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Fiendish Marsh Giant

Cthulhudrew's page

Goblin Squad Member. RPG Superstar 2013 Star Voter, 2014 Marathon Voter. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 1,969 posts. No reviews. No lists. 1 wishlist.


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Freehold DM wrote:
Whedon will continue to kill off characters for inscrutable purposes, and fans will continue to tune in.

Joss isn't writing this show.

EDIT: And what atheral said.


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Snorter wrote:
If someone is continually inserting wrong information, and it's clear that they are doing so deliberately, since his origin can easily be checked in the APs and Paizo blog, do the site staff have the tools to block that person from making further changes, or even from viewing the site?

From looking at it, it seems like the person in question may genuinely believe the (mis)information he is posting is correct. He appears unable to cite any references, but his comments suggest he somehow got the dhampir, gunslinger, and summoner information from the comics.


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William Ronald wrote:
James Jacobs wrote:
The Pathfinder Wiki is wrong.
James, it looks like someone must have just edited the entry. This is what is the summary now.

Looking at the history on that Wiki, someone appears to keep going in and adding the Dhampir stuff (along with some other erroneous information), prompting a revision to the previous information, ad hominem.

Someone just reverted the entry today yesterday, possibly in response to this thread pointing out the error.


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I'm not sure the whole "Absorbing Man gets a rush from absorbing things" bit added anything to the character, though I'm willing to wait and see if it goes anywhere in the next episode.

Similarly- why didn't he keep the diamond in his pocket the whole time so he could just absorb its properties?

(But then, the same could be said about the character in the comics, too- although I do seem to recall a storyline in the comics where he finally clued into doing just that sort of thing himself. Guy was never too bright.)


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Cast Polymorph PC to Commoner


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The Bloody Bloodletters
The Landlord Killers
The Sluggoes


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Lemmy wrote:
I honestly doubt any part of this sentence is true. Vancian casting is only used in D&D-related literature.

Not true. The spellcasting in Roger Zelazny's second Amber series is very Vancian in nature, among other places.

EDIT: I see Lord Mhoram beat me to it.


2 people marked this as a favorite.
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James Jacobs wrote:
I'm pretty sure I put that detail in... but it might have been Nick. Hard to tell where one starts and the other ends.

So you're saying one of the two of you is a Neh-Thalggu that collected the other's brain?


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It just occurred to me that it might be cool to run "flashback" sessions of the Shattered Star prequels alongside that campaign.

Open each new installment of the AP with the players playing PCs of a related "prequel" module through a seminal scene in that module, and then move on to the "modern" day PCs running through the Shattered Star.

For example, the fight against Karzoug from RotRL 6 as a "flashback" before running Dead Heart of Xin.


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Bandw2 wrote:
Dragons have opposable claws and can hold and grasp things in pathfinder. They can use their fore claws just about as well as any humanoid(mechanically anyway). just can't walk around on 2 legs.

That's not the anatomical problem I'm talking about. I'm referring to the anatomical difficulties they might have trying to put on armor when their legs/arms are much shorter than the length of their bodies. Plus their wings.

It is much harder to believe a dragon can put on armor without assistance than imagining a humanoid doing the same.


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I've seen artwork of dragons wearing armor, and while it is an interesting visual, and certainly not outside the realm of you know- magic, and fantasy and all that- said artwork always looks rather like barding. Like something someone put on the dragon, and not something they would (or could) be able to put on themselves.

Does that mean they shouldn't or wouldn't wear it? Not necessarily, obviously, in the real world, knights had to have help to put on their own armor. So not unbelievable that a dragon would have servants to help outfit it.

In fantasy rpgs, it is largely assumed adventurers can outfit and equip their armor alone, without aid, though, and try as I might, I just can't see a dragon's anatomy allowing it to do the same with its own armor.

So, I'd venture to say that the reason we don't see a lot of armored dragons is that they don't generally take the time every day to have their servitors suit them up just on the theory that some pesky adventurers might pick that day to storm their lair.

In certain cases, though, I could see it (dragon knows the adventurers are coming and has time to prepare, etc.)


1 person marked this as a favorite.
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sowhereaminow wrote:

Kaiju versus Spawn of Rovagug. Why is this not a card game/board game put out by Paizo? Just wondering...

Edit: or that high level module many clamor for...

I'm totally picturing a Shadow of the Colossus type adventure now.

Or one of those mini-games that Dragon magazine used to put out back in the day (like clay-o-rama and orcwars)


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Alleran wrote:
The Spawn win. Kaiju have no means of getting around the Regeneration and 3-round-resurrection that the Spawn of Rovagug have, while the Spawn can just keep coming back and doing damage until the kaiju goes down. They can't stop the Spawn.

Nah. Godzilla always loses at first, then comes back and manages to save the day in spite of overwhelming odds.

Like a Player Character.


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Braaaainssss... musst have braaaaainnnssss!

Does that Neh-Thalggu have eyes on its legs? Creeepy.

I've always loved those guys since X2: Castle Amber.


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Secane wrote:
Is the presence of Kaiju in Tian Xia, one the reasons there doesn't seem to have any recorded history of Spawns of Rovagug attacks in Tian Xia?

That's an interesting question, actually. It would certainly be kind of in keeping with the Kaiju source material, wherein someone like Godzilla often shows up to prevent the depredations of a nefariously (or undiscerning) similar large beast.

Rovagug Spawn vs. Kaiju! That would be cool to see.


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They could be lazy adventurers lying in wait to rob other, more active adventurers who just came out of the dragon's lair laden with loot, completely oblivious to their impending peril.


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Necro'ing this thread because I just got my poster map of Bruce Heard's World of Calidar in the mail today, and it is amazing. I've known the cartographer, Thorfinn Tait, since we were part of the Mystara Mailing List back in the 90s, and have watched his skills grow over the years, but this blew me away. Put me on record to say that if Paizo ever does anything more with the other planets of Golarion's multiverse, they should enlist Thorf to map those planets out for them!

Take a look at his presentation on the Great Caldera of Calidar. And then take a look at the way he goes about developing his maps. Great stuff!


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I'd also like to point out Thorfinn Tait's Cartography page on Facebook, which features some more of the artwork for this book. Truly spectacular collaboration between Bruce and Thorf on this.

And of course Bruce's own page for more about the soon to be huge world of Calidar.


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Bruce Heard wrote:
Thanks for the praise! May I repost your note on Facebook or elsewhere?

Of course!

Looking forward to seeing the hardcover soon, Bruce!


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I got my poster map of Calidar in the mail today, and this is just beautiful. I mean, I'd seen it online already, and I'm well familiar with Thorfinn Tait's works from his earliest days on the Mystara Mailing List and his more recent (and amazing) works with Illustrator, but this poster map is probably the most beautiful map I've ever seen in a fantasy game product. It truly could be a real world map.

Bruce and Thorf, you both have gone above and beyond with this. I can't wait to see the rest of what is coming with Calidar.


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Odraude wrote:
True, but then where do fairy circles and world fairs fit in? How do they fit in with mind magic? Not to rain all over the parade of the wishlist here, but I'm not quite grasping the relation.

Well, it remains to be seen yet precisely what "Occult Magic" is, but it isn't necessarily one and the same with "mind magic."

At this point, about all we know for sure is that some of it will involve utilizing/accessing/manipulating/? the Ethereal plane, and possibly the Astra as well.


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Joshua Goudreau wrote:
I will probably not include Frozen Stars but only because I don't want to send my players to another planet when they will already be experiencing Rasputin Must Die! and probably The Moonscar.

It would be pretty easy to toss out the extraplanetary aspects of Triaxus from Frozen Stars, and just declare that it takes place in a wintry wilderness area, especially if you're running it out of context of the AP.


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terraleon wrote:
We are looking at some expansion on the system in the manuscript for the upcoming Southlands kickstarter from Kobold Press.

Any chance of that expansion offering some new words to cover some of the spells outside of the Core (APG, ACG, UM)?


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I agree with this thread.


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I love the title of this one. It makes me think of Lords of Karma by Joe Satriani.

And Dare To Be Stupid.


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Pascal from Tangled.


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Steve Geddes wrote:
It's interesting that there aren't any of the early issues of Mummy's Mask on the list yet. Presumably paizo print more of the early instalments of each AP than they do of the later ones - I wonder whether something has changed to make the later issues more popular in this case (either the specific theme or some other issue like the existence of mythic rules increasing the demand for high power modules).

I'm not sure of the print run, but they have mentioned on the boards in various places that the later issues of the APs tend to sell less well than the early issues do, so it may very well be that they print smaller quantities of them.

Two other things to mention (one's as much a question as comment):

Last year, Paizo managed somehow to scroung up some of their classic products and make them available in the Scratch-N-Dent section (I noticed at the time that the hard to find Rivers Run Red had become available there again; I'd already acquired a rare cover price copy elsewhere by then, but I think others might have been happy to find one).

Speaking of Scratch-N-Dent- I've never been completely clear on this, but I don't believe that stock is included in these Going, Going, Gone! numbers. If not, that's another potential source for anyone looking for print products.


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I mentioned it upthread (somewhere), but I'd certainly be interested in seeing a Paizonian take on American Folklore characters and stories, like Paul Bunyan, Patrick Henry, Pecos Bill, Johnny Appleseed, and the like. (Not a comprehensive list, by any means, but the first ones that come to mind.)

I think bringing in other aspects of Americana (in this case, North Americana), and finding a way to integrate them with more traditional takes on Native traditions, would be really cool, and certainly in keeping with a lot of the sort of fun "pop culture" types of things Paizo has done in the past (Mothmen, Spring Heeled Jack, etc.)


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Saw this post downpage earlier. Kickstarter for Native American minis. Interesting.


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From what has been said so far about Occult Adventures by Paizo staff, they specifically have mentioned the Astral and Ethereal as playing a part in psychic magic. Also, Brandon Hodge- he of the mysterious planchettes (which have, notably, appeared in Pathfinder products in some form or other)- is one of the chief consultants on this project, as is Erik Mona. I think it's fairly safe to say that psychic magic will certainly involve spiritualism as regards the relationships of the living and the dead.

In any event, probably getting OT here.


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I'd say either a) it simply doesn't qualify for it by not having the bloodline on a continuous, permanent basis, or b) you could qualify for it, but you would only have access to your DD abilities and powers at those times when you were utilizing the draconic bloodline.

So either way, not really a good option?


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Level 20s don't really have much further than they can go; I think I'm okay with them being able to defeat pretty much anything relatively quickly.

They've earned it.


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zimmerwald1915 wrote:
2015 will also see the release of Occult Adventures, which seems at first blush to presage a Vudra or maybe a Castrovel AP in 2016. The only place other than Vudra and Castrovel to be strongly connected to "occult magic" in the Paizo canon is Earth, and we know that Paizo wants to visit Earth...sparingly. Castrovel also seems doubtful given that there is already a Lashunta presence in Iron Gods and that Reign of Winter goes planet-hopping. By process of elimination, we're left with Vudra.

I'd say that "occult magic" might also be strongly tied with things like the Outer Planes (notably the Boneyard) by way of spiritualistic leanings, and possibly also the First World (I'm thinking specifically of the spiritualistic pursuits of people such as Arthur Conan Doyle on fairies and the like). It's entirely possible that an "occult magic" AP could be placed somewhere in Avistan and not in Vudra (although I concede that is the most likely place that they might utilize that resource).


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Man, I am increasingly tempted to relocate and try to work for Paizo.


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Gunslinger, but rather than a gun, he shoots fireballs from his glands.


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Irontruth wrote:
Evidently, they have a pool of lesser known (cheap) writers that they basically assign movies to write a script. They assign some of the lesser known IP's to these writers, or at least projects they aren't already developing. Scripts that make the grade get moved along in development.

They have an internship program here on the West Coast (like their East Coast comic book internship), and the writers there pick properties in the Marvel stable that they develop. The most promising prospects- like Nicole Perlman's Guardians- they may then pick for further development. The end result may or may not resemble what the interns created (James Gunn made major rewrites of Perlman's script).

It's not unlike what many other companies in Hollywood do. I once interned for a literary rights agency/production company that owned a huge stock of plays and short stories from the 20s, 30s, and 40s, and spent the bulk of my day reading those properties and drafting story proposals for them.


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Also, to correct myself, I was misremembering the Mythic-Sarusan connection. It seems Sarusan is neither more or less mythic than anywhere else on Golarion.


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Tranquilis wrote:
This is about it. Nice try, everyone else, in trying to rationalize one of the major problems with any magic in any fantasy trope.

Not really. It's not frankly all that different from technological innovation, and we see that the levels of technology and applications to which they are put vary in wide degrees across the globe.

Why would magic be any different? Because it's incantations and components and secret knowledge? There's not really any reason to think that makes it any easier to acquire or utilize than, say, a computer. Or a gun. Or a wheel.


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Yay! I love seeing new posts by you! They make me giddy with anticipation.


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I want to say I've seen a post by one of the devs (James?) noting that Sarusan is probably a Mythic spot. Don't quote me on that, though- at least not until I've had a chance to check the board!


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Just because the world has magic, doesn't mean everyone has access to it or the knowledge of how to use it.

There are still people living in tribal, nomadic groups living in our current, "Information Age" modern world, as a f'rinstance.


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Lord Fyre wrote:
The real reason the Kintago rebellion will fail is because the Chelish navy is massive, well trained, and well equipped.

Hmm.

The pirates of the Shackles might wish to contest that claim.


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The Xanthite (alchemist archetype): Specializes in the creation of acids, and can also create mutagen stimulants.

The Xerarch (druid archetype): Druids that try to revive deserts through the application of water magics.

The Xylotomist (investigator archetype): Forensic investigators of wood (has some druid crossover).

Xenopus (bloodrager bloodline): Grants froglike bloodline abilities. (Okay, I guess that's not really an archetype. Maybe it could be.)

Xebecador (rogue archetype): A seagoing rogue- part merchant, part pirate- with an affinity for nets.


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Crisischild wrote:
Then we are in agreement, it does nothing, which was my point. Anyone can put on a mask, we don't need Paizo to remind us of that. You lose class mechanics for breaking arbitrary alignment restrictions, it has nothing to do with your secret identity so why is it CALLED secret identity?

I'm not really agreeing with you. Look at it this way: you're taking the archetype in order to play a character who- as the description says- "...keeps her identity hidden in order to fight for those who cannot fight for themselves."

This archetype is for people who want to have their PC adopt a secret identity and do feats of derring-do while hidden under a mask.

As a benefit, they gain the benefits of the Secret Identity class feature to assist them. The bonuses to keep that identity secret.

They can now go about slapping on a domino mask and clashing with the ne'er-do-wells and scoundrels that are running this town into the ground for their own gain by night, while keeping up their playboy identity by day, confident they will not be found out.

If you stop being a crusader for justice (ie, your alignment changes), or you betray those you trust, you lose those benefits, which means it is harder for you to maintain that secret identity than before, which could put you or your loved ones in dire danger.

This archetype is pretty well geared towards a certain style of game and roleplay; it's not something most players are likely to use in, say, a dungeoncrawl campaign. Heck, I'd argue that it's pretty much not really geared towards group gameplay.

Not all benefits and mechanics are geared towards all styles of play, and some of them are geared more towards supporting certain styles of gaming and roleplay. This is an archetype that falls into the latter category.


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Also, note that the portion you bolded in the OP mentions that if the MA "ceases to be good or betrays the trust of those she was sworn to protect..." she loses the Secret Identity and Greater Charmed Life class features. It doesn't say she loses her secret identity, but the benefit that the MA archetype provides that goes along with it (the bonuses). Hence, if they perform some kind of redemption, she regains those class features.

The class feature mechanics exist as a benefit to the secret identity (because really, anyone can put on a mask).


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The Mysterious Avenger archetype is there to support the masked man trope of serial fiction (Zorro, as you point out; also Batman, the Shadow, the Lone Ranger, etc.)

A secret identity goes hand in hand with that archetype; it is not strictly speaking a mechanical entity, but a roleplaying one. In this circumstance, the mechanics exist to provide some benefit to the roleplay aspect of the archetype. If you don't find any particular mechanical benefit for the secret identity, then clearly this particular archetype is not for you. Ignore it, don't use it. Paizo isn't always about "Mechanics Over Fluff, all day, every day."

(Alternatively, if you want to find some kind of mechanics for a secret identity, use the rules for Reputation and Fame from Ultimate Campaign. Specifically, the Alter Egos, Aliases, and Secret Identities section towards the bottom of that page of the PRD.)


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I believe that is what it is supposed to refer to. The Spirit Animal section on p. 47 does mention that "[t]his ability uses the same rules as the wizard's arcane bond class feature and is treated as a familiar... except as noted below."

The playtest section used different wording here, specifically calling out the skill bonuses. That wording was changed from the playtest for the final version here for some reason, and seems a bit less straightforward.


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Odraude wrote:
But I don't like this "Arcadians cant be villains or victims" attitude people seem to have. Or this "let the Arcadians invade as some odd form of colonial payback". Feels less driven by telling a good story and more driven by "sticking it to the man". I don't want that at all.

Good point, and while my initial suggestion certainly came across that way, it wasn't really my intent. I would absolutely expect there to be more nuance and depth to such a storyline aside from just a "flipping the script" idea.

Probably something involving more than just "us vs them"; maybe a first contact exploratory mission from Arcadia that resulted in misunderstandings, and some heavily diplomatic roleplaying, with the (hopeful) end result of reaching peaceful accords with the Arcadians (but, like with all APs, it would also have the possibility of failure, leading to open warfare).


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Psychic combat would be cool. Probably as some kind of "mental" variant of the current Combat Maneuvers system? Using your relevant stat (Int, most likely) in place of Str?


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What Blackfoot said. As we know there are Mwangi elves, it is more than likely that any Golarion desert elves originated there, and would be more abundant around the outskirts of the Mwangi expanse.

Personally, I think it would be cool to have a group of desert elves that aren't nomadic wanderers of the sand dune deserts, but who retain the more flora-oriented nature of their forest and jungle dwelling kin, but have adapted them to more lush expanses of semi-arid and/or coastal deserts. Certainly, even arid deserts are probably better suited to elves (with their affinity to nature and plant life) than most other races.

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