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Zombie Elf

Crux's page

173 posts. Alias of Dax Thura.

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About Crux

Crux, the Deformed
Male, Human, Wizard (Conjurer) 2
N Medium Humanoid (Human)
XP 950
Init +6 (dex +4, other +2)
Senses Perception +2

-=DEFENSE=-
AC 12{16}, touch 12, flat-footed 10{14} (dex +2, {armor +4})
HP 14 (HD 2d6, Con +4)
Fort +2 (Class +0, Con +2)
Ref +3 (Class +0, Dex +2, Other +1)
Will +3 (Class +3, Wis +0)

-=OFFENSE=-
Speed 30ft
Melee Staff (2h): AB +1 (1d6, x2); Type: Blunt; Size: Medium
Breakdown: BAB +1, Str +0
Melee Dagger: AB +1 (1d400+2, 18-20x2); Type: Pierce; Size: Medium
Breakdown: BAB +1, Str +0
Range Acid Dart: AB +3 R Touch (1d6+1, x2); Type: Acid; Range: 30ft; Ammo 7/day
Breakdown: BAB +1, Dex +2
Range Light Crossbow, mw: AB +4 (1d8,19-20x2); Type: Pierce; Size: Medium; Range Incr: 80ft; Ammo 10
Breakdown: BAB +1, Dex +2, Other +1

-=Statistics=-
Str 10, Dex 14, Con 14, Int 19, Wis 11, Cha 7
BAB +1 ; CMB +3 ; CMD 16
Feats
B- Spell Focus (Conjuration):+1DC for conjuration spells
1- Eschew Materials: only requires costly material components
B- Scribe Scroll: create scrolls
Skills 16 (Class +4, Int +8, Racial +2, Fav Class +2)
+8 Appraise (Int +4, Rank +1, Class Skill +3)
+8 Craft: Alchemy (Int +4, Rank +1, Class Skill +3)
+9 Knowledge: Arcana (Int +4, Rank +2, Class Skill +3)
+8 Knowledge: Dungeoneering (Int +4, Rank +1, Class Skill +3)
+8 Knowledge: Local (Int +4, Rank +1, Class Skill +3)
+8 Knowledge: Nobility (Int +4, Rank +1, Class Skill +3)
+9 Knowledge: Planes (Int +4, Rank +2, Class Skill +3)
+8 Linguistics: (Int +4, Rank +1, Class Skill +3)
+2 Perception (Wis+0, Ranks +2)
+9 Spellcraft (Int +4, Rank +2, Class Skill +3)
+4 Stealth (Dex +2, Ranks +2)
Languages: Common, Elven, Draconic, Infernal, Aklo, Abyssal
Deity: Nethys and Calistria

-= Traits, Racial Abilities, Class Abilities =-

Spoiler:

-=Traits=-
- Tortured: +1 reflex save
- Reactionary: +2 Initiative

-=Racial Abilities=-
- Bonus Feat: gain a bonus feat at 1st level
- Bonus Skill points: +1 per level

-=Class Abilities=-
- Arcane Bond: Familiar (none at this time)
- Cantrips
- Spells: Arcane School (Conjurer) oppostition schools enchantment and illusion
- Summoner's Charm (+1/2 lv to dur of summon spell)
- Acid Dart

Spells and Spellbook:

Spoiler:

Prepared Spells
Cantrips: 4 (Class 4)
DC 14: ACID SPLASH, Detect Magic, Disrupt Undead, Read Magic

1st Level: 4 (Class +2, Int +1, Specialist +1)
DC 15: GREASE, MAGE ARMOR*, Ray of Enfeeblement, SUMMON MONSTER I

Spellbook ( of 100 pages used)
Cantrips- ACID SPLASH, Arcane Mark, Bleed, Detect Magic, Detect Poison, Disrupt Undead, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st level- Comprehend Languages, Endure Elements, Expeditious Retreat, GREASE, Hold Portal, Identify, MAGE ARMOR, Magic Missile, Protection from Evil, Ray of Enfeeblement, Shield, STUMBLE GAP, SUMMON MONSTER I

* indicates used
ALL CAPS ARE CONJURATION SPELLS
all lower case are enchantment and illusion spells

Equipment:

Spoiler:

Wealth
- PP: 6
- GP: 105
- SP: 25
- CP: 40

Quarterstaff
Dagger
Light Crossbow, mw w/10 bolts
Spell Component Pouch

-adventurer’s sash-
- spellbook
- waterskin
- ration x4
- rope, silk 50'
- wand of magic missile 19ch
- wand of acid splash 25ch
- potion of invisibility
- potion of cure light wounds x2

-belt pouch-
- flint and steel
- sunrod x4

-Scrollcase-
- comprehend languages
- identify
- magic missile x2
- shield
- expeditious retreat
- hold portal

==Other==

Zellara’s Harrow Deck

Spoiler:

Aura moderate divination; CL 10th
Slot —; Price —; Weight 1 lb.

Alignment CG; Ego 8
Senses 60 ft. vision and hearing
Int 10, Wis 13, Cha 13
Communication empathy
Lesser Powers identify 3/day, major image 1/day
Special Purpose defend Korvosa

Zellara can create a major image once per day, allowing her to manifest a visible and audible form. Anyone that draws a card as an additional somatic component when casting detect magic instead casts identify, up to three times a day.

Zellara can suppress the deck’s powers at will and doesn’t hesitate to do so if anyone attempts to sell the deck or otherwise displeases her.

Description:

Spoiler:
Crux is rather tall and thin with a piercing stare. He keeps himself covered as much as possible in an effort to hide the wounds that remain on his face and body from Lamm's depredations. He has a noticeable limp from that last beating as well (though it does not hamper his movement).

Background:

Spoiler:
Crux was born to a life of wealth. He had a talent for magic but his father wanted him to become a soldier. So Crux ran away from home. He had dreams of impressing a great wizard and becoming his apprentice. Eventually becoming a powerful wizard in his own right. Unfortunately, he was found by Gaedren Lamm before that could happen. Gaedren recognized the potential in Crux and tried to force a life of crime upon him. However, Crux was not to be swayed and eventually, Lamm decided the boy with so much potential had to be removed. Crux was left for dead in the gutters where, as fortune would have it, he was found by a up and coming wizard. The wizard nursed him back to health and took him on as his apprentice. His apprenticeship is now done and Crux has returned to finish his business with Lamm and make amends with his father.

Dice:

Spoiler:

Initiative [dice]1d20+4[/dice]

Perception [dice]1d20+2[/dice]

Staff:
to hit [dice]1d20[/dice] damage [dice]1d6[/dice]

Dagger:
to hit [dice]1d20[/dice] damage [dice]1d4[/dice]

Acid Dart: RTouch
to hit [dice]1d20+2[/dice] damage [dice]1d6+1[/dice]

Light Crossbow:
to hit [dice]1d20+2[/dice] damage [dice]1d8[/dice]



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