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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,871 posts (2,875 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Congratulations to the winner and runners-up! Some really good EEEVIL takes on the iconics. There were a lot that I went through myself before finally deciding on one (and I notice a later entry took a similar route to one of the concepts that I ultimately didn't go with). Cool to see that others had a lot of different possible takes on the characters!

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Malady Anne, mirror universe Lirianne


Mirror Universe Lirianne CR 4
XP 1,200
Female half-elf Mana Wastes mutant gunslinger 2/savage technologist barbarian 2 (Ultimate Combat 9, Inner Sea Bestiary 28, Technology Guide 13)
CE Medium aberration (augmented humanoid, elf, human)
Init +7; Senses low-light vision; Perception +8
----- Defense -----
AC 22, touch 16, flat-footed 16 (+4 armor, +5 Dex, +1 dodge, +2 natural)
hp 40 (2d10+2d12+12)
Fort +9, Ref +8, Will +7; +2 vs. enchantments, +4 vs. mind-affecting effects
DR 5/cold iron; Immune disease, poison, sleep; SR 16
----- Offense -----
Speed 40 ft.
Melee mwk longsword +9 (1d8+4/19–20 plus disease) or slam +8 (1d4+4 plus disease), and
Ranged mwk pistol +11 (1d8/×4 plus disease)
Special Attacks rage (9 rounds/day), rage powers (surprise accuracy)

----- Tactics -----
Before Combat If Lirianne is expecting enemies with immunity to her normal weapons, she downs her potion of magic weapon before entering combat.
During Combat Lirianne enters her rage immediately, attacking using surprise accuracy with her first attack. She tries to stay in motion constantly as she attacks with both pistol and sword, using her Acrobatics to avoid attacks of opportunity against her. She uses a swift action to reload her pistol with her beneficial bandolier after each shot taken. She is also able to use the bandolier to change her ammunition in response to any obvious immunities of her enemies (silver bullets against a werewolf, for example).
Morale Though unstable, Lirianne is not entirely deranged, and will exercise the better part of valor rather than die needlessly. If her hp drop below 10, she will attempt a defensive withdrawal. If escape is not possible, Lirianne will surrender.
Base Statistics When not raging, Lirianne’s stats are Init +5; AC 20, touch 14, flat-footed 16; Ref +6, Will +5; Melee/Ranged mwk longsword +7 (1d8+2/19-20 plus disease) and mwk pistol +9 (1d8/x4 plus disease) or slam +6 (1d4+2 plus disease) and mwk pistol +9 (1d8/x4 plus disease); Str 14, Dex 16; CMB +6, CMD 19; Skills Acrobatics +8, Sleight of Hand +8.

----- Statistics -----
Str 18, Dex 20, Con 16, Int 8, Wis 16, Cha 9
Base Atk +4; CMB +8; CMD 23
Feats GunsmithingB, Infectious Weapons P81, Skill Focus (Perception)B, Weapon Focus (pistol)
Skills Acrobatics +10, Craft (alchemy) +6, Intimidate +6, Knowledge (engineering) +4, Perception +8, Sleight of Hand +10, Survival +8; Racial Modifiers +2 Perception
Traits erratic malefactor, killer
Languages Common, Elven
SQ deeds (deadeye, gunslinger’s dodge, quick clear), elf blood, fast movement, grit (3), gunsmith, nimble +1, shattered mind
Combat Gear potion of cure light wounds (2), potion of magic weapon (2), weapon blanch (cold iron); Other Gear +1 studded leather, mwk longsword, mwk pistol, adamantine bullets (5), backpack, beneficial bandolier, bullets (30), coat pistol, dagger, gunsmith’s kit, paper cartridges (30), powder horn with 10 does of black powder (3), rope (50 ft.), silver bullets (5), sunrods (2), waterskin, 46 gp

----- Special Abilities -----
Grit Lirianne begins each day with 3 grit points. Her grit goes up or down throughout the day, but cannot go higher than this maximum. Lirianne can spend grit to accomplish deeds (see below), and regains 1 point of grit each time she confirms a critical hit with a firearm or when she reduces a creature to 0 or fewer hit points with a firearm.
Deeds Lirianne can spend grit points (see above) to accomplish the following deeds:
Deadeye: Lirianne can resolve an attack against touch AC instead of normal AC when firing beyond her firearm’s first range increment for a cost of 1 grit point per range increment beyond the first. Lirianne still takes the –2 penalty on attack rolls for each range increment beyond the first when she performs this deed.
Gunslinger’s Dodge: Lirianne can spend 1 grit point to avoid a ranged attack by moving 5 feet as an immediate action, granting her a +2 bonus to AC against the attack. This is not a 5-foot step, and provokes attacks of opportunity. Alternatively, she can drop prone to gain a +4 bonus to AC against the attack.
Quick Clear: As long as Lirianne has 1 grit point, she can, as a standard action, remove the broken condition from her pistol, if the condition resulted from a misfire. If she instead spends 1 grit point, she can perform quick clear as a move-equivalent action.
Disease (Su) Though she herself is immune to disease, Lirianne is a carrier of a deadly magical contagion that she spreads with her slam attack.
Mana fever: injury; save Fort DC 14; onset 1d4 minutes; frequency 1/day; effect 1d2 Con damage, 1d2 Cha drain; cure 2 consecutive saves. Anyone who lives with mana fever for a week straight without dying becomes immune to the disease, but also becomes a Mana Wastes mutant.
Erratic Malefactor Lirianne’s volatile temperament gives her a +2 trait bonus on initiative checks. Additionally, once per day, as long as an ally is within 10 feet of her, she can reroll a single attack roll or skill check before success or failure is known. She must take the results of the second result, even if it is worse.
Gunsmith Lirianne’s pistol is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it.
Infectious Weapons Creatures damaged by Lirianne’s ranged and melee weapon attacks have a chance to contract mana fever, as though they were damaged with her slam attack. (Pathfinder #81: Shifting Sands)
Killer When Lirianne confirms a critical hit, she deals an additional amount of damage equal to her weapon’s critical modifier (+2 with her longsword or slam, or +4 with her pistol). This additional damage is added to the final total and is not multiplied by the critical hit multiplier itself.
Nimble (Ex) Lirianne gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes her to lose her Dexterity bonus to AC also causes her to lose this dodge bonus.
Pistol Lirianne’s pistol attacks resolve against the target’s touch AC when the target is within the first range increment of the weapon (20 ft.) and have a maximum range of five range increments. The gun can hold a single bullet at a time, and reloading it is a standard action that provokes attacks of opportunity. If a pistol attack is ever a natural 1, the firearm misfires and gains the broken condition. While it has the broken condition, it suffers the normal disadvantages that broken weapons do, and its misfire value increases to a range of 1–5. If her broken pistol misfires again, it explodes, destroying the weapon and creating a 5-ft. burst from one randomly determined corner of her square, dealing damage to any creature in the burst (including Lirianne) as if it had been damaged by the weapon—a DC 12 Reflex save halves this damage.
Rage (Ex) As a free action, Lirianne can enter into a rage that makes her stronger, more perceptive, and dauntless. When a barbarian ability would increase Lirianne’s Strength while raging, it increases her Dexterity instead. She can rage for a total of 9 rounds per day, and can end a rage as a free action. Ending her rage makes her fatigued (imparting a -2 penalty to her Strength and Dexterity) for 2 rounds for every round she spent in a rage, and she can’t rage while fatigued or exhausted. While raging, Lirianne can’t use Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride).
Rage Powers Lirianne gains access to the following abilities while raging:
Surprise Accuracy Once per rage as a swift action before rolling an attack roll, Lirianne can gain a +2 morale bonus on the attack roll.
Shattered Mind The transformation into a Mana Wastes mutant caused irreparable damage to Lirianne’s psyche. Her Intelligence score has a -2 penalty, but she gains a +2 racial bonus to Will saves.
Sword and Gun (Ex) When raging and wielding a one-handed firearm in one hand and a light or one-handed melee weapon in the other, Lirianne can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two-Weapon Fighting feat, but only if all attacks are made with those weapons.

Back Story

Lirianne's dreams of a fantasy life fighting evil in the wilds of Alkenstar turned to nightmare when she was infected with mana fever by a mutant. Unable to cure her, the citizens of Alkenstar locked her away in an asylum with other plague victims.

Horrible as the disfigurations caused by the rotting disease were, it was the perceived abandonment by her people that ultimately caused Lirianne's psychotic break. Her mind shattered as she retreated from her awful reality into her fantasies, barely cognizant of her own existence.

A plague doctor, in a well meaning effort to reach her, had some of her personal belongings brought to the cell. His hope was that memories of a gentler past might start Lirianne on the way to acceptance, so she could again be a part of the world.

As her boil-scarred hand caressed the pistol he had brought, Lirianne had a sudden moment of clarity... and promptly shot the doctor dead.

In her escape from the Alkenstar asylum, many more died, but far worse off were the ones that did not. For Lirianne was able to spread her mana fever not just through touch, but through the infected bullets she fired into healthy flesh.

Finding true peace and sanity only when in the thrall of her gun trance, Lirianne became a mercenary. Her tendency to spread her mutant plague in her wake earned her the nickname, "Malady Anne." When in her fantasy deliriums, she considers the name a compliment (though she is always quick to correct the pronunciation to "M'lady" as if it were a title). Woe betide the man who utters the nickname when she is in her gun trance, for then she recognizes it as the insult it was intended to be.

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Luthorne wrote:
Cthulhudrew wrote:
Can someone tell more about the Zeitgeist Binder? I'd been hoping for some kind of City Loci channeling Medium, but the spiritualist archetype sounds interesting, too.
** spoiler omitted **

Thanks! Sounds pretty cool. I still think a Medium would have been a better fit, but this is a cool alternative (and gives me some more thoughts on what to do to design a similar sort of "urban channeler" Medium archetype).

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Can someone tell more about the Zeitgeist Binder? I'd been hoping for some kind of City Loci channeling Medium, but the spiritualist archetype sounds interesting, too.

6 people marked this as a favorite.
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Duiker wrote:
Liz Courts wrote:
My Self wrote:
This page wrote:
Mounted furies are mounted vigilantes like Zorro whose steeds also have a secret identity.
... What?

He-Man and Battle Cat.

She-Ra and Swift Wind.
Also, Ace and Gary

Blue Falcon and Dyno-Mutt.

11 people marked this as a favorite.
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To Insanity... And Beyooond!!!

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Nice. This sounds like a really awesome intro to this campaign. Kind of reminds me of the premise of Azure Bonds, but much more interesting, because of the Cthulhu mythos ties. Looking forward this this mucho, mucho, mucho gusto!

6 people marked this as a favorite.
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This is just plane awesome.

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That is not dead which... aw, heck, you know this one.

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Rogar Valertis wrote:
Is it just me or the part about the slave editors in Droskar scriptoriums and the severe punishemts meted out by their cruel and dark overlords hints at something specific?

A desperate, last-ditch cry for aid from an oppressed writer?

"Help! I'm being held prisoner in a Washington fiction factory!"


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Maybe he poisoned them with his negative attitude?

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I'd buy it. I'd buy more of anything Tian-Xia, AP or not.

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Anything in here that would be useful for a drow-hunter?

(ie, someone who hunts drow, not a drow who hunts.)

10 people marked this as a favorite.
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Aubrey the Malformed wrote:

Do you mean...



5 people marked this as a favorite.
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This book better talk about the D'DEW.

1 person marked this as a favorite.
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Starstone-related is my guess.

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JoelF847 wrote:
With the reveal that ** spoiler omitted ** my new theory about the grave site is that the person Felicity asks Oliver to kill is him.

I agree.

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I'm of two minds on this; on the one hand, I love the original TBolts, and it looks (at least thus far) as if this title will be providing my favorites- Atlas (Erik Josten), Moonstone (Karla Sofen), Mach-V (Abner Jenkins) and- the best of all- the Fixer (Norbert "Paul" Ebersol).

However, I'm not sure about the creative team. I've only read one thing by Jim Zub, which was fine (Pathfinder #1), though I've heard good things about him. The artist, however, strikes me cold from the cover that has been shown and from other works of his that I've seen. His art seems very similar to Rob Liefeld's, and I am not a fan of Liefeld.

So I will definitely be checking this run out, and I'll give it at least two issues, but I am a "wait and see" on whether I'll stick it out beyond that.

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Sarcasm Dragon wrote:
on't forget that casting spells with the [acid] descriptor slowly corrupts you into an ooze!

Does that mean that casting spells with the [illusion] descriptor makes your character question whether or not they are imaginary beings under the control of someone else who is rolling dice to randomly determine the outcome of their actions? ⊙﹏⊙

2 people marked this as a favorite.
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Ooooh! I'll have to take a look at this!

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Mr. Pedantic wrote:
[pedantic note]Actually, his curse was undone by any moment of perfect happiness. That being sex was basically coincidental.[/pedantic note]

Mr. Pedantic beat me to it. I guess that he earned his name.

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Thomas Seitz wrote:
So no one wants a Pathfinder version of Ash Williams then?

Alain is enough of a good guy who happens to be a jerk, I think. :D

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The archetype is called a "dusk" knight, which suggests at least a little bit of "light" is connected to it. It could be a very appropriate sort of name for a paladin who is dedicated to either redeeming the evils that lurk in the shadows or defending from it.

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thejeff wrote:
What I'd like to see in that kind of scenario, and what I've done on a smaller scale in past home campaigns, is give the party some kind of magic fast/instant transport that only works once they've somehow activated the next location. In this case it could be old planetary gates or something like that.

There are certainly precedents for that already, the elven gates for one or (my preference) Apostae's portals which, IIRC, may be connected to the Xiomorn (Vault Builders). So if there were a Distant Worlds AP and they wanted to start it on Golarion, either of those would/could be a very real option.

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Neh-Thalggu PCs for the win!

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While I think a world hopping Distant Worlds AP would be fun- and probably the only way we'll ever get much more info on Golarion's solar system other than what we have thus far- I would frankly prefer something more singularly focused, so that we get a more in-depth coverage of a particular planetary setting, rather than some slightly more cursory treatments of multiple planets.

Castrovel is probably the most likely of those, though either Akiton or Verces would also provide a lot of opportunities. Along those lines, even a Diaspora (or Verces with forays into the Diaspora) AP would be cool.

2 people marked this as a favorite.
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I hope there is an archetype that requires you to be insane.

3 people marked this as a favorite.
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Thomas Seitz wrote:
*wonders if there will be an archetype for having a seugathi as an animal companion... *

How about an archetype for being a seugathi's animal companion? :p

3 people marked this as a favorite.
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Anything Kyton related in this?

4 people marked this as a favorite.
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Tooo Infinity... Annnd Beyonnnd!!!

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Secret Wizard wrote:
Can someone confirm this will have the first Samurai archetype in 4 years?

Now if we can only get some ninja archetypes (maybe in an Unarmed Tactics Handbook). :D

3 people marked this as a favorite.
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Oooh- Armored Battlemage! I've been wanting to see one of those for a while now!

1 person marked this as a favorite.
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James Jacobs wrote:
This is kind of the same idea as folks saying "Movies in the past were better than they are today." Not true. It's just that folks don't remember the vast majority of bad movies from the past and do remember the ones that survive the test of time.

Plan 9 From Outer Space would that this were true.

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doc the grey wrote:
I think he means has the Red Raven become the new vigilante iconic? It's not too far fetched and if it's an update I could see the visual update.

That is indeed what I meant. Why invent a brand new iconic (with similar guise) when you've already got an established one you could use to showcase the vigilante class?

EDIT: Plus, tattered red cloak.

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Could that masked character with Merisiel be the Red Raven?

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I hope it's not more HYDRA (but fear it will be). I'd rather it be something like the Secret Empire, some kind of conglomerate of industrialists, or just Roxxon itself (Ray Wise is back as Hugh Jones this season, at least he was in this episode).

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A Dominion of the Black AP, where all the players are member races of the Dominion.


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samuraixsithlord wrote:
I'd like to see them complete the trilogy that they started with RotRL and SS.

Why do you think it is only a trilogy?

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I'd love a really detailed Kaer Maga, especially with lots of maps (multi-level) and illustrations. :D

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I suspect that Strange Aeons will take place in the Dreamlands, at least in part.

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T.A.U. wrote:
I vote for Numeria too!

Numeria 2: Electric Boogaloo?

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While the sidebar links to the various pages of Ultimate Equipment work, if you click on the Index link at the top of the pages, you get a URL not found message.

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If you have a cooperative GM, maybe see if he'll let you play as a swashbuckler but instead of the light/one-handed weapon class traits, apply them to a spear?

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Pray, pray, pray, sleep, wander while contemplating the wonder of the heavens, pray, pray.

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Interesting- a very comprehensive gathering of info so far.

You might want to check out the back story of Rivani for some other Vudra information (and I notice it didn't get referenced at all in that thread), and probably update the Psionics reference to Psychic Magic.

Speaking of, I don't recall offhand if there is any Vudrani specific information in Occult Adventures or Occult Origins, but I'd suggest checking those products out as well, and while I don't have it yet, I believe that there are a couple of new monster types that have a distinctive Indian/Vudran feel to them.

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UnArcaneElection wrote:
And here's another thought: If Golarion managed to develop an RPG company that managed to get a little bit of knowledge of Earth, what would their game(s) be like?

Unflatteringly, I'm going to guess it would be something like an RPG version of Risk or Supremacy.

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Hythlodeus wrote:
They also seem to exist in some capacity in the MCU. at least Captain America comics appeared in IM2 and CA:TFA and Patsy Walker comics appeared in Jessica Jones

Many years ago (a decade plus-ish?) Marvel even had a month where they put out several Marvel Comics that were the Marvel comics as they exist in the Marvel Universe. As if that wasn't mind-blowing enough, the Captain America issue was not only drawn by Steve Rogers (who, in his own comic, actually did draw Cap for Marvel comics for a period of time), but written by Rick Jones!!

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If you think Earth and Golarion being in the same universe is mind-blowing, then please, whatever you do, do not click on this link:

Tommy Westphall

For the luvva whatever deity you worship, don't do it!

I'm warning you! I will not be responsible for cleaning the brains up off the floor when your head explodes!!!

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I'd second the idea of teamwork feats. I think giving them as party feats would be a great idea, and something I've been toying with doing for some time. Either just as rewards, such as you are inquiring about, or as a progression at every couple of levels (like level feats, but for the party).

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