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Tarrasque

CrazyHedgehog's page

Pathfinder Society Member. 1,467 posts (1,977 including aliases). No reviews. 1 list. No wishlists. 6 Pathfinder Society characters. 5 aliases.


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The Exchange

Heh, tried to post yesterday but the site seemed to be on the blink.

@Ambrose: Sadly, your attack of opportunity on the ettin while the giant was trying to stand up doesn't score a hit. Your blade merely hits a glancing blow against its toughened hide.

Round 41 continued
Leonar swoops in, produce flame spell summoned. He flings fire at the dragon before swooping away to a safe distance. The ball of flame blasts the side of the dragon's head, melting one of its horns and scarring its face. Critical hit scored, for 17 points of fire damage to the dragon. It is at half strength.

From the pit, the goblin attempts to use the dragon's tail to make an escape. Even so, the goblin struggles to make any headway.

Gales of laughter erupt from Ambrose, slumped prone against the stone wall. A pair of closed double doors stand beside him. Aware of someone providing spellcasting assistance from up the stairs, the hobgoblin edges back around behind the ettin, peering up, longsword in hand. He spies Helaku and immediately utters an enchantment, along with a command growled in Common: "Run, run as far away as you can!" For an instant, Helaku is tempted to turn and run right there and then, but his strong will asserts itself and he shakes off the enchantment. The hobgoblin tried to cast Suggestion, but Helaku made the save.

With manic glee the ettin pounds Ambrose's laughing form again and again with its flails, battering his armor and flesh. Two successful hits, for a total of 21 points damage.

Round 42

The lizardfolk cower as the dragon reaches down into the magical pit with a taloned claw and grasps the little goblin archer. All the while it rasps dark curses and profanities in draconic from its ruined face. Together they then rise into the air, taking wing to the north. It flies low, injured wings skimming over the tops of the sunken buildings. Grasp goblin and move action 200 feet north. It's presently 215 feet away from you now, Leonar.

Helaku duels with the hobgoblin. He casts a spell that causes its sword to glow red hot. The hobgoblin casts the blade away before it can be burned, cursing. [/ooc] Cast Burning Disarm, but hobgoblin makes its Reflex save and drops the weapon. [/ooc]

Shaylar stabilized at -4hp. Trellara still dying.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

======

GM rolls:

Saarvith climb 1d20 - 1 ⇒ (6) - 1 = 5
Saarvith Ride 1d20 + 19 ⇒ (1) + 19 = 20
Helaku Will 1d20 + 5 ⇒ (16) + 5 = 21
ettin attack 1d20 + 12 ⇒ (14) + 12 = 26
damage 2d6 + 6 ⇒ (1, 4) + 6 = 11
ettin attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 2d6 + 6 ⇒ (3, 1) + 6 = 10
Shaylar Fort 1d20 + 7 ⇒ (10) + 7 = 17
1d4 ⇒ 2
Nurklenak Reflex 1d20 + 3 ⇒ (18) + 3 = 21

The Exchange

I would have posted yesterday, but the site seemed to be down.

Round 1 continued
Zaghigoth moves to the edge of the entangled area, Oshok'arr in tow. He gestures forth with his spear, uttering three words: "Grow and thicken." Despite saying them quietly, the words seem to resound in the night. The entangling vines and shrubs seem to bulge and expand, just about crushing those already in their grip. The attacker on the ground who was holding the wand manages to escape their grasp and starts looking for a way out of the trap. Cheiton's house (and those nearby that are affected) seem to groan under the weight of the foliage. What devious spell casting! Just because the NPCs rolled a worse initiative than the entire party, give 'em a chance! :P Rerolled entanglement for the three, the two climbing the wall are entangled but the first one on the ground miraculously managed the save. The two on the wall are also sickened.

Hskoro tries not to look as Quinta struggles into clothing starts chanting a spell. She calls out to the denizens across the planes, calling for their aid.

With all the ruckus, Cat calling everyone to arms, windows smashing, plant tendrils squeezing the house, Cheiton wakes up. The dwarf emerges from his room and steps out into the hallway, nonplussed. "What in Torag's name is going on around here? If I'd known you all were going to cause this much of a racket I would have had you stay in an inn!" He grabs up a decorative short sword on display on the wall.

Maudrill's up!

Updated Map

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

=======

GM rolls:

M1 Reflex 1d20 + 6 ⇒ (15) + 6 = 21
M2 Reflex 1d20 + 4 ⇒ (1) + 4 = 5
M3 Reflex 1d20 + 4 ⇒ (4) + 4 = 8

The Exchange

@Ambrose: Tough luck! You still get an AoO against the ettin though because its action was before the hobgoblin's. It may not be strict initiative order, but they're on the same count and in my description the ettin acted first, so we'll leave it at that.

Round 41
The lizardfolk remain cowed, for now. Shaylar harries the dragon with two more arrows. Both arrows are aimed straight at the wyrm's heart, but bounce off the dragon's magically protected scales. In retaliation, it circles around to land on the rooftop and breathes another stream of acid at the elf archer. Shaylar goes down, horribly burned by the acid, the wooden planking beneath him likewise pitted and eaten away. The dragon dips its tail down into the pit. 38 points acid damage to Shaylar, who is down to -4hp.

Helaku sends a silent scream at the ettin, the sonic attack buffeting the giant. It withstands most of the attack, only a little ringing in its ears after all. Cast Ear Piercing Scream. Ettin made its save, so takes 5 points sonic damage as half damage.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

=====

GM rolls:

Shaylar attack 1d20 + 12 ⇒ (13) + 12 = 25
damage 1d8 + 3 ⇒ (4) + 3 = 7
Shaylar attack 1d20 + 7 ⇒ (19) + 7 = 26
damage 1d8 + 3 ⇒ (3) + 3 = 6
breath weapon 10d6 ⇒ (3, 1, 3, 6, 3, 2, 5, 6, 4, 5) = 38
Shaylar Reflex 1d20 + 11 ⇒ (5) + 11 = 16
1d4 ⇒ 2
ettin Fort 1d20 + 9 ⇒ (13) + 9 = 22
damage 3d6 ⇒ (6, 1, 3) = 10

The Exchange

No worries, Quinta. Ah, right enough I had been thinking your viper worked at the same level as for sorcerer.

The Exchange

Round 1 continued
Yekskya calls Rowena away from the window and lets another arrow fly. The attacker looks up just in time to see the arrow coming at him, hitting him in the heart and killing him instantly. The man's body peels away from the ledge and falls through Maudrill's flaming sphere, incinerated. Direct hit, target takes 18 points damage plus the 1 point from the first arrow. Dead.

Hskoro, having barged into Quinta's room and taken up a defensive posture between her and the windows, seems to notice for the first time her nudity. "Mistress, this is not the time for undress. Please clothe yourself immediately. We are under attack." The nagaji risks one further glance back at her slender form, what passes for an eyebrow raised. Just how do nagaji regard the human form?

Krolmnite wakes up, snatches his greatsword, and stumbles out into the corridor. The rest of you quickly fill him in on what is happening. I figure you can easily grab a weapon or item as you are standing up, so you can do that and take a move action.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

The Exchange

Anyone interested in turning pirate? Our Skull & Shackles game could be looking for another player or two. If interested, head over to this thread here, or contact Litany of Curses, our new GM.

The Exchange

Most of the original players in this game came from my other campaigns, but I'll ask again. You might also pick up some lurkers that way.

The Exchange

Round 40 continued
Helaku considers his options. They're not great. Dragon, or giant? He decides the best course is to help Ambrose efficiently deal with his foes. He casts another grease spell down the stairs, this time not on Ambrose, but on the ground underneath the giant. A large pool of slick oil appears underfoot. The ettin slides, tries to recover, and its feet slide out from under it completely. With a thunderous crash it falls to the floor, Ambrose leaping out of the way just in time. The giant's flails nearly decapitate the knight. The hobgoblin skald looks shocked to see its champion downed.

Leonar moves in a lazy turn, casting a spell on himself to protect him from further acid attacks. He turns back towards the fight. You flew 80 feet away last turn, and the dragon has since moved around a bit as it circled the building, so I'd say you are currently an even 100 feet away from the dragon.

In the pit, the goblin archer drinks a healing potion and calls out again to the dragon: "Regiarix!"

The hobgoblin retaliates by sending an enchantment towards Ambrose. He feels a bubble of laughter welling up within him. The ettin meanwhile struggles to pull itself to its feet. The hobgoblin attempts to cast hideous laughter on Ambrose. Please make a Will save against DC 16. The ettin's move was next, so if successful, Ambrose you can make another AoO against the ettin as it picks itself up. Otherwise you are afflicted with uncontrollable laughter and unable to act for 8 rounds. You can make a new Will save each turn to break the enchantment as a full-round action.

Map - unchanged. Will post new map next turn.
Ambrose up next.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

ettin Reflex 1d20 + 2 ⇒ (11) + 2 = 13
CMW 4d8 + 3 ⇒ (8, 1, 1, 7) + 3 = 20
Trellara 1d20 + 1 ⇒ (7) + 1 = 8

The Exchange

Hi Quinta just looking at character threads and noticed that your familiar Sssss might need an update. :)

The Exchange

Yep game's still on the go. Going pretty well I thought. I think the only player currently MIA is Rowena, I was giving Werner a chance to post but it could be he's on vacation or tied up at the moment. I'm going to NPC Rowena until we hear otherwise.

Surprise Round
Cat glances over at Hskoro, who with a nod indicates trouble outside. Rapier in hand, she goes up and down the corridors, rapping on the doors and walls to call everyone to arms. Readied action to attack any opponents entering the landing.

Yekskya snaps up his bow and a handful of arrows. Spying a figure lurking outside the upper story window across the landing, he quickly notches an arrow and lets fly. The arrow shatters the window, hitting the attacker in the chest nearly with enough force to blast him from the window ledge. The marauder clings on though. 18 points damage from the thistle window.

Hskoro charges into the bedroom being shared by Rowena and Quinta. He pulls Quinta out of bed and tries to interpose himself between the singer and the windows, of which there are two in the corner room.

Zaghigoth reacts to the situation calmly, causing the vines on the nearby buildings to writhe and reach out to grab the attackers. The spell covers a vast area, engulfing not only the man at grand level in front of him, but two attackers climbing the corner of the Cheiton's house as well. The man on the ground and one of the climbers are quickly entangled, the other climber swinging out of the way. However, Zaghigoth's magic has caused the vines to exude an itchy resin, and the two climbers are affected. As above, two of the three were entangled, with the two climbers sickened to boot.

Maudrill steps out onto the landing. The aasimar summons a flaming sphere, conjuring it outside just below the shattered window and the attacker clinging to its ledge. I thought it might be difficult to summon the sphere outside a window you don't have line of sight to, so hope that is alright to place it outside the closest instead. It may prove advantageous as well.

Nkechi snaps up his trident, holding it warily. He grunts in approval at the effect of Zaghigoth's spell, but refrains from going any closer to engage the entangled attacker close by. The man appears to be a fellow Mwangi native, clad in dark leathers.

Round 1
Having tried to rouse everyone, Cat springs over to the smashed window. She plies her rapier and stabs the fellow trying to climb in through the window. A small stab, but nearly enough to bring the man down. Marauder hit for 3 points damage.

Okay on to regular initiative! Have at 'em!

Updated Map - Shows the extent of Zag's sickening entangle spell, and the circle outside the east window is Maudrill's flaming sphere. It's actually beneath the climbing attacker, not burning him but he's probably getting hot feet. Again the yellow squares indicate the location of the ground level doors to the house.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

-------

GM rolls:

M1 Reflex 1d20 + 6 ⇒ (6) + 6 = 12
M2 Reflex 1d20 + 6 ⇒ (8) + 6 = 14
M3 Reflex 1d20 + 6 ⇒ (18) + 6 = 24
M1 Fort 1d20 + 4 ⇒ (17) + 4 = 21
M2 Fort 1d20 + 4 ⇒ (9) + 4 = 13
M3 Fort 1d20 + 4 ⇒ (7) + 4 = 11
Cat attack 1d20 + 6 ⇒ (11) + 6 = 17
damage 1d6 + 1 ⇒ (2) + 1 = 3
M6 Climb 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Cheiton's House
The next day passes uneventfully. With Cheiton's help you are able to procure the last items and provisions you think you'll need for your trek into the wilderness. The evening follows much as before, Cheiton preparing a meal, people making quiet plans for setting off in the morning, followed by a round or two of toasts to the expedition. Nkechi and Zaghigoth repair outside to sleep under the stars, while the rest of you find rooms upstairs.

It is not until late at night that events happen. The moon has hidden behind clouds, when in the deepening darkness Hskoro wakes. From where he was dozing in the hallway beside the door to Quinta and Cat's room, he hears a scrabbling outside the window, and someone muttering something. Instantly alert, he springs to his feet, just in time to see a leering Mwangi face gazing in at through the upper story window. The man raises a knife and smashes the glass, while Hskoro shouts down the hallway, "We are attacked!"

His cry rouses several of you, Rowena, Yekskya, and Maudrill stumbling out of the bedrooms into the hallway. Zaghigoth and Nkechi become aware of the commotion as well. The druid rises to his feet while Nkechi seems surprisingly quick on his feet, despite having ingested more of his concoctions. From their vantage point they can spy one or two men at the far corner of the house, climbing the wall and vines to reach Quinta and Rowena's room. Another man comes around the same corner, a wand in his hand. He stops as he spies the two men watching him.

Right. I rolled Perception checks and initiative for the group. Cat, Yekskya, Hskoro, Zaghigoth, Maudrill, and Nkechi all get to take a surprise action before we go into regular initiative. The map provided below perhaps unfortunately only provides the upper story plan for Cheiton's house. Assume that downstairs is for the most part open plan with entrance area, cooking and dining areas, with separate pantry, jake, and storage. I've indicated on the map with yellow squares where the two doors are on the ground floor. The door to the south is considered the back door. Those of you with a surprise round can start with a weapon/item in hand.

Map of Cheiton's House

Surprise Round
30 - Rowena
25 - Yekskya
23 - Hskoro
17 - Zaghigoth
12 - Maudrill
12 - Nkechi

Regular Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

=======

GM rolls:

Krolmnite Percept 1d20 + 2 ⇒ (10) + 2 = 12
Maudrill Percept 1d20 ⇒ 19
Quinta Percept 1d20 + 6 ⇒ (9) + 6 = 15
Rowena Percept 1d20 + 8 ⇒ (12) + 8 = 20
Yekskya Percept 1d20 + 3 ⇒ (20) + 3 = 23
Zaghigoth Percept 1d20 + 8 ⇒ (19) + 8 = 27
Nkechi Percept 1d20 + 2 ⇒ (18) + 2 = 20
Hskoro Percept 1d20 + 9 ⇒ (20) + 9 = 29
Cheiton Percept 1d20 ⇒ 10
Oshok'arr Percept 1d20 + 5 ⇒ (6) + 5 = 11
Sssss Percept 1d20 + 9 ⇒ (7) + 9 = 16
Rowena trap 1d20 + 10 ⇒ (15) + 10 = 25
rogue stealth 1d20 + 10 ⇒ (9) + 10 = 19
UMD 1d20 + 11 ⇒ (2) + 11 = 13
Krolmnite init 1d20 ⇒ 20
Maudrill init 1d20 + 6 ⇒ (6) + 6 = 12
Quinta init 1d20 + 2 ⇒ (13) + 2 = 15
Rowena init 1d20 + 10 ⇒ (20) + 10 = 30
Yekskya init 1d20 + 5 ⇒ (20) + 5 = 25
Zaghigoth init 1d20 + 1 ⇒ (16) + 1 = 17
Nkechi init 1d20 + 2 ⇒ (10) + 2 = 12
Hskoro init 1d20 + 1 ⇒ (20) + 1 = 21
Cheiton init 1d20 ⇒ 15
rogues init 1d20 + 7 ⇒ (2) + 7 = 9
R init 1d20 + 2 ⇒ (3) + 2 = 5

The Exchange

Protection from evil should still be in effect then, so no damage from the ettin's AoO.

Round 39 continued
The ettin's flail slams into Ambrose, nearly lifting him off his feet. The cavalier's stout armor holds firm though and helps absorb the shock and damage. Drinking the potion was a good call!

Round 40
Forgotten are the lizardfolk lurking nearby for Shaylar as the black dragon rises up into the air behind him. Falling back on reflex, he draws two arrows and aims at the wyrm. One of the arrows finds a weak spot in the dragon's scales and draws blood. The other arrow bounces harmlessly aside. 11 points damage to the dragon.

The dragon fixes the elf with steely eyes as it circles the building. It rasps words in a deep draconic.

DC 16 Spellcraft check:

The dragon is casting Mage Armor.

Helaku & Leonar're up!

Updated Map - Basically for its move the dragon did a couple lazy circles around the building while it was doing its casting. It is now 60 feet above water.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

Shaylar attack 1d20 + 12 ⇒ (16) + 12 = 28
damage 1d8 + 3 ⇒ (8) + 3 = 11
Shaylar attack 1d20 + 7 ⇒ (5) + 7 = 12
damage 1d8 + 3 ⇒ (3) + 3 = 6

The Exchange

LitanyOfCurses wrote:

full hp 1st level

Does that mean I can drop the lowest die? :)

From the previous thread, I think you were looking into fitting a ram and cannons (extortionate prices!). Also smuggler's compartments. Because everyone gets boarded sometimes.

The Exchange

Oooh, I like the moveable decks idea. I've not heard from Werner for a while in the games, maybe he's on holiday?

I should have more time for gaming tonight, so should have Amaric ready to go.

4d10 ⇒ (8, 7, 3, 10) = 28 hit points

The Exchange

Ambrose is still up!

Round 39 continued
Ambrose leans on his sword as he struggles to his feet. Refocusing, he raises his blade and makes a swing at the ettin. It would have been a telling blow, but at the last moment one of the ettin's flails flicks up, its chain wrapping around the cavalier's blade. With a wrench, he pulls it back. One of the ettin's faces grins malevolently while the other's brow furrows in concentration, as its flail takes advantage of Ambrose's guard being down to pummel him. Ambrose what is your current AC again? The ettin's AoO hits AC 20 for 16 points damage. Basically, with reach the ettin can hit any square in the chamber. You are likewise in range to hit, just missed his own AC with your attack. Who put an ettin such a small room?

Up above on the ruined rooftop, Aleste and Trellara lie unconscious. Aleste seems to have stabilized, but Trellara is still being burned alive from terrible acid wounds.

The lizardfolk are still hanging back, mesmerized by the dragon's appearance.

Round 40
Shaylar's turn!

Map - map unchanged from last update.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

========

GM rolls:

ettin attack 1d20 + 16 ⇒ (4) + 16 = 20
damage 2d6 + 6 ⇒ (4, 6) + 6 = 16

The Exchange

Sorry, Nkechi the Tempest doesn't seem to be in the habit of taking ranks in Spellcraft. Or casting Detect Magic.

The Exchange

The evening passes uneventfully. The following day you are able to complete your resupply, with plans to leave the day after. Nkechi and Zaghigoth wake, slightly groggy from their partaking last night, and oddly ravenously hungry. Krolmnite visits the temple of Iomedae, and returns with an amazing tale.

You keep an eye out for another appearance by Kibi, or for the man Zaghigoth had glimpsed following the group. Fortunately you see neither. Quinta and Hskoro spend much of the day discussing the tenets of Kalinivati. Nkechi comes back from the market with a collection of herbs and salves. Oshok'arr is content to graze around the street, and Cheiton the dwarf supplements this by procuring some hay. The end of the day progresses much as the day before, with Cheiton preparing a rough meal for you all, and Nkechi settling outside for the evening, with his leaves filled with exotic substances. Anything else you want to do or pick up in Kalabuto before moving on? I'm fine with everyone's purchases so far.

I'm on vacation again this week, so will try to get in a few posts this week and generally try to up the tempo of the game. Let's see if we can get beyond Kalabuto this week!

The Exchange

If you all are happy for NPCs to have the potential to score double/triple critical hits as well, then I'm game. Go ahead and roll extra damage.

Round 39 continued
Ambrose twists and wriggles in the ettin's arms as it throws him across the chamber. Lightning fast he takes advantage of an unguarded moment to raise his blade and drive it deep into the giant's chest. Tossed through the air, Ambrose collides heavily with the stone wall, but as he tries to catch his breath he knows he has dealt the ettin a grievous blow. 22 points damage plus 6 cold points damage to the giant, plus extra damage to be rolled for the double critical. Don't forget your normal attack!

We will get more frequent updates, I'm determined. I'm on vacation this week too, so let's try for two rounds of combat - huzzah!

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

The Exchange

Krolmnite:

As you spend your time in prayer at the temple of Iomedae, you experience a vision. In your mind's eye you see Iomedae the Inheritor, standing tall before a vast horde of monsters, a starlit sky at her back. The very heavens seem to obey her command, diving at and blasting the unholy host. You itch to join the fight. One star seems to actually be drawing closer. It draws nearer and nearer, its bright light piercing you until it transforms into a tall figure in the full armor of a knight. Within your heart, you know this figure to be Smiad himself! The figure's armor and helm seem wholly crafted from the scales of dragons, some of the scales from dragons you've never even heard of. The figure addresses you:

"Blessings to thee, faithful champion. Ye have been a bright sword in our cause for good. I have come to give thee succour, for ye and thine companions travel a dark road. Two wyrms have thou vanquished, but the foe thou shalt soon face is a different breed of serpent. Shouldst these foes prevail doom shall befall Golarion. I charge thee, to pursue them with the same devotion as you have our dragon enemies. Protect thine companions, and thou shall have help in thine direst need."

The figure of Smiad places a crystal flask in your hands, filled with a golden elixir. You start from your reverie, suddenly finding yourself back in the solace of the temple. You are surprised to find the flask of elixir resting beside you.

In addition to the elixir you have received as a boon, you will find your oath against the dragon has been modified such that you can use its bonuses against serpentfolk and their ilk as well.

Krolmnite - Elixir ID Spellcraft DC 18:

When imbibed, the golden elixir bestows all the benefits of a sanctify weapons spell to everyone in a 20 foot radius.

Sanctify Weapons

Zaghigoth:
Looking closely at the paste, you deem it to be a mild narcotic, no lasting effects.

The Exchange

Mulling it over, purchasing arrows individually is fine with me. And seems more realistic.

I'll be away at PaizoCon UK this weekend, so just a short post now and I'll get in the next update next week.

The Exchange

Hey Woodsmoke, sorry to hear you'll be leaving the game as well. Having three arcane characters in the group has been interesting, I was taking it as a challenge for the next chapter for the game to each of you some distinct opportunities and dilemmas. But, can totally understand about the lack of time. I'm very much enjoying Reign of Winter and am keen to see where that's going to go.

Hopefully, Darren will be able to take the game in an exciting new direction, once he's had a chance to get to grips with the plot. If you all find you have trouble recruiting new players (I don't think that should be a problem with this game), just to say I could fill in as a PC, it would certainly be less time commitment than GMing. To me, this game's just crying for a swashbuckler to throw into the mix.

The Exchange

I think you have a little time left on your fly spell, but yeah you wouldn't want it to fizzle out while you were flying over the sunken city.

I think this encounter was meant to be - Challenging.

I'll be away to UK PaizoCon this weekend, so next update will be the following week.

The Exchange

Round 39 continued
Helaku darts partway down the ruined stairs. It gives him a semblance of protection from the dragon, and allows a clearer view of what's happened to Ambrose. It looks like he's in the grip of another two-headed ettin. Helaku incants a spell and Ambrose is suddenly covered in a thick sheen of slimy, gray grease. The ettin tries to tighten its hold on the cavalier as he threatens to slip out of the giant's grasp.

Meanwhile, Leonar sizes up this new foe. Before the dragon can gain altitude and become a real threat to him, the druid sends a blistering column of fire at the wyrm. It hits the dragon square on, withering some of its hardened black scales. Leonar wings away to put as much distance as possible between himself and the dragon. Direct hit, inflicting 32 points of fire damage to the dragon.

Unheard by anyone, the goblin hunter continues to try to climb the coarse stone walls of the pit it is in. He calls out to the dragon.

The ettin likes the grease not at all. It lifts the slippery fish in its hands over its head and hurls Ambrose at the nearest wall. The knight hits the wall with a bone crunching clatter. The ettin gropes about for its flails. Its grapple check to maintain the grapple was 34, which I think was just more than Ambrose's increased CMD. In the grapple section there isn't a description for a throw tactic, so I treated it as an attempt to damage with the added effect that the ettin has ended the grapple and Ambrose is now prone on the floor. Damage from the throw is 9 points, and I'm thinking you would get an attack of opportunity against the ettin as well for your troubles.

The glittering form of the hobgoblin pauses, now protected by its ettin minion. As Ambrose picks himself up, the hobgoblin's form seems to shift and blur, making it even more difficult to tell distinctly where he is. An empty flask clinks to the ground.

Ok back to Ambrose and Shaylar.

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

======

GM rolls:

1d4 ⇒ 2
dragon Reflex 1d20 + 9 ⇒ (2) + 9 = 11
ettin grapple 1d20 + 14 ⇒ (20) + 14 = 34
damage 1d6 + 6 ⇒ (3) + 6 = 9
Saarvith climb 1d20 - 1 ⇒ (16) - 1 = 15
Aleste stabilize 1d20 + 7 ⇒ (12) + 7 = 19
Trellara stabilize 1d20 + 1 ⇒ (5) + 1 = 6

The Exchange

Will be out of town this weekend, for PaizoCon UK. NPC Asgrid and Grugkt as needed, and will catch up early next week after I get back.

The Exchange

Nkechi smiles and muses as he reaches into a pouch for a small mortar and pestle. He starts grinding some leaves to form a thick paste. "Yes, I knew Zargosh Stormbile. He would be no one's slave! He found his freedom in the wilds. I do not know if he still lives. I would like to think so. It has been a long time. When we met I had been seeking the spirits of the land, he had just escaped from Eleder. There were others with him, orcs and half-orcs. He was welding them into a band, a tribe. Stormbile, they called themselves. Where they went after that I do not know, just that they went deeper and deeper into the wild to escape persecution. Were you not born here in Sargava? Mwangi? You are his son. How is it you come to be called Stormbile?" He offers Zaghigoth a leaf smeared liberally with the paste. Would you like some? Relaxes, brings good feelings."

The following day is mostly spent shopping. In small groups of two and three you head out into the city to procure what you think you might need in the wild. Cheiton either accompanies you or provides direction or suggestions where to find some of your more obscure items. Krolmnite tracks down the local temple of Iomedae and is perhaps surprised to find that Iomedae, a deity transplanted from the lands of the Inner Sea, has been absorbed by the local tribes and their culture. The doughty gnome receives a blessing from the priest, a sober cleric named Mtembe, before a statue of the goddess. In Kalabuto her image is depicted as a strong and proud tribal warrior, bearing a stretched hide assegai shield. The priest intones a prayer as he daubs Krolmnite's face with paint; a breeze seems to fill the chamber and stir the war banners posted on the walls.

Has everyone had a chance to complete their purchases? I'll move on. Also please can everyone make a Perception check.

The Exchange

Kalabuto is a large city with a base purchase value of 10,400gp and a purchase limit of 75,000gp (going by Sargava the Lost Colony supplement).

For the bane arrows, I'd prefer to keep with the 50 item ammunition bundles to avoid complicating things, but if you're hard-up for cash then I'm okay if you want to work out the maths and purchase a smaller amount.

As for the other magic items, Cat you have a healthy UMD score, if the others don't share your vision you could purchase some of them yourself, though the costs for some are still prohibitive.

Maudrill, you all picked up some loot from the dragon's lair, Yekskya has done a lot of work to divide the total worth evenly amongst the party. Maudrill had laid claim to quite a few of the arcane items though, which after the calculations were done indicated that he had claimed slightly over what would have been his even share, so to balance taking all of them Yekskya is suggesting you contribute some coin back to the communal fund.

The Exchange

@Helaku: You can hear the commotion downstairs and can see down the stairwell so may have seen great fists grabbing Ambrose, but the ettin is not in line of sight now.

Round 39
Trellara and Aleste rush up the stairs outside the town hall. Shaylar follows, hovering at the foot of the stairs to cover the walkway with his bow and trying to dissuade the lizardfolk warriors from drawing any closer.

Another bellow shakes the building and with a crash a great reptilian creature bursts through the shattered roof of the hall. The large creature has deep-socketed eyes and broad nostrils, a face reminiscent of a skull. Two segmented horns curve forward and down, somewhat like a ram's horns though not so curled. Teeth protrude from a spiked jaw, drooling acidic slime. It is covered in dull black scales, with wings of mottled green. A black dragon!

Those of you that can see it (everyone apart from Ambrose) fight back a sense of dread as it unfurls its wings and catches an updraft. Almost lazily it arcs its neck around to take in the situation and exhales a stream of burning acid before it. The long stream blasts Aleste and Trellara, both of who collapse to the rooftop with horrid acid burns across their whole bodies. The dragon soars skyward and banks over the building. Aleste failed Reflex save but Trellara made hers. However, the attack was enough to put each into the minuses, Aleste at -2hp and Trellara at -7hp.

Alright Helaku, you're up. Are you facing the dragon or the giant?

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

========

GM rolls:

Regiarix acid 10d6 ⇒ (2, 5, 5, 6, 3, 4, 5, 1, 2, 4) = 37
Aleste Reflex 1d20 + 10 ⇒ (7) + 10 = 17
Trellara Reflex 1d20 + 6 ⇒ (15) + 6 = 21

The Exchange

Hey Maudrill great to have you back!

Also meant to put in last post, to confirm the +1 composite shortbow had no Strength bonus, and the amulet of natural armor made from rhino hide is a regular +1 amulet of natural armor from the core book, valued at 2000gp, to be sold for 1000gp return.

The Exchange

Before you all turn in, Nkechi conducts a ceremony to purify your souls after your encounter with the corrupted corpses of the plague zombies hanging from the gallows tree. He also checks to ensure none of you have contracted any pestilence yourselves.

You make plans for resupplying, drawing up lists of provisions you might need. Cheiton estimates from your notes that the outpost of Tazion that you are trying to reach may yet be another 800 miles east then north and into heart of the Mwangi. That could easily take another month and a half of trekking through wilderness. The dwarf advises a few contacts for the purchase of wands and other magical items. Maudrill volunteers to seek them out the following day. He also points out a small church dedicated to Iomedae, suggesting to Krolmnite that it may be a good place to procure curative magics and for a dedicated warrior of the good to seek blessing on the endeavour.

With everyone turning in, Zaghigoth moves outside to spend the warm night evening with Oshok'arr. He reaches up and strokes the iguanodon's snout. The dinosaur gives a honk of welcome, and the druid's thoughts turn to Nkechi, who had also gone outside. He finds the hermit sitting cross-legged against one wall of the house. The shrivelled old man is absorbed in meditation, muttering quietly in Mwangi. At some point, he becomes aware of Zaghigoth's presence and motions for the half-orc to join him. "Heh, welcome child of the jungle. I could sense your spirit is not at rest in this place. I too find it difficult here. This is an old place. I feel the weight of the spirits of those who came before. It is difficult to bear. I would go back to the wilds. In the meantime, I try to soothe them, urge the spirits to rest at peace."

The Exchange

Yeks, thanks for the update, that's a good summary and good breakdown of loot for the group.

I contacted CampinCarl a while back after my hiatus and heard no response which is a pity, I'll try again to get in touch to confirm his intentions. In the likely event that he's not returning, you can decide if you want his character to retain his share of the gear, or if you want to split that share among the group as well. With the four items above, that would give another 1,980 gold to split amongst the party.

BTW, checking stats on the thread I was reminded that one or two of you haven't updated characters to 5th level. If you could do so, especially as tallying up the XP total you're not far from 6th level now.

The Exchange

Hake laughs, a gold tooth glittering. "Mayor? I like the sound of that. What do you think boys? Lord Mayor! There's plenty of room here right enough. These incomers would have to have skills though, I don't have the resources to keep them all. If you'll be hunting slaving ships, I don't want to hear about it, I try not to interfere with any ship once it leaves our docks."

"If you're looking for slavers, check out ships frequenting Bloodcove and Crown's End to the south, they have pretty active slave markets. You might also strike out west or north, be on the lookout for Chelish or Thuvian slaver ships. We should have the work done on your ship in a few more days, Captain Sher." Hake good naturedly slaps her on the back as he leaves.

The Exchange

Cheiton thinks for a minute before responding, tugging at his beard. "Hmm. Well, this is really the last point of civilization before you traipse off into the jungle, so be sure to check your food supplies, your ammunition and such. If you need to see a priest while you're in town, or if you want to purchase any magic, let me know I have some contacts I can put you in touch with."

"Basically, once you cross into the Mwangi Expanse proper, you'll be beyond the borders of Sargava, you'll need to watch out. There are tribes that don't take kindly to interlopers. Especially the Mzali tribes, they're real xenophobic, cult worshipping nutters. There are also the cannibalistic Eloko fey of the Screaming Jungle. Humans are their favourite prey. And especially watch out for the charau-ka, degenerate, demon-worshipping ape-men. Oh, and the animals can be dangerous too."

Cheiton serves up a rough meal for everyone. "If you're not needing anything too complicated, we should be able to get you outfitted and ready to go by evening tomorrow. I'll draw baths if you wish, you might not have another opportunity for a while."

The Exchange

No worries, it was a good point to raise.

Round 38 continued

The hobgoblin is still invisible, but it's glitter covered form is close enough for Ambrose to get in a parting shot with his blade as the skald tumbles away out of reach. He stabs the sparkling form in the back and is rewarded with a spray of goblin blood. 9 points damage plus 6 points cold damage to the hobgoblin from the AoO. Ambrose's victory is short lived though as the ettin's thick fingers clutch at his torso. The brute pulls him through the crumbled partition between the stairs and chamber, holding Ambrose in a tight embrace. Grappled!

The Lion of Brindol's having none of that, however. With a free arm, Ambrose tries to get in an awkward stab with his bastard sword. It's enough to open a deep gash on the left side of the ettin's chest, quickly rimed with ice. 12 points damage plus 1 point cold damage to the ettin.

Trellara draws an arrow to her bow and runs across the wooden walkway that rings the building, just above the waterline. She runs up the stairs to where the action has been taking place and finds Helaku's pit with the ogre near death and the goblin warlord trying to climb out. She immediately launches an arrow at the ogre which pierces its heart; it collapses to the floor of the pit. Aleste follows swiftly behind and peers over the edge of the pit at what may be a goblin captive. The ogre was at 0 hit points, it is now dying.

The lizardfolk hover just out of range, though five bolder warriors swim close to the town hall building, judging whether to intervene or not.

Round 39
Okay Shaylar your move, then I'll post up Leonar's as well.

Updated Map

Initiative
28 - Shaylar
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

Trellara attack 1d20 + 6 ⇒ (18) + 6 = 24
damage 1d8 ⇒ 6

The Exchange

I'll try to continue in the meantime as best I can, and will forward NPC statistics, have started pulling them together. I've also been updating the campaign info thread, but it's a work in progress.

The Exchange

Actually, Ambrose was afforded the Aoo against the hobgoblin since he tried to run out of melee range. You're right though that the ettin would also have incurred an Aoo for making a grapple against an armed man, but I was thinking Ambrose would only have been able to make one one attack of opportunity. Unless...he chooses to forego the first AoO against the hobgoblin and lets it get away, then chooses to make his attack of opportunity against the ettin. A bit of metagaming perhaps, but that's mostly due to the nature of the posts and trying to post a couple actions before resolving the effects of the first. Ambrose I'll let you choose. I'll try to update the thread tomorrow.

The Exchange

Atajay organises workers and sailors and comrades to dowse or smother the flames before they get out of control. As people wake up or come to, they scare off the rats, who disperse. There are still a lot of them, and hunting them down will take some work over the next few days.

Rickety Hake comes up to thank you all for your quick thinking. His face is bloodied from rat bites. The sleeping gremlin is quickly dispatched. Hake doesn't like to think about what might have happened if you all hadn't been here, and the discovery of the goblins explains a lot of mysteries and troubles that had befallen the community of late.

The Exchange

LitanyOfCurses wrote:
Which book are you using? I would need to buy it

We are currently running through the first part of Raiders of the Fever Sea, the second book of the Skull & Shackles series.

I'll try to update the list of NPCs over the next few days, but if you don't mind PMing your email I can try to forward stats and things as well.

The Exchange

Kibi looks surprised and disappointed at what Quinta has to say, but she desists from trying to accompany you. She runs off into the night. You make your way out into the night air. Krolmnite seems rather dejected about the affair, as does Nkechi, for other reasons. He had been taking quite an interest in the tribal dancers. And it was probably not soon enough for Hskoro. He was drawing a lot of stares, most people having never seen a nagaji before. You were beginning to draw a crowd.

As it turns out the Pathfinder Society outpost that Cheiton manages is a two story house very near to the Shrunken Head Tavern. He ushers you in and locks the doors, making sure it's secure. "There, we should be able to talk in peace now. You're more than welcome to stay here. I've got three guest rooms upstairs, or some of you can camp out on the floor down here." He draws out some cups and a large jug, pulling out the stopper. "In the meantime, care for a drink anyone? We can make detailed plans in the morning, but what are you wanting to do? You wanting to find out whoever this person was that was paying off the girl, or resupply and move on? We're the last spot of civilization where you're going, so if you're needing any supplies I'd suggest you get them now, but given there seem to be other parties after the same thing you're wanting, I wouldn't tarry too long in town."

Is Oshok'arr staying inside, or outside? There's enough grass for fodder outside, but no stable or anything enclosed for her. She could probably squeeze through the door to get inside if you want.

The Exchange

Has anyone come across the film "Rise of the Fellowship"? Not sure if I'd recommend it, but it did have some good inside jokes about gamers and Lord of the Rings.

The Exchange

Round 38 continued
Helaku determines to help Ambrose eliminate the fleeing hobgoblin. The sorcerer drops down to the roof of the hall, alighting at the flight of steps. Sure, a round's move puts you at the top of the flight of stairs.

Leonar pursues the goblin's eagle. It ducks and dives, about 80 feet ahead, trying to dodge the druid. The druid has more fire at his command, though. A flick of a wing sends a ball of flame at the eagle and engulfs it. Horribly burned, wings in tatters, it spirals down to the water below. It does not surface. [/ooc] A well-placed ball of fire just enough to take down the goblin's companion. [/ooc]

The goblin makes another attempt to climb out of the pit, nearly making it this time before sliding back down. The glittering hobgoblin attempts to tumble away from Ambrose, allowing the ettin space to crush the knight. The bottom of the stairwell is a confined space, providing Ambrose an opportunity to get in an attack. Hobgoblin failed Acrobatics check as it tried to move out of melee range, Ambrose gets an attack of opportunity against it.

Ambrose barely has time to make a swing at the glitterfied hobgoblin before it tumbles out of reach, and the stone wall explodes as an enormous meaty hand reaches through and wraps chunky fingers around the cavalier's waist. Pulling him through into the larger chamber, the ettin looks down at the human as a wicked child would a beetle before pulling its wings off. In addition to the aoo to make, you'll need to fend off the giant's grapple check, it had a result of 30.

Updated Map - Of our flying friends it's just Leonar still aloft at the moment, to give a better idea of distances you are 80 feet high, and roughly 80 feet away from the building. Mind that the roof of the building itself is 20 feet above the water.

Initiative
28 - Shaylar
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

falling 8d6 ⇒ (6, 4, 6, 6, 4, 4, 2, 4) = 36
init 1d20 + 1 ⇒ (20) + 1 = 21
Nurklenak Acrobatics 1d20 + 1 ⇒ (4) + 1 = 5
ettin grapple 1d20 + 14 ⇒ (16) + 14 = 30

The Exchange

With the gremlins goading them on out of action and with fire being set at them, that's enough to discourage the rats. Most start breaking away towards the nearest bolt holes and doors, others still milling about the commons or climbing around your drunken, sleeping comrades.

That fire is no joke. If you let it get out of control, this whole timber building could soon catch light. As well with the gremlins dead or incapacitated, some of your crewmates are startled by the sight of the rats and flames and the tang of smoke.

The Exchange

That sounds like an excellent idea if someone wants to take over GMing duties, or even co-GM somehow. Ironically, this has turned out to be a pretty good week for posting, so I'll try to wrap up the current encounter at least while you all decide what you want to do.

You should have no problems finding interested players on the boards to replace lost characters. If you do have trouble though I could maybe pitch in with a combat type. I mean, with my GMing posts I typically spend 1-2 hours putting them together, but a character post is usually much more straightforward and quicker.

Werner, I was thinking of stopping Skull & Shackles because of the three I thought this one was the least established. Are you nae enjoyin' the Red Hand of Doom? :)

The Exchange

Sorry guys things have been busy recently.

Round 37 continued
Ambrose hurtles after the retreating form of the hobgoblin skald. The glittery figure swoops down a flight of stone steps leading inside the building, and Ambrose follows with sword drawn. He catches up with the hobgoblin just as it reaches the bottom steps and the cavalier jabs with his blade, catching his foe in the small of the back. Certainly a hit, 8 points damage plus 5 cold points damage dealt.

Wounded, the hobgoblin takes a step back. Dim light trickles down the stairwells from above into what was once a grand hallway, now bare except for shaggy furs piled against one wall. A door stands at the bottom of the stairwell, and another directly across at the bottom of the other set of stairs. A foul, fetid smell rises up from this place, as if it were the den of some great beast. One such contender comes into view, a two-headed monstrosity similar to some you have met before. An ettin! This one boast two manes full of shaggy black hair, and each fist holds a wicked looking flail. Behind it is a set of double doors.

Trellara and Aleste give one final effort with the oars, and the bulky dugout canoe bumps against the wooden walkway encircling the building. Those of you still in the canoe - Shaylar, Aleste, and Trellara - jump out onto the walkway. Hooray, who have arrived at the party!

The lizardfolk summoned from the lakeshore encampments gather about the city, clinging to submerged trees and ruined buildings. Without the warhorde's soldiers to order them about, most of the lizardfolk seem content to hang back and watch. However you do spy a gang of five swimming closer to join the action.

Round 38
Moving along the walkway, Shaylar takes careful aim and shoots two arrows at the enemy eagle circling about. The shots nearly knock the eagle out of the sky, dealing grievous wounds. The eagle's pained cry echoes on the wind, mirrored by a similar cry from the pit. Two direct hits, for a total of 22 points damage.

Helaku circles overhead, conserving his spells for the moment, while Leonar looks out for the wounded eagle. It is winging further and further away, not keen on any more arrow shots. Eagle's action was just to put some distance between you, that seemed to have been missed from the last post.

You become aware of a deep rumble from within the building, growing in strength. From Ambrose's vantage point it is a roar that seems to shake the very foundations of the town hall, the reverberations just about knocking him off his feet.

Updated Map - I think that's everyone on the map now, apart from Leonar, his friend the eagle, and Helaku.

Initiative
28 - Shaylar
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

Trellara Str 1d20 - 1 ⇒ (18) - 1 = 17
Aleste Str 1d20 + 1 ⇒ (15) + 1 = 16
Saarvith Str 1d20 - 1 ⇒ (20) - 1 = 19

The Exchange

Zaghigoth:

You don't sense any deception from Cheiton the dwarf. He seems gruff, but genuine. You reckon you can trust him.

Kibi pulls up short as Yekskya holds out his hand to stop her. At Quinta's words she looks a bit sheepish. "He just said I should watch out for you and find out where you go. He gave me food. Never said his name, but he was a tall man, not from here. Talked about someone called Thrune, and had a pet, some scary big cat thing with lots of teeth."

The Exchange

Exactly. It's not been for lack of trying, but I'm finding free time has been in short supply. I've been scheduling time at nights, but by the time I get an opportunity online, it's after 11pm. My brain's a bit dead by that time and typically I'm finding I just fall asleep at the keyboard, result being I'm only getting in one post a week across the three games I DM, which really doesn't do any of them justice. Thanks for being a great group of players, I've really enjoyed the game and thanks for sticking with it so long. I can totally see The Rabbit Prince sailing off into the sunset to wreak havoc on the Arcadian Main. I hope you all get the opportunity to play the rest of the adventure path at some point, it looks like a lot of fun.

The Exchange

Hey guys, I'm thinking of wrapping this game up. I'm enjoying it, but lately I've really been struggling to find the time to write the updates. I'm hoping if I fold one, I'll be able to keep the others going, in the meantime I'm very conscious that I've kept everyone hanging. I do hope you all have enjoyed it, and I'm sorry to stop it in the middle of an encounter with the rum gremlins, I thought they would be fun to throw in.

The Exchange

Woodsmoke wrote:


Well, regardless of interactions, I don't think a summoned creature can be diverted from its summoner's commands short of magic, so the dog springs the trap. As for Grugkt's reaction, I suppose there is something to the idea of having something fight for you and having something destroy itself like that. Of course, it could be argued that summoned creatures do not truly die in either case, merely sent back from whence they came. In any event, it certainly raises some interesting interactions - and even in a world of magic, who could truly say what moral or philosophical standings an extraplanar yeti would have? Things like this are what make the game so fun.

I agree. To be honest, I'm not sure what Asgrid's stance on the subject is, but I figured if Grugkt thought he was being summoned to this plane of existence for suicide missions, then he'd fall out with Asgrid pretty quick. He's a bit different in that he's an eidolon and in some way a facet of Asgrid's own consciousness or some gobbledigook like that, but he'd probably extend that value of life to other summoned critters. And, he likes dogs.

Kronek wrote:


You're right. Pretty sure there is a spell that can do it, but not Handle Animal.

What I was wondering, as a summoned creature, would Grugkt know that? No harm in trying. But I was concerned that if it was successful it'd mean that Geedra would waste a spell slot. If we're running into any more walking huts, we're going to need them. :)

The Exchange

Round 4
Penta uses her whip to knock rats out of her way as she wades out of the pack and says a quick prayer to Calistria to heal her wounds. She then tosses the lantern into the middle of the swarm of rats. The lantern smashes and lisps of flame flick across the floorboards and kiss the rats. Fortunately it doesn't land on any sleeping crewmates or shipwrights, but that little fire will become a danger if it gets out of control! 6 points fire damage to the swarm.

Initiative
20 - Penta
19 - A'vandira
11 - rats
9 - Quara
9 - Arven
5 - Atajay
2 - Batango

The Exchange

The dwarf's eyes swivel down to look at Krolmnite dragging his heels. A crooked smile lifts the side of his mouth. "I'll listen to you, gnomeling. Here's not the place though. Folks here've heard about the race, all you folks from Eleder tearing across Sargava. Best to get you re-equipped and sent along your way. Have you really killed dragons? That's a story I'd like to hear."

Some of the dancers scoff at Quinta's words and turn away. Chelaxians! But Kubala and some of the other dancers take note. It could be, the next time you come to Kalabuto these dancers will have organized into a collective.

As you move towards the door to leave, Zaghigoth enters the tavern and informs Yekskya of what he saw outside. Kibi makes her way towards you, seemingly intent on joining you.

The Exchange

Zaghigoth hangs about outside the tavern, tending after Oshok'arr. The iguanadon chortles, eager for her evening feed. Are you planning to keep Oshok'arr in the bounds of the city with you?

Zaghigoth:

You spot the bald headed Mwangi fellow who has been following you through the city. He attempts to hide amongst the crowds of people going about their business, but you are able to pick him out. For a while he just seems to be watching, but then you notice the girl Kibi loitering by the door. She seems to be signalling to the man with subtle hand movements, then moves back inside. The man hangs around for a bit longer, but then becomes aware of you watching him. He immediately moves off through the crowd.

Inside, Kibi's eyes grow even larger as she receives another gold piece from Yekskya. She thanks you profusely and backs away to hover near the door. Yekskya moves to introduce himself to the dwarf. Looking up, the dwarf studies you. "Yeah? Hm, well I've been told to look out for folks who might be traveling this way. You'll be wanting a rest I bet, and we need to talk. I've got a place not far from here, we'll have a bit more privacy there."

Quinta seems concerned about the dancers. Speaking to some of them once they've finished their dancing, she finds differing attitudes towards what they do. It seems they were once all sacred spirit dancers, but since the coming of colonists they've been reduced to making money by performing sham versions of their dances to outsiders. Some are happy to take the money and think no more about it, others feel they know no other way. One, a beautiful woman with waist-length hair named Kubala, is intrigued by Quinta's suggestion and wants to know more.

As much as the dancing entertainment, Krolmnite is drawing quite a crowd. He is pleased to have the opportunity to relate your slaying of not one, but two dragons. It's heartening to see his audience so impressed with such exploits. Suddenly the dwarf Cheiton leaps out of the chair and grabs the gnome by the scruff, dragging the paladin back towards the others. "What the blazes are you doing? We're supposed to keep a low profile. Do you want every Aspis and Mantis agent for a hundred miles to know you're here? C'mon, the sooner we get to my place the better."

======

GM rolls:

Perception 1d20 + 7 ⇒ (15) + 7 = 22
Stealth 1d20 + 10 ⇒ (6) + 10 = 16
Bluff 1d20 + 2 ⇒ (3) + 2 = 5
Sense Motive 1d20 + 3 ⇒ (9) + 3 = 12

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