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I'm here in northern Delaware. Right now we are getting a break with light rain and wind. In the next few hours the storm is going to hit with high winds. Got a generator ready for the fridge at least, if we lose power.
Grimmy wrote: I love the players guide. I'm using it a little differently. I didn't hand it out whole-cloth to the players, I'm using it to cheat at DM'ing a little. As they meet people in Zelkors Ferry I steal descriptions and dialogue from the guide to make the place come alive. So far they have seen one of the badly drawn maps and they thought it was funny. It really drove home the point that they weren't getting any meta-help with this adventure. It was a nice touch. I plan on taking a different approach. I gave it to my players to read, take notes, eat the darn thing, whatever. And on the other side, I'm not going to read it at all. The information is for them provided by NPC's. They use it how they wish. As far as everything else. A+ across the board. I can't wait to really dive into all the books. (PDFs are hard on my eyes). 7B is just...well...wow. I do have a couple minor issues. The pages of my print copy of the Pre-Gens sticks out almost a 1/4" below the bottom of the cover. Obviously not a FGG problem, but a printing (stapling) error. No big deal. Remember when you were a kid and your mom always said "Stop playing with your dice"? Did we listen? Heck no. OK, maybe that didn't happen. But most gamers play with their dice. Stack em nice and neat, put all the maxes on top, make a dice tower, etc. Saturday, my friend was doing just that and noticed the Orcus on the black dice is facing a different direction then the white and red. Go ahead, get your dice out and check. I'll wait. Again, not FGG. Note: This is not really a complaint, just my attempt at humor and pointing it out. Though I may have scarred some of those with OCD when it comes to their dice. Great job Frogs. Looking forward to Razor Coast.
I must say I was one of the many who purchased Way of the Wicked this weekend. I remember seeing Knot of Thorns on store blog. I checked it out and and put it on the back burner. As time went on I kept seeing the next chapters coming out and the posts adding up on the message boards. With that I revisited the product and began reading through the reviews. Done deal. Congratulations to Fire Mountain Games. Excellent Product. Looking forward to much more. Thanks to the many reviewers (the one above me for sure). Forget fancy advertising and such. Word of mouth is what sells.
Between the thread title and the original post, I'm confused. If a group believes there is an issue with a particular rule in the book, they house rule it. Isn't that being creative? Imaginative? I don't think the issue is with the specific house rules themselves, which some have decided to share, it's whether you are a slave to those rules, or the core. Vendis wrote: ImperatorK: Yikes. Spoilers, broseph, not quotes. Don't know why, but that statement makes me laugh. Vendis wrote:
YES! These are the kind of things I expected to see in this thread. Not letting the rules (house or core) bog the game down. Here's my example which is the direct opposite of Vendis' In a game the other day, the Fighter, torch in one hand and weapon in the other, entered a room. Inside were two baddies standing in front of a bed getting ready for battle. Instead of dropping the torch at his feet, the Fighter wanted to throw it onto the bed.
silverhair2008 wrote:
Same thing happened to me. Took me to the home page but couldn't go anywhere else. Don't use the link. Go to the Frog God homepage by itself. Go to products. Click on the Slumbering Tsar, and there it is. Funny though. I already had this map. Or is there another one? Now Im confused.
After waking up on an unknown island, my dwarf stood up, brushed himself off, stared out into the ocean and said: :
ARODENS @#$%
Anyone who has watched at least 10 minutes of Spartacus on Starz knows what he said
The case premium, in this case the rune giant, always confuses me. I think its the wording on the various product pages.
Im confused because it seems if your not a subscriber you can preorder the case and the rune giant. I doubt it, but would be possible to run out of rune giants before the subscribers orders are put in??
High level one-shot. Another dimension, playthings for the gods type of game. Instead of wracking my brainabout some cool PC, I rolled up a standard dwarf barbarian. He is rather boisterous and tends to reveal a bit too much information at the wrong time. The party enters a room and are greeted by a gold dragon. All but one of us failed the save and stood frozen while the one PC began chatting it up without the dragon. After the awe wore off, somehow my dwarf and the deep gnome PC began chatting about recent events in Cheliax (side note: we tend to talk about other campaigns (I ran Council of Thieves for this group)) so we are talking about the other Pcs ignoring this dragon. Finally, the dragon yells "SILENCE!!!" All of us at the table froze. You could hear a pin drop. My dwarf broke the silence in a low voice. "I think I peed a little" A moment of silence was followed by raucous laughter. It took a few minutes to get back to the game.
Devastation Bob wrote: From what we've seen of the preview material, i'm sure it'll be worth the wait. Oh absolutely. Im using TotM in my Carrion Crown campaign and its working out great. Can't wait for the NPCs and the mini adventures to throw in there too. Thanks Jason for the update. I know you guys are swamped with projects, and the Legendary Games threads kind of went dead in the past few weeks. I guess I was just looking to hear something from guys. Keep up the good work!
Just curious, that's all. When TotM came out, I thought the next releases would come out in succession in the following weeks. The last updates in various threads stated maybe the end of the week. That was a few weeks ago. Not a complaint, just anxious for the next batch of legendary goodness.
Came home today and there she was, waiting on the step. Perfect shape, beautiful on the outside, and full of good and bad inside. Oh, and ToHC came today too. And yes, the book is awesome. Thanks for a great product.
Urizen wrote:
My email was March 9th. I also didn't have a choice of versions. Hope this time frame might help. I know I ordered pretty early when it was available.
On a lighter note, Tyrion getting knocked out was one of the funniest things I've seen on T.V. in a while. I had to hit the pause button I was laughing so hard. I then proceeded to rewind it at least five times to watch it again. I'm chuckling as I type this. Absolutely hilarious!!
I know this is an old thread, but I thought I'd bump it up to let others know this game is now on xbox live for $15. As a fan of Diablo, I immediately downloaded it. Let the hoarding begin! I can easily play this game for a few hours and not even realize it. Good stuff. And to get the respec potion, all you have to do is 'gift' a friend, even if they don't have the game. If they do, they get one too!
Anguish wrote:
Is this a general statement for everyone or am I to take this literally? How do you come to this from my original post when I said this... Cralius wrote:
Of course it's silly for a player to make an Urban Ranger for Serpents Skull. It's doubly silly for the GM to let him do it. That's why there needs to be communication during character creation. Most of the responses have had similar comments. I was only trying to make a point about the gut reactions of "Well the book states that "x race" is very rare here. I guess I can't play x race" Me personally, in 30 years of gaming, never really came across attitudes like that. The players approach the GM with an idea and then discuss it. No it's not a good idea, yes no problem, or yes but there might be some issues. What's so hard about that? Let's look at the 'Other Races' section in the CC Players Guide. The Changeling, Dhampir, and the Orc. Obviously playing these will present challenges in the AP. If the GM and a player is up for it, great. If the GM says no, that's also fine. The point is, they're in the book for a reason; someone, somewhere might want to play one of these races. If game groups never wanted to play something 'outside of the norm', there would be no halfling barbarians, dwarf druids, or half-orc wizards. I don't know how 'play styles' came up. I don't think I did, but if I somehow implied how someone should play, that certainly wasn't my intent. I'm most certainly in the 'play the way you want and have fun camp'.
I took a break from the boards for a while but returned in anticipation of Carrion Crown. That's because I let a buddy use my Serpents Skull books to run, and I haven't had an AP to read for 6 months! One thing I noticed in the few CC Players Guide threads is the concern over what races might not be good. Or this class won't work, etc. When did this become an issue? From my own experience, this is an example of most of the people I've played with over the years: GM: Ok, I've given you some background material. I want to reiterate, this city doesn't like barbarians and they certainly don't like Half-Orcs. So anyone have any character ideas? Player 1: Half-Orc Barbarian. So in Ustalav there aren't many non-humans. Boo-hoo. All the more reason to play one. I mean what are we talking about here? And then the paladin thing. I ran Council of Thieves and I know there were various threads about them cooperating with some of the NPCs. And I know everyone you meet has a different opinion on Paladins. Did some people not read the whole Paladin entry in the core book? It specifically states a Paladin will co-op with evil to fight a greater evil under exceptional circumstances. Now if we are going to start arguing about exceptional circumstances then the Paladin might be unplayable. It's an adventure path. It's exceptional, it counts. If your a GM, encourage your players to do something different if they are comfortable with it. Don't make it harder or punish the player for playing, say an Orc. Make it interesting and fun. If you are a player, think outside the box once in a while. Paladins might be a challenge in this one? Go for it. Role play the heck out of it. If this type of thing is an issue, get the whole group together and discuss it. If the GM and players can find the balance, it might make an interesting and enjoyable game. Now get out there and make that Orc Paladin of Asmodeus for Carrion Crown!
Crispy Britches wrote:
Here's another one. Dwarf Alchemist 2 in Serpents Skull AP. I've been mostly using bombs in combats. With precise bomb I don't have to worry about friends in melee. Although I do plan on mixing it up a bit. Shield extract and Dex mutagen gives you a +8 to AC! Time to wade into melee or hang back with a ranged weapon. Next level I hope to use swift alchemy to craft some alchemical items for the group. With that said, I'm having a blast.
Don't forget the Order of the Nail which is based outside of Korvosa, which I think makes it the closest order to Ustalav. While they focus on beating back savage Orcs and "less civilized" people, as Are said, you could have a special division designed to investigate Ustalav and the numerous undead in the area.
I never liked using the word 'broken' when describing the game rules. Especially when it pertains to combat (feats, abilities, spells, etc) and here's why. NPCs and monsters have access to the same things the PCs do. Sure, not every foe is going to have point blank mastery, but why not min/max an NPC archer and light the PCs up? Sometimes that can be a lot of fun for everyone when the players are faced with new challenges. I've had players take feats because they encountered a monster that used them. An example. At the end of our last Kingmaker session the group leveled up to 4. Since that time the APG came out and we are still trying to digest it all. Last night before we got started, I told the players if they want to re-level their characters using stuff from the APG they could. They were excited as they went about researching the expanded spell lists and such (no one qualified for a feat). The ranger really liked the Gravity Bow spell and snatched it up. As they were doing this, I chuckled and said "I just don't want to hear any whining when you come across a Troll (2 handed weapon) Fighter doing overhand chops and backswings!" Everyone laughed. I understand the points and concerns stated above, but this is how I look at it.
A question for GMs whose players have started building their kingdoms. How much, if any, of the kingdom building rules did you provide to the players? I'm more concerned with the effects of buildings and leadership roles. Say, after a building is built, should you announce "hey your loyalty and stability went up by one"? How about the different abilities tied to the leadership roles? Should this be provided from the outset when the players are choosing each position? thanks
Also if you want to jump right in and start playing, check out Master of the Fallen Fortress PDF module. It's FREE!!
Anguish wrote:
Exactly.
Gray Eminence wrote:
Huh? That very reference proves what I just said. The last sentence in particular. "Effects that last a certain number of rounds end just before the same initiative count that they began on." The wizards daze would end on his initiative before he takes his actions. If it didn't work like that, then every spell with a duration is useless unless the wizard goes first in intiative. If a fighter wants to unlock his weapon and give it to his buddy, it is a full round action. The fighter goes last in initiative (2). round 1: he starts unlocking it on init 2
I believe the player is right. While there is no official reference, I think it is one of those things that is "understood". Obviously not, as this has come up in my game as well. The best way I can explain it is spells with duration of 1 round. Example: Fighter Initiative: 20
Fighter takes his actions
What your saying is the next round when it is the fighters turn, he isn't dazed anymore. And if you think about it, he wasn't dazed for one round, it was less. Point is the daze effect would end on the wizards turn, so the fighter would be dazed on his turn in the next round. I think would all agree that is the intended use of the spell. Once the combat gets going (after the first round), I think of it as a continuous loop. Just like an old boardgame where you lose your next turn. It doesn't matter if you were first to go or last in that "round". The next time it's your turn, you don't get to go.
Here's the situation. The party is walking through a forest under normal light conditions. A Deeper Darkness spell is cast around them dropping the light level by 2 creating darkness. After the surprise round and part of round 1 of combat, it's the paladins turn. He casts Light of Purity from the campaign setting which acts as the Daylight spell. After a few more rounds of combat, Deeper Darkness was cast again around the party creating darkness once again. This is where the debate began. --It is my understanding and thus my ruling that when daylight was cast, it dispelled the Deeper Darkness, but that it too was gone as well. This would revert the light conditions back to normal. The argument was that because of the Daylight spell, it should have been bright light, and when Deeper Darkness was cast the second time, it would have dropped it to dim light. Are the Light/Dark spells consumed when cast within the opposing condition? I don't see how casting Daylight takes it from darkness all the way up to bright light. The bright light is only for non-magical darkness, correct?
Wow. I myself am a huge Dio fan. Rainbow, Black Sabbath, Dio, Heaven & Hell, and yeah, I have an Elf album somewhere. The I-pods gonna be burning up this week. RIP. *Horns up* side note: NO, Gene Simmons, you did not start the devil horns!!!
Tikael wrote:
I'm such a slacker. I have a near TPK (5 of 6) to post from January!! I'll have to get to that in order for it to be recognized. ;)
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