Claxon wrote:
It's the hard part in my mind too, hence why I'm asking for help lol.
Melkiador wrote:
As someone who's played a lot of summoners, I think even despite the years, I still remember enough to help them out. So far their level 1 looks fine. Since they really like flavouring things out, I'd imagine the unbridled customization of the Eidolon is what inspired them to take the class, which is why I'm somewhat loathe to make them swap to Unchained. As for the expectations, I'm also expecting an eidolon focused summoner, and I have sent them the Summoner's Handbook to help them along. so giving them some DR may be a good idea.
I think I should clarify, since I don't think I did a terribly good job portraying my particular issue. The player playing the summoner is one of the couple in the group who never really optimizes. They might stumble onto something strong while making something flavourful, but I'm not worried about them making something overpowered that will make it so that it is difficult to challenge them specifically. To give more background information, the character was born and raised in a cult that masqueraded as a cult to the ideal of Perfection, but the cult is a front for a bunch of Shadow demons still loyal to Vyriavraxus to breed perfect hosts, so that when their lord 'inevitably returns' they will have hosts for themselves, and a host for him so that they can rule by his side as his inner circle. The cult has a prophecy for a 'Chosen One' who is destined to end their wait, and signal the time for the cult to rise up and claim their rightful places, as this Chosen One will be a perfect host for their lord. The issue is that while the PC was a candidate to be the chosen one, instead of carrying Vyriavraxus, a being of light made its home in their soul. the oracle of the cult dismissed the PC as a pretender there to get their hopes up, and was going to have them executed, they escape and end up finding their way to the rest of the party before the campaign. Over the course of the campaign, the Oracle will use their escape to politick and remove rival factions within the cult and solidify their hold over the other demons there, before realizing that the PC is the actual chosen one, not a fake, and needs to be dealt with before they ruin everything. This creature would be the result of that. The goal is to create or use something that would in universe theoretically counter the summoner, but mechanically make something that looks like it's made with defeating the summoner in mind, but without really countering them, since they aren't likely to be a large threat compared to the characters made by other players in the group who do optimize, including a wizard. I probably should have stated some of this earlier, and I apologize for not doing so sooner.
I'm going to be running a 1e campaign for a new group fairly soon, and one of the players is playing a summoner (Vanilla, not Unchained). This is this player's first time playing pathfinder, and they aren't really an optimizer, so I'm not too worried about them running over the game. However at one point during their personal storyline, the BBEG of their backstory is going to realize that they're a threat and try to cook up something to take them out specifically. I want the encounter to mechanically feel like its a person designed and trained to beat the summoner character, without making the player feel like they're useless in a fight that's very much about them. It's a knife's edge, and after a few years of not running pathfinder, I'm not too confident in my ability to make the best encounter, so I'm looking for advice/resources that I can use to make the encounter better. TL;DR Looking for help challenging a summoner without making them feel useless
Freehold DM wrote:
It was 8 years ago, tbf.
I finished FFVI yesterday, and I remember Freehold and Orthos were the ones who convinced me to buy it originally, back in 2014 by the looks of it. Ipod I was playing it on bricked fairly soon after and I didn't pick it up again until recently. It's fairly quickly become my favourite FF game, and I'm installing myself as the president of the Terra Needs a Hug Foundation. I hopped back on to say thank you to both of you for convincing me to buy it way back then.
Kitty Catoblepas wrote:
Makashi Resistance: added Spellcaster's spellcasting ability modifier to DC and added a specifically to denote that it is against single target spells.
Lemartes wrote: I'm having trouble quoting you. No problem. Lemartes wrote: Anyways, I looked up the description for Shii Cho and your's is accurate but missing the bit about it being the most basic of forms. That being said your initial mechanics are more correct that I had at first thought. Hmm, perhaps I can focus on making it feel more like the basic form, right now I have the basic aspect only by making it the one a character can access earliest at 3rd level, as opposed to 4th level for Soresu and 5th for most of the others. Lemartes wrote: Also, yes I forgot that you had all those prerequisites in there for the styles so Shien makes more sense to me now. Plus yeah it's technically part of form 5 along with Djem So. Splitting them up was a good idea. Thank you! :) Lemartes wrote: I think Niman still needs the most work. Yeah, I'll start working on an alternate at the bottom of the doc with my alternate Shii Cho for a style based more on flexibility and one that a diplomat would see use for, while not being useless. EDIT: Definitely doing that, and renaming what I currently have to Jar'Kai because I actually managed to miss that while making these.Lemartes wrote: I agree Vaapad would be difficult to put in the game as there isn't much info on it. I think it was only used once correct? Mace vs the Emperor? That and some legends books and comics, all of my research on it came from the Wookiepedia article.
Given their propensity for clandestine ops, I personally don't feel like it should be super flashy or distinctive in a way that their plate draws the eye, instead perhaps focusing on a angular design that makes it hard to look at or focus, an unnerving and therefore imposing suit, but one that fits the theme of the order as well.
I'm still sticking with my form fitting plate that doesn't look too bulky even under robes so that even in Hellknight plate they can still be stealthy or disguise themselves. Add in an imposing but nearly featureless mask for light, face plate for heavy, possibly like this.
Kitty Catoblepas wrote:
Shii Cho Style: Turns out your right, changed to function more like shield slam. Shii Cho angle: Changed till end of next turn because it mechanically makes more sense.Makashi style: "after an attack" added, to give it the fencer's footwork feel it's supposed to have. Makashi Bladework: "in addition to normal modifiers" added Makashi resistance: Wording changed to "When an enemy targets you with a spell or spell like ability" to clear up confusion.
Baseball sounds like a contested attack roll, pitcher thrown ranged attack vs the batter's melee attack with a club, pitcher allowed to make a bluff vs the batter's sense motive to get a +4 by throwing a curve or screw but if the batter reads it they get a +4. Damage is converted into yards the ball is hit. Just a start.
Lemartes wrote:
Thanks for the Feedback! To address some concerns:
Form 2: The reason I'm not too concerned with Makashi style is because of Following step which gives 10ft. albeit as an immediate action. Perhaps moving around some of the abilities is in order however. Form 3: Forcing a fighter to take the total defense action means no full attack, which I reasoned to be a decent trade off. Still you might be rght, I'd love some ideas to fix that. Form 4: I based Ataru Flurry on the Mobile Fighter's Rapid attack, by forcing him to attack one target instead of multiple, I may have forgotten to remove the first attack however, I'll go fix that. Form 5: Shien came off a form made to counter blasters while Djem So was focused on melee, The melee component of Shien is the Opportune parry and riposte deed which is a prereq of the style, although maybe I'm putting too much faith in the ability.
Form 6: I tried to keep to the spirit of all the styles but Niman seemed to be the style one chose if one was to essentially ignore lightsaber combat in favour of focusing on the force so it doesn't make sense to sink three combat feats into a style when you aren't looking to fight much. However Niman also teaches the weaving of force attacks (which for pathfinder I read as spells) into their combat style and has some dual saber forms. I basically took those two aspects and ran with them making less of the "Corpse of Geonosis" Niman and more of the "Exar Kun" Niman. Form 7: Vaapad is a very difficult one to convert into pathfinder, I think I did well to capture the raw power of the style while making it situational enough to not be completely broken, I'm honestly not too sure about it either.
Quote=Deathnought]They are chameleon people. They don’t like to talk to people and would rather hide than fight. I haven’t developed much more than that. A possible development angle: Why do they avoid talking? Is it because they feel outclassed by the Vorill from some ancient enmity? Or perhaps they were created by Vecna/Norgorber like god of secrets and have inherited this sly and sneaky aspect from them.
I personally would start with the Boots of Elvenkind which give a +5 to your DC 10 Acro check. With the item really only being good for a pretty specific acro check (balance on slippery surfaces) and doesn't actually give the bonus BUT provides an auto success against it I would put it at around 3000gp.
Clandestine ops would lend itself to the dagger, as it is a weapon that is easy to conceal, but still deadly in a skilled wielder's hands. The armour would be light and form fitting as to more easily be hidden underneath clothing or robes but with a distinctive mask so that upon revealing their true nature the hellknight's targets would know that they have been uncovered by an agent of the Order of the Cipher.
I did a thing! After getting into Star Wars legends for some reason that I don't remember and due to the world building I'm doing partially based on an in game joke there came a need for proper lightsaber combat. So without further ado: The Weapon Styles. I tried to keep the styles as close to the spirit of the original while trying to balance them. The one exception is Niman which is essentially "it's easy to learn but really sucks in comparison to all the other ones" form so I made it instead the two weapon spellweaving style because it has some forms and strategies around that. I'm just looking for some input to make sure I didn't completely break anything because one group isn't the most effective playtest.
Aight. For those who were wondering about the age thingy; the hypothesis is that as people leave school, they are less likely to read. So the age brackets are
Got a survey for a stats course that I need people to fill out, if you don't want to, that's entirely fine. The survey is in spoiler below.
Survey: Please circle the answer that most applies to you.
What is your gender? a) Male b) Female c) Other d) I’d rather not say What is your age? a) 0-5 years b) 6-10 years c) 11-17 years d) 18-25 years e) 25+ years f) I’d rather not say How many hours of TV on average do you watch in a week? a) Less than 1 b) 1-10 c) 11-20 d) 21-30 e) 30+ f) I’d rather not say How many books have you read for any purpose in the last 30 days? a) Less than 1 b) 1-4 c) 4+ d) I’d rather not say On a scale from 1 to 5 how much do you enjoy reading? a) 1 I only read when I absolutely have to. b) 2 I don’t like it, but I’ll do it in order to get something. c) 3 I won’t go out of my way to read, but I don’t dislike it. d) 4 I enjoy a good book, I like reading. e) 5 I love reading! It’s my favourite pastime! f) I’d rather not say
Runeslinger (Gunslinger Archetype)
Sukaiburu wrote:
With all decent physical scores, human and some magic, some fighting power, I'd go Talon or Kat.
Shall we begin with our new OP, no skill required champion Illaoi? I was thinking Dark Tapestry oracle, or Cleric of an outer god.
|