You move on from the scene of the fight beside the river, taking your prisoners with you. Trying to locate a place to make camp, you find that the dancers were telling the truth at least in part, as you find a simple, clean hut beside the river not far from where you met them.
Amongst the gear the dancers possessed, you recover three blowguns, a total of 24 darts, three gourds containing 15 doses of blue whinnis poison, finely wrought obsidian knives, three whips, three woven amulets with tribal and spirit markings, three sets of ornamental bracers which match the amulets, spell component pouches, and each with a set of quills and ink - you think they might be tattooing sets.
The following day, you are able to break the powerful charms holding Yekskya and the dancer Osumare in thrall to the demoness. Yekskya is a little sheepish about his actions during the previous day's fight. Osumare explains that she and the other two Zenj spirit dancers, Masoze and Alala, often dwell in the wilderness to commune with the spirits of the land. Not long ago they were approached by the woman calling herself Zakkiya - the demoness you know as Mellistra. She offered to teach them secret rituals which would allow them to draw closer to their totem spirits, and enchanted with the charismatic woman they readily agreed. When she revealed her true nature to them, they were horrified but were unable to break the hold she had on them.
Osumare asks that you let her go. At one time, she may have been persuaded to perform a ritual to summon your own totem spirits, a more powerful version of the ritual that Nkechi conducted with some of you. Now, with the death of her sister priestesses, she wishes to be allowed to return to the wild and seek atonement. Both she and Yekskya glance over to where you are holding Mellistra, bound and gagged. The demoness is conscious now, and glares at you with cold hatred. Quinta are you still seeking her true name?