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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,922 posts (2,926 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Luthorne wrote:
James Jacobs mentioned here that there will be information on the Crown of the World and Shenmen in this book.

Oooh! Black Blood goodness, perhaps?


1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Sugar. Spice. And Everything Nice.

Along with a healthy dose of Chemical X.


1 person marked this as a favorite.
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Likelikelikelikelikelikelikelikelikelike.


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James Sutter wrote:
One thing that isn't mentioned in the solicitation is that I wrote this whole book—been working on it on and off for probably two years now. Can't wait for you all to see it. :)

Was anything in this book influenced by the suggestions made a long, long time ago in this thread? :D


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Pyromancer999 wrote:
It's been a while since I've had a copy of the specific book to look at, but remember it saying that he was exiled to the Plane of Shadow by the other Eldest.

I was under the impression for some reason (can't recall the source) that he was suspected to have been imprisoned by Nex.


3 people marked this as a favorite.
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Digging it. Hopefully between this and books like Ultimate Intrigue, we might be moving in a direction towards alternative means of advancing in class and level beyond just the traditional "killin' stuff."


1 person marked this as a favorite.
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Luthorne wrote:
Might need to wait for Dance Halls of Golarion for that one, though...

With the Dance Hall Daze feat?

(Now I've got Wang Chung stuck in my head.)


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Thomas Seitz wrote:
That being said, I'm pretty sure there will be stuff about all the fey, dance offs and probably a few mentions of Jubjub birds.

This would be awesome. Rules for Dance Off Combat.

Take that, Ronan!


1 person marked this as a favorite.
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Mark Moreland wrote:
The fallout from Rexit will take generations to fully comprehend.

Rexit?

Or NEXit?


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Umbral Reaver wrote:
In the future, attention span has been monetized so heavily that attention itself is now currency.

Good lord. If their attention span in the future is anything comparable to that of modern people, the economy must be bankrupt.


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What the aboleth giveth, the aboleth taketh away.


3 people marked this as a favorite.
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Mark Moreland wrote:
It is very similar to the Books of the Damned and Chronicle of the Righteous. There are no new Eldest, but they each get a full write-up with obediences and such.

Even the long-lost Count Ranalc?

(pleasepleasepleaseplease...)


Pathfinder Adventure Path Subscriber

As far as the mechanics, we know that they want their bestiaries to be compatible between both games. Makes sense from a business standpoint, as you don't have to have an entirely different set of books just for monsters, both for manpower purposes as well as to make the transition easier financially and practically for your clients (plus, there are already 5 of them out).

In any event, that, I think is the biggest clue going forward as to how they might approach Starfinder. Yes, they want to use as much of the Pathfinder rules as possible, but it seems like perhaps the Bestiaries are their baseline, rather than the Core Rules per se.

Ideally, I'd think they would want you to be able to use the bestiaries as is, without having to apply any modifiers or conversions or buy/download a conversion guide just to get things straight. Or, they might just single out a few of the most important items from the Bestiary stat blocks that are applicable, and the rest can be freely ignored. But I think to get an idea of where their mindset might be working, we should look at the bestiaries and move back to the Core from there.


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Tacticslion wrote:
Yes. But that's what you get when you have humans. :D

And the internet to provide them a voice to cry out their vain hopes and dreams to the masses. :D


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In the silent vastness of space, everyone is a ninja!!


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Entryhazard wrote:
The biggest advantage is that a bow makes even less noise of a silenced gun

Because in space no one can hear you loose.

... wait. How would this be an advantage in space?


Pathfinder Adventure Path Subscriber

Got to cut a deal with one of those dang Men of Leng, I'm guessing? Perhaps its off to the Dreamlands in #5.

Even though the name Count Lowls makes me lol, I'm looking forward to this entire AP sooooo much.


3 people marked this as a favorite.
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Needs to be a hardcover. (╯°□°)╯︵ ┻━┻

But seriously... WOOHOOO!!!!


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I'd love to see different forms of currency for different planets/systems/regions, but I suspect that will probably not be the case (and I can see why; like with languages, once you start getting too "realistic" it can bog down gameplay too much).

Ideally, though, give different currencies for each region, with a standard "galactic" sort of currency that is able to be used in most areas that have contact with the "core"/Absalom Station.


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Imbicatus wrote:
The Coldfire Trilogy C.S. Friedman

Dangit! Can't believe I forgot this. It's one of my favorite series; I must have reread it at least a half-dozen times. Definitely this, especially in regards to magic.


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I doubt Paizo will go this route, but I'd love to see a sci-fi take on the classic Castle Amber module for D&D. PCs find themselves stranded on a derelict ship, only to find that that they have to contend with a crew driven mad by isolation and the invasion of evil creatures, and have to find a way to find and free the chief engineer from his hibernation capsule so that he can repair the ship and take them home.


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Tacticslion wrote:

I agree with most of Malwing's post above, and I wanted to point out something from it.

Malwing wrote:
Most of the speculation I've seen on Starfinder reflects a lot of D&D history
This right here is something I'm surprised no one has really gone on at length about in this thread.

Another way of looking at Starfinder, and this kind of seems to mesh with what some of the "official" word has been, is that it is reflective of D&D/PF history in a different way- in the way that early TSR had many different games, in addition to D&D, as part of its stable. Games such as Boot Hill, Gangbusters, Gamma World, Metamorphosis Alpha, Top Secret (one of my personal favorites), and- not dissimilar to Starfinder- Star Frontiers.

Most of these had standalone systems that were different from D&D and each other, but at various points along the way, in various editions of those games, efforts were made to either make the mechanics similar to D&D or other games in the line.

It seems to me that Starfinder is really just Paizo testing the waters to do something in that vein, but with an eye towards trying to keep enough mechanics similar that they can still have some degree of cross-product pollination.

Perhaps, if it is successful, they might try similar such products, for different gaming styles (horror, maybe? I know there have been a lot of calls for steampunk Pathfinder, too.)


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Deathstalker series (Simon Green)

Double Solitaire (Wild Cards X, Melinda Snodgrass)
-While the Wild Cards books are set on Earth, this one actually takes place on another planet, and is very space operatic, plus it incorporates the super powers of its parent series


1 person marked this as a favorite.
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It would be interesting to see how/if the exploration rules might be translated for interstellar "sand box" adventuring.


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Will there be Black Blood?


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xorial wrote:
My excitement is for the fact that there will be material written for Pathfinder & supported in Hero Lab (I already asked) that can be used to run Dragonstar.

Are they going to rename it Starlab? :D


1 person marked this as a favorite.
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Snorb wrote:

What I Want From Starfinder:

* Gyrojet pistols/rifles. (Google them, or watch You Only Live Twice.) Seriously, these need more love.

Those could be useful in space combat (actual zero-g, not ship interior combat).


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Lord Fyre wrote:
A war against an army of Hobgoblins should have been set in Lingshen.

I'm kind of hoping there are at least some ja noi oni in this. Reading between the lines of the histories of Avistan and Tian-Xia, it seems at least marginally possible that ja noi were involved with (or behind) the Goblinblood Wars. I'd like for that to be the case, and see them involved with this as well.


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Spaceship PCS!!!!

(But seriously, maybe some kind of side-system such that as the party grows and levels, their ship can do so alongside them? Learn new maneuvers, gain ship traits, etc.)


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Black hole vampires.


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James-

Congrats on the Starfinder line; I'm really excited to see what you guys at Paizo come up with. Speaking of which:

I know you've said that the Hyperion Cantos were something of an inspirational source for Distant Worlds, but are you familiar with the Deathstalker series by Simon Green? I'm personally not too keen on the way he writes his characters in that series, but for sci-fi/space opera world-building, it can't be beat.


2 people marked this as a favorite.
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UnArcaneElection wrote:

^New AI God . . . Does this have Harlan Ellison's voice?

Maybe it's Hal 9000's voice, instead?


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Gods, shmods.

They're all just really very advanced beings that belong to the G-Continuum.

(Or is it the P-Continuum? Either way.)


3 people marked this as a favorite.
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thecursor wrote:
Calling it right now: Eox will be Starfinder's "big villain"

Eox shall always win, because their ships need not waste valuable space and resources on such frivolities as "life support" and "crew supplies." :p


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Skaeren wrote:
I'm looking forward to the Technology element for the Kineticist... And wondering why they call it Absolom station and not Babylon station...

Absalom Station, powered by Starstone (tm)!!


1 person marked this as a favorite.
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Garrett Guillotte wrote:
I'm really, REALLY curious what Starfinder's space vehicle and zero-g combat will look like. That's been the biggest bear to wrestle with the built-for-2D Pathfinder rules, and I haven't seen anyone solve it particularly well. I haven't solved it very well, and now it looks like I won't have to (or get to).

I'm suddenly reminded of the old 3D Chess they used to play on Star Trek: TNG, but with minis.

But yes, I've pondered the 3-dimensional combat in PF myself (when contemplating a scenario for Superstar the past couple of years; never got to that stage, so didn't need to try and solve it, though.)


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A derelict spaceship can serve as a megadungeon, too; just think of the scavenging scene in The Force Awakens.


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Something that I would like to see addressed in some fashion is how all the millenia have affected the evolution of magic.

One thing that pretty much all versions of D&D/PF have failed to do, IMO, is take into account the effect of time and innovation as it applies to magic. Technology changes and develops over time pretty much the same ways it does in our real world, but magic always seems to be the same. A wizard from ancient times still uses spellbooks, still has access to the same types of magic, levels, and even actual spells as do modern wizards. There are some minor diversions here and there (Azlanti wizard schools, for instance, on Golarion), but never any real effort to address it otherwise, which seems a shame.

I'd like to at least see it discussed in some fashion, even if no efforts to make any mechanical changes are made.

(I'm not sure if the Realms' Netherese sets/campaign products ever discussed it or not; that is probably the most likely place to have done so, if ever.)


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Archpaladin Zousha wrote:
I too would really like to see Casandalee again!

Sounds to me from the background material like that is a distinct possibility.

As to clerics: All clerics in Starfinder serve the Dominion of the Black as the Universal Church of Truth.


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The Aboleth tried their Starstone trick again, but this time they mistakenly shot Golarion itself into deep space...


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MMCJawa wrote:
Would love a playtest, but I get a feeling they have increasingly found playtest data less usable over time?

My guess is that they've already had quite a lot of playtesting over the years with the current ruleset and add-ons that are going to be the basis for Starfinder.


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Blue Oyster Cult and Joe Satriani


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Vic Wertz wrote:
If you're familiar with Distant Worlds, that will give you an idea of what the Starfinder team's approach is going to be like.

I am very familiar; Distant Worlds is one of my favorite PF products.

I guess my question comes more down to how the APs are going to deal with things, rather than the setting. Distant Worlds is a very broad overview of the solar system, just hinting at the secrets to be explored. I wouldn't expect an AP to jump from, say, the Loving Place in one chapter, then to Epoch in the next; not in the way a Golarion based AP would perhaps switch from a single city to a dungeon in the same country in the next issue.

Planet-hopping APs could be fun for a once in a while thing, but I think I'd prefer something where the scale is more local; a single planet, or even just a region of a planet, for instance. (Or even a single AP on one ship; the size of intergalactic ships themselves can be enormous. Maybe one gigantic derelict ship could be the basis for an single exploratory AP).

At the very least, I hope there is a mix of adventures like that.


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I know the announcement is barely out of the gate, but I hope to hear what the planned scope of the system is meant to be. One of the things that often frustrates me about sci-fi in literature is when writers treat starfaring stories as if they were taking place on the scale of a single planet (or continent): the cultures and ecosystems of entire planets are uniform and homogeneous; events and travel happen nearly instantaneously, regardless of the vast distances involved; fleets of ships are somehow able to conquer entire planets just with some relatively confined bombardments from space; etc.

With an RPG, you've got to try to constrain your boundaries somewhat, to keep the narrative personal for your players. So I'm curious to know how that will work out for Starfinder. Will we see more narrowly focused APs involving relatively smaller areas of Golarion's galaxy, or will there be an attempt to try and paint with a broader brush in order to depict as wide a range of options out there, but at the expense of quite possibly giving each of the planetary systems short-shrift?


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Speaking of art, I wouldn't mind at all seeing some of the artists on Iron Gods working on this line. In particular, I recall that Lucio Parillo and Miguel Regodon Harkness did some great pieces on Lords of Rust.


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I hope there is a lot of Dominion of the Black nastiness to contend with in this game.

I suspect- given the creative team- there will be. Muahahahaha!


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"Gifted access to a hyperspace dimension by an ascended AI deity..."

Sounds like someone we might already be familiar with.


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At this point, I'm mostly curious to see what they are going to do with the existing alien races. Many of them were already pretty technologically advanced- like the Sarcesians, the Vercites, etc. Wonder what's become of them in the thousands of years since present-day Golarion?


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Dragon78 wrote:
What kind of mutations?

Life Leech, Temporal Fugue.


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Dragon78 wrote:
Aucturn would be interesting.

Indeed. Surely a product called "Horror Realms" can't pass an opportunity to miss describing The Loving Place?

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