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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,491 posts. No reviews. No lists. 1 wishlist.


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Azten wrote:
Okay, The Divinity Drive has my interest,

Let's just hope its not about a fundraiser for Abadar. ;)


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Asgardians are aliens, by definition. Can we move along from this point or create a new thread to discuss it now?

Let's get back to Cap: TWS.


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Something that I don't see mentioned in this thread (at least a quick search for it didn't yield anything); given Paizo's gender inclusiveness, and given Arcadia is a Native American analogue (roughly), it might be an interesting place to explore the Two-Spirit concept found among many native tribal peoples, particularly as it might apply to a fantasy setting. Perhaps a new mixed-gender race (or a race like the half-elf or half-orc that occupies a place as a sort of bridge between the genders of the human race? The latter could be more difficult and sensitive an approach to take, though). Even just a race (or just humans or an existing race) that acknowledges and embraces the concept in a way not really widely done.

Alternatively, I guess you could take it more literally, and have them be something like a body with two spirits inhabiting it. Sort of like the kalashtar of Eberron, I guess (though I never really cared for the implementation of that idea on that campaign world, which I otherwise quite enjoyed as a setting).


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Using only the core races, some of the most interesting race/ACG juxtapositions to me would be:

Dwarf arcanist: The industrious nature of dwarves applied to the magical arts.

Gnome slayer: A bleachling gnome, his emotionless demeanor making him an effective stalker and assassin.


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Drejk wrote:
Nanomancy is an ancient and secret art studied on Old Earth.

As opposed to Nanoomancy, which is an ancient and secret art studied on Ork.


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Rynjin wrote:
Hama wrote:


I've heard it both ways.
Couldn't help myself.

I like this one. :D

Just got back from seeing this myself. My favorite of the MCU films so far- they seem to just keep getting better and better (with the possible exception of Iron Man 2, which wasn't bad, just wasn't as good as the first one).

Excellent performances, very nuanced and dense script. I was worried with the size of the cast that it would run aground of Batman Franchise-itis, and the lead would get lost in his own film, but that wasn't the case at all. Everyone was given a remarkable (in current films) amount of screen time and character moments, and Cap still remained the heart and driving force behind the film, in a way that he wasn't as much in his prior two go-runs. Evans does a great job; kind of hard to believe this is the guy that played Johnny Storm, but I think it is a testament to how much the script matters. Even a good actor can only do so much with a lousy story and dialogue, but if you them the material to work with, then they can do wonders with it, and Evans does so here.

Not just Evans, either. I'm rarely impressed with Scarlett Johannson's work (she always seems to affected to me), but she does a fairly nuanced performance with Black Widow here, and is similarly given more to work with than in her prior two appearances in the MCU. We even finally start to get a little bit more of her backstory.

I was especially impressed with Anthony Mackie, whose work I haven't seen before, but he seemed a little too- I guess- fanboyish in the interviews I'd seen, and wasn't sure what to expect (plus, again, was worried about overkill on characters). They do a great job of introducing him as Sam Wilson and establishing his friendship with Cap long before they ever have him suit up as the Falcon, and that was really cool. I was disappointed that they didn't have Hawkeye in this instead of Widow, because Clint is one of my favorite heroes and his friendship/antagonistic relationship with Cap is one of my favorite dynamics, but I see why they didn't. That relationship wouldn't have worked with the Falcon here- they'd either have to have one or the other, and this was so well done, I didn't miss Clint.

They had an interesting- and unexpected- twist to the big villain here that I was impressed with (I thought they were going to be too obvious about things), and a cool cameo villain (with a really well done homage to his comic book appearance). All of the other supporting roles were handled well, and they continue to do setup for follow up films; giving grounding to Agent 13 and that relationship; the Winter Soldier; and another character from the comics. Plus some interesting stingers.

All in all, I'd highly recommend this to anyone. I think Captain America: The First Avenger is kind of required viewing, but you don't necessarily need to see the other MCU movies.

Loved it.


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Tels wrote:
Can a lich make a digital phylactery and download it into cyberspace?

All signs point to yes.


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In_digo wrote:
Well, that just seems like a sad way to miss out on awesome Pathfinder stuff.

Totally. Especially when you can so easily reskin things to fit some of the other elements already extant in more "traditional" fantasy games.

I was joking about the Mi-Go in another thread, but for example- you could use the technological items in this book for some of their exotic weapons and equipment.

(Although, come to think of it, there are people who can't stand to see Lovecraft thrown into their fantasy either, so... *shrug*)


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James Jacobs wrote:
And if Iron Gods and its support material do well, that will certainly inform us at Paizo as to the demand and interest in a science fiction game.

Hopefully to be set in Golarion's solar system! Vercites rule!!! :D


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Matt Thomason wrote:
Urge to convert Wrath of the Immortals to Pathfinder, rising!

That's a good call. Throw in a little bit of Mythic towards the end.

Myself, I'm thinking it's time to whip out DA2 and DA3, Temple of the Frog and City of the Gods.


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Matt Thomason wrote:
Ooooh. Could be used to make a Space Hulk clone...

Or the FSS Beagle. :D


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Liz Courts wrote:
You'll take your product announcements and like it!

yes'm.

(Boy, wouldn't it suck if all these product announcements turn out to be an April Fool's joke? :p )


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Mogo the Goblin wrote:
Sound like fun new way make fire good!
Frankenstein's Monster wrote:
FIRE...STILL...BAAAAAAAAAD!

Solomon Grundy want pants, too!


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OMG! Stop! I don't think I can take any more anticipation for the night! :D :D :D


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Oooh!

Hopefully Vercites will be in this one as a playable race!


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Holy poop. Can we fast forward the calendar? I don't mind missing out on a couple of months.


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Woooo!!!

I mean...

Lords of Light!


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Shivok wrote:

SO all this Iron Gods talk has me thinking of a painting i think by larry Elmore. The painting is a mounted female knight that has gone through a portal and is faced with a futuristic knight in powered attack armor weilding a vibroblade and a glassteel shield.

Anyone know what it's called or can provide a link?

That would be Gateway, and it is indeed by Elmore.

One of my favorites- though I suppose it's not strictly sci-fantasy, but more straight sci-fi- is the Keith Parkinson painting of a powered armor warrior on some kind of mutant bear-lion thingy in powered barding from the cover of the 3rd edition of Gamma World. It's even got a frickin' laser beam on its head!

Caldwell had some great ones, too- like Hunter and On Arena.


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I predict that before Iron Gods has even finished, there shall be no more unbelievers.


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Devastation Bob wrote:
Will there be a dragon with a laser in it's head?

Better yet, how about a laser with a dragon as its power source?


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Got my copy yesterday. I hadn't looked through the pdf at all while waiting, because I usually do that at work (:o) and it's just been really busy there.

In any case, I had actually considered suspending my subscription for this AP, just because old school dungeon crawl seemed a little boring (especially once we were told no Dominion/Aucturn Clock in it), and while Shattered Star had some interesting things going on, it was a bit too middle of the road to interest me much in the end.

Having finally read through the first part, though, I'm glad I stayed on board. Sure, it's a dungeon crawl- something like you might find in old school 1E perhaps. But it's done so well. Unlike those old modules, this has a really solid plot and structure, some interesting roleplay opportunities (including the potential to change the dynamics of the final encounter; if it even turns out to be the final encounter), and some real thought process put into monster placement, tactics, and a timeline for the events taking place in the final of the three dungeons. There's even some nice analysis of the ramifications of the Pharaoh's unprecedented (and somewhat sacriligeous) opening of the tombs of Osirion for public consumption (and if we don't see how that finally plays out during the course of this AP, I hope we do at some point. Vengeance of Pharasma has a nice ring to it.)

Additionally, it's clearly laying the groundwork for what's to come, in a way that isn't intrusive, but will lend itself to one of those "Aha!" moments for PCs potentially.

Really looking forward to what comes next.


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Rynjin wrote:
If you break into a military base IRL THEY WILL SHOOT YOU, especially if you're armed.

Yep. They sure will.

In any event, my big issue with all of this- aside from there being now this very vague sense of exactly who and what our erstwhile tv protagonists are supposed to represent, morally- is that there may not be any repercussions against them by their own organization. I'm pretty much expecting that to be the case, sadly.

After all, this is a team that has members who assaulted a senior officer *in SHIELD headquarters* no less, and didn't receive so much as a slap on the wrist. And who has an agent of some indeterminate status (in training, I guess) who has repeatedly hacked her way into secure systems and got off pretty lightly (just being allowed to remain on the team was a bit much in and of itself).

Which is my problem with the series so far as a whole. There are no stakes for these characters, because there are no consequences either for their actions or for their inactions. It's written in a pretty cursory manner, without any real attempt to explore what the writers are putting on screen. They want to make it as "realist" as possible, so that we can better buy into the world they're building before they start throwing too much of the fantastic into it, yet they don't paint their characters or the organization with a realistic touch. It's tv pointilism- looks okay from a distance, but is just a mess when you get too close.

I want to like this show better (a lot better, frankly). I want to support this show. I have a lot of sentiment towards Marvel and the MCU (even though I dn't feel any connection to the current state of Marvel comics).


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Josh M. wrote:
For example, Traits. Traits utterly baffle me with how across the power spectrum they are. Some traits are as weak as one situational bonus to maybe 1 or 2 skills in certain situations, while other grant the player an extra attack. It's nuts.

Not all options are about maximizing or even balancing options against one another; sometimes, they are there just as much- if not more- for roleplay purposes. Traits, it seems to me, fall into the latter category by design.


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Snark Victory wrote:
I want to know who I have to seduce to get a changeling iconic...

Probably a hag.


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Lloyd Jackson wrote:
Thanks for all the religion Sean. Your articles are the best.

I just realized, with Sean leaving, I'm losing my religion.

(Oh, no. I've said too much...)


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I think you are all getting hung up on the downsides of radiation. Let's focus on the good side-

Like Mutations! (*,O)


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I've never met Sean in person, nor have I ever had much online interaction with him, but there is a personal story he posted on his blog many years ago that really helped me in dealing with a personal issue that was going on in my own life at the time. It was a great comfort to hear how someone else had dealt with a similar issue. He probably doesn't remember it, but I'll just thank him again for that.

Oh, and for all the other stuff, too. As everyone else has mentioned, he's always been great with the rules stuff and explaining the rationales behind choices, as well as just being that connection to the RPG industry (whichever aspect he was working for at the time).

I hate that it sounds like we're all putting you out to pasture already, Sean, as I'm sure you'll still be involved in the RPG community even after this. But thanks.


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Wow. This almost seems like an end of an era. Above and beyond his Paizo work, which I've enjoyed, Sean has been as active and visible a part of the online RPG community since there *was* an online RPG community. I still remember how he tried- often in vain- to weather the slings and arrows of discordant shots at "T$R"; his valiant efforts and straight talk during the troubled, waning years of our first big fantasy roleplaying game company were always polarizing- you either hated him, or loved him- and it is a stigma that seemingly followed him throughout his career there and with WotC, and even here with Paizo.

(I've often wondered whether that was just a holdover from people who felt snubbed by him then and never got over it, or if it was just one of those things that even those newer members of the community either just liked or didn't like.)

In any event, Sean- you will be missed. I envy you your decision to move to the country. It's a move I've been considering for several years now myself, but haven't been able to pull the trigger on (and wouldn't be going back to Indiana in any event, just because I've been there, done that already and don't usually look back. It is a beautiful place in many ways, and a good place to raise a family, if you're so inclined. I do still miss Bloomington, and sometimes wish I'd stayed there and finished school instead of transferring to ASU.)

Best of luck, and thanks for all the years of contributions to this greatest of hobbies of ours!


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You can play any and all of the APs in any order you choose; they don't really impact any of the others. The default assumption of the publishers is that they are all self-contained, and the events of the APs are not reflected in the timeline of the world itself.

That said, there are some "easter eggs" in a couple of the APs that sort of tie them together. The aforementioned Shattered Star features the most call-outs to other APs, referencing Rise of the Runelords, Second Darkness, and Curse of the Crimson Throne, but it is certainly very easy to play it without having assumed those APs took place (or running them, even).


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GM Elton wrote:
I guess the word Bastard is not a unpolite word on the boards now.

My Sword of Illegitimate Parentage takes exception to this.


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A big part of the reason is because this was just the playtest, and they wanted people to test these classes for balance and design, and not overcomplicate things by adding in a lot of multiclassing, concerns about how abilities worked/didn't work in synch with one another, how archetypes worked, etc.

When the actual book comes out later this year, presumably they will more explicitly address this issue.


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Mechalibur wrote:
Well, that's kind of useless then. Isn't it more useful to see what people would like in a Tian Xia adventure or why they wouldn't want one than just have a bunch of random posts that say *sign*?

He did ask that (see about 7 posts up).

In any case, count me in as wanting a Tian-Xia AP, or at the very least, a new Tian-Xia module.

I think doing something with the Shory city of Yjae would be cool, and might be a good way to tie anything Tian-Xia in with the Inner Sea region, if it is deemed critical to do so.

Similarly, if there is ever an AP done with Taldor, they could possibly tie it in with Amanandar somehow (or maybe start in Amanandar, and work their way over to Taldor; sort of a reverse Jade Regent).

My favorite parts of Tian-Xia are the Darklands (I'd still love to see a Darklands AP, period, but I like the fact that Tian-Xia's are so different, and really sort of uncharted territory), Minata, Nagajor, and the Valashmai Jungle. I'm not entirely sure offhand what sorts of adventures would be really good for those locations, though, at least not for an entire AP.

Some areas that might be ripe for T-X APs, though:

Tianjing: A nation with the qlippoth hordes battering away at the doors to the Material Plane while its former defenders are busy trying to clean up the mess left behind by foolish and ignorant mortals is just ripe for an epic AP.

Wanshou: Its kraken overlord is definitely up to something, and making a tremendous menace of itself to all of its neighbors. This has the makings of a great AP- and one that might do what no AP has yet done, which is travel underwater, to beleaguered Xidao (which might be worked in as holding a key to Zhanagorr's defeat).

Given their proximity, Tianjing and Wanshou might be connected together in the same AP; perhaps Zhanagoor is working with/using/being used by the Qlippoth?


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As the progenitor of this thread, and its subsequent non-PC misnomer, I would just like to clarify that the mutated prefer to be known as Genetically Challenged, or GCs.

(Which, I'm sure not coincidentally, happen to be the initials of Guido Carosella.)


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James Jacobs wrote:
I've been working with Richard for over a decade, and while I think his greatest strength is actually humor, believe it or not... he's a damn awesome creator of freaky asylums!

And here I thought it was a case of "write what you know." ;)


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Is it okay if I take your discounts and add them to mine? Thanks!


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The Thing from Beyond the Edge wrote:

1. re legend lore

Considering the importance of the star mount, I think the creators of the star mount would be legendary enough.

I guess it all depends on how loosely you play with the wording in the spell description. IMO, while the creators of the Star Mount may certainly be legendary in the minds of the Numerians, the only information to be gleaned from such legends would be myths and speculations, not actual facts.

Conversely (and again, IMO), to the humans who piloted and worked on the starship, the creators of it were probably not any more legendary than your typical factory worker. The major innovators of certain technology (the stardrive, for instance) would certainly qualify as legendary, and if there were a living wizard of that human race to cast a legend lore spell (or using a device with similar capability), he could certainly learn more in-depth information about them.

Then again, one of the provisos of the spell is that you may be able to discern "information that is not generally known" and even incomplete and vague lore may lead to "more detailed information", so again, I guess it's all how the DM wants to treat the spell.


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The Thing from Beyond the Edge wrote:

There are ways around many of these problems.

1. Use legend lore to allow one to learn about the creators of various devices.

I'm not sure legend lore would be all that useful in most cases. I imagine most technology from the ship is probably mass produced, fairly commonplace where it comes from, and is not really considered of "legendary importance."

There might be some key items- equivalent in tech to artifacts and major magical devices- that would count, but most of the stuff shouldn't garner any more notice from the spell than would a crossbow, or a dagger.

Then, too, even if you could garner enough info to make a simulacrum, it's kind of a big step from that to actually having the technology to create the materials they would need to create these devices. Frankly, a lot of the technology they use is so commonplace to them that they might not know precisely how to create the most basic elements of any particular device in the first place.


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For all this vaunted access to informational resources, we still have far too many people typing out "what is that?" and expecting/hoping others will answer, rather than using the same amount of resources to use Google and find out for themselves.

Frag Earth humans- let's get back to talking about Numeria!


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Dragon78 wrote:
I hope the Numeria AP reveals were(when) the space ship came from.

Thus spake Paizo: "It will!"


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The same reason any other monster doesn't take over the world:

They sit around in a 10' x 10' room waiting until adventurers come in to either defeat them or be dinner.


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I love rogues, personally. Don't get all the "rogues suck" angst.

They are awesome! Whee!


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Eirikrautha wrote:
Actually, Golarion IS Earth, only in the future. And one of the frozen humans hidden on board will be thawed out, recognize a landmark, and damn us all to hell for actually doing it... (where's Chuck when you need him?)

Now I want to see Jatembe return to the Mwangi Expanse in the present day, see a fallen Shory city, and fall to his knees. "You maniacs! You blew it up! Oh, #@%$ you!! #@%$ you all to the Abyss!!!"

(And when he gets captured by the Gorilla-King's minions, he can tell them to "get your stinking paws off me, you #@%$ dirty apes!")


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I wonder if all those victims kidnapped by the Annihilators aren't somehow being used to create Numerian androids?


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Filby Pott wrote:
I note the Worldwound's expanse ends right at Tanglebriar in Kyonin. I wonder how Treerazer would get involved.

I'd hate to be the elves in Kyonin; fighting a two front war. I think the suggestion that they hightail it back to Sovyrian.

Treerazer, on the other hand- I imagine would be trying to figure out how he could utilize the growing Worldwound to return to the Abyss and resume his ascension- perhaps even to take on Cyth-V'sug.


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And the Razmirans lose all faith in their "god" as the demons overwhelm their nation. Suck on it, faker!


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I don't think it's Eoxian; the description of an Eox ship in Asylum Stone seems more magical/fantastic than technological. Anything's possible, though.

James Jacobs has said the Iron Gods AP will answer this question, IIRC.

Star Voter 2013, Marathon Voter 2014

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theheadkase wrote:
Also...you'd need a pretty compelling reason why it's a mythic monster at these CR's. Otherwise it will feel tacked on.

Mythic C.H.U.D.?

Star Voter 2013, Marathon Voter 2014

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Pleasantly surprised that new items still pop up from time to time.

Star Voter 2013, Marathon Voter 2014

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A lot of items dealing with memory this year; losing it, taking it, and retaining it.

Does anyone recall if this is something new, or has it been a theme before? I forget.

Star Voter 2013, Marathon Voter 2014

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Whew! \(゚ヮ゚)/

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