Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together
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Special Abilities
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Accurate Each time you spend an action die to boost an attack check, you roll and add 2 dice.
Armor Basics(basic cbt feat) Defense penalty -1, ACP -1, Speed penalty -5 ft.
Basic Combat Expert You're considered to have 2 additional Basic Cbt Feats, for abilities based on the # of Basic Cbt feats you have.
Bone Crusher(hammer atk trick) Target must make Fort DC (10 + Strmod + # of melee cbt feats) or take 1 pt. Con impairment. Not below 6.
Charming 1/session, improve Disposition of 1 non-adversary NPC by 5.
Damned if you do(trick) When attacking an opponent who has hit you in this combat, increase your Error Range by 1 to gain +2 to damage. You may use this ability a # of times per combat equal to the number of Basic Cbt feats you have.
Double Boost(Str) You may spend and roll 2 action dice to boost Str based skill checks.
Fortunes of War I gain DR 2; during Dramatic scenes this increases to 4.
Hammer Basics(melee cbt feat) hammers gain AP 2; Gain a stance (Turn the millstone)
Hammer Mastery(melee cbt feat) You inflict double damage vs. objects or scenery with a hammer. Gain a trick (Bone crusher)
Hurled Basics(ranged cbt feat) Double Str modifier for Thrown weapon damage. Gain a stance (Zen Shot)
Improved Stability You’re considerd to be Large for carrying cap, resisting Bull Rush/Trip
Misdirection Basics Your threat range with attacks vs. Special chars is +1. You count as 3 extra chars for numerical advantage.
Paired Skills(Resolve/Impress) Each time you gain ranks in Resolve, you gain equal ranks in Impress. Impress may not exceed maximum ranks.
Shove(trick) When you hit a M or smaller opponent, push back target 5 ft. You may move with.
Stand Together You gain a +2 morale bonus to Defense and Saves when adjacent to 2 or more humans.
Turn the Millstone(stance) Each time you hit an adjacent opponent with a 2 handed weapon, you may move them into any empty square adjacent to you.)
Zen Shot(stance) targets' cover worsens by 2 grades. you may not move while in this stance, but may take Bonus 5 ft. steps as normal)