About Cruxcarr Felmongere
NE Medium Humanoid
Favoured Class: Wizard
Favoured Class options:
+1 HP - LVL 1, 2 & 3*
+1 Skill Point – LVL 1, 2 & 3*
+1 Spell from the wizard spell list into spellbook (must be at least one level below the highest spell Cruxcarr can cast)
* Fast Learner racial feat grants +1 HP and +1 Skill Point per level if chosen
Speed: 20ft. (unarmoured) - Bloatmage Initiate drawback
Echoes of the Womb trait: +1 racial bonus on Will saves to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) schools. In addition, if they fail such a save, they receive another save 1 round later to prematurely end the effect (assuming it has a duration greater than 1 round). This second save is made at the same DC as the first.
STR, CON, WIS all were 5 points each. INT was 10 points. CHA gained 2 points (added to DEX). Racial Bonus added to INT
STR 14 +2
DEX 12 +1
CON 14 +2
INT 18 +4
WIS 14 +2
CHA 08 -1
Silver Tongued: Humans are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. (This racial trait replaces skilled).
Arcane Bond: Familiar (Toad; +3 HP)
Fast Learner – [racial feat]; when gaining a level in favoured class, gain both +1 HP and +1 Skill Point.
Voracious Bite – [Religion-Malebranche (Circiatto)]: You can make a bite attack for 1d2 points of damage as a secondary attack.
Skills: 2 per level [+4 Intelligence bonus][+1 Favoured Class - LEVELS 1-3] = 7 ranks total
Languages:; Common, Infernal, Thassilonian, Giant, Abyssal
Cruxcarr is a student of the Thassilonian School of Gluttony (Necromancy): Magic that manipulates the physical body to provide for an unending hunger for life. Prohibited Schools: abjuration, enchantment.
As such he gains the following benefits and restrictions:
Benefits of Thassilonian Specialism:
A Thassilonian specialist wizard receives two additional spell slots of each spell level he can cast. These bonus spell slots must both be used to prepare the same spell from the wizard’s school of specialization, allowing the wizard to cast that spell twice (as he has prepared the spell twice). The wizard cannot use these slots to prepare two different spells, even if they are of the school he is specialized in.
Restrictions of Thassilonian Specialism:
A Thassilonian specialist does not get to customize his choice for opposition schools—that choice is selected for him when he chooses his specialization. These restrictions are more significant than those most wizards follow, and are known as prohibited schools. A Thassilonian wizard can never prepare a spell that is in one of his prohibited schools—he treats these spells as if they were not on the wizard spell list. If using a spell trigger or spell completion item to cast a spell from one of his prohibited schools, he must use the Use Magic Device skill to do so.
0 LEVEL: All;
1st LEVEL: 9;
2nd LEVEL: 2;
Standard Spells Prepared
Cantrips: 4 – Arcane Mark (Rune of Gluttony), Bleed [2 slots], Read Magic, Touch of Fatigue [2 slots]
Combat Gear: MW Club; Dagger x2, Dagger (Cold Iron), Dagger (Silvered); Arcane Scrolls: 1st Level: Mage Armour (inscribed on a supple strip of parchment from the thigh of a young squire lad)CL3; 1st Level: Sculpt Corpse (written on parchment that a Keleshite Merchant claimed was Doppleganger skin). 2nd Level: Blood Transcription (Elegantly engraved upon the blood-dyed leather cover of an old spellbook).
Other Gear/Equipment: MW Backpack (holding): Waterskin, Iron Pot, Cooking Kit, Leeching Kit, MW Fell Mongers Tools, Sealing Wax, Ink & Bone Quill, Bottle of fine Corentyn Wine, Travelling Spellbook; Scroll Cases (x5); Iron Vial (x5); Tiny Iron cage (holds Bufo; toad familiar; Spell Component Pouch x2; Belt Pouch (holds coin); Fine Quality Artisan's Garb (worn); Iron Circlet of Disguise (worn);
Standard Spellbook (kept at the manor house)
Bufo - Toad Familiar:
Bufo; Toad CR 1/8 XP 50
N Diminutive animal
Init +1; Senses low-light vision, scent; Perception +5
AC: 16, touch 16, flat-footed 15 (+1 Dex, +4 size, +1 Advancement)
Speed 5 ft. Space 1 ft.; Reach 0 ft.
Str 1, Dex 12, Con 6, Int 7, Wis 15, Cha 4
Familiar: The master of a toad familiar gains 3 hit points.
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.
Coin & Treasure
Age: 27 Height: 6'4" Weight: 287 lbs.
Before you stands a porcine behemoth of a man; his large frame and blunt features loaded with heavy flesh. His dark eyes glitter, narrowed with scrutiny and as he smiles beguilingly, his full lips part revealing sharpened points of yellowed teeth.
Dressed in functional artisan’s garb of a dull russet colour, the brute wears a worn and cracked leather apron, akin to those sported by tradesman or perhaps a butcher...
His equipment belies his true vocation, as scroll cases and component pouches are offset with a roughshod club and daggers at his waist.
Perhaps most unsettling of all are the veritable necklace of leeches, carefully placed along his corpulent neck.
Circiatto - a Malebranche devoted to gluttony, greed and the undead.
The boy who would become the man; the eater of men known to some, as Cruxcarr Felmongre, was born some 27 winters past in the town of Aldencross. His delivery was a difficult one, for his mother showed the intent of twins, but when the time came only one large boy came mewing into this world...
Even at a young age, the boy showed promise in the arcane arts. He devoured knowledge as readily as his mother’s cooking, and as an only child his parents indulged his whims. With each passing season the outsized whelp who would be Cruxcarr grew more spoiled, precocious and tyrannical. His peers resented and feared his bullying ways and his parents lamented the child they had and the child they had lost.
When his arcane talent caught the notice of the mage academes of Matharyn, it was an easy choice for his despondent parents so send their cruel son off to the Magical Academe. For the Cruxcarr-to-be, his teaching allowed him to feed his hunger for the magic and power. His fellow students soon grew to hate and fear their brutish protégé in equal measure, and while his tutors saw his potential, they also saw the unteachable, the arrogant, and the dangerous.
All, save one, saw these as deadly flaws. One saw these as qualities to nurture and promote...
Old Murnock Felmongre was the academe’s master of the scroll; a reclusive man who was both meek and overlooked by the Master Wizards... Yet Old Murnock harboured a dark secret; as a young mage himself he had delved into the ancient writings of the Thassilonian Rune Lords. As his knowledge grew, so did his need to learn more of these ancient days and ancient magicks. So it was that Murnock sought to summon a powerful servant of Zutha, the Runelord of Gluttony. This act however was folly, for neither Zutha nor his followers survived in any real form, save antiquity.
However other fell and powerful beings heeded his summons, and so it was that a powerful devil known to mortals as Circiatto sallied forth a minion servant to court the imprudent young mage.
Seduced by the devilish envoy's promise of decadent self indulgences, of power and status its master could bestow, Murnock became its follower, and recruiter of vassals for its future mechanisations. The boy who had become Cruxcarr, became Murnock’s apprentice and fellow adherent to this magick of Gluttony. Under Circiatto’s black influence blacker arts were explored and their appetites for the forbidden had no bounds. All too soon it was not merely knowledge that was being consumed, but attention turned to creatures and folk who may possess it.
The final damnation of the men called Cruxcarr and Murnock came when their teeth tore the flesh of a regarded apprentice rumoured to have angelic blood. Their victim’s blood whilst bitter to their corrupted palates awoke a sweet hunger in the men. One that was only sated when dozens of other servants, followers and denizens had succumbed to the gluttonous hunger of the two mages.
Such crimes cannot go unnoticed, despite the influence of an infernal patron. So it was that when warrior priests of Iomedae came for justice, natural selection played its part. With the aid a prophetic dream, the apprentice who was Cruxcarr left his master to feed the hunger of justice, whilst he stole into the night.
Soon after his absconding, in a unassuming tavern on the border, that the man who was the eater of men; the glutton of knowledge; who wore the name and mantle of Felsmongre, met a beguiling woman with emerald eyes. Her proposal and augur of things to come, of his place at the table, once again stirred the insatiable hunger for flesh, for knowledge and for power in the man infamous as Cruxcarr...