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Tarrasque

CrazyHedgehog's page

Pathfinder Society Member. 1,490 posts (2,027 including aliases). No reviews. 1 list. No wishlists. 6 Pathfinder Society characters. 5 aliases.


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The Exchange

Round 3 continued
Oshok'arr presses her attack against the spellcaster, while Zaghigoth attempts to step back from the slobbering creature trying to rip him to shreds. Certainly, the dark-haired summoner seems to be the instigator of this night-time raid. Oshok'arr lunges in with her sharp thumb spikes, but doesn't manage to injure the man. Zaghigoth however manages to extricate himself from his own fight and casts a spell to summon a storm of stones to fall all around the summoner. Stones of all sizes pelt the man, even as the majority of the stones seem to be deflected by a barely visible shield of force. One point of damage to the summoner, his ablative barrier spell converts the other five points into nonlethal damage.

Quinta dashes downstairs and hurls open the door. She hurls an ear piercing shout, enough to get past the summoner's magical defences and keep the spellcaster on the back foot for a while.

Quinta's hyena bounds out through the doorway to attack the summoner, but is quickly entangled by the ensorcelled vegetation. Failed Reflex save means the hyena's currently entangled, but at least it didn't fall into the pit. Neither is it sickened by Zaghigoth's sickening entanglement.

Upstairs, Cheiton bends down to check the body of the man taken out by Yekskya's arrows.

Maudrill leaps back through a couple doorways to the room he was sharing, where he could look out the window at the fighting outside. Seeing the summoner, he directs his flaming spheres across the night sky towards him. Before, I could picture the spheres being directed to blindly bump against the exterior of the house until making contact with an enemy body, but to move against the spellcaster I'm going to say requires line of sight, so have moved Maudrill to the nearest west-facing window. Spheres travel 30 feet per round, so should be there next turn.

Nkechi tries to send his small mini storm against the cat-like creature again. It's buffeted by the winds, but doesn't otherwise seem to suffer any ill effects as it stalks after Zaghigoth.

The last remaining intruder is now desperately trying to flee, but is hampered by the entangling vegetation. He reaches for the low-hanging roof of a neighbouring building, but is unable to climb up as the plants hold him fast.

The summoner seems stunned by Quinta's sonic attack. He doesn't take any actions. Dazed from the ear piercing scream.

Round 4
Rowena makes it downstairs and bursts through the door, intending to put herself between Oshok'arr and his opponents. She moves nimbly, but the choking vegetation grabs her as well, holding her just out of reach. Not sure if I interpreted your post correctly, but interposing yourself between Oshok'arr and the summoner would place you outside. Another victim claimed by the enlarged, sickening vines! Please if you could make a Fortitude save against DC 16 to avoid being sickened for 1 round.

Yekskya up, then I'll also post Krolmnite's action.

Updated Map - A lot of movement this past turn. Quinta's outlined green as a reminder that she's actually downstairs, with Hskoro and Krolmnite following on the stairs. Flaming spheres on the move, with the lone marauder, hyena and Rowena all entangled. The stony ground around the summoner is difficult terrain, as is the entangled area.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - Redric Kol-Tharis

=======

GM rolls:

Redric Fort 1d20 + 4 ⇒ (9) + 4 = 13
hyena Reflex 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
hyena Reflex 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
Cheiton melee 1d20 + 6 ⇒ (8) + 6 = 14
damage 1d6 + 2 ⇒ (2) + 2 = 4
Nkechi ranged touch 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
damage 1d6 + 2 ⇒ (2) + 2 = 4
hyena Fort 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
M1 Reflex 1d20 + 6 ⇒ (4) + 6 = 10
M1 Climb 1d20 + 9 ⇒ (18) + 9 = 27
Cat Reflex 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
sickened 1d4 ⇒ 1

The Exchange

Just as Shaylar revives under Leonar's ministrations, Aleste and Trellara also come around with some healing. Aleste brushes himself down and looks at the pink patches of newly healed skin on his arms. "That's not happened to me for a long time." he says enigmatically. "Thanks for healing me, Leonar, I thought I was a goner." Trellara just seems traumatised and distant.

Leonar casts detect magic and searches the building's chambers. Helaku helps by casting fly. Fortuitous, as when you enter through the double doors into a large chamber you see that most of the floorboards in the center of the room have fallen away to expose the flooded ground floor thirty feet below. This large room might have once been a well-appointed library, but now its shelves lie in disarray along the east and west walls. No sign of any books are apparent. There is a large pile of goods and treasure, items claimed as tribute from the lizardfolk and others reclaimed from the sunken city. Several of these do indeed glow with a magical aura. These items include:

- A suit of full plate armor, decorated with gold filigree and a roaring lion motif. Obviously the armor of a champion of Rhest.

Armor Spellcraft DC 21:
+2 full plate armor

- A finely worked mace chased with gold and silver.

Mace Spellcraft DC 21:
+2 silvered heavy mace

- A simple bronze headband decorated with an intricate pattern of small green gemstones. Detects as having moderate transmutation magic.

Amulet Spellcraft DC :
Periapt of Wisdom + 2

- The twisted horn of a mountain goat, elongated and enchanted and with a murky brown hue. Emits faint conjuration magic.

Horn Spellcraft DC 18:
Horn of Fog

- A narrow red cloth flag skilfully embroidered with a lion in gold thread that appears as if its looking directly at you, or passant guardant in heraldic parlance. It looks designed to be attached to a lance, polearm, or staff. It exudes moderate abjuration and enchantment magic.

Banner Spellcraft DC 21:
A battle version of a Knight's Pennon, as described on p.307 of the APG. If mounted and displayed on one of the above weapons, it grants its bearer the benefits of a heroism spell once per day.

8,800sp
2,300gp
130pp
gold necklace worth 800gp
11 small gemstones (spinels, tourmalines, and peridots worth a total of 330gp
a small iron coffer, unlocked, containing a delicate adamantine chain threaded with a lion's claws and teeth. This item radiates a strong aura of necromantic magic.

Chain Spellcraft or Knowledge (arcana) DC 26:
This is a dread item: the phylactery of a lich, a powerful and magical undead being. A lich will go to great lengths to protect its phylactery.

The room to the north (just next to the stairs where you fought the hobgoblin) appears to have been the goblin Wyrmlord Saarvith's headquarters. Three large animals - a leopard, a wild boar, and a crocodile - stand at the ready in the southern portion of this room. Closer inspection reveals them to be stuffed and mounted for display. The walls are decorated with a striking tapestry depicting a five-headed dragon in a pose of destructive rage. A free-standing perch for a falcon or eagle stands in the room's northwest corner. A cot heaped with fine furs lies against the western wall, next to a large table. Atop the table lies a dead batlike creature, its abdomen cleaned and stuffed with salt and wood chips, and its wings pinned to the table's surface with several thin pins. An ironbound chest sits on the floor beneath the table. The chest is locked.

The room to the south seems to belong to the hobgoblin, meaning he must have been one of the officers of this horde contingent. The chamber is clean and well-organized, despite its grim furnishings. Small barbed cages rest against the wall, not quite large enough to stand in and not quite wide enough to sit in. Several barrels of water are on the floor to the north, along with a bloodstained mop. A simple cot and a chair and desk round out the room's contents. A small coffer under the cot reveals the hobgoblin's gleanings from the ruined city: 155gp, 320gp, and a fine ruby-set bracelet in the shape of a sinuous lion worth 200gp. [/spoiler]

The hobgoblin cackles away, happy to sing. "Oh, you'll not catch them. Saarvith and Regiarix will be halfway on their way to Azarr Kul. He'll probably get knocked around a bit for having failed his orders, but as long as his companion the dragon lives he'll bounce back. They'll have gone north." He looks at the map but professes not to know any more details than you know aleady. He looks dejected. "Now, please masters! Please let Nurklenak go. There's no need to keep me any longer."

The Exchange

The hobgoblin looks entirely intimidated. "No great ones! You have murdered them all. Regiarix kept a treasure horde, in the adjacent building. Take care, as the structure is unsound."

The Exchange

Round 2 continued
Maudrill focuses his mind on the two flaming spheres whizzing about outside the house. They seemed to make contact with someone out there, so to begin with he converges the spheres on that space. The first seems to miss, but by moving the second just a little more that way he hears a satisfying cry come through one of the open windows. If he could have had a view outside, he'd see the intruder hanging outside Quinta's window, sickened and entangled, and now burnt to a crisp. The fellow made his Reflex save against the first save despite numerous penalties, but fell prey to the second one; 9 points fire damage puts him well into the minuses.

Nkechi uses his powers over nature to condense the moisture in the air into a small personal rainstorm and sends it over the other-worldly creature attacking Zaghigoth. Winds and rain whip the feline critter's fur and buffet its body. It growls in protest and digs sharp claws into the ground to keep from being blown away. Nkechi uses his weather domain storm burst ability, hitting the eidolon with 7 points of nonlethal damage.

The intruder in Cheiton's room looks ready to quit this enterprise. He tries a desperate lunge at Cheiton with a short sword, blade slick with something vile. The one outside holding the wand decides enough is enough and is trying to make a getaway, but movement through the enlarged entangling vegetation is slow at best.

The enemy spellcaster takes a step back from the reach of Oshok'arr's claws. Drawing out a strip of red cloth he conjures a whip that seems to be constructed from living, swarming spiders. He snaps the whip at the iguanodon, but fortunately misses the dinosaur. 5 foot step back to cast spell.

Round 3
Rowena runs through the house, looking for more marauders. There's the one fighting Krolmnite and Cheiton, but apart from that all the fighting seems to be happening down in the streets outside. Down the stairs, following Quinta and her summoned hyena. Downstairs, out either the main entrance or back door.

Yekskya puts an end to the scuffle in Cheiton's room with a well-placed arrow. It skewers Krolmnite's and Cheiton's opponent and he drops to the floor. First arrow is enough to take the man down, unconscious on death's door.

Hskoro mutters and curses in Nagaji as he turns and runs after Quinta, following right on the heels of Rowena.

Krolmnite looks down at the man felled by Yekskya's arrow. There would be no talk of surrender now. Grim. But his heart leaps as he hears the fighting outside, and he leaps to join the ruckus. A double move brings you right behind Hskoro and the others. A full round of running next turn should get you to either of the downstairs exits.

Ok back to Zag, Quinta and Maudrill.

Updated Map - Only three opponents left, the last original intruder with the wand trying to flee, and the spellcaster and his pet.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - Redric Kol-Tharis
=======

GM rolls:

M2 Reflex 1d20 + 6 - 4 ⇒ (19) + 6 - 4 = 21
M2 Reflex 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14
Nkechi ranged touch 1d20 + 5 ⇒ (12) + 5 = 17
damage 1d6 + 2 ⇒ (5) + 2 = 7
M4 attack 1d20 + 6 ⇒ (4) + 6 = 10
M1 Reflex 1d20 + 6 ⇒ (20) + 6 = 26
Redric ranged touch 1d20 + 5 ⇒ (3) + 5 = 8
damage 1d6 ⇒ 1
poison 1d2 ⇒ 2

The Exchange

Shaylar was at -4hp.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

If you are wanting to fully heal the NPCs (this could mean using up a lot of charges from your wand):
Aleste 42/-2hp
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Trellara 21/-9hp
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The Exchange

Sounds good. The two spheres are already on one guy, so can focus on him. Do you want to go ahead and roll damage, or would you prefer that to be a GM roll?

The Exchange

Aleste is sprawled on the rooftop of the town hall, while Trellara lies not far away at the top of one set of stairs leading down to the wooden walkway. Much of the alchemist's flesh has been eaten away by the dragon's acid - really it looks as if one of his own experiments backfired on him. Trellara looks much the same. The hulks of fallen ogres litter the rooftop as well. Shaylar lies in a precarious position on wooden planking that has been eaten away by acid breath.

Probably would have had a good view of the fallen if you were swooping in to cast spells down the stairs, but I hadn't really mentioned it in any of the previous flavour text. All three are stabilized just now. To be honest, I wasn't out to kill anyone but I wasn't pulling any punches either, I think the encounter nonetheless expected at least one character death. Still plenty of time for that to happen though.

The Exchange

Maudrill wrote:
I'm pretty sure the duration of one of them has run out by now, but I've been kind of losing track of the rounds.

Actually we're on Round 2 just now, the first flaming sphere should fizzle on your turn in Round 4 as it was conjured during the surprise round. The second flaming sphere should disappear your turn in Round 5.

The Exchange

The hobgoblin skald that before was gleefully trying to take you down now looks cowed and contrite. Shackled by the well-made manacles, he wrings his hands as he answers your questions in a rasping but well mannered voice - he had been doing a lot of shouting. "The dragon? Regiarix. And his goblin companion was Wyrmlord Saarvith. They left me here! In this putrid swamp. How much I wanted to get away from them, but to be left here? Bah. I have surrendered. I will tell you anything you wish to know. The lizardfolk are the natives of this place, they and the elves. It was easy to intimidate them into submission. They protected this place from interlopers such as yourselves and brought us tribute and supplies. With Regiarix gone I am sure they will come soon to reclaim these ruins for themselves. I would not intend to tarry here." You don't get an immediate sense that he is saying anything untrue thus far.

The Exchange

Shaylar Kallanereth wrote:
Lying on the ground, I'm blissfully unaware of the pain that's waiting for me once I regain consciousness.

Hang in there!

The Exchange

Sorry to keep everyone waiting. It's birthday season around our household, so I got a bit preoccupied with other things. On with the program!

Round 2 continued
Oshok'arr honks as the iguanadon rounds on the enemy spellcaster and lashes out with her spiked thumbs. The dinosaur's attack hits, but some sort of forcefield enveloping the caster seems to blunt the attack so that the attack is not as lethal as it could have been. Even more disconcerting, as Oshok'arr's thumb spike gouges the caster in the shoulder, on contact with air his blood seems to thicken into a plate as hard as iron, protecting his shoulder and chest. Damage noted! Though since your action is before Quinta's I'm not sure you and Oshok'arr get her inspire courage bonus this turn. Though considering her window is smashed through at least you should be able to hear it.

Zaghigoth meanwhile lowers his shield and tries to fend off the beast that is trying to slash him to pieces with wicked-looking claws and snapping jaws. His whole being is focused on the task, but some part of his mind is trying to puzzle out just what the creature is, it doesn't seem to conform to any creature type that he knows.

Upstairs and inside, Quinta grins at Hskoro's victory. She takes off at a run, with her summoned hyena loping beside her. Double move puts you on the stairs. You should reach the main entrance with a standard move next turn.

Cheiton thrusts his blade at the enemy that had broken into his room, stabbing the man with his short sword. 3 points of damage to the intruder.

Maudrill? Where are those flaming spheres going to pop up next? :)

Updated map - Not many changes since the last map update. There are three of the original intruders left, one in Cheiton's room, one entangled on the wall outside Quinta & Cat's room, and the one with the wand at ground level, plus the spellcaster and his pet.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - unknown spellcaster

=======

GM's rolls:

Cheiton attack 1d20 + 6 ⇒ (11) + 6 = 17
damage 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Round 44
Helaku hurls another ear piercing shriek at the hobgoblin, trying to take it down once and for all. The skald is easily able to shrug off the mental attack.

Leonar stoops into a dive and tries the same, hurling a fistful of flame. This does hit the hobgoblin, causing it to cower in the face of further attacks. Certainly enough to hit, for total of 11 points fire damage.

Singed and blasted, the hobgoblin cowers at the bottom of the stairs, one moment beseeching Helaku and the hovering eagle form of Leonar, the next turning towards Ambrose. For someone who was inspiring his comrades with such strident songs, he has a reedy, whiny voice. "Please! Please don't kill me! I surrender. I'm valuable. I'll tell you anything you wish to know. And am here to serve, O great masters."

Elsewhere, I do believe Helaku's pit disappears this round? Which leaves an unconscious ogre lying on the rooftop where the pit was. Also, it wasn't until I removed the ettin from my map that I was reminded of the puddle of grease that he had slipped in. It should still be in effect, so I do feel the ettin had too easy a time of it as a result and that as a consequence Ambrose got a bit more clobbered than he should have.

Initiative
18 - Helaku
17 - Leonar
14 - Nurklenak
10 - Ambrose
2 - Lizardfolk

=======

GM rolls:

Nurklenak Fort 1d20 + 9 ⇒ (18) + 9 = 27

The Exchange

Round 2 continued
Hunched in the doorway, Yekskya fires two arrows at the intruder beset by Cheiton. Surprisingly, both arrows miss, thunking into the wall above his head. Cheiton growls. "Hey! Watch the furnishings!"

In Quinta's room, Hskoro hisses as he flattens his palm and jams it twice into the face of the intruder stood before him. The Mwangi's head snaps back as he stumbles, and falls through the window. 2 hits, dealing 10 hit points total damage.

Krolmnite moves across the room to get at the intruder Yekskya just shot at. He swings with his sword as he charges, but the man manages to jump out of the way of the blade.

Zaghigoth and Quinta up!

Not much change to the map, so will post one up next time. Only one intruder left upstairs, in Cheiton's room. One more outside at ground level, and another entangled outside Quinta's room. Then the spellcasting newcomer and his pet beastie.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - unknown spellcaster

=======

GM rolls:

Yekskya bow 1d20 + 10 ⇒ (1) + 10 = 11
damage 1d8 + 11 ⇒ (6) + 11 = 17
Yekskya bow 1d20 + 10 ⇒ (5) + 10 = 15
damage 1d8 + 11 ⇒ (4) + 11 = 15
Hskoro melee 1d20 + 5 ⇒ (17) + 5 = 22
damage 1d6 + 3 ⇒ (3) + 3 = 6
Hskoro melee 1d20 + 5 ⇒ (13) + 5 = 18
damage 1d6 + 3 ⇒ (1) + 3 = 4

The Exchange

Round 43 continued
The ettin is pounding away on Ambrose with his flails. Finally, enough is enough. With a sweep of his sword the Lion of Brindol blocks the giant's attacks, knocking the weapons aside and exposing the ettin's chest. Pivoting, he drives his sword to the hilt into the gut. You can see lines of blue radiating outward, as frost rimes the giant's veins. Quickly drawing the blade out, Ambrose just has time to dive out of the way as the giant crashes down, dying. He collapses onto the dilapidated wooden double doors on the western wall and smashes them to bits. The room beyond is in darkness. First attack is a hit, and enough to take the ettin below zero hp. Well done!

The hobgoblin skald roars in shock and surprise at the destruction of his pet. The beginnings of true fear show on his face.

Helaku and Leonar!

Initiative
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

The Exchange

Don't thank me...your character was breathed on by a dragon and is unconscious. Dying, but stabilized. Welcome back, thought maybe you were just catching up with things in the real world.

Just working on update now, will post it up tonight if possible or else will be tomorrow evening.

The Exchange

@Leonar - no worries, if you had been close enough I just would have had you fly down the stairs, it's a bit cramped but any chamber tall enough for a giant to traipse about is big enough for an eagle to fly around in. But the hobgoblin makes for a good target too.

@Helaku - Yep, that's plenty fine to make the save, no joke.

The Exchange

Cheiton's House - Round 2 continued
Facing the new foe, Zaghigoth shouts a challenge to the spellcaster. He summons the jungle spirits and touches Oshok'arr with the tip of his spear, bestowing magical energy to the iguanodon's attacks. Honking, Oshok'arr charges forward, barrelling towards the enemy and attacking with a sharp threshing claw. The spellcaster ducks away, and the claw passes harmlessly overhead.

Quinta completes her summoning spell and a white-furred, dark striped celestial hyena appears in the room. She commands it to attack the intruder; the man screams in abject terror but somehow seems to squirm away from the animal's bite. Quinta's not finished yet. She cracks her whip, raising a stinging welt on the man's face. 2 points damage to the intruder from Quinta.

Cheiton charges back into his room, covered by Yekskya. Brandishing his short sword, he stabs at one of the pair of intruders, trading blows but not managing to score a hit.

Maudrill concentrates on his pair of flaming bursts. He directs them to roll their way around the house, burning vines and parts of the house before they find the luckless intruder entangled in the vines outside Quinta's & Cat's room. The bursts engulf the man, burning him to within an inch of his life. He would have made his saves, if he hadn't been simultaneously entangled and sickened, instead taking 27 points fire damage.

Nkechi calls on the power of Gozreh for protection, warding himself from attacks. Cast Sanctuary.

The interloper on the ground tries to dodge the grasping vines and plants, heading for the front door to Cheiton's house. The going is slow. As he moves, he pulls out of a shirt pocket a small stone, which he throws towards Zaghigoth and Nkechi. It hits the lip of the pit and splits with a roar like a thunderclap. Nkechi puts his hands to his ears, wincing at the sound. Successfully saved to avoid becoming re-entangled. Threw a thunderstone, Zag please can you make a Fortitude save against DC 15 to avoid becoming deafened for one hour. This also means a -4 penalty to intiative and a 20% chance of miscasting any spell with a verbal component. If any of Cheiton's neighbors had managed to sleep through the fight thus far, they'e awake now.

The second intruder, horribly burned with skin cracked and peeling and what healthy skin there is covered in itchy rashes from the entangling vines, tries to struggle out of their vice-like grip but he lacks the strength to do so. Still entangled.

The two attackers engaged in melee on the upper floor of the house engage, wielding a short sword dripping with venom in one hand and a cruel looking punching dagger in the other. The first splits his attacks between slashes at Hskoro and the celestial hyena, while the second focuses his attacks on Cheiton. None of the attacks seem to hit however.

The spellcasting newcomer takes a step back from Oshok'arr, giving himself breathing space to summon and hurl a ball of acid. It falls short though, splattering on the ground at the dinosaur's feet. You don't like though how he is casting knowing looks at the roof of the building beside Cheiton's.

The reason he was doing that soon becomes obvious, as with a high pitched whine an enormous creature pads into view from the shadows on top of the roof. Its shape vaguely resembles that of a mountain lion, but with two many eyes and a mouth full of razor shoarp teeth. It pads across the rooftop and hurls itself down onto Zaghigoth, pouncing and biting and clawing. Charging and using pounce ability. Bite attack and one of its claws hit, for a total of 18 points damage. Due to the charge, creature is currently -2 to AC. The creature basically resembles a nexu from Attack of the Clones.

DC 15 Knowledge arcana or planes:

This creature is not natural, and does not come from this world. Your best guess is that it is a construct, an eidolon summoned to this plane.

Round 2
Following Yekskya's advice, Rowena goes about, opening all the doors on the upper floor, making sure no more intruders are hiding.

Over to Yekskya and Krolmnite.

Updated Map - The white square around Zag and Nkechi shows the radius of the thunderstone.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - unknown spellcaster

======

GM rolls:

Cheiton attack 1d20 + 6 ⇒ (9) + 6 = 15
M2 Reflex 1d20 + 2 ⇒ (16) + 2 = 18
M2 Reflex 1d20 + 2 ⇒ (8) + 2 = 10
M1 Reflex 1d20 + 6 ⇒ (15) + 6 = 21
M2 Escape Artist 1d20 + 4 ⇒ (9) + 4 = 13
M1 ranged attack 1d20 + 6 ⇒ (17) + 6 = 23
Nkechi Fort 1d20 + 5 ⇒ (12) + 5 = 17
M3 attack 1d20 + 4 ⇒ (6) + 4 = 10
damage 1d6 + 2 ⇒ (6) + 2 = 8
M3 attack 1d20 + 3 ⇒ (7) + 3 = 10
damage 1d4 + 1 ⇒ (4) + 1 = 5
M5 attack 1d20 + 6 ⇒ (7) + 6 = 13
damage 1d6 + 2 ⇒ (4) + 2 = 6
M5 attack 1d20 + 5 ⇒ (2) + 5 = 7
damage 1d4 + 1 ⇒ (1) + 1 = 2
Redric ranged attack 1d20 + 5 ⇒ (2) + 5 = 7
damage 1d3 ⇒ 1
Crux Acrobatics 1d20 + 11 ⇒ (16) + 11 = 27
Crux attack 1d20 + 9 ⇒ (9) + 9 = 18
damage 1d6 + 4 ⇒ (6) + 4 = 10
Crux claw 1d20 + 8 ⇒ (12) + 8 = 20
damage 1d4 + 4 ⇒ (4) + 4 = 8
Crux claw 1d20 + 8 ⇒ (5) + 8 = 13
damage 1d4 + 4 ⇒ (3) + 4 = 7

The Exchange

Round 43 continued
Helaku tries slinging another ear piercing scream at the ettin. One of the heads seems to wilt from the attack, blood oozing out of its ears, but the other head appears to shrug off the attack. It seems a bit shaky, though. The giant had a phenomenal save, but the half damage was still telling.

It seems as if Leonar is going to continue chasing the dragon but he backs off, swooping round to return to his comrades. The lizardfolk below shrank back from the sight, what appeared to be the dragon fleeing from an magical eagle! Leonar powers back on his powerful wings. Drawing close to the building he hurls another ball of fire, but it skiffs past Helaku's shoulder and bounces down the stairs and fizzles out, not quite reaching the hobgoblin spellcaster. Ok a full standard move puts you 70 feet from the building, rounding up a little to closest 5ft increment. Flying above the building I think is going to make a difficult angle for attacking the ettin who is down the stairs and inside, but the hobgoblin could easily be targeted at the bottom of the stairs. Certainly next time you could fly down the stairs and into the chamber with Ambrose and the ettin, though if the hobgoblin is still on the stairs you might draw an AoO as you fly past it.

The hobgoblin tries another tack to defeat his human foe. He summons another spell, one that recently had worked so effectively on another human. The magic washes over Helaku, and he fills with mirth and an urge to start laughing out loud. Skald casts hideous laughter on Helaku, a Will save is needed against DC 16 to avoid collapsing prone into gales of manic laughter.

Ambrose is fighting for his life, pressed to the wall while the ettin pounds away with his pair of flails. The giant is determined to smash this one. Second attack definitely a miss, but first attack hits AC 21 for 15 points damage.

Ambrose up!

No major changes to the map this time. Next round we should have Leonar on the map, so will post an updated one then.

Initiative
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

======

GM rolls:

ettin Fort 1d20 + 9 ⇒ (19) + 9 = 28
ettin attack 1d20 + 12 ⇒ (9) + 12 = 21
damage 2d6 + 8 ⇒ (4, 3) + 8 = 15
ettin attack 1d20 + 7 ⇒ (6) + 7 = 13
damage 2d6 + 8 ⇒ (5, 2) + 8 = 15

The Exchange

Round 2 continued
Directing Rowena to open all the doors, Yekskya rushes forward towards the nearest sound of intruders. Peering through the doorway to Cheiton's room, he finds two attackers making their way across the floor. His bow snaps up and he plants an arrow full into one opponent's chest. 16 points of damage to the north-most of the two assailants.

Hskoro tussles with the attacker trying to climb through the window in Quinta's room, landing a telling kick and chop. The invader puts up a game fight, but seems sickened by Zaghigoth's plant spell. 12 points damage to the attacker from two successful hits by Hskoro.

Eager to get into the fight, Krolmnite rushes past Yekskya into Cheiton's room and charges one of the attackers. The assailant didn't seem to be expecting such a fearsome attack from the gnome and is quickly cut down. 12 points damage to the south-most of the two attackers is enough to put him down.

Enemy magic causes the ground beneath Zaghigoth, Oshok'arr, and Nkechi to collapse into a gaping pit. Oshok'arr teeters on the edge, but Zaghigoth shoves the dinosaur and Nkechi free from danger.

Zaghigoth's up, and we can get Maudrill's action in too.

Updated Map - 4 marauders left, plus the newcomer in the upper left corner.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders
5 - unknown spellcaster

=====

GM rolls:

Hskoro attack 1d20 + 6 ⇒ (13) + 6 = 19
damage 1d6 + 3 ⇒ (1) + 3 = 4
Hskoro attack 1d20 + 6 ⇒ (18) + 6 = 24
damage 1d6 + 3 ⇒ (5) + 3 = 8

The Exchange

Leonar wrote:
Ive got a ton of Hp left, DM. Nothing has scraped me with my super buffed AC since our big several moments delay a page or two ago. This does hit me though.

That's great. I was assessing the potential for a TPK but, ahh no such luck. :)

Round 42 continued
@Ambrose: Yes, that's a successful save indeed.
Finding the will to shake off the magical bouts of laughter, Ambrose rises to his full height and turns to face the ettin. He puts on a mask of grim determination and resolve, spinning his bastard sword back into striking position and putting up his shield defensively. "Enough of this, giant." He then sets to slashing twice at the brute, hoping to put an end to it once and for all. The blows ring off the giant's thick hide, not cutting deep enough to do any significant damage. Alas, didn't quite get past its natural armor bonus.

The lizardfolk scatter, for the moment cowed by the appearance of the dragon as well as in the face of heroes strong enough to give the dragon a run for its money. They disperse for now into the water and around the ruined buildings, but they could be back.

Round 43
Shaylar and Trellara both stabilized.

The dragon and its goblin rider beat quickly north, having crossed Lake Rhest and now flying over the swamps and forest.

Alright, over to Helaku and Leonar.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

The Exchange

Krolmnite the Brave wrote:

Can Krolmnite determine where the attackers are coming from? If so, he will move to the closest one with his next action, attacking if possible.

@Krolmnite: You can easily hear the sound of glass windows shattering, coming from Cheiton's room and the one Quinta's presently in. You can probably also hear the rumble of earth as a great pit opens in the ground outside.

Update to come presently.

The Exchange

Round 1 continued
Quick as thought Maudrill summons another flaming sphere. He commands the first one to roll clock-wise around the house. You hear a yell and realize it has run into another rogue trying to climb up to upper story windows. The man takes some serious burns, but manages to hold on. After simmering in place for a moment, Maudrill sends the second careening around the house as well, and it finds the man's companion. He's a bit more agile than his friend, and manages to dodge the flames. Combining your last two posts as had already NPC'd an action for Maudrill during the surprise round, and thought this would be simpler than trying to retcon. First fireball hits one of the rogues both times, for total of 18 points of fire damage. The second flaming sphere tries to hit his friend but he made both saves.

Nkechi turns towards the man entangled at ground level. He waves a hand and powerful winds buffet the man, beating him down. Nkechi attacks nearest foe with storm burst ability, dealing 8 points of nonlethal damage.

Trying to avoid the oversized vegetation the marauders continue to try to find a way inside the building to fight you. The man on the ground breaks free of his bindings and slowly tries to move ahead towards the two nature casters. The second rogue still lies entangled, while the other three all manage to shatter nearby windows and enter the home. One of them breaks into Quara's room, only to meet with one of Hskoro's fists as the nagaji had been waiting for enemies to be entering. 4 points damage to the rogue.

Zaghigoth spies a figure approaching from up the street. He has dark hair and eyes, short beard, Chelish features but with slightly pointed ears. He speaks in a cultured voice: "Greetings! I like what you've done with the place. Gives it that whole call of the wild look. Say, why don't you stick around for a while?" With that he mutters an incantation and the ground begins to open up beneath Zaghigoth, Oshok'arr, and Nkechi to reveal a deep pit! Newcomer casts Create Pit# Please roll Reflex saves against DC 15 to avoid falling in and taking 12 points falling damage#

Round 2
Stepping away from the open window on the landing, Rowena looks at the rest of you. "Right. Do we wait for them to come in after us, or do we take the fight to the enemy?"

Over to Yekskya.

Updated Map

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

======

GM rolls:

M4 Reflex 1d20 + 6 ⇒ (9) + 6 = 15
M4 Reflex 1d20 + 6 ⇒ (2) + 6 = 8
M5 Reflex 1d20 + 6 ⇒ (13) + 6 = 19
M5 Reflex 1d20 + 6 ⇒ (19) + 6 = 25
M4 Climb 1d20 + 9 ⇒ (10) + 9 = 19
M5 Climb 1d20 + 9 ⇒ (3) + 9 = 12
Nkechi ranged touch 1d20 + 3 ⇒ (7) + 3 = 10
damage 1d6 + 2 ⇒ (6) + 2 = 8
M1 Escape Artist 1d20 + 8 - 4 ⇒ (17) + 8 - 4 = 21
M2 Escape Artist 1d20 + 8 - 4 - 2 ⇒ (17) + 8 - 4 - 2 = 19
M2 Climb 1d20 + 9 - 4 - 2 ⇒ (16) + 9 - 4 - 2 = 19
M3 Climb 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
M2 attack 1d20 + 6 - 4 - 2 ⇒ (2) + 6 - 4 - 2 = 2
M3 attack 1d20 + 4 ⇒ (1) + 4 = 5
M4 Climb 1d20 + 9 ⇒ (8) + 9 = 17
M4 attack 1d20 + 6 ⇒ (11) + 6 = 17
M5 Climb 1d20 + 9 ⇒ (14) + 9 = 23
M5 attack 1d20 + 9 ⇒ (20) + 9 = 29
Hskoro attack 1d20 + 5 ⇒ (18) + 5 = 23
damage 1d6 + 3 ⇒ (1) + 3 = 4
eidolon Stealth 1d20 + 11 ⇒ (11) + 11 = 22
Zag Percept 1d20 + 11 ⇒ (12) + 11 = 23
Nkechi Percept 1d20 + 2 ⇒ (11) + 2 = 13
eidolon Perept 1d20 + 5 ⇒ (10) + 5 = 15
falling damage 3d6 ⇒ (4, 6, 2) = 12
Nkechi Reflex 1d20 + 1 ⇒ (18) + 1 = 19

The Exchange

Round 42 continued
Leonar's fiery blast does indeed hit the dragon, as the druid pursues the escaping enemy. Yep, with your movement towards it the dragon is just over one range increment away. I think it's a -2 penalty for each additional range increment, but the ranged touch attack still hits for 6 points fire damage.

Meanwhile the goblin nimbly disentangles itself from the dragon's claws and makes its way up one ebony forearm to the dragon's back. From that perch it unshoulders its bow and awkwardly sends an arrow back at the eagle-form druid. Single ranged attack incredibly hitting AC 26 for a full 9 points damage. Leonar does that put you into minuses? If so, I estimate the dragon was flying along about 30 feet above the water, to clear the rooftops of the sunken buildings. Assuming Leonar was roughly the same altitude to make his attack, I'm afraid then if he's rendered unconscious he'll take a further 8 points falling damage unless he has some means of making a Fly or Swim check.

The hobgoblin is trying to drive Helaku away. He once more tries to suggest to the sorcerer that he run far, far away. But Helaku's steely mind fends off the attack. Hobgoblin casts Suggestion again, but Helaku's Will save beats it.

The ettin is happy to continue at Ambrose's laughing form. The ettin is laughing too, at the fun of it all. Fortunately the protective potion he drank blunts the force of the blows. Very narrowly missed your AC. Don't forget that protection from evil allows you a second save to ward off the spell (with a +2 spell bonus), and that in any case you can continue to attempt a full-round Will save on your turn to end the spell effect - DC 17 to beat.

Over to Ambrose! Refer to map from last post, the only combatants who have moved are Leonar, the dragon and Saarvith who aren't on the map. Dragon is 135 feet from Leonar.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

=======

GM rolls:

Saarvith Ride 1d20 + 15 ⇒ (10) + 15 = 25
Saarvith attack 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
damage 1d6 + 3 ⇒ (6) + 3 = 9
dragon Fly 1d20 + 15 ⇒ (2) + 15 = 17
falling damage 3d6 ⇒ (5, 2, 1) = 8
Helaku Will 1d20 + 5 ⇒ (17) + 5 = 22
Trellara Fort 1d20 + 1 ⇒ (13) + 1 = 14
ettin attack 1d20 + 12 ⇒ (8) + 12 = 20
damage 1d8 + 6 ⇒ (7) + 6 = 13
ettin attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 1d8 + 6 ⇒ (2) + 6 = 8

The Exchange

Heh, tried to post yesterday but the site seemed to be on the blink.

@Ambrose: Sadly, your attack of opportunity on the ettin while the giant was trying to stand up doesn't score a hit. Your blade merely hits a glancing blow against its toughened hide.

Round 41 continued
Leonar swoops in, produce flame spell summoned. He flings fire at the dragon before swooping away to a safe distance. The ball of flame blasts the side of the dragon's head, melting one of its horns and scarring its face. Critical hit scored, for 17 points of fire damage to the dragon. It is at half strength.

From the pit, the goblin attempts to use the dragon's tail to make an escape. Even so, the goblin struggles to make any headway.

Gales of laughter erupt from Ambrose, slumped prone against the stone wall. A pair of closed double doors stand beside him. Aware of someone providing spellcasting assistance from up the stairs, the hobgoblin edges back around behind the ettin, peering up, longsword in hand. He spies Helaku and immediately utters an enchantment, along with a command growled in Common: "Run, run as far away as you can!" For an instant, Helaku is tempted to turn and run right there and then, but his strong will asserts itself and he shakes off the enchantment. The hobgoblin tried to cast Suggestion, but Helaku made the save.

With manic glee the ettin pounds Ambrose's laughing form again and again with its flails, battering his armor and flesh. Two successful hits, for a total of 21 points damage.

Round 42

The lizardfolk cower as the dragon reaches down into the magical pit with a taloned claw and grasps the little goblin archer. All the while it rasps dark curses and profanities in draconic from its ruined face. Together they then rise into the air, taking wing to the north. It flies low, injured wings skimming over the tops of the sunken buildings. Grasp goblin and move action 200 feet north. It's presently 215 feet away from you now, Leonar.

Helaku duels with the hobgoblin. He casts a spell that causes its sword to glow red hot. The hobgoblin casts the blade away before it can be burned, cursing. [/ooc] Cast Burning Disarm, but hobgoblin makes its Reflex save and drops the weapon. [/ooc]

Shaylar stabilized at -4hp. Trellara still dying.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

======

GM rolls:

Saarvith climb 1d20 - 1 ⇒ (6) - 1 = 5
Saarvith Ride 1d20 + 19 ⇒ (1) + 19 = 20
Helaku Will 1d20 + 5 ⇒ (16) + 5 = 21
ettin attack 1d20 + 12 ⇒ (14) + 12 = 26
damage 2d6 + 6 ⇒ (1, 4) + 6 = 11
ettin attack 1d20 + 7 ⇒ (15) + 7 = 22
damage 2d6 + 6 ⇒ (3, 1) + 6 = 10
Shaylar Fort 1d20 + 7 ⇒ (10) + 7 = 17
1d4 ⇒ 2
Nurklenak Reflex 1d20 + 3 ⇒ (18) + 3 = 21

The Exchange

I would have posted yesterday, but the site seemed to be down.

Round 1 continued
Zaghigoth moves to the edge of the entangled area, Oshok'arr in tow. He gestures forth with his spear, uttering three words: "Grow and thicken." Despite saying them quietly, the words seem to resound in the night. The entangling vines and shrubs seem to bulge and expand, just about crushing those already in their grip. The attacker on the ground who was holding the wand manages to escape their grasp and starts looking for a way out of the trap. Cheiton's house (and those nearby that are affected) seem to groan under the weight of the foliage. What devious spell casting! Just because the NPCs rolled a worse initiative than the entire party, give 'em a chance! :P Rerolled entanglement for the three, the two climbing the wall are entangled but the first one on the ground miraculously managed the save. The two on the wall are also sickened.

Hskoro tries not to look as Quinta struggles into clothing starts chanting a spell. She calls out to the denizens across the planes, calling for their aid.

With all the ruckus, Cat calling everyone to arms, windows smashing, plant tendrils squeezing the house, Cheiton wakes up. The dwarf emerges from his room and steps out into the hallway, nonplussed. "What in Torag's name is going on around here? If I'd known you all were going to cause this much of a racket I would have had you stay in an inn!" He grabs up a decorative short sword on display on the wall.

Maudrill's up!

Updated Map

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

=======

GM rolls:

M1 Reflex 1d20 + 6 ⇒ (15) + 6 = 21
M2 Reflex 1d20 + 4 ⇒ (1) + 4 = 5
M3 Reflex 1d20 + 4 ⇒ (4) + 4 = 8

The Exchange

@Ambrose: Tough luck! You still get an AoO against the ettin though because its action was before the hobgoblin's. It may not be strict initiative order, but they're on the same count and in my description the ettin acted first, so we'll leave it at that.

Round 41
The lizardfolk remain cowed, for now. Shaylar harries the dragon with two more arrows. Both arrows are aimed straight at the wyrm's heart, but bounce off the dragon's magically protected scales. In retaliation, it circles around to land on the rooftop and breathes another stream of acid at the elf archer. Shaylar goes down, horribly burned by the acid, the wooden planking beneath him likewise pitted and eaten away. The dragon dips its tail down into the pit. 38 points acid damage to Shaylar, who is down to -4hp.

Helaku sends a silent scream at the ettin, the sonic attack buffeting the giant. It withstands most of the attack, only a little ringing in its ears after all. Cast Ear Piercing Scream. Ettin made its save, so takes 5 points sonic damage as half damage.

Leonar up!

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
2 - Lizardfolk

=====

GM rolls:

Shaylar attack 1d20 + 12 ⇒ (13) + 12 = 25
damage 1d8 + 3 ⇒ (4) + 3 = 7
Shaylar attack 1d20 + 7 ⇒ (19) + 7 = 26
damage 1d8 + 3 ⇒ (3) + 3 = 6
breath weapon 10d6 ⇒ (3, 1, 3, 6, 3, 2, 5, 6, 4, 5) = 38
Shaylar Reflex 1d20 + 11 ⇒ (5) + 11 = 16
1d4 ⇒ 2
ettin Fort 1d20 + 9 ⇒ (13) + 9 = 22
damage 3d6 ⇒ (6, 1, 3) = 10

The Exchange

No worries, Quinta. Ah, right enough I had been thinking your viper worked at the same level as for sorcerer.

The Exchange

Round 1 continued
Yekskya calls Rowena away from the window and lets another arrow fly. The attacker looks up just in time to see the arrow coming at him, hitting him in the heart and killing him instantly. The man's body peels away from the ledge and falls through Maudrill's flaming sphere, incinerated. Direct hit, target takes 18 points damage plus the 1 point from the first arrow. Dead.

Hskoro, having barged into Quinta's room and taken up a defensive posture between her and the windows, seems to notice for the first time her nudity. "Mistress, this is not the time for undress. Please clothe yourself immediately. We are under attack." The nagaji risks one further glance back at her slender form, what passes for an eyebrow raised. Just how do nagaji regard the human form?

Krolmnite wakes up, snatches his greatsword, and stumbles out into the corridor. The rest of you quickly fill him in on what is happening. I figure you can easily grab a weapon or item as you are standing up, so you can do that and take a move action.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

The Exchange

Anyone interested in turning pirate? Our Skull & Shackles game could be looking for another player or two. If interested, head over to this thread here, or contact Litany of Curses, our new GM.

The Exchange

Most of the original players in this game came from my other campaigns, but I'll ask again. You might also pick up some lurkers that way.

The Exchange

Round 40 continued
Helaku considers his options. They're not great. Dragon, or giant? He decides the best course is to help Ambrose efficiently deal with his foes. He casts another grease spell down the stairs, this time not on Ambrose, but on the ground underneath the giant. A large pool of slick oil appears underfoot. The ettin slides, tries to recover, and its feet slide out from under it completely. With a thunderous crash it falls to the floor, Ambrose leaping out of the way just in time. The giant's flails nearly decapitate the knight. The hobgoblin skald looks shocked to see its champion downed.

Leonar moves in a lazy turn, casting a spell on himself to protect him from further acid attacks. He turns back towards the fight. You flew 80 feet away last turn, and the dragon has since moved around a bit as it circled the building, so I'd say you are currently an even 100 feet away from the dragon.

In the pit, the goblin archer drinks a healing potion and calls out again to the dragon: "Regiarix!"

The hobgoblin retaliates by sending an enchantment towards Ambrose. He feels a bubble of laughter welling up within him. The ettin meanwhile struggles to pull itself to its feet. The hobgoblin attempts to cast hideous laughter on Ambrose. Please make a Will save against DC 16. The ettin's move was next, so if successful, Ambrose you can make another AoO against the ettin as it picks itself up. Otherwise you are afflicted with uncontrollable laughter and unable to act for 8 rounds. You can make a new Will save each turn to break the enchantment as a full-round action.

Map - unchanged. Will post new map next turn.
Ambrose up next.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

ettin Reflex 1d20 + 2 ⇒ (11) + 2 = 13
CMW 4d8 + 3 ⇒ (8, 1, 1, 7) + 3 = 20
Trellara 1d20 + 1 ⇒ (7) + 1 = 8

The Exchange

Hi Quinta just looking at character threads and noticed that your familiar Sssss might need an update. :)

The Exchange

Yep game's still on the go. Going pretty well I thought. I think the only player currently MIA is Rowena, I was giving Werner a chance to post but it could be he's on vacation or tied up at the moment. I'm going to NPC Rowena until we hear otherwise.

Surprise Round
Cat glances over at Hskoro, who with a nod indicates trouble outside. Rapier in hand, she goes up and down the corridors, rapping on the doors and walls to call everyone to arms. Readied action to attack any opponents entering the landing.

Yekskya snaps up his bow and a handful of arrows. Spying a figure lurking outside the upper story window across the landing, he quickly notches an arrow and lets fly. The arrow shatters the window, hitting the attacker in the chest nearly with enough force to blast him from the window ledge. The marauder clings on though. 18 points damage from the thistle window.

Hskoro charges into the bedroom being shared by Rowena and Quinta. He pulls Quinta out of bed and tries to interpose himself between the singer and the windows, of which there are two in the corner room.

Zaghigoth reacts to the situation calmly, causing the vines on the nearby buildings to writhe and reach out to grab the attackers. The spell covers a vast area, engulfing not only the man at grand level in front of him, but two attackers climbing the corner of the Cheiton's house as well. The man on the ground and one of the climbers are quickly entangled, the other climber swinging out of the way. However, Zaghigoth's magic has caused the vines to exude an itchy resin, and the two climbers are affected. As above, two of the three were entangled, with the two climbers sickened to boot.

Maudrill steps out onto the landing. The aasimar summons a flaming sphere, conjuring it outside just below the shattered window and the attacker clinging to its ledge. I thought it might be difficult to summon the sphere outside a window you don't have line of sight to, so hope that is alright to place it outside the closest instead. It may prove advantageous as well.

Nkechi snaps up his trident, holding it warily. He grunts in approval at the effect of Zaghigoth's spell, but refrains from going any closer to engage the entangled attacker close by. The man appears to be a fellow Mwangi native, clad in dark leathers.

Round 1
Having tried to rouse everyone, Cat springs over to the smashed window. She plies her rapier and stabs the fellow trying to climb in through the window. A small stab, but nearly enough to bring the man down. Marauder hit for 3 points damage.

Okay on to regular initiative! Have at 'em!

Updated Map - Shows the extent of Zag's sickening entangle spell, and the circle outside the east window is Maudrill's flaming sphere. It's actually beneath the climbing attacker, not burning him but he's probably getting hot feet. Again the yellow squares indicate the location of the ground level doors to the house.

Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

-------

GM rolls:

M1 Reflex 1d20 + 6 ⇒ (6) + 6 = 12
M2 Reflex 1d20 + 6 ⇒ (8) + 6 = 14
M3 Reflex 1d20 + 6 ⇒ (18) + 6 = 24
M1 Fort 1d20 + 4 ⇒ (17) + 4 = 21
M2 Fort 1d20 + 4 ⇒ (9) + 4 = 13
M3 Fort 1d20 + 4 ⇒ (7) + 4 = 11
Cat attack 1d20 + 6 ⇒ (11) + 6 = 17
damage 1d6 + 1 ⇒ (2) + 1 = 3
M6 Climb 1d20 + 9 ⇒ (20) + 9 = 29

The Exchange

Cheiton's House
The next day passes uneventfully. With Cheiton's help you are able to procure the last items and provisions you think you'll need for your trek into the wilderness. The evening follows much as before, Cheiton preparing a meal, people making quiet plans for setting off in the morning, followed by a round or two of toasts to the expedition. Nkechi and Zaghigoth repair outside to sleep under the stars, while the rest of you find rooms upstairs.

It is not until late at night that events happen. The moon has hidden behind clouds, when in the deepening darkness Hskoro wakes. From where he was dozing in the hallway beside the door to Quinta and Cat's room, he hears a scrabbling outside the window, and someone muttering something. Instantly alert, he springs to his feet, just in time to see a leering Mwangi face gazing in at through the upper story window. The man raises a knife and smashes the glass, while Hskoro shouts down the hallway, "We are attacked!"

His cry rouses several of you, Rowena, Yekskya, and Maudrill stumbling out of the bedrooms into the hallway. Zaghigoth and Nkechi become aware of the commotion as well. The druid rises to his feet while Nkechi seems surprisingly quick on his feet, despite having ingested more of his concoctions. From their vantage point they can spy one or two men at the far corner of the house, climbing the wall and vines to reach Quinta and Rowena's room. Another man comes around the same corner, a wand in his hand. He stops as he spies the two men watching him.

Right. I rolled Perception checks and initiative for the group. Cat, Yekskya, Hskoro, Zaghigoth, Maudrill, and Nkechi all get to take a surprise action before we go into regular initiative. The map provided below perhaps unfortunately only provides the upper story plan for Cheiton's house. Assume that downstairs is for the most part open plan with entrance area, cooking and dining areas, with separate pantry, jake, and storage. I've indicated on the map with yellow squares where the two doors are on the ground floor. The door to the south is considered the back door. Those of you with a surprise round can start with a weapon/item in hand.

Map of Cheiton's House

Surprise Round
30 - Rowena
25 - Yekskya
23 - Hskoro
17 - Zaghigoth
12 - Maudrill
12 - Nkechi

Regular Initiative
30 - Rowena
25 - Yekskya
23 - Hskoro
20 - Krolmnite
17 - Zaghigoth & Oshok'arr
15 - Quinta & Sssss
15 - Cheiton
12 - Maudrill
10 - Nkechi
9 - marauders

=======

GM rolls:

Krolmnite Percept 1d20 + 2 ⇒ (10) + 2 = 12
Maudrill Percept 1d20 ⇒ 19
Quinta Percept 1d20 + 6 ⇒ (9) + 6 = 15
Rowena Percept 1d20 + 8 ⇒ (12) + 8 = 20
Yekskya Percept 1d20 + 3 ⇒ (20) + 3 = 23
Zaghigoth Percept 1d20 + 8 ⇒ (19) + 8 = 27
Nkechi Percept 1d20 + 2 ⇒ (18) + 2 = 20
Hskoro Percept 1d20 + 9 ⇒ (20) + 9 = 29
Cheiton Percept 1d20 ⇒ 10
Oshok'arr Percept 1d20 + 5 ⇒ (6) + 5 = 11
Sssss Percept 1d20 + 9 ⇒ (7) + 9 = 16
Rowena trap 1d20 + 10 ⇒ (15) + 10 = 25
rogue stealth 1d20 + 10 ⇒ (9) + 10 = 19
UMD 1d20 + 11 ⇒ (2) + 11 = 13
Krolmnite init 1d20 ⇒ 20
Maudrill init 1d20 + 6 ⇒ (6) + 6 = 12
Quinta init 1d20 + 2 ⇒ (13) + 2 = 15
Rowena init 1d20 + 10 ⇒ (20) + 10 = 30
Yekskya init 1d20 + 5 ⇒ (20) + 5 = 25
Zaghigoth init 1d20 + 1 ⇒ (16) + 1 = 17
Nkechi init 1d20 + 2 ⇒ (10) + 2 = 12
Hskoro init 1d20 + 1 ⇒ (20) + 1 = 21
Cheiton init 1d20 ⇒ 15
rogues init 1d20 + 7 ⇒ (2) + 7 = 9
R init 1d20 + 2 ⇒ (3) + 2 = 5

The Exchange

Protection from evil should still be in effect then, so no damage from the ettin's AoO.

Round 39 continued
The ettin's flail slams into Ambrose, nearly lifting him off his feet. The cavalier's stout armor holds firm though and helps absorb the shock and damage. Drinking the potion was a good call!

Round 40
Forgotten are the lizardfolk lurking nearby for Shaylar as the black dragon rises up into the air behind him. Falling back on reflex, he draws two arrows and aims at the wyrm. One of the arrows finds a weak spot in the dragon's scales and draws blood. The other arrow bounces harmlessly aside. 11 points damage to the dragon.

The dragon fixes the elf with steely eyes as it circles the building. It rasps words in a deep draconic.

DC 16 Spellcraft check:

The dragon is casting Mage Armor.

Helaku & Leonar're up!

Updated Map - Basically for its move the dragon did a couple lazy circles around the building while it was doing its casting. It is now 60 feet above water.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

=======

GM rolls:

Shaylar attack 1d20 + 12 ⇒ (16) + 12 = 28
damage 1d8 + 3 ⇒ (8) + 3 = 11
Shaylar attack 1d20 + 7 ⇒ (5) + 7 = 12
damage 1d8 + 3 ⇒ (3) + 3 = 6

The Exchange

LitanyOfCurses wrote:

full hp 1st level

Does that mean I can drop the lowest die? :)

From the previous thread, I think you were looking into fitting a ram and cannons (extortionate prices!). Also smuggler's compartments. Because everyone gets boarded sometimes.

The Exchange

Oooh, I like the moveable decks idea. I've not heard from Werner for a while in the games, maybe he's on holiday?

I should have more time for gaming tonight, so should have Amaric ready to go.

4d10 ⇒ (8, 7, 3, 10) = 28 hit points

The Exchange

Ambrose is still up!

Round 39 continued
Ambrose leans on his sword as he struggles to his feet. Refocusing, he raises his blade and makes a swing at the ettin. It would have been a telling blow, but at the last moment one of the ettin's flails flicks up, its chain wrapping around the cavalier's blade. With a wrench, he pulls it back. One of the ettin's faces grins malevolently while the other's brow furrows in concentration, as its flail takes advantage of Ambrose's guard being down to pummel him. Ambrose what is your current AC again? The ettin's AoO hits AC 20 for 16 points damage. Basically, with reach the ettin can hit any square in the chamber. You are likewise in range to hit, just missed his own AC with your attack. Who put an ettin such a small room?

Up above on the ruined rooftop, Aleste and Trellara lie unconscious. Aleste seems to have stabilized, but Trellara is still being burned alive from terrible acid wounds.

The lizardfolk are still hanging back, mesmerized by the dragon's appearance.

Round 40
Shaylar's turn!

Map - map unchanged from last update.

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

========

GM rolls:

ettin attack 1d20 + 16 ⇒ (4) + 16 = 20
damage 2d6 + 6 ⇒ (4, 6) + 6 = 16

The Exchange

Sorry, Nkechi the Tempest doesn't seem to be in the habit of taking ranks in Spellcraft. Or casting Detect Magic.

The Exchange

The evening passes uneventfully. The following day you are able to complete your resupply, with plans to leave the day after. Nkechi and Zaghigoth wake, slightly groggy from their partaking last night, and oddly ravenously hungry. Krolmnite visits the temple of Iomedae, and returns with an amazing tale.

You keep an eye out for another appearance by Kibi, or for the man Zaghigoth had glimpsed following the group. Fortunately you see neither. Quinta and Hskoro spend much of the day discussing the tenets of Kalinivati. Nkechi comes back from the market with a collection of herbs and salves. Oshok'arr is content to graze around the street, and Cheiton the dwarf supplements this by procuring some hay. The end of the day progresses much as the day before, with Cheiton preparing a rough meal for you all, and Nkechi settling outside for the evening, with his leaves filled with exotic substances. Anything else you want to do or pick up in Kalabuto before moving on? I'm fine with everyone's purchases so far.

I'm on vacation again this week, so will try to get in a few posts this week and generally try to up the tempo of the game. Let's see if we can get beyond Kalabuto this week!

The Exchange

If you all are happy for NPCs to have the potential to score double/triple critical hits as well, then I'm game. Go ahead and roll extra damage.

Round 39 continued
Ambrose twists and wriggles in the ettin's arms as it throws him across the chamber. Lightning fast he takes advantage of an unguarded moment to raise his blade and drive it deep into the giant's chest. Tossed through the air, Ambrose collides heavily with the stone wall, but as he tries to catch his breath he knows he has dealt the ettin a grievous blow. 22 points damage plus 6 cold points damage to the giant, plus extra damage to be rolled for the double critical. Don't forget your normal attack!

We will get more frequent updates, I'm determined. I'm on vacation this week too, so let's try for two rounds of combat - huzzah!

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

The Exchange

Krolmnite:

As you spend your time in prayer at the temple of Iomedae, you experience a vision. In your mind's eye you see Iomedae the Inheritor, standing tall before a vast horde of monsters, a starlit sky at her back. The very heavens seem to obey her command, diving at and blasting the unholy host. You itch to join the fight. One star seems to actually be drawing closer. It draws nearer and nearer, its bright light piercing you until it transforms into a tall figure in the full armor of a knight. Within your heart, you know this figure to be Smiad himself! The figure's armor and helm seem wholly crafted from the scales of dragons, some of the scales from dragons you've never even heard of. The figure addresses you:

"Blessings to thee, faithful champion. Ye have been a bright sword in our cause for good. I have come to give thee succour, for ye and thine companions travel a dark road. Two wyrms have thou vanquished, but the foe thou shalt soon face is a different breed of serpent. Shouldst these foes prevail doom shall befall Golarion. I charge thee, to pursue them with the same devotion as you have our dragon enemies. Protect thine companions, and thou shall have help in thine direst need."

The figure of Smiad places a crystal flask in your hands, filled with a golden elixir. You start from your reverie, suddenly finding yourself back in the solace of the temple. You are surprised to find the flask of elixir resting beside you.

In addition to the elixir you have received as a boon, you will find your oath against the dragon has been modified such that you can use its bonuses against serpentfolk and their ilk as well.

Krolmnite - Elixir ID Spellcraft DC 18:

When imbibed, the golden elixir bestows all the benefits of a sanctify weapons spell to everyone in a 20 foot radius.

Sanctify Weapons

Zaghigoth:
Looking closely at the paste, you deem it to be a mild narcotic, no lasting effects.

The Exchange

Mulling it over, purchasing arrows individually is fine with me. And seems more realistic.

I'll be away at PaizoCon UK this weekend, so just a short post now and I'll get in the next update next week.

The Exchange

Hey Woodsmoke, sorry to hear you'll be leaving the game as well. Having three arcane characters in the group has been interesting, I was taking it as a challenge for the next chapter for the game to each of you some distinct opportunities and dilemmas. But, can totally understand about the lack of time. I'm very much enjoying Reign of Winter and am keen to see where that's going to go.

Hopefully, Darren will be able to take the game in an exciting new direction, once he's had a chance to get to grips with the plot. If you all find you have trouble recruiting new players (I don't think that should be a problem with this game), just to say I could fill in as a PC, it would certainly be less time commitment than GMing. To me, this game's just crying for a swashbuckler to throw into the mix.

The Exchange

I think you have a little time left on your fly spell, but yeah you wouldn't want it to fizzle out while you were flying over the sunken city.

I think this encounter was meant to be - Challenging.

I'll be away to UK PaizoCon this weekend, so next update will be the following week.

The Exchange

Round 39 continued
Helaku darts partway down the ruined stairs. It gives him a semblance of protection from the dragon, and allows a clearer view of what's happened to Ambrose. It looks like he's in the grip of another two-headed ettin. Helaku incants a spell and Ambrose is suddenly covered in a thick sheen of slimy, gray grease. The ettin tries to tighten its hold on the cavalier as he threatens to slip out of the giant's grasp.

Meanwhile, Leonar sizes up this new foe. Before the dragon can gain altitude and become a real threat to him, the druid sends a blistering column of fire at the wyrm. It hits the dragon square on, withering some of its hardened black scales. Leonar wings away to put as much distance as possible between himself and the dragon. Direct hit, inflicting 32 points of fire damage to the dragon.

Unheard by anyone, the goblin hunter continues to try to climb the coarse stone walls of the pit it is in. He calls out to the dragon.

The ettin likes the grease not at all. It lifts the slippery fish in its hands over its head and hurls Ambrose at the nearest wall. The knight hits the wall with a bone crunching clatter. The ettin gropes about for its flails. Its grapple check to maintain the grapple was 34, which I think was just more than Ambrose's increased CMD. In the grapple section there isn't a description for a throw tactic, so I treated it as an attempt to damage with the added effect that the ettin has ended the grapple and Ambrose is now prone on the floor. Damage from the throw is 9 points, and I'm thinking you would get an attack of opportunity against the ettin as well for your troubles.

The glittering form of the hobgoblin pauses, now protected by its ettin minion. As Ambrose picks himself up, the hobgoblin's form seems to shift and blur, making it even more difficult to tell distinctly where he is. An empty flask clinks to the ground.

Ok back to Ambrose and Shaylar.

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

======

GM rolls:

1d4 ⇒ 2
dragon Reflex 1d20 + 9 ⇒ (2) + 9 = 11
ettin grapple 1d20 + 14 ⇒ (20) + 14 = 34
damage 1d6 + 6 ⇒ (3) + 6 = 9
Saarvith climb 1d20 - 1 ⇒ (16) - 1 = 15
Aleste stabilize 1d20 + 7 ⇒ (12) + 7 = 19
Trellara stabilize 1d20 + 1 ⇒ (5) + 1 = 6

The Exchange

Will be out of town this weekend, for PaizoCon UK. NPC Asgrid and Grugkt as needed, and will catch up early next week after I get back.

The Exchange

Nkechi smiles and muses as he reaches into a pouch for a small mortar and pestle. He starts grinding some leaves to form a thick paste. "Yes, I knew Zargosh Stormbile. He would be no one's slave! He found his freedom in the wilds. I do not know if he still lives. I would like to think so. It has been a long time. When we met I had been seeking the spirits of the land, he had just escaped from Eleder. There were others with him, orcs and half-orcs. He was welding them into a band, a tribe. Stormbile, they called themselves. Where they went after that I do not know, just that they went deeper and deeper into the wild to escape persecution. Were you not born here in Sargava? Mwangi? You are his son. How is it you come to be called Stormbile?" He offers Zaghigoth a leaf smeared liberally with the paste. Would you like some? Relaxes, brings good feelings."

The following day is mostly spent shopping. In small groups of two and three you head out into the city to procure what you think you might need in the wild. Cheiton either accompanies you or provides direction or suggestions where to find some of your more obscure items. Krolmnite tracks down the local temple of Iomedae and is perhaps surprised to find that Iomedae, a deity transplanted from the lands of the Inner Sea, has been absorbed by the local tribes and their culture. The doughty gnome receives a blessing from the priest, a sober cleric named Mtembe, before a statue of the goddess. In Kalabuto her image is depicted as a strong and proud tribal warrior, bearing a stretched hide assegai shield. The priest intones a prayer as he daubs Krolmnite's face with paint; a breeze seems to fill the chamber and stir the war banners posted on the walls.

Has everyone had a chance to complete their purchases? I'll move on. Also please can everyone make a Perception check.

The Exchange

Kalabuto is a large city with a base purchase value of 10,400gp and a purchase limit of 75,000gp (going by Sargava the Lost Colony supplement).

For the bane arrows, I'd prefer to keep with the 50 item ammunition bundles to avoid complicating things, but if you're hard-up for cash then I'm okay if you want to work out the maths and purchase a smaller amount.

As for the other magic items, Cat you have a healthy UMD score, if the others don't share your vision you could purchase some of them yourself, though the costs for some are still prohibitive.

Maudrill, you all picked up some loot from the dragon's lair, Yekskya has done a lot of work to divide the total worth evenly amongst the party. Maudrill had laid claim to quite a few of the arcane items though, which after the calculations were done indicated that he had claimed slightly over what would have been his even share, so to balance taking all of them Yekskya is suggesting you contribute some coin back to the communal fund.

The Exchange

@Helaku: You can hear the commotion downstairs and can see down the stairwell so may have seen great fists grabbing Ambrose, but the ettin is not in line of sight now.

Round 39
Trellara and Aleste rush up the stairs outside the town hall. Shaylar follows, hovering at the foot of the stairs to cover the walkway with his bow and trying to dissuade the lizardfolk warriors from drawing any closer.

Another bellow shakes the building and with a crash a great reptilian creature bursts through the shattered roof of the hall. The large creature has deep-socketed eyes and broad nostrils, a face reminiscent of a skull. Two segmented horns curve forward and down, somewhat like a ram's horns though not so curled. Teeth protrude from a spiked jaw, drooling acidic slime. It is covered in dull black scales, with wings of mottled green. A black dragon!

Those of you that can see it (everyone apart from Ambrose) fight back a sense of dread as it unfurls its wings and catches an updraft. Almost lazily it arcs its neck around to take in the situation and exhales a stream of burning acid before it. The long stream blasts Aleste and Trellara, both of who collapse to the rooftop with horrid acid burns across their whole bodies. The dragon soars skyward and banks over the building. Aleste failed Reflex save but Trellara made hers. However, the attack was enough to put each into the minuses, Aleste at -2hp and Trellara at -7hp.

Alright Helaku, you're up. Are you facing the dragon or the giant?

Updated Map

Initiative
28 - Shaylar
21 - Regiarix
18 - Helaku
17 - Leonar
14 - Saarvith
14 - Nurklenak & ettin
10 - Ambrose
10 - Trellara
5 - Aleste
2 - Lizardfolk

========

GM rolls:

Regiarix acid 10d6 ⇒ (2, 5, 5, 6, 3, 4, 5, 1, 2, 4) = 37
Aleste Reflex 1d20 + 10 ⇒ (7) + 10 = 17
Trellara Reflex 1d20 + 6 ⇒ (15) + 6 = 21

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