|Earl Gendron RPG Venture-Lieutenant, Connecticut—Manchester aka Cpt_kirstov|
blackbloodtroll wrote:I also like it.
I like that explanation...
If I wasn't making this check, would I be considered in "immediate danger"?
If yes, you can't Take 10. If no, you can Take 10.
<sarcasm>To go back to the jumping a 10 foot hole;1)If your feet are 10 feet from the edge, and you are not tied to something, then yes the government considers you in immediate danger.
2)to answer your question, Yes, if you tried to proceed over that 10 foot area and did not try to make this check walking straight out you would be intermediate danger, so by the explanation as quoted, you would not be able to take 10.
Another question to counter the explanation I quoted in the 10 foot hole scenario:
So a ready action happens before the thing it is interrupting correct?
If the 'immediate danger' only counts if you are in danger before the attempt.... what about a scenario where there is someone stealthed with a bow, with a readied action to hit the first person that tried to jump the pit while they were in the air. If they don't make the jump, they are not in immediate danger, but as soon as they make the jump, before the results are determined, they are (yes something like this came up in a PFS game when it was a bad guy jumping the pit). Do you just modify the difficulty of the jump to simulate the twisting away from a arrow midair? or do they count as in "immediate danger" before the jump because they will be attacked, even if there are no hostile people visible? What if the 'archer' is a indiana jones style dart trap that attacks you as soon as you pass between two points (directly over the pit)? What if the first 20 feet on the other side is an illusion, and the actual pit is 30 feet wide not 10? especially in the last case. You're trying to jump 10 feet across a 30 foot pit.
I guess what I'm trying to say is why should we as GMs have to give PCs 'free perception checks' as part of the jump check. Perception isn't part of the skill. So in those instances either the check is always dangerous, or they take damage because it "wasn't dangerous before you jumped, but became so as soon as you left the ground, if you had rolled, you might have made it though".
I would posture that the same danger is posed by jumping without doing a perception check of the room. If you specifically look to the other side and confirm there is a landing zone, you should be alright to take ten. If you don't know where you are going to land, you may hit gravel, a loose rock, a slippery (wet or moss covered) rocks. It happens at least once a season in Cop shows either the bad guy misjudges where he's going to land or the cop does during a case across rooftops... if its the bad guy, he falls to his death, if its a cop, he grabs onto the side of the roof and let the bad guy get away. As I said in the sarcastic part of my post, unless you take pains to prevent the danger by tying yourself off before jumping, the danger is there.