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Crustypeanut's page

Pathfinder Society Member. 545 posts (4,165 including aliases). No reviews. No lists. No wishlists. 19 aliases.

About Crustypeanut

Ruins of Pathfinder: Road to Damnation:

"If you have men who will only come if there is a good road, I don't want them. I want men who will only come if there is no road at all."
David Livingstone

Part 1: Into the Mirage
Part 2: Sands of Chaos
Part 3: Upon the River of Lost Souls
Part 4: Schemes of Corruption
Part 5: Secrets of the Fallen
Part 6: The Final Blasphemy


Part 1: Dragon's Demand
Part 2: Keep on the Borderlands
Part 3: A Knight's Tale
Part 4:
Part 5:
Part 6: Dragons of Winter's Despair

Note: I use this houserule in all games I'm DMing.
On Harvesting/Milking Poison (Houserule), by James Jacobs:

If you want to milk venom from an animal or harvest its poison from a freshly killed animal, make a skill check—Handle Animal for milking or Survival for harvesting. DC = 15 + the animal's CR. On a success, you extract one dose of poison. For each 5 points by which you exceed the target DC you get a 2nd dose. Regardless, you have the standard 5% chance of poisoning yourself unless you have poison use. Poison harvested in this manner remains viable for 24 hours before it spoils—making preserved poison that lasts longer requires Craft checks.

The DC for these Craft checks is equal to the DC of the poison; In addition, the material cost for preserving the poison is equal to 10 gp x HD of the creature x CR (Minimum 1) of the creature.


To clarify sometimes confusing Tumbling rules using Acrobatics, I've found that the following URL is a great example of how I use it.
Tumbling with Acrobatics

Deadly Aim works with ranged touch spells as well as ranged weapons, provided the spell is a Ray and deals damage, i.e. Ray of Frost, Scorching Ray, etc. It also works with (Su) and (Sp) abilities provided they meet that same criteria. As a result, Kineticists rejoice!

Stealth Errata - We're using this!

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