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Dusanu

Cralius the Dark's page

Goblin Squad Member. Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber. Pathfinder Society Member. 221 posts (224 including aliases). No reviews. No lists. No wishlists. 1 alias.

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Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Of course you know what this means? All those people, including me, have to try to tackle painting the Reaper Bones Cthulhu.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Any word on Cold Mountain? I assume there was a delay.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Just noticed RA sub 2 is ready for download.

Razor Coast, Rappan Athuk!! My eyes are burning!!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Is it possible for the next Grimoire to top the previous one? I say YES.
Keep 'em coming.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I'm here in northern Delaware. Right now we are getting a break with light rain and wind. In the next few hours the storm is going to hit with high winds. Got a generator ready for the fridge at least, if we lose power.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Grimmy wrote:
I love the players guide. I'm using it a little differently. I didn't hand it out whole-cloth to the players, I'm using it to cheat at DM'ing a little. As they meet people in Zelkors Ferry I steal descriptions and dialogue from the guide to make the place come alive. So far they have seen one of the badly drawn maps and they thought it was funny. It really drove home the point that they weren't getting any meta-help with this adventure. It was a nice touch.

I plan on taking a different approach. I gave it to my players to read, take notes, eat the darn thing, whatever. And on the other side, I'm not going to read it at all. The information is for them provided by NPC's. They use it how they wish.

As far as everything else. A+ across the board. I can't wait to really dive into all the books. (PDFs are hard on my eyes). 7B is just...well...wow.

I do have a couple minor issues. The pages of my print copy of the Pre-Gens sticks out almost a 1/4" below the bottom of the cover. Obviously not a FGG problem, but a printing (stapling) error. No big deal.

Remember when you were a kid and your mom always said "Stop playing with your dice"? Did we listen? Heck no.

OK, maybe that didn't happen. But most gamers play with their dice. Stack em nice and neat, put all the maxes on top, make a dice tower, etc. Saturday, my friend was doing just that and noticed the Orcus on the black dice is facing a different direction then the white and red. Go ahead, get your dice out and check. I'll wait. Again, not FGG.

Note: This is not really a complaint, just my attempt at humor and pointing it out. Though I may have scarred some of those with OCD when it comes to their dice.

Great job Frogs. Looking forward to Razor Coast.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

The article "How to Make a Villain" in the first book gives guidelines on allowing Anti-Paladins and Barbarians. All the classes are covered in some way. Except the naughty Paladin.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
3 people marked this as a favorite.

I must say I was one of the many who purchased Way of the Wicked this weekend.

I remember seeing Knot of Thorns on store blog. I checked it out and and put it on the back burner. As time went on I kept seeing the next chapters coming out and the posts adding up on the message boards. With that I revisited the product and began reading through the reviews. Done deal.

Congratulations to Fire Mountain Games. Excellent Product. Looking forward to much more.

Thanks to the many reviewers (the one above me for sure). Forget fancy advertising and such. Word of mouth is what sells.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

It was mentioned somewhere in this thread. They (FMG) can't use the official Hellknight orders, just the class. So Order of the Brand is Garys creation. Not sure, but something like that.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Argh. Im at work also. Funny thing is, everyone else just got sent home. Machine is down, but I have to stay. Curse you, supervisor position.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Between the thread title and the original post, I'm confused. If a group believes there is an issue with a particular rule in the book, they house rule it. Isn't that being creative? Imaginative? I don't think the issue is with the specific house rules themselves, which some have decided to share, it's whether you are a slave to those rules, or the core.

Vendis wrote:
ImperatorK: Yikes. Spoilers, broseph, not quotes.

Don't know why, but that statement makes me laugh.

Vendis wrote:

When I GM, I love situational modifiers. I don't mean just giving people a +2 on X roll because of favorable conditions or whatever. I mean, giving an entirely new or a very heightened effect for clever thinking and/or good planning.

Example:

** spoiler omitted **

YES! These are the kind of things I expected to see in this thread. Not letting the rules (house or core) bog the game down. Here's my example which is the direct opposite of Vendis'

In a game the other day, the Fighter, torch in one hand and weapon in the other, entered a room. Inside were two baddies standing in front of a bed getting ready for battle. Instead of dropping the torch at his feet, the Fighter wanted to throw it onto the bed.
What happened?
Game stopped. GM looked in the book for 5 min about throwing improvised weapons, AC, squares, etc. Then rolled d% with some made up number for the thing to catch fire. Whatever. Forget the damn book. How much fun would it be just to say "OK you throw the torch on the bed and it lights up right behind them."?
Done.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
silverhair2008 wrote:

@ Greg,

When I clicked on your link I never got to the free download site. It was a blog about the Kickstarter RA project. Could it be that something happened to it? Or was I looking in the wrong place? Or possibly 2 years behind the times? I have the hardcover and am waiting on the PDF to be uploaded. I guess it could be that I already have the map you originally posted about. In that case all I can say is, "OOOPS!"

Same thing happened to me. Took me to the home page but couldn't go anywhere else. Don't use the link. Go to the Frog God homepage by itself. Go to products. Click on the Slumbering Tsar, and there it is.

Funny though. I already had this map. Or is there another one? Now Im confused.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
1 person marked this as a favorite.

Omen - Battle Cry

Rainbow - Rainbow Rising (Tarot Women and Stargazer, anyone?)

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

SWEET!!
Although reading the press release, I guess FGG didn't have access to the old modules. I always thought they did for some reason. Now I guess its official. No matter, the fans win!!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I was thinking next week, but I got home from work and BAM!! There it was on the step. #220 in DE.

All I can say is... WOW!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I like it. I might have to check these out. I was thinking trading card sleeves, while bigger, there would be fewer slots per page. I like this idea better. Thanks for sharing.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

That is just too cool.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Thanks for the info Werthead.

Im currently wading through book 4. I expected the slow beginning after reading some reviews, but the second season has fueled my interest.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Looks like no Meera and Jojen (?) on the show. Im kind of disappointed about that. I liked their relationship with Bran.

Unless they meet up with him later. Anybody know for sure?

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

After waking up on an unknown island, my dwarf stood up, brushed himself off, stared out into the ocean and said:

:
ARODENS @#$%

Anyone who has watched at least 10 minutes of Spartacus on Starz knows what he said

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Not sure if anyone had this one

The Brady kids (?) I think they lived in a tree house.

I want to say there was a micronaut cartoon. Anybody confirm?

Yeah, Im old.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

The case premium, in this case the rune giant, always confuses me. I think its the wording on the various product pages.
...have the option to purchase
...have the right to buy
...part of the subscription
As a case subscriber will it automatically be added to my preorder, which is a few months away from being put in as Ross mentioned above??

Im confused because it seems if your not a subscriber you can preorder the case and the rune giant. I doubt it, but would be possible to run out of rune giants before the subscribers orders are put in??

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Nice. Very nice.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
1 person marked this as a favorite.

High level one-shot. Another dimension, playthings for the gods type of game. Instead of wracking my brainabout some cool PC, I rolled up a standard dwarf barbarian. He is rather boisterous and tends to reveal a bit too much information at the wrong time.

The party enters a room and are greeted by a gold dragon. All but one of us failed the save and stood frozen while the one PC began chatting it up without the dragon. After the awe wore off, somehow my dwarf and the deep gnome PC began chatting about recent events in Cheliax (side note: we tend to talk about other campaigns (I ran Council of Thieves for this group)) so we are talking about the other Pcs ignoring this dragon. Finally, the dragon yells "SILENCE!!!" All of us at the table froze. You could hear a pin drop. My dwarf broke the silence in a low voice. "I think I peed a little"

A moment of silence was followed by raucous laughter. It took a few minutes to get back to the game.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Devastation Bob wrote:
From what we've seen of the preview material, i'm sure it'll be worth the wait.

Oh absolutely. Im using TotM in my Carrion Crown campaign and its working out great. Can't wait for the NPCs and the mini adventures to throw in there too.

Thanks Jason for the update. I know you guys are swamped with projects, and the Legendary Games threads kind of went dead in the past few weeks. I guess I was just looking to hear something from guys. Keep up the good work!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Just curious, that's all. When TotM came out, I thought the next releases would come out in succession in the following weeks. The last updates in various threads stated maybe the end of the week. That was a few weeks ago. Not a complaint, just anxious for the next batch of legendary goodness.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Came home today and there she was, waiting on the step. Perfect shape, beautiful on the outside, and full of good and bad inside. Oh, and ToHC came today too. And yes, the book is awesome. Thanks for a great product.
BTW, Im in Delaware.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Urizen wrote:
bigkilla wrote:
Urizen wrote:

I still don't have this mysterious e-mail that contains the link to download. Does anyone have a direct link to it?

Thanks. :)

You should of got a email when you first ordered the book from FGG.It has a link to the site they use to download the PDF along with your login and password info.

I don't doubt that I did. Now if I could remember the day and the e-mail address that I received it from, that'd be great. It seems so long ago. But I was also one of those that had ordered before the distinction was made to order between the PF and S&W version, so I was half expecting a follow-up to determine which one I actually wanted.

I'll find out here shortly enough. ;-)

My email was March 9th. I also didn't have a choice of versions. Hope this time frame might help. I know I ordered pretty early when it was available.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

At least one monstrous pirate. *Reapers minotaur pirate minimize
, I'm looking at you*.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

On a lighter note, Tyrion getting knocked out was one of the funniest things I've seen on T.V. in a while. I had to hit the pause button I was laughing so hard.

I then proceeded to rewind it at least five times to watch it again. I'm chuckling as I type this. Absolutely hilarious!!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

In the Council of Thieves AP #28 The Infernal Syndrome, there is an article on possession. If you can, check it out. It might be what youre looking for.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I know this is an old thread, but I thought I'd bump it up to let others know this game is now on xbox live for $15.

As a fan of Diablo, I immediately downloaded it. Let the hoarding begin! I can easily play this game for a few hours and not even realize it. Good stuff.

And to get the respec potion, all you have to do is 'gift' a friend, even if they don't have the game. If they do, they get one too!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Anguish wrote:

So maybe you think it's okay that your players don't know a ranger who takes favored enemy (fey) will be bored for a year, or that a wizard who plans out a bunch of feats to optimize enchantments or illusions will also be bored. Also, you may think that it's okay to leave your players in the dark so they build a half-orc Diplomacy specialist, not knowing that the environment they're going to be in is inherently hostile to that choice.

This isn't about max/min. This isn't about coddling players. It's about having enough context to know what the consequences of their choices are likely to be.

Is this a general statement for everyone or am I to take this literally? How do you come to this from my original post when I said this...

Cralius wrote:

If this type of thing is an issue, get the whole group together and discuss it. If the GM and players can find the balance, it might make an interesting and enjoyable game.

Of course it's silly for a player to make an Urban Ranger for Serpents Skull. It's doubly silly for the GM to let him do it. That's why there needs to be communication during character creation. Most of the responses have had similar comments.

I was only trying to make a point about the gut reactions of "Well the book states that "x race" is very rare here. I guess I can't play x race" Me personally, in 30 years of gaming, never really came across attitudes like that. The players approach the GM with an idea and then discuss it. No it's not a good idea, yes no problem, or yes but there might be some issues. What's so hard about that?

Let's look at the 'Other Races' section in the CC Players Guide. The Changeling, Dhampir, and the Orc. Obviously playing these will present challenges in the AP. If the GM and a player is up for it, great. If the GM says no, that's also fine. The point is, they're in the book for a reason; someone, somewhere might want to play one of these races. If game groups never wanted to play something 'outside of the norm', there would be no halfling barbarians, dwarf druids, or half-orc wizards.

I don't know how 'play styles' came up. I don't think I did, but if I somehow implied how someone should play, that certainly wasn't my intent. I'm most certainly in the 'play the way you want and have fun camp'.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I took a break from the boards for a while but returned in anticipation of Carrion Crown. That's because I let a buddy use my Serpents Skull books to run, and I haven't had an AP to read for 6 months!

One thing I noticed in the few CC Players Guide threads is the concern over what races might not be good. Or this class won't work, etc. When did this become an issue?

From my own experience, this is an example of most of the people I've played with over the years:

GM: Ok, I've given you some background material. I want to reiterate, this city doesn't like barbarians and they certainly don't like Half-Orcs. So anyone have any character ideas?

Player 1: Half-Orc Barbarian.

So in Ustalav there aren't many non-humans. Boo-hoo. All the more reason to play one. I mean what are we talking about here?

And then the paladin thing. I ran Council of Thieves and I know there were various threads about them cooperating with some of the NPCs. And I know everyone you meet has a different opinion on Paladins. Did some people not read the whole Paladin entry in the core book? It specifically states a Paladin will co-op with evil to fight a greater evil under exceptional circumstances. Now if we are going to start arguing about exceptional circumstances then the Paladin might be unplayable. It's an adventure path. It's exceptional, it counts.

If your a GM, encourage your players to do something different if they are comfortable with it. Don't make it harder or punish the player for playing, say an Orc. Make it interesting and fun.

If you are a player, think outside the box once in a while. Paladins might be a challenge in this one? Go for it. Role play the heck out of it.

If this type of thing is an issue, get the whole group together and discuss it. If the GM and players can find the balance, it might make an interesting and enjoyable game.

Now get out there and make that Orc Paladin of Asmodeus for Carrion Crown!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Crispy Britches wrote:
Canor Aurora wrote:

about a gnome

and it's cool that you've gone with a race/class combination that isn't "optimal" (ie. your racial stat bonuses aren't the same as your classes core stat).

Here's another one. Dwarf Alchemist 2 in Serpents Skull AP.

I've been mostly using bombs in combats. With precise bomb I don't have to worry about friends in melee.

Although I do plan on mixing it up a bit. Shield extract and Dex mutagen gives you a +8 to AC! Time to wade into melee or hang back with a ranged weapon.

Next level I hope to use swift alchemy to craft some alchemical items for the group.

With that said, I'm having a blast.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Don't forget the Order of the Nail which is based outside of Korvosa, which I think makes it the closest order to Ustalav.

While they focus on beating back savage Orcs and "less civilized" people, as Are said, you could have a special division designed to investigate Ustalav and the numerous undead in the area.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

1. No. Just one attack (1 claw) on a charge. Some creatures have the pounce feat which lets them charge and full attack (2 claws, etc)

2. Yes, a full attack action is required to use multiple attacks.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I never liked using the word 'broken' when describing the game rules. Especially when it pertains to combat (feats, abilities, spells, etc) and here's why.

NPCs and monsters have access to the same things the PCs do. Sure, not every foe is going to have point blank mastery, but why not min/max an NPC archer and light the PCs up? Sometimes that can be a lot of fun for everyone when the players are faced with new challenges. I've had players take feats because they encountered a monster that used them.

An example. At the end of our last Kingmaker session the group leveled up to 4. Since that time the APG came out and we are still trying to digest it all. Last night before we got started, I told the players if they want to re-level their characters using stuff from the APG they could. They were excited as they went about researching the expanded spell lists and such (no one qualified for a feat). The ranger really liked the Gravity Bow spell and snatched it up. As they were doing this, I chuckled and said "I just don't want to hear any whining when you come across a Troll (2 handed weapon) Fighter doing overhand chops and backswings!" Everyone laughed.

I understand the points and concerns stated above, but this is how I look at it.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Finally, a decent use for tweeting and facebook!

Thanks for the info.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

A question for GMs whose players have started building their kingdoms.

How much, if any, of the kingdom building rules did you provide to the players?

I'm more concerned with the effects of buildings and leadership roles.

Say, after a building is built, should you announce "hey your loyalty and stability went up by one"?

How about the different abilities tied to the leadership roles? Should this be provided from the outset when the players are choosing each position?

thanks

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Also if you want to jump right in and start playing, check out Master of the Fallen Fortress PDF module. It's FREE!!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Anguish wrote:

Similarly, there is not "round". Just because you pop to the top of the numerical initiative stack doesn't make it "the next round". Round is a relative term.

Again, when a round ends is entirely relative to the person to whom it matters.

Exactly.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Gray Eminence wrote:
Cralius the Dark wrote:

I believe the player is right. While there is no official reference, I think it is one of those things that is "understood". Obviously not, as this has come up in my game as well.

The best way I can explain it is spells with duration of 1 round.

Example:

Fighter Initiative: 20
Wizard Initiative: 19
A whole bunch of other combatants after.

Fighter takes his actions
Wizard casts daze on the fighter, the fighter is dazed for one round.
Everyone else takes shots at the fighter for the rest of the round.

What your saying is the next round when it is the fighters turn, he isn't dazed anymore. And if you think about it, he wasn't dazed for one round, it was less.

Point is the daze effect would end on the wizards turn, so the fighter would be dazed on his turn in the next round. I think would all agree that is the intended use of the spell.

Once the combat gets going (after the first round), I think of it as a continuous loop. Just like an old boardgame where you lose your next turn. It doesn't matter if you were first to go or last in that "round". The next time it's your turn, you don't get to go.

Your example is wrong. If you read carefully the entry on the combat round on page 178 of the Core Rulebook, you will see that you are mixing the term "round" with the term "duration of one round". They are not the same.

Huh? That very reference proves what I just said. The last sentence in particular. "Effects that last a certain number of rounds end just before the same initiative count that they began on."

The wizards daze would end on his initiative before he takes his actions. If it didn't work like that, then every spell with a duration is useless unless the wizard goes first in intiative.

If a fighter wants to unlock his weapon and give it to his buddy, it is a full round action. The fighter goes last in initiative (2).

round 1: he starts unlocking it on init 2
round 2: his buddy cant run up to him on init 20 and take the sword. He has to wait until init 2 to get it. For the fighter a round is rnd 1 (init 2) to rnd 2 (init 2).

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I believe the player is right. While there is no official reference, I think it is one of those things that is "understood". Obviously not, as this has come up in my game as well.

The best way I can explain it is spells with duration of 1 round.

Example:

Fighter Initiative: 20
Wizard Initiative: 19
A whole bunch of other combatants after.

Fighter takes his actions
Wizard casts daze on the fighter, the fighter is dazed for one round.
Everyone else takes shots at the fighter for the rest of the round.

What your saying is the next round when it is the fighters turn, he isn't dazed anymore. And if you think about it, he wasn't dazed for one round, it was less.

Point is the daze effect would end on the wizards turn, so the fighter would be dazed on his turn in the next round. I think would all agree that is the intended use of the spell.

Once the combat gets going (after the first round), I think of it as a continuous loop. Just like an old boardgame where you lose your next turn. It doesn't matter if you were first to go or last in that "round". The next time it's your turn, you don't get to go.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

I thought of this thread the other night while reading the Pathfinder Society Guide to Organized Play.

The point is...

In the section "Legal for play" it is listed as a feat.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
2 people marked this as FAQ candidate.

Here's the situation.

The party is walking through a forest under normal light conditions. A Deeper Darkness spell is cast around them dropping the light level by 2 creating darkness.

After the surprise round and part of round 1 of combat, it's the paladins turn. He casts Light of Purity from the campaign setting which acts as the Daylight spell.

After a few more rounds of combat, Deeper Darkness was cast again around the party creating darkness once again. This is where the debate began.

--It is my understanding and thus my ruling that when daylight was cast, it dispelled the Deeper Darkness, but that it too was gone as well. This would revert the light conditions back to normal.

The argument was that because of the Daylight spell, it should have been bright light, and when Deeper Darkness was cast the second time, it would have dropped it to dim light.

Are the Light/Dark spells consumed when cast within the opposing condition? I don't see how casting Daylight takes it from darkness all the way up to bright light. The bright light is only for non-magical darkness, correct?

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

Wow.

I myself am a huge Dio fan. Rainbow, Black Sabbath, Dio, Heaven & Hell, and yeah, I have an Elf album somewhere.

The I-pods gonna be burning up this week.

RIP. *Horns up*

side note: NO, Gene Simmons, you did not start the devil horns!!!

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber

You would find that information in Chaper Six, Spire of Xin-Shalast.

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Tikael wrote:

Yes, you have had 3 PC deaths and 2 NPC/Cohort deaths. Putting you at 5 posted deaths. Technically since one of my player deaths did not actually go through (he got to -11 and had a 12 Con, forgot that the summoned creature that knocked him down to that point had 4 extra Str from augment summoning.) we are tied for PC deaths. Did almost lose another player last night to the behir in the spiral though, we will see how they fair against Leibdaga next session.

I believe Cralius also has 3 notches on his belt in CoT so far.

I'm such a slacker. I have a near TPK (5 of 6) to post from January!!

I'll have to get to that in order for it to be recognized. ;)

Osirion

Pathfinder Charter Superscriber; Pathfinder Card Game, Deluxe Comics, Battles Case Subscriber
Kevin Mack wrote:
So uh is it all still stuck in customs then?

Not any more. PDFs away!!

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