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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,913 posts (2,917 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Mark Moreland wrote:
It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.

Even the long-lost Count Ranalc?

(pleasepleasepleaseplease...)


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Needs to be a hardcover. (╯°□°)╯︵ ┻━┻

But seriously... WOOHOOO!!!!


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I doubt Paizo will go this route, but I'd love to see a sci-fi take on the classic Castle Amber module for D&D. PCs find themselves stranded on a derelict ship, only to find that that they have to contend with a crew driven mad by isolation and the invasion of evil creatures, and have to find a way to find and free the chief engineer from his hibernation capsule so that he can repair the ship and take them home.


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Tacticslion wrote:

I agree with most of Malwing's post above, and I wanted to point out something from it.

Malwing wrote:
Most of the speculation I've seen on Starfinder reflects a lot of D&D history
This right here is something I'm surprised no one has really gone on at length about in this thread.

Another way of looking at Starfinder, and this kind of seems to mesh with what some of the "official" word has been, is that it is reflective of D&D/PF history in a different way- in the way that early TSR had many different games, in addition to D&D, as part of its stable. Games such as Boot Hill, Gangbusters, Gamma World, Metamorphosis Alpha, Top Secret (one of my personal favorites), and- not dissimilar to Starfinder- Star Frontiers.

Most of these had standalone systems that were different from D&D and each other, but at various points along the way, in various editions of those games, efforts were made to either make the mechanics similar to D&D or other games in the line.

It seems to me that Starfinder is really just Paizo testing the waters to do something in that vein, but with an eye towards trying to keep enough mechanics similar that they can still have some degree of cross-product pollination.

Perhaps, if it is successful, they might try similar such products, for different gaming styles (horror, maybe? I know there have been a lot of calls for steampunk Pathfinder, too.)


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It would be interesting to see how/if the exploration rules might be translated for interstellar "sand box" adventuring.


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Snorb wrote:

What I Want From Starfinder:

* Gyrojet pistols/rifles. (Google them, or watch You Only Live Twice.) Seriously, these need more love.

Those could be useful in space combat (actual zero-g, not ship interior combat).


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Spaceship PCS!!!!

(But seriously, maybe some kind of side-system such that as the party grows and levels, their ship can do so alongside them? Learn new maneuvers, gain ship traits, etc.)


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UnArcaneElection wrote:

^New AI God . . . Does this have Harlan Ellison's voice?

Maybe it's Hal 9000's voice, instead?


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thecursor wrote:
Calling it right now: Eox will be Starfinder's "big villain"

Eox shall always win, because their ships need not waste valuable space and resources on such frivolities as "life support" and "crew supplies." :p


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Skaeren wrote:
I'm looking forward to the Technology element for the Kineticist... And wondering why they call it Absolom station and not Babylon station...

Absalom Station, powered by Starstone (tm)!!


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Garrett Guillotte wrote:
I'm really, REALLY curious what Starfinder's space vehicle and zero-g combat will look like. That's been the biggest bear to wrestle with the built-for-2D Pathfinder rules, and I haven't seen anyone solve it particularly well. I haven't solved it very well, and now it looks like I won't have to (or get to).

I'm suddenly reminded of the old 3D Chess they used to play on Star Trek: TNG, but with minis.

But yes, I've pondered the 3-dimensional combat in PF myself (when contemplating a scenario for Superstar the past couple of years; never got to that stage, so didn't need to try and solve it, though.)


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A derelict spaceship can serve as a megadungeon, too; just think of the scavenging scene in The Force Awakens.


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The Aboleth tried their Starstone trick again, but this time they mistakenly shot Golarion itself into deep space...


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Blue Oyster Cult and Joe Satriani


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Speaking of art, I wouldn't mind at all seeing some of the artists on Iron Gods working on this line. In particular, I recall that Lucio Parillo and Miguel Regodon Harkness did some great pieces on Lords of Rust.


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I hope there is a lot of Dominion of the Black nastiness to contend with in this game.

I suspect- given the creative team- there will be. Muahahahaha!


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"Gifted access to a hyperspace dimension by an ascended AI deity..."

Sounds like someone we might already be familiar with.


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Rysky wrote:
Courtesan prestige class?!

Appearing exclusively in "dance halls" across Golarion!!


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Duiker wrote:
Liz Courts wrote:
My Self wrote:
This page wrote:
Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity.
... What?

He-Man and Battle Cat.

She-Ra and Swift Wind.
Also, Ace and Gary

Blue Falcon and Dyno-Mutt.


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To Insanity... And Beyooond!!!


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This is just plane awesome.


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Aubrey the Malformed wrote:
Vege-people-of-challenged-stature?

Do you mean...

Vege-mites?

:D


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This book better talk about the D'DEW.


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Starstone-related is my guess.


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Ooooh! I'll have to take a look at this!


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Mr. Pedantic wrote:
[pedantic note]Actually, his curse was undone by any moment of perfect happiness. That being sex was basically coincidental.[/pedantic note]

Mr. Pedantic beat me to it. I guess that he earned his name.


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thejeff wrote:
What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that.

There are certainly precedents for that already, the elven gates for one or (my preference) Apostae's portals which, IIRC, may be connected to the Xiomorn (Vault Builders). So if there were a Distant Worlds AP and they wanted to start it on Golarion, either of those would/could be a very real option.


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Neh-Thalggu PCs for the win!


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I hope there is an archetype that requires you to be insane.


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Thomas Seitz wrote:
*wonders if there will be an archetype for having a seugathi as an animal companion... *

How about an archetype for being a seugathi's animal companion? :p


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Anything Kyton related in this?


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Tooo Infinity... Annnd Beyonnnd!!!


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Oooh- Armored Battlemage! I've been wanting to see one of those for a while now!


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James Jacobs wrote:
This is kind of the same idea as folks saying "Movies in the past were better than they are today." Not true. It's just that folks don't remember the vast majority of bad movies from the past and do remember the ones that survive the test of time.

Plan 9 From Outer Space would that this were true.


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Liz Courts wrote:
A well-organized ninja is able to eliminate problems with the utmost efficiency, allowing for more frequent problem-solving.

So, Lawful Evil then?


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Guys, I think they're well aware of the slayer issue by now.


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There are also many more dragons at this point, in, on, and outside of Golarion, presenting a bigger well upon which to draw. And many of those new dragons don't have the extensive histories and lore that the old standbys do- presenting IMO a larger range of possible antagonists (and protagonists) and motives.

Might definitely be worth giving another look-see.

EDIT: Plus, dragon-kin that have subsequently been introduced. I think the Triaxians would be a great tie-in to an AP like this in some manner, with their abundance of dragon types and politics.


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Goddity wrote:
How about a really meta one, where your characters make characters and are forced to fun them through trials?

I don't quite get this. Do you mean where you are playing characters who are themselves, essentially, playing Pathfinder?

I'm not sure how that would translate into a game. "My character has his character attack."

That said, I think that meta gaming in some sense of the word might make for an interesting adventure (perhaps not an entire AP), but it would have to be done in the right way. Maybe a sort of "Quantum Leap" scenario, in which your characters get transplanted into the bodies of some other characters? This could be related in some way to a time-travel scenario. Or even a Swords and Planets scenario.


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My kingdom for a flip-mat!


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The Veiled Masters will not be pleased to see their secrets bandied about.


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David knott 242 wrote:
Brew Bird wrote:
Anything like charging your phrenic pool with batteries?

You got the 1st level discipline power on the first guess.

Can't get picture of psychic licking batteries out of my head now.


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Kytons. We need more Kytons.

They have such sights to show us.


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Luthorne wrote:
Out of curiosity, has anyone else been pondering secret undercover wars between kitsune and reptoids since hearing about reptoids, or is it just me?

No.

Now, Oni, on the other hand...

(Actually, now I'm picturing a scene from the finale of an adventure, where the PCs have been captured by what they think is the major villain):

"Bwahaha, heroes!" He reveals his true face- a Reptoid! "You can't stop my ultimate plot to secretly infiltrate your society and destroy humanity!!"

Just then, one of his henchmen steps forward. "Your plot?" he reveals himself as an Oni! "I've been planning that with my minions the whole time, infiltrating your organization to do the same thing!"

The Oni's #2 lieutenant steps forward, revealing himself as a Rakshasa. "No, you fool! I and my rakshasa followers are going to take over from you!!!"

There is a great dissension among the assembled villainry, as disguises are shed and arguments ensue. Serpentmen, a lamia, and several others. A couple of dopplegangers show their true faces. "We're not with anyone in particular, just thought this was a good opportunity to get our grub on!" His friend shows his agreement by rubbing his full belly.

The PCs, meanwhile, quietly sneak out of the chamber.


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Kalindlara wrote:
Little-known fact: this is how Isger's Goblinblood Wars started.

It's the Blue Kree vs. Pink Kree all over again. :'(


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LazarX wrote:
Save as far as I know...there really weren't any that achieved the heights reached by the Aztecs, Mayans, and Inca or some African tribes for that matter. There are some interesting settlements to be sure, nothing of the expansive and complicated cities of the Maya which rivaled the Romans in their majesty.

Chaco Canyon was home to a burgeoning series of settlements and trade routes that reached as far as the west coast and Mesoamerican towns and cities. While most of them never reached the concept of "city" as we know and understand it (and Pueblo Bonito's true size and population is still contested), the peoples of the southwest nevertheless had a tremendously advanced civilization, albeit one that was more sparse and nomadic than that of some other cultures.

Similarly, the Mound Builders had fairly extensive trade and settlements; Cahokia is estimated to have been around 20,000 souls at its height.

Either of those North American cultures could certainly be a good starting point to advance a similar group of "fantastic" NA analogues in Golarion.

And then there are the various Mesoamerican cultures, of whom the Maya and Aztec are just the most well-known, but who have urban roots going far back before they appeared on the scene.

Similarly, the Inca are just the most well-known of the Andean urban cultures, but they are hardly alone in their accomplishments.


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Myself, I'd rather support material (for whatever non-core book) appear where and when it seems appropriate, rather than have it shoehorned into a particular line of books because that's "traditionally" where it would appear.


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Go. Hunt. Kill Gnols.

Magic item mastery and expanded stamina and combat tricks sound really cool, and I'm still interested in seeing the weapon design rules. Sounds almost like too much into one Player Companion? Is it the standard page count for this?


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pad300 wrote:
So a player comes to you with a proposal for a ghoran PC, and you're going to hand him 20 lvls of Commoner NPC as a bonus?

Nope. He'll be a level 1 PC, like every other PC. He'll have the usual Ghoran racial benefits, which include potentially being able to benefit from the Knowledge skills of its past lives.

Take the mechanics out of the equation for a second. Look at the real world. We have, in the age of information, access to centuries of knowledge that we have accumulated, recovered, rediscovered, and/or created reasonable facsimiles of things that our ancestors have done since even before the dawn of writing. We know or can learn about the ways and techniques of agriculture, warfare, of generations upon generations of humans on this planet. You could go to a library- or even just Google- more data on these things than people could even 30, 40, 50, or 100 years ago.

Does that suddenly equate to you being some kind of superhuman that can conquer the planet? I think not.

Quote:
Not to mention if you read what ghoran's are, a significant portion of that experience is combat practice - being hunted, and eaten when they fail to evade the hunt...

Being hunted and avoiding being killed does not necessarily equate to "combat practice." Ask any fox, quail, duck, deer, pheasant, turkey, or squirrel.

Star Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Star Voter Season 9

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I like the name, myself, and the description is a really powerful visual!


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Matthew Morris wrote:

Just to add fuel to the fire...

Psychic spells can be identified as casting, as there's a phernic amplification called 'complex countermeasure' that adds two to the DC to identify the spell.

That's why in movies, tv, and comics, psychics are always squinting or making gestures with their hands or fingers whenever they use their mental powers. :D

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