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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,913 posts (2,917 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Umbral Reaver wrote:
In the future, attention span has been monetized so heavily that attention itself is now currency.

Good lord. If their attention span in the future is anything comparable to that of modern people, the economy must be bankrupt.

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What the aboleth giveth, the aboleth taketh away.

1 person marked this as a favorite.
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Mark Moreland wrote:
It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.

Even the long-lost Count Ranalc?


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As far as the mechanics, we know that they want their bestiaries to be compatible between both games. Makes sense from a business standpoint, as you don't have to have an entirely different set of books just for monsters, both for manpower purposes as well as to make the transition easier financially and practically for your clients (plus, there are already 5 of them out).

In any event, that, I think is the biggest clue going forward as to how they might approach Starfinder. Yes, they want to use as much of the Pathfinder rules as possible, but it seems like perhaps the Bestiaries are their baseline, rather than the Core Rules per se.

Ideally, I'd think they would want you to be able to use the bestiaries as is, without having to apply any modifiers or conversions or buy/download a conversion guide just to get things straight. Or, they might just single out a few of the most important items from the Bestiary stat blocks that are applicable, and the rest can be freely ignored. But I think to get an idea of where their mindset might be working, we should look at the bestiaries and move back to the Core from there.

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Tacticslion wrote:
Yes. But that's what you get when you have humans. :D

And the internet to provide them a voice to cry out their vain hopes and dreams to the masses. :D

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In the silent vastness of space, everyone is a ninja!!

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Entryhazard wrote:
The biggest advantage is that a bow makes even less noise of a silenced gun

Because in space no one can hear you loose.

... wait. How would this be an advantage in space?

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Got to cut a deal with one of those dang Men of Leng, I'm guessing? Perhaps its off to the Dreamlands in #5.

Even though the name Count Lowls makes me lol, I'm looking forward to this entire AP sooooo much.

3 people marked this as a favorite.
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Needs to be a hardcover. (╯°□°)╯︵ ┻━┻

But seriously... WOOHOOO!!!!

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I'd love to see different forms of currency for different planets/systems/regions, but I suspect that will probably not be the case (and I can see why; like with languages, once you start getting too "realistic" it can bog down gameplay too much).

Ideally, though, give different currencies for each region, with a standard "galactic" sort of currency that is able to be used in most areas that have contact with the "core"/Absalom Station.

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Imbicatus wrote:
The Coldfire Trilogy C.S. Friedman

Dangit! Can't believe I forgot this. It's one of my favorite series; I must have reread it at least a half-dozen times. Definitely this, especially in regards to magic.

2 people marked this as a favorite.
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I doubt Paizo will go this route, but I'd love to see a sci-fi take on the classic Castle Amber module for D&D. PCs find themselves stranded on a derelict ship, only to find that that they have to contend with a crew driven mad by isolation and the invasion of evil creatures, and have to find a way to find and free the chief engineer from his hibernation capsule so that he can repair the ship and take them home.

1 person marked this as a favorite.
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Tacticslion wrote:

I agree with most of Malwing's post above, and I wanted to point out something from it.

Malwing wrote:
Most of the speculation I've seen on Starfinder reflects a lot of D&D history
This right here is something I'm surprised no one has really gone on at length about in this thread.

Another way of looking at Starfinder, and this kind of seems to mesh with what some of the "official" word has been, is that it is reflective of D&D/PF history in a different way- in the way that early TSR had many different games, in addition to D&D, as part of its stable. Games such as Boot Hill, Gangbusters, Gamma World, Metamorphosis Alpha, Top Secret (one of my personal favorites), and- not dissimilar to Starfinder- Star Frontiers.

Most of these had standalone systems that were different from D&D and each other, but at various points along the way, in various editions of those games, efforts were made to either make the mechanics similar to D&D or other games in the line.

It seems to me that Starfinder is really just Paizo testing the waters to do something in that vein, but with an eye towards trying to keep enough mechanics similar that they can still have some degree of cross-product pollination.

Perhaps, if it is successful, they might try similar such products, for different gaming styles (horror, maybe? I know there have been a lot of calls for steampunk Pathfinder, too.)

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Deathstalker series (Simon Green)

Double Solitaire (Wild Cards X, Melinda Snodgrass)
-While the Wild Cards books are set on Earth, this one actually takes place on another planet, and is very space operatic, plus it incorporates the super powers of its parent series

1 person marked this as a favorite.
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It would be interesting to see how/if the exploration rules might be translated for interstellar "sand box" adventuring.

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Will there be Black Blood?

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xorial wrote:
My excitement is for the fact that there will be material written for Pathfinder & supported in Hero Lab (I already asked) that can be used to run Dragonstar.

Are they going to rename it Starlab? :D

1 person marked this as a favorite.
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Snorb wrote:

What I Want From Starfinder:

* Gyrojet pistols/rifles. (Google them, or watch You Only Live Twice.) Seriously, these need more love.

Those could be useful in space combat (actual zero-g, not ship interior combat).

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Lord Fyre wrote:
A war against an army of Hobgoblins should have been set in Lingshen.

I'm kind of hoping there are at least some ja noi oni in this. Reading between the lines of the histories of Avistan and Tian-Xia, it seems at least marginally possible that ja noi were involved with (or behind) the Goblinblood Wars. I'd like for that to be the case, and see them involved with this as well.

1 person marked this as a favorite.
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Spaceship PCS!!!!

(But seriously, maybe some kind of side-system such that as the party grows and levels, their ship can do so alongside them? Learn new maneuvers, gain ship traits, etc.)

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Black hole vampires.

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Congrats on the Starfinder line; I'm really excited to see what you guys at Paizo come up with. Speaking of which:

I know you've said that the Hyperion Cantos were something of an inspirational source for Distant Worlds, but are you familiar with the Deathstalker series by Simon Green? I'm personally not too keen on the way he writes his characters in that series, but for sci-fi/space opera world-building, it can't be beat.

2 people marked this as a favorite.
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UnArcaneElection wrote:

^New AI God . . . Does this have Harlan Ellison's voice?

Maybe it's Hal 9000's voice, instead?

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Gods, shmods.

They're all just really very advanced beings that belong to the G-Continuum.

(Or is it the P-Continuum? Either way.)

3 people marked this as a favorite.
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thecursor wrote:
Calling it right now: Eox will be Starfinder's "big villain"

Eox shall always win, because their ships need not waste valuable space and resources on such frivolities as "life support" and "crew supplies." :p

1 person marked this as a favorite.
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Skaeren wrote:
I'm looking forward to the Technology element for the Kineticist... And wondering why they call it Absolom station and not Babylon station...

Absalom Station, powered by Starstone (tm)!!

1 person marked this as a favorite.
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Garrett Guillotte wrote:
I'm really, REALLY curious what Starfinder's space vehicle and zero-g combat will look like. That's been the biggest bear to wrestle with the built-for-2D Pathfinder rules, and I haven't seen anyone solve it particularly well. I haven't solved it very well, and now it looks like I won't have to (or get to).

I'm suddenly reminded of the old 3D Chess they used to play on Star Trek: TNG, but with minis.

But yes, I've pondered the 3-dimensional combat in PF myself (when contemplating a scenario for Superstar the past couple of years; never got to that stage, so didn't need to try and solve it, though.)

2 people marked this as a favorite.
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A derelict spaceship can serve as a megadungeon, too; just think of the scavenging scene in The Force Awakens.

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Something that I would like to see addressed in some fashion is how all the millenia have affected the evolution of magic.

One thing that pretty much all versions of D&D/PF have failed to do, IMO, is take into account the effect of time and innovation as it applies to magic. Technology changes and develops over time pretty much the same ways it does in our real world, but magic always seems to be the same. A wizard from ancient times still uses spellbooks, still has access to the same types of magic, levels, and even actual spells as do modern wizards. There are some minor diversions here and there (Azlanti wizard schools, for instance, on Golarion), but never any real effort to address it otherwise, which seems a shame.

I'd like to at least see it discussed in some fashion, even if no efforts to make any mechanical changes are made.

(I'm not sure if the Realms' Netherese sets/campaign products ever discussed it or not; that is probably the most likely place to have done so, if ever.)

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Archpaladin Zousha wrote:
I too would really like to see Casandalee again!

Sounds to me from the background material like that is a distinct possibility.

As to clerics: All clerics in Starfinder serve the Dominion of the Black as the Universal Church of Truth.

1 person marked this as a favorite.
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The Aboleth tried their Starstone trick again, but this time they mistakenly shot Golarion itself into deep space...

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MMCJawa wrote:
Would love a playtest, but I get a feeling they have increasingly found playtest data less usable over time?

My guess is that they've already had quite a lot of playtesting over the years with the current ruleset and add-ons that are going to be the basis for Starfinder.

1 person marked this as a favorite.
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Blue Oyster Cult and Joe Satriani

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Vic Wertz wrote:
If you're familiar with Distant Worlds, that will give you an idea of what the Starfinder team's approach is going to be like.

I am very familiar; Distant Worlds is one of my favorite PF products.

I guess my question comes more down to how the APs are going to deal with things, rather than the setting. Distant Worlds is a very broad overview of the solar system, just hinting at the secrets to be explored. I wouldn't expect an AP to jump from, say, the Loving Place in one chapter, then to Epoch in the next; not in the way a Golarion based AP would perhaps switch from a single city to a dungeon in the same country in the next issue.

Planet-hopping APs could be fun for a once in a while thing, but I think I'd prefer something where the scale is more local; a single planet, or even just a region of a planet, for instance. (Or even a single AP on one ship; the size of intergalactic ships themselves can be enormous. Maybe one gigantic derelict ship could be the basis for an single exploratory AP).

At the very least, I hope there is a mix of adventures like that.

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I know the announcement is barely out of the gate, but I hope to hear what the planned scope of the system is meant to be. One of the things that often frustrates me about sci-fi in literature is when writers treat starfaring stories as if they were taking place on the scale of a single planet (or continent): the cultures and ecosystems of entire planets are uniform and homogeneous; events and travel happen nearly instantaneously, regardless of the vast distances involved; fleets of ships are somehow able to conquer entire planets just with some relatively confined bombardments from space; etc.

With an RPG, you've got to try to constrain your boundaries somewhat, to keep the narrative personal for your players. So I'm curious to know how that will work out for Starfinder. Will we see more narrowly focused APs involving relatively smaller areas of Golarion's galaxy, or will there be an attempt to try and paint with a broader brush in order to depict as wide a range of options out there, but at the expense of quite possibly giving each of the planetary systems short-shrift?

1 person marked this as a favorite.
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Speaking of art, I wouldn't mind at all seeing some of the artists on Iron Gods working on this line. In particular, I recall that Lucio Parillo and Miguel Regodon Harkness did some great pieces on Lords of Rust.

3 people marked this as a favorite.
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I hope there is a lot of Dominion of the Black nastiness to contend with in this game.

I suspect- given the creative team- there will be. Muahahahaha!

18 people marked this as a favorite.
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"Gifted access to a hyperspace dimension by an ascended AI deity..."

Sounds like someone we might already be familiar with.

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At this point, I'm mostly curious to see what they are going to do with the existing alien races. Many of them were already pretty technologically advanced- like the Sarcesians, the Vercites, etc. Wonder what's become of them in the thousands of years since present-day Golarion?

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Dragon78 wrote:
What kind of mutations?

Life Leech, Temporal Fugue.

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Dragon78 wrote:
Aucturn would be interesting.

Indeed. Surely a product called "Horror Realms" can't pass an opportunity to miss describing The Loving Place?

5 people marked this as a favorite.
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Rysky wrote:
Courtesan prestige class?!

Appearing exclusively in "dance halls" across Golarion!!

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Congratulations to the winner and runners-up! Some really good EEEVIL takes on the iconics. There were a lot that I went through myself before finally deciding on one (and I notice a later entry took a similar route to one of the concepts that I ultimately didn't go with). Cool to see that others had a lot of different possible takes on the characters!

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Malady Anne, mirror universe Lirianne


Mirror Universe Lirianne CR 4
XP 1,200
Female half-elf Mana Wastes mutant gunslinger 2/savage technologist barbarian 2 (Ultimate Combat 9, Inner Sea Bestiary 28, Technology Guide 13)
CE Medium aberration (augmented humanoid, elf, human)
Init +7; Senses low-light vision; Perception +8
----- Defense -----
AC 22, touch 16, flat-footed 16 (+4 armor, +5 Dex, +1 dodge, +2 natural)
hp 40 (2d10+2d12+12)
Fort +9, Ref +8, Will +7; +2 vs. enchantments, +4 vs. mind-affecting effects
DR 5/cold iron; Immune disease, poison, sleep; SR 16
----- Offense -----
Speed 40 ft.
Melee mwk longsword +9 (1d8+4/19–20 plus disease) or slam +8 (1d4+4 plus disease), and
Ranged mwk pistol +11 (1d8/×4 plus disease)
Special Attacks rage (9 rounds/day), rage powers (surprise accuracy)

----- Tactics -----
Before Combat If Lirianne is expecting enemies with immunity to her normal weapons, she downs her potion of magic weapon before entering combat.
During Combat Lirianne enters her rage immediately, attacking using surprise accuracy with her first attack. She tries to stay in motion constantly as she attacks with both pistol and sword, using her Acrobatics to avoid attacks of opportunity against her. She uses a swift action to reload her pistol with her beneficial bandolier after each shot taken. She is also able to use the bandolier to change her ammunition in response to any obvious immunities of her enemies (silver bullets against a werewolf, for example).
Morale Though unstable, Lirianne is not entirely deranged, and will exercise the better part of valor rather than die needlessly. If her hp drop below 10, she will attempt a defensive withdrawal. If escape is not possible, Lirianne will surrender.
Base Statistics When not raging, Lirianne’s stats are Init +5; AC 20, touch 14, flat-footed 16; Ref +6, Will +5; Melee/Ranged mwk longsword +7 (1d8+2/19-20 plus disease) and mwk pistol +9 (1d8/x4 plus disease) or slam +6 (1d4+2 plus disease) and mwk pistol +9 (1d8/x4 plus disease); Str 14, Dex 16; CMB +6, CMD 19; Skills Acrobatics +8, Sleight of Hand +8.

----- Statistics -----
Str 18, Dex 20, Con 16, Int 8, Wis 16, Cha 9
Base Atk +4; CMB +8; CMD 23
Feats GunsmithingB, Infectious Weapons P81, Skill Focus (Perception)B, Weapon Focus (pistol)
Skills Acrobatics +10, Craft (alchemy) +6, Intimidate +6, Knowledge (engineering) +4, Perception +8, Sleight of Hand +10, Survival +8; Racial Modifiers +2 Perception
Traits erratic malefactor, killer
Languages Common, Elven
SQ deeds (deadeye, gunslinger’s dodge, quick clear), elf blood, fast movement, grit (3), gunsmith, nimble +1, shattered mind
Combat Gear potion of cure light wounds (2), potion of magic weapon (2), weapon blanch (cold iron); Other Gear +1 studded leather, mwk longsword, mwk pistol, adamantine bullets (5), backpack, beneficial bandolier, bullets (30), coat pistol, dagger, gunsmith’s kit, paper cartridges (30), powder horn with 10 does of black powder (3), rope (50 ft.), silver bullets (5), sunrods (2), waterskin, 46 gp

----- Special Abilities -----
Grit Lirianne begins each day with 3 grit points. Her grit goes up or down throughout the day, but cannot go higher than this maximum. Lirianne can spend grit to accomplish deeds (see below), and regains 1 point of grit each time she confirms a critical hit with a firearm or when she reduces a creature to 0 or fewer hit points with a firearm.
Deeds Lirianne can spend grit points (see above) to accomplish the following deeds:
Deadeye: Lirianne can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment for a cost of 1 grit point per range increment beyond the first. Lirianne still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Gunslinger’s Dodge: Lirianne can spend 1 grit point to avoid a ranged attack by moving 5 feet as an immediate action, granting her a +2 bonus to AC against the attack. This is not a 5-foot step, and provokes attacks of opportunity. Alternatively, she can drop prone to gain a +4 bonus to AC against the attack.
Quick Clear: As long as Lirianne has 1 grit point, she can, as a standard action, remove the broken condition from her pistol, if the condition resulted from a misfire. If she instead spends 1 grit point, she can perform quick clear as a move-equivalent action.
Disease (Su) Though she herself is immune to disease, Lirianne is a carrier of a deadly magical contagion that she spreads with her slam attack.
Mana fever: injury; save Fort DC 14; onset 1d4 minutes; frequency 1/day; effect 1d2 Con damage, 1d2 Cha drain; cure 2 consecutive saves. Anyone who lives with mana fever for a week straight without dying becomes immune to the disease, but also becomes a Mana Wastes mutant.
Erratic Malefactor Lirianne’s volatile temperament gives her a +2 trait bonus on initiative checks. Additionally, once per day, as long as an ally is within 10 feet of her, she can reroll a single attack roll or skill check before success or failure is known. She must take the results of the second result, even if it is worse.
Gunsmith Lirianne’s pistol is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it.
Infectious Weapons Creatures damaged by Lirianne’s ranged and melee weapon attacks have a chance to contract mana fever, as though they were damaged with her slam attack. (Pathfinder #81: Shifting Sands)
Killer When Lirianne confirms a critical hit, she deals an additional amount of damage equal to her weapon’s critical modifier (+2 with her longsword or slam, or +4 with her pistol). This additional damage is added to the final total and is not multiplied by the critical hit multiplier itself.
Nimble (Ex) Lirianne gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes her to lose her Dexterity bonus to AC also causes her to lose this dodge bonus.
Pistol Lirianne’s pistol attacks resolve against the target’s touch AC when the target is within the first range increment of the weapon (20 ft.) and have a maximum range of five range increments. The gun can hold a single bullet at a time, and reloading it is a standard action that provokes attacks of opportunity. If a pistol attack is ever a natural 1, the firearm misfires and gains the broken condition. While it has the broken condition, it suffers the normal disadvantages that broken weapons do, and its misfire value increases to a range of 1–5. If her broken pistol misfires again, it explodes, destroying the weapon and creating a 5-ft. burst from one randomly determined corner of her square, dealing damage to any creature in the burst (including Lirianne) as if it had been damaged by the weapon—a DC 12 Reflex save halves this damage.
Rage (Ex) As a free action, Lirianne can enter into a rage that makes her stronger, more perceptive, and dauntless. When a barbarian ability would increase Lirianne’s Strength while raging, it increases her Dexterity instead. She can rage for a total of 9 rounds per day, and can end a rage as a free action. Ending her rage makes her fatigued (imparting a -2 penalty to her Strength and Dexterity) for 2 rounds for every round she spent in a rage, and she can’t rage while fatigued or exhausted. While raging, Lirianne can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).
Rage Powers Lirianne gains access to the following abilities while raging:
Surprise Accuracy Once per rage as a swift action before rolling an attack roll, Lirianne can gain a +2 morale bonus on the attack roll.
Shattered Mind The transformation into a Mana Wastes mutant caused irreparable damage to Lirianne’s psyche. Her Intelligence score has a -2 penalty, but she gains a +2 racial bonus to Will saves.
Sword and Gun (Ex) When raging and wielding a one-handed firearm in one hand and a light or one-handed melee weapon in the other, Lirianne can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons.

Back Story

Lirianne's dreams of a fantasy life fighting evil in the wilds of Alkenstar turned to nightmare when she was infected with mana fever by a mutant. Unable to cure her, the citizens of Alkenstar locked her away in an asylum with other plague victims.

Horrible as the disfigurations caused by the rotting disease were, it was the perceived abandonment by her people that ultimately caused Lirianne's psychotic break. Her mind shattered as she retreated from her awful reality into her fantasies, barely cognizant of her own existence.

A plague doctor, in a well meaning effort to reach her, had some of her personal belongings brought to the cell. His hope was that memories of a gentler past might start Lirianne on the way to acceptance, so she could again be a part of the world.

As her boil-scarred hand caressed the pistol he had brought, Lirianne had a sudden moment of clarity... and promptly shot the doctor dead.

In her escape from the Alkenstar asylum, many more died, but far worse off were the ones that did not. For Lirianne was able to spread her mana fever not just through touch, but through the infected bullets she fired into healthy flesh.

Finding true peace and sanity only when in the thrall of her gun trance, Lirianne became a mercenary. Her tendency to spread her mutant plague in her wake earned her the nickname, "Malady Anne." When in her fantasy deliriums, she considers the name a compliment (though she is always quick to correct the pronunciation to "M'lady" as if it were a title). Woe betide the man who utters the nickname when she is in her gun trance, for then she recognizes it as the insult it was intended to be.

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Luthorne wrote:
Cthulhudrew wrote:
Can someone tell more about the Zeitgeist Binder? I'd been hoping for some kind of City Loci channeling Medium, but the spiritualist archetype sounds interesting, too.
** spoiler omitted **

Thanks! Sounds pretty cool. I still think a Medium would have been a better fit, but this is a cool alternative (and gives me some more thoughts on what to do to design a similar sort of "urban channeler" Medium archetype).

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Can someone tell more about the Zeitgeist Binder? I'd been hoping for some kind of City Loci channeling Medium, but the spiritualist archetype sounds interesting, too.

6 people marked this as a favorite.
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Duiker wrote:
Liz Courts wrote:
My Self wrote:
This page wrote:
Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity.
... What?

He-Man and Battle Cat.

She-Ra and Swift Wind.
Also, Ace and Gary

Blue Falcon and Dyno-Mutt.

11 people marked this as a favorite.
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To Insanity... And Beyooond!!!

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Nice. This sounds like a really awesome intro to this campaign. Kind of reminds me of the premise of Azure Bonds, but much more interesting, because of the Cthulhu mythos ties. Looking forward this this mucho, mucho, mucho gusto!

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