Pathfinder Adventure Path Subscriber
Understood, James and Mike.
And Mike's short description of the encounters should be enough that I could insert them if I wanted to. Thank for the bits of ideas, Mike.
Pathfinder Adventure Path Subscriber
Reecy wrote:
Flanking does NOT cause flat-footedness! It gives a bonus to hit and allows for Sneak Attack damage. Feint does NOT cause flat-footedness! It removes a target's Dex bonus (if any), which is one of the conditions needed to use Sneak Attack.Neither of these conditions forces flat-footedness. Going through all the rules for Invisibility, you find that it does the same thing as Stealth, with a bonus to Stealth.
Pathfinder Adventure Path Subscriber
kyrt-ryder wrote:
And in the Pathfinder that I'm familiar with, those extra bonus Feats keep the fighter just ahead of the barbarian. And rangers only get in the door when they get their Favored Enemy. And let's not forget all those feats that are marked Fighter Only.
Pathfinder Adventure Path Subscriber
kyrt-ryder wrote:
So on the basis of two encounters that are not the most common (unless your campaign is in one of those enviroments), you claim the Fighter needs these skills maximized. Unfortunately for your logic, that means EVERY class needs those skills optimised!Climbing: You can hold on to what you are climbing at the basic climb DC you were climbing at. Which means climging on that rope is only a DC 5, and clinging on a climbable cliff face is only a DC 10 (any more than that, and people will wonder why you are there in the first place, aren't your skill people supposed to set ropes for you? Isn't this a group adventure and not a solo adventure?). Swiming: DC 10 in calm water, DC 15 in rough water, any more and you aren't fighting either. And, by the way, on a cliff face you really can't perform decent combat. Your arcanist should be putting fly or the like on you so you can fight without restrictions. If he isn't, he's the one wasting party resources!
You know, that is why you have a party, and not a solo adventurer.
Pathfinder Adventure Path Subscriber
Darkon wrote: I feel that EVERYONE should be getting one or two more skill points per level if they are playing a PC class, Fighters with their meager 2 skill points per level, or even 4 if you are human and spending your favored class bonus on skills still need 2 more to cover the skills that the fighter should have (Climb, Intimidate, Perception, Ride, Swim, Survival) without touching the background and craft skills, which a character should have regardless of class. Even though both climb and swim only need a certain level to do basic climbing and not drown, you claim you need enough to be better than the Rogue (because you should have a better Str). Really? Once a Fighter can climb a knotted rope, (DC 5), what more climbing does he need? Isn't it one of the Rogue's (or Ranger's) job to scale the cliff and set a rope for you? Oh, and lets' horn in on the Ranger, who should be the survival guy, and make the vanilla Fighter just as good.And speaking of Rangers:
Darkon wrote:
So you think that Rangers have enough skill points, but totally ignore the fact that you claim fighters need as many as Rangers normally get? I call BS! Looking at this, I find that people are complaining because they can't make a Fighter who has the optimized stats to fight and still have a bunch of skills. It's called making a choice, best at fighting, or good at skills (and still better at fighting than most of the other classes).
Pathfinder Adventure Path Subscriber
Atarlost wrote:
Wow! If only there was some way to get these skills at level 1 just to reflect that you have some exposure to them before 1st level. What would we call this? I know, background traits! You could get background traits to reflect some of the things you did as a child! What a brilliant idea! We should ask Pathfinder to put this in the game! What's that? They already have? Well then what the heck is Alarlost complaing about then? There already is a way to get some skills before 1st level to reflect your childhood.
Pathfinder Adventure Path Subscriber
@Lumiere Dawnbringer: Heh. If you want a rogue that does respectable damage, be a ranger instead. Still enough skill points to cover the stealth, disable device and perception skills, and you get the full BAB. Which is the problem with the strength rogue. The full BAB guy doing power attack now has a BAB like the rogue without power attack. The rogue power attacking will miss more often.
Pathfinder Adventure Path Subscriber
This reminds me of another game where we had a similar discussion about "Honor", and it gets answered the same way.
The concept of what is good and what is evil is universally imposed. You might be able to convince yourself that the sacrifice of children is good, but according to the overall alignment system, it is evil, and so are you despite any protests about you believing it to be good. There is no overarching intellegence watching you to trick. There is only your characters thoughts and actions to compare to the alignment chart. And you can even move your alignment around by your own actions (or your GM can because you are obviously acting as a different alignment that you first said). There is no penalty for doing so (except in the case of classes that have alignment restrictions, but usually those are monitered by something or someone outside of you, comparing your actions to the alignment system, not the alignment system itself). Which means, yes, you can erase all your memories and go from chaotic evil to lawfull good.
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