Male Aasimar Wizard 18/ Rogue2
" They havent been as active lately. Probably due to the increase of kobold bands. Which is the current ossue of the guards. Also we would have to muster the militia to go to the Moathouse and with a force that size it would take about 3 days thier and back. The moat house though run down is still a mini fortress and a larger force would have to siege i. Sadly Hommlet does not have the manpower or rescources for such an operation and the Baron has had his handful with a supposed dragon, and wandering orcs. Add in rumors of a possible cult resurgence and the military manpower is being divested into those areas." Rufus says with a almoat defeated sigh. " Its why I seek adventurers. A small unit of more then just soldiers will make far better force then my mostly green soldiers who despite thier promise have been trained in gaurd work and Hommlet defense. At least for now until more troops arrive. The milita too is kore a defensove force. They are even more.rpugh around the edges. Some are ex adventurers others just normal folk who dont want thier home to be burned and family slaughtered. To be honest adventurers are all we have." Rufus admits candid and surprisingly honest. " If you wish I can raise the reward to 400 gp. It will be tough, orcs, goblins, kobolds and worse have come out of rhe woodwork lately and the bandits have died down. Still if we can secure the moathouse then one problem can be done with. Will you do this for Hommlet. Will you investigate the moathouse and defeat the Bandits. After that Burne, well Burnes apprentice, and I will go and place some wards to prevent other monsters from using it." The man said straightening againnafter seemingly letting his burden slip off.
Bix Kobold Commando. Bix would be in the city as part of the 'illustrious' Kobold Reconnaissance unit. Known for its high causality rate. Though the Kobolds are not evil. Instead these are recruites from neaeby tribes if Kobolds who dont want to deal with The Worldwound or as servitors of Bezelken Orcs. Bix personally was saved by adventurers from the horrors of thr world wound. And like many others od his unit past and present have have similar stories. Bix aims to be a Marshal amongst his fellow crusaders
Male Aasimar Wizard 18/ Rogue2
Moat house is an old riverside fort built by the Temple of Elemental Evil, supposedly. It was one of the forts that allowed them to work out of. It has been home to bandits, a pirate waystation and bullywugs over the years. " Sadly somehow they know before hand what caravans are a ruse and what arent. So someone in town is feeding them information" Rufus says with an exacerbated sigh. " Before you ask its more than one scource. So the caravan ruse wont work. If you wish we have a map so we can give you a known path. Its about 3 days from here." the man says his face now showing weariness. " I am looking into these spies. Just be warned that Nulb river pirates could be there. I doubt it but it is possible"
Male Aasimar Wizard 18/ Rogue2
" Unfortunately they have been laying low. They have wholed up in the Moat house. Not sure what has caused it, but I assume that the more aemwd Caravans and other strange accuracies in the area have led them to strike less." Rufus pauses ans then strokes his mustache. " This was more a mission bestowed upon us by the Baron. He can no long devote Road Wardens risk themselves in striking the bandits when the area to get to them is not horse fri3ndly ans they easily unseat riders. Then when in the woods you go to on foot and the Moat and bigs with the Frogs." " So he decreed that it be for adventurers. So you adventurers shall be the ones to bear that burden." Rufus says with a stoic authoratative verve
Male Aasimar Wizard 18/ Rogue2
Rufus answers " They raid caravans at night as well as out lying farms. The Road Wardens cant reach them do to the marshy land around them and the fact the cant cross the moat. Reports say they strike in a team of 5 or 6 at rhe caravans and maybe 3 groups of 2 at the farms. Though not always the same night. Farms take food and tools. Caravan goods,gear and gold." Rufus pauses then speaks again." they tend to number roughly 10 to 12. If the rotations deem accurate. They also seem to confregate at rhe Moat house upper chambers. Proabbly due to flooding or whatnot. It was an old Temple stronghold. So its not surprising it still stands. Probably earth temple make." " They are more likely displaced men and women surviving. None seem overtly military trained though possibly guild trained. So be careful."
Male Aasimar Wizard 18/ Rogue2
Rufus takes you all in and then speaks. " Yes, well their are a known group of bandits at the old mill near the woods. We are offering 500 gp to eradicate them from the mill. Bring back the ears as proof. You are allowed to keep whatever you find." He pauses and pulls out a clip boars with a parchment on it. He turns it around and shows you. " Place your marks here on this line." He says handinf over rhe clip board ro the closest member. He then hands off a wand that glows faintly on the end. Old runes are written on the sides. " Should you do well we may have more opportunities for you. Burne is too busy with...anyways. signing this means you take the job. Should you fail or another party finishes it, then you forit the coin offered. Do you agree to this?" Rufus says as he waits for you to finish signing.
Male Aasimar Wizard 18/ Rogue2
" Exactly he is right. Most adventuring bands and mercenaries do for indentifaction ans formalities." The gaurd says as some shifting happens behind the door. The young gaurd returns and is followed by a man in his early forties wifh a handsome but eithered face. His hair was brown with a few shite and grey hairs. His beard and mustache well groomed. He wears a breast plate with the same symbol as the others. A sword rests to comfortably on his hip and his walk is more a skulk though refined to look slightly normal. " To whom am I addressing?" the man asks. For those who have been here is Rufus the warrior of the duo.
Male Aasimar Wizard 18/ Rogue2
No need to Help you add advabtage to the main persons roll. " Bandits!!! Gotcha!" he says and nudges his companion who coughed and snorted before adjusting his gear. " Go tell the Cap'n people are here for the Bandits!" The other man who was younger nodded and headed in to go talk to Rufus and Burne. In hopes to get you through. " Hell be back. I will tell you that they will want a group name. For the books and posterity. You know a group name." He says as he seems to be pretty much a good natured guy.
Male Aasimar Wizard 18/ Rogue2
Lol that is true. I do miss Comeliness.
Male Aasimar Wizard 18/ Rogue2
Ingryd spins and smiles. As she does she speak. " You lizard brain wanna fight!!"She adresses the Dragon above Gunnar as she taps into the swarm of angry bees within! Ingryd moves towards the dwarf with her Mual blazing with strong fire As she does she seems to not.care about herself. She ould throw herself on the dragon in hopes of saving her friemds first.
Male Aasimar Wizard 18/ Rogue2
You journey through the small village. You can hear children playing, women chatting, men working. Scents of smoke from the fires and the pang of Mr.Symths smithy hammer can be heard ringing. The town seems uneffected by the outside world. For the salt of the earth people here ot was any day that ended in y. You reach the hill on which the Tower stands. Its the only part that has been finished. At the top thr impressive sight is a product of dwarven ingenuity and human labor. As you go up the winding path you can see at the top two of the New gaurdsmen are standing holding halberds in the brown and green tabards bearing the White badger on them. At the door one of the men, taller than the other spoke up. " Ho thier travellers. This is the home to Heroes Rufus and Byrne. Please state your name and business" He says a bit kore alive then he had been.
Arcane casters [save Bards and Those who use Alchemy] are feared and distrusted at best with Hatred and could be assaulted Occult casters are a mixed bag of mystery and fear. Can be mistaken for Divine or Arcane. Divine casters are tolerated some are hailed as saviors others as tolerated devils in disguise as many blame the gods for the lack of Magic they relied on for so long.
Male Aasimar Wizard 18/ Rogue2
As you meander around the streets you finslly see the board. In the Center is clearly See a huge poster. BANDITS!!!
inquire at the Keep Is the most prominent poster Others are 'Dazlyn Grayshard and Norbus Ironrune seek aid in our excavation of Deep Mothers Vault. Inquire at the Stonemasons house" "I seek brave souls to Investigate why Gnomegarde isnt responding to our trading caravans. Talk to Melubb the Moneylender" These are the the ones available.
Male Aasimar Wizard 18/ Rogue2
You get ales. Most of the patrons come and go. Others stay. After an hour [give or take] No one else really approaches. To so.e of you you notice the clear outsiders and clear rownsfolk. Anyone who wants to interact with anyone else at rhe inn is willing to do so. If not we can move on to finding the job board,
Andostre wrote:
Yeah though Im not familiar with the Unchained Monk And yeah More myth then Mythic
No high level spells save rhe Occultist who has super limited spells. OG Summoner. Just no Synethisist Summoner. Basically 6th level spells are the max. Also no Kineticists as they wont fit. The idea is the Gods had to shut off the flow of magic and miracles as it was breaking reality and the Old Gods, Demons, Devils, Dark Fey and more began to alter the landscape ans it took the remaining gods to unite and curb the onslaught. One of the few times rhe Dawn Gods all worked together. Some became even more twisted then the others and another divine war happemed limiting the power of Divinity in humans. Thats basically the idea.
Male Aasimar Wizard 18/ Rogue2
" Dice matters not I have the Ladys Luxk after all." Furnoch says as he then smiles. " Terjon and Calmer follow the lady and have divine powers. That Halfling Druid does too. Though he is a Heathen...sorry a member od the Old Faith." he says picking up the dice and rolling them. " So hero you ready for another toll? You ready to press your Luck?" He offers as the others leave
Male Aasimar Wizard 18/ Rogue2
Furnoch pulls out two silvers and places them on the table. He also has an Electrum. Perception DC20:
You note his dice disappeared and reappeared in the same motion as the coins. They dont look any different, so are they different or are they new? "Should you succeed then Electrum we will bet next!" He says with a smile showing rhe bluish silver coin stamped with some elven face on it.
Greetings all I had an idea for a nuatical campiagn a while back but didnt pan out. I am currently running a 5e Temple of Elemental Evil mashup campaign but have an idea for a campaign based in a Grimdark Human centric world with no Full casters Only partial casters remain. Witches,Wozards, Sorcerers, Kineticists, Arcanists, Clerics, Oracles,Druids,Pyshics(i misspell this all the time) are gone. Think the Early Modern era tech [ie The Pike and Shot, 30 Years War, Protestant Reformation, Holy Roman Empire Ext.] Avable Classes are: Barbarian, Bard, Fighter, Ranger, Paladin, Rogue,Alchemist,Cavalier, Inquisitor,Magus,Gunslinger,Bloodrager, Shifter, Vigilante, Slayer, Warpriest,Investigator, Medium, Occultist,Hubter,Swashbuckler, Spiritualist, Mesmerist, Summoner(No Synthesist), Monk,Brawler,Skald Might allow for Gesalt, but magical items are rare. Most monsters are considered mythical. Undead are known as are some other things (Giants, Ogre, Orcs,Goblins, Elementals) Most common issues are bandits, political intrigue, Guild politics, pending wars, active wars, religious strife . Ect. Most will take place in The Grand City [using alot of Lankhamar as the basis for the City ] Races would be: Human, with 1/2 Orc, Changeling, Aasimar, Tiefling, Elemental Blood, Working on a 1/2 Fae to replace 1/2 Elves, also Mongrel Folk. Also Ratfolka as I love Ratfolk Guns are still early but are more available, but heavily restricted. Arcane magic is mysterious and its practictions considered untrustworthy. Might have a singular main religion with philosphies out thier and A smatterinf of old gods. Not sure on that yet My goal is to tell a grimdark tale of possible upheval with the world set up in a large game of politics and war. Sinister forces seeking to manipulate the world in jopes to bring back ancient gods and demons [like The Great Old ones and Demon lords]
Male Aasimar Wizard 18/ Rogue2
" Do you want cards or Dice?" The man says pulling up a chair. "Cards is simple four draw poke, Dice is Dice." He says with a smile. Your choice. Basically cards are a Gambler Tool check a d20 plus either your Dex or Wis check. Slieght of Hand can help a successful check with it can alter the draw. For Dice its I roll 2d6 you roll 2d6 highest one without doubles wins. You can Roll a Slieght of hand ro add or subtract your Dex bonus to the roll. Your choice
Male Aasimar Wizard 18/ Rogue2
Critzible wrote:
" Dice or cards. That easy. As for the accusations of a demon I assure you lovely lady that I may be many things but a semon aint one. Even though many a lady has cursed me or praised me. Take that as you will" he says with a wink to Herala. He seems unpgased at your looks. " Names Furnock by the way. Games are My game!" he smiles again striking a very dashing figure
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