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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter, 2015 Marathon Voter. Pathfinder Society Member. 2,625 posts (2,629 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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1 person marked this as a favorite.
Dragon78 wrote:
I noticed they didn't say what next weeks preview will be.

Or did they, but then wiped your memory of that knowledge?


1 person marked this as a favorite.
Robert Brookes wrote:
Erik Mona and I are both huge fans of aeons. We have slightly different views on what makes them great and why we love them, but we are both passionate about seeing them make it into print. So aeons definitely have "champions" among contributors and staff alike. I worked very closely with Erik on some things for this Bestiary. Whatever correlation you put between those sentences is your own :)

I read this as:

Bestiary 5: In Strange Aeons

;)


2 people marked this as a favorite.

"And what is your alibi for the night the Sanitizer unlawfully struck down a respected- if morally ambiguous- member of our city council, Cthulhu?"

"I was half-dead and leagues beneath the ocean waves at the time."

"CURSSESSS!!!!"


1 person marked this as a favorite.
Dragon78 wrote:
So nobody finds it weird that she uncovered the evil plots of her father's advisers and didn't do anything with that information or even seem to care?

They aren't her father's advisors- they're his boss' (he's a minor functionary to the rajah).

I'm not sure what more she could have done; it sounds like the rajah was counseled against them (as Zhangar notes, he probably didn't want the mind-reader around either).

I also wouldn't be surprised if their thoughts and fears weren't entirely evil, per se- just your standard run-of-the-mill jostling for position and dark thoughts all of us have at times.


1 person marked this as a favorite.

I disagree that there needs to be some kind of mechanical implementation for what you suggest. I think that is the sort of thing that is ripe for roleplay and could be integrated into the campaign. I would like to think that any DM who is going to have a player vigilante outed in the campaign- and thus take away one of the classes abilities- would do so only temporarily, or with some kind of story-oriented goal in mind and with a resolution (either of their own or worked out with the player).

To not do so would be like suddenly and incurably having a player's wizard feebleminded, or changing a paladin's alignment and giving them no way to atone, or otherwise crippling a character.


1 person marked this as a favorite.

Did someone call for a Pipefox?

Of course, there's always the Hanna-Barbera route- Blue Falcon and Dynomutt, anyone?


1 person marked this as a favorite.

The more I think about it, the more I think (probably unpopular opinion here) that the Dual Identity actually should play more of a role in the mechanics of the class all the way through level 20 than it does currently.

Functionally, the various specializations don't really do too much that can't already be done with other classes or class combos (there are a couple nifty new things, but these could be emulated by feats or talents given to other classes as well).

The Dual Identity feature does a little bit more than the Reputation rules, but fundamentally is very similar.

The core of this class is the marriage between the two ideas: other classes + Reputation/Identity = Vigilante.

Right now it seems like the two don't intermingle as much as they should. Perhaps there are some other mechanics that tie into Ultimate Intrigue that we are missing where we might see more overlap, but as is, I would like to see the Dual Identity play more of a role in the mechanics of this class. (I'm admittedly not sure specifically what at this point, but I'll keep thinking on it.)


1 person marked this as a favorite.
RainyDayNinja wrote:
I gotta say, I don't like the auto-undetectability of the secret identity. A level 20 diviner shouldn't be stymied by a first-level ability. I think something like a caster level check of 15+level would be more appropriate.

If your nemesis at 1st level is a 20th level character, I think you've got bigger problems to worry about. You could frankly use all the help you could get at that point.


5 people marked this as a favorite.
Kobold Cleaver wrote:
This really is the Batman class, and the flavor feels forced on us.

Everyone knows that Bruce Wayne is really the fake identity, and Batman is the real one. ;)


4 people marked this as a favorite.

I hope there is a "Human Target" archetype that allows you to adopt the identity of another in order to bodyguard them.


2 people marked this as a favorite.
Terminalmancer wrote:
Spellcasting in your social guise is weird. You keep your first-level spellcasting and lose your higher-level spellcasting.

"What do you mean, Stefan is secretly Chirurgeon Strange? Preposterous! Everyone knows the fool can't manage more than a simple prestidigitation!"


1 person marked this as a favorite.
thorin001 wrote:
As has been mentioned before it is rather unplayable by PCs. Also, secret identities have been around for quite some time without needig this mechanic.

Ah, but this is a Double Secret Identity.


2 people marked this as a favorite.

Speaking of Michael Westen, I'd like to see a little more "Oomph!" in the Environmental Weapon ability. As is, it seems like its both slightly more powerful and slightly weaker (situational) than the Improvised Weapon feat. Perhaps the weapon should get a favored terrain bonus to hit/damage like a Ranger?

(And I think I'll drop this in another thread, if I see one that seems appropriate.)

I need my Michael Westen to be able to Macgyver himself up some damaging weapons to use on the bad guys.


3 people marked this as a favorite.
blackbloodtroll wrote:
I want my Michael Westen.

You just made me want to roll up a beer guzzling, womanizing dwarf named Sam Axe.


2 people marked this as a favorite.

Is the cool bright orange button underneath the Pathfinder RPG logo in the left corner with the link to the Vigilante Playtest Open Now!

That's a really neat feature! Love it!


3 people marked this as a favorite.

If they told you, they couldn't keep you intrigued, now could they? Mmm?


1 person marked this as a favorite.

Unchained 2: Unchain My Heart

Pathfinder- Romance Edition!

(EDIT: I feel like this post needs a link to the "Succubus in a Grapple" and "Do PCs Need Underpants When Wearing Armor" threads.)


1 person marked this as a favorite.
MannyGoblin wrote:
Darn it Brienne! You had ONE JOB!!

She's had several, actually. And she's failed at every one.

Worst. Employee. EVER!


3 people marked this as a favorite.
Dragon78 wrote:
It has been a long time since we got some new Lamia.

How about a Llamia? Half-lamia, half-llama.


1 person marked this as a favorite.
DarthPinkHippo wrote:
Stats for the Big Blue Ox would be fantastic. I have a superhero setting in which I am wanting to run an old west American myths and legends game. That statblock would only make it better. :D

Whenever some more Arcadian related products come down the line, I hope that there are Pathfinder treatments of Babe the Blue Ox, Paul Bunyan, Johnny Appleseed, John Henry, and other American folklore characters (in addition, of course, to the Native American mythologies).


1 person marked this as a favorite.

Westcrown can't catch a break, can it?


2 people marked this as a favorite.

Maybe he's a Vigilante. :D


Liz Courts wrote:
Chris Lambertz wrote:
zergtitan wrote:
When do you think we will begin to see the Iconics introduction blogs? Next week? The week after?
Soon™. We have plans for them to be introduced before the book's release :)
We have such sights to show you.

Kyton-themed AP Confirmed!!!


1 person marked this as a favorite.

My psychic 8-Ball says 6 weeks before the street date of the book. :D


1 person marked this as a favorite.

I want a stuffed pugwampi. :'(


2 people marked this as a favorite.
Arikiel wrote:
Oooo! Who's that Indian style female caster in two of the pictures? She's nifty looking!

That's the iconic Psychic.


2 people marked this as a favorite.
TimD wrote:
Turin the Mad wrote:
What if Hell's Rebels and Hell's Vengeance are the first two of an AP trilogy, in the same vein as any number of film trilogies?
With part 3 being, what? ... the Ihystear Revelation?

Hell's Judgement, the Neutral-Party AP. :D


1 person marked this as a favorite.
xavier c wrote:
Are the sahkil a new race of evil outsiders?

From Wes' post, it appears the Sahkil are the name for the corrupted psychopomps (so not a new race, per se).

MMCJawa wrote:
Mysterious monsters revisited, in their section on Sasquatch, specifically call out a reclusive "half Sasquatch" race as being present in Arcadia. So I am guessing these are the same guys as the new 0HD race.

Good catch!

Maybe they're called Half-Quatches. :D

(Which means, when and if we get an Arcadia supplement, we've got these races at least that are known there: Human, Skinwalker, Halfquatch, and Syrinx.)


4 people marked this as a favorite.
Owen KC Stephens wrote:
So, what secrets of rapier fighting might Cayden have discovered now that he's a god?

Drunken Rapier Style? aka Sword and Stein - "Dueling Without Spilling A Drop!"

How about a combo Beer-Stein/Rapier?


3 people marked this as a favorite.

It does mention other planets and planes, so I'd bet Castrovel gets some love. Hopefully the First World does as well. :D


4 people marked this as a favorite.

Ooh! Ooh! A Fastachee!

Hopefully not the only Native American monster in this book! And hopefully a harbinger of Arcadian news on the horizon!!!!


1 person marked this as a favorite.

Quick use of the search function comes up with this for the Ghostbusters Easter egg.


1 person marked this as a favorite.
Cpt_kirstov wrote:
*I think the big cannons captured by the Gorilla King have been removed to fit Golarion's Firearms level.

Those are still canon (ha!). They are referenced in the ISWG, and possibly elsewhere. (Though I think it may only be one cannon, not two?)


1 person marked this as a favorite.

If you assume that there is one timeline, and that is where everything that has and will happen takes place, then "fixing" it is a heroic thing to do (although it raises the question of how it can be broken in the first place if there was only ever one "correct" timeline).

However- and this is something that I felt the finale addressed in one of the better ways I've seen done- there are still lives and histories that have been created, regardless of whether they were "meant to" or not, and is changing those- altering them, erasing them- the right thing to do, even if they weren't supposed to exist in the first place? Does restoring the prior status quo balance out eliminating all those new futures?

That's a much harder notion to wrestle with, much less answer definitively.

I was surprised at the way Barry dealt with it last night for that very reason, that oftentimes with stories like these (particularly on family friendly network tv) they take the easy route and don't showcase all sides of the dilemma. So it was a pleasant surprise to see it dealt with this way.

Are there still questions raised by all of the timey-wimeyness? Will they ever be fully addressed? Yes, and maybe. Either way, it was still pretty entertaining.

(Incidentally- and this is something that this show didn't address either- I've rarely found any story that takes a broader view of time travel shenanigans; one that deals with the fact that dealing with/correcting time travel in the present-day of the story's protagonists often has longer reaching consequences for the futures from which the time traveler(s) came, and all the lives that may be destroyed/altered as a result. Eobard's "you're all dead to me" attitude often seems to be the inadvertent attitude of the heroes of the present who don't realize that they're eliminating potentially millions of lives just because "they don't exist to us yet."

Time travel. Don't do it.)


1 person marked this as a favorite.

PSYCHIC COMBAT!!!!!

:D


1 person marked this as a favorite.

It is supposed to be that Lucifer, LazarX- the show is based on Mike Carey's Lucifer series for Vertigo.

(Very, very loosely based, from what I have read of the premise and is evidenced in the trailers. Which is too bad, because Carey's series is a really excellent character driven story with a massive and tightly woven plot.)


1 person marked this as a favorite.

The short answer is yes (at least one notable NPC on Golarion has made the attempt).

Long answer is, I'd imagine it would be possible to do so a couple of different ways:

1) Magical soul transfer. The Shabti are an example of this, as are the Soulbound Dolls.
2) Mind meld. This could be interesting, and a good question might be- does the melder take control over the construct, or do they have to battle for control (or even become a subservient personality)?
3) Brain in a jar. Make a construct, and then preserve your brain in it. The construct would still be its own semi-sentient self, with full control, but the brain would be an "on-board" advisor commanding the construct.


2 people marked this as a favorite.

I wonder, have there ever been any actual Easter eggs in APs? Like painted eggs? That would be kind of funny.


1 person marked this as a favorite.
James Jacobs wrote:
EDIT: I do predict some folks will be gobsmacked by the AP. Others will be delighted. Others will be disappointed. Others will be sad.

And the Swiss Pathfinder players shall remain decidedly neutral. :D


1 person marked this as a favorite.
Erik Mona wrote:
Wayne Reynolds wrote:
Lem's flute is actually made out of Silver.
Thank god you said that, as it's a plot point in Pathfinder Origins #6! :)

Is Lem going to lead the wererats out of Hamelin with it?


1 person marked this as a favorite.

Clearly, the assassins in Nanda Parbat must be the rookies in training, as all the really competent ones are out on assignment (such as the ones they've fought in Starling City several times).

The lesson to be learned: Always leave some of your best at home so you don't have to defend your base with second-stringers in case a small group of moderate to highly trained invaders attacks.


1 person marked this as a favorite.

I sort of look at it like the power over Shadow of the characters in Zelazny's Amber Chronicles. There, the power is limited to those of substantial power (typically, only people who have walked and survived either the Pattern or Logrus). I think the same should hold true for the First World- hence one of the reasons why the Eldest hold the power they do, as they are among the few who have a really defined method of doing it.

As to how that plays out in game terms? I'm not sure. I definitely wouldn't link it exclusively to spellcasting; it should be something available (potentially) to anyone regardless of class. Similarly, I wouldn't make it an archetype, unless you are going to create similar archetypes for different classes. Possibly a feat that allows for some kind of "minor" abilities and leads into a greater chain, or else something that otherwise scales with level (I do agree that it should be linked somehow to level, just not quite sure how).

Whether you tie it into a concept like the Pattern or Logrus of Zelazny is entirely up to you, but limiting access in some way through exclusivity might not be a bad idea.

I shall continue to ponder.


14 people marked this as a favorite.

Slowly building towards that "We Be Goblins" Adventure Path.


1 person marked this as a favorite.

The Sarcesians are rather reminiscent of the Ousters from the Hyperion Cantos by Dan Simmons.

Apostae reminds me of West End Games' Paranoia for some reason, though I don't think that is an influence.

There is also a Clark Ashton Smith Zothique "Empire of the Necromancers" vibe to Eox, IMO, if just a subtle one.


3 people marked this as a favorite.
Mark Seifter wrote:
Close. There was an ancient humanoid race called the "Ling" that were size Tiny. Using permanent enlarge and reduce, some relationships between human and ling worked out, and the result, much like the half-elf and half-orc, was the half-ling.

Ling?

Or Leng?

Halflings are descendants of extradimensional slavers from the Dreamlands.


1 person marked this as a favorite.

Peeps.


1 person marked this as a favorite.

Congratulations! I was wondering when/if the changes to your forum titles was going to be explained or not. They picked the right folk for the job!


1 person marked this as a favorite.

Watching this just makes me realize how awful the prequels were on so many levels, how dated the much-vaunted digital effects of Lucas are, and that even condensing these and chopping out some of the more awful bits can't really salvage them. :(

(Full disclosure: I only made it through the edited Phantom Menace before stopping.)


2 people marked this as a favorite.
pres man wrote:
I am still not sure what the droid is suppose to ... do. I mean, R2-D2 was a repair droid. His trashcan shaped body had various tools in compartments for repairing things. C3-P0 was a protocol droid.

Would just looking at either of those two droids give you any idea what function they were supposed to fulfill? Probably not.

I think this is just a case of "wait and see." They can only show so much in a trailer, and giving a rundown of the functions of a droid probably doesn't rank very high up on that list.


1 person marked this as a favorite.

I expect it will probably be no more than Artoo or Threepio levels of silliness.

Could be wrong, but I'm hopeful.

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