I pumped up the Clanky fight for this weekend because the party is coming in at 3rd level. What do you think?
These are mods and select stats. I didn't recopy their whole sheet.
The priest heard the party coming so he has already popped off an Enlarge before initiative.
Do you think the damage on the explosion at half life should stay the same? Should he still explode at half life, or at the original target number?
Skizzertz Cleric level 4
AC 17 HP 31 / Fort +6 Ref +5 Will +6
MW Falchion +5 d6 18+
Negative Channel 2d6 DC 9 3 /
Strength Surge +2 5 /
Copy Cat 5 / (4 Rounds)
Regenerate Construct 4d6
Wand Cure Light Wounds d8+1 20/
Feat: Knowledge Engineering
Clanky CR 4 Large and Advanced, and Enlarged by the Spell, 10’ Reach
+2 on all rolls, excluding below
+3 on strength rolls
+5 on Attack Rolls
+12 on Damage Rolls
Explosion DC REF 13
AC 20 (19)
HP 48 /
(Explodes at 24)
The three pcs were supplemented with a 3rd level fighter. The fighter was down 9 HP from full and selected at random by the roll of a die for Clanky's attack, which hit and critted, killing him instantly. It was really horrible.
The party was able to cut the golem down by drawing it into the hallway and then jamming shut the door to the kitchen. The priest still got off a 4d6 heal and a Bull's Strength, but not much else.