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Cory Stafford 29's page
Pathfinder Society Member. 551 posts (921 including aliases). No reviews. No lists. No wishlists. 4 Pathfinder Society characters. 1 alias.
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I have a human rogue 3 that I am playing in Pathfinder Society, and am having a difficult time deciding which direction I should take him.
He has Str 12, Dex 18, Con 12, Int 14, Wis 11, Chr 10. His feats are improved unarmed strike, dodge, two-weapon fighting, and weapon finesse. His faction is Taldor and he has the expert duelist and reactionary traits. I was considering going rogue 4/bard/4 and taking duelist and eventually taking some levels of Lion Blade. I know his Charisma is low for a bard, but if I raise it at 4th and 8th levels he could still cast 2nd spells, and I would avoid spells with saving throws. Is this a decent idea, or should I just stick to rogue, or go fighter/rogue/duelist?
I've been thinking about ordering some things from you recently, but one thing has stopped me. Your outrageous shipping rates. Over 5 dollars to ship a paperback? Really? I love Paizo and would like to support you, but I don't think I can justify paying a lot more for products I get from you than if I purchase the same thing elsewhere. Are your high shipping prices really necessary?
The title says it all. My group needs more players. Post here or email me at silverblade52000@yahoo.com if you are interested.
I am looking for players in a bi-monthly D&D campaign. We usually meet every other Saturday from about 4pm - 10 pm. We may try 4th edition, or we may stick with 3.5. We'll just play it by ear, and see what is most enjoyable for everyone. if you are interested, contact me at silverblade52000@yahoo.com.
The monk is supposed to be a combatant, but his poor bab and hit dice hinder him greatly in combat. He doesn't have the spells of a cleric or the sneak attack of a rogue, so give him full BAB and d10's for hit dice. This seems like a no-brainer to me.
DR is an interesting concept that I feel falls flat in it's presentation in 3.5. Why should I have to carry around a +1 silver weapon and a holy cold iron weapon, and a bludgeoning weapon for skeletons. My character you be able to be sucessful as an adventurer by using the same non-magical weapon throught his career. Here are two suggestions for fixing DR:
1) Make all DR flat DRX/-. Most of the time that's what it amount too any way unless its a simple DR 5/magic or 5/bludgeoning.
2) Get rid of all DR and give monsters or barbarians 1 extra hit point per hit dice for every 5 points of DR.

I'm opening this thread to discuss what problematic parts of 3.5 Pathfinder should fix.
In my opinion these are the most glaring problems:
1) Long, fiendishly complex battles at levels 12 +. Everyone at high levels has too many attacks, too many stacking bonuses to calculate, and too many spells and spell-like abilities to look through, read, and adjudicate. We all know high-level combat ends up taking only 4 or 5 rounds but can end up being 3 or 4 hours in real time. I'm not sure how to handle this, but fewer ititerative attacks, simpler, more intuitive spells, and mosnter with fewer special abilities may help.
2) The fifteen minute workday. After everyone's essential per day abilities (especially the cleric's healing spells) are used up you pretty much have to stop for the day. This is especially bad at low levels where one combat can leave you depleted of essential resources. The new turning rules plus the domain and school powers seem to be a good way to alleviate this problem.
3) Huge disparity between power, flexibility, and usefullness between classes at high levels. We all know that after 6th level, the martial classes (especially the fighter) become less and less useful compared to the casters. The new fighter and rogue look like they will be more balanced with the casters. Let's hope it's enough.
4) Over reliance on magic items, multiclassing, and prestige classes. The new races and classes seem to have been powered up. Let's hope it's enough not to need bucketloads of magic items and 2 prcs to be effedctive at high level.
5) Level adjustment sucks as a way for PC's to play monsters. This one isn't a huge deal, but it would be nice to play a drow or a tiefling without falling behind everyone else in the party. The new races are more powerful, so maybe you can get rid of LA for some of the more common humanoid "PC" races by stripping away some of the more powerful racial abilities.
Well Richard Baker has stated that half-orcs as a PC race will be in D&D Insider shortly after 4E is released. So much for it not being necessary to play the game. So, to play a half-orc I have to buy the core books and have a DDI subscription. Hey WotC, how much does it cost to play a gnome, or goblin? Once again, WotC's naked greed rears its ugly head.
Well, a new desing and development article is up at WotC's site. This is all about paladin smites. It gives three different levels of smites. Don't eat for 3 hours before you read it, or you might spew your undigested food all over the computer screen. The smites have the complexity of Tome of Battle maneuvers without the cool flavor. They are needlessly complex and bland. If nothing else had convinced me not to try 4.0, this article would do it.
Does anyone know when the bendy dungeon walls will be back in stock? I was about to order some when I discovered they had been sold out.
What is E6? It's a new way to play D&D that preserves the "sweet spot" feel of levels 6 to 10. The premise is simple. Characters advance normally until 6th level. After that, they gain a feat every 5000 experience point sthey acquire. For further information, I direct you to this thread: http://www.enworld.org/showthread.phb?t=202109&page=1.
I ordered a month to month Dragon subscription and the critical hit deck in this order. I got the Dragon but still haven't received my Gamemastery Critical hit deck. Please find out where it is and get it to me.
I know a number of good Dungeon adventures have material that had to be cut to fit in that particular issue of the magazine. Some examples are Seeds of Sehan and Chains of Blackmaw. Shadow of Spinecastle looks like a great adventure, but is a little short for my tastes. Is there any extra material for it out there?
According to my online bank statement, I have two pending charges to my bank account. The problem is I didn't buy anything from Paizo, and the puchases don't even show up in my order history. I have two charges of 44.36 made on the 28th. I need to be refunded this money immediately or I won't be able to cover several checks I have written for bills. I tried to call customer service twice, but couldn't get through, so I left a message. Please contact me at 859-893-0677 to get this issue resolved.
I'm running Savage Tide in Eberron, and the party has just acquired an airship. I mainly did this because one of the characters has wanted to be captain of an airship from the beginning of the campaign. He's named it the Mourningstar since he's from Cyre. They are about to start Here There Be Monsters. Anyway, it looks like the airship will have to crash to follow the storyline. A fully functional airship will let them bypass almost the whole adventure. Is there another way around this dillema?
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