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Tigerwolf wrote:
I'm not saying it's going to be Fantasy Eve, but if it is I'm definitely playing no matter when I get in.

Only time will tell, but I guess at this point it, answers given make me think of a “Fantasy Eve.” Not all bad mind you. I have spent many years, and have had much fun in the Eve universe. The devil is in the details as they say. Until the details come out it would be foolish, and unfair, to draw any conclusions. For me however, my hopes have diminished given this statement:

Quote:
“and while PvP will be possible, it will be next to impossible to succeed in the game if you are killing people indiscriminately, because you will be killed long before you become powerful.”

Answer:
“This is not. (True) The ramifications of killing other players will vary on the basis of many factors. The most significant effect may be the emergent behavior of other players in the game, as opposed to a game mechanic.
I think it likely there will be horribly evil kingdoms run by rogues, assassins, spies and traitors. What the other players do about that will be up to them.”

Unless one does not have a life, or the organization is huge, the sandbox can easily become a “litter box” that you are left with to role around in. I left the game when something like 70% of the prime space was controlled by one entity. The only real opposing force you were left with, and must ally with, was a group previously mentioned in Ryan’s comments. Now if you are one that is comfortable with swastikas, porn links, gender based bigotry, and racial slurs being rampant in local chat as a regular part of the acceptable “social structure”, well then you would be a very happy person indeed. This group is very effective at what they do. If not, at that time anyway, you really had no other choice if you wanted to compete for resources. At least that was the situation we were faced with. But to be honest a majority of our members had no issue with this environment at all. At least in the name of “survival” some tolerated it, while others defended it. Since it was not my cup of tea I pulled out. With this experience, monocle gate, and as other things started to surface within CCP, I felt it was time to leave the game.

So what will this game allow? What will this community support as the societal norm? I guess the only fair answer would be to borrow a line from above. It is “Much, much to early to answer this question.” But for me anyway, I sure hope this game charts it’s own course. I hope it does not become a “Fantasy Eve.” Or at least not the one I know.


Talonhawke wrote:


I'm not against PvP but i am against it when I can't choose.

This is more along the lines of my preference. When you have a game system that allows, let alone supports, organizations that make their main focus griefing high sec players via the “war declaration” mechanic, or sitting just outside market areas waiting to suicide gank your ship and cargo, you have no choice but to watch your six continuously in game. In Eve I personally enjoyed null sec a heck of a lot more than high sec. I enjoy PvP to be honest. But I for one get tired of any prolonged exposure to a specific game mechanic. I like to change things up once in a while. I definitely get tired of being at the whim of other players. Unless “Lawfulness” is supported in the game mechanics instead of the obvious bias in the favor of “LAWLESSNESS”, Eve or other games like it will most likely not hold much for me on a long term basis. Unless there is actually a discernable down side for attacking players in high sec just for the lawlz, the supposed high sec/ low sec/null sec differentiation, or what ever you call the game mechanic, will be nothing more than a joke. To me, and I understand this is just my opinion; Eve’s system is a bad joke.

Hmmm…I am already into the dreaded tl:dr area, and one could argue for ever on this topic. Let me just end with this. I have no problem having “Junk Yard Dogs” around in the sandbox that will take your leg off if you encroach on their domain, but I despise the “Play Ground Bullies” that strut around as if they have a right to force YOU to play the game the way THEY want you to. If one is forced to join a guild/corp in order to defend yourself/pound in the face of your oppressor, instead of relying on a dependable balanced game mechanic, I for one will not enjoy such a game.


To be honest I am very excited about this game. The approach being taken, and the potential for the future are very exciting indeed. Being a "bitter vet" so to speak after many years in Eve, I would like to ask a couple of questions please.

Goblinworks FAQ
"Will PvP (player-vs.-player aggression) be allowed?

Characters will be able to attack rival characters in most parts of the game world. In many circumstances, though, unprovoked aggression may carry severe in-game penalties."

Ryan what, if you do not mind answering, is your opinion of CCP's zone concept? Referring to 1.0 space down to 0.0 space, and how pvp happens within the current game mechanics. Do you have any issues with it? Are you going to mimic it in some ways? If so what will you do different?

Good for starters anyway, and thank you in advance for taking the time to answer. If you do not find the time, well it is all good. Just curious :)
This area is very important to me as a player.