Round 3 continued
Oshok'arr presses her attack against the spellcaster, while Zaghigoth attempts to step back from the slobbering creature trying to rip him to shreds. Certainly, the dark-haired summoner seems to be the instigator of this night-time raid. Oshok'arr lunges in with her sharp thumb spikes, but doesn't manage to injure the man. Zaghigoth however manages to extricate himself from his own fight and casts a spell to summon a storm of stones to fall all around the summoner. Stones of all sizes pelt the man, even as the majority of the stones seem to be deflected by a barely visible shield of force. One point of damage to the summoner, his ablative barrier spell converts the other five points into nonlethal damage.
Quinta dashes downstairs and hurls open the door. She hurls an ear piercing shout, enough to get past the summoner's magical defences and keep the spellcaster on the back foot for a while.
Quinta's hyena bounds out through the doorway to attack the summoner, but is quickly entangled by the ensorcelled vegetation. Failed Reflex save means the hyena's currently entangled, but at least it didn't fall into the pit. Neither is it sickened by Zaghigoth's sickening entanglement.
Upstairs, Cheiton bends down to check the body of the man taken out by Yekskya's arrows.
Maudrill leaps back through a couple doorways to the room he was sharing, where he could look out the window at the fighting outside. Seeing the summoner, he directs his flaming spheres across the night sky towards him. Before, I could picture the spheres being directed to blindly bump against the exterior of the house until making contact with an enemy body, but to move against the spellcaster I'm going to say requires line of sight, so have moved Maudrill to the nearest west-facing window. Spheres travel 30 feet per round, so should be there next turn.
Nkechi tries to send his small mini storm against the cat-like creature again. It's buffeted by the winds, but doesn't otherwise seem to suffer any ill effects as it stalks after Zaghigoth.
The last remaining intruder is now desperately trying to flee, but is hampered by the entangling vegetation. He reaches for the low-hanging roof of a neighbouring building, but is unable to climb up as the plants hold him fast.
The summoner seems stunned by Quinta's sonic attack. He doesn't take any actions. Dazed from the ear piercing scream.
Rowena makes it downstairs and bursts through the door, intending to put herself between Oshok'arr and his opponents. She moves nimbly, but the choking vegetation grabs her as well, holding her just out of reach. Not sure if I interpreted your post correctly, but interposing yourself between Oshok'arr and the summoner would place you outside. Another victim claimed by the enlarged, sickening vines! Please if you could make a Fortitude save against DC 16 to avoid being sickened for 1 round.
Yekskya up, then I'll also post Krolmnite's action.
Updated Map - A lot of movement this past turn. Quinta's outlined green as a reminder that she's actually downstairs, with Hskoro and Krolmnite following on the stairs. Flaming spheres on the move, with the lone marauder, hyena and Rowena all entangled. The stony ground around the summoner is difficult terrain, as is the entangled area.
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - Redric Kol-Tharis
Redric Fort 1d20 + 4 ⇒ (9) + 4 = 13
hyena Reflex 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
hyena Reflex 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Cheiton melee 1d20 + 6 ⇒ (8) + 6 = 14
damage 1d6 + 2 ⇒ (2) + 2 = 4
Nkechi ranged touch 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage 1d6 + 2 ⇒ (2) + 2 = 4
hyena Fort 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
M1 Reflex 1d20 + 6 ⇒ (4) + 6 = 10
M1 Climb 1d20 + 9 ⇒ (18) + 9 = 27
Cat Reflex 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
sickened 1d4 ⇒ 1