Fiendish Marsh Giant

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Goblin Squad Member. RPG Superstar 6 Season Star Voter, 7 Season Marathon Voter, 8 Season Marathon Voter, 9 Season Star Voter. Pathfinder Adventure Path, Starfinder Adventure Path Subscriber. Organized Play Member. 3,144 posts (3,150 including aliases). No reviews. No lists. 1 wishlist. 1 alias.


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Rysky wrote:
They’re the same Runelords. There wasn’t “Runelords of Virtue” and “Runelords of Sin”. Just Runelords.

That's what they want you to believe.

(This message brought to you by the Eighth Sin, Public Relations.)


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Deadmanwalking wrote:

This creates serious issues. Making Paladins (known for their Diplomacy) also master liars has a few thematic issues, as does making all good liars also superbly charming.

That's in addition to the problems Mark Seifter mentioned with adding Intimidate in (Trolls are suddenly immensely charming and brilliant liars if all three are one skill, for example).

I tend to agree with you in theory, but at the same time, from this blog post, it seems as if certain functions of different skills are locked behind proficiency levels and/or skill feats. So couldn't the concept of what they've apparently done with Thievery be done with a "Social" skill?

IE, if picking pockets or disabling traps is a function of Thievery that is either available only with a skill feat or a higher level of proficiency, so too could things like Intimidate or Diplomacy. So in your example, the troll might be able to use its Social skill for some powerful Intimidation, but not for diplomacy (at least not nearly as well).


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Weather Report wrote:
Resonance, like attunement, does not represent internal magical energy, it is merely how much magic you can take/attune with/resonate with, due to Charisma, as far as I can see.

"What's the resonance level of that Staff of Wizardry? I need a count."

"It's over 20,000! Even Master Ezren doesn't have a resonance count that high!"

:D


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PossibleCabbage wrote:
My house rule is going to be that "thievery" is the name of the skill, but one can only ever refer to it by polite euphemisms.

Just FYI, "Dancing" has already been co-opted for proprieters of halls of ill-repute. :p


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Kytons, please? I'm not afraid to beg.

(They like it better that way.)


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Milo v3 wrote:
That wouldn't really work with the class features that are static. You might be able to retrain the Druidic Order class feature to change what order your part of, but there's been no suggestion you can retrain it to be the class features of a completely different class.

To clarify, I meant to suggest that it would work like current retraining does: you would lose your highest "static" class feature and trade it for another class feature.

I could definitely be off-base here. I hope they talk about multiclassing more.


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The Raven Black wrote:
No retraining class levels ? :-(

They haven't discussed how multiclassing will work in the new system yet, either, but given what we know so far, it seems classes are somewhat modular in terms of class abilities. As they do mention retraining feats and class features, presumably that would be all that would need to be entailed vis a vis 1E's retraining class levels.

IE, rather than have your lvl 3 ftr/2 wiz retrain a wizard level to become a 4 ft/1 wiz, now you would simply have your lvl 5 character retrain the wizard class features he picked up at lvl 3 and swap them for ftr class features of the same level. Functionally more or less the same, but the main difference is you are now just considering Character Level as opposed to Character Level and Class Level(s).

That's my guess, anyway.


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Voss wrote:
'irreligious' is just flat out the wrong word for what you're trying to say. No one indifferent to religion is going to be scared of holy symbols.

I tend to agree with this on a general level. I feel that "blasphemous" or "irreverent" are better terms for this.


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I can see how from the example creatures- zombies and skeletons- this change could work out pretty dramatically and thematically: zombies and skeletons in fiction have very different ways of being destroyed, traditionally.

I am very curious if this sort of modification holds up across different creatures and different CR levels, though. What seems to work at low levels doesn't necessarily scale.


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Weapons and armor getting potency runes but shields not seems very arbitrary to me.


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I feel like extracts, in the new system, should be the baseline components upon which elixirs and other alchemical items are crafted.


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I can't say I'm a big fan of the new stat allotment system. Everyone starting at a base 10 and each stat boost is a +2 sounds like it is going to make for some very cookie cutter ability scores. Also, since everything is a +2 stat, why not just go with single increments (+1 stat = +1 modifier)?


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edduardco wrote:
Interesting to see Alter Reality listed, I don't think Wish will be renamed so what is Alter Reality?

In 1E, Alter Reality was just a renamed Limited Wish for illusionists. Since Wish is now a 10th level spell, maybe this is just a renamed Limited Wish like in 1E?


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Add me to the list of people who think Paladins should be a prestige class (or maybe even some kind of fighter/cleric multiclass archetype).

If my memory of the heydays of 3E aren't failing me entirely, I believe early iterations of 3E attempted to do just that (have paladins be a prestige class) but the idea was thoroughly poopooed by the playtesters, such that the designers went back and made Paladins a core class again. (This happened during the private playtesting of the game that took place well before the first public marketing/leaks of the game began to dribble out and get posted online in places such as Eric Noah's D&D website- which of course eventually became ENWorld.)


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Great resource, as always. One thing I noted the other day: it looks like the entries for Bestiary 5 are still incomplete. Not sure if this is still in process or if it got lost in the shuffle.


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Nudism is disallowed in the Starfinder universe.

Powered armor speedos on the other hand? Totally different story.


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Jason Keeley wrote:
Triune has to live somewhere, right?

I thought Triune lived in The Cloud.


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Sounds like what happened during the Hulk's Savage Banner phase.


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An AP about Giants mashed up with an AP about Drow? Hmm...

How about "Queen of the Spiders"? lol

Kidding aside, I think this could be a cool idea, especially if you use Eclipse and Moon Giants in it.


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Even better if they're on digital paper! :)


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Jasque wrote:
I once played a game where a fellow PC killed the final boss with an interdimensional ballistic missile (IDBM) with a nuclear warhead.

Was his character's name Waldorf?


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Return of the Runelords part 6: In the epic conclusion, the PCs must travel back in time to assassinate Aroden, preventing the destruction of Golarion and thus finally answering the mystery that has plagued us all for so long!?!?!?!

:p


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We demand equal time for Brewers!!!!


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John Compton wrote:
That said—and it's not unique to this cover—our artists also create some amazing images, some of which inspire future rules development.

I hope someone is hard at work designing "Hand in a Canister" (Handister?) for future Starfinder installments, dangit! That just looks so cool!

(And thanks Rob and John for the answer. I suspected that might be the case, but still really want to see that thing statted up!)


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Xenocrat wrote:
It looks like a plant/vine monster coming out of a canister rather than an ability the NPC is using.

Either way, it still isn't described in the adventure itself for all that I can tell, and I am disappointed because it looks really cool.


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Jurassic Pratt wrote:
Is Lissala's Alignment a typo? Or did she change from LN to LE at some point in Golarion's history?

Not a typo; they go into slightly more detail in her entry, but the long and short of it is yes- she becomes evil later.


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I actually like the Azlanti deities better than many of the modern Golarion crowd. Especially Ulon and Sicva. Is Sicva the first child of other deities that we know of, or am I missing someone?

As for Ulon and the Community domain, I could see it possibly being for the reasons Luthorne states- without a community, conspiracies don't really thrive. Like a pandemic, without a large group of people in close contact, such things would quickly die out. Also, to an extent, the cells that worshipped Ulon were small communities.


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The "smoky hand" thing the Lashunta on the cover is using (both there and in the interior artwork) looks really awesome- but I don't see what exactly it is supposed to be. None of his abilities or equipment quite match up, unless I'm missing something. Anyone have an idea what it is supposed to be, or is it just a case of something cool in the artwork but there not being an equivalent in the mechanics (either due to the new NPC/Monster generation rules or just an oversight)?


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captain yesterday wrote:
What are groups of Skittermanders called.

Gremlins.


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Axial wrote:
David knott 242 wrote:
Basically an Azlanti storm trooper.
Do they have a -20 attack penalty on every ranged attack with a laser weapon?

That and a weakness to hurled rocks.


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Jelloarm wrote:
It's actually just all skittermanders. Hundreds of pages of the lovely little bastards.

Bah! (space) Gremlins get the short shrift again!!!! (╯°□°)╯︵ ┻━┻


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Razmir is so powerful, he has convinced more people he isn't a god than he has that he is.


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Crossing my fingers for something on Ninshabur and Taumata, but I would be terribly, terribly disappointed if there isn't more information about long lost Valashai! It's about time we had more than the vaguest hints about that ancient empire.


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Liane Merciel wrote:
BUT there should, hopefully, be a lot of stuff that's easily adapted to various class concepts, in terms of both background and development within Nidal, if that makes sense. Not so much mechanics, more story and worldbuilding stuff.

As much as I'd like it to be all about how Kytons fit into Nidal society and influence its fashion, class structure, culture mores and the like, I'd actually really just love to see things like that addressed.

The recent Qadira book is a great example of how I wish more campaign setting books would have been presented all along. I'd love to read about fashions of Nidal and any sumptuary laws that may have been imposed on Nidalese society. Everyday life in Nidal, and how rural life differs from the larger towns and cities. How Nidalese art and architecture differs and/or compares to that of its neighboring countries, etc.


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Leg o' Lamb wrote:

I still want a Kyton specific book.

A book on Nidal is nice and all, but a companion book covering Kytons is like the peanut butter to this book's jelly.

Me want, too! Memememememe!!!!


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Cool idea for a column!


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Kytons! Kytons! Kytons!

Such sights you show us!


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Dominate Person now requires not only an attack roll to hit before a Will save needs to be made, but it also has a visual effect of being a purple ray.

Any ideas on why these changes were implemented? Was Dominate Person being abused? The visual effect is a particularly blah change to me, as it really takes a lot of the subtlety of mind control away. :'(


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Marco Massoudi wrote:
Is it to early to ask for "Pathfinder Roleplaying Game: Ultimate Romance" aka "Romantic Adventures"??

Pathfinder RPG: Romancing the Starstone

Coming Soon!


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Best of luck to you, Mr. Sutter. I can't say I'm not tremendously disappointed to see you go, especially so soon in the infancy of Starfinder, as your otherworldly writings have been one of my most treasured parts of PF/SF. It takes a lot of courage to leave the nest of something known and comfortable to follow other dreams, though, and you have my admiration for that. Take care and I wish you much success!


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I did some playing around with Shadow in the Sky with an eye towards doing this with Second Darkness, and I'd pretty much say I'm in agreement with Mad Paladin. You can probably more or less use the monsters as is from the Bestiaries, but you're going to want to redo the NPCs, which is tricky. The only way to really rework them until the Alien Archive comes out is to do a full class rebuild, as there just isn't enough info to be able to effectively use the Simple Monster rules from PF Unchained to do them. You could probably get away with trying it with some of the low-level NPCs, who aren't likely to need a lot of template grafts, but without some more detail about what the templates would look like for higher level NPCs its very tricky.

And when you are dealing with high level spellcasters, it will probably get even more difficult, given the lower spell levels and the much reduced spell choices in SF.


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Archmage Variel wrote:
I'm really hoping paizo makes skittermander and space goblin plushes. They need to be a thing.

Not before they make gremlin plushies!

Speaking of, where are our Space Gremlins? Huh?


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thecursor wrote:
Okay so I saw the final cover online and...um, is anyone else concerned that the cute, colorful little furballs are...shooting at us?

But what are they shooting? Maybe they're firing the equivalent of the Starfinder Care Bear Stare, and they're spreading beams of joy and happiness throughout the cosmos!! (ノ◕ヮ◕)ノ*:・゚✧


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Are they androids or synthezoids?

It's all really confusing, and Immortus' meddling doesn't help matters any. I blame Space Phantoms.

And gremlins.


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Sir RicHunt Attenwampi wrote:
Non-sequitur but... do you think some dwarves might bury their honored dead in barrels filled with a special premium beer, like a beer version of a mellification? (except not for the later harvesting part)

And waste good drink?


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Wei Ji the Learner wrote:
If you're underground and all you have is darkvision, what does dusky purple or navy blue look like?

Shades of grey. We're all just shades of grey, in the end.


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IonutRO wrote:

Drow are only black in D&D*, Pathfinder drow have always been blue and purple skinned.

*And other derivative works that kept them black, which Pathfinder didn't

Well, not always- Second Darkness explicitly references black skinned drow at various points, and the artwork is a mixture of both black and purplish skin toned dark elves. Over time, however, they have been decreasingly referred to as being black, though.

ETA: Although, technically SD was a 3.5 product, not PF, so maybe that's what you meant.


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captain yesterday wrote:
Cthulhudrew wrote:

All of these are good hypotheses, but the real reason there aren't half-dwarves?

Female dwarf beards.

Point of fact: female dwarves do NOT have beards in Pathfinder, or Starfinder.

That's what they want you to think. Dwarf marketing is working hard to try and rectify the "no half-dwarves" dilemma.


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UnArcaneElection wrote:

Also, are we sure that Apostae was the only place that Ilee lived in significant numbers?

They didn't have (in Distant Worlds) spacecraft of their own, nor did they even venture onto the surface. It's possible that somewhere in the past thousands of years that changed, or that some of them may have been transported to other planets by outsiders at some point, though.


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All of these are good hypotheses, but the real reason there aren't half-dwarves?

Female dwarf beards.

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