I've just started playing a level 1 wizard. Could you help me to make what I have in mind more effective?
My idea was to focus on battlefield control, but since the way our group is composed I decided to do not use summoning at all (we are 5 players not very well organized, with one playing online: given previous experiences with fights taking too much time, we all agreed to "ban" animal companions, familiar and summons).
Since most of the best battlefield controls are from conjuration school, I decided to select conjuration school as my specialization school anyway (teleportation subschool, banned are necromancy and enchantment): should I consider other schools instead? Transmutation seems to be good but, even after excluding summons, conjuration seems to have slightly better choices all levels considered.
I'm excluding evocation because I will not take dazing spell. I know, it's an incredible feat, but not many of my group optimize (none actually) and even the simple blast would overshadow them and I don't want to do that.
I'm also wondering which feats I should go for (creation feats are banned but all core+UM+UC+advanced is fine): for my first level I've taken Improved Initiative and Spell focus conjuration (just to increase my DCs, not to take augment summoning). I'm considering stuff like toughness (CON 12 is brutal) and greater spell focus which are not really exciting. Metamagic feats are actractive but I could simply use rods...
As for spells, I've looked at the guides from treantmonk and Prof.Q, so I think I'm pretty much ok on that respect.
I'm open to all kind of suggestion, as long as 1) they don't make my fellow players utterly useless 2) they are not about summoning or dazing spells.
Thanks in advance