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Crotalus's page

5 posts. Alias of Papa-DRB.

Profile

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Full Name

Crotalus Starchild

Race

Human (Keleshite)

Classes/Levels

Paladin / 1

Gender

Male

Size

Medium

Age

20

Alignment

LG

Deity

Sarenrae

Location

Katapesh

Languages

Common, Kelish

Strength 16
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 10
Charisma 16

About Crotalus

CROTALUS STARCHILD CR 1/2
Male Human (Keleshite) Paladin 1
LG Medium humanoid (human)
Init +2; Senses Normal, Perception +0,
Aura Aura of Good,

DEFENSEAC 17, touch 10, flat-footed 17
   ( +5 [Scale Mail], +2 [Shield, Heavy Wooden],)
hp 17 (1d10)+7
Fort +5, Ref +0, Will +2

OFFENSE
Speed 20 ft.
Ranged longbow +1 (1d8/x3)
Melee longsword +4 (1d8+3/19-20)
Face 5 ft.; Reach 5 ft.
Special Attacks Smite Evil,
Class Spell-Like Abilities: detect evil (at will)

STATISTICS
Str 16, Dex 10, Con 16, Int 10, Wis 10, Cha 16 Base Atk +1; CMB +4; CMD +14
Feats Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Toughness
Skills Acrobatics -6, Bluff +3, Climb -3, Diplomacy +8, Disguise +3, Escape Artist -6, Fly -6, Intimidate +3, Knowledge (Nobility) +4, Perform (Untrained) +3, Ride -6, Sense Motive +4, Stealth -6, Swim -3,
Languages Common, Kelish
Special Qualities Aura of Good, Bonus Feat, Detect Evil, Skilled,
Possessions arrows (20) (x5); longsword; explorer's outfit; scale mail; shield, heavy wooden; Backpack [ Rations (Trail/Per Day) (x5); Waterskin (Filled); Bedroll; Grappling Hook; Rope (Hemp/50 ft.); ]; Longbow ; Pouch (Belt) [ Sunrod (x4); ]; Pouch (Neck) [ Coin (Gold Piece) (x5); Coin (Silver Piece) (x4); ];

SPECIAL ABILITIES

Aura of Good (Ex) You project a faint good aura.

Bonus Feat Humans select one extra feat at 1st level.

Detect Evil (Sp) At will, you can use Detect Evil, as the Spell. You can, as a move action, concentrate on a single individual or item within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, you do not detect evil in any other object or individual within range.

Missionary (Diplomacy) You've spent much of the last several years serving your faith, and the conviction and dedication to your church has impressed many.

Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Smite Evil (Su) You can call out to the powers of good to aid you in your struggle against evil 1 times per day. As a swift action, you choose one target within sight to smite. If this target is evil, you add +3 to your attack rolls and adds +1 to all damage rolls made against the target of your smite. If the target of Smite Evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to +2. Regardless of the target, Smite Evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, you gain a +3 deflection bonus to your AC against attacks made by the target of the smite. If you target a creature that is not evil, the smite is wasted with no effect. The Smite Evil effect remains until the target of the smite is dead or the next time you rest and regain your uses of this ability.



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