Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together
Accurate Each time you spend an action die to boost an attack check, you roll and add 2 dice.
Armor Basics(basic cbt feat) Defense penalty -1, ACP -1, Speed penalty -5 ft.
Basic Combat Expert You're considered to have 2 additional Basic Cbt Feats, for abilities based on the # of Basic Cbt feats you have.
Bone Crusher(hammer atk trick) Target must make Fort DC (10 + Strmod + # of melee cbt feats) or take 1 pt. Con impairment. Not below 6.
Charming 1/session, improve Disposition of 1 non-adversary NPC by 5.
Damned if you do(trick) When attacking an opponent who has hit you in this combat, increase your Error Range by 1 to gain +2 to damage. You may use this ability a # of times per combat equal to the number of Basic Cbt feats you have.
Double Boost(Str) You may spend and roll 2 action dice to boost Str based skill checks.
Fortunes of War I gain DR 2; during Dramatic scenes this increases to 4.
Hammer Basics(melee cbt feat) hammers gain AP 2; Gain a stance (Turn the millstone)
Hammer Mastery(melee cbt feat) You inflict double damage vs. objects or scenery with a hammer. Gain a trick (Bone crusher)
Hurled Basics(ranged cbt feat) Double Str modifier for Thrown weapon damage. Gain a stance (Zen Shot)
Improved Stability You’re considerd to be Large for carrying cap, resisting Bull Rush/Trip
Misdirection Basics Your threat range with attacks vs. Special chars is +1. You count as 3 extra chars for numerical advantage.
Paired Skills(Resolve/Impress) Each time you gain ranks in Resolve, you gain equal ranks in Impress. Impress may not exceed maximum ranks.
Shove(trick) When you hit a M or smaller opponent, push back target 5 ft. You may move with.
Stand Together You gain a +2 morale bonus to Defense and Saves when adjacent to 2 or more humans.
Turn the Millstone(stance) Each time you hit an adjacent opponent with a 2 handed weapon, you may move them into any empty square adjacent to you.)
Zen Shot(stance) targets' cover worsens by 2 grades. you may not move while in this stance, but may take Bonus 5 ft. steps as normal)