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Cranefist's page

Pathfinder Society Member. 381 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Sounds good. I'll make an effort to keep it going. Thanks gents.


Sorry I haven't been on.

I really enjoy this game but I got a couple new clients at work and I just can't seem to find the time to sit and think about the game or write anything intelligent that isn't work related.

I really like this game and you guys invested a lot in your characters. If someone would like to take over running it, you are welcome.

I'm not sure I'll be able to post consistently enough to make it worthwhile to you.


Sorry I haven't been posting much. I had a big uptick in my level of busy, and haven't been able to think. I'm sure tomorrow I'll be back to posting more often.

Thank you.


Drachasor wrote:
Cranefist wrote:

The new classes are goofy. I prefer games with only the core classes. I like it even better if no one is playing a monk or a bard.

The best characters in the game are fighters, rogues, paladins, rangers, clerics, and wizards. Everything else is gimmicky and extraneous.

One could say the Fighters and Rogues are also gimmicky and extraneous.

Anyhow, I'm all for classes and options that help players realize a concept that they like and be effective at it.

They aren't though. You can say anything, but that doesn't make it so.

I'm not for players realizing every concept when their concept doesn't actually make a coherent picture. Your vivisectionist ninja gunslinger from a quiet town in rural Britian is non-sense, and it ruins the flow of the game to have to cater to every crappy three color whim to pop up into someone's head because they noticed a three book combo for more damage.


I think the main reason for building a sandbox is because you personally get a sense of satisfaction out of making it, and because once it is built, it will spontaneously generate adventures as you mull things over in your mind - a living world.

Unfortunately, if you love it you have to be willing to let it go. The second a player figures out that you are attached to the boundaries of the sandbox, they will either check out emotionally because they see the edges, or they will try to get you to break it by leaving the area or killing the king.

The best way to make it work is to give it the illusion of being without boarders, but building the sandbox into a larger world map and not specifying its limits, but by adding the interesting locations within those limits, so that the boarder on the map isn't seen.

When you play it that way, you get the simultaneous living world feel mixed with the feeling that the world goes on forever, and that it is all connected together in a shared consciousness, allowing for greater immersion, which is the main goal of sandbox play usually.


The new classes are goofy. I prefer games with only the core classes. I like it even better if no one is playing a monk or a bard.

The best characters in the game are fighters, rogues, paladins, rangers, clerics, and wizards. Everything else is gimmicky and extraneous.


Have a great trip!


Thanks for the dl. Your work is beautiful. I fully respect the labor of love.


I played a rogue with those stats once. He was basically a giant freaking guy, batman villain level, with a crap ton of skills. He wasn't a do it yourself kind of guy - more of a master mind with a bunch of knowledges and magical ability.


I'd like to play. I love intro games.


thejeff wrote:
3.5 Loyalist wrote:
Cranefist wrote:

The Jeff, upwards of half of my games end with the party losing. I make encounters hard enough that even approached correctly they can lose on dice. I do not think decision making is interesting unless you can pick wrong. I do not think dice are interesting unless you can fail. I will not run a game unless I find it personally engaging. Anyone who doesn't like that is invited not to play.

I know 2 gamers I don't run for anymore because they like stories where they automatically win. They don't like my games but will play anyway.

You can know the difference between a auto kill and a winnable encounter by asking to see stats after it is over and asking the GM what could have been done to win.

As a personal rule for myself, and I can manage this because I don't GM for kids that run psychos, I do not kill pcs with enemies I have not statted up and I roll my dice in the open.

In-game glory and true enjoyment, or thrill, comes from a hard struggle.

Or so I believe... *looks to dead pcs*

I've said before that I'm more interested in plot, characterization and success or failure on a larger scale than in "hard struggle" on an encounter basis.

Figuring out what the nefarious villian's plot is and how to stop it is far more of an interesting challenge than beating up one more of his minions.

Every good mystery can be solved by a reader by the clue given. Only chump novelists give you a surprise ending that couldn't be solved.

Is the game still fun for you if you can't figure out how to solve it, or do you expect the gm to let you solve it?


I buy maps with locations, npcs and story hooks, with dungeons and area maps. I don't buy choose your own adventure books with 100 pages of plot.


Nem-Z wrote:


4. Treat player wealth as a category, not an amount. If you have wealth X you can afford stuff Y on a typical trip to town, or item Z but only at the cost of reducing your wealth a step, etc.

This is a terrible rule. Exhalted works this way and it always manages to ruin a game session. How much money do I have? I don't know, you have Z money. What does that mean? No one knows. I can't picture my character.

I buy swords for everyone in town to get ready for the orcs.

You can't, or you will go down from Z to aa wealth.

Why? 100 swords cost less than a half dozen horses, but that's on the list of things I can have.

You are limited to 99 small items, 12 master craft items, or 6 horses per full moon.

Seriously, gold is easier.


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The Jeff, upwards of half of my games end with the party losing. I make encounters hard enough that even approached correctly they can lose on dice. I do not think decision making is interesting unless you can pick wrong. I do not think dice are interesting unless you can fail. I will not run a game unless I find it personally engaging. Anyone who doesn't like that is invited not to play.

I know 2 gamers I don't run for anymore because they like stories where they automatically win. They don't like my games but will play anyway.

You can know the difference between a auto kill and a winnable encounter by asking to see stats after it is over and asking the GM what could have been done to win.

As a personal rule for myself, and I can manage this because I don't GM for kids that run psychos, I do not kill pcs with enemies I have not statted up and I roll my dice in the open.


You don't need many rules. Just make a 6th level character and play him. Take a new feat when the GM says. The most important aspect towards the feel of the game is what level npcs are and what classes they can have. If most npcs are 5-6 level, the game seems realistic if not fantastic. If most npcs are 1st level, it feels like Exhalted.


Well, can't hate on you for that. I'm running E6 right now, starting the party out at 6th level, and I like this game better than most of the one's I've run. I'm probably never going to run another Pathfinder game using the leveling up system. I love having the characters just straight established and then branching out.


AdamMeyers wrote:
You know, no one commented on my +2 feats at level 1. What do people think of that idea, as a way of letting people play their character concepts early, rather than waiting until level such-and-such to use the fighting style they were supposed to be using since they were a kid, etc.?

I personally like these sorts of things, but I think the GM should pick them for the players based on back story.

All you will actually end up with is a bunch of people taking the next best power up, rather than feats the diversify their character based on history. You aren't going to get a two handed weapon fighter who is also a shabby horse archer because he grew up on the plains. He's just going to start with Weapon Focus, Power Attack, Cleave, Furious Assault and Step Up, instead of Power Attack, Cleave, Furious Assault, Mounted Combat, Mounted Archery.

Keep in mind that the dice don't dictate flavor text. Watch this.

My first level fighter attacks. d20+5=23. Damage = 6. My first level fighter stabs you once for 6 damage.

My first level fighter attacks. d20+5=23. Damage = 6. My first level fighter dances in a circle, feints left, and then stabs you three quick times for 6 damage.

Tuh duh - I'm playing my character on no feats at first level by describing what he is doing.

If you play with this rule, don't be surprised if EVERY wizard in your game has Improved Initiative and Combat Casting at level one on top of their trick.


Alright, house rule is in.

Any character can make any combat maneuver. The target only gets an AoO if the combat maneuver isn't successful.


E6 Feels epic to me. I'm running an E6 game on the pbp forum and it is coming off as really high powered. Normal people can absolutely not touch 6th level characters or compete at their level.


Arcanemuses wrote:
Silva was taking the total defense action (sorry, I saw no crane style applied). Weidman caught him with a feint that only appeared to be a flurry of blows (see the backhand that served merely as a distraction). That's my take.

A feint? Ha. That makes him a rogue. No doubt he stole the title XD


"That bastard no doubt has a fortress or some other safe haven. I don't doubt he is returning there to lick his wounds. No god would stoop to providing miracles for the likes of him. If he doesn't have a source of healing, and how could he, he must have prepared somewhere to hide," Abassi nods.

Abassi turns to you Oneidros, wiping the blood from her hands, "King Kamram seeks the wisdom of a priestess of Yolanda Wonderbringer from time to time. Her prophets have an ability to see into the future to such a degree that I sometimes doubt freewill. The priestess, Ruby Deepdelver, saw the city burning at the hands of a deity during the festival. Who knows what she saw. I am thankful that you were here to change our fate."

She then walks over to you, Yasmin, leans in and whispers:

DC 22 Perception Check to Click this Link:
I always knew you were loyal to the crown. I may be the right hand of the emperor, but you should have been his underhand.

After saying a few words, she bows her head respectfully for a moment, then returns to whispering.

More Secrets:
"You are not safe here at the festival, and even less so now. Everyone looking for you knows you by your technique. They are near and watching. When you leave this rooftop, you should leave it as a shadow."


It's too bad for Weidman in a way. He's going to have to defend the title 2-3 times before he gets respected.


Nikomedos, you awaken with 1 hit point, finding Leila tending a deep gash along your side. You hear Yasmin's last words, "close for my liking." You aren't dead. As your eyes focus through the blood, you see your allies, still alive, and hear the cheers raising from the street.


Buri wrote:
Cranefist wrote:
Whatever. It's more fumble-farting around.

Seriously? What is bless, heroism, barkskin, mage armor, shield, shield of faith, true strike, etc, etc, etc, etc?

Pfffff...

Those spells don't make everyone's turns take longer.


Thomas Long 175 wrote:
Cranefist wrote:
I banned Haste in my home games because it is such a drag. It is frustrating that from 4th level on, for the rest of the campaign, I have to deal with the whole group having extra actions.

Haste does not give an extra action. It gives an extra attack on a full attack only.

It doesn't even work with the magus spell combat or monk flurry of blows.

The extra standard action was a 3.0 thing that has been eliminated.

Whatever. It's more fumble-farting around.


I banned Haste in my home games because it is such a drag. It is frustrating that from 4th level on, for the rest of the campaign, I have to deal with the whole group having extra actions.


If the shadows kill more than has been contracted by the death god, then the sun god teleports to hell and craps all over the entire realm and maybe kills the death god.


Kallistos recoils from Yasmin as she goes for his scepter and strikes her cleanly with a powerful stomp of his boot, knocking her back 5'.

As your party circles in and start to overwhelm him, he jumps backwards off the ledge of the building. At the top of his leap, his body erupts into blinding flame as he transforms into a fiery comet and shoots across the sky.

He is performing a full withdrawal and simply using an enchantment that was still active throughout the encounter.

In his place, fresh blood is left pooling on the ground, running through the cracks in the roof - a testament to the savagery of the battle that took place.

Cheers from the men on the rooftops as the people start to emerge from their hiding places. A voice cries out, "They have won! Kallistos has been beaten!"

Another voice cries out, "look at him flee, Kallistos the mighty indeed!"


I'd like to play.


How would you model it?

To me, it looked like an 18th level monk vs. 12th level fighter. The monk decided to forgo attacking for two rounds and gave up his AC modifier from Wisdom, and got clipped, after taking a bunch of hp damage grappling if losing HP can represent fatigue.

Silva was trying to use crane style.

What was coming if Weidman's 4th iterative attack missed?


Just checking the time.


Rather than killing Yasmin, he quickly steps back from her, drawing his sword high into the air to parry the strong blow from Oneidros as the scorching ray bends and curves around the Minor Globe of Invulnerability, momentarily creating a sphere of burning red light.

Abassi closes 30', standing a little closer to the stairwell than the battle, and fires one clean shot with her bow.

Attack:
d20=(4)=miss

Unfortunately, the arrow sailed cleanly over her target's head.

Only Yasmin has a chance to act before Kallistos makes his next move.


Does the globe block the ray?

If the spell was making a heat ray, then the ray isn't magic. It is a real thing.


Im out and can't post much, but consider combat flowing as it is playing out. Niko went down. The cleave happened. I was going by the hp as listed on nikos character sheet, which may or may not have included the healing burst. I'll make my own tracker for it from now on. If it turns out he should be up, I'll pay it back with a boon of some kind later.


Awesome


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My wife doesn't game at all and thinks it is silly. When me and my friends talk about it, she jibes with nnneeeerrrddddssss....

But she still helped me set up a whole room of the house for gaming, buys me gaming gifts, suggests times when I could get a game together. The reason: she feels that I pay her so much attention that she can stand to read a book for a few hours by herself. I cook all the time, go on dates with her, and take care of the business she needs taken care of.

Women don't hate gaming. Women get jealous of how you are spending your time. If she says she hates gaming, what she means is that she doesn't feel valued. So value her more.


Just go on youtube and find a video of a Rugby, Football, or MMA match where someone is prone (lying on their back) or supine (lying on their stomach) and see if you can find a video of anyone being pushed back.

You probably won't find much. In MMA, where people are prone a LOT and there is a real advantage to shoving them against the wall while they are prone, it takes ALL DAY to get someone to move 5'.

In the case of grease, I think it would make it harder because you have to be right on someone with bent arms and low to the ground to move them if they are prone. The second you get some grease on your feet, you aren't pushing them any farther.


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I mean really, I've worked in two different game stores, ran and played in countless games all the way back to 2e and had retro sessions of 1e with older guys. I live in the midwest, in a town where gaming is big.

I have never, ever, even once in real life met someone who looked up an FAQ regarding how the game is played. Not 2e. Not 3e. Not Vampire or Mage. Not GURPS. Not Palladium. Certainly not PF. Not during an RPGA game. Not in the few PFS games I've played. If someone doesn't know something they make - it - up. I would never look at an FAQ for an RPG.

I mean, it is kinda cute / interesting to read what a paizo employee thinks, but when the rubber meets the road, no one cares.


Oneidros, Abassi whispers to you.

Secret:
"His pride! I don't think he will do it. Killing a hostage will offend his honor!"

Yasmin:

From your Angle:
You get a sense that he is bluffing. He could have killed you no problem a moment ago, you are sure of it, but now that you are at his mercy, he's not even threatening you. His left hand - it is holding the two handed sword weakly... the scepter! He's going for the scepter!


Also, remember if Kallistos seems a touch sexist, it is because he's from the city-states. Zathurm, despite having an evil sorcerer king, is an equal and free society. This guy is from somewhere like Dodona.


Oneidros, you have never encountered a man with as much pride as Kallistos. This guy takes the cake. The gods usually hate guys like this so much that there is a chance that you could lose your powers if you tried to heal him (not accidentally channeling him during a battle with your allies).


Yasmin, your flanking + precision damage is one of the only things that can hit his shoulders. He isn't strong against only precision. He is strong against everything but that. You and the cat hit together for 24 points.

Kallistos, enraged and full of foolish hubris thanks to his new powers, biting through the pain as fresh blood runs down his back, screams, "I will not fall to mere mortals. I am like a GOD to you!"

In wide powerful arcs, he brings his sword down against all three of you, attempting to make room and break your flank.

Attacks:

Power Attack & Greater Cleave vs. Madness d20 (14)+14 = hit for 27 Damage (including 3 fire damage)
Power Attack & Greater Cleave vs. Yasmin d20 (12)+14 = hit for 30 Damage (including 3 fire)
Power Attack & Greater Cleave vs. Nimomedos d20(17)+14=hit Damage = 25 (including 1 fire damage)
Power Attack and Improved Cleaving Finish vs. Madness (8) + 14 = hit 31 damage (including 5 fire)
Power Attack and Improved Cleaving Finish vs. Yasmin - CONFIRMED CRITICAL 51 Damage withheld

A wide arc carves through the three of you, and dropping Nikomedos to the ground as his wounds were too severe to withstand the blow. The great sword swells up into the air and crashes down on Madness, sending the cat tumbling back to his master.

Yasmin, you see the blade dashing for your neck. You pull back but the blow was too fast, too deep. You can't get away. Suddenly, the blade pulls back just enough to catch your weapon and drive it out of your hand, knocking you to the ground. As soon as you get your bearings, you see the tip of his blade pointing against your neck.

Kallistos has the privilege of attacking Yasmin as a swift action and is holding action to do so until he feels threatened. He will only miss on a natural 1. If anyone's action provokes a sense of threat he will finish her if it is within his capacity to do so.

Oneidros, you are poised to charge. His AC is currently 24 if you attack immediately. Kallistos' knee buckles slightly and just for a moment. One more assault, of the caliber he just took, has a chance of finishing him. He looks to you, his face pale, and says, "I called you up here for a great battle - not to fight your women and animals. I challenge you to finish this another day."

Abassi looks to Oneidros and Teralan and whispers, "We can do it. We can finish this bastard. Are you with me?"

All injured or dying, if your character "dies" (by reaching -con HP) but receives magical healing during this scene, they will not wake up to fighting condition immediately but they will live. They will only die if for some reason they are not able to receive magical healing on the roof within moments of the end of this battle.

Oneidros, if your next post isn't an attack, Kallistos' AC returns to 26, unless there is a special reason in the dialog.


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No, that's sexy, and you did it.


I'd like in. Sounds lovely!


Niko, the senate chamber is large, and the door is 100' from the ledge when Kallistos is standing. Can you reach him with a charge this round? Evidently the cat can, however Oneidros couldn't.


Loup, If Teralan doesn't choose a new action instead of the Mage Armor spell by the time Kallistos takes his next turn tomorrow, we will say that the spell grants a +2 Deflection bonus to AC and CMD for 6 rounds.


Also, with regards to your last game play post, an important rule is that all bonuses are named and with the exception of dodge bonuses, you can't get the same type of bonus twice. Mage Armor provides an armor bonus. One odors is wearing armor so he can't benefit from another armor bonus unless it is high enough to replace the one he has.


Yes. Each day at dawn you get to rememorize your spells. You have a book of spells and from them you select what you can do each day. For example, you might have the ability to cast 3 3rd level spells a day. Your 3rd level spells in your book might be dispel magic, lightning bolt, fly, and summon monster.

So you could pick, at the start of the day, any combination of those spells memorized, even some more than once.

Lightning bolt x2, dispel magic
Dispel magic x3
Lightning bolt, dispel magic, summon monster, but not fly

You should write a spoiler with your spell book and one with your current spells memorized, and keep it posted with each post.


As the claw descends on Kallistos, he raises his sword high into the air with both hands, preparing to bring it down in wide, powerful circles.

Yasmin: you see a critical moment approaching. Oneidros spots you and sends his animal companion to attack. His claw is close to the mark, and you are in range to charge. If you flank him, you will turn him enough to bring that claw down on his spine. If you hold back, Madness will be alone and under the gun.

What do you do?


Teralan,

advice:
you do not need to roll a die every time you cast a spell - only when casting defensively or if the spell requires it.

You can specify that you cast Mage Armor while going up the stairs, saving you the turn. If you do so, you still have an action at the top.

I need you to make a DC 18 reflex save against 34 points of fire damage. If you make the saving throw, you only take 17. If you fail the saving throw, you will be knocked out. Oneidros has healed the group, putting you back up on your feet even if you fell, but in that case you will lose your turn this round.

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