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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,726 posts (2,730 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Liz Courts wrote:
It's all in the execution of the idea. :)

I see what you did there. <_<

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Half-Wayang/Ratfolk PCs!!!

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Googleshng wrote:

It's funny comparing the level of detail given in this thread and the snark one. Over there it's (and yes I am intentionally using a description here that does not apply to anything I have actually seen):

"Really? Pink elephants?" "No glaive-guisarme should cost that much." Etc.

Here, it's:

"Ooh! I really like you!"

Seems like the two should really work on the same standard, one way or the other.

I can't help but think that there is some damning testimony to be made about the entire state of the internet in the quoted post.

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Does anyone else hear Donna Summer in their head when they see this thread?

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I regret not submitting my Egret of Egress.

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Mark Moreland wrote:
The fear eater was originally called the dread glutton and was picked up from RPG Superstar 2015. When brainstorming the book, we felt it was a great fit, and were happy to provide yet another avenue for Superstar contestants to see their work in print!

Nice! I liked the dread glutton!

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I like the gist of the Rebellion Advancement. It meshes in a lot of ways with concepts I've been tossing around regarding some kind of "Party Advancement Track" whereby the entire party would be able to benefit from Party feats and the like as they level as a group. Something that really encourages teamwork and cooperation, and away from more individualistic advancement and "leveling in a bubble." I'd have liked to see party Teamwork feats included as options here, but I can understand why they may have not opted to do so.

At the same time though, there seems like a level of complexity that may be just a bit too much involved with this. Perhaps its not as bad as my initial impression, though, and it may end up moving a lot smoother.

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As a sidenote to the idea of overthrowing House Thrune, should any GMs/Players be interested in such a campaign, there is plenty of background/parallel action going on that could support and enhance such a campaign if only by word of mouth that reaches PCs attempting it. Ex:

1) The goings on in Westcrown that leave a city in the hands of heroic forces (Council of Thieves)
2) The destruction of a large portion of her majesty's navy in southern waters (Skull and Shackles)

Might be some I've missed, too, outside of the APs.

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Nohwear wrote:
I like Occult Adventures, but the fact that the TK blast damages the object thrown means that now certain game mechanics now need to be known. Here are some examples. How many marbles and caltrops come in a bag? What is the hardness and hp of the various coins? I suppose that most of them only really matter for PFS. What are your thoughts?

My thoughts are that if PFS requires that much nitpicking and removal of judicial oversight from the GM, then PFS is evil and should be eliminated posthaste.

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Imbicatus wrote:

C'mon, if anything will inspire insanity by looking upon it it's a a flumph. It's positively Lovecraftian in it's description: A floating spheriod body, with eyeballs raised on stalks looking above a gaping maw, with a mass of writhing tentacles dangling underneath it's repulsive form.

It's scarier than a Yithian when you think about it.

Flumph: Ewoks by way of H.P. Lovecraft.

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Samy wrote:
Not to mention to all the con-goers who have paid a crapload to fly there, stay at a hotel, con tickets and who knows what else they've had to go through. For that they don't deserve to be a couple of days ahead of official posts?

I blame it on the "Nownow" generation created by the increasing immediacy of the Information Age.

I believe the Developers have stated a similar opinion regarding feeling as if the Con-goers should get the benefit of getting information firsthand over those of us who did not (or could not, perhaps) devote our time and resources to attending. That's always been one of the big reasons to attend a Con, after all.

(Side note, the Immediacy Media push caused problems this year at San Diego Comicon, where people were Periscoping and Livestreaming trailers and things prepared specifically for Con-goers that companies didn't want to release to the general public, and tipped their hands to putting out their own "official" trailers, and is making some companies rethink their Con attendance policies. Which is a shame.)

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Skeld wrote:
This is a good summary of how I feel. ** spoiler omitted **

If only I could like this post an infinite amount, I would.

Summed it up succinctly.

Having just gotten my copy of Occult Adventures, I feel like Pathfinder is actually starting to venture into some new and exciting territory. Between the Kineticist and the cool psychic classes, I feel like I could start a superhero-like campaign; add to that some of the firearm rules and technology handbook and Paizo has the grounding for some more modern-era style campaigns.

Hopefully the Occult skill unlocks are a sign that they are going to venture more into the skill side of things, and I really hope that Ultimate Intrigue continues that, and brings some increasing emphasis into non-combat areas of the game, which is where I personally feel the most uncharted design space is for the game now. I'd really like to see more options and groundwork laid for that side of things, and bring the "role" back to roleplaying.

I'm kind of with Samy when it comes to a lot of the archetypes and things; probably most of them are either too niche, or else end up giving away some of the cooler aspects of classes for my tastes, but I still appreciate that attempts are made to do something different, and they rarely fail to give me some inspiration for how I might be able to tweak things to create my own archetypes.

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Samy wrote:
Wow, the entitlement. You just MUST have an official blog post the same day as a con reveal. Otherwise there's something wrong with the company.

This.

Perhaps to no one's surprise, the entitlement sentiment always seems to swell highest right around the time that the Paizo staff is all out of the office for a con (Paizo or Gen).

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Dragon78 wrote:
As much I would like to see Castrovel, I can't see it fitting the theme of this AP. I would rather it be sword and planet then horror themed.

Castrovel, no.

But Aucturn? That would fit.

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Pahlok wrote:
There are definitely some strange, nonsensical nerfs as well (such as the Vanara climb speed).

Not really so nonsensical- they clearly wanted the Bestiary 3 entry and the ARG entries to match. (Not to mention the Vanara ARG entry and the Climb racial trait from the race builder.)

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Higher Level = More bumps on the head from all the fighting.

Seems reasonable to me. :D

But I think maybe people aren't sure whether the OP is joking or serious, due to the preponderance of "Paizo Killed My Game! !$%^#@$^!!!" threads proliferating right now.

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Schnappy das kleine Kobold wrote:
I propose a mess of goblins.

+2.

I think a Mess of Goblins is most appropriate.

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Ruffalo's a good Banner, but yeah, count me in as someone who thinks Norton's Banner was the best so far.

(Well, next to Bill Bixby, anyway.)

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archmagi1 wrote:
Dev Confirmed: Mersiel, Kyra, and Lini with Evil Twin Mustaches running around with the Pig Kicker!

Or goatees.

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Draco Bahamut wrote:
And now they found the Aeon niche, they are the lords of Karma.

Lords of Karma?

Who's the Satriani fan over there at Paizo? :D

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I'm assuming that's General Eiling at the table with Waller.

If they were going to cast someone who looked like Clancy Brown to play General Eiling, why didn't they just cast Clancy Brown as General Eiling?

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Saved from imprisonment by... Elvis?

Enjoyed this one. The backstory reminds me a little bit of the Gloom card game or the Haunted Mansion; I kind of find it amusing that- given some of the commentary about the iconics always having tragic family backgrounds- Erasmus' story takes it to the extreme. :D

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Dragon78 wrote:
I noticed they didn't say what next weeks preview will be.

Or did they, but then wiped your memory of that knowledge?

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Robert Brookes wrote:
Erik Mona and I are both huge fans of aeons. We have slightly different views on what makes them great and why we love them, but we are both passionate about seeing them make it into print. So aeons definitely have "champions" among contributors and staff alike. I worked very closely with Erik on some things for this Bestiary. Whatever correlation you put between those sentences is your own :)

I read this as:

Bestiary 5: In Strange Aeons

;)

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You know, I'm sick and tired of evil getting such a bad rap all the time.

If there weren't good, then there couldn't be evil. So all you "good guys" get at least half the blame for the moral depredation in the world. :p

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"And what is your alibi for the night the Sanitizer unlawfully struck down a respected- if morally ambiguous- member of our city council, Cthulhu?"

"I was half-dead and leagues beneath the ocean waves at the time."

"CURSSESSS!!!!"

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Dragon78 wrote:
So nobody finds it weird that she uncovered the evil plots of her father's advisers and didn't do anything with that information or even seem to care?

They aren't her father's advisors- they're his boss' (he's a minor functionary to the rajah).

I'm not sure what more she could have done; it sounds like the rajah was counseled against them (as Zhangar notes, he probably didn't want the mind-reader around either).

I also wouldn't be surprised if their thoughts and fears weren't entirely evil, per se- just your standard run-of-the-mill jostling for position and dark thoughts all of us have at times.

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I disagree that there needs to be some kind of mechanical implementation for what you suggest. I think that is the sort of thing that is ripe for roleplay and could be integrated into the campaign. I would like to think that any DM who is going to have a player vigilante outed in the campaign- and thus take away one of the classes abilities- would do so only temporarily, or with some kind of story-oriented goal in mind and with a resolution (either of their own or worked out with the player).

To not do so would be like suddenly and incurably having a player's wizard feebleminded, or changing a paladin's alignment and giving them no way to atone, or otherwise crippling a character.

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Did someone call for a Pipefox?

Of course, there's always the Hanna-Barbera route- Blue Falcon and Dynomutt, anyone?

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The more I think about it, the more I think (probably unpopular opinion here) that the Dual Identity actually should play more of a role in the mechanics of the class all the way through level 20 than it does currently.

Functionally, the various specializations don't really do too much that can't already be done with other classes or class combos (there are a couple nifty new things, but these could be emulated by feats or talents given to other classes as well).

The Dual Identity feature does a little bit more than the Reputation rules, but fundamentally is very similar.

The core of this class is the marriage between the two ideas: other classes + Reputation/Identity = Vigilante.

Right now it seems like the two don't intermingle as much as they should. Perhaps there are some other mechanics that tie into Ultimate Intrigue that we are missing where we might see more overlap, but as is, I would like to see the Dual Identity play more of a role in the mechanics of this class. (I'm admittedly not sure specifically what at this point, but I'll keep thinking on it.)

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RainyDayNinja wrote:
I gotta say, I don't like the auto-undetectability of the secret identity. A level 20 diviner shouldn't be stymied by a first-level ability. I think something like a caster level check of 15+level would be more appropriate.

If your nemesis at 1st level is a 20th level character, I think you've got bigger problems to worry about. You could frankly use all the help you could get at that point.

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Kobold Cleaver wrote:
This really is the Batman class, and the flavor feels forced on us.

Everyone knows that Bruce Wayne is really the fake identity, and Batman is the real one. ;)

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I hope there is a "Human Target" archetype that allows you to adopt the identity of another in order to bodyguard them.

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Terminalmancer wrote:
Spellcasting in your social guise is weird. You keep your first-level spellcasting and lose your higher-level spellcasting.

"What do you mean, Stefan is secretly Chirurgeon Strange? Preposterous! Everyone knows the fool can't manage more than a simple prestidigitation!"

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thorin001 wrote:
As has been mentioned before it is rather unplayable by PCs. Also, secret identities have been around for quite some time without needig this mechanic.

Ah, but this is a Double Secret Identity.

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Speaking of Michael Westen, I'd like to see a little more "Oomph!" in the Environmental Weapon ability. As is, it seems like its both slightly more powerful and slightly weaker (situational) than the Improvised Weapon feat. Perhaps the weapon should get a favored terrain bonus to hit/damage like a Ranger?

(And I think I'll drop this in another thread, if I see one that seems appropriate.)

I need my Michael Westen to be able to Macgyver himself up some damaging weapons to use on the bad guys.

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blackbloodtroll wrote:
I want my Michael Westen.

You just made me want to roll up a beer guzzling, womanizing dwarf named Sam Axe.

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Is the cool bright orange button underneath the Pathfinder RPG logo in the left corner with the link to the Vigilante Playtest Open Now!

That's a really neat feature! Love it!

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If they told you, they couldn't keep you intrigued, now could they? Mmm?

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Unchained 2: Unchain My Heart

Pathfinder- Romance Edition!

(EDIT: I feel like this post needs a link to the "Succubus in a Grapple" and "Do PCs Need Underpants When Wearing Armor" threads.)

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MannyGoblin wrote:
Darn it Brienne! You had ONE JOB!!

She's had several, actually. And she's failed at every one.

Worst. Employee. EVER!

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Dragon78 wrote:
It has been a long time since we got some new Lamia.

How about a Llamia? Half-lamia, half-llama.

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DarthPinkHippo wrote:
Stats for the Big Blue Ox would be fantastic. I have a superhero setting in which I am wanting to run an old west American myths and legends game. That statblock would only make it better. :D

Whenever some more Arcadian related products come down the line, I hope that there are Pathfinder treatments of Babe the Blue Ox, Paul Bunyan, Johnny Appleseed, John Henry, and other American folklore characters (in addition, of course, to the Native American mythologies).

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Westcrown can't catch a break, can it?

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Maybe he's a Vigilante. :D

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Liz Courts wrote:
Chris Lambertz wrote:
zergtitan wrote:
When do you think we will begin to see the Iconics introduction blogs? Next week? The week after?
Soon™. We have plans for them to be introduced before the book's release :)
We have such sights to show you.

Kyton-themed AP Confirmed!!!

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My psychic 8-Ball says 6 weeks before the street date of the book. :D

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I want a stuffed pugwampi. :'(

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Arikiel wrote:
Oooo! Who's that Indian style female caster in two of the pictures? She's nifty looking!

That's the iconic Psychic.

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TimD wrote:
Turin the Mad wrote:
What if Hell's Rebels and Hell's Vengeance are the first two of an AP trilogy, in the same vein as any number of film trilogies?
With part 3 being, what? ... the Ihystear Revelation?

Hell's Judgement, the Neutral-Party AP. :D

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