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Crispy3ed's page

Goblin Squad Member. RPG Superstar 2013 Star Voter. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Maps, Pawns, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 455 posts (989 including aliases). 10 reviews. 9 lists. 2 wishlists. 10 Pathfinder Society characters. 1 alias.


Grand Lodge *****

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Congrats to my lovely wife and new VC!! I am still not saluting you.

@armac we will be based in North Bay.

Grand Lodge *****

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July 17th 2010 at my first PFS event (PaizoConUK) they were short on GM's for the Special: "Year of the Shadow Lodge" so I raised my hand and moved to the other side of the screen. A good 10 minutes of prep later and I was off!

Weekly games at the house and running at conventions for the next few years.

5 star game was on Feb 1st 2014 at Conception UK "The Flesh Collector"

I am an American and all but one of my games were run in the UK. Next month I am off to Canada for three years with my VL Wife. Expect to see some spikes in reporting from North Bay!

Grand Lodge *****

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Congrats!

Grand Lodge

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My favorite Threads for Kingmaker

Orthos hit a lot of the high points. I will second Dudemister's stuff I used lots of bits from it when running this AP.

It took us 18 months to finish it. We ended up cutting out much of the 5th book and rushign the 6th. A player was moving and we wanted to finish the story, rather then letting it fall by the wayside.

I found that forshadowing and playing up the NPC's got me the biggest bang for my efforts. Book three is hard to get players to care about.

Spoiler:
Lot's of people solve that with creating close ties to Varn at a early stage. I had the PC's and Varns group leave Brevoy togther and the first adventure was them traveling. Lot's or RP. By the time they seperated one of the PC's was enamored wtih Varn and the relationship continued. This was a huge hook for book three.
Every group is different and this AP thrives when the DM has a good grasp on the overall story and is able to improve things into the storyline.

I would also suggest taking a session to have the players make their characters. This lets them know each other and lets you plan sideline stories for each of them.

Get Ultimate Campaign! The chages to kingdom buildign and armies are a must use.

NPC's are vital

Spoiler:
A lot of this story uses the NPC's and the soon to be kingdom as motivation to do things. If the PC's do not care for the NPC's you will loose their attention. Find ways to involve the PC's with the people. The more they care about them the less you will need to push when it comes time to investage a plot point. Make sure they care a book or three before they need to. Get them married, build a shop. You could mix downtime and kingdom building. Using downtime for things the PC's build and kingdom building for things the kingdom builds. I used mind mapping for a while to keep track of the NPC's but it got a too cumbursome to maintain after a while

Grand Lodge *****

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I do not like this idea. It could be abused with ease.

I have not put GM credit on a character for around a year. I found that by taking all the GM credit. My characters were leveling too fast. I would rather enjoy playing them up.

I am the other side of the coin I guess. I enjoy running as much, or more, then I do playing.

Grand Lodge *****

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As for three star GM's in the area, my lovely wife, Tonya, is less than five games away from her third star.

Congrats to all those who just made another (or their first) star at Conception this year!

Many thanks to everyone for their kind words of congratulations!

Grand Lodge

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Yes, it is all there under Sneak Attack in the PRD. I think I hit up all the high points with Bold. You can not flank with a ranged weapon so it would only be when the target is denied a Dex bonus. Most often when you go before the target in the first round of combat.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Grand Lodge *****

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Jiggy wrote:
Hm, I was under the impression that they were not able to participate in combat or other events at all, not even as a casualty. Is this not correct?

That was what I was always led to believe.

Grand Lodge *****

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Kyle Baird wrote:
Better question, how many VC's have characters who died at a table you GM'd?

GM'd for three VC's, killed one.

Grand Lodge *****

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Michael Brock wrote:
I get an updated list of all 3, 4 and 5 star GMs the first of every month.

I am on a list!....tries to move back into the shadows.

Grand Lodge *****

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Michael Brock wrote:
Added to the FAQ.

Like a Boss!

Grand Lodge *****

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Printing...printing...printing.

Making a list and checking it twice.

Conception 2012 here I come!

Grand Lodge *****

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Both Tonya and I will be there to GM.

Grand Lodge

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Neriandal Freit wrote:
Could you (or anyone) tell me what good first level adventures / modules are? This is where the group is wanting to start and I plan on having them begin to look things over today / tomorrow :)

•5: Mists of Mwangi and 2-11: Penumbral Accords (set in the same museum)

•35: Voice in the void (in the basement of the museum of 5 and 2-11)
•37: Beggar's Pearl
•39: Citadel of Flame

The First Steps mods are also good to start with.


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