I suppose the nice thing about inviting another player is that we pretty much have all of the main roles covered, so whoever joins would be able to bring whatever he/she wants. Opens it up to more choices and creativity.
But that said, it also means that we don't really NEED another player. Thoughts from anyone else? Am I the only one who has an opinion one way or another?
How are we going to handle Jacyn's departure from the party? Will he stay with Sabrina at the temple as a guard?
And do we want to try and recruit one more to replace him? I mentioned again again to Oladon that there might be room for her if she wanted to join (with more freedom on character creation this time) but not really gotten any response.
Well, Haldhin, if you're open to the idea, we could find an excuse for Shanoa to go away for awhile. You could DMPC her through her exit and then perhaps when my life has settled down I would have the possibility of return.
Just an idea, and honestly I don't even know how long it would take. I'm looking at probably a good year or two of heavy upheaval, just to set expectations.
Thanks for the well wishes. Honestly all things considered I think I'm coping pretty well. But I also know it's affecting me and I need to handle that the best I can.
Ok. I really hate to do this but I'm going to resign from this game.
I've been going through some incredibly difficult personal matters with my family and at this point just don't think I can give this game the time or focus it and you all deserve. I do this with a heavy heart because I've loved playing with you all, and I love this character I've created and brought to life.
But I also don't want to hold up the game while I'm dealing with my real life. I'm withdrawing from all of my PbP games save my single longest running, which I hope to be able to keep up with at least - so I'll still be around on the boards if anyone ever wants to pm me. I want you to know that I've enjoyed playing with every one of you immensely and if or when I'm in a place in my life where I have more time for my hobbies I would love to have the chance to play with any of you again.
Thank you for putting up with me for so long and for being great companions for Shanoa. Best of luck in the future and happy gaming.
It's been awhile since I've played PFS, but any time a couple were present at my table there were never any concerns about them sharing resources. My 2 cents.
Jacyn, I'm really sorry to see you go as well, but I completely understand. In fact, I'm in the process of withdrawing from all of my other PbP games due to extreme difficulties I'm going through in my own personal life.
I'm going to try to keep going with this game mostly because it's my longest running game, and we have so many good memories from this adventure and playing together that I just don't feel like I could walk away from that.
So...here's to the future. Jacyn, best of luck with you in your new job. And if life gets to the point you're able to, I'd love to be able to play with you again some time.
(I think Katya might be the saddest to see you go though - we had such a nice budding romance brewing there!)
It's with a heavy heart that I am announcing my resignation from this game. I've honestly really enjoyed playing with you, and value very much the experiences we've had together, but with everything going on in my life lately I just don't feel like I can give my games the attention and focus they deserve. I'm going to try and keep going on my longest running game (kingmaker) but am going to drop out of the rest.
I'm really sorry to leave like this, and trust me it doesn't reflect at all on any of you. In fact it's because I value you so much that I don't want the game to get bogged down because of me. I wish you all the best in your games and in all your endeavors.
I'll try and continue to visit the boards periodically (I'll have to if I'm going to keep a single PbP going) so I'll always respond to PMs if anyone wants to stay in touch.
In my group, I shamelessly accept bribes of all sorts (sushi is a weakness), but I think it's understood that the return you get is in karma (and an all around happier GM). Maybe the dice will be nicer to you. Maybe I'll subconsciously pick someone else to attack.
I've made it very clear to my players that I play a straight game and pretty much just go by how the dice roll. So while I'll happily accept a bribe, it's with the understanding that I still might kill if the dice decree it.
Or in other words,
Player --> Bribe --> GM --> Dice Gods
King Markadian V wrote:
Yeah, I've got a decent amount of extended family in the area, and my mom drove out on monday to stay with the kids during the day so I could be at work. Crazy, but at least things are moving forward.
W E Ray wrote:
I completely disagree. I think the problem is simply players not bothering to learn the mechanics of their own characters. While it's true that there are insanely huge amounts of choices, those are chosen when you level up your character, you don't have all of those choices during every round of combat. Your own character isn't gonna have more than 20 or so feats and abilities, and I don't think it's unreasonable to ask that players take the time to read and remember what those abilities are. For spellcasters, granted there's more options, but you don't have the entire spellbook to choose from every round. You select them every day when you rest. And if you're a spontaneous caster, you have much fewer spells to learn.
All of those abilities have been trickling in tiny bits at a time since level 1, giving players ample time to learn them one at a time instead of trying to memorize the whole thing at once. Unfortunately there's not much a DM can do about this. It ultimately comes down to the time and interest a player is willing to invest in the game.
Tradeoff for becoming incorporeal, I guess. We just don't know if that was the dev's intent or not.
Thanks, having an example helps drastically in helping understand where the problem lies.
I think this is an unintended edge case. If you don't already have anything that gives a deflection bonus, than your AC will stay the same (intended). Unfortunately just about everyone at some point has something that gives a deflection AC bonus so in 95% of the time a character will lose AC due to lack of stacking.
I'd say this could warrant some clarification from the devs.
I think maybe this campaign is rubbing off on my other characters. I'm pretty sure this might be more evil than anything either of my characters has done in this campaign, and she's only True Neutral. In her defense, she's had a bit of a bad day and was already REALLY pissed off before even dealing with the goblin. Still. Those are the kind of posts that make me feel icky after writing.
I understand that's the current state of RAW, but I'm wondering if that was intended or just an artifact of the rule being written before there were trait AC bonuses.
Trait bonuses existed, but even in the APG there were still no traits that granted an AC bonus that I'm aware of. The Trait AC type is a fairly recent addition.
I certainly wouldn't be opposed to giving it a try. I think we have a lot of good ideas that by themselves aren't super impressive, but if taken together with everything else we're doing could add to our chances of success. I'm all for letting everyone do their own little things as desired before we mount our assault.
DM Carbide wrote:
Haha, I love those arguments, like every encounter and group is going to be completely cut and dry. I agree that in general, there are more useful things that a cleric can be doing in combat than healing (because monsters can usually out-damage the healing capacity) but there's always an exception, and there are times when an emergency burst of healing is important.
Your whole argument here is based off the assumption that "like combat" is only modifying the word "threat" and not also "distractions". The problem is that the English language could allow both interpretations, and SKR has provided multiple examples of when you should be able to take 10, such as jumping over a pit, whether filled with lava or a bottomless chasm, sneaking past guards, etc.
There's plenty of distractions other than the task at hand that I could think of that would play into reasons not to take 10, such as trying to climb a cliff in the middle of a thunderstorm (because the thunderstorm has nothing to do with climbing the cliff).
Now you mentioned something in your lava example that I could agree with. If you're trying to cross a pit of lava on a 6" beam, normally I'd say go ahead and take 10. But if you're really close enough to the lava that the heat is dangerous, requiring a fortitude save or something, then I completely agree that the heat constitutes a distraction and you can't take 10.
But if the only "distracting" thing about your task is that it looks scary or dangerous, you can still take 10.
Ok, read the quote again. SKR made it quite clear.
Is the action I'm performing a distraction?
Sean K Reynolds (Developer) wrote:
"Let your players Take 10 unless they're in combat or they're distracted by something other than the task at hand. It's just there to make the game proceed faster so you don't have big damn heroes failing to accomplish inconsequential things."
If there's something OTHER than that big boiling pit of lava that you're trying to jump over that's distracting you, then you can't take 10. But if the distraction is the subject of your skill check, you can take 10.
Except that SKR has EXPLICITLY listed this as an instance where you want to take 10. If a success on the skill check means that there's still no threat and still no combat, then you can take 10. Sneaking past the guard has been stated over and over again as one of the prime examples of when you ARE able to take ten.
But if they ARE looking for you, then rolling a d20 for Perception might result in a worse result. Moreover, there are no consequences for failing a Perception check, so you can really take your time with it, since taking 20 assumes you are doing multiple attempts and some of them fail.
Wow, this again? Seriously?
Count Buggula wrote:
Thanks. I don't think the APL+1 is too far off - I mean that's not supposed to be an epic overpowering encounter, and it did require us to expend a significant amount of daily resources such as my only smite evil for the day, Katya's spell, Adam's bard performance, Jacyn's challenge, etc. From what I understand of the meta game purpose of daily encounters, that seems spot on. Also, Bea got lucky doing almost max damage on her attack. That doesn't happen all the time.
Also, pretty sure the troll should have taken damage from attacking the elemental:
Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire (see Burn universal monster ability for complete details.)
So I just realized that the troll has been making multiple attacks with its AoO, when it should only get one.
An attack of opportunity is a single melee attack, and most characters can only make one per round...If you have the Combat Reflexes feat, you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).
A character who can make more than one attack per round must use the full-attack action (see Full-Round Actions) in order to get more than one attack.
I also recognize that as the GM, it's ultimately your call, but that would have some pretty drastic consequences on the lives of both the elemental and Beatrix.
I shamelessly admit that I've been copping out with the nap due to an insanely stressful month dealing with RL issues. The nap just happened to work in game and was at a most fortuitous time. I managed to get myself kicked from another game during the same time period.
Luckily I survived with my family, body, marriage, and job all still relatively unscathed, and took the last week off for vacation. After a relaxing break, I'm doing much better and have been able to catch up with all my PbP games (except the one where I got the boot).
We do have lots of options presented here, but I'm still staying interested in the proceedings enough, even though I haven't really done much lately. I'm ok if we take a bit more time as we finish preparations and casing the town, then we'll need to sit down IC and decide what route (or routes) to choose.
My personal and completely unbiased vote would be for the secret tunnel, of course. ;)