Jason Nelson wrote:
Mahaha was a monster I proposed for the AP Bestiary when I was writing The Hungry Storm for Jade Regent but it got bounced in favor of other concepts. We will see if it shows up in B4.
Is it any relation to the bombastic Muahaha? Or the less impressive Meh?
Sean K Reynolds wrote:
In a world where people can make pacts with demons or dodge 20-foot-radius fireballs, I don't think it's weird for a person to be able to retrain a now-obsolete feat, archetype, or even a class level.
I don't think it's that weird in real life, for that matter. How many things do we learn as kids that atrophy as we grow up, and develop other skills? Or later return to and try to relearn?
I used to be a great saxophone player, and any time I try to pick it up now, I get frustrated because I lost my embouchure and music sounds like crap. I don't remember all the keyings as well, but when I practice they eventually come back and if I had the patience, I could probably pick the whole thing up again.
On the other hand, my ability to read music has remained, and my ear for it, and so when I decided to learn to play the guitar, I had a pretty good headstart even though I'd never played before.
Garrett Guillotte wrote:
I wanna write a book about this archetype. It's so face-smashingly obvious to me that I cannot believe it hasn't already been done, but it hasn't even made anyone's list of obvious River Kingdoms archetypes, so I have a tiny bit of hope. Kingmaker is my jam and the twist could not have made me happier.
Sorry, Garrett. I already wrote this archetype up.
(j/k Happy New Year, and best of luck if you advance!)
I'm getting a bit tired of all the "multi-slot" items. I don't think I can recall ever seeing any items that do this.
It reminds me of that scene from Airplane: "What do you make of this?" (Hands him a sheet of paper.) "Well, I can make a hat, or a brooch, or a pterodactyl..."
I'd love to see some more monsters from Native American mythologies, specifically North American.
I've actually been considering trying to create some monsters based on puebloan Kachinas, but if someone beat me to it, I wouldn't complain.
What would be cool would be something that incorporated several different themes during the course of the AP: Old West/Spaghetti Western, Seven Samurai/Yojimbo Japanese style adventure, Mad Max/Gamma World post-apocalyptic adventuring. Maybe even some sort of ancient Egyptian (via Nex/Geb) mashup, too.
As for the no-spellcasters, there's no reason you couldn't have them; magic works in the Mana Wastes; just not predictably.
Another thing that would be interesting would be a treatment of different economic models for campaigns. Specifically, I'd love to see some kind of Barter System rules, but any non-gold standard rules would also be welcome.
I'm not sure of the feasibility of that happening, given the recent release of Ultimate Equipment (which uses the gold standard model), although I'm sure something could be done to complement and use that same model, just without the hard currency issues.
I'd also like to see- alongside the Kingdom Builder rules- methods for non-feudal types of "kingdom" building. IE, Fleet Building (Skull and Shackles does a little bit with this), Tribe Building, Guild Building. Something that can use the gist of the Kingdom Builder rules but in a non-traditional way.
I like the title. Plus, "Wrath of the Righteous" sounds kind of hypocritical, which kind of fits into the idea of it being about redemption.
I wasn't entirely pleased with any of the suggestions I came up with, though I still kind of like the idea of trying to find a parallel between literal and figurative injuries somehow.
Congratulations to Kajehase and to James for finding a title he liked for the AP!
does this mean we will eventually get a Continued Rise Of The Runelords AP?
James Jacobs has said in a couple of places (notably his "Ask" thread) that one of the reasons they wanted to do Mythic rules was so that they could finally stat up all the Runelords (as well as Demon Lords and Great Old Ones).
Also, someone asked about being able to run APs with fewer players with Mythic rules, and in the discussion thread about them after the Gen Con announcement, it was stated that this was a possibility.
Beek Gwenders of Croodle wrote:
I can't think of lower level Mythic heroes right now.
Cadderly Bonaduce, at least in the original quintet.
I might even include Cyric during the time of the Avatar trilogy.
Or, from some classic TSR modules, the villains Xanathon (X2: Curse of Xanathon) or the Master of Hule (X4, X5, X10)?
What do you think are the scariest / most disturbing evil outsider lords in published Paizo material?
James Jacobs wrote:
Although pretty much all of what's been written about Malcanthet has been published by Paizo (with much of it written by me), she remains Wizards of the Coast's intellectual property. We can't touch her now.
Which is ironic, really.
Ah, I didn't know the individual adventure names were relealed as well. That is certainly an intriguing title. What are the other titles? In any case, this looks like another AP to look forward to!
From this blog, the titles are:
The Snow of Summer (Taldor)
The Gliding Wings trait works differently for kobolds than it does for Race Builder races. Should this be standardized, or do we just assume that the kobold version is a "lesser" version (requiring Fly checks to be used, as opposed to the Race Builder glide)?
There's an article I read online where the creators addressed the "of Mars" bit. I forget their exact reasoning, but it had something to do with both their belief that putting the name Mars in a title would lose a big portion of their audience (just as "Princess of Mars" would lose their boy fanbase), and the failure of "Mars Needs Moms" at the box office recently.
I think they were silly reasons myself, but presumably they must have spent good money on market research to arrive at their opinion. Or they are just silly people.