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Cosmo's page
Customer Service Happiness-Inducement Imp. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 7,708 posts (7,839 including aliases). No reviews. 1 list. 1 wishlist. 1 Pathfinder Society character. 5 aliases.
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Cosmo wrote: Drejk wrote: Cosmo? Intimidated? Uh, oh, what terrifying gulf of otherworldly madness lies in "The Pit"?! Bulmahn.
...obviously, I was overestimating. Thank the gods we get to hear from Cosmo! My personal favorite Paizonian. I was just hoping to learn what Cosmo's first RPG experience was like.
Heads to the customer service boards to ninja Cosmo some more while he's reading this thread.
Cosmos is Cosmo, no more, no less.
run
Kajehase wrote: Bah. Weaklings. :p That's why I picked 'Sorcerer' as my class.
Kajehase wrote: Bah. Weaklings. :p When it comes to Cosmo, you bet. :-)
I think we do not want to know the answer or see the evidence.
Or is it an elaborate April Fools joke?
Meh, I'm going back to bed...
Kyle Baird wrote: Michael Brock wrote: I'm here The request was for Paizo workers. ...which is, of course, why Cosmo didn't chime in either.
Justin Franklin wrote: Ashe Ravenheart wrote: Cosmo wrote: Jeff Alvarez (my boss): In case of emergency, break skull. So... are there a LOT of emergencies when he's visiting you? :D Would breaking Cosmo's skull actually do anything? ;D It's like a piñata. Except instead of candy, the void of despair spills out.
Brian Darnell wrote: What is Paizo's mission statement? I always thought that it was:
"To crush your enemies, see them driven before you, and to hear the lamentation of their women."
-Lisa
Happy birthday, Cosmo.
Happy Cosmoday, everyone else.
Thanks and Happy Birthday.
1/13 is henceforth to be called Cosmoday and if any space bound Russians think it is named after them you have permission to correct them.
It goes towards Cosmo's enormous salary.
Actually I think Paizo gets a [small] cut of everything sold on their store.
Thanks! I really do appreciate the help. I've added the attack of opportunity rule and adjusted the layout to make it all fit.
I really like the idea of adding monster grapple abilities and I did try to fit them in. Sadly there were just too many for the amount of space that was left. It does make me think of making up a sheet just for those though, that I may or may not actually get to.
Again, if you find any errors or have a suggestion please post.
Updated Grapple Chart pg1
Updated Grapple Chart pg2
jemstone wrote: If all of you are so busy holding Cosmo, how's he getting any work done? It's a misnomer to think that Cosmo "works at" Paizo so much as "draws a paycheck from" Paizo. Important distinction. ;-)
Well, that got weird quickly. :)
"It was a surprise to everyone, sir," Bobby Shaftoe says.
annual reread of Cryptonomicon, Neal Stephenson.
PaizoCon!!!
I hope you all are as excited as we are. This year we have tried to make sure that we have an FAQ for PaizoCon launched at the same time as the announcement. You can check it out here. As we know more information we will update the FAQ.
Teddy Roosevelt got shot in the chest, through his superior knowledge of anatomy and hunting deduced that since he wasn't coughing up blood that meant he wasn't shot in the lung, and so proceeded to give a ninety minute presidential candidate speech, all the while his shirt becoming more and more soaked in his own blood.
Tesla, being a genius, would deduce the following: "Teddy Roosevelt is one hardcore crazy ass m@#!&**%~@&~, and his teeth would beat the s*%+ out of Gary Busey's teeth even though he won't be born for a few more decades. Ergo, I'm not EVEN messing with him."
And so Tesla runs, and Roosevelt eats a Tesla coil with those big pebbles in his mouth, all the time laughing with his face red as a beet, looking like he's straining out a Captain's Log, and telling stories about all this stuff he shot in Africa: demon elephants, kongomato bat people, mokele mbembes, you name it, he shot the damn thing.
Roosevelt shot the first chupacabras in Cuba.

Quote: well this is interesting to chew over..any hints on how people survived winter? Winters in Westeros are 'normally' (i.e. between the Long Night and the presumably huge winter that will fall during this series) only really severe north of the Neck, or at high altitudes. The Reach and Dorne are far enough south that apparently growing and sowing is still possible in winter (neither normally sees snow, which rarely gets further south than the Riverlands and King's Landing in a bad season).
So, for the purposes of speaking generally, only the North itself really gets hammered during the bad winters, which limits how much of Westeros is badly affected.
The normal turn of events is that during summer, wise lords will set aside non-perishables and long-lasting foodstuffs to one side against the next winter. Once summer has turned, it becomes law that everyone - from lords to peasants - must set aside 25% of their harvest against the coming winter. Based on research, 'real' medieval curing and storage technology could keep some meats and foodstuffs edible for as long as 3 years. Necessity being the mother of invention, it's likely that people in Westeros will have developed additional techniques to store food for longer. For example, we learn in one of the books that the Wall acts as an effective, overpowered freezer, so the Night's Watch can store food in its base for very long periods of time.
When winter actually kicks in and growing and reaping is impossible, then the farmers abandon their farms and retreat to the winter towns (usually located around the major castles or cities; Winterfell's winter town is empty most of the time but during winter is full to bursting with farmers from dozens of miles all around) with their saved food and supplies.
If winter in the North lasts for more than 3-4 years, then there are other measures that come into play. Ice fishing on the lakes and rivers is still possible, and shipping food in by sea or (a much harder journey) overland from the Reach and Dorne, or even the Free Cities, is also possible, though arduous. Several castles have natural resources that can be used: Winterfell is built on hot springs and the Dreadfort on volcanic vents, and both have glasshouses and other food-growing areas which remain effective even in winter.
If winter lasts longer than that, then there is mass famine and tens or hundreds of thousands of people in the North die. This is why the North, despite being many times larger than any other region in Westeros, has a comparatively small population.
kaymanklynman wrote:
Thanks a lot for the reply , for me it is a honor that the mighty Cosmo answered my question.
Great, now his ego is taking up even more room... pretty soon there isn't going to be enough room to get to my desk...
Hi Paizo,
Nothing unusual to report except for the great service that your staff provides us with! Seriously, all of you; Your hard work does not go unnoticed. I think I can speak for all of us by saying that we appreciate every effort you guys put in everything you do.
10 outta 10.
(Big round of applause!)
Thanks.
Ultradan

One other thing:
It's true that I'm not on the design team. But I did design the alchemist, and that design work is available for anyone to look at-it was basically the first playtest incarnation of the class, more or less. It then went through the same playtest feedback/development process as the other base classes-a process I was NOT involved in. Furthermore, I was not involved in the design of the chirurgeon archetype...
...but that said, I do have a LOT of experience with the Pathfinder rules. And I've worked with Jason for nearly a decade. I feel pretty confident that the majority of rulings I would make on the game would be the same as his rulings-with a few exceptions where our fundamental philosophy on gaming differs. And where those philosophical differences cause different takes on rules elements, I cede the ruling to Jason and the design team (but only after stating my case so that they've got another take on the ruling to consider before making their decision).
Folks are free to treat my advice and rulings and help on these boards as "unofficial" or "optional" or even "untrustworthy" if they want, and I try not to let that bother me... but I've seen that attitude pop up enough on these boards that I generally don't answer rules-based questions on the rules forums.
And since I'm one of the most active Paizo employees on these boards, that means that folks have more or less "scared off" what could be a pretty handy resource for them to resolve questions and conflicts in their own game. Which is kind of sad. So... hopefully folks take my previous post in the way it was intended: as helpful advice and a look behind the philosophy of my own game design and interpretations of the rules.
In fact... I think the community could benefit a LOT from embracing the philosophy of "It's okay to play the rules via a different interpretation than someone else-EVEN if that someone else is Jason Bulmahn or someone from Paizo."

I would like to request a sticky thread be created (not this one because I can't edit it after an hour), that would, in the first post, give a list of guides in this sub-forum.
In the thread we'll discuss which guides to include and which category they should be in - it would be a community project.
This is my no means a complete list...its just a start.
Also, if you are going to post a guide for this list, please have a discussion thread for said guide in the Advice forum so we can link to it. The guide can be off-site, but we need a discussion thread for it, please. Also somewhere in your guide please reference which books you use (Core, APG, UM, UC, etc...).
Guides in Alphabetical Order by Class Name
Alchemist
Antipaladin
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Monk
Ninja
Oracle
Paladin
Ranger
Rogue
Samurai
Sorcerer
Summoner
Witch
Wizard
--
Guides in Alphabetical Order by Core Prestige Class Name
Arcane Archer
Arcane Trickster
Assassin
Dragon Disciple
Duelist
Eldritch Knight
Loremaster
Mystic Theurge
Pathfinder Chronicler
Shadowdancer
--
Other Useful Guides in Alphabetical Order
- Abraham Spalding's Guide to the Holy Vindicator (or more specifically channeling) (Core, APG, UM, UC) [Discussion]
- Ashiel's Guide to Adventure: Preparation, Tricks, and Strategies (Core, APG, UM, UC) [Discussion]
- Guide To Spells (Core, APG, UM, UC) [Discussion]
- So you want to play Pathfinder RPG: A comprehensive guide for Dungeon Masters and Players [Discussion]
- The Viking Irishman’s Guide to Weaponry (Core, APG, UC) [Discussion]
This guide is also mirrored at:
Spanky the Leprechaun wrote: What's a hentay? Well, when a cartoon Japanese schoolgirl loves a multi-tentacled alien demon very much ...

Hold tight, children... it's UNCOMFORTABLE TRUTH TIME!
It's true that Paizo does not consider unsolicited manuscripts, and currently only publishes fiction from authors who've already been professionally published. Here's why:
First off, it isn't even an issue of pro versus amateur--it's a question of staffing. Paizo's still a small company. As it stands, I barely have time to read all the stories that I purchase from our top-tier authors, and once that's done I have to scrape together the time to read the story samples I've requested from other professional authors to see if they're a good fit for the line. If I opened the floodgates to unsolicited manuscripts, I'd be flooded in a few days, and those manuscripts would still remain unread--but I'd have given a bunch of good folks a false sense of hope. That's not cool.
Second, we actually don't accept unsolicited manuscripts from anyone. Every story you see in a Paizo product has gone through a long pitching and revision process to make sure that it meets our needs, doesn't conflict with upcoming projects, isn't too similar to other stories we've purchased, etc. Ask any of my authors, and they'll tell you about all the story ideas they had that stalled out on the drawing board. When authors write manuscripts without going through that process, they're almost guaranteed to have to make sweeping changes--and it's way more work for both author and editor to revise an existing book than to collaborate from the ground up.
Third--and this is where the truths really start to get uncomfortable--Mark's right that it's a big risk working with unestablished writers. Not only are they almost guaranteed to sell fewer books, they're also far less likely to know how to market themselves, to meet deadlines, or to know how to produce the kind of work I need. Writing is a hobby for a lot of folks, but since our grocery budget depends on authors being able to give us what we need under intense pressure, it's better for us to use folks that have already proven themselves. If we just published generic short stories or novels, it'd be easy to read an unsolicited novel and accept it if it was good and reject it if it was bad. But there are so many gears whirring in any media tie-in property (like Pathfinder, or Star Wars, or Halo, or Dr. Who) that any cog which isn't precisely fitted in advance is going to grind the whole machine to a halt.
Last but not least--it's not even safe for us to read unsolicited stuff. Most major authors refuse to read amateur authors' manuscripts for the same reason: because if they read the manuscript, then at any point in the future that fan may see something in one of that author's books that reminds him of his own work and slap the publisher with a lawsuit for copyright infringement or plagiarism. It happens all the time, and while authors are almost always exonerated--turns out that the crazy fan wasn't the only person to have the "what if the heroes rode dragons?" idea--legal battles are expensive and time consuming. So most authors save themselves from suspicion by throwing away all such manuscripts without reading the first word.
I'm not trying to beat down on you, dragonslie123, as you raise good questions. But in your specific example--the War of the Spider Queen books--all of those authors had been around the industry (and WotC) for quite some time, and had already proven themselves long before those books were published. And even then, WotC still put Salvatore's name on the top (that whole "established writer credibility" thing).
I would love to be in a world where publishing companies could afford to read everything, but it's just not feasible. And unfortunately, as someone who spent ten years gigging with various bands, I can tell you that the same is true of the music industry--just because you send a major label or radio station a demo doesn't mean they listen to it.
In both industries, it's all about starting at the bottom and working your way up, establishing your credibility and professionalism (and fan base), and hoping that eventually you'll be recognized for your skills. If there are any shortcuts, I haven't found them yet....
I thought about doing a thread like this. I decided against it.
I think I made the right choice.

Why don't we sell PDFs through game stores?
Here's the real problem: the economics of subscriptions through retail just don't make sense, for us or for them.
Before I explain that, let me go through some other issues.
Every PDF that we distribute goes through our watermarker; that's not negotiable. First, security of our electronic products is very important to us, and second, it allows us to ensure that people who buy things from us will be able to redownload them at their leisure if they need to—even if their FLGS has gone out of business. It also allows us to notify purchasers if those files are ever updated, or of any other perks that might come with buying a particular PDF. We will not distribute PDFs via unsecured media (like CD-ROMs), or through middlemen, because they can't provide the same level of security *or* service.
What this means is that any potential retail sale of one of our PDFs would have to go through our system. The customer would need to have an account with us, and we'd communicate directly with them when downloads became available. (That right there will be a problem for some retailers—some view us as their competition, and wouldn't dream of sending their customers to our site, for any reason, ever.) But this actually solves a lot of problems—among other things, it helps ensure that subscriptions have *actual* subscribers (as opposed to the retailers giving out PDFs whether there's a subscription or not). And it allows us to provide "Subscriber" tags for those customers on our messageboards.
The retailer would also have to have an account with us, and we'd have to verify that they're a real retailer. We'd need to design a new a system for letting them purchase subscriptions and tie them to people who may or may not already exist in our system (which also means we have to deal with potential customer privacy issues). None of these are simple things—each is way more complicated than most of you would ever suspect... but for the purposes of continuing this discussion, let's say it's all handled.
Ok, so now it comes time to ship a new subscription product. In some order, the following things have to happen: the product is paid for by the customer; the product is picked up from the retailer by the customer; the PDF is made available to the customer. There are a couple of ways to handle this, but I suspect that most retail subscribers would want to have access to the PDF at pretty much the same time as paizo.com subscribers, and that generally happens about two weeks before the retailer even has the book. That means that the first of those actions to happen would be issuing the PDF.
But wait! What if the customer never buys the book? We've already given him a free PDF. Worse yet, what if he hasn't bought a book in months, and the retailer hasn't told us? Maybe we've given him *lots* of free PDFs. Well, the way to prevent this is to ensure that payment is collected before the PDF is issued. And, due to the previously mentioned timing issue, that means that Paizo has to collect the payment—otherwise, you're waiting until someone notifies you that you need to pay the retailer, and then you have to pay, and then we have to find out that you paid, and then we can give you the PDF. (And you'll still have to visit the retailer in couple of weeks when your book shows up.) So, fine—payment will be through Paizo.
But that means that we need to pay the retailer some portion of the amount we collected. (We also have to verify that the retailer actually ordered at least one copy of the book for every subscription he has sold, which is a whole other complicated issue that we'll also assume is handled for the purposes of this discussion.) So, let's look at what a retailer typically expects, based on a normal Pathfinder Adventure Path volume (because that's the line that would probably do best for retail subscriptions).
A given AP volume has a cover price of $19.99; let's call it an even $20 for simple math. We sell to distribution at 60% off cover price, or $8. Retailers normally buy from their distributor at about 50% off cover price, so they generally pay the distributor $10, and make $10 when they sell that copy. To sum up: for a normal retail sale of an AP volume, Paizo gets $8, the distributor gets $2, and the store gets $10.
Now, paizo.com subscribers pay $13.99 (let's call it $14) for an AP volume. How shall we split that up? Remember that we make $8 on a normal retail sale, and the retailer makes $10.
If we let the retailer take the cut he's used to, that leaves us $4—half of what we would normally make for a retail sale, and that doesn't even factor in the credit card processing fee that was added to the equation. We're probably not even covering our cost-of-goods with the remaining $3-and-change.
If we instead take the $8 we normally make on retail sales—which is still $4 less than we make on a regular subscription sale—that only leaves $4 for the retailer, and that might not cover *his* expenses. And even it it does, how many retailers would think taking $4 instead of $10 is a good tradeoff?
(The answer is the ones who believe that if they don't, you'll buy from us instead, so they're really making $4 instead of $0—but those retailers probably are going to feel a bit held hostage, and so they may not be especially happy to see you every month, and they also won't be terribly happy about "having to" participate with us.)
But even if that split *were* enough to entice a few retailers into participating, does it make sense for us to do it? We've said before that subscriptions are our bread-and-butter—they ensure that month-to-month, worst case, we're still covering our operating expenses. And they do that *because* they make us a higher profit margin per sale than the same product through retailers. Basically, everybody who cancels their subscription to buy at retail reduces that margin, and we can afford for that to happen a little bit—but if it were to happen a lot, or worse yet, be *encouraged* through a retailer subscription plan, we'd be losing our safety net.
But even if we could work out the economics, the problems don't even end there.
What if the retailer for whatever reason can't provide the level of service that you should be getting? What if he doesn't even have a book for you? You paid us, so we're ultimately responsible for that—yet we have no control over it.
And this isn't even a worst-case scenario, because there's an entire part of the process I haven't even touched on yet, and it lies completely out of our control: delivery of the printed product. You've got your PDF, and a couple of weeks later, the retailer gets your copy of the book. Now, he has to let you know the book is in. (We don't have access to their inventories or their shipment manifests, so we can't tell you.) Some retailers may be organized enough to handle that flawlessly, every time. Others will not be, and it *will* generate calls to our customer service line that we can't really help with much—at least not until we're pretty sure that the retailer for whatever reason can't or won't help you, and then we'll have to solve your problem at our cost, and only after you've endured more frustration than any of us would like. By this point, everybody has lost.
And what if a particular retailer has a *lot* of problems, and it becomes clear that he just can't *handle* subscriptions, and we have to cut him off? Then we have to go to his subscribers and tell them that if they want to keep their subs, they'll need to do it completely with us, and pay for shipping, and so on... and that won't be a fun day for anyone. (Especially if said retailer then starts telling people how Paizo stole his customers.)
The bottom line is that the notion of supporting the local retailer is great, but I just don't think retail subscriptions are the way to do it—I think that there's no winning scenario that makes sense to everyone there. We want our interactions with retailers to involve higher rewards and less risk of problems—things that will be more clearly "win-wins." Things like Pathfinder Society, and Free RPG Day promotions, and other retailer-oriented projects in the works that we're not talking about just yet. That's where we need to focus our efforts for now.
Gary: ...and with cosmo you get all of the above.
What Cosmo said. Except possibly with fewer words.
Chris: Liz...why would you link that? You just made my rage-o-meter start ticking up like a rad meter.
Liz: Because I wanted everybody to rage together! Coworkers who rage together stay together!
Liz: ...Or something.
Crystal: I think a vein in my head just popped.
Sean K Reynolds wrote: Actually, I'm certified to teach elementary, middle, and high school in California. I cannot even begin to articulate my concern in this regard.
If I were a baker in Golarion, I would give thanks to Abadar for steady customers, Cayden for the simple pleasures in a slice of pie, Desna for the baking turned out right, Erastil and Gozreh for the wheat, Sarenrae for the warm sun, Shelyn for the skill, Torag and Brigh for the anvil upon which I craft my works.
I would leave offerings to the Eldest's children (the fey) on my doorstep at night, along with fresh milk, so as to gain their favor, as I would leave out sesame cakes for the crows so they can watch over my home for the Empyreal Lord Andoletta. If my bread is burnt, I would be humbled and make an offering to Ymeri, Queen of the Inferno, and in the long nights of winter, I would make loaves of dark rye to give away to the needy so they do not become one of Urgathoa's hungry dead in the cold night.
...If I were a baker in Golarion, that is. :D
Six String Samurai
Sara Marie wrote: sara marie: Hey can someone fix this text? <sends link>
liz: fixing
gary: <sends link to fixed text>
liz: I am beaten to it! The ninja is ninja'ed!
gary: QUICK LIKE ICE CREAM NINJA!
liz: Speaking of ninja, can I get my avatar updated with the shiny new icon Crystal tweaked for me?
gary: doh... that got handed to molasses ninja....
You know it might be unfair to Gary that you get a lot of favorites in this thread for things he says. ;)

Gorbacz wrote:
Oh, I get that in my job as well.
"Several hours to read and analyze a legal document, really? I could probably read that during one toilet break! Are you guys lazy or what, it's just a few pages of bloody text!"
This.
You all need to get some serious perspective. Take a public offering of securities. Those documents are reviewed by the highest caliber lawyers and bankers, and a series of regulators. The process is adversarial in that each party involved has their own team of lawyers looking for mistakes in order to protect (and show off to) their client. These offerings can be for hundreds of millions of dollars and a mistake in these documents can result in significant financial and, potentially, criminal liability.
They are very, very, very close to perfect. But not 100% perfect; they will have typos. Plus, they cost well over a million dollars to draft.
That's what perfection looks like - it takes two to three dozen people, six months of time, and over a million dollars. And it's still not perfect.
Welcome to the real world folks. I'm sure you could also throw touchdown worthy passes every time you tried, but your perfect abilities and position of authority from the comfort of your armchair are unimpressive and egotistical.
Chris Self wrote: Chris: You should ask other evil people in the office.
Chris: See if they have any leads.
Megan: That would involve interrogating everyone but Vic...
And that, folks, is how you identify the new hires.
Daigle wrote: Really though, Teter could melt our brains remotely. Fear that! I have no such powers.
I swear.
Cosmo wrote: Cosmo. Ah, the Completely Optimised System for Massacring Others. Played that. Won. Took ages to get the stains out :)
Awesome.
Oh, wait. Cosmo already covered that.
We have some really wonderful customers. I've worked in retail for almost 10 years and Paizo customers are the the best. Specifically though, I want to thank the anonymous person who took the time to send Cosmo, Megan and myself individual "thank you" notes. We all came down with a serious case of the warm fuzzies when we opened your notes. So thank you. Thank you very, very much. Your positive feedback means a lot to us.

Treantmonk wrote: LazarX wrote: It's the root power of player characters of Pathfinder compared to NOT 3.X, but the 80's vintage AD&D he's used to running. That's the comparison you need to look at. Especially compare a 1st level Pathfinder Wizard to a 1st level AD%D Magic-User. No question that 1st level Pathfinder Wizard > 1st level AD&D Wizard
HOWEVER
5th level AD&D Wizard > 5th level Pathfinder Wizard
This is a system where the most powerful creatures in existence had less than 100 HP, evasion didn't exist, and spells were difficult to save against (Fireball killed a thief every time).
A Fireball spell would end a combat before it started.
Pathfinder (and 3e style games in general) start characters out in better shape at level 1, but the power curve is MUCH more gentle as levels are gained (at least in the case of your example).
I remember AD&D well. I would play Wizards with the simple mantra, "live with sucking at level 1, but by level 7 I own the world" Thanks Treant, this is a very elegant way to summing it up.
As many of you know, I do still love AD&D. And when I need a "fix" of that style of play, I run Castles & Crusades. I do this because its basically AD&D 1e, with the Monte-style-higher is better dice mechanic in the Seige Engine. Plus, having 1 unified mechanic, places more emphases on fast paced description and roleplay for everyone.
That said, when playing Pathfinder RPG, you may find your combats aren't as swift as a few minutes, they can reach 15 min, 30, 45 minutes at a pop. There is some marvel to this - and such refinement of the 3.5 ruleset, as Treantmonk points out, that if you give this a try, you might find it compliments your playstyle. In short, Pathfinder RPG has it all. You can tell the type of stories you did in AD&D, with a unified mechanic, and you can be narrative or simulationationist depending on what you want out of a scene. In many cases, the ruleset is so nicely refined, that you can "tell-the-story-during-combat". This is something that we did in AD&D, but a lot of it was gestimating and handwaving. Now, as a weekly Pathfinder GM, and one who runs a monthly Pathfinder game as well for a second group, I find it had everything you might want/need and then some.
To the grognard getting into Pathfinder RPG: Take your time, don't get overwhelmed, and don't feel any pressure/mandate from your players or the core rules to do anything you don't want to do. Its your game, play as you like. I'm just concurring with Treant, that when I play AD&D or other simliar games, the curve of power for characters is skewed greatly, where by 9th level you're running the Barony, or Kingdom. And Gary and Dave did this too - they had 9th level as the good "settle-down-time" for fighters who wanted to establish their keep/castle, take a wife, and rule the land. Wizards became so powerful, that they were truly feared, even by other players! It was the story of the runny-nosed-kid who became king! Today, level 1 is hearty, there is a +1 over all CR powershift over 3.5, but as you grow with your fellow adventurers, you're still all growing steadily as cohorts.
Right now, the weekly group, after 2.5 years is almost 12th level. I say this because, as a fellow ex-grognard, or neogrognard myself, its kind of old school to make a group wait that long to reach 12th level. Most folks of the instant-gratification-skool would say it rediculous. But not me. They've earned every coin, every magic item, and every level through toil, and pain. This, my friends, is the way old school meets new rulesets - and all of this is part and parcel of the slow, medium, fast options for Pathfinder XP.
So, rather than ramble... I'll end on this note. Pathfinder RPG is like playing a guitar. You have everything you need to play a simple riff, a basic melody, a rhythmic tune, a pop song, or classical complexity. The rule set, like the guitar, has everything you need. Play your tune in the way and style and idiom that best suits you.
-Pax
I propose we have the wonderfully talented Crystal Frasier draw up a dozen or so silly goblin avatars to replace the current little blue guys. Make them blue, or throw on some Braveheart-ish war paint, or whatever.
Except for Sebastian and KC. They should get custom purple "G'Nap!" goblin avatars.
I'm serious. I'll chip in on a fund to pay Crystal to do it in her non-work time (Paizo gift certificate?)... anyone else?
I believe I have worked an entire day without writing a single line of code.
I believe I have a headache.
KaeYoss wrote: gbonehead wrote: I was at Origins last year (alas, I didn't make it this year), and was extremely disappointed that the very first thing that Chessex sold out of was their loaded dice.
Really? Loaded dice? Is it really that important to people? Don't change the subject. Why were YOU looking for those? I, err ...
Hey ... kakistocracy? That's one I haven't heard before!
Ambrosia Slaad wrote: This sounds like a very entertaining spinoff of The Muppet Show. If Cosmo is involved, it's more likely to be the show-closer from Meet The Feebles, surely?
I just wanted to post a quick thank you to Sara Marie (Customer Carebear!!) and the rest of Paizo's customer service. You guys are amazingly responsive, courteous, and helpful. Despite the slight hiccup with an order, once I made my query about it, it took a total of 15 min response time to clear it up. I don't know how much hassle you have to deal with as CS for Paizo, but you all do a great job, and probably don't get enough thanks for it. So, here you go. Thank you.
Entire Paizo Staff: "Oh my god, he shaved!"
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