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Robert Brookes wrote:
Erik Mona and I are both huge fans of aeons. We have slightly different views on what makes them great and why we love them, but we are both passionate about seeing them make it into print. So aeons definitely have "champions" among contributors and staff alike. I worked very closely with Erik on some things for this Bestiary. Whatever correlation you put between those sentences is your own :)
I read this as:
Bestiary 5: In Strange Aeons
So nobody finds it weird that she uncovered the evil plots of her father's advisers and didn't do anything with that information or even seem to care?
They aren't her father's advisors- they're his boss' (he's a minor functionary to the rajah).
I'm not sure what more she could have done; it sounds like the rajah was counseled against them (as Zhangar notes, he probably didn't want the mind-reader around either).
I also wouldn't be surprised if their thoughts and fears weren't entirely evil, per se- just your standard run-of-the-mill jostling for position and dark thoughts all of us have at times.
I disagree that there needs to be some kind of mechanical implementation for what you suggest. I think that is the sort of thing that is ripe for roleplay and could be integrated into the campaign. I would like to think that any DM who is going to have a player vigilante outed in the campaign- and thus take away one of the classes abilities- would do so only temporarily, or with some kind of story-oriented goal in mind and with a resolution (either of their own or worked out with the player).
To not do so would be like suddenly and incurably having a player's wizard feebleminded, or changing a paladin's alignment and giving them no way to atone, or otherwise crippling a character.
The more I think about it, the more I think (probably unpopular opinion here) that the Dual Identity actually should play more of a role in the mechanics of the class all the way through level 20 than it does currently.
Functionally, the various specializations don't really do too much that can't already be done with other classes or class combos (there are a couple nifty new things, but these could be emulated by feats or talents given to other classes as well).
The Dual Identity feature does a little bit more than the Reputation rules, but fundamentally is very similar.
The core of this class is the marriage between the two ideas: other classes + Reputation/Identity = Vigilante.
Right now it seems like the two don't intermingle as much as they should. Perhaps there are some other mechanics that tie into Ultimate Intrigue that we are missing where we might see more overlap, but as is, I would like to see the Dual Identity play more of a role in the mechanics of this class. (I'm admittedly not sure specifically what at this point, but I'll keep thinking on it.)
I gotta say, I don't like the auto-undetectability of the secret identity. A level 20 diviner shouldn't be stymied by a first-level ability. I think something like a caster level check of 15+level would be more appropriate.
If your nemesis at 1st level is a 20th level character, I think you've got bigger problems to worry about. You could frankly use all the help you could get at that point.
Speaking of Michael Westen, I'd like to see a little more "Oomph!" in the Environmental Weapon ability. As is, it seems like its both slightly more powerful and slightly weaker (situational) than the Improvised Weapon feat. Perhaps the weapon should get a favored terrain bonus to hit/damage like a Ranger?
(And I think I'll drop this in another thread, if I see one that seems appropriate.)
I need my Michael Westen to be able to Macgyver himself up some damaging weapons to use on the bad guys.
Stats for the Big Blue Ox would be fantastic. I have a superhero setting in which I am wanting to run an old west American myths and legends game. That statblock would only make it better. :D
Whenever some more Arcadian related products come down the line, I hope that there are Pathfinder treatments of Babe the Blue Ox, Paul Bunyan, Johnny Appleseed, John Henry, and other American folklore characters (in addition, of course, to the Native American mythologies).
Liz Courts wrote:
Kyton-themed AP Confirmed!!!
xavier c wrote:
Are the sahkil a new race of evil outsiders?
From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).
Mysterious monsters revisited, in their section on Sasquatch, specifically call out a reclusive "half Sasquatch" race as being present in Arcadia. So I am guessing these are the same guys as the new 0HD race.
Maybe they're called Half-Quatches. :D
(Which means, when and if we get an Arcadia supplement, we've got these races at least that are known there: Human, Skinwalker, Halfquatch, and Syrinx.)
If you assume that there is one timeline, and that is where everything that has and will happen takes place, then "fixing" it is a heroic thing to do (although it raises the question of how it can be broken in the first place if there was only ever one "correct" timeline).
However- and this is something that I felt the finale addressed in one of the better ways I've seen done- there are still lives and histories that have been created, regardless of whether they were "meant to" or not, and is changing those- altering them, erasing them- the right thing to do, even if they weren't supposed to exist in the first place? Does restoring the prior status quo balance out eliminating all those new futures?
That's a much harder notion to wrestle with, much less answer definitively.
I was surprised at the way Barry dealt with it last night for that very reason, that oftentimes with stories like these (particularly on family friendly network tv) they take the easy route and don't showcase all sides of the dilemma. So it was a pleasant surprise to see it dealt with this way.
Are there still questions raised by all of the timey-wimeyness? Will they ever be fully addressed? Yes, and maybe. Either way, it was still pretty entertaining.
(Incidentally- and this is something that this show didn't address either- I've rarely found any story that takes a broader view of time travel shenanigans; one that deals with the fact that dealing with/correcting time travel in the present-day of the story's protagonists often has longer reaching consequences for the futures from which the time traveler(s) came, and all the lives that may be destroyed/altered as a result. Eobard's "you're all dead to me" attitude often seems to be the inadvertent attitude of the heroes of the present who don't realize that they're eliminating potentially millions of lives just because "they don't exist to us yet."
Time travel. Don't do it.)
It is supposed to be that Lucifer, LazarX- the show is based on Mike Carey's Lucifer series for Vertigo.
(Very, very loosely based, from what I have read of the premise and is evidenced in the trailers. Which is too bad, because Carey's series is a really excellent character driven story with a massive and tightly woven plot.)
The short answer is yes (at least one notable NPC on Golarion has made the attempt).
Long answer is, I'd imagine it would be possible to do so a couple of different ways:
1) Magical soul transfer. The Shabti are an example of this, as are the Soulbound Dolls.
Clearly, the assassins in Nanda Parbat must be the rookies in training, as all the really competent ones are out on assignment (such as the ones they've fought in Starling City several times).
The lesson to be learned: Always leave some of your best at home so you don't have to defend your base with second-stringers in case a small group of moderate to highly trained invaders attacks.
I sort of look at it like the power over Shadow of the characters in Zelazny's Amber Chronicles. There, the power is limited to those of substantial power (typically, only people who have walked and survived either the Pattern or Logrus). I think the same should hold true for the First World- hence one of the reasons why the Eldest hold the power they do, as they are among the few who have a really defined method of doing it.
As to how that plays out in game terms? I'm not sure. I definitely wouldn't link it exclusively to spellcasting; it should be something available (potentially) to anyone regardless of class. Similarly, I wouldn't make it an archetype, unless you are going to create similar archetypes for different classes. Possibly a feat that allows for some kind of "minor" abilities and leads into a greater chain, or else something that otherwise scales with level (I do agree that it should be linked somehow to level, just not quite sure how).
Whether you tie it into a concept like the Pattern or Logrus of Zelazny is entirely up to you, but limiting access in some way through exclusivity might not be a bad idea.
I shall continue to ponder.
The Sarcesians are rather reminiscent of the Ousters from the Hyperion Cantos by Dan Simmons.
Apostae reminds me of West End Games' Paranoia for some reason, though I don't think that is an influence.
There is also a Clark Ashton Smith Zothique "Empire of the Necromancers" vibe to Eox, IMO, if just a subtle one.
Mark Seifter wrote:
Close. There was an ancient humanoid race called the "Ling" that were size Tiny. Using permanent enlarge and reduce, some relationships between human and ling worked out, and the result, much like the half-elf and half-orc, was the half-ling.
Halflings are descendants of extradimensional slavers from the Dreamlands.
Watching this just makes me realize how awful the prequels were on so many levels, how dated the much-vaunted digital effects of Lucas are, and that even condensing these and chopping out some of the more awful bits can't really salvage them. :(
(Full disclosure: I only made it through the edited Phantom Menace before stopping.)
pres man wrote:
I am still not sure what the droid is suppose to ... do. I mean, R2-D2 was a repair droid. His trashcan shaped body had various tools in compartments for repairing things. C3-P0 was a protocol droid.
Would just looking at either of those two droids give you any idea what function they were supposed to fulfill? Probably not.
I think this is just a case of "wait and see." They can only show so much in a trailer, and giving a rundown of the functions of a droid probably doesn't rank very high up on that list.