Kaleb Hesse

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533 posts. Alias of hallowsinder.


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Well, I know that to get it running, I'm going to need to re-open recruitment. And I don't think I'm going to be ready to do that until after the holidays.


My plan, presuming I can get a playerbase together again (signs from the group I was talking to point to "that character creation really got my brain fired up but I don't think I'll actually play") was to start directly after an assumed victory against Taurus and Sagittarius.


Only great and terrible evil.

Specifically, one of the people I'm talking too is considering a Herald of the Apocalypse, Death, or something like that.


I'm thinking about making some changes to boost survivability, like max HP on all Hit Dice, and potentially a "Add Con score to HP at 1st level", because the original game was very lethal, with people often dropping into negatives in single actions.

I feel like I've mellowed out a little over the last few years. Hopefully I can still make things spicy, but a little less instant death.


Well, I'm checking around with some players right now for potential new recruits. We shall see what we shall see.


If we wish to continue, we will probably need to recruit, and re-establish the player base.

From what I can tell, Sir Rhaym is now a more or less ordinary Paladin without any of the busted stuff from this campaign. Niulamayu seems to be in good condition.


Well. I have been unable to locate my notes. And I have genuinely no idea where I was going with the plot. I tried rereading the IC's last 100 or so posts and went "Oh yeah, I made an astrology themed set of bosses. And they... Uh.. Um.. I have no idea what their shtick was behind that."

In short, if we continue, I'll be freestyling. :P


Do I still need to make a post in Gameplay, or did Sir Rhaym's post do the trick?


I didn't know that Sir Rhaym! Apologies!

Fortunately, I have been posting since 2015, but simply not on the Hallowsinder Alias.

As for my offer of GMing, well, hmm. I'm not sure I have my old notes, but I'll take a look see around for them.


I'm still hanging around... But, yes... All the campaign prep is gone. Which leaves me staring at this campaign going... "But I don't want to make it all again... :("

It's not that it would take so long that I couldn't. But, euugh....


You may have a lot of time, as my computer has just become inoperable. If it's because of the hard drive, it'll take me a bit to rewrite all the character's stats and plots.. :/


"You're crazy, but I wonder how you'll manage to keep the Gnomes from killing me... Eh, this'll be fun to see, at the least." The goblin follows.

~Team tracking down Cydonius arrives at the farmhouse as the people at the farmhouse reach the city.~

~~Ship Team~~

Lhyrnyr is unable to strike the writhing necrocraft solid.

1d20 + 9 ⇒ (17) + 9 = 261d20 + 9 ⇒ (11) + 9 = 20

Sister Lilyenne rushes in and deals the final blow to the nearly defeated Necrocraft.

"Nn.... A rope would be nice." Can be heard from the water below.

Alright, plot should be picking up for Natty shortly.


AoO for Lhyrnyr to get in range to Lay on Hands: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Giving a nod to Lhyrnyr, Purnoma jumps off ship to get one flanking attack on the being, unfortunately, this lands her in the water.

1d20 + 9 ⇒ (20) + 9 = 29
Uh oh, confirm: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 2d4 + 4d6 + 6 ⇒ (1, 2) + (6, 5, 4, 5) + 6 = 29

The strange energy around her fists flares again, and with a devastating strike, much of the creature's lower body snaps and breaks, two more limbs falling into the water.

1d20 + 7 ⇒ (16) + 7 = 23
1d8 + 6 ⇒ (4) + 6 = 10

Valeria chips away at it a little more, clearly enjoying herself despite the blood flowing from her body.

1d3 ⇒ 1

1d20 + 11 ⇒ (17) + 11 = 28
1d8 + 4 ⇒ (7) + 4 = 11

The giant bone construction has been blasted to bits by Purnoma's fists, having most of its body mass crushed away and fallen off. It focuses a desperate last strike on the source of most of it's pain, landing a blow that nearly sends her unconscious. She will float away from the battle due to the ship's movement at 15 ft per round.

Lilyenne arrives on the top deck.

Init for next round: 1d20 + 2 ⇒ (3) + 2 = 5


I'll admit, Kitsune Kitsune Trickster Trickster has had me giggling for quite a bit.


Haha, no prob, rogues are fun. :P

I'll have my next post up tonight.


Gotcha. I thought it rounded down and with greater mercy it'd be at 2d6.


"??? I guess I have nothing left to me at this point." The goblin stands on his own, not taking the hand.


Why does your Mercy have 3d6?


1d20 + 11 ⇒ (15) + 11 = 26

"It will be dust. Is Sister Purnoma's answer

Sister Purnoma senses a momentary opening in the whirling blade arms and dashes straight down the tilted deck. Sliding under a close call before suddenly flipping into the air over another, she strikes at the necrocraft's "shoulder", her fists glowing with a strange, blood colored energy.

1d20 + 7 ⇒ (18) + 7 = 251d20 + 7 ⇒ (6) + 7 = 13
1d4 + 4d6 + 3 ⇒ (3) + (2, 5, 6, 5) + 3 = 241d4 + 4d6 + 3 ⇒ (2) + (4, 4, 1, 4) + 3 = 18

The shoulder of the beast, true to Purnoma's words, turns to dust under the arcane force of the strike, leaving two of its limbs to writhe and flail through the air, unconnected to the necrocraft, one falling in the water while the other falls to the deck and hangs lifeless against the railing.

"RAAAAAGH!" Valeria's charge is much less agile and articulate.

AoO: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

The blow easily strikes true against her unarmored form, but the spilling of her own blood seems to drive Valeria into a furious flurry of swings.

1d20 + 9 ⇒ (16) + 9 = 251d20 + 7 ⇒ (4) + 7 = 11
1d8 + 6 ⇒ (4) + 6 = 101d8 + 6 ⇒ (2) + 6 = 8

Her longsword seems to only deal scratch damage against the bones of the necrocraft.

The remaining three arms begin a flurry of strikes, most focused at the source of the necrocraft's pain.

1d20 + 11 ⇒ (18) + 11 = 291d20 + 11 ⇒ (5) + 11 = 161d20 + 11 ⇒ (12) + 11 = 23
1d8 + 4 ⇒ (6) + 4 = 101d8 + 4 ⇒ (3) + 4 = 7

Two strikes land true, one on Purnoma, one on Valeria. Despite only being hit once, Purnoma is almost sent to her knees by the blow. The immense power of her fists seems to be matched by a frailty of body.

~~ Burnt Farmhouse, Umok ~~

The first wave of healing not only stabilizes the goblin warrior, but brings him back into consciousness.

"The... What? Um." The Wolf Rider looks up at Derrick kneeling over him.

He's at 1 HP. :P


"GAAAHHHCKK!" The Wolf Rider falls from his wolf, and the beast, not particularly loyal to its master, flees the battlefield.

The goblin barely manages to raise his head, "Hah... Hah... Exemplar of worthless trash... Defeated in one hit... Haaagghghkk.... Her name.. Well... She goes by Liliath..." With that, the goblin ceases clinging to consciousness, and his head lowers back against the ground.

~~ Iron Prowl~~

As Lhyrnyr rises to the deck, he is faced with a whirling storm of scythe-ended limbs, raised over the deck slashing at everything in sight. The body to which they are attached, a huge amalgamation of bone in a mockery of a humanoid form, is perched on the side of the ship, its weight pulling the vessel's deck towards it at about a 15 degree angle.

"Everyone not a warrior, get out of here!" Sister Purnoma is at the ready in a warrior stance as she waits for an opportunity to strike through the storm of whirling limbs.

"Yeah, save all the fun for us!" Sister Valeria doesn't have her armor on, but has a long blade drawn.

Valeria Init: 1d20 + 1 ⇒ (15) + 1 = 16
Purnoma Init: 1d20 + 4 ⇒ (17) + 4 = 21
Huge Necrocraft Init: 1d20 - 1 ⇒ (14) - 1 = 13


This guy in particular is using Iron Shell, or something named something similar to that.


1d20 + 9 ⇒ (17) + 9 = 26

Guided by fate and a deity's hand, the blow almost strikes true before Wolf Rider barely manages to block with a last second shield maneuver.

1d20 + 6 ⇒ (8) + 6 = 14

Wolf Rider is too busy recoiling from the strike to launch an effective enough counter to Derrick.


"Preparing the field... The true tactic of a wise warrior... Let us hope your ferocity is not inferior to your wisdom.." The wolf slowly stalks into the room, eventually backing Derrick into a corner.

"BEGIN!"

1d20 + 6 ⇒ (4) + 6 = 10

The Wolf Rider's average strike is easily evaded by Derrick.

~~ Iron Prowl ~~

You hear shouting from above decks, and the ship lurches to the side as a heavy weight is applied to one side.

Perception 10 to hear the exact words.


Technically, Lilyenne is supposed to get all up in the mess at your town, so it would be nice if you'd give me time to finish the boat plot
(which was supposed to be a boss encounter for the whole team, but it made an awesome intro for the Asmodeus squad).


And thus, you two are frozen for about two hours as the actual reenactment is taking place now, as you have to travel there.

1d20 + 3 ⇒ (13) + 3 = 16

Alright, Derrick, you have the initiative, but he has drank the potion. If you want to stay out of his charge range, you'll have to take cover inside the building.


Roll your spellcraft.


~~Below Decks, Iron Prowl~~

Notch-Ear's roar manages to spur the men into action, and two begin to tentatively come down, when a drill breaks through the deck. A heavy rusted iron drill, grafted directly onto bone crests out of the wooden deck. Striking with fury, Lhyrnyr's blow is so massive, that the blunt trauma shatters the bones connected to the drill.

Heavy scrabbling can be heard around the hull, it seems the beast is repositioning. The crew, encouraged by your success, begin doing what they can, and Sister Lilyenne assists. She is clearly much stronger than the crewmen, capable of lifting with one hand burdens that a crew member struggles with.

~~Burnt Farmstead, Outskirts of Umok~~

"Hah, and will you politely tell me how to counter the spells you will cast? I've already stated my bargain. You'll have her name on my dying breath or yours. She's the key to all your questions." He downs the potion and readies for combat.

Annnnd I need to wait until later tonight when I have his stats handy.


It is certainly a mix.

It's just that it completely breaks character for Max to decide not the help the gnomes and just wander aimlessly.


Yeah, Max needs some help, go ahead and do that.

I had hoped he might take the "goblins did it" to mean Cydonius is probably in the forest where all the goblins are, but it seems he won't move unless the path is highlighted for him. :P

In fact, go ahead and teleport right next to them. :P


He told you what he saw, and you don't see particularly more than that.

~~ Below Deck, the Iron Prowl ~~

A crew member is called, and a few men ready themselves to start patching the holes, but they are too afraid to come down while the monster is poking holes in the ship unless an appropriate social check is made.

Eventually, a drill, grafted to spinning tendons and bone, bursts through, and you and Sister Lilyenne rush to strike it.
Attack at your ready.

~~ Burnt Farmstead, outskirts of Umok ~~

"Reason? The reason is the war. Those craven inane beasts that make up my "clan" will strike at anything they do not possess. they are wretched existences that are little more than a force of nature, vermin on a large scale."

"As for me personally.... Heh, yes. I have seen many equal or superior beings. I seek them out. Only by combat between equals can I escape the pathetic fate of my people. The one you seek is the one who elevated me... I will tell you her name on my dying breath, if my strength fails here."

"Stand ready, warrior." The Wolf Rider's wolf seems to sense the tension and howled as the Wolf Rider raised his shield.


You are not there, and you still haven't given my your survival check so that I can tell you what you saw on the scene.


Ok, Wabbithuntr, my apologies. I have failed you. I thought I could squeeze one more in, but really, I'm pretty sure I'll burn out if I add another. I kept meaning to get around to it.. But, I've left you hanging. So, I am officially saying sorry for leading you on into believing you'd have a spot.


~~ Saringallow - Richter Lane~~

Detective Decker is found holding a waterskin up against one of his eyes, wincing a bit, sitting on the doorstep of the crime scene.

~~ Burnt Farmstead, outskirts of Umok ~~

"Hah! I doubt there's anything merely about it." The goblin bitterly mocks you, "No doubt you've got a dozen questions followed by a dozen blades. You know as well as I do, that the war between uncivilized and civilized races isn't going to end today."

It's a bit disconcerting to hear a goblin talking like that. It's definitely against stereotype.

~~ Below Deck, the Iron Prowl ~~

"We can't fight it underwater, so, when it breaks through, we crush whatever limb it is using to do so, till it has no more limbs left, or we have sunk." Sister Lilyenne says this matter of factly, checking the bandages on her fists, as well as a tap to her bandanna to make sure it is tight.


Derrick, my post is above. Your actions?

That depends on your survival check.


Yes, but they are not kept down here below decks.

Water continues to flow into the ship, and a cracking and groaning focused on one point suggests another hole is about to be broken through the hull.

Sister Lilyenne arrives, jumping down the ladder rather than taking it, landing smoothly, with a splash as her feet land in the two inch deep water.

"Situation?"


Whooops, forgot to roll the damage die:
1d10 ⇒ 11d20 ⇒ 111d20 ⇒ 11

The man's unconscious. He's already stabilized from his shallow wound, that likely only knocked him unconscious from the shock of it. He'll be fine.

DC 15 Heal check to have noticed this without using up your action.


~~ Below Deck, the Iron Prowl ~~

Lhyrnyr rushes forward, and with a single blow severs the tendril at about half it's height. The lower half writhes and squirms as it pulls itself back into the water below.

Scrabbling and scratching can be heard on the underside of the ship, but Lhrynyr has at least a moment to himself to take stock of the situation or perform another action.

~~ Burnt Farmstead, outskirts of Umok ~~

Derrick as he waits at the farmstead, sees the Wolf Rider coming towards the farmstead. With a raised arm, once he spots you, the rest of the goblins hang back as the wolf slowly moves forward.

DC 15 Perception check:
He has a potion in his non-shielded hand, and the spear upon his back is a different one than yesterday.

DC 20 Sense Motive only if the perception check also passed:
He doesn't seem to be particularly itching to fight right off.

~~ Rabbit Warren, outskirts of Umok ~~

"Yep, Cydonious was certainly here, but from the signs of it, he was attacked. There's a few bloodstains here and there. Goblins, I'd assume." Max's Ranger gives him his best analysis of the scene.


Been a bit busy, expect a return to form on the morrow.


~~ Deck of the Iron Prowl ~~

Purnoma nods as she goes to wake them.

As you head below decks, you see a tendril, half as thick as a man, of bone and necrotic flesh, ending in a scythe like blade created out of fused bones. It protrudes from a hole in the ship. If the crew could get down here, they could plug the hole, but not while this is here. A man nearby appears to have been slashed by the tendril and fallen unconscious or dead against the floor. The tendril is flailing around wildly.

Also, you can hear, over the rushing water flowing into the ship, something trying to bore more holes in the ship. Possibly whatever is on the other end of this tendril.


Just Me Rolling Some dice, no cause for alarm.:
GM Rolls: 1d20 ⇒ 4More GM Dice: 3d10 ⇒ (4, 7, 1) = 121d20 ⇒ 41d20 ⇒ 20

~~ Estate hills of Saringallow - Cruor's Library ~~

Natty finds a most alarming correlation. The script is written in the same text as that of "Rites of the Last Moon", a collection of mad ravings of cultists of Groetus. You then use it as a translation reference and quickly get the hang of the writings from the crime scene.

Your skill at spellcraft readily identifies that there seems to be some sort of charm, weaved through the texts, a spell of protection against divination. It is obvious and not hidden, save via the obscure language. Likely, it would have interfered if someone had attempted to use divination in the crime scene.

~~ Deck of the Iron Prowl ~~

As Lhyrnyr heads below decks, he hears a scream from the bottom deck.

Do you head down, or continue to the crew quarters?


Alright, Max. By Derrik's last post, it seems to imply he'll fight the goblins while you look for Cydonius. Are you alright with that?


R-r-r-retcon! The river is now 25 feet deep. 40 feet is pretty beast.


If you are heading to the scene of the crime, that's the plotline you've decided to follow, so you know.


The water is 40 foot deep.

No need to wait on me for the roleplay the acquisition of Gnome Ranger 1, you can even name him if you like. :P

Roll (1d6+1) halved for how many hours it takes you to find suitable references, Natty.


GM dice:

1d20 + 7 ⇒ (16) + 7 = 23

~~ Umok ~~

You can find a gnome ranger willing to help for free, as you're trying to find Cydonius, but he is of no great skill.

~~ Deck of the Iron Prowl ~~

As the night stretches on, you hear a strange sound. Someone is playing haunting accordion music. You keep eyes pierce the darkness to find the player is someone sitting by the riverside.

Then, in a moment of slight hilarity, both Sister Purnoma and Scout suddenly perk up at the same moment, in a rather similar manner, minus ears. Scout growls and paws at the deck, while Sister Purnoma snaps to attention and addresses Lhyrnyr, "Something just hit us. Below the waterline."


After having finally finished the statblocks for all the Sisters and their mount, I have realized that all of them but the mount have Cha 14. Huh. That was surprising.


~~Umok~~

Cydonius would likely return home. He would not dare stay at the warren after dark unless something prevented him. However, he has not arrived hom.

~~ Estate hills of Saringallow ~~

"Fine. Simply give me a copy of it in the original language once you are done and otherwise stay out of my sight. I don't want to accidentally see any hints." Lord Cruor leaves, but assigns a guard to take you to the library.

~~ Deck of the Iron Prowl ~~

Night falls soon, and Lhyrnyr is woken to assume his watch. A day passes uneventfully before on the second night.. dun dun DUN!

Perception, please. :)


~~ Estate hills of Saringallow ~~

Cruor seemed somewhat disappointed when Natty says he didn't have a demand, and Cruor's sharpness and interest seemed to fade. The fact that there had been a murder didn't even make him bat an eye. The fading seemed like a bloodthirsty warrior suddenly realizing the fight he had been promised after a week's tiresome march had been solved diplomatically.

"Yes.. Yes.. Whatever... What do you need them for?" Cruor doesn't bother meeting Natty's eyes, and age seems to catch up with them as he rests a hand on the doorframe and his body seems to sink into it.


~~ Umok ~~

Your rest is not disturbed. Actions at morning?

~~ Estate Hills of Saringallow ~~

The guard seems confused, not recognizing you. But he quickly gives way under Nathaniel's self importance, assuming you are a noble of some sort and he yields.

Soon, both double doors are suddenly thrust open. Out comes no steward, but Callidus Cruor. He is a man of a lean spidery frame, yet there is a sharpness about him, like the blade of a rapier. His silvery hair dully gleams in the gloom, but his advanced age is otherwise only shown in the lines of his sneer.

"Nathaniel Tulnov... What makes you so bold as to make demands of ME?" A dangerous light is in his eyes, but his sneer widens into a smile. "Come now, you have my interest, for the moment."


No problem. I'm already slowing down my posting rate just to keep myself sane. :P

The test has given me some interesting ideas for how to reduce workload, as I don't think I could run a long campaign this way without getting tired.

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