures, without having to exhaustively try and figure out the hows, wheres, whens, whys, and whats of those cultures developed, but it would also be nice to see them used merely as guidelines, rather than restrictions (which I'm not saying is done, per se, but it can viewed in some lights as a constraint- particularly artistically- when you see these nations canonically depicted as their RW equivalent.)

As an example- the Qadirans are loosely Arabic (more specifically Bedouin) in inspiration and general artistic representation, but culturally they are described in somewhat different terms, particularly vis a vis the role of women in their society. So, for example- a veil would have a much different development cycle and meaning to them than it does in Middle Eastern cultures today. (I can't offhand think of any veils in Golarion artwork- other than on Nefeshti, who is admittedly a djinni and not a human- but this was just one example that comes to mind.)

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The preliminary description also suggests ways in which the non-made over classes might be benefiting:

Product Description at the top of thread wrote:
Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.

(emphasis mine)

Honestly, I really am increasingly tired of living in the "nownowNOW!" generation. I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

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F. Wesley Schneider wrote:
I am sure—SURE—I have no idea what you're talking about. ;)

Ha! I remember seeing that when someone thought it might be heralding something Arcadian, and figured it would be a monster for Mummy's Mask. Never imagined it would be a 0-HD race, though.

As I said, now you've got me torn on what to do with the Adam Warlock analogue I've been tinkering with for a Guardians of Golarion style team.

Also, I echo the sentiment on the River of Souls article. I haven't had a chance to examine it in depth, but on first glance, it looked really cool and informative. It might also help in clarifying some things for a sort of "soul transmigrational" adventure idea I've had in mind for some time now that was inspired by stories of Egyptian pharaohs being buried with their servants to assist them in the afterlife.

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MMCJawa wrote:
What is the new 0 HD race? It's not obvious from the monsters posted

The Shabti.

It's sort of like a cross between a construct and a samsaran. It's a magical outsider created by Osirion nobles to bear the brunt of their misdeeds after death (or rewards, but it mostly sounds like their punishments), so that their souls can go on to a better afterlife.

Kind of a mean move, really.

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Hargor wrote:
there must be a connection between Drow and Spiders because there are Drider.

Driders are the result of drow fleshwarping. Their fleshwarping magics have different effects on different races (offhand, the ones I recall there being stats for in addition to driders in various places are: elves, goblins, troglodytes, gnomes, orcs.)

There's an entry on fleshwarped in Bestiary 4 with a couple of the fleshwarped statted out. There's more on fleshwarping in one of the volumes of Second Darkness (3 or 4? 5 maybe?)

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The Shabti are interesting. I was previously on the fence about whether an Adam Warlock Pathfinder analogue would be better served as either an android or a samsaran, but the shabti seems to fit the bill just as well, if not better.

Decisions, decisions...

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EDIT: Ignore me! (Someone else already addressed it...)


So other things we'd like to see in Giantslayer? Besides giants and orcs?

How about Giants on Giant-Sized Mounts?

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Alex Martin wrote:
The gist of the the whole deal is that while someone can run/develop it, NCSoft still retains IP rights. So essentially, they would be still be tied to the company - it doesn't sound like they can buy it outright.

That's not exactly correct; the IP is what is will be sold, with other specifics (such as what code, etc, remains) being discussed. NCSoft will likely retain some interest in the title- being listed in the credits, much the way Cryptic continued to be, long after NCSoft split from Cryptic Studios- but the new company will be the owner.

It's all still very much under discussion, and the deal could potentially still fall through, as others have previously, but it sounds fairly promising. If it does happen, speculation is that the new owners will relaunch the game at the (previously beta-only) Issue 24, and will probably be working on a City of Heroes 2 on some new engine to follow (Unreal has been mentioned as a possibility).

There's a lot more info in the thread itself (including some closer "in the know" speculation on why NCSoft was losing money- CoH was earning enough, but the two other games they were developing were sucking it up).

All in all, it's the most promising news fans of the game have had since the NCSoft Dev team's unsuccessful attempt to buy up the game before it was sunsetted.

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Alexander Augunas wrote:
There's another one about killing robots and a third that gives you a weapon made out of a rare metal (silver or cold iron).

"Who's that Ulfen warrior bashing in all those mechanical creatures' heads?"

"That is Magnus, Robot Fighter!"

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Galnörag wrote:
In general, I'm finding these post infuriatingly vague. Many of us are familiar with the themes and development process for the classes because we participated in the forums, what these blog posts aren't doing is telling us much about the final form of the class, they aren't class previews so much as a dev process post mortem.

Bear in mind that these posts are directed at a more general audience and not necessarily just the smaller section of people who participate in the forums and the even smaller section of that who participated in the playtest. At least, I assume that's the intent.

If I didn't participate in the play test process they would be less informative because they are making inference to things I would be ignorant of. I don't know if it is a gap in my expectation and yours, but I can't help but feel these posts are missing the mark.

This may be a legitimate argument, although I'm not sure it's necessarily apt, at least in the case of this particular post. The post explains in the first paragraph how the brawler is different from the monk.

The next two paragraphs describe some of what went on in the playtest with the brawler, and how it developed, and even some of the key features (and a name change for those who might be familiar with the old term and for those that weren't).

It concludes with a bit of followup without excessive detail on how the playtest ended up (book's out in a couple weeks, no need for excess), and some archetypes.

Seems pretty good to me!

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Much as I'd like to see a Tian-Xia AP, I suspect that we won't be seeing that for a long while. :(

Rather, I half suspect that the followup AP will have something to do with the Runelords, for reasons suggested here (notably issue #100 falling within the course of the AP and it being James Jacobs' turn at the helm).

Quite possibly Giantslayer will serve as a lead-in of sorts, though not necessarily.

But I am willing to be pleasantly surprised one way or another!

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I hope the Mutagenic Mauler has an ability called Roid Rage.

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Feros wrote:
Cthulhudrew wrote:

This cover just begs the question:

Why don't they make chainsaws that look like that *now*? :(

Just a hunch, but I think the reason is that most chainsaws are for cutting wood and not for hand-to-hand combat. ;)

Bah! (ノಠ益ಠ)ノ彡┻━┻

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This cover just begs the question:

Why don't they make chainsaws that look like that *now*? :(

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Can't wait to see this. It had already become one of my favorite classes with the second version of the playtest and the reduction in the restrictions on Martial Flexibility (nee Maneuvers).

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This isn't going to turn into a "Succubus in a grapple" thread, is it?

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So, something else from Distant Worlds that I got to thinking about tonight:

It is mentioned that the giant supercomputer that the Aballonians built- Epoch- can only communicate in strange language that sounds like prophecy but is indecipherable to the Aballonian logic.

What if it isn't just their logic that is keeping it from effectively communicating, but the death of prophecy itself that turned the computer into a babbling AI? Aroden's death/sacrifice and the loss of prophecy makes all of its communications nothing more than garbage in/garbage out?

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KtA wrote:
It just seems out of tune with the rest of the setting to me. All other tech is either 1800s at best (Alkenstar/Akiton guns) or magical or quasi-magical (Akiton airships, Eox spaceships) or lost relics that are really pulp-ish (Red Redoubt/Numeria stuff).

How about Aballon? Their tech is more in line with Verces.

*sniff* No one ever remembers the Aballonians. First their creators forget them, and now you... *sniff* :D

Plus the caste system doesn't really seem to make sense IMO, and doesn't really fit what otherwise seems like a pretty open and optimistic and advancing society...

If it made sense to you, then it wouldn't be alien, now would it? :D

But seriously, for me a lot of the fun of alien cultures like the Vercites is trying to make it make sense. What doesn't work for us as humans but is established as working for them- why? What is different in their mental/emotional/social chemistry that makes such a system work? Cracking that code can be the key to establishing just how their society functions.

(Speaking of Aballonians, does Epoch remind anyone else of Deep Thought?)

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Fall AP: The Final Dominion


(Or maybe, Dominium Eminens)

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Pretty much all of Carrion Crown. The first module in Second Darkness, certainly, and probably the second. The others start to get tired together after that.

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Patrick Renie wrote:
I would argue that since the android is effectively its own "master" (it has free will, after all), the android can make an opposed Spellcraft check each round to control itself (though it would have to continue making such checks as long as the caster concentrated on the spell).

That's a really cool visual, actually- the caster and android struggling for control.

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I'd assume that's the case. But if you're concerned as a GM, then just don't use the spell.

If you're concerned as a player, then make sure to take some kind of preventative measures. (What, I can't think of offhand, but I'm sure there are things you can do to minimize/eliminate the risk).

Or just hope you don't have a GM that will use such a tactic against you.

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Ross Byers wrote:
You'll note that they're getting offensive magical effects from a (magic?) instrument, not beating people with a harp.

I know, but I still like the idea of the visual. Perhaps it should be limited to magical musical weapons, but while it irritates the realist in me, the fantasist thinks it could be a cool idea. :D

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Ross Byers wrote:
Instruments as weapons is incredibly silly. Mostly because they would break far, far too easily. The Fragile weapon quality wouldn't begin to cover it.

Someone hasn't seen Kung-Fu Hustle, I take it? :D

(Go to about the 2 minute mark)

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Aaron Scott 139 wrote:
Can we agree that, as a class, this one in particular should get instruments that also work as weapons? Lute axe, flute dagger, etc.

How about a flute blowpipe?

Or a crossbow harp?

Or a drum mace?

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Kairos Dawnfury wrote:
So is Shadow of the Storm Tyrant going to have Storm Giants or Shadow Giants!? I'm so confused!

Maybe it will have Stormshadow Giants- Giant Ninjas with machine guns.

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A couple tidbits from the Know Direction podcast (and compliments of Anthony Li):

Minderhal and Zursvaater will get entries in the articles.

The titles and authors-

Battle of Bloodmarch Hill by Patrick Renie
The Hill Giant's Pledge by Larry Wilhelm
Forge of the Giant God by Tim Hitchcock
Ice Tomb (Tome?) of the Giant Queen by Jim Groves
Anvil of Fire by Sean K. Reynolds
Shadow of the Storm Tyrant by Tito Leati

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Ross Byers wrote:
However, that does open up room for an archetype that allows an eidolon with a different alignment, so that you can play up a non-evil character than signed an infernal pact for a devil. Or a neutral or evil character with a 'guardian angel' trying to redeem him. Or whatever.

That's a pretty cool idea. Makes me wonder what kind of class abilities such an archetype would have in place of its regular features.

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Just looking over this again today, and got to thinking that it might be fun to run it with the Sandbox Exploration rules from Ultimate Campaign (and Kingmaker).

Has anyone tried this? I'd be curious to hear your experiences. I may give a whack at trying a conversion with a hex map myself.

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MMCJawa wrote:
um the Sakaarities or whatever...aren't they from the Planet Hulk series? I thought I remember hearing something like that???

That's what they renamed the Baddoon when they couldn't use the Baddoon name. The native Sakaarans from the comics are insectoid rather than reptilian, though.

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Hama wrote:
Most people don't know who the kree are, or Ronan. But us geeks get even more psyched.

The Badoon will be in it, too!

(Although, due to some of the properties being part of the Fox Fantastic Four deal, they will be renamed the Sakaarites.)

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A few more from today's blog:

Fated Champion
Herald of the Horn
Spell Warrior
Totemic Skald

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137ben wrote:
On the other hand, 3.5 included a lot of classes meant to replace the core classes for game balance, and lots of GMs kept using the old versions. (examples snipped)...


They were never meant to replace anything. They were always optional, additional classes in their own right.

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I saw a 17 minute sneak peek of this last night in IMAX 3-D. I hadn't previously planned on seeing it in 3D (usually avoid them because they don't add anything), but this one I definitely will be. I haven't seen 3D done in such an immersive, compelling fashion since Avatar.

Aside from that revelation, it was just a whole lot of fun. It was the Kyln/Prison sequence, which is kind of what I figured they'd show. Action, comedy, cool scenery and aliens. Rocket is kind of the centerpiece of the bit, but everyone had their moments and contributed quite a bit. I was surprised by Drax's performance, which I thought would be the weakest, because I'm not sure Dave Bautista is a good actor (haven't ever seen him in anything and I don't follow wrestling), but it worked. They seem to have made some changes to the character's origins and persona from the book a little bit, but it was interesting, and played off of his perhaps less nuanced acting ability than the others, and set him up as a believable and menacing straight-man to Peter Quill and Rocket.

Groot was also pretty fun and more nuanced than I'd have thought, considering they appear to be going with the merely "I am Groot" dialogue that became a sort of running joke in the latter part of Abnett and Lanning's Guardians of the Galaxy run (he spoke more normally- if still referring to himself in the third person- in Giffen's Starlord mini-series which this movie seems largely based on, as well as in his prior appearances and even in portions of DnA's GotG).

Can't wait for this to come out!

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Blackvial wrote:
where did i park my tardis?

Some old man stole it.

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Gorbacz wrote:
Well, that won't stop people, in particular the ones with a long-standing axe to grind with Paizo, to run around the Internet screaming "paid beta of PF 2.0 out next year - WotC did that to you with Bo9s and now Paizo is doing it again".

Heck, it probably won't even stop people *without* grudges from continuing the "Pathfinder 2.0 is coming!!" chant like they've already been doing for some time now.

The irony is, even if there were a Pathfinder 2.0 coming, once it was announced, those people would then start bragging about how "they knew it was coming" because they'd seen the writing on the wall- no matter if it is 5, 10, or 15 years after the fact. :p

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