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Recent posts by
Craig Clark:
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It would be hard for me to lump sci-fi/fantasy together and stick to four so I will cheat and do four of each...
Science fiction
Neuromancer - William Gibson
Dune - Frank Herbert
Ender's Game - Orson Scott Card
Foundation - Isaac Asimov
Fantasy
Song of Ice and Fire - George RR Martin
Lord of the Rings - J R R Tolkien
Swords - Fritz Leiber
First Law - Joe Abercrombie
Also very good sci-fi series: Iain Banks Culture series, Neal Asher's Polity, Richard Morgan's Takashi Kovacs, Arthur C Clarke's 2001 series.
Fantasy: Steven Erikson Malazan series, Scott Lynch's Gentleman Bastards, and Roger Zelazny's Amber.
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Erik Mona wrote:
[
This is doubly interesting, because Downer artist Kyle Hunter actually designed the "look" of the ethergaunts. I described to him what I was seeing in my diseased brain, and he did a sketch that we provided to our handlers at WotC, who then provided it to the artist who did the final piece (a dude named Puddinhead, if I remember correctly).
I told the story once on my old blog, which is now readable only via archive.org.
Here it is!
Sadly, Kyle's original drawing is no longer available.
Whoops, I misremembered that post I thought it was the shadar-kai that took the "Null-prize".
Apologies to James.
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Jason Nelson wrote:
James Jacobs wrote:
Xuttah wrote:
What kind of giant is that? It looks upset!
Very good, as usual. Looking forward to owning these books.
The cover of the Pathfinder RPG Bestiary features a marilith demon, a troll, and a bunch of goblins. The troll, as you can see, gets a pretty big revamp to its look in Pathfinder...
What?
No more skinny green pickle-nose trolls?
Poor Poul Anderson... some of us still love you!!!
EDIT: And BTW, that is one Abyss of an underbite!
Love the cover of the Pathfinder RPG not so much the troll, something about the giant hamburglar fingers bugs me. Plus trolls always have big black evil souleating depthless eyes.
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Samuel Weiss wrote:
No Nick, with a reply like that your point is to harangue anyone who does not leap to join you in expressing the same degree of sympathy as you embrace.
If you feel incapable of making a moral judgement because you feel you cannot make a moral decision over a situation you are not actually expreiencing, that is you.
As a former Marine and sniper I have to go with Nick on this one. These guys aren't terrorists. They are in no way threatening the United States in the way you are asserting. Are we all glad the captain is free and safe? Absolutely. I don't think anyone is shedding a tear over the pirates. But I grant you if these pirates weren't stupid kids with guns 9 times out of 10 the story doesn't have a happy ending.
I don't begrudge anyone being proud of our military and giving kudos where it is due. (To take down three targets on the water within seconds of each other is beyond what is normally required, exceptional skill, no doubt about it.) But I guarantee you none of those SEALS did any spiking the ball celebrations or chest thumping after the fact.
Sometimes this bull*cough* penchant for equating patriotism with which football team you cheer for is rather infantile and disturbing. I was in Somalia in '92, I was part of the landing force that encountered idiot reporters as soon as we were at the landing zone. I can only imagine how much more &!%$ed up the country is now compared to then.
To come on to Paizo's website and make broad statements about foreign affairs and belittle others comments only shows how clueless some people truly are.
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This is reposted from a message board that I frequent, if it is posted any where else on Paizo's boards then my apologies. I know what a great group of gamers there are on the Paizo boards so I thought some people might want to chip in:
thewylddream wrote:
Hi, I got asked to forward this information to the local gamers/comic geeks. If this in any way violates any terms of this forum please pull it immediately with my apologies.
CARLA AND LANCE HOFFMAN, video gamers, table top players, comic book geeks, SCA members, and all around wicked nerds. Carla works at a local comic book store and keeps a comic review blog. They live(d) in Montecito a small town near Santa Barbara California. They are truly awesome people who you would find at any good con.
Unfortunately they have had some very bad fate dice rolls lately. On Thursday Nov. 13, 2008. (About 6 days ago.) Lance and Carla were caught in a flash fire/wildfire that overtook them as they were fleeing their home. Fortunately they have survived.
Badly burned they drove themselves out of the fire and to the Montecito fire station and from there were taken by ambulance to a Santa Barbara hospital. They are in stable condition but both have suffered sever burns on their arms and legs and Lance has 3rd degree burns on his head.
Their house was incinerated by the Tea Fire, the huge fire burning around the cities of Montecito and Santa Barbara. It is my understanding that the house was rented and they had no renters insurance. They lost everything. Ever game, every game system, their laptops, everything. They have no clothes, no beds, nothing.
For more information you can check this blog: Newsrama blog
Here is the official announcement about the fund: Tea Fire Burn Victim Relief
Here is the news report on the couple: News article on Noozhawk
I know money is tight right now but if you want to help your fellow gamers there is a few things you can do.
Send a donation to:
The Lance and Carla Burn Fund
Santa Barbara Bank and Trust
1483 East Valley Road
Montecito, CA 93108-1248
Even donations as small as 10$ would be most appreciated.
If you can't send money you can repost this call for help in your own blog/webpage/myspace account. If permissible you could post it on other gamer forums and let others know that two sweet gamers need help. If you are in the SCA please let the locals know that these two need help. Get the word out to others who might be in a better position to give.
And finally you can pray. I know many of us don't usually do that but please keep these two lovely people in your hearts and minds and thank the Power(s) that be for getting them out of the fire and ask them to continue to care for them. They are lovely individuals. They are doing better but they still need our best prayers to avoid further disaster.
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This impressed me, from an early voter in Florida kfm1964:
"I'm a middle-class white guy living in Jacksonville, Florida. I've got a wife and two kids. Because the kids had no school today, I took a vacation day from work, and took the kids downtown to vote early. Fifty-nine minutes later, two smiling children and I proudly sported "I Voted" stickers.
But I didn't vote for Obama.
I voted for my ancestors, who believed in the promise of this country and came with with nothing as immigrants.
I voted for my parents, who taught in the public schools for decades.
I voted for Steve, an acquaintance of mine from Kentucky. (Killed by an IED two years ago in Iraq).
I voted for Shawn, another who's been to Iraq twice, and Afghanistan once, and who'll be going back to Afghanistan again soon -- and whose family earned eleven bucks a month too much to qualify for food stamps when the war started.
I voted for April, the only African-American girl in my high school -- it was years before it occurred to me how different her experience of our school must have been.
I voted for my college friends who are Christian, Jewish, Mormon, and yes -- Muslim.
I voted for my grandfathers, who worked hard in factories and died too young.
I voted for the plumber who worked on my house, because I want him to get a REAL tax break.
I voted for four little angels from Birmingham.
I voted for a bunch of dead white men who, although personally flawed, were willing to pledge their lives, fortunes, and sacred honor, and used a time of great crisis to expand freedom rather than suspend it.
I voted for all those people and more, and I voted for all of you, too. But mostly, I voted selfishly. I vote for two little kids, one who has ballet in an hour, and once who has baseball practice at the same time. I voted for a world where they can be confident that their government will represent the best that is in this country, and that will in turn demand the best of them. I voted for a government that will be respected in the world. I voted for an economy that will reward work above guile. I voted for everything I believe in.
Sure, I filled in the circle next to the name Obama, but it wasn't him I was voting for -- it was every single one of us, and those I love most of all.
Who else is there to vote for?"
A little smaltzy, but I don't see Colin Powell's name anywhere in there.
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Sebastian wrote:
It all depends on how you define campaign setting. It's not an unambiguous term. So crying that the phb goes out of the way to be insulting about Greyhawk is hard to take seriously (and kinda petty).
Please, to even consider this wasn't done as a marketing ploy is naive. If anything we can gather that a Dragonlance setting book is almost assured at this point.
I finally got a chance to play 4ed and to be honest it isn't a bad game. I also enjoy the occassional game of Talisman, Descent, and Runebound. And that is exactly what 4ed seemed to me, a hybridized version of those games. Whether you consider it a more complex board game or a streamlined RPG/Wargame it certainly isn't another step in the progression from 1st edition. It simply isn't THAT game anymore.
You can say it is simplified and easier play, or you can say it is watered down and no longer your cup of tea, I don't think those view points need to be so disparate.
I do like some of the systems from 4th ed. and plan on moving them into my 3rd ed game, but I don't think I would ever run a campaign length game with just 4th ed.
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I think one of the largest prohibitive factors to both the fighter and the monk at higher levels is their loss of iterative attacks based on 3.5's full attack rules and movement in combat.
Obviously this becomes even more of a factor with the monk because one of their main abilities is their extra speed and one of their main combat abilities is flurry of blows.
I think the monk needs a couple of things, first they should have an ability that allows them to tumble and leap during a charge which would increase their mobility and combat ability, I would even go so far to say they should be able to leap just about anywhere and at any time as a charge in place of "x" amount of movement. It only makes sense that they should be the most mobile 'fighter' in any party.
Also the flurry of blows should be able to be beefed up at later levels, whether this is with ki strikes or magically augmented 'fist wraps' or whatever you want to say. Each of the blows should have a different option during a full attack. This would be especially be usefull if it somehow increases the utility of the additional iterative attacks ala fighting style feats or Bo9S.
Anyway they defintely need something more, but I don't think they need a whole re-build.
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Jason Bulmahn wrote:
Joey Virtue wrote:
Does a creatures mouth count as a Dangerouse Situation like swallow whole?
It might.
Jason Bulmahn
Lead Designer
Paizo Publishing
I am thinking of a Dungeon adventure that I played in not long ago (I think it was one of the Istivin arc adventures) and a behir scrabbled up a cliff and started grappling characters. The DM not being well versed in the grapple rules basically let us off easy and the thing was killed in a few rounds... With the new grapple rules I suddenly see characters being hurled off that cliff in droves, add in the swallow whole bit of the behir and that is pretty much a DM's wet dream scenario.
Which is to say I love the idea! But an automatic grapple check in this case to cling to the behir as it tries to fling you off the cliff is probably a good idea.
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Jason Bulmahn wrote:
I did not want to come out and say it quite yet, but this is a change I am seriously considering right now. Each bloodline would have a list of spells, and you would get to choose one every time you gain a new level of spells (4th, 6th, 8th, etc). I like that, but to give them a bit of a bit more balance, I might drop all those levels by one (that is they can choose a bonus 1st lv spell at 3rd, 2nd lv at 5th, etc).
I realize that some folks would really like to see their progression change. Right now, I am not willing to make that change. The sorcerers benefit has always been more spells, just at a slightly slower progression. You may disagree, but right now, I am sticking with this concept.
Jason Bulmahn
Lead Designer
Paizo Publishing
Completely agree, I think the progression needs to stay the same. When I first started playing 3.0 I thought sorcerers were nerfed big time. But as the amount of spells per day became apparent it seemed much more balanced. I think the bonus known spells based on their bloodlines would fit perfectly.
I am also leaning towards giving them 3/4 BAB, otherwise they completely lose their flavor as a slightly buffer spell caster. (Seeing that wizards now have the same hit die.) Plus this would give them a reason to use their touch attacks in melee.
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Glan Var wrote:
I have to say I am very disappointed with Pathfinders Take on Paladins. You have failed to address some of the the major flaws in the class and instead have opted to add some shiny special abilities and call it good.
I think people need to check the 'voice' of their criticism before submitting. You have some valid points here but it's so heavy handed and dire sounding that it's hard to take seriously.
About the only thing I think is probably a no-brainer change is to give the paladin (and ranger for that matter) the same access to 0-level "at will" spells. I hope to see this in the future.
The Wis-based casting doesn't seem to me to be a big deal, the boost in turning is more than enough "oomf" for the class.
28 point buy plus humans getting +2 ability boost kind a sinks the whole stat argument in my opinion.
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These are more or less in order of dislike:
1. Why warlock, warlord and no druid, monk, barbarian, or bard. (Screams lazy to me.)
2. Wizard basically functions as a sorcerer did in 3rd edition.
3. Clerics seem to be too watered down now.
4. Magic missile requires a roll to hit...(why not make it a lesser orb spell and make magic missile autohit for a higher level effect?)
5. I like the idea but not the implementation of negative hitpoints and dying.
6. Not sure I like how weapons are being differentiated. (+to hit versus damage potential)
7. I don't like the idea of having to subscribe to DDI to get certain content.
8. I don't like their marketing model nor their modification to the OGL to create the GSL. (I am assuming it is far more restrictive.)
9. Most of the fluff I have read.
10. Some of the power mechanics seem almost impossible to explain with regard to a low fantasy, low magic setting.
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These are more or less in order of their importance to me as a DM.
1. Character power is no longer reliant on magic item cost/treasure limits making low magic (some might say realistic) settings easy to run.
2. Skill system has been streamlined so that EVERY character can utilize them effectively.
3. No more throw away classes... (No longer only 5+ player games can have a warlock or monk or bard, etc.)
4. No more bogus multi-classing rules (You can be an effective mage/priest without taking a prestige class that is built for it.)
5. Monster/NPC builds are no longer dependent on the character ruleset.
6. The game stays viable and fun after 12th level.
7. Magic items are no longer constructed and forced to conform to an inaccurate cost vs utility mechanic. (I am hoping this turns out to be true.)
8. Characters no longer have 'useless' levels, oh boy I got more hitpoints at 5th level, "Where's the beef?"
9. More feats, and feats are more intertwined with character power choices.
10. Gnomes are no longer a PC race. (Heh heh)
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Antioch wrote:
In D&D this is what save-or-die effects do: through random fate you can just die. There isnt a change to realize that maybe you should retreat, or even a chance to gauge the threat. Its instant.
That's great but I think the point here is that it shouldn't happen 5% of the time regardless of circumstances and irregardless of character level. And I would agree with that contention.
The problem with the article is that he is basing his contention that the math makes this all possible with 4th edition when in reality removing all things that are "save or die" is the main reason. And to then go on and make a case that you can truly have fun knowing that rolling a '1' will never ruin your day is simply a false assumption.
In the opening of the article he mentions that a 'cursed' item changed his character into a woman. As far as I know there is nothing in 4th edition that would make me believe that this couldn't still be the case and in the end wouldn't that ruin the fun for your 'hero' just as much as rolling a '1' and dying would?
The article is garbage and completely lacking in anything that would make me think 4th edition is good or bad.
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Erik Mona wrote:
1) Do you plan to convert to the new edition of D&D?
Eventually yes. I imagine I will continue running my 3.5 game at least through the current campaign which will probably go another 10 months or so.
Erik Mona wrote:
2) If Paizo converts its RPG products to 4.0, how will that affect your purchasing patterns for our products?
I recently stopped subscribing to Pathfinder simply because of this reason. I have far more 3.5 stuff than I could ever possibly run including my Dungeon magazines. This has nothing to do with Pathfinders quality or usefullness.
I would undoubtedly start up my Pathfinder subscription again. I have little faith in WotC ability to put out a decent AP type of product (i.e. Red Hand of Doom) for 4th edition, without the folks from Paizo writing for them.
Erik Mona wrote:
3) If Paizo does not convert its RPG products to 4.0, how will that affect your purchasing patterns for our products?
I will continue to purchase Item Packs, Pathfinder setting books, Planet Stories, etc. just not the 3.5 Pathfinder AP books.
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Somehow my previous post from when I voted got lost...
Really I was very torn between this and Christines entry, I finally decided to vote for Christine just because hers was the more polished entry and I think either of you would make a great RPG Superstar.
If I was voting for the overall body of work you would have won hands down, from Bereket to the Catspaw, Rothang's Rest, even the Ebon Flame in the first round was one of my favorites.
And to be honest my favorite adventure idea was the Cliff's of Shattered Glass, even if the adventure outline didn't quite come out as well.
Anyway, congrats on some great work and continued success in the future.
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