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Cricket the Sexy Goblin Druid's page

538 posts. Alias of Doodlebug Anklebiter.

Full Name

Cricket, Adopted Honored Brother of the Tuelvi Clan




Druid 5




Small (3'6", 45 lbs.)



Strength 10
Dexterity 17
Constitution 13
Intelligence 14
Wisdom 16
Charisma 11

About Cricket the Sexy Goblin Druid

Comeliness 13

Wolvie the Wolf


Size: Medium
Speed: 50'
AC 23, Flat Footed 20, Touch 13 (+1 studded leather barding)
hp: 38 (4d8+15)
F +6 R +6 W +1
Attack: Bite +6 (1d6+2 plus trip)
S 14 D 16 C 16 I 2 W 12 C 6
BA: +3 CMB: +2 CMD 14 (18 vs. trip)

Feats: Skill Focus (Perception), Weapon Finesse
Skills: Perception +10 Stealth +7 Survival +3 (+7 scent tracking

Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Seek, Track

Link, Share spells, evasion

Hit Points 41
Current Hit Points: 41

Initiative +3
Hero Points 0

Saving Throws
Fortitude: +6
Intuition: +8
Reflex: +5
Will: +2

Armor Class 21, Touch: 16, Flat-Footed: 18

+1 size, +3 armor, +3 Dex, +3 Wis (Canny Defense), +1 Two-Weapon Defense

Base Attack Bonus +3
CMB +3
CMD 15

+6 Masterwork Quarterstaff (Oakheart Adept)
1d8+1 x3

+4/+4 Two-Weapon Fighting
1d8+1/1d8+1 x3


Spells per day: 4 orisons, 4 1st-level, 3 2nd-level, 2 3rd-level

Spell Lists

Core plus: 0-level: ignite, predict weather, 1st-level: detect evil, protection from evil, 2nd-level: augury, charm person, sleep of the dead, 3rd-level: beast shape I

Typical spells prepared orisons: create water, flare, guidance, resistance, 1st-level cure light wounds, entangle, magic fang, produce flame 2nd-level bull's strength, barkskin, flaming sphere 3rd-level cure moderate wounds, magic vestment

DC: 10 + spell level (+1 for Conjuration)
Concentration: +7



Athletics +5
Acrobatics +3
Bluff +0
Concentration +7
Craft (alchemy) +10
Diplomacy +2
Endurance +1
Escape Artist +3
Handle Animal +10
Heal +9
Linguistics +3
Perception +11
Spellcraft +7
Stealth +13
Streetwise +0
Survival +8

Skill Ranks


Athletics 2 Concentration 5 Craft (Alchemy) 4 Diplomacy 2 Handle Animal 5 Heal 3 Perception 3 Linguistics 1 Spellcraft 2 Stealth 3 Survival 4

Spell Focus (Conjuration)
Augment Summoning
Skill Focus (Stealth)--Goblin trait
Skill Focus (Handle Animal)--Goblin trait
Canny Defense--Special Shiznit
Weapon Focus (Quarterstaff)--Oakheart Adept
Two-Weapon Fighting--Exotic Quarterstaff Proficiency
Two-Weapon Defense--Exotic Quarterstaff Proficiency
Fast Recovery

Goblin Features

Small size
Darkvision 60'
Fast: 30'
Favored terrain: forest--+2 on initiative checks, Athletics, Perception, Stealth, Survival checks; ignore undergrowth; speak with animals at will
Keen Senses: +2 Perception, +2 Craft (alchemy)
Sneaky: Skill Focus (Stealth)
Wolf-Rider: Skill Focus (Handle Animal)

Weapon familiarity: Bludgeons, light blades, spears and with one ranged weapon--but see Oakheart Brother!

Druid Features


Detect Spirits at will

Mark of the wild (Wolvie and wild empathy)

Favored Terrain: Mountains--+2 to initiative checks, Athletics, Perception, Stealth, Survival w/in mountains; ignore scree and steep slopes, climb speed 15', altitude affinity
Wild Speech--speak with animals 1/day
Resist Nature's Lure--+4 saving throws against the spells and spell-like abilities of the fey as well as spells that target plants such as entangle and warp wood
Druidical Initiation: Oakheart Adept--Weapon Focus (quarterstaff), staff is always treated as a shillelagh
Initiate Spell: Magic vestment

Special Shiznit
Oakheart Brother
Canny Defense

Oakbrother Staff
+1 Leather armor
Handy haversack

5 flasks of acid, 5 flasks of alchemist's fire, bedroll, bell, block & tackle, caltrops, 10 pieces of chalk, crowbar, 10 fishhooks, flint & steel, grappling hook, grooming kit, hammer, mess kit, mirror, 5 flasks of oil, 5 pitons, 5 empty sacks, sewing needle, shovel, signal whistle, 50' of silk rope, 2 smokesticks, 5 tanglefoot bags, 5 thunderstones, 10 tindertwigs, 5 waterskins, winter blanket

Cloak of resistance
6 potions of cure light wounds
2 belt pouches

Wood Elf

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