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Erik Mona wrote:
Well Kyle does have links to your web page, Erik...err what will be your web page... I would love to see anything that was excised from the LGG, if thats possible, I remember seeing some stuff on WoTC's boards a long time ago about Vecna and Sulm. But I too struggle with balancing my hobby with my work, so no worries about the time frame. Algolei wrote:
There is almost no way that LG is going to use all the feats exactly as written. Not sure if some will be changed or some will be omitted but my guess is that they won't be exactly the same as in Dragon. Unfortunate, because the cooler ones are the ones that everyone will want to take and munchkin their characters with. James Jacobs wrote:
Frostburn is my favorite supplement for 3.5 so far. The idea for it seemed pretty limited but it actually had a wide range of useful stuff. And some very classic updated monsters. My only disappointment with "Lost Temple of Demogorgon" was the lack of any locational setting information or map. I realize that we just got a Greyhawk map, but a little more info on Irongate and a local level map ala Istivin adventure arc would have been welcome. But hey I am a greedy Greyhawk player so I will live. I have to say I also was not impressed with the art in the latest. Hopefully this was a holiday lull, everybody wants to go on vacation issue. As far as the completion of Greg's trilogy it seemed a little bare bones to me, as if too much was cut out in the first two and nothing was left in the last one. Not sure how this could have been fixed, perhaps expanding the drow to their own adventure and living Malgoth for the fourth and final chapter. It was a little bit of a let down. QSamantha wrote:
Glad you are going to give it a shot. :-) So far, for my game, I have limited prestige classes to existing Greyhawk groups. Order of the Bow Initiate is tied to the Gnarley ranger's...etc. That sort of thing. There are also some interesting prestige classes that fit quite well for what used to be specialty priests in 2nd edition. I guess thats what appeals to me so much about 3E, it's very open to interpretation and everyone's vision of Greyhawk is just as feasible as anyone elses. Also glad you were able to pick up a copy of 112, I wasn't a big fan of the original but the eccentricities of the module seem to make more sense in 3E. Anyway, hope you can keep yourself away from Sims 2! :) Mouseferatu wrote:
I certainly second that. I put the maps into a laptop so this saves me from flattening the magazine when scanning them in. Hopefully this will get clarified soon, obviously I am rooting for some new setting information for Greyhawk... the more detailed the better. My sources on the situation (mainly rumor and innuendo) have the feeling the LG and it's Triads don't want Dungeon stepping on their toes. Lets hope cooler heads and the huge fanbase of Greyhawk win the day. ASEO wrote:
Folly was the setting of a pretty decent adventure by the Head Brothers in Living Greyhawk. I think it was a Core scenario and probably still available. The two main NPC's are very well written and memorable but the adventure itself is very "zany" because of its ties to the eccentric Zagyg and the sorts of experiments he did to create the "town" of Folly. Highly recommended if you want to run or play in an LG adventure. As I predicted after the third month Wil's running out of material quickly. In fact in the latest Dungeon there was so much other great stuff I completely forgot about Wil's column until my third or fourth perusing. At least before I was interested enough to read the first few paragraphs. How about a monthly Up On A Soapbox with Gary, Rob, Dave, Zeb... whoever has something interesting to say. I realize Wil needs to eat, but if he can afford to drop money in Vegas then he must not be too bad off. If nothing else how about a full page Map of Mystery every other month? QSamantha wrote:
I had a long hiatus from 2E and basically picked up playing when 3E came out. 2E to me became less of a "look what we fixed from 1 edition!" ("Zeb" Cook) game than a, "look at all these great kits and add on books that we are trying to make money off of edition!" Certainly I don't subscribe to the dwarven wizards version of Greyhawk that is the Living Greyhawk campaign. But it is nice now to be able to easily model things that already existed in Greyhawk without tweaking 1E rules. Knights of the Hart and the Baklunish elementalist don't have to be created "outside" of the rules as in 1E. I know that Rob and Gary don't see things this way, and in some ways the rules do seem overly restrictive to DM's that love a freeform game. But being generally lazy (I do buy Dungeon!), every rule that I have at my disposal means less time devising a mechanic specifically for that in my campaign. I will say that 3E is more work in the beginning, especially for DM's of course, but certainly I think it is a better platform for Greyhawk to build off of, anyway I hope you can give it a try. :-) Reading this I could only think how sad that QSamantha missed Maure Castle, Dungeon 112. Certainly my largest highlight for Greyhawk in 3rd edition rules so far. Hopefully she can search that one out. Also 3.5 is more "Grey" than 2nd edition IMO. 2nd editon turned me off from D&D for quite some time, but I know I am in the minority. Most gamers I meet seem to only know 2nd edition and Forgotten Realms now. My lost fond memory of 2nd Edition was Zeb Cook introducing it at a local convention and playing Ravenloft with Tracy. It all went downhill after that. Anyway I also would like to thank Erik for turning things back to 'hawk after a long hiatus. Necr0mancer wrote:
Although I haven't done this with the AP, I do scan my adventures into a program called DM Genie. I use a free OCR program for the location descriptions and then html tag these to the scanned in map. Its very easy to do with the program. And no I don't have any affiliation with the product or anything its just a really cool tool if you have access to a laptop when you run your adventures. Highly recommended, it especially saves your books and magazines from wear and tear. It includes all open source stuff and is pretty easy to add the newer books like Complet Arcane with OCR. Erik Mona wrote:
Well lets hope you get your way then, Erik. My Dungeon subscription is pretty much contingent on Greyhawk content and so far I feel the magazine has been well above my expectations. Sean Glenn wrote:
I actually find Erik's columns pretty similar to Wil's. I realize that Erik is usually pushing his agenda and pointing out upcoming issues of interest but he generally has good bits of gaming nostalgia that I find worth reading. Just my opinion, but Wil's column has already become pretty derivative. Certainly not a subscription breaker for me but I think as time goes on he is going to become more and more strained for material. Bi-monthly? Map of Mystery? griffrat wrote:
Actually I don't hate it, I simply found myself flipping back through the magazine after a couple of paragraphs. If there is one fatal error that a writer can't have its failing to capture his reader's attention. I don't think RttToEE would have made my top 30 let alone the top 10. Nothing against Monte Cook but it could have been so much better than it was, it really took the original ToEE in the wrong direction I think. I was pleasantly suprised to see B4 in the top 30, I didn't realize it had a following, I loved that module. I also think G3, D1-2, D3, Q1 could all stand on their own. I also wouldn't have put S3 in the top 5. A1-4 could have stood on their own, and certainly should have been represented in the top 10. Just my two bits. Cannan McKlugh wrote:
I know this isn't why mine was late, I got absolutely no mail on Friday and my issue plus junk mail on Saturday. When I read about how the Maure family treated with demons and in fact explored those planes of existance it got me thinking about the eight pointed star and how it might relate as it is suggested in the adventure to other demi-planes or outer planes. This would be very cool to create a singular planar touchstone for each of the eight points with the Planar Handbook rules. I don't know if we will ever see more development with Maure in Dungeon (I certainly hope so) but I was wondering if anyone else has ran with this and what they have done with their individual campaigns with regard to the carving of the eight pointed star. James Jacobs wrote:
Very cool! Thanks. Snotlord wrote:
Not trying to hijack this thread (I think everyone loves the Map of Mystery) but is there more than two maps to the dwarven stronghold? I loved those maps. I personally haven't tried to follow or read this mainly because it seems to rely a lot on what has gone on before. I also am not high on the artwork. I do like the four panel quarter page comics that are generally pretty amusing I forgot the name of the one with the mushroom. Two pages for a comic that is hard to follow doesn't seem very useful to me. Personally if it comes down to content I say axe "Downer" and keep Wil Save. I have only subscribed to Dungeon for going on three years now but I honestly have only read "Downer" twice. I guess Mt Zogon is more my cup of tea. If you can't get the gist of a comic in a few panels let alone several months worth then its storyline is wasted as far as I am concerned. I know that one of the columns in the new format usually discusses various example encounters perhaps some of the Maps could be tied to those, otherwise I favor option 2 with the map taking up a full page. I am glad they still are being considered because I think they are a great tool for the DM particularly the generic plop down anywhere maps. Here's my opinion on Wil Save. I have no problem with a column devoted to the personal aspects of gaming. I have no problem with Wil and think he has a nice writing style and something to say. My problem is that he has the exact same viewpoint on gaming that I do and I think most gamers have, so it really doesn't offer me anything new. So does it add something to the magazine? Yes. But wouldn't a column about gaming from an outsiders viewpoint be more interesting? I think so. Just a thought anyway. James Jacobs wrote:
First off, I am not a big fan of the Shackled City Adventure Path. I guess you need to buy into the whole thing or not and I guess I like my Dungeon adventures piece meal where I can plop them into an ongoing campaign or use them as side treks. That being said I hope that if they do decide to put these together they sell it on the web site as a separate printing like the Living Greyhawk stuff. I don't want it to take up one of my regular issues of Dungeon.
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