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Stats for the Big Blue Ox would be fantastic. I have a superhero setting in which I am wanting to run an old west American myths and legends game. That statblock would only make it better. :D
Whenever some more Arcadian related products come down the line, I hope that there are Pathfinder treatments of Babe the Blue Ox, Paul Bunyan, Johnny Appleseed, John Henry, and other American folklore characters (in addition, of course, to the Native American mythologies).
Liz Courts wrote:
Kyton-themed AP Confirmed!!!
xavier c wrote:
Are the sahkil a new race of evil outsiders?
From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).
Mysterious monsters revisited, in their section on Sasquatch, specifically call out a reclusive "half Sasquatch" race as being present in Arcadia. So I am guessing these are the same guys as the new 0HD race.
Maybe they're called Half-Quatches. :D
(Which means, when and if we get an Arcadia supplement, we've got these races at least that are known there: Human, Skinwalker, Halfquatch, and Syrinx.)
If you assume that there is one timeline, and that is where everything that has and will happen takes place, then "fixing" it is a heroic thing to do (although it raises the question of how it can be broken in the first place if there was only ever one "correct" timeline).
However- and this is something that I felt the finale addressed in one of the better ways I've seen done- there are still lives and histories that have been created, regardless of whether they were "meant to" or not, and is changing those- altering them, erasing them- the right thing to do, even if they weren't supposed to exist in the first place? Does restoring the prior status quo balance out eliminating all those new futures?
That's a much harder notion to wrestle with, much less answer definitively.
I was surprised at the way Barry dealt with it last night for that very reason, that oftentimes with stories like these (particularly on family friendly network tv) they take the easy route and don't showcase all sides of the dilemma. So it was a pleasant surprise to see it dealt with this way.
Are there still questions raised by all of the timey-wimeyness? Will they ever be fully addressed? Yes, and maybe. Either way, it was still pretty entertaining.
(Incidentally- and this is something that this show didn't address either- I've rarely found any story that takes a broader view of time travel shenanigans; one that deals with the fact that dealing with/correcting time travel in the present-day of the story's protagonists often has longer reaching consequences for the futures from which the time traveler(s) came, and all the lives that may be destroyed/altered as a result. Eobard's "you're all dead to me" attitude often seems to be the inadvertent attitude of the heroes of the present who don't realize that they're eliminating potentially millions of lives just because "they don't exist to us yet."
Time travel. Don't do it.)
It is supposed to be that Lucifer, LazarX- the show is based on Mike Carey's Lucifer series for Vertigo.
(Very, very loosely based, from what I have read of the premise and is evidenced in the trailers. Which is too bad, because Carey's series is a really excellent character driven story with a massive and tightly woven plot.)
The short answer is yes (at least one notable NPC on Golarion has made the attempt).
Long answer is, I'd imagine it would be possible to do so a couple of different ways:
1) Magical soul transfer. The Shabti are an example of this, as are the Soulbound Dolls.
Clearly, the assassins in Nanda Parbat must be the rookies in training, as all the really competent ones are out on assignment (such as the ones they've fought in Starling City several times).
The lesson to be learned: Always leave some of your best at home so you don't have to defend your base with second-stringers in case a small group of moderate to highly trained invaders attacks.
I sort of look at it like the power over Shadow of the characters in Zelazny's Amber Chronicles. There, the power is limited to those of substantial power (typically, only people who have walked and survived either the Pattern or Logrus). I think the same should hold true for the First World- hence one of the reasons why the Eldest hold the power they do, as they are among the few who have a really defined method of doing it.
As to how that plays out in game terms? I'm not sure. I definitely wouldn't link it exclusively to spellcasting; it should be something available (potentially) to anyone regardless of class. Similarly, I wouldn't make it an archetype, unless you are going to create similar archetypes for different classes. Possibly a feat that allows for some kind of "minor" abilities and leads into a greater chain, or else something that otherwise scales with level (I do agree that it should be linked somehow to level, just not quite sure how).
Whether you tie it into a concept like the Pattern or Logrus of Zelazny is entirely up to you, but limiting access in some way through exclusivity might not be a bad idea.
I shall continue to ponder.
The Sarcesians are rather reminiscent of the Ousters from the Hyperion Cantos by Dan Simmons.
Apostae reminds me of West End Games' Paranoia for some reason, though I don't think that is an influence.
There is also a Clark Ashton Smith Zothique "Empire of the Necromancers" vibe to Eox, IMO, if just a subtle one.
Mark Seifter wrote:
Close. There was an ancient humanoid race called the "Ling" that were size Tiny. Using permanent enlarge and reduce, some relationships between human and ling worked out, and the result, much like the half-elf and half-orc, was the half-ling.
Halflings are descendants of extradimensional slavers from the Dreamlands.
Watching this just makes me realize how awful the prequels were on so many levels, how dated the much-vaunted digital effects of Lucas are, and that even condensing these and chopping out some of the more awful bits can't really salvage them. :(
(Full disclosure: I only made it through the edited Phantom Menace before stopping.)
pres man wrote:
I am still not sure what the droid is suppose to ... do. I mean, R2-D2 was a repair droid. His trashcan shaped body had various tools in compartments for repairing things. C3-P0 was a protocol droid.
Would just looking at either of those two droids give you any idea what function they were supposed to fulfill? Probably not.
I think this is just a case of "wait and see." They can only show so much in a trailer, and giving a rundown of the functions of a droid probably doesn't rank very high up on that list.
I can't stand the fact that if my 20th-level unchained summoner makes his eidolon huge, and increases a single ability score by 2 points, he only has 1 evolution point left over.
I hate when my 20th-level characters get nerfed. I feel like I have nothing left to strive towards any longer.
For what it's worth, there are going to be more phantoms in the final book when it comes out.
Stephen Radney-Macfarland wrote:
The published class will have a more complete list of emotional foci.
Just a few more months, and we'll all be able to see what those are.
I'm having trouble buying Caitlin as a potential villain. She's just too damn adorable.
It's entirely possible that if they do have Killer Frost on the show, it won't be Caitlin. There have been something like three of them in the comics, as I recall (Snow being one of the more recent ones, IIRC created during "New 52").
In fact, that's what I'd prefer to see. Like you, I don't quite see how they'd have her believably turn into a villain and feel it would be a waste of a great character.
Chess Pwn wrote:
Now lets say the guys reaction was to go to confess at the temple, well what if my next thing was to convince you not to go and to carry out the task? What if my next thing is to convince you to not do your response to that but instead to go carry out the task? How far would you say it needs to go before the guy carries out the task/kills himself to stop it?
About 1 hour per level.
New pictures of two of the Occult iconics (the psychic and what looks like the Medium?) on Paizo's FB page.
(And Erik Mona, too!)
EDIT: I'm guessing Medium because he appears to be holding a Harrow deck. He also has a star-knife, interestingly enough. And the psychic is using some kind of telekinesis to have a couple of objects floating around her, including a crossbow!
OK, fine, as a trusted friend you've told your victim that his half-brother raped his wife. You make the check and he believes you. You still have no way to make him murder his half-brother. He might just go to the authorities. He might go punch him in the face and tell him to leave and never come back. He might go stone his wife to death because that's what people do in his culture. You have no control over what he does.
Something like this might even break the spell, causing the person to no longer consider you a friend. Oftentimes, the bearer of bad tidings- no matter how well intentioned- ends up being the person that ends up as the object of misdirected ire. There's a reason there is a trope of the boy/girl ending a friendship when the friend reveals that said boy/girl's significant other was a cheater/dirtbag/etc, because it often happens.
It's things like these that make me enjoy spells like charm person from a roleplay perspective, because there are still a lot of nuances of interplay between player and DM that must go on in order to achieve the ends that you want to achieve; or at least more nuances than can (should, IMO) be found in a simple d20 check.
So, you expect Jason to come up with an exhaustive list of possibilities? You're also misquoting Jason. He didn't say, "He can still not carry it out by killing himself." He said, "the creature might take its own life instead; it's not your puppet." As a DM, I could come up with dozens of other "mights," too...
Those "mights" are even in the spell description itself:
Charm Person wrote:
An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing.
There is and should be a lot of leeway and interpretation in what a GM allows a character to do with this spell, and it really should focus largely on roleplaying and what works best for that particular gaming table. (IMO obviously, as clearly not everyone's or else this thread wouldn't exist)