Valenar Nomad Charger

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Contributor. Organized Play Member. 1,574 posts (1,957 including aliases). 3 reviews. No lists. No wishlists. 3 Organized Play characters. 14 aliases.


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Sovereign Court Contributor

BTW, I've been playing a few more pbp's lately. One of them, the GM uses Google slides for combat maps, and the character icons are actually moveable tiles, so that players can move the characters around on the map. I don't know exactly how he set it up, but it works pretty well. There are lots of good reasons to use the method we are using, but if you do want to open up movement to the players, you can.

Sovereign Court Contributor

Sorry for the slow start! The last few days were busier than expected.

Sovereign Court Contributor

That sounds really crappy! I hope it works out well!

Sovereign Court Contributor

Thanks very much! I'm really looking forward to it!

Sovereign Court Contributor

Lutiger tries to flip his hair out of his eyes but it just sticks to his forehead in a sweaty mess.

"Yeah, I really can't pull that off well" he says anxiously.

Sovereign Court Contributor

Okay, so I went in a completely different direction than any of what I said above.

Lutiger "Two-penny" Varner

Stats:

Male human (Kellid) slayer (vanguard) 1 (Pathfinder RPG Advanced Class Guide 53, 121)
NG Medium humanoid (human)
Init +4; Senses Perception +5
--------------------
Defense
--------------------
AC 16, touch 11, flat-footed 15 (+3 armor, +1 Dex, +2 shield)
hp 11 (1d10+1)
Fort +3, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee light flail +5 (1d8+4)
Ranged javelin +2 (1d6+4)
Special Attacks studied target +1 (1st, move action)
--------------------
Statistics
--------------------
Str 18, Dex 13, Con 12, Int 16, Wis 12, Cha 8
Base Atk +1; CMB +5 (+7 trip); CMD 16 (18 vs. trip)
Feats Combat Expertise, Improved Trip
Traits local ties, reactionary, scholar of the great beyond
Skills Acrobatics +2, Climb +5, Disable Device +5, Knowledge (dungeoneering) +7, Knowledge (history) +8, Perception +5, Sense Motive +5, Stealth +2, Survival +5, Swim +5
Languages Abyssal, Common, Hallit, Orc, Thassilonian
Combat Gear potion of cure light wounds (2); Other Gear studded leather, heavy wooden shield, javelin (3), light flail, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), manacles, masterwork thieves' tools, pot, torch (10), trail rations (5), waterproof bag (worth 0.5 gp), waterskin, 34 gp, 5 sp
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Special Abilities
--------------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Improved Trip You don't provoke attacks of opportunity when tripping.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.

Party Role:

Two-Penny is a Full BAB fighter as well as a skill monkey. He can fill most of the rogue role, including disarming technological devices. As he progresses, he gains party buff powers, mainly sharing studied target bonuses and teamwork feats. I'm hoping to diversify his knowledge skills as well

Background:

Lutiger Varner gained the nick-name "Two-Penny" because he has trouble keeping his opinion to himself, even when he doesn't have anything interesting to say. As a teenager he joined the Mendev Crusades, but was mostly assigned to guarding supply caravans and messengers. On one strangely circuitous expedition, he ended up escorting Khonnir Baine and his daughter Val partway to the town of Torch. Khonnir recognized that in spite of Lutiger's poor social skills, he was highly intelligent with diverse interests and skills. Khonnir hired Two-penny to take him the rest of the way to Torch, and Lutiger became fascinated with the mage's research into technology. Lutiger gave up his dreams of knighthood, and instead took to investigating and studying the strange ruins and creatures of Numeria. He kept in regular touch with Khonnir, and often ran special errands for the older man.

When word of the torch going out reached Lutiger, he immediately headed back to the town, but having strayed quite far afield arrived too late to join Khonnir's expedition. When he learned that a small group had entered the black hill caves looking for Khonnir just prior to his arrival, he immediately set out to catch up with them.

Sovereign Court Contributor

So, I've read, the first two adventures in this AP and am getting ready to run them face-to-face. As part of that, I've been following a few pbp's for Iron Gods here, including this one.

So I have the inside scoop, but I'm really good at keeping in-game and -out-of-game knowledge separate. I'd really like the chance to play this one. Is it okay if I submit a character?

I've had a few ideas of what I'd play for this campaign, but haven't developed a frontline fighter for it. I'm keen on the flavour of the Savage Technologist, although I'm not sure that it's actually a great build. I might go for it anyways, because it's got such great planetary romance flavour.

I made up an android investigator to apply to another IG campaign, I don't think that's the right fit here. My preference is actually a warpriest of brigh, but that might be stepping on Iantha's toes.

If you aren't keen on a player who has read the adventure, I understand.

Sovereign Court Contributor

I am interested in playing this campaign, although I have read the first two adventures and plan to run it as well. I'd like to develop a warpriest of Brigh, if that's not a problem.

Sovereign Court Contributor

Wow, thanks! I will make up an alias for him!

Sovereign Court Contributor

Below is my character proposal, I hope it's not too late. I actually post daily in my other games, but I spent a long time thinking about this. He's partly inspired by one of the pregenerated characters from B1, In Search of the Unknown, who was a longtime npc in one of our first games. He was just a stat block named "Trebelos the boy magician" who developed a bit more. I thought Trebelos seemed like a good last name for a Varisian from Ustalev, and came up with Slawomir Trebelos (pronounced Slavomir Trebelosh, or Slav, for short).

Slav was part of a Varisian clan, but as an orphan, he had no immediate family to look out for him. He was small for his age and the other children frequently bullied him. His uncle, who nominally had adopted him drank, and while he rarely abused Slav, he even more rarely took any responsibility for the boy. When the Varisian clan camped for most of one winter near Ravengro, Slav got some work gathering firewood for locals. Professor Lorrimor hired the boy, mostly out of pity, and offered him some other small groundskeeping jobs.

One day the professor happened upon Slawomir as he was fleeing from a mob of local children, who were pelting him with snowballs. The professor defended Slav, peppering the children with magic snowballs. As Slav watched, something clicked in his mind, and he knew he could learn magic. He begged the professor to teach him, and Lorrimor agreed.

The professor gave Slav a book and taught him some basic magic, Slav kept working as groundskeeper, but every chance he got, he was in the library, doing his own research. When the rst of his clan moved on, Slav stayed behind.

Slawomir is fairly certain (perhaps naively so) that the professor didn't actually know just how far his skills have developed. Once the boy learned to memorize a whole page and reproduce it later, he was able to gather spells quickly.

Trebelos is now 16, although he looks younger. He is devastated to learn that the old man has died. He is uncertain what the future holds, but hopes to draw as much knowledge as he can from the professor's library before someone tells him to leave.

stat block:

Slawomir Trebellos
Male human (Varisian) arcanist 1 (Pathfinder RPG Advanced Class Guide 8)
NG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
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Offense
--------------------
Speed 30 ft.
Melee club -1 (1d6-1) or
. . dagger -1 (1d4-1/19-20)
Special Attacks arcane reservoir (1/7), arcanist exploits (potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spells Prepared (CL 1st; concentration +5)
. . 1st—memorize page[ACG], snapdragon fireworks[UM] (DC 15)
. . 0 (at will)—detect magic, ghost sound (DC 14), jolt[UM], prestidigitation
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 12, Int 18, Wis 10, Cha 14
Base Atk +0; CMB -1; CMD 11
Feats Extra Arcanist Exploit[ACG], Extra Reservoir[ACG]
Traits inspired by greatness, magical lineage
Skills Handle Animal +3, Knowledge (arcana) +8, Knowledge (geography) +8, Linguistics +8, Spellcraft +8, Use Magic Device +6
Languages Common, Draconic, Elven, Orc, Skald, Thassilonian, Varisian
SQ heart of the wilderness
Other Gear club, dagger, backpack, belt pouch, ink, inkpen, soap, spell component pouch, donkey, animal harness, bedroll, flint and steel, pack saddle, pot, torch, trail rations, waterskin, 82 gp
--------------------
Special Abilities
--------------------
Arcane Reservoir +2 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (2/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).

Sovereign Court Contributor

I am keen to join this game.I am interested in playing an arcanist. I will need to do a quick review of the player's guide for Carrion Crown before I develop the character further than that.

Sovereign Court Contributor

I've been away from the message boards for a few years until recently, when I was lured back to join a pbp. Now I can't stop. I played the U series back in the 80's. I have fond but fuzzy memories of them. I never played the A series. I'd like to submit Ferdwyn, half-elf druid as my character.

Ferdwyn's father was a lighthouse keeper and devout follower of Procan (or Vogan or similar) named Fid. He found a half-drowned elven woman washed up on the beach among some flotsam, and nursed her back to health. The woman was named Estrielle, and said she had been a passenger on a ship destroyed in the storm. The couple fell in love and we're happy for a time, although Fid knew Estrielle wasn't telling him everything about her past.
After Ferdwyn was born, his mother realized that he and Fid were aging faster than her own people. She was distraught, and one morning she was gone, leaving a note saying that she couldn't stand to watch them get old so fast.
Fid did his best to raise Ferdwyn, but the half-elf boy was wild. The priests of Procan tried to help, but were ill equipped to deal with the young man. Ferdwyn did, however love their stories of sea and storm.
Ferdwyn took to wandering the shores, regardless of weather or season, and spent most nights camped out somewhere. He grew to feel that the faith of Procan, for all its stories of wild storms, was an attempt to contain and control what must simply be accepted. He found his own faith in nature, and the wild will of the weather.
Now an adult, Ferdwyn still mostly doesn't stray far from his father's home in Salt marsh. As his father grows more and more feeble with age, he wonders often where his mother went.
(Edited to fix errors introduced by autocorrect)

Sovereign Court Contributor

Trixie Hobbitses.

Sovereign Court Contributor

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The ShadowShackleton wrote:

Party Shopping list:

Wand of identify
Handy Haversack

Everfull potion of clw.

Sovereign Court Contributor

Do you want to add a spreadsheet to the drive and give me editing access, and I will track treasure?

Sovereign Court Contributor

I think Morgrom has the longsword. If Prahd really does have it, I will make an executive decision to give it to Vorthad.

I totally support identifying the tuning fork!

Sovereign Court Contributor

Yvonna Tinkle.
Amanda Huginkiss.
Ida Wanna.

Sovereign Court Contributor

What's are current money and gems total value?

Sovereign Court Contributor

I agree with Roy. I imagine if we find normal heavy armour, or an expensive weapon like a composite bow, we will want that, too, but we can judge those case by case.

Prahd can carry a fair amount, but I think at least one of his grit powers only works if he is light encumbrance.

Maybe we should lock all our bulky loot in the sheriff's cupboard every time we pass by.

Sovereign Court Contributor

I'm pretty sure that both Tarakoma and Giles are local. Zepfina is not. That said, she could well have been here for a while. If that makes sense for the GM, I'd say she's been here for a few months.

Sovereign Court Contributor

One thing that I did not realize at first is that once the gameplay thread gets going, you can click on the link to your profile at the top of any page, and then click the campaign tab, and it will give you direct links to the various threads related to any and all games you are in, including a little notation and link to any new posts since you last looked at it. This is the fastest way to check if there are new posts.

That may have been obvious to everyone else, or Neil may have told everyone that at some point when I distracted by an annoying teenager, but if you missed it, now you know.

Sovereign Court Contributor

What Beatrix is saying is that I am honest and trustworthy.

Sovereign Court Contributor

As an aside, You can add more stuff to the banner by putting it in the gender and race lines. Generally there is enough room in just one, but I've seen that some people put their whole character in the banner in spoiler boxes.

I clicked your link. I was sure it really was going to be a rickroll, but that video is hilarious.

Sovereign Court Contributor

Congratulations to everyone selected and have fun! I may peek in on the action from time to time.

Sovereign Court Contributor

Beatrix just gave you a slow clap.

She is almost done making an aasimar druid.

Sovereign Court Contributor

DM Rambler wrote:
The ShadowShackleton wrote:
Tempted to take a farmer gunslinger who fights with a blunderbuss.
You need a dog that speaks in the vulgar tongue.

Please do this.

Sovereign Court Contributor

Poor Zathras wrote:

I will enjoy the Aasimar cleric, but I'm also happy to pick something else if someone else wants the cleric.

Mind you if I do play the Aasimar cleric, there's a good chance I'll base the appearance on Ziggy Stardust, so I don't have to decide whether he's a straight cleric... (Or whether she's a straight cleric...) (Or should I name the cleric "Pat"?)

I endorse this character concept!

Although... it does make me think of Lord of the Flies. "Sucks to your Aasimar, Ziggy!"

Actually, I think you should name them "All," after Benedict Cumberbach's character in Zoolander 2.

Sovereign Court Contributor

It's up to you. At this point I think it would be fair to make one of Beatrix or Glen play the cleric if you don't want to.

Beatrix usually plays spell casters, I don't think she'd mind a cleric, but based on my conversations with her, she hasn't decided what to play yet.

Sovereign Court Contributor

I am Canadian, so I am also accepting of gay clerics. ;-P

Mainly I was adding it to my own list, and recognizing that warpriests don't get channel until 4th level, and channel really extends the adventuring day.

Sovereign Court Contributor

I think we need a straight cleric. I'm willing to bite that bullet if no one else wants it.

Sovereign Court Contributor

My top three choices right now are:
Dwarven ranger
Warpriest of Brigh (probably human, maybe a dwarf again)
Arcanist.

Sovereign Court Contributor

Finally doing my derived stats

read/write 25%: 1d100 ⇒ 37
ride 50%: 1d100 ⇒ 21

hit points: 15d6 ⇒ (6, 2, 1, 5, 1, 4, 5, 1, 6, 4, 5, 5, 5, 6, 2) = 58

Sovereign Court Contributor

I rolled my stats for an altered human in the recruitment thread. Best suited for a scout, I think, but if I am correct we currently lack an examiner. My only mental mutations don't really lend to an esper. I could also do a decent enforcer. How important is balancing the party compared with Pathfinder?

Sovereign Court Contributor

Mutated human
PS 4d6 ⇒ (2, 3, 3, 6) = 14=12
DX 4d6 ⇒ (6, 6, 1, 2) = 15=14
CN 4d6 ⇒ (6, 3, 5, 4) = 18=15
MS 4d6 ⇒ (4, 6, 2, 6) = 18=16
IN 4d6 ⇒ (2, 3, 2, 5) = 12=10
CH 4d6 ⇒ (5, 4, 1, 4) = 14=13
SN 3d6 ⇒ (5, 5, 6) = 16=16

Mutation Division 1d6 ⇒ 3=3 physical, 2 mental

Mutations
1 1d100 ⇒ 54=multiple limbs
2 1d100 ⇒ 14=Carapace
3 1d100 ⇒ 4=Anti lifeleech
4 1d100 ⇒ 72=Telekinetic Hand
5 1d100 ⇒ 66=Summoning

Power level
Carapace 4d6 ⇒ (3, 1, 3, 6) = 13=12
Full 1-3 Partial 4-6 1d6 ⇒ 3=Full
TK Hand 4d6 ⇒ (4, 6, 2, 4) = 16=14
Summoning 4d6 ⇒ (5, 4, 3, 4) = 16=13
Multiple Limbs 1d4 ⇒ 2=2
1-3 legs, 4-6 arms 1d6 ⇒ 1=legs

Sovereign Court Contributor

Just did most of a character, and the board goblins ate it. :-(

Will try again.

Sovereign Court Contributor

My character proposal, skill monkey: "Pal," android investigator

background:

Pal awoke three years ago with no memories, trapped in a tank in some sort of research lab. He managed to free himself from the tank pretty quickly, but could not initially unlock the door to leave the lab. He spent the better part of a year trying to figure out where he was, why he was a prisoner, and what the various items in the room were for. Although his jailer never returned to the lab, Pal found the man's journal, a travelling trader named Flash. He mostly traded in scrap "technology" between Scrapwall and Torch. Pal learned a great deal from Flash's journals and notes.

Eventually Pal came to understand some of the materials and devices in his prison. He had a particular fascination for chemistry, and managed to build an explosive device, which he hoped would blow out the door of his prison. He sheltered in the lab tank after setting the charge, which saved him from the devastation of the lab as he had underestimated the explosive force.

Taking what he could scavenge from the rubble and made his way to a nearby settlement. The first person he met said "What happened to you, Pal?" and Pal knew his own name for the first time.

Pal managed to trade the scavenged bit from the lab to survive and begin his research. His information gathering was greatly slowed by his failure to realize that he could simply ask people questions, and then later, by his failure to understand that people might lie, or give false information instead of admitting they did not know something.

He has finally made his way to Torch, the first real step on his journey to find Flash. He will be very surprised if he ever learns that Flash is simply the previous iteration of his own android body.

stat block:

Pal
Male android investigator (empiricist) 1 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 5 19)
LN Medium humanoid (android)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +7
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 9 (1d8+1)
Fort +1, Ref +4, Will +3; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee morningstar +1 (1d8+1) or
. . short sword +1 (1d6+1/19-20)
Ranged dart +2 (1d4+1)
Investigator (Empiricist) Extracts Prepared (CL 1st; concentration +4)
. . 1st—ant haul[APG] (DC 14), cure light wounds
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 17, Wis 12, Cha 8
Base Atk +0; CMB +1; CMD 13
Feats Technologist
Traits anatomist, numerian archeaologist
Skills Acrobatics +6, Appraise +7, Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +7, Escape Artist +6, Knowledge (engineering) +7, Knowledge (local) +7, Perception +7, Sense Motive -3, Spellcraft +7, Stealth +6; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Dwarven, Hallit, Orc
SQ alchemy (alchemy crafting +1), emotionless, exceptional senses, inspiration (3/day), nanite surge, trapfinding +1
Other Gear lamellar cuirass[UC], dart (4), morningstar, short sword, backpack, belt pouch, thieves' tools, 82 gp
--------------------
Special Abilities
--------------------
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Technologist You are familiar with the basic mechanics of technology.

Benefit: You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological su
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Sovereign Court Contributor

I'm interested in either or both of these games if there is still space. There may be a couple of issues, however.

I am prepping to run an in person campaign of Iron Gods, so I've read the first two books, and plan to read the rest. I am generally good at separating player and character knowledge, but I can understand if that doesn't work.

I played Gamma World a lot in the 80s, but don't currently have the rules. I ran the original Famine in Fargo for three or four groups, although time has made the details hazy. I don't know how close to the original you are running, but see my comment above.

I've been absent from the boards for a few years; I had a bit of burn out. I recently returned and have been playing a play by post of Legendary Planet. I don't have a long history of play by post as all the previous games I was in kind of petered out. One of the reasons I'm looking for another game right now, though, is that I often am more available to post than the other players in that game.

It should be pretty obvious from my above comments that I have a particular fondness for science fantasy and sf/fantasy mash-up settings.

Sovereign Court Contributor

I'm curious why the people of Golarion think orphanages by default belong a ways outside of a small town. And suddenly recognize the irony in that statement.

Sovereign Court Contributor

Okay, I actually switched to a repeating crossbow, and dropped precise shot in favour of rapid shot.

Sovereign Court Contributor

I still need to make the change I mentioned earlier, but I do want to do that.

Sovereign Court Contributor

1 person marked this as a favorite.

Sorry to butt in on your game. I've been away from the Paizo boards for a few years and just recently started in a new play by post. I noticed this game today and read through your game so far. It was fun to read! I hope you all enjoyed it. I wrote Prince of Augustana and a few other early PFS scenarios, and I always enjoy hearing people's war stories of the adventures I wrote, but this is the first time I've read someone else's entire play by post experience.

I particularly enjoy people's reactions to the spider swarm/gas trap, so thanks for that!

Carry on!

Sovereign Court Contributor

I am also in favour of the fastest option. I am going to swap out my precise shot for rapid reload. I was thinking I would do that between fights so as not to cause confusion.

Also, I have a reaction power that lets me drop prone or move 5 feet to get a better AC if someone shoots at me. I'd like to put that automatically on, and unless I say otherwise, it's drop prone for +4 AC.

Is that cool?

Sovereign Court Contributor

BadBobbyK wrote:

Just found the Bolt whatever archetype for gunslinger. Basically a crossbow-slinger. Is that too dependent on a particular weapon?

Truthfully, I'm happy to play whatever.

Okay, that was weird. Apparently I was still logged in under my friend's account who needed to do something on here on my computer a few weeks ago. I am sure I told Chrome not to remember his password.

Sovereign Court Contributor

I am in favour of small mediums, especially if we have to escape from the authorities. But I will probably play a warpriest, unless that interferes with someone else's plan.

Sovereign Court Contributor

1 person marked this as a favorite.

BTW, there is kind of a running joke that I always play a dwarf fighter. I probably won't actually. Although I might.

Sovereign Court Contributor

I am here. I'm thinking of playing a dwarf fighter.

Holy crap I have a lot of aliases.

Sovereign Court 1/5 Contributor

Thanks for doing the conversion. I was a little baffled that Combat Reflexes "didn't make sense," but I never noticed until now that Natalya's long spear was changed to a normal spear during development. It's funny how you don't see what something actually says when you have an idea in your head of what it is already!

Sovereign Court 1/5 Contributor

Scribbling Rambler wrote:
(probably start with #4 - Frozen Fingers, cause it lingers in my mind like a bad smell).

I'm pretty sure that it's your own "Overheated Toes at Noon" causing that effect... :P

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