Lini

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Zhayne wrote:

No reason you couldn't just have the players add the cards from the CDs that they actually want to add, rather than throwing in the whole decks.

As to the weapon, some monsters have multiple checks (X then Y) to defeat, so if you used Sinderbos on the first check, you'd get that bonus on the second (or third, or however many there are).

Ah yes! Sorry, I had forgotten about multiple checks to defeat! Thank You!


Hey all

Quick Q on adding CDs to a core set box for adventuring with friends.

I may end up playing with a full group of 6 next week and was wondering, if they wanted to all play characters from separate CDs would that seriously effect the game by watering down the other adventure based cards? Is there anything I could do to keep the watering down to a minimum, like adding only certain cards etc?

Also, the weapon Sinderbos says 'if you previously played this weapon during this encounter; add an additional 1d10+1'.
I was wondering how it would be possible to already have used it in an encounter?

Thanks all.


elcoderdude wrote:

I've been charmed by RotR all over again with the Obsidian app and the game on Steam. After so many playthroughs, I still enjoy it.

RotR is a good set for that combo.

I'm looking at Flenta as an alternative. Am I right in saying she can't hold on to specific spells at all? (Looking at her abilities it seems she can't keep the arcane skill to recharge a spell and so have to banish them when they are used.)


elcoderdude wrote:
Psst CrimsonBlazer -- which set will you be playing? I'm curious now. :)

Tbh it's likely to be just RotRL.. ..i know it's kinda boring compared to later expansions lol


I think he likes the look of RotRL Lini. I could always try out someone from the fighter CD I bought? Flenta or Tontelizi seem kind of interesting to me.


Going to start a new game session with a mate of mine he has his eye on Lini and I on playing Olenjack. My worry is that we might not have all that much power in regards to late game? I know many will say whatever characters we find fun is good, I just wondered if you all had any wisdom to shed on the fact/thoughts to share?

Hope all are well! Cheers peeps!


Hawkmoon269 wrote:

Yes, it does come with it's own redemption card.

And yes, the card must be one of your cards (though not in your hand) if you are going to redeem it. See this FAQ, which also point to the definition of "your cards" for reference.

Awesome thanks!


Sorry guys if this has come up in an earlier thread.

I don't currently own WotR and as I understand redeeming cards is done through a ticking off system on a redemption card. my question is;

I have just ordered Hell's Vengeance deck 1 for myself and have seen the Asmodean Disciplines card does this add on deck also come with a card to tick off redeemed cards or do you just have to note which ones you have redeemed on paper? Also, when using the Asmodean Disciplines card for it's redeeming ability, does the other card you want to be redeemed have to be in your hand or even in your position at all? Could you just claim you've redeemed a card that you've yet to find?

Many thanks all


Hawkmoon269 wrote:

The power starts with "When you play a boon that has the Poison trait..." So, in order activate it, the boon you are playing must itself have the Poison trait. That is different from whether or not the powers of the boon add the Poison trait to a check. The question is simply, is "Poison" on the list of traits in the upper left corner of the card.

If you look at Venomous Heavy Crossbow +2, you won't see the word "Poison" there. The card itself does NOT have the Poison trait. So when you play it, you are not playing a boon that has the Poison trait. So you can't activate the power, because you don't meet the criteria for it.

Make sense?

Absolutely! Thank you for the clarification!

I like the design of Emil, just want to find cards/characters he would be good with now that you've helped me clear that up!.....ive caught the PACG bug.


Hawkmoon269 wrote:

Ah... You know what? Emil can't do that. His power says:

Emil wrote:
When you play a boon that has the Poison trait, you may ignore that trait and immunities to it.
As I mentioned, the Venomous Heavy Crossbow +2 doesn't have the Poison trait. So, Emil's power doesn't apply. That means he still can't play cards or use powers that would add the trait to the check.

But isn't it a choice? As it says you 'may' ignore the trait doesn't that still mean he can play cards that would add the trait but then would have to choose not to use that ability?


Hey all,

So my question is regarding Emil and his ability to ignore the poison trait on weapons and also other banes immunities to said poison trait weapons.

My Q is; does Emil, using the above mentioned ability stop other characters or cards (including those from within Emil's hand, not just those owned by other players) from interacting with the poison trait within that check?

A small example would be you are playing as Olenjack and are required to make a check against a monster who is immune to the poison trait. Emil is at another location and chooses to discard his venomous heavy crossbow to help with the check to defeat, using his ability to ignore the poison trait/the monsters immunity and thereby allowing the extra die to be used.

Does this mean Olenjacks ability to immediately explore after a combat check involving the poison trait cannot be used?


Keith Richmond wrote:

Important thing about Urgraz is that he is also a character at his location, so he can use those powers on himself too. The increased damage power also synergizes best with good armor and people who don't care that much about discarding cards (like Nyctessa). For instance, if Urgraz has a Clawhand Shield he can upgrade 1 Acid, Combat, or Fire damage to himself without any harmful effect, just to get card draws.

That is correct on Nyctessa. It's good to (un)live dangerously.

So does this mean that his extra damage ability can be triggered outside of a time when a player wouldn't have been dealt damage in the first place? For example after a combat check that was won?


Seriously, how do you play him well without becoming the most hated person at the table? Or am I missing something? Haha

Also could I just confirm Nyctessa's role card ability to reset her hand from her discard pile allows her to choose the cards she wants due to the fact the pile is face up rather down like the deck would be. (?)

Many thanks peeps


This has been really interesting to me to read all of your responses. Thanks guys. I'm glad this post got a good response


steve496 wrote:

For context: I usually play with a fairly large group - 4 to 6 players. I imagine my preferences might be different if I were playing with a smaller group. But what I have found is: its fun to be able to do lots of things. I enjoy having the capability to explore multiple times per turn, have options for dealing with whatever shows up, and occasionally lend a hand to my allies at key moments. As such, I'm a big fan of strategies that let you recharge a lot of stuff, and characters that lend themselves to this - because you get to play your entire hand over and over and over again, without risk of killing yourself.

So I think my favorite character experience so far is playing Lightning Thief Simoun through Mummy's Mask. With Horus->move->examine->maybe encounter->explore combos you get to go through a lot of location deck cards. You can stack knives to kill just about any monster. You have bonuses (and a good dex and int) to handle most barriers. There's a fair number of boons you can get, and when you run across the odd nasty barrier or a good boon you can't get you can just evade (and move, and examine, and maybe encounter something else instead) and let someone else deal with it. You can bless your allies at key times. And it all recharges, so you never have to worry about running out of things to do.

I enjoyed playing Mother Myrtle through Season of the RIghteous for similar reasons, though I will note that one wants to be a bit careful with that particular pairing. Myrtle with lategame WotR spells gets out of hand in a hurry, and while winning scenarios in one turn might be fun for you, its not necessarily fun for the people you're playing with.

I've just looked at those two characters. I now understand where you're coming from and how they could be seriously good given the right gear! Thanks for the reply!


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Hey all.

I realise there may be a similar thread out there. Just would be interested to hear all of your views on the characters of this amazingly fun game. I've ordered the Hells Vengeance expansions as well as some others to expand my games with friends as they come with characters that interest me.

But what characters do you all like? And why? Have any of you found good combos with other characters or cards etc?

Just thought it would be an interesting read and might help me improve my own games too!

Thank you all in advance.


Hey all. Just a quick one.

With the RotRL version of Lini, she has the ability to tick of proficiencies in both light armours and weapons. Because the option to tick of light armour proficiency appears first on the left, does that mean a player would have to tick off light armour before being able to tick off weapon proficiency?

Thank you


Hello again everyone,

So my question revolves around the use of dexterity based weapons (bows etc) and other items/armour that give a boost to dexterity checks.

Example: I'm using a bow with Meriisiel and she also has an armour/item that states you can reveal it to add 3 to a dexterity check. Because it doesn't state it has to be a non-combat check can this be done to boost her combat power using dex weapons?


Cheers thanks peeps! I'll see how it works!


Hey all,

Just a quick question. I'm thinking of trying to get some friends together to play a few games. My only question is, if the whole group of us got together (around 7-8 of us) would it be possible to play a version of the game with that many players?....just wondering if anyone has tried it before?

Thank you all!


skizzerz wrote:

I do not recommend using the characters included in one base set in a different set. Characters included in base sets are tuned for that particular set, and may have difficulties if you try to take them elsewhere. The class decks are set-agnostic, and can be used with any base set.

With class decks, I do not recommend mixing in more than 2 or 3 of them. Too many class decks also dilute the set's flavor and make it harder to get boons included in the set that assist in tackling the set's unique challenges.

Besides, with over 100 characters, why play the same one all the time? Give some other ones a try :)

Each AP is a standalone game. Once you complete an Adventure Path, that character is done; they retire and enjoy the rest of their life. While you can homebrew things to let them continue, you are meant to start each AP with a fresh character (no feats, 15 card deck of only Basics, etc.)

Thanks Skizzerz!

So I like playing Lini at the moment in RotRL, can you recommend someone for the next set?


Brother Tyler wrote:

Yes, you can use any of the characters from any base set or class/character deck in any of the adventure paths, including the OP adventure paths.

You'll find that some characters, especially with regard to their roles, or most suited for the adventure paths in which they are included because their rules capitalize on mechanics specific to that set. For example, several of the characters in the Skull & Shackles AP have rules that revolve around firearms or ships or items with the Swashbuckling trait, so they are sub-optimal in other APs. In general, the versions presented in the class/character decks are more general use and don't suffer from this "problem" (though they also suffer from the converse in that their rules aren't optimized for the mechanics specific to the APs).

Note that you won't be able to cross characters that have been through APs into other APs (with the exception of the "Adventure 7," which requires that you have the complete Wrath of the Righteous AP). So once you finish an AP, that's it. Think of each AP as a finite challenge. So you might take RotRL Kyra through multiple APs, starting her at "level 0" each time and seeing how she develops differently through each AP. Conversely, playing RotRL with RotRL Kyra is slightly different from playing the AP with CD Kyra, or with Drelm (from MM). So there's lots of room for replay of the APs, both using the same character each time as well as using different characters (not to mention different combinations of characters and alternate feat/deck choices).

Hey Tyler,

Thank you for the response, I'm now more in the know! Haha, just one clarification on the last statement you made. Are you saying that if I say, use RotRL Lini and take her through all the adventure paths in that set, I couldn't then 'carry on' with her into the later released sets (assuming I don't want to start over with her and keep her feats and loot etc)


Hey all,

I apologise if this information has been covered elsewhere, I've not been able to find it. My quick question is, are characters that you like from the RotRL set (including ones that have been through journeys and collected loot as well as ones that you haven't yet played with) able to be used in later sets and expansions, I.e. Is there any cross over play and compatibility between the characters and the sets?

Thank you in advance

Crim


Hawkmoon269 wrote:
Yes. They will get the reward once they successfully complete the scenario.

Thanks Hawkmoon!


Hey all,

So I have recently started playing a single player campaign on the pathfinder adventures game that I downloaded off the App Store. I recently beat a level that rewarded my characters with a skill power (I think it's called as I sit writing this). However, two of my characters died before the end of the scenario and therefore did not receive the reward (I have permadeath off in the options menu).

My question is if I replay the level will the characters who died before be able to gain the reward (I obviously don't want them loosing out on such a good reward bonus)? I apologise if this answer to the rules is stipulated anywhere but I've not been able to find it.

Thank you all!


cheers hawk!


Hey all,

Another quick question.
On the blessing of the gods (basic blessing card), it says that I may discard it to add another die to my check.

My question is; does this give me free reign over which die i want to replicate? for example would it have to be another d6 for Kyra's strength die (on a combat check)...or could i use another d8 in conjunction with her ability to increase her check against an undead?(so roll 2d8 instead of 1 and roll her strength/melee die as usual)

Also, for example, can these blessings be used to roll a second melee die instead a basic strength roll? (so 2x melee die for kyra would be a d6+2 each roll)....or does it only apply to unmodified die?

Hope this makes sense!

Thank you all!


Hey all,

Very quick question here. The longspear says if you fail a combat check with this weapon you may discard this card to ignore the result and re-roll the die.

My question is, does this only apply to the die associated with the spear? (i.e. melee die + 1d8) or does this re-roll apply to all other parts of the combat check? for example a 1d4 die used as part of Lini's animal ally power.

thanks all!


Thank you everyone! I didn't realise that you could use cures outside of your turn?!...it is probably me being dumb haha


Hey all,

So Kyra (RotR version) has a few spell slots for her deck......my question is, is it totally pointless putting cures in her deck when considering her ability? Or can it be advantageous to run some and make her a super healer?....also any cool tips/set ups that you know work well for her? I'm trying different characters out and seeing which I like best.

Cheers all


awesome, thanks guys!


Hey all,

So I tried playing on my own a little while ago with Lini..... it did not go so well. Partly really unlucky roles, partly bad decision making on my part im sure.

I was wondering if there are any particular characters that excel at solo play? Im going to guess that Merisiel is a top contender by virtue of her evade ability?

Thanks all!


Andrew L Klein wrote:

Anytime a location is closed, whether by defeating a villain or any other manner, you do one of two things.

If there is no villain in the deck: Banish all the cards in the location, and close it

If there is a villain: Banish all non-villain cards, and leave the location open

brilliant, noted for the future!! i take it the villain might as well be left face up in the location at that point haha?


Hawkmoon269 wrote:
Or unless you find another villain in the location deck. That will happen much later in the adventure path, so don't worry about it until then.

what would happen in the case of another villain being found?


Hey all, another question for you all.

Say, in a particular play through, there are two locations left open in the scenario. In the first location the villain is encountered and defeated.

I am only slightly confused as to how things proceed from there.

Is the location that you battled the villain immediately closed, with all other cards banished, thus leaving you to randomly shuffle the villain and a single blessing face down into either that location (on its own) or to location 2?

Or can the villain only retreat to the now, last open location (2)?

Again, thank you guys, bringing you these questions as i encounter them lol.


Dave Riley wrote:
If that's the case, probably not. You can't use a power more than once per step unless it's a reactive power that triggers off of something else. Sorry Lini. D:

Ah yes! sorry, id forgotten the rule for using powers once per check!...so looks like it would be the single substitution of a d10 die then :)...nvm...still better than a d4!!


So her power can be used in conjunction with the longbow's? awesome (for when i actually get to be able to use it haha)

her power is worded strength 'or' dex die....so im guessing that, like Irgy said, i would need to discard twice to roll both die on a d10??


Hey all,

So I have been doing some playing of PotLC and have come across a longbow (elite).

My question is, does Lini's third ability combine with the lonbow's own?
i.e. would i end up rolling 2d10 die instead of my strength or dex die in accordance to Lini's power....or do i have to roll my strength/dex die in accordance with the lonbow's instructions?

Secondly, regarding Lini's ally 1d4 ability to any check...say i used this ability to beat a monster in a combat check...can i then use it again (i.e. reveal my animal ally again) to help with a recharge check on a spell i used during combat? would these stil count as two separate checks or does it all count as one due to it being in combat?...im not sure on timings.

thanks all!


awesome, thank you all


OK hawkmoon, Thanks

Does this mean that, for the rest of the adventure paths associated with RotRL. The BO set should stay in the box amongst all the other cards so as to allow the weapons, enemies and items etc to be able to be encountered at a later adventure? For example the Skinsaw Murders adventure.

Or is that the only adventure that those certain weapons can be collected/encountered?


Hey all,

I'm just sat having a look through the cards in my RotRL base set (and newly acquired character add on set). Obviously I have added the character add-on set to the base set itself.
However, I have currently been keeping the Burnt Offerings set on its own in its adventure path box. Ive done this for the moment as me and my friends would like to complete the Perils of the Lost Coast before continuing on to the adventure path set.

My question is, if we are playing through the PotLC campaign first, are the BO set of cards supposed to be added to the box already?
I ask because the set has other basic cards (weapons and allies etc), that seem like they could be added to a starting character deck. Obviously the henchmen and the villains associated with the set would be excluded anyway.

Or should it stay completely separate until we beat PotLC?

Thank all! (hope this made sense)


Thanks all for your help!


Hawkmoon269 wrote:

Seoni's weakness is that she will have to discard lots of cards. Anything you can get to help her heal cards is great. I often give her Father Zantus (once we acquire him) for this reason. If you have a Divine character in the group, then it won't be as much of a problem. Once you hit deck 1, getting her one or two Staves of Minor Healing is great. Combat will not be her problem, but keeping cards out of her discard pile will.

Ezren is awesome. (Not quite Sajan awesome, but then, no one is but Sajan). I like to turn him into an acquisition and scouting machine. You are going to get to explore by acquiring things with the Magic trait, so I give him cards that help him acquire things. 2 Codices in his items. Crows for his allies. When you get them, Swipe, Augury, Scrying. Sages for allies to recharge some of his higher check spells. Later, Brodert Quink and Tome of Knowledge (helps with Brodert and with the Codices). And Spyglass too. After a while, you can honestly get by with just 2 or 3 combat spells and a weapon and have the rest of him be built for knowing what is coming and acquiring it. Mirror Image is great too since it lasts a whole turn to soak up damage.

They will both really want Augury, Haste, and Scrying. Having a Theives' Tools or Masterwork Tools on hand to take care of an occasional barrier can help too.

Who are the other characters in the group?

Thanks a lot Hawkmoon! So as it stands, I think they are both doing Ezren and Seoni...at the moment I'm loving the idea of Lini, especially after having you all on this forum give me tips for her.....though I must say....sajan does look really interesting


Hello Pathfinder community!

As some of you may recall I have recently played my first RotRL game with my friends and will soon be continuing on my merry adventures with them this weekend.

However, I return again in the hope that you could share some of your experience when it comes to their chosen characters, so that I can in turn give them your advice?

Aside from the fact that Ezren and Seoni are both spell casters, obviously they have their own abilities that make them better at different aspects of the game but, I am totally in the dark as to what cards would go best with them or what weaknesses they really have.

Again, thanks so much for your help in my pathfinder education! haha


Brilliant, thanks guys!


Dave Riley wrote:
Since you're with friends, you can probably do okay with having one of them pass a weapon to you at the beginning of a scenario, so you can make good use of Lini's discard power. Otherwise, it's only Inflicts for you unless you luck into a Holy Light. Lini certainly wants a Cure or two, as most Divine casters do. If you don't have Sajan in the party, Amulet of the Mighty Fists is an okay add-on to help with combat checks when you're just starting out. Otherwise, she likes the same Basic card starting out that most characters do: Amulet of Life, Thieves Tools, Detect Magic. Go wild!

Great, thanks Dave!


So I am loving this game so much that I have bought the character expansion for RotRL and will probably be playing Lini this weekend with my friends.

Could anyone of you, who obviously has more experience than myself, give me any tips for building a deck for her? For example is she any good at using healing spells, or she more suited to offensive stuff? Etc etc

Thank you all!


Hawkmoon269 wrote:
Yes. They are essentially 3 different characters that all happened to be named Harsk. And really, noting would stop you from using all 3 together in a group other than it might feel weird to have 3 characters all named Harsk who all have a very similar (though not exactly the same) skill set.

thank you for this clarification hawkmoon!


zayzayem wrote:

They are two separate versions of the same character.

There are at least three Harsks
Runelords
Class Deck
Wrath of the Righteous

They all have separate character progressions.

No errors.

Ok cool, thank you.

So does this mean they would be considered different characters in their own right? (although obviously not used in the same game together)


Hey all,

I realise ive been very busy on this forum today, thank you all for your help.

I've been looking through the downloadable character sheets and have found discrepancies between various ones. For example the character sheets for Harsk in the RotR download section has different feat progressions than the Harsk sheet that can be downloaded from the character add on decks section.

Is there a particular one that is more up to date and should therefore be used over the other?

Also in relation this characters sheets and others, are the amount of bonus feats the same, or does one have more room for progression over the other?

Thank you all

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