Valeros

Crow of The Village's page

129 posts. Alias of gmr808.


Full Name

Crow of the Village

Race

Def 13; ff12; DR4; Lethal ?; Subdual ?

Classes/Levels

Action Dice 1d4; Accurate, Basic Combat Expert, Bone Crusher, Charming, Damned if you do, Double Boost, Fortunes of War I, Hammer Basics, Hammer Mastery, Hurled Basics, Improved Stability, Misdirection Basics, Shove, Stand Together

Gender

Init +3; Blend +1u; Notice +4; Sense Motive +1u; Heroic Renown 1

About Crow of The Village

Crow of the Village
XP: 1250?
Vanguard
Soldier 3
Speed: 30 or 40' depending on where I look

STR: 18
DEX: 12
CON: 13
INT: 12
WIS: 12
CHA: 12

Vitality: 33-14-4-5=10
Wounds: 13-10=3
-3str(-2 melee to hit/dam, -2 lethal/subdual resist, +2 error range)

Melee: +7=+3bab,+4str

  • Ghostbreaker, magic maul +10(2d6+4 force, threat 17-20, massive; +2 to hit; 11 reputation)
  • dagger(x2) +7(1d6+4 lethal, threat 17-20, bleed, hurl)

Ranged: +4=+3bab,+1str
  • dagger(x2) +5(1d6+8 lethal, threat 17-20, bleed, 10'x3)
  • throwing knives(x10) +5(1d4+8 lethal, threat 17-20, poisonous, 15'x3)

Unarmed: +7=+3bab,+4str
  • unarmed +7(?? subdual, threat 20)

Fort: +3=2+1
Ref: +2=1+1
Will: +4=3+1

Defense: 13, FF 12=10+2(class)+1(dex)
DR: 4=+2armor+2FoW(+2 more during dramatic scenes)
Resists: Lethal 4, Subdual 4 (Str mod)

Initiative: +3=2(class)+1(dex)
Action Dice: 3d4

Origin abilities: Class abilities:

  • Accurate
  • Basic Combat Expert
  • Bone Crusher(hammer atk trick)
  • Charming
  • Damned if you do(trick)
  • Double Boost(Str)
  • Fortunes of War I
  • Improved Stability
  • Misdirection Basics
  • Paired Skills(Resolve/Impress)
  • Shove(trick)
  • Stand Together

Skills: total=ranks+attribute+misc
  • Acrobatics +4=3+1
  • Athletics +7=3+4
  • Blend(u) +1=0+1
  • Bluff(u) +1=0+1
  • Crafting +2=1+1
  • Disguise(u) +1=0+1
  • Haggle(u) +1=0+1
  • Impress +7=6+1
  • Intimidate +6=5+1
  • Investigate(u) +1=0+1
  • Medicine(u) +1=0+1
  • Notice +4=3+1
  • Prestidigitation(u) +1=0+1
  • Resolve +7=6+1
  • Ride(u) +1=0+1
  • Search +4=3+1
  • Sense Motive(u) +1=0+1
  • Sneak(u) +1=0+1
  • Survival +4=3+1
  • Tactics +4=3+1

Focuses: Stonecrafting
ACP -0
Interests:
  • Trade Tongue
  • Dwarven
  • Ancient Literature
  • Mining
  • Yatil Mountains

    Feats:

  • Armor Basics(basic cbt feat)
  • Hammer Basics(melee cbt feat)
  • Hammer Mastery(melee cbt feat)
  • Hurled Basics(ranged cbt feat)

    Stances:

  • Turn the Millstone(stance)
  • Zen Shot(stance)

    Advanced tricks:

    Lifestyle:
    Panache 0
    Prudence 2 (25%)

    Coin in hand:
    0s
    Stake:
    70-1s

    Gear:

    Crow:

    Male Strong Human Vanguard Soldier/3
    Init:+3, Blend: +1(untrained), Notice: +4, Resolve: +7
    ----------------------
    DEFENSE
    ----------------------
    Defense: 13 (+2class, +1dex)
    Damage Reduction: 4/6 +4 Damage Resistance; fire:3; subdual:4
    Vitality: 33
    Wounds: 13
    Fort:+3, Ref:+2, Will:+4
    ----------------------
    OFFENSE
    ----------------------
    Spd: 30'? (40'under cheat, not quite sure why)
    Base Atk: Unarmed +7, Melee +7, Ranged +4
    Proficiencies: Blunt(f), Edged, Hurled(f), Bows

    Melee: Ghostbreaker +10 (2d6+4 Force/17-20), dagger(x2) +7 (1d6+4L/17-20), bleed, hurl:+5 (1d6+8)
    Ranged: dagger(x2) +5 (1d6+8L/17-20), bleed
    throwing knives +5 (1d4+8L/17-20)
    ----------------------
    STATISTICS
    ----------------------
    Str: 18, Dex: 12, Con: 13, Int: 12, Wis: 12, Cha: 12
    Carrying Capacity
    Light Load: 350, Heavy Load: 1,050
    Lift/push/drag: 2,010

    Skills:

    Skills: Acrobatics +4, Athletics +7, Blend(u) +1, Bluff(u) +1, Drafting +2, Disguise(u) +1, Haggle(u) +1, Impress +7, Intimidate +6, Investigate(u) +1, Medicine(u) +1, Notice +4, Prestidigitation(u) +1, Resolve +7, Ride(u) +1, Search +4, Sense Motive(u) +1, Sneak(u) +1, Survival +4, Tactics +4
    Knowledge Check: +4
    Interests:
    Languages: Trade Tongue, Dwarven
    Studies: Mining, Yatil Mountains, Ancient Literature

    Abilities:

    -----------------------
    Special Abilities
    -----------------------
    Accurate Each time you spend an action die to boost an attack check, you roll and add 2 dice.
    Armor Basics(basic cbt feat) Defense penalty -1, ACP -1, Speed penalty -5 ft.
    Basic Combat Expert You're considered to have 2 additional Basic Cbt Feats, for abilities based on the # of Basic Cbt feats you have.
    Bone Crusher(hammer atk trick) Target must make Fort DC (10 + Strmod + # of melee cbt feats) or take 1 pt. Con impairment. Not below 6.
    Charming 1/session, improve Disposition of 1 non-adversary NPC by 5.
    Damned if you do(trick) When attacking an opponent who has hit you in this combat, increase your Error Range by 1 to gain +2 to damage. You may use this ability a # of times per combat equal to the number of Basic Cbt feats you have.
    Double Boost(Str) You may spend and roll 2 action dice to boost Str based skill checks.
    Fortunes of War I gain DR 2; during Dramatic scenes this increases to 4.
    Hammer Basics(melee cbt feat) hammers gain AP 2; Gain a stance (Turn the millstone)
    Hammer Mastery(melee cbt feat) You inflict double damage vs. objects or scenery with a hammer. Gain a trick (Bone crusher)
    Hurled Basics(ranged cbt feat) Double Str modifier for Thrown weapon damage. Gain a stance (Zen Shot)
    Improved Stability You’re considerd to be Large for carrying cap, resisting Bull Rush/Trip
    Misdirection Basics Your threat range with attacks vs. Special chars is +1. You count as 3 extra chars for numerical advantage.
    Paired Skills(Resolve/Impress) Each time you gain ranks in Resolve, you gain equal ranks in Impress. Impress may not exceed maximum ranks.
    Shove(trick) When you hit a M or smaller opponent, push back target 5 ft. You may move with.
    Stand Together You gain a +2 morale bonus to Defense and Saves when adjacent to 2 or more humans.
    Turn the Millstone(stance) Each time you hit an adjacent opponent with a 2 handed weapon, you may move them into any empty square adjacent to you.)
    Zen Shot(stance) targets' cover worsens by 2 grades. you may not move while in this stance, but may take Bonus 5 ft. steps as normal)

    Gear:

    ------------------------
    GEAR
    ------------------------
    Studded Leather w/ light fittings (DR2,fire3,DP-1,ACP-1,disguise-4,10lbs)
    Ghostbreaker, magic maul (massive, exotic damage(force);+2 to hit, 11 reputation, 12 lbs
    dagger(2) bleed, hurl, range:10'x3, 2 lbs
    throwing knives(10) poisonous, range:15'x3, 5 lbs

    balm(heal vitality at 2x rate for 1 day; 3 uses); 1 lb
    booze(decreases shaken by 1 grade; 3 uses); 2 lbs
    rations(feeds 1 char for 1 day; 7 uses); 5 lbs
    salve(heal wounds at 2x rate for 1 day; 3 uses); 1 lb
    tonic(1 immediate save vs. poison; 3 uses); 2 lbs

    bedroll(cold 4); 3 lbs
    candles(10) 1 hour duration; 1 lb
    candle lantern(faint light 30'); 1 lb
    grooming case(+1 Appearance bonus); 2 lbs
    purse(holds 200 coins)
    sack, large(hod 1 small or more smaller items, max 25 lb); .5 lbs
    shovel(+4 Str for clearing rubble, improvised pick); 5 lbs
    tinderbox; (fire in 1 round); .5 lbs
    waterskin; 5.5 lbs

    Notes:

    sp: 70-1