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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,770 posts. No reviews. No lists. 1 wishlist.


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Werebat wrote:
Actually, thanks. You've helped me to understand the reason for all of the vitriol. I had been confused because I made essentially the same initial post over at ENworld and that conversation has been completely devoid of the kind of snide rage hate I'm seeing here.

From my perspective, some of this "vitriol" you're experiencing here as opposed to the ENWorld thread may have something to do with the general tone of your original post (and the title of this thread), both of which were a lot more dismissive of Pathfinder and certainly didn't seem to be inviting discussion as opposed to your post on ENWorld, which was.

It shouldn't come as a huge surprise, considering that- generally speaking- the population of the Paizo forums is going to have a congenial regard for the Pathfinder system. It's almost like being invited to someone's house and criticizing the decor.

Perhaps if you were more as to your intent in starting this thread, it would help to settle the rancor on both sides of the discussion?


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Larkos wrote:
I completely understand why you designed Kess like a Boxer/Gladiator mix and it makes sense for her character. I think the disconnect for many people would be that she isn't in the pit right now...

Conclusion: We need a Gladiator AP. :D


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Thank you, Wayne! That was a really cool insight into the aesthetic choices of Kess' wardrobe, but also one into the design process. I think- from what some of the developers have said- that your visuals are as much of an inspiration into the back stories of the characters as their own ideas are*- so getting a "behind the scenes" look like this is very interesting and fun.

Appreciate your taking the time and sharing! :D

*And if I'm reading too much into the design process for the writing of the back stories, apologies. I thought I recalled at least one designer mentioning how much the look WAR captures ends up defining the final story of the character, though.


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Jack Rift wrote:
I am sure it has be asked and answered, don't real like looking through all the posts. But what will this do for the basic fighter?

If you read the product description, then you know as much as the rest of us do.


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The weaponry is (as Adam points out) likely out, but this could be a good opportunity to break out the Piecemeal Armor rules (or a variant), for those venturesome adventurers who want to salvage bits and pieces of alien debris as protection. (Adamantine breastplate a la robot chassis, anyone?)


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Orthos wrote:
You do realize that this is a long-lived, relatively well-known joke alias posting, right? Or was the name not enough to give it away? ;)

Nerdrage Ooze is teh roxxorz!!!!

In other news, I really like the concept of the Cleaner. The Disguise/Stealth used against an Investigator (or presumably any other character) check mechanic is kind of cool. I like the idea behind it- essentially (as far as I can tell anyway), using a skill to force another character to make an opposed skill check at a later date.

I can't think of too many other abilities like this in-game currently- there's a Rogue talent similar (Convincing Lie, IIRC), although that one is a little weird in some ways.


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Graeme Lewis wrote:
I'm actually really interested in the non-weapon items, and to questions like, "Can you make an item with an AI into an Intelligent Magic Item?"

Which raises an interesting theosophical question: How would an AI and an intelligent magical item regard one another?


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Yeah- I'm curious to see what a resource pool entails. Whether it will be something like a Magus' arcane pool or a Gunslinger's grit, or whether it will be something different, like floating feat chains or something. Heck, maybe it will be like a different way of allocating actions in combat for different purposes.


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Ross Byers wrote:
Cthulhudrew wrote:
I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.

There are limits to this: at a certain point, Paizo has to make announcements into the book and hobby trades for new products (this is why Amazon always has mockup covers that do not get updated.) For what I hope are obvious reasons, Paizo makes those announcements at the same time on the website, or slightly earlier to large groups at conventions.

Imagine what things would be like if we learned about this product by seeing it pop up on Amazon, instead of getting an announcement at PaizoCon?

All good points, and personally- I am stoked when I hear the announcements. I don't necessarily care about all of them, but I get really excited about the ones that I do like, and some of them- like Iron Gods- make me grit my teeth in frustration at the long wait.

I'm really just venting my frustration about how it seems to me the announcements quickly turn in to demands for specifics now and requests for x and y and the kitchen sink to show up in them, and if they don't then the product will suck and be a waste of everyone's time and money and they still failed to fix the monk, and the useless rouge [SIC] etc, etc, ad nauseum.

What I suppose I really want is simply more civility and patience on the boards, much as I wish it existed more in the real world.

And then I get frustrated with myself on those occasions when I allow myself to get drawn in to the problem rather than either ignore it or help to solve it. :p

In other words, I'm eager to see what Pathfinder Unchained will hold within its covers. :D


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The preliminary description also suggests ways in which the non-made over classes might be benefiting:

Product Description at the top of thread wrote:
Players will love the book's new resource pool for martial characters, allowing for exciting new tactical options, as well as the robust new system that allows spellcasters to modify their spells with powerful spell components.

(emphasis mine)

Honestly, I really am increasingly tired of living in the "nownowNOW!" generation. I sometimes wonder if the folks at Paizo and elsewhere might not be better served not announcing products so far in advance of their release, if only to tone down the requests/demands.


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MMCJawa wrote:
What is the new 0 HD race? It's not obvious from the monsters posted

The Shabti.

It's sort of like a cross between a construct and a samsaran. It's a magical outsider created by Osirion nobles to bear the brunt of their misdeeds after death (or rewards, but it mostly sounds like their punishments), so that their souls can go on to a better afterlife.

Kind of a mean move, really.


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The Shabti are interesting. I was previously on the fence about whether an Adam Warlock Pathfinder analogue would be better served as either an android or a samsaran, but the shabti seems to fit the bill just as well, if not better.

Decisions, decisions...


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Alex Martin wrote:
The gist of the the whole deal is that while someone can run/develop it, NCSoft still retains IP rights. So essentially, they would be still be tied to the company - it doesn't sound like they can buy it outright.

That's not exactly correct; the IP is what is will be sold, with other specifics (such as what code, etc, remains) being discussed. NCSoft will likely retain some interest in the title- being listed in the credits, much the way Cryptic continued to be, long after NCSoft split from Cryptic Studios- but the new company will be the owner.

It's all still very much under discussion, and the deal could potentially still fall through, as others have previously, but it sounds fairly promising. If it does happen, speculation is that the new owners will relaunch the game at the (previously beta-only) Issue 24, and will probably be working on a City of Heroes 2 on some new engine to follow (Unreal has been mentioned as a possibility).

There's a lot more info in the thread itself (including some closer "in the know" speculation on why NCSoft was losing money- CoH was earning enough, but the two other games they were developing were sucking it up).

All in all, it's the most promising news fans of the game have had since the NCSoft Dev team's unsuccessful attempt to buy up the game before it was sunsetted.


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Alexander Augunas wrote:
There's another one about killing robots and a third that gives you a weapon made out of a rare metal (silver or cold iron).

"Who's that Ulfen warrior bashing in all those mechanical creatures' heads?"

"That is Magnus, Robot Fighter!"


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Feros wrote:
Cthulhudrew wrote:

This cover just begs the question:

Why don't they make chainsaws that look like that *now*? :(

Just a hunch, but I think the reason is that most chainsaws are for cutting wood and not for hand-to-hand combat. ;)

Bah! (ノಠ益ಠ)ノ彡┻━┻


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Ross Byers wrote:
You'll note that they're getting offensive magical effects from a (magic?) instrument, not beating people with a harp.

I know, but I still like the idea of the visual. Perhaps it should be limited to magical musical weapons, but while it irritates the realist in me, the fantasist thinks it could be a cool idea. :D


4 people marked this as a favorite.
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Kairos Dawnfury wrote:
So is Shadow of the Storm Tyrant going to have Storm Giants or Shadow Giants!? I'm so confused!

Maybe it will have Stormshadow Giants- Giant Ninjas with machine guns.


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A couple tidbits from the Know Direction podcast (and compliments of Anthony Li):

Minderhal and Zursvaater will get entries in the articles.

The titles and authors-

Battle of Bloodmarch Hill by Patrick Renie
The Hill Giant's Pledge by Larry Wilhelm
Forge of the Giant God by Tim Hitchcock
Ice Tomb (Tome?) of the Giant Queen by Jim Groves
Anvil of Fire by Sean K. Reynolds
Shadow of the Storm Tyrant by Tito Leati


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Blackvial wrote:
where did i park my tardis?

Some old man stole it.


3 people marked this as a favorite.
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Gorbacz wrote:
Well, that won't stop people, in particular the ones with a long-standing axe to grind with Paizo, to run around the Internet screaming "paid beta of PF 2.0 out next year - WotC did that to you with Bo9s and now Paizo is doing it again".

Heck, it probably won't even stop people *without* grudges from continuing the "Pathfinder 2.0 is coming!!" chant like they've already been doing for some time now.

The irony is, even if there were a Pathfinder 2.0 coming, once it was announced, those people would then start bragging about how "they knew it was coming" because they'd seen the writing on the wall- no matter if it is 5, 10, or 15 years after the fact. :p


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I'm pretty sure there will be giants in it. :D

Other than that, not much is known yet. It will be taking place in Belkzen.


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Fnipernackle wrote:
This is FANTASTIC news. This should put to rest all those Pathfinder 2.0 threads/theories.

Yes, but just wait until the cries of "But it's optional, therefore useless to my PFS/Home Game!!! DOOOOM!" :D


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9mm wrote:
It's been six years, and being nice has never got the point through. Insanity is doing the same thing over again expecting a different result. If the Paizo staff can't take the lumps they rightfully give themselves they shouldn't be in this business. Treating them like precious little snowflakes is, at this point, both insulting and a waste of time.

If things are so bad, why are you still playing Pathfinder? There are plenty of other systems out there, or else there's houseruling your own version of the game.

Berating people and hoping that they will kowtow to you and make the changes you want to see isn't going to help anything, especially when you aren't contributing meaningful criticism and dialogue, but just browbeating them. Lordy.


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Things were eerily quiet this time last year, too. I think the Paizocon attendees enjoy keeping us in the dark.

Maybe we should make up some Paizocon news, instead?

Just Announced: The Adventure Path to follow Iron Gods will be a return to the classic modules of old, entitled, "Return to the Hidden Shrine on the Borderlands of the Slave Lords above the Vaults of the Giants in the Desert of the Lost Caverns."


1 person marked this as a favorite.
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Azten wrote:
He's... helping?

No.


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Major_Blackhart wrote:
I wanna see Orcs made Orky.

I wanna see Orcs made Ashy.

With my Death Laser.


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I sometimes feel like participants on these forums are auditioning for the lead in "The Last Angry Man."


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Doom! Doom and gloom! DOOOOOM!!!!

Oy.

At any rate, the Arcanist holds a special place for me for a couple of reasons: It went from being the class that held the least amount of interest for me from pre-and initial beta to the class that most intrigued me with the second beta.

Plus, it basically amounted to a character class that I've been wanting to have (and have been tinkering with and trying to create on my own) for years- something on the order of near to a decade now, actually.

I can't wait to see the final version of this class. And I'm fairly confident that if they boosted some of the abilities that were noted in the playtest as being underwhelming, they more than likely nerfed those that were viewed as overpowered (and which they even acknowledge acknowledging in this post).

And Quick Study doesn't seem all that overpowered to me- full round action provoking AoO, must be same level spell, costs 1 arcane reservoir point.

Alas, ymmv for many. Que sera, sera.

Also, the picture for the Arcane Occultist looks cool. A divine arcanist, perhaps? Maybe some kind of Arcanist/Oracle?


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The article missed perhaps the most important rule players seem to forget about: Rule Zero.


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If that image of the Spellstorm turns out to be an archetype after all (that was omitted from Jason's original archetype list post), that would be kind of cool. A guy who can surround himself with a wall of blades as he goes charging into combat.


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James Jacobs wrote:
Zyphus is the god of Accidents.

So his appearance in this issue is no accident.

Doesn't that create some kind of paradox where he ceases to exist?


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So, since Mikaze's a contributor, we can expect to see lots of orcs and humans living in harmony in Belkzen, right? ;D


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Rawrsong wrote:
Just because they're built for flavor over power doesn't mean we can't critique them and discuss ways they could of been better. :P

By "better," of course, you are referring to some thoroughly neutral, objective criteria upon which all parties would equally agree.


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Oddly, all this griping makes me look forward to this class even more.


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I'd personally rather see 10 necro'd threads than 100 new threads all devoted to the same topic.

Necromancy is underrated.


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Is it wrong to love a Kyton?

If so, I don't want to be right.


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Jim Groves wrote:
Chesed really hasn't changed that much. We don't invalidate the Inner Sea World Guide. But there is a dark secret to it that is revealed to GMs.

They sell moon cheese there?


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Could Grask Uldeth secretly be the unnamed father? Hmmm, my magic 8 ball says "Outlook good!"


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Will there be any fantastic ships here? By which, I mean things that might not be possible in the real world (other than ghost ships, that is)?


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GM Lamplighter wrote:
It will all be solved when Aroden gets back from the Dark Tapestry, sees how far Cheliax has fallen, and comes home to lead Taldor into the promised Age of Glory...

Too bad for the world that he'll have been turned to the Dark Side like Zon-Kuthon, thus heralding the era of the Kyton Tyranny upon Golarion! (゚Д゚)


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John Kretzer wrote:
Ah but can Brothels of Golarion be far behind?

Shouldn't that be Dancehalls of Golarion?


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I had some of the same difficulties a few months ago when I was looking to get involved with the Fan Fiction community; many of the links on the Chronicler website are dead/non-functional, and there don't seem to be any community links on the page.

Is the community only on FB/G+?

EDIT: NM, I found the link to the forums buried on one of the other pages (the Wayfinder Submissions page, as an in-text link).

The site is beautiful, but I wish it were more functional and friendly. :(


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Greylurker wrote:
Marvel was making a Netflix series for Daredevil but I gather the director for that just quit on them

Yes, much like the (lamented) Edgar Wright on Ant-Man. ;_;

It was Drew Goddard, of BtVS and Arrow fame, who left, though he's handed the reigns over to Steven DeKnight (also of BtVS fame).

In addition to Daredevil, Marvel got the rights to Ghost Rider back as well.


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magnuskn wrote:
Yeah, normal damage will go through, but the Swashbuckler relies on precision damage for a lot of her damage potential. Which won't work against an incorporeal undead, at least if the writers kept it like that from the playtest.

I hate when good artwork gets in the way of my rpg mechanics.


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Its Knowhere. http://marvel.com/universe/Knowhere


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F. Wesley Schneider wrote:

I love that people are digging Conference Z, but while the Bureau of Inquirers is definitely meant to be a PC-friendly, X-Files like wing, the group as a whole as another inspiration no one's touched on yet (a whole slew, in fact, but one in particular).

Any guesses?

Department H?

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